The MafiaScum Minecraft Thread - AllTheMods 9!!! - NEW Vanilla?

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New Vanilla Server?

Yes, on latest stable version; with fun events & mini-games!
3
33%
Yes, on latest stable version; for consistency & community! (no plugins)
3
33%
Yes, on "snapshots"/development versions; bleeding edge! (definitely no plugins)
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No votes
Yes, with Spigot/Bukkit/server "plugins" (or commands like /tpa, /home, etc.)
3
33%
Yes, but I'll post with my specific thoughts and ideas!
0
No votes
 
Total votes: 9

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Post Post #9746 (isolation #0) » Sun Dec 30, 2012 7:16 pm

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Question: How do I get white-listed to enter this server?
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Post Post #9748 (isolation #1) » Sun Dec 30, 2012 7:30 pm

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Rob13_

Will badly need assistance in not sucking...I'm used to the Xbox version and looking to transition over since I've heard the 360 version is super watered down.
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Post Post #9750 (isolation #2) » Sun Dec 30, 2012 7:41 pm

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Yeah. I know one major difference is on the 360 I don't need to know how to place things in the crafting box. That is something I expect to annoy the shit out of me. I've also heard there's more content, though, so it's worth it I suppose.
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Post Post #9844 (isolation #3) » Mon Dec 31, 2012 10:20 pm

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It's a big update, but a lot of it doesn't have to do with world generation. There will be a new ore in the Nether (maybe regen the Nether only? is that even possible?) and that's about it as far as changes that wouldn't be available without regenerating at least part of the world.
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Post Post #9852 (isolation #4) » Mon Dec 31, 2012 10:52 pm

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Username changes would be a good feature, but they should charge $5-10 so people don't do them every other day.
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Post Post #9889 (isolation #5) » Tue Jan 01, 2013 6:50 pm

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In post 9884, Maruchan wrote:for more-passionate players, starting fresh is a new adventure, and thats p much the whole reason. The game has lost its challenge.


If that's the main goal, why not just walk off into the woods with nothing and start over? Take a boat to a far away island and you've achieved your goal.
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Post Post #9917 (isolation #6) » Wed Jan 02, 2013 8:19 am

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In post 9899, Mist7676 wrote:The reason I wanted a regen is just for the new update ...


This is why I would be firmly in support of regening unused chunks in the Nether at the very least so that we can take full advantage of the new update.

I would also probably be in support of a full regen at a major update to world generation. I just don't see a compelling need to do it right now. If you want to start over, take a pit of lava and throw all your stuff into it. Burn down your house. Or simply TP away and set your home at a different place, if your house is at an absurdly far away location. You can remove the "cookie jar" without a full regen of the server. It just takes a little more effort.
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Post Post #9928 (isolation #7) » Wed Jan 02, 2013 11:48 am

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Someone took out a block in the endfarm in the hall to the room with the enchantment table. Fell to death, lost my first diamond stuff.

:(
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Post Post #10063 (isolation #8) » Sun Jan 06, 2013 1:05 am

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In post 10033, Maestro wrote:The second was given to me, but I'll move my stuff out of their. I research-spammed last night and I'm building a tower around an Aura Node out of Warded Stone. Anybody who wants to visit is welcome - it's just past the Volcano and the Greatwood tree...in some direction from spawn...I'll post coords.


I know none of the words you just used.
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Post Post #10075 (isolation #9) » Sun Jan 06, 2013 9:53 pm

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Does anyone know where there is an NPC village on the normal MS server?
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Post Post #10077 (isolation #10) » Sun Jan 06, 2013 11:42 pm

Post by Rob14 »

Thanks.
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Post Post #10079 (isolation #11) » Mon Jan 07, 2013 1:28 am

Post by Rob14 »

In post 10078, Om of the Nom wrote:If you kill an Iron Golem, be sure to plant it's rose in the rose garden in the center of the town.


Nah, I just want to see if I can take advantage of the arbitrage that is possible with the absurd 1:1 ratio of selling written books for emeralds to a librarian. No golem slaying for me today.
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Post Post #10089 (isolation #12) » Mon Jan 07, 2013 5:45 am

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Come back to us normal folk on the regular server!
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Post Post #10090 (isolation #13) » Mon Jan 07, 2013 5:46 am

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Whitelist on the FTB server please. Rob13_
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Post Post #10134 (isolation #14) » Mon Jan 07, 2013 11:46 am

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Just installed FTB and logged into the modded server for the first time.

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Post Post #10142 (isolation #15) » Mon Jan 07, 2013 8:41 pm

Post by Rob14 »

In post 10137, Klazam wrote:
In post 10134, Rob14 wrote:Just installed FTB and logged into the modded server for the first time.

Image



Want to join our twilight forest club and forsake the over world?


Sure, if you teach me how the fuck this new shit works.
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Post Post #10150 (isolation #16) » Tue Jan 08, 2013 5:15 am

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In post 10147, Klazam wrote:The Tower people has a new pet now. Its name is Bumblebee.


Incorrect. It's actual name is BumbleBob.
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Post Post #10226 (isolation #17) » Wed Jan 09, 2013 11:50 pm

Post by Rob14 »

Can we get a map for the modded server like the below one?

http://mafiascum.maruchanserver.com:8321/

EDIT:

Also,
JOIN US MIST!
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Post Post #10228 (isolation #18) » Thu Jan 10, 2013 12:16 am

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I use it mostly to get the current player list on the server, tbh. I like to see who's on to see if it's worth getting on. I don't like playing by myself. As long as it has a player list, the map can look like anything for all I care. If there's an easier way to see the player list that I don't know about, then just direct me there.
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Post Post #10237 (isolation #19) » Thu Jan 10, 2013 4:45 am

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@maru - in the future, please give us like 5 mins notice before you close server for an update. We were in the middle of using turtles among other things, and all those automated programs will be stopped automatically because the server shut off .5 sec after you announced it.
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Post Post #10242 (isolation #20) » Thu Jan 10, 2013 6:00 am

Post by Rob14 »

Being completely honest, if I were asked what chunks I wanted brought with me on a partial regen, I would list basically everything I've ever touched. I think it would be just as easy and much less complicated to only regen unused chunks if a partial regen is the route that is decided upon.
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Post Post #10282 (isolation #21) » Fri Jan 11, 2013 8:37 am

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In post 10281, Pizzadudes7 wrote:
In post 10280, T-Bone wrote:Dude, a multiworld maze would be amazing.


For the record...

Overworld
Nether
End
Twilight Forest

We have four worlds once we eventually kill the Enderdragon in the modded server.
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Post Post #10340 (isolation #22) » Sat Jan 12, 2013 8:31 pm

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^
FINE
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Post Post #10371 (isolation #23) » Sun Jan 13, 2013 9:45 pm

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In post 10370, izakthegoomba wrote:List of gregtech items may be useful, especially since everything just kind of blurs together when you're playing.

In post 10362, Maestro wrote:Would you consider it to be fair that the Mod which allows for the use of those machines forces most of IndustrialCraft (which most people do know) to be worthless/unattainable?

No, and if there's really no other way to do it then I support it being removed. I just hoped we could do more to make it work first. :(


I don't know much about IndustrialCraft and GregTech, but based on the discussions that have taken place and what I've read about the add-on on the interwebs, in order to make this work, we'd be essentially re-writing GregTech completely to change a lot of stuff back to how it was in the vanilla IndustrialCraft. We might as well write our own mod to IndustrialCraft if we're going to put in so much work to keep the few features of GregTech that people actually enjoy and change the majority of GregTech's changes back to the way it was. Not worth it, in my opinion.
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Post Post #10399 (isolation #24) » Wed Jan 16, 2013 8:13 am

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What adventure maps would you folks recommend for someone looking for something good to play?
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Post Post #10445 (isolation #25) » Thu Jan 17, 2013 9:14 am

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I'd say regen it and host an official Enderdragon run once a month. Let whoever goes on the run have first pickings of all the resources there. If you miss the run, then you can see if anything is left over on the island, barter with the people that went on the run, or wait for the next one.

Spawning in what people need should be avoided at all costs, in my opinion. It's a slippery slope.
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Post Post #10447 (isolation #26) » Thu Jan 17, 2013 9:20 am

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Too short or too long?
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Post Post #10460 (isolation #27) » Fri Jan 18, 2013 1:02 am

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Well, the problem is that whoever is available for the dragon run will be instantly rich because they'll have non-renewable ores that have been completely mined out until the next run. That means that if you're unavailable on a Saturday, typically (or even just the one Saturday when a run is being done) you'll not have another chance to get this ore for a whole cycle. If you make the cycle 2 months, that means that people could go a full 4 months without this ore if they are unavailable on one day. I think we should have it monthly to give everyone a chance to go on the run. Bi-weekly runs are too frequent, I agree, but monthly is fine.
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Post Post #10462 (isolation #28) » Fri Jan 18, 2013 2:11 am

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In post 10461, izakthegoomba wrote:I'm happy to try monthly and see how it works out if Maruchan and Maestro are ok with it. I was considering making an enderfarm on the FTB server, but really the soul cages make it pointless.


Is it possible to do an endfarm and just leave the endfarm out of the regen? We'd probably have to rebuild a small part of a walkway to it each time we regen'd, but we'd have an endfarm. Alternatively, it could be jetpack-accessible only after the first regen and we could just not bother with a full walkway.
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Post Post #10505 (isolation #29) » Sat Jan 19, 2013 6:01 am

Post by Rob14 »

In post 10503, chkflip wrote:
In post 10497, izakthegoomba wrote:
In post 10493, chkflip wrote:It says I'm not white-listed. Something up?

My MC nick is the same as <-- this one.

Which server?

The one in the OP?


There are two. The vanilla server and the modded one.
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Post Post #10521 (isolation #30) » Sat Jan 19, 2013 10:08 am

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^Do you want in for the regular server, the modded FTB one, or both?
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Post Post #10550 (isolation #31) » Sun Jan 20, 2013 12:40 am

Post by Rob14 »

Did you actually do that, dav? Do we still have a portal gun?
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Post Post #10553 (isolation #32) » Sun Jan 20, 2013 5:46 am

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Sorry, been busy. Didn't realize I had logged with the mining stuff - I'll put it back now.
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Post Post #10738 (isolation #33) » Thu Jan 24, 2013 6:30 am

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Has anyone proposed NOT bringing any items or crap over with us to a DW20 server? Personally, I think we should start over entirely if we're going to change modpacks.
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Post Post #10739 (isolation #34) » Thu Jan 24, 2013 6:30 am

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(inb4 everyone yells at me)
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Post Post #10743 (isolation #35) » Thu Jan 24, 2013 6:42 am

Post by Rob14 »

Oh, ok. I've been reading parts of the conversation and skipping others because I keep coming to the thread to see like 4 new pages of posts.

If we do an identical starting kit, then I propose Boots of Traveler, a Pocket Crafting Table, a fully fueled Electric Jetpack, and a diamond pickaxe. From there, you can gather everything else. I'd still vastly prefer starting fresh, though.
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Post Post #10746 (isolation #36) » Thu Jan 24, 2013 6:48 am

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In post 10745, Maruchan wrote:take a hotbar's worth of your current amassed wealth with you.


This should be a definite no, in my opinion.
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Post Post #10747 (isolation #37) » Thu Jan 24, 2013 6:49 am

Post by Rob14 »

Why is no one on either server? I'm booooooooooooooooooooooooooooooooooooooored.
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Post Post #10749 (isolation #38) » Thu Jan 24, 2013 6:55 am

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I still have a few days before I start college again, and in the meantime I've run out of things to do on break. Woe is me.
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Post Post #10809 (isolation #39) » Fri Jan 25, 2013 1:41 am

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Also, new seed. Don't use the same seed when creating the new mod server
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Post Post #10811 (isolation #40) » Fri Jan 25, 2013 3:52 am

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Sounds good.
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Post Post #10817 (isolation #41) » Fri Jan 25, 2013 9:39 am

Post by Rob14 »

In post 10815, T-Bone wrote:I'm fine with the seed and quite like it actually.


I like it too, but exploration is one of my favorite parts of Minecraft. I'd love to have a new world to explore.

Also, if you could find a seed in DW that spawns us in an extreme hills biome, I will give you free cake.
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Post Post #10861 (isolation #42) » Sat Jan 26, 2013 2:05 am

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In post 10826, izakthegoomba wrote:Ok, how about this. Slightly tweaked from what I sent you and Maru earlier.

Vanilla - 1 Stone Sword, 1 Stone Pickaxe, 1 Stone Shovel, 1 Stone Axe, 8 Bread
Absolutely.


CompactSolars - 1 LV Solar Array
Nope. This isn't early game stuff.


EnderStorage - Ender Chest (all white)
Nope. This isn't early game stuff.


IC2 - 1 Treetap, 8 Sticky Resin, 1 CF Sprayer, 64 CF Pellets (seriously, you guys will not believe how much fun those are...)
I don't know what these are, but I'm guessing you should only be giving the earliest item, meaning probably the treetap. Giving some of the product of that item takes out the work involved in using it and the part where people have to figure out the mod.


Iron Chests - 1 Diamond Chest
This is pushing it, in my opinion, but I would say this is fine.


Mystcraft - 1 Notebook (empty), 1 Descriptive Book (empty, unused)
Definitely not. Mystcraft will lag the server to a degree because it creates new realms. If people want to use it, that should be encouraged because it's cool as shit, but you shouldn't do the grunt-work for them. You have to make it at least a LITTLE difficult to get into this mod so that everyone doesn't just run around creating realms and then quit the server, leaving us with lag.


OmniTools - 1 OmniWrench, 1 Forge Lexicon (both for convenience and satisfaction of OCD)
Don't know enough about this mod to comment, but I would default to no.


Soul Shards - 1 Soul Cage
This works.


Thaumcraft3 - 2 Tables, 1 Scribing Tools
Yes, because of how easy these are to make and how it will encourage people to check out Thaumcraft. I would even add the first wand, probably.


Twilight Forest - 6 Roses, 6 Flowers, 2 Water Buckets, 1 Diamond
Absolutely ABSOLUTELY not. Seriously, what is this nonsense? You're GIVING people roses and flowers? They can go collect that shit themselves! We should make a solitary TF portal at spawn and then you can go find the materials if you want to build another. You should still have to work for stuff in the new server...


Bolded above are my thoughts on each component.

In post 10860, izakthegoomba wrote:Like I said: it's optional. There will be an option to start playing without a starter kit.

But whatever, a twilight portal isn't expensive anyway. We can knock it off the list.


This does not address the concerns that starting with a starter kit causes problems by eliminating the early game. All this means is that the people who elect to actually play the game as intended will be left gathering stuff while watching others do really cool things. They'll always be a step behind.

Frankly, as it stands, I would not come over to the new server with this starter kit, most likely.
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Post Post #10878 (isolation #43) » Sat Jan 26, 2013 8:21 am

Post by Rob14 »

Here's my opinion as far as what's desirable goes.

1st: Starter kit with stone tools and food
2nd: Completely fresh
3rd: Hotbar of 2-3 items IF restrictions are in place to prevent any advanced items from being brought through (no jetpacks, no solar helmets, no quantam crap, etc. - nothing that would take you longer than 3 hours of playing from the complete start to reach, in my opinion)
4th: Starter kit with relatively advanced stuff from all mods
5th: Hotbar with no restrictions

If the 4th or 5th option happen, I'm extremely unlikely to play on the new server. I'll probably stick with the vanilla server or join a new one entirely.
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Post Post #10895 (isolation #44) » Sat Jan 26, 2013 1:02 pm

Post by Rob14 »

In post 10886, Maruchan wrote:Image

This looks fair to me. Input on if there is anything YOU think I am missing/you think should be removed. (the goggles I added due to M's previous insistence that everyone needs them)

Full Leather Armor Set, Bow/Arrows, Sword, Iron Tools, Map, Compass, Food, Torches, Chest, Crafting Table, Stove, Bed, Boat (in case someone wants to go far-off and runs into an ocean) are all for Vanilla.

Wand of Apprentice and Goggles of Revealing for ThaumCraft.
TreeTap (w/ or w/o 1 rubber tree sapling?) and Cactus are for IC/BC, for their respective forms of item/power/liquid traveling (pipes/cables)
EMPTY Notebook is for MystCraft (it collects symbols from your Ages as you create them so you can customize ages with the resulting index of symbols. It requires another mod-item to work. A Writing Desk or something like that, you place the notebook and the Age Book in the desk together and the notebook transcribes your age's symbols.)


Take out the map because it's not entirely necessary with Rei's Minimap. Get rid of the Goggles of Revealing because they're an item that has to be researched in TC3. Possibly add in their place a writing table and like 5 sheets of paper so people can get right into researching and then making the goggles for themselves.

^ I would give my seal of approval to that Starter Kit with the above changes.
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Post Post #10896 (isolation #45) » Sat Jan 26, 2013 1:03 pm

Post by Rob14 »

Also get rid of the compass for the same reason as the map.
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Post Post #10898 (isolation #46) » Sat Jan 26, 2013 1:29 pm

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In post 10897, chkflip wrote:Compasses are nice. <_<


What do you need one for when you have a mini-map that shows you which way you're pointing?
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Post Post #10902 (isolation #47) » Sat Jan 26, 2013 1:53 pm

Post by Rob14 »

WITHOUT TELLING ME YOU WERE SWITCHING IT TYVM

ALSO STOP BEING AFK I NEED CREATIVE
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Post Post #10941 (isolation #48) » Sun Jan 27, 2013 1:21 am

Post by Rob14 »

In post 10939, izakthegoomba wrote:How about something like this then? Everything else seems unnecessary, since we're going to spend a good amount of time gathering resources at the beginning anyway.

Image


Take off stone, add iron shovel. Stone is easier to get yourself than an iron shovel, imo.

Either way I like this better than Maru's stuff.
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Post Post #10944 (isolation #49) » Sun Jan 27, 2013 1:58 am

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Eh, that's easy enough to make punch a tree twice and you've got all the ingredients, and that's made easy with the axe.
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Post Post #10945 (isolation #50) » Sun Jan 27, 2013 1:59 am

Post by Rob14 »

In post 10943, Rhinox wrote:I spent a little time on the nilla server yesterday for the first time in a while. Only had time to gather some resources for what I'm planning on doing, but I noticed when I was chopping trees at the tree farm is spawn town there was a lot more lag than I remember, especially for me being the only one on at the time. Is there any way to make that go away?


Check your graphics settings there was no lag when I was last on (yesterday).
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Post Post #10980 (isolation #51) » Sun Jan 27, 2013 12:42 pm

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We need to decide on something for the FTB server ASAP and switch it over so I can play it again. kthxbye

Also, proposal: On the new FTB server, OPs do not give out any items as part of a contest/game/whatever or anything like that. I think it majorly devalued the gaming experience last go around - people got items that they didn't earn by playing through the game (myself included).

EDIT: Of course you could give out items as a contest/game/whatever if you actually made them yourself and wanted to do it out of the goodness of your heart - just no spawning in shit.
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Post Post #10985 (isolation #52) » Sun Jan 27, 2013 2:24 pm

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In post 10984, Maestro wrote:Is it that the items we handed out were useful in some way rather than decorative unobtainables like Cracked Stone and Cobwebs?


Yes and no.

Yes, decorative items being given out are WAAAAAAAAAAAAAAAY better than items of immense usefulness being given out.

No, you shouldn't really give out decorative items either if they have to be spawned in. If you want to hold a contest, it should mean something. It should mean that you worked to collect the prize. Isn't that so much more rewarding? Also, spawning in even a single item and giving it out equals immense begging on the server.

For an example, me and Klaz got a portal gun after completing a Portal-based challenge (turrets and shit). Portal guns are pretty hard to make. They're incredibly useful. We put in maybe 10 minutes of work to get an end-game item. That takes the challenge out of the game.

Also, within a day or two, many people were begging for their own or for nether stars to make one. This attitude spread as the server went on and more stuff was given out. It's not a positive thing, in my opinion. People shouldn't even think it's remotely okay to beg an OP for a hard-to-obtain item. They should immediately be thinking that they should get to work earning it themselves.
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Post Post #11095 (isolation #53) » Tue Jan 29, 2013 11:30 am

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Oh, we have a new server.

Too bad I get to have no life now. Fucking college.
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Post Post #11139 (isolation #54) » Wed Jan 30, 2013 4:13 pm

Post by Rob14 »

What happened to the server?
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Post Post #11163 (isolation #55) » Thu Jan 31, 2013 3:28 pm

Post by Rob14 »

May have crashed the server...
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Post Post #11167 (isolation #56) » Thu Jan 31, 2013 3:34 pm

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i think the upgrade hasn't happened yet
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Post Post #11168 (isolation #57) » Thu Jan 31, 2013 3:34 pm

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M, can you reboot the server?
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Post Post #11170 (isolation #58) » Thu Jan 31, 2013 3:56 pm

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Umm...did it crash again?
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Post Post #11276 (isolation #59) » Mon Feb 04, 2013 12:25 pm

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In post 11244, Claus wrote:Turtles look extremely awesome, but with a high possibility of lagging a server to death with bad scripts.


In reality, that doesn't happen. Running the scripts doesn't take up a lot of CPU. You would need to have an absurdly large number of turtles running some type of infinite loop script in order to make any type of noticeable lag. You'd also need a chunk-loader to keep them active (unless you planned on staying logged in near them to purposefully lag the server).
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Post Post #11304 (isolation #60) » Tue Feb 05, 2013 9:49 am

Post by Rob14 »

YOU DID IT WRONG MARU

You don't do it like this:

Parentheses
Exponents
Multiplication
Division
Addition
Subtraction

You do it like this:

Parentheses
Exponents
Multiplication/Division
Addition/Subtraction

The multiplication and division is one step, as is the addition/subtraction. So 5/5*3 is 3, not 1/3.
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Post Post #11306 (isolation #61) » Tue Feb 05, 2013 10:19 am

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WHEN THE ELEMENTARY-LEVEL EDUCATIONAL SYSTEM FAILED, THAT'S WHEN
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Post Post #11341 (isolation #62) » Thu Feb 07, 2013 5:04 pm

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M, I think there's a better way to do that than weekly PMs. Create a Google Drive spreadsheet with three columns: "Username in MC", "Age 1", "Age 2"

If the number of an age isn't in the spreadsheet, it's subject to deletion at any time. Whenever you change active ages, you must update the spreadsheet immediately to ensure they aren't deleted.

This would prevent you from having to sift through dozens of PMs weekly. You just click a bookmark and Ctrl+F any age numbers you think can be deleted to see if someone wants them kept.
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Post Post #11369 (isolation #63) » Sat Feb 09, 2013 7:27 am

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Hey, I went to the Nether and got stuck (i.e. client crashes whenever I start)

Can you edit my player file and remove me to the OW?
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Post Post #11373 (isolation #64) » Sat Feb 09, 2013 8:36 am

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M, i'm going to be logging on repeatedly. try to TP me out

I do not want to lose what's in my inv, maru. I have some nice stuff.
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Post Post #11389 (isolation #65) » Sun Feb 10, 2013 11:35 am

Post by Rob14 »

Did you have it in the spreadsheet?
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Post Post #11391 (isolation #66) » Sun Feb 10, 2013 1:47 pm

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Read the last few pages of the thread. All ages not listed next to your name on the spreadsheet are subject to random deletion to keep the server lag-free.
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Post Post #11393 (isolation #67) » Sun Feb 10, 2013 2:09 pm

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It's actually a somewhat elegant system because it doesn't leave room for people to keep >2 ages open at a time and just bank on the admins informing them before deletion. You're stuck with two. If you want to make more than that, go ahead - there's nothing we can really do to stop you making them. But have fun when they're deleted out from under your feet (literally, in your case - lol).
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Post Post #11408 (isolation #68) » Mon Feb 11, 2013 1:24 pm

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In post 11407, izakthegoomba wrote:Well the void technically starts at y=-1. That's where you can no longer place blocks. But you can quite happily fly around below there until you get to y=-64, where you start taking damage at a rate of 2 hearts every 0.5 seconds, ignoring all armor, enchantments, and even gamemode.


OMG OMG OMG

Make a section where you give them a single jetpack with limited fuel/energy. They have to fly below y=0 over a stretch of land within the "time limit" before their jetpack runs out.
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Post Post #11424 (isolation #69) » Tue Feb 12, 2013 2:56 am

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In post 11421, Maruchan wrote:
In post 11415, Klazam wrote:OK.

I'll be very impressed if anybody completes it

SO IMPRESSED

Im gonna be giving a full set of Quantum Armor to whoever completes it first.

the people after that, i dunno. There will still be a prize but of what kind im not sure.

im giving myself a two-week deadline to complete the gauntlet.

No payment to play, you can do the gauntlet while im offline, and it'll be epic.

since public age its a public thing admins can OP in some prizes


Bah.

OPing in things devalues not only the effort Klaz put into the Gauntlet but also the value of the items being OP'd in as well as all the items that go into obtaining them. It significantly damages and alters the Minecraft economy, in my opinion.

It also makes everyone whine about "Why can't I have X item if it was OP'd in?" which is annoying as fuck.
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Post Post #11437 (isolation #70) » Tue Feb 12, 2013 4:24 am

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In post 11425, izakthegoomba wrote:Pretty much what Rob said, though I think there are exceptions; for example, when Claus added Chiselled Stone Bricks as a prize for my maze on the vanilla server, they were unobtainable and purely decorative. I don't have a problem with that so long as the quantities are kept sensible.

(also obviously we should Op in Ultimate Solar Helms if someone can provide a QSuit Helm, HV Solar Array, 2 advanced circuits, an HV transformer and 2 superconductors - normally it requires an Ultimate Hybrid Solar panel, but the HV Solar Array is the closest equivalent in this modpack)


I agree with the second exception because it's correcting a weakness in the modpack.

I somewhat agree with the first. First, I want to note that it is important the blocks are unobtainable normally. If you can't normally obtain the blocks (such as the chiselled stone bricks or the ultimate solar helm) then there should be some method of getting them spawned in. However, I feel that it's important that they aren't spawned in for FREE because they're unobtainable. I think in the scenario you described, OPs should require the person running a contest or w/e to "pay" for the blocks (whatever the OPs deem fair - kind of like they're doing for the ultimate solar helm for instance) and then lava the payment. That way you still have to obtain the blocks yourself more-or-less; the OPs just facilitate the obtainment of the blocks because they're normally unobtainable.
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Post Post #11439 (isolation #71) » Tue Feb 12, 2013 5:17 am

Post by Rob14 »

I don't think they should be. Why should the prize be exclusive to the course?

On the other hand, I think the price of all unobtainable blocks should be relatively high so that they remain relatively difficult to obtain.

For example, I would say the price of a stack of chiseled stone bricks could be a full barrel of stone (not cobble - stone) and a full barrel of bricks.
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Post Post #11449 (isolation #72) » Tue Feb 12, 2013 8:58 am

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In post 11440, izakthegoomba wrote:Chiselled stone bricks are obtainable now, so we won't be giving any out. But in principle that's 1 stone for 1 unobtainable block, which is way too cheap.


lolno

It's a stack of stone and a stack of brick for a single unobtainable decorative block.
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Post Post #11450 (isolation #73) » Tue Feb 12, 2013 8:59 am

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Why can't we fight Withers in the OW?
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Post Post #11463 (isolation #74) » Tue Feb 12, 2013 3:44 pm

Post by Rob14 »

Have you tried deleting your minecraft.jar and your copy of FTB entirely and redownloading both?
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Post Post #11474 (isolation #75) » Tue Feb 12, 2013 5:45 pm

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In post 11471, Rhinox wrote:as in totally blown up


wut
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Post Post #11511 (isolation #76) » Wed Feb 13, 2013 2:17 am

Post by Rob14 »

If this were to happen on a server I actively played (the FTB server), then I would quit - hands down. OPs griefing and considering it fine by way of their status on the server is not cool.
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Post Post #11533 (isolation #77) » Wed Feb 13, 2013 2:43 pm

Post by Rob14 »

BUYING COPPER IN THE FTB SERVER

PM to work out a deal.
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Post Post #11535 (isolation #78) » Wed Feb 13, 2013 3:02 pm

Post by Rob14 »

how do you access the IRC?
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Post Post #11545 (isolation #79) » Wed Feb 13, 2013 5:43 pm

Post by Rob14 »

Can we get a tl;dr in understandable language of all future Corin/Maru interactions? Thanks. :P
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Post Post #11557 (isolation #80) » Thu Feb 14, 2013 5:31 am

Post by Rob14 »

In post 11555, Claus wrote:a pouch that can absob up to a few thousands of a single item type.


I'm going mining for a month when this update launches. See you guys later.

Can we all agree that we will be insta-updating to the next version when it comes out?
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Post Post #11559 (isolation #81) » Thu Feb 14, 2013 6:08 am

Post by Rob14 »

I want to know right now who was in my house and messed with my electrical wiring. You cost me millions of EU and over half a stack of UU Matter. I want that repaid to me.

EDIT: And you disconnected my mass fabricator altogether. What the fuck is wrong with whoever did this?

EDITx2: Detective Rob has found the culprit. There was coal dust in my macerator, and I know only one person who currently needs large quantities of coal dust and doesn't have a macerator. Why you mess with my stuff Mist?
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Post Post #11567 (isolation #82) » Thu Feb 14, 2013 9:14 am

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In post 11566, Maestro wrote:4) Yes. Just switch to your normal Minecraft install rather than using the FTB Launcher - although you CAN, however, login to the Vanilla Server using the FTB Launcher and the Modpacked installation, when you go on the Vanilla server, it'll obviously not use any of the Mods except for anything not related to game content. (e.g. the Rei's Minimap Mod still works)


That's cool. Does NEI still work too?
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Post Post #11572 (isolation #83) » Thu Feb 14, 2013 3:48 pm

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Somehow I got to a glitchy part of the wither area and can't load my client...try to teleport me out if possible
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Post Post #11573 (isolation #84) » Thu Feb 14, 2013 3:50 pm

Post by Rob14 »

Klaz/others who use the IIRC: How do I use the IIRC?
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Post Post #11574 (isolation #85) » Thu Feb 14, 2013 3:53 pm

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Is there anyway for Maru or someone with access to files on the server to change the location I am in the game to spawntown (or even the spawn of the wither age)? I'm currently entirely unable to get onto the server.
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Post Post #11599 (isolation #86) » Fri Feb 15, 2013 1:43 pm

Post by Rob14 »

-sets up an enderchest on every frequency pumping into sorting systems to take ALL the items-
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Post Post #11609 (isolation #87) » Fri Feb 15, 2013 6:27 pm

Post by Rob14 »

More important question: How expensive is it to build the Iron Man suit in DW20? If we have a tesseract, then I need to assemble the Avengers to protect it from evil.
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Post Post #11621 (isolation #88) » Sat Feb 16, 2013 3:46 pm

Post by Rob14 »

Was playing an awesome game and doing really well. Server limit reached - I get kicked. Lovely.
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Post Post #11624 (isolation #89) » Sat Feb 16, 2013 4:01 pm

Post by Rob14 »

FUCK THE JUNGLE MAP. AND THIS IS SO FUN.

I'M ON RIGHT NOW DAV

COME TO THE HUB
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Post Post #11630 (isolation #90) » Sat Feb 16, 2013 4:27 pm

Post by Rob14 »

I already ran that maru.

Also, I got off dav. Getting back on now.

I also donated (at $10, though)
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Post Post #11648 (isolation #91) » Sat Feb 16, 2013 7:50 pm

Post by Rob14 »

Referrals basically give you donation levels.
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Post Post #11651 (isolation #92) » Sun Feb 17, 2013 8:27 am

Post by Rob14 »

STEAL THE REACTOR. FUCK THE POLICE.
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Post Post #11734 (isolation #93) » Mon Feb 18, 2013 1:31 pm

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Can you pastebin the error log? I'll take a look and see if it was the same problem as mine, M.
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Post Post #11744 (isolation #94) » Mon Feb 18, 2013 1:51 pm

Post by Rob14 »

@Klaz - The mod that's causing the crash is a client-side mod called InvTweaks. It's basically the mod that allows sorting and automatically places a new tool in your hand if the old one breaks, etc. You need to disable this mod in the FTB launcher in order to get it to work. Since the mod is totally client-side, it being disabled will not at all affect your ability to connect to the server.

I imagine they will release a 5.1.1 fix for this since many people are having this problem, although not all.
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Post Post #11750 (isolation #95) » Mon Feb 18, 2013 4:10 pm

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IRC is up and 5.1.1 is out. You CANNOT use 5.1.1 with the 5.1.0 server because it updated Steve's Carts, which is not a client-side only mod. Don't waste your time.

@M - Simple fix. Uninstall launcher and redownload and install. What could possibly go wrong?
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Post Post #11766 (isolation #96) » Tue Feb 19, 2013 3:07 am

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OMG Egypt is gone?

I'm homeless. :(
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Post Post #11768 (isolation #97) » Tue Feb 19, 2013 5:02 am

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I was going to. You said you were giving me a book to get there.
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Post Post #11770 (isolation #98) » Tue Feb 19, 2013 5:15 am

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When Arabia is set up, let me know.

EDIT FOR CLARIFICATION: Arabia is the new Egypt.
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Post Post #11787 (isolation #99) » Thu Feb 21, 2013 10:33 am

Post by Rob14 »

In post 11786, fuzzybutternut wrote:....I got a full quantum suit! :D
Also, I'm currently producing around a stack of UUM in a 24 hour period...Now I just need a stack of Iridium, and I'll be good. :)


Just got my GravSuit. You've just been 1-up'd dav. :twisted:

In other news, I'm working on an HV Solar Panel. Holy resources, Batman. I'm going to be mining literally forever.
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Post Post #11789 (isolation #100) » Thu Feb 21, 2013 10:43 am

Post by Rob14 »

Now look up a HV Solar Panel (recipe name: High Voltage Solar Array, i think)
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Post Post #11792 (isolation #101) » Thu Feb 21, 2013 10:57 am

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LV = 8 Solars + LV Transformer
MV = 8 LV + MV Transformer = 64 Solars + 8 LV Transformers + MV Transformer
HV = 8 MV + HV Transformer = 512 Solars + 64 LV Transformers + 8 MV Transformers + HV Transformer

P-edit: FUCK YOU IZAK. I JUST DID ALL THE MATH.
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Post Post #11796 (isolation #102) » Thu Feb 21, 2013 11:30 am

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Check dynmap for plains/meadows. When you find one, use "Surface" to check for mountains. Boom.
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Post Post #11798 (isolation #103) » Thu Feb 21, 2013 11:41 am

Post by Rob14 »

Perfectly lag free the majority of the time for me.

Run a speedtest.net on your computer and post it, Blake.

EDIT: On this connection, nothing can lag.

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Post Post #11800 (isolation #104) » Thu Feb 21, 2013 12:07 pm

Post by Rob14 »

I think I found the reason for your lag.
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Post Post #11806 (isolation #105) » Thu Feb 21, 2013 3:57 pm

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ATTENTION:

The ender-chest code White-White-Purple is in use as part of a recycling operation. If your items are placed into that code of ender-chest, then they will (eventually) disappear into a diamond chest that is pumped into a recycler. Your item will be destroyed, and may or may not yield one scrap. I cannot replace items lost in this way. I will, however, give you one scrap as compensation.
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Post Post #11838 (isolation #106) » Fri Feb 22, 2013 9:54 am

Post by Rob14 »

In post 11820, izakthegoomba wrote:Image

TIL we apparently have better average internet speeds than the US.


LOL

You didn't know that? The US is horribly behind in internet speeds. Luckily, Google is our savior.

Click here for more.
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Post Post #11843 (isolation #107) » Fri Feb 22, 2013 10:04 am

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Meanwhile, somewhere, Verizon and Time Warner executives weep at their impending doom.
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Post Post #11853 (isolation #108) » Fri Feb 22, 2013 11:08 am

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No they won't.

Google is losing money on this, but that's acceptable because of the long-term gain. Their goal is to force ISPs to modernize their service to keep up with Google's competition. This will make the internet easier and faster to use, meaning more searches on Google's search engine and more views on YouTube (which Google owns). The end goal is to force ISPs to develop the underlying infrastructure that will allow Google to achieve greater success through their main products in the future and even introduce newer products (super-HD videos online, etc) that they can make profits off of. The last thing Google wants to do is offer free low-speed internet to everyone. They actually want to force ISPs to charge for high quality internet that increases their revenue indirectly.
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Post Post #11856 (isolation #109) » Fri Feb 22, 2013 12:31 pm

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Did I ever suggest that? Of course not. I offered two of their products as examples.

The biggest part of their business is, of course, their ad delivery stuff.
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Post Post #11883 (isolation #110) » Sat Feb 23, 2013 12:20 pm

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Throw up a chunk loader in the quarry age, klaz. You can use up to two per person, so...

Also: I would like to submit a request/complaint regarding the recent mad deletion of ages. I understand that age proliferation is a serious server problem that needs a solution, and deleting those worlds is the solution. But the current system is NOT working. Ages that are supposed to be preserved (i.e. on the spreadsheet) are being deleted. This happened to Egypt. That was a serious problem that almost lost us a long-time member of the server, who also happens to be awesome (<3). It also just happened to M's new age, so clearly no lessons were learned from the Egypt fiasco.

I would like to request that a single person is responsible for age deletion. I greatly prefer this person to be M, personally, since he was affected both times in these age deletes and so is most likely to take his time going over the ages to be deleted, as he knows the consequences of having a fast trigger finger on age deletion.

Further, I think additional precautions must be taken when ages are deleted. I think that once a week, the person responsible for age deletion (M?) should post up all ages currently slated for deletion in the public forum. Users should then be given 48 hours to "claim" an age. If they already have two ages in the spreadsheet, they must choose one to be deleted so the new one can be added. This will prevent issues where people's ages are deleted randomly because they forget about the spreadsheet or something is overlooked (such as Egypt and M's ages).

I understand fully that this is Maru's server and it is not a community server, but I still think that this should be taken into major consideration as it's become abundantly clear that the age deletion system we have now simply does not work. It's about as broken as the US government.
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Post Post #11885 (isolation #111) » Sat Feb 23, 2013 12:38 pm

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I'd think if you were loading the same chunks with both, it wouldn't matter. As long as they don't double-load. Check with an admin, but I don't see what the problem would be if you limited the chunk loader to the chunks that the quarry was already loading.
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Post Post #11887 (isolation #112) » Sat Feb 23, 2013 1:14 pm

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In post 11776, Klazam wrote:EDIT:

Actually never mind. I think i don't want to play mine craft, so just don't bother.

Maru, just pm me with how much you want me to pay for this month, then close my servers.


Klaz almost quit the server over the error that was made. That is why this is a big deal.

I hadn't realized until I dug into the ISOs for the above post that M was the one to accidentally delete Egypt, so I adjust my preferred choice of "official age deletion guru" to izak. I really don't care who handles it though, to be honest. I just want all that particular power centralized in one person. It will allow one person to get really good at handling age deletion and it will also encourage them to spend time on it, since it is their sole responsibility.
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Post Post #11890 (isolation #113) » Sat Feb 23, 2013 7:01 pm

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In post 11888, Maruchan wrote:
In post 11883, Rob14 wrote:Users should then be given 48 hours to "claim" an age. If they already have two ages in the spreadsheet, they must choose one to be deleted so the new one can be added. This will prevent issues where people's ages are deleted randomly because they forget about the spreadsheet or something is overlooked

it also allows for people to run 3 or 4 ages at a time for a period of a week with a 48 hour warning before their extras are deleted.


This is not a concern considering that all new ages being created now need permission from an admin. Admins would deny permission if you were making ages like crazy or trying to use 3-4 active ages. Also, of course, if anyone abuses this rule than you give them a temp-ban from Mystcraft with the new admin tools for that mod in order to encourage them to follow the rules when they get access back.

And I understand that the admins are almost always following appropriate common-sense procedures when deleting ages, and I'm glad that we've developed the spreadsheet and put a lot of these procedures in place to streamline age deletion. Mistakes are still happening though. I know you're deleting ages often, Maru, and I appreciate your efforts in doing so. But the people who lose impressive builds or setups in ages they've spent a lot of time in aren't going to remember the 1000 ages you deleted correctly. They're going to remember the 1 age you deleted accidentally.

Don't get me wrong. I'm not blaming anyone or trying to state that anyone isn't performing due diligence in their admin duties. You, M, and Izak all do a great job. I'm just saying human error happens. Publishing the ages to be deleted 48 hours before deletion helps correct for human error as much as possible because it puts another several sets of eyes on your work and guarantees no mistakes will slip through the cracks.

I'll rescind my suggestion for a single person to process all age deletions. I still think it would be easier to manage, less likely to produce mistakes, and a better system as a whole, but I'd rather focus on the more important issue, which I believe is ensuring that people have a chance to double-check that age deletions are correct before they're processed.
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Post Post #11892 (isolation #114) » Sat Feb 23, 2013 7:20 pm

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You don't have to get input from everyone in-thread, though. People who want to guarantee the safety of their ages can double-check. People who don't want to or don't have ages don't even have to pop their heads in. Either way, if an age that someone wanted gets deleted, you can point to the thread and say they didn't respond within 48 hours. What do you lose from tacking on the extra step of posting the list in-thread before deletion? It adds transparency and decreases the potential for future errors.
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Post Post #11893 (isolation #115) » Sat Feb 23, 2013 7:25 pm

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My end goal is just to make sure things like this don't keep happening. If I were in Klaz's shoes when Egypt imploded, I would have found a new server. I don't want anyone to lose the things they've spent time on due to human error. It's not fair.

If you can come up with any type of system behind the scenes that you think will decrease error better or the same as what I'm proposing or you have something that's more convenient for you, go for it. One idea that just popped into my head is having two admins approve an age deletion before it takes place (i.e. you share a Google Doc - when an admin wants an age deleted, he puts the number into the Google Doc and another one does the deleting after double-checking against the spreadsheet). Another idea is to keep a copy of age files that are being deleted somewhere so they could be restored somehow (I do not know how running a server works, so this might not be possible - you guys will know if I'm talking crazy, I'm sure).

I'm just looking for some additional fail-safe to be in place...just in case.
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Post Post #11932 (isolation #116) » Sun Feb 24, 2013 10:13 am

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How often does the server create an automatic back-up, out of curiosity?
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Post Post #11952 (isolation #117) » Mon Feb 25, 2013 3:27 pm

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Making podcast. Get on IRC.
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Post Post #11964 (isolation #118) » Tue Feb 26, 2013 2:39 pm

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yea, i dun goofed. it's all fixed now
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Post Post #11975 (isolation #119) » Wed Feb 27, 2013 9:14 am

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For a few heads. Not even anything good.
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Post Post #11986 (isolation #120) » Thu Feb 28, 2013 5:30 am

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use the IP instead: 46.105.234.0

DNS is down.
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Post Post #12002 (isolation #121) » Fri Mar 01, 2013 7:27 am

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So apparently according to Corin, we may have lost the FTB files. They corrupted, apparently.

So fuck.
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Post Post #12006 (isolation #122) » Fri Mar 01, 2013 8:44 am

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In post 12005, Maestro wrote:
In post 12002, Rob14 wrote:So apparently according to Corin, we may have lost the FTB files. They corrupted, apparently.

So fuck.

Oh, right, this thing. STFU and calm down till we hear or see something definite. I'll talk to him about it but if anybody leaves after this so be it. No need to be all histrionic before we even know anything for sure.


I didn't post until Corin gave me a definite "It's gone."

It's gone.
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Post Post #12010 (isolation #123) » Fri Mar 01, 2013 9:05 am

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One other decision we have to make as a server, before we make the decision regarding how to rebuild, is whether or not to continue playing on the FTB server we have now. There are other options out there, chiefly the option to create (and pay for) a MS community-run FTB server. That will cost quite a bit, probably, but it is an option. We have to start over either way. We have to decide if it's with or without Maru and Corin running things from the clouds.
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Post Post #12012 (isolation #124) » Fri Mar 01, 2013 9:13 am

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Why on earth should we have discussion in a QT that many people won't see/read and not in the thread for discussion of the MS servers?
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Post Post #12018 (isolation #125) » Fri Mar 01, 2013 9:30 am

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I will not play in a server where I'm starting from scratch. I refuse to rebuild my basic machines, coke ovens, and all that. I invested 100+ hours of play time in the last server. I'm not going to do that again all while expecting the server to fail again in the future. Not happening.
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Post Post #12020 (isolation #126) » Fri Mar 01, 2013 9:52 am

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I know you don't expect it to fail again, Maru. I understand that. But did you expect it to fail this time either? How about when we had to roll-back less than a week ago? None of this is expected. I'm not even sure if any of this could have been prevented. All I know is that this server has had problems and they've occurred with greater frequency than on any other server I've ever been a part of.

Do I really have an option to just choose another server? Not if I want to stay in this community. In my ideal world, we'd have a community FTB server rather than playing on Maru's private playground because I think there's a pretty significant issue when a single person is claiming that, despite Minecraft literally being a game built around a community and the entire community coming from MS, that this is not a community server and if you don't like that you can leave. But those issues aren't going to be addressed. I've already come to peace with that.

Now, all I want is my shit back and to forget that this ever happened. If I don't get my shit back, I won't be playing. I'm NOT going to start over punching trees again after 100+ hours of play time. No fucking way. It's that simple.
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Post Post #12030 (isolation #127) » Fri Mar 01, 2013 11:10 am

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Dav pretty much said what I'm thinking, but more eloquently.
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Post Post #12037 (isolation #128) » Fri Mar 01, 2013 11:55 am

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It isn't a hand out or creative mode rubbish to give people back everything they've worked for over the past month. It's the bare minimum.
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Post Post #12044 (isolation #129) » Fri Mar 01, 2013 1:07 pm

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I'm radically against using that mod.
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Post Post #12052 (isolation #130) » Fri Mar 01, 2013 6:31 pm

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The problem with that, Claus, is that there's literally no point in doing anything on-server if it all gets washed away with a fair amount of regularity. If this is the attitude towards starting over, why not have regular server resets once a month? Because right now, that's essentially what we've been doing. Hell, it seems people have to start over more often than that.

I mean, I've been reaching towards trying to get some end-game items recently, but I will never be able to accomplish anything like that because it seems every time I'm close, I lose absolutely everything.

Idk - I have another server lined up that I've started playing on during the down time. I think I'm going to be playing over there for a while at least.
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Post Post #12082 (isolation #131) » Sat Mar 02, 2013 8:15 am

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Maru, it is with regularity when you add in age deletions causing people to restart and all the other nonsense. ISO UA and use Ctrl+F for "you guys" then read the posts right before he posted that. Amazing amount of BS went down in the past month.
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Post Post #12132 (isolation #132) » Sun Mar 03, 2013 9:26 am

Post by Rob14 »

Those who need to learn Lua.

Go to http://www.codecademy.com

Do the stuff there to learn the basics of Javascript. This will teach you how a programming language functions and the basics of how to code. Then, when you want to learn Lua, all you have to learn is the differences in syntax, which are incredibly easy to pick up.

Here are some things you definitely should know how to do in Javascript from Codecademy before talking to someone who knows Lua about learning that language:
How to declare variables
How to declare and call functions
How to create a while loop
How to create an if/else statement (including if, else if, and else)

You can probably learn all that in like 2 hours on Codecademy. Their tutorials are really good. After you're done with that, talk to Klaz/me and we can teach you the differences in syntax as well as how to operate the Turtle API.
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Post Post #12149 (isolation #133) » Tue Mar 05, 2013 10:19 am

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In post 12146, hohum wrote:
In post 12132, Rob14 wrote:Do the stuff there to learn the basics of Javascript. This will teach you how a programming language functions and the basics of how to code.


This statement has literally had me in stitches laughing for the last 5 minutes.

In post 12132, Rob14 wrote:You can probably learn all that in like
2 hours
on Codecademy.


If it takes two hours to learn how to use basic flow control then perhaps programming isn't your thing.


Coding isn't my thing, nor is it the thing of the majority of the people using Lua for Turtles. I'm trying to give them a way to get a crash course on the logic of a programming language functions for use in Minecraft, not for use in coding for Google or Microsoft. Hop off the high horse there, buddy.
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Post Post #12163 (isolation #134) » Tue Mar 05, 2013 6:06 pm

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In post 12162, Maruchan wrote:PS: everyone that wants to do manual backups and shit needs to register at http://multicraft.ms-hosting.org for either server


Registered - now how do I actually perform a back-up? I'd like to keep one a month just in case.
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Post Post #12189 (isolation #135) » Thu Mar 07, 2013 10:54 am

Post by Rob14 »

@Maru - can i use the chat function in that CP until ftbbot comes back?
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Post Post #12191 (isolation #136) » Thu Mar 07, 2013 12:42 pm

Post by Rob14 »

<3
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Post Post #12212 (isolation #137) » Fri Mar 08, 2013 5:41 pm

Post by Rob14 »

In post 12209, Maestro wrote:minecraft doesn't love you :eek:


CHANGE YOUR AVATAR BACK. CHANGE IT BACK NOW.
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Post Post #12216 (isolation #138) » Sat Mar 09, 2013 2:06 am

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You listened. Yay!

And because I identify people by their avatars, therefore you are Sherlock. Plus, I liked your old avatar.
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Post Post #12316 (isolation #139) » Fri Mar 15, 2013 9:01 am

Post by Rob14 »

runescape.com connects to runescape. if you could add that to the first post UA, it would be appreciated.

just saying.
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Post Post #12417 (isolation #140) » Mon Mar 25, 2013 5:37 am

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In post 12416, Rhinox wrote:If you were on before my guess is you're probably still whitelisted now. Have you tried getting on?


Nah, the server changed over a (long) while back. If he was present on the pre-FTB modded server, he isn't white-listed on the current FTB one most likely.
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Post Post #12937 (isolation #141) » Sun May 05, 2013 9:40 am

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Spoiler: Aerial view of my comically large hut (pre-windows)
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Post Post #12950 (isolation #142) » Tue May 07, 2013 4:16 am

Post by Rob14 »

As a general rule, if you have to spend time to remove large parts of a mod in order to make it even usable, then it's not a mod we should really be interested in.
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Post Post #12951 (isolation #143) » Tue May 07, 2013 4:22 am

Post by Rob14 »

By the way - I want to throw in my 2 cents in written form about the ongoing poll. I think that we should have server restarts every 6 or 12 months. After that time, all of the people on-server will have basically reached beyond endgame months ago and will be starting to get bored. These server restarts should be timed to be the beginning of summerish and Christmas time (or just summer, if it's 12 months), so that people have vacations, etc. to put time into the server right after it restarts.

Every server restart should be accompanied by world files being uploaded online by Maru to allow people to continue in SSP if they so wish, so that content isn't "lost", so to speak.

And to clarify my earlier thoughts on server stuff when I quit before. I wasn't mad about the server restarting. I was mad about the server restarting unexpectedly and while I was in the middle of working on stuff. I hated losing progress on mods that I was working towards endgame on - nuclear tech, for instance. If we put server restarts far enough out that such a thing doesn't happen (everyone already has endgame), I don't think a restart is a problem.
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Post Post #13006 (isolation #144) » Sat May 11, 2013 2:38 am

Post by Rob14 »

I was bitching about the lack of timetable and openness in the process towards a server restart on the FTB front. The timetable issue was entirely corrected and I'm fully satisfied with that now. The openness, well, there were strides made to meet in the middle there, but I think that I have a very different level of expectations than others on-server regarding how open the process should be. Also, maru released a monthish old document displaying initial thoughts on some of the mods (although he also said that most of those have changed by now).
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Post Post #13007 (isolation #145) » Sat May 11, 2013 2:39 am

Post by Rob14 »

In post 12995, Maruchan wrote:irregardless
That is not a word.
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Post Post #13009 (isolation #146) » Sat May 11, 2013 3:19 am

Post by Rob14 »

@Maru: Dictionaries include plenty of non-words nowadays. Slang is in dictionaries. "Meh" is in dictionaries. Doesn't make them grammatically correct.

@Everyone Else: This thread has now turned into a discussion of modern grammar. Enjoy. :P
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Post Post #13023 (isolation #147) » Sun May 12, 2013 2:34 pm

Post by Rob14 »

I challenge you to find a single non-OP who wants that feature considering the potential for accidental destruction of items. The prize will be a spot in my signature saying "Maru know best." for at least a year. The game is afoot.
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Post Post #13026 (isolation #148) » Sun May 12, 2013 2:42 pm

Post by Rob14 »

In post 13024, fuzzybutternut wrote:^I want the feature.
You'd rather have the feature to delete items at the press of a button considering the fact that if you click the wrong button you could lose the next item that you click AND if you drag something to the right of the screen you would lose the item instead of drop it to the ground (which has already lost me 2 stacks of UUM). All this in order to get a feature that you could achieve by throwing something in lava or just dropping it on the ground?

You trolling?
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Post Post #13027 (isolation #149) » Sun May 12, 2013 2:43 pm

Post by Rob14 »

In post 13025, Maruchan wrote:Add to signature please.
I'd like a response to the above and an explanation as to why he wants the feature first.
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Post Post #13030 (isolation #150) » Sun May 12, 2013 3:06 pm

Post by Rob14 »

In post 13029, Maestro wrote:*shrug* besides Rob, you didn't ask for response and explanation, you asked for a volunteer! :lol:

but seriously, you two (Rob/Maru) can stop the passive aggressive back-and-forth now, plz and thank you <3
It's not passive-aggressive, it's me trying to prove a point. This is an anti-feature. When I inevitably lose something important and valuable because of this "feature," I have to wonder if it would be returned to me. I'm guessing the answer would be "no". If it's "yes," then I have no problem with the feature (although I still question why it's necessary).

There's a reason why this feature goes hand in hand with creative mode. If you fuck up with it in creative mode, you can just give yourself back the item. Non-OPs can't do that.

And dav, it's hell to just drop the item on the ground? Now I know you're trolling.
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Post Post #13044 (isolation #151) » Mon May 13, 2013 2:13 am

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In post 13043, izakthegoomba wrote:Toss them on the ground and let them despawn. Most people are probably running around with NEI open. This WILL result in people throwing away valuable stuff because they forgot or didn't know - or just misclicked.
Is there any way to NOT run around with NEI open? If so, I'm not aware of it (and probably should be due to this feature).
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Post Post #13056 (isolation #152) » Wed May 15, 2013 5:10 am

Post by Rob14 »

In post 13054, jmj3000 wrote:One dude theorized the place was actually a front for money laundering.
Holy shit.

I'm watching now and this wouldn't surprise me. The lady is genuinely in it for the food (but crazy), but her husband isn't. He freaked out when she almost
called the police on some customers. Also he invested over $1 million in the place, it said.
Yeah......probably money laundering.
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Post Post #13057 (isolation #153) » Wed May 15, 2013 5:32 am

Post by Rob14 »

The owner also said
"I am the gangster, not you.
at one point in the show.
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Post Post #13064 (isolation #154) » Thu May 16, 2013 4:34 am

Post by Rob14 »

Last night, my events server started up for the first time. It was a success. We played The Walls 1 and successfully had Dav, Mist, M, Blake, Me, and Klaz all in the server with no server lag. I'll be running this server with pre-planned events, with occasional spontaneous stuff if enough people in IRC want me to turn it on for something.

Server IP: 74.111.11.149:25565

Please be aware the IP is subject to change. Specifically, it is guaranteed to change when I move back to college in around a week and a half for a summer class. It will change again when I move back home (and every other time I move back and forth for vacations and the like). I'll announce the changes when relevant.

First pre-planned event - AHOY! The server will be online THIS SATURDAY, May 18th, starting at 9PM. We'll be playing Crown Conquest, as per the request of several people. You can find info about the mod here. It's possible another event will happen on Sunday, but that's up in the air due to some real-life stuff that's going on for me.

Lastly, PM me with any mods/games/plugins/whatever you want to try out. Some things that are going to be scheduled in the future include a speed-run on the ender-dragon in vanilla, PVP in hardcore mode (either on vanilla or DW20 - probably DW20), a Hunger Games map, and Herobrine's Castle.
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Post Post #13071 (isolation #155) » Thu May 16, 2013 9:35 am

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Mist didn't blow herself up. Come on, M, she's smarter than that. Instead, she blew up the floor under her feet and fell 20+ blocks to her death.

Totally different.
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Post Post #13079 (isolation #156) » Thu May 16, 2013 1:23 pm

Post by Rob14 »

Hey! Another Events Server announcement!

I need to gauge how available people are over the next week and a half, during which I'm available basically any time to run stuff. To do so, I'm going to ask the "regulars" to fill out a quick calendar saying when they're available. Considering the impending FTB server restart, which will likely temporarily decrease activity on the server as we don't want to immediately lose any progress made, I'm going to try to throw up events as often as I can to keep people from getting bored.

So here's the link to the Doodle: http://www.doodle.com/vf9ycxr8bkyushg4

All you have to do is type in your username and then check off the listed times that you're available. Just approximate - I'm trying to get a general idea of what times people would prefer, I don't need exact figures. If you have any problems with the Doodle, PM me and let me know or hit me up on IRC.

~Rob
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Post Post #13093 (isolation #157) » Fri May 17, 2013 4:51 am

Post by Rob14 »

Currently scheduled events:

Saturday, May 18th at 9:00PM - Crown Conquest
NEW!
Sunday, May 19th at 7:30PM - Survival Games (aka Hunger Games)

Server IP: 74.111.11.149:25565

Reminder: Please fill out this Doodle if you haven't already so that I can continue scheduling events over the next two weeks when there is a demand for them.
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Post Post #13121 (isolation #158) » Fri May 17, 2013 1:48 pm

Post by Rob14 »

Yes because of the IC2 removal without any discussion or the inclusion or bringing in of any active IC2 user from the community.

And no, Izak does NOT count. He is NOT part of the community. He was 3 months ago. He isn't now. I can't remember the last time I saw him in-game or on IRC.

Also, I'd love to obey Maru's directive of no public discussion about anything (because what better way to control the masses), but I was banned from the IRC channel for getting angry at M for calling me names like a 2-year-old. Specifically, he called me a "pretentious twat". Earlier today, before the announcement of IC2 being taken out, he suggested I have psychological problems because I prefer to start with IC2, the mod I know best, in any modded server. He also said multiple times he "pitied me". These are your admins, people. *slow clap*

I'm out. I don't have time for this. This community is fucking great, and I've loved being a part of it, but it's not worth dealing with this admin team pushing their preferred playstyle down my throat and outright insulting me when I don't want to go along with it without the slightest question.
Last edited by Rob14 on Fri May 17, 2013 1:55 pm, edited 2 times in total.
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Post Post #13124 (isolation #159) » Fri May 17, 2013 1:54 pm

Post by Rob14 »

Blake, the above post was editted. You may want to change yours if you don't fully agree with what's now written.
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Post Post #13127 (isolation #160) » Fri May 17, 2013 1:57 pm

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In post 13126, Maruchan wrote:rob13 i banned both of you to cool down and you respond by Shittalking me on the thread. The thanks i get for trying to keep thinks civil.
I didn't shit-talk you. I shit-talked M, and it was well deserved. I think I have a right to call someone an "asshat" when they initiate insults against me for no reason, especially when they're in a position of power.
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Post Post #13130 (isolation #161) » Fri May 17, 2013 1:58 pm

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In post 13128, Klazam wrote:I stopped being active due to the lag and crashes making this a truly unpleasant experience for me. I will start again, and be active 100% of the time.

also I'm the most profilc ic2 user of all. second to maybe Davroe. maybe.
And you initiated the idea, so you are NOT a supporter of IC2. Again, no supporter of IC2 was in that conversation.
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Post Post #13131 (isolation #162) » Fri May 17, 2013 1:59 pm

Post by Rob14 »

You didn't earn a slow clap. Again, I didn't mean to smear you. M earned a slow clap.
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Post Post #13133 (isolation #163) » Fri May 17, 2013 2:02 pm

Post by Rob14 »

Although, frankly, you earn a separate slow clap for conducting closed-door discussions on controversial subjects and making a decision without any consult from the community, having the nerve to forbid public discussion of said decision, and explicitly saying that no amount of community outcry would consider you to even reconsider said decision. What is this, Stalinist Russia? We can't even TALK about your decisions in an unfavorable light in public?

P-edit: Klaz - it took a long time? Maru's post said that izak convinced HIMSELF of not using IC2 in two days. Define long time for me.
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Post Post #13137 (isolation #164) » Fri May 17, 2013 2:09 pm

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M created his own Ultimate server last night because he likes playing with the stuff on Ultimate, including GregTech. In fact, he specifically mentioned GregTech as something he wanted to play with. You guys have worked to create the "perfect modpack", and yet have members of your own ranks going on separate servers specifically to play mods not included in this pack. This would all be very lol-worthy if it didn't destroy my ability to play because I'm NOT going to split time between multiple servers just to get the experience I wanted in the first place - what we have RIGHT NOW, minus lag. Take DW20 and disable Mystcraft and Thaumcraft. This would be an improvement.
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Post Post #13138 (isolation #165) » Fri May 17, 2013 2:11 pm

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I guess I'm perma-banned from IRC at this point. Thanks Maru. I'm going to leave this thread now. Events server stuff is cancelled, because I can't organize that if I don't have access to the community in any way. Sorry guys.
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Post Post #13141 (isolation #166) » Fri May 17, 2013 2:15 pm

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So you DIDN'T intend to insult me by saying that it seems like my desire to play IC2 first seems to stem from psychological problems? How DID you mean it to be taken?

M, why are you an admin for the community that you think is so ungrateful and awful that it's appalling? Serious question.
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Post Post #13142 (isolation #167) » Fri May 17, 2013 2:17 pm

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Klaz, you're one of two people I DON'T have a problem with being an admin. Maru is the other. Even though we have disagreements, and I especially disagree with his decision to ban me from IRC, he still honestly has the best interests of the server at stake and plays on it often enough to be a part of the community. He's a good admin, even if I don't agree with his decisions.
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Post Post #13159 (isolation #168) » Fri May 17, 2013 4:15 pm

Post by Rob14 »

In post 13157, Maruchan wrote:oh yeah and apparently M ... quit admin
If that stands, I'll give the next modpack a shot.
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Post Post #13165 (isolation #169) » Fri May 17, 2013 4:24 pm

Post by Rob14 »

In post 13160, Lurker wrote:I don't even know what happened, I'm going to look up this tinker thingy:

IT HAD BETTER BE AWESOME.

Wait, Is it just IndustrialCraft being removed or that and buildcraft? Because if so, that really hurts my plans for forestry.

I have so much to catch up on now.
Just IC2, but IC2 takes with it MANY child mods, including solars. Anything that runs on EU/t is gone.
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Post Post #13185 (isolation #170) » Sat May 18, 2013 3:55 am

Post by Rob14 »

In post 13183, izakthegoomba wrote:Oh my god, you guys...
In post 13121, Rob14 wrote:And no, Izak does NOT count. He is NOT part of the community. He was 3 months ago. He isn't now. I can't remember the last time I saw him in-game or on IRC.
I stopped playing frequently on the server both because of the future restart, and because of my own time constraints. I stayed active in the thread and (timezones allowing) in admin talks. And I always intended to come right back the moment we had a stable world again. If the other admins really think this warrants me getting kicked out then fine, I've pretty much had enough of this crap anyway. But I think it's slightly ridiculous.
That post was made when I was particularly angry, both about the IC2 decision and a separate issue not related to the new modpack. Take it with a grain of salt.
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Post Post #13199 (isolation #171) » Sat May 18, 2013 9:02 am

Post by Rob14 »

Currently scheduled events server shiz:

Saturday, May 18th at 9:00PM - Crown Conquest
Sunday, May 19th at 7:30PM - Survival Games (aka Hunger Games)
New!
Monday, May 20th at 9:00PM - Community Play in MineZ. This will NOT be on my server. Server IP will be given in IRC on the day of.

All of these events depend on exactly when the new server launches. Because I predict that no-one will come to any event scheduled immediately after server launch, once the new server launches, all events afterwards are cancelled. On a similar note, because the server launch seems to have moved up quite a bit, I no longer plan to schedule any other events over the following week.


Server IP: 74.111.11.149:25565
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Post Post #13220 (isolation #172) » Sat May 18, 2013 7:48 pm

Post by Rob14 »

In post 13217, Maestro wrote:It's not broken?
IIRC, bukkit still has issues on it.
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Post Post #13225 (isolation #173) » Sun May 19, 2013 5:43 am

Post by Rob14 »

On another note, if you want to run JUST Tinker's Construct, you can do that easily too. Download the same files as above. Don't unzip stuff.

Also, download the Magic Launcher for Minecraft here.

Launch the Magic Launcher. Click "Setup" in the lower left-hand corner. Click "Browse" and select the ZIP file for Forge and then the ZIP file for Tinker's Construct (order on this is important). Make sure that it says "OK" next to both zip files on the list. Then exit that box and launch the game through the launcher. It will apply the mods for you. No FTB launcher needed, no other mods needed. You can install ANY mods this way, but be aware that you need to have Forge or ModLoader for a lot of mods to run properly.
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Post Post #13232 (isolation #174) » Sun May 19, 2013 1:11 pm

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This is now - I was a bit late due to a variety of events that were unfortunate and outside my control. Sorry!

If anyone's interested in playing survival games NOW, I'll throw it up ASAP.
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Post Post #13253 (isolation #175) » Mon May 20, 2013 6:02 am

Post by Rob14 »

In post 13243, izakthegoomba wrote:
ATTENTION, PEOPLE:


After some discussion we have decided that, in most cases, we will
NOT
be moving over items from the old world to the new one. If you feel you have something that should be bought over despite this decision (e.g. Rhinox and his saplings) feel free to PM me about it, but the answer will probably be "no".

The main reason for this is balance; many people, perhaps even the majority, have focused mostly on IC2, RP2, or TC3, none of which will be in the MafiaCraft pack. This means that if we were to let people bring items with them, those who focused on Thermal Expansion or another major mod would be at a massive advantage right from the start.

Instead, when you log in to the new world, you will be able to choose between three different starter kits. The first is an improved version of the one on the current server; it includes some tools, blocks, armor, food, etc., to help you get started. The second is a bundle of raw resources, including most ores that can generate, as well as some wood, stone, and coal. Finally, you can choose to receive almost an inventory-full of various building blocks and decorative items, most of which are full stacks. You may also, of course, choose to play without a starter kit and "punch your own damn trees".
This is the best idea to come out of the admin group in a long, long time. This is not meant to be sarcastic or a jab at previous decisions - this is seriously a great idea. Caters to all play-styles.
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Post Post #13292 (isolation #176) » Mon May 20, 2013 12:07 pm

Post by Rob14 »

middle, obv

EDIT: since people are apparently able to cast multiple votes, just put like 12 votes on middle for me.
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Post Post #13351 (isolation #177) » Tue May 21, 2013 2:42 pm

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I do not, unless there is a rise of activity in it AND it waits until after FTB relaunches by at least a month.

1) Rise of activity - Without a rise of activity, I fear that a restart to vanilla will just end in an empty world sitting there going unused. We need at least SOME people to have interest in playing in Vanilla before bothering to restart it to ensure a spawn area is created and some sort of a town develops.

2) Not concurrent with FTB - Right now, people obviously prefer FTB to Vanilla. If they both restart simultaneously, FTB will get the majority of the activity, especially considering that it has new mods and so is practically a new game entirely. If most (or even all) people focus on FTB due to this, then it's likely Vanilla will never see a bump in activity from a restart. I doubt people will stay on FTB for 1 month restarting and investing in that server, then decide to give Vanilla some of their time when the majority of the community is over on FTB and the Vanilla restart isn't recent anymore.
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Post Post #13364 (isolation #178) » Tue May 21, 2013 4:46 pm

Post by Rob14 »

Bah Rhinox. I conditionally agree on restart if it is at least a month removed from FTB restart. I hadn't considered the issue with lost /tp and /home.

Also, I support the use of /tp and /home. This isn't an issue of "a vanilla experience." This is an issue of usability. Every modern server has these features - it's a basic function needed in a world where people have to go long distances to find the type of land they want to build on. I like to find islands and live on them, personally, but it requires an easy way to get back to the mainland in order to get materials and see the cool stuff other people have built. That's not possible without basic features to get from point A to point B at a relatively decent pace.

I am against, on the other hand, /warp except for MAYBE getting to the end if there's an end farm. You should have to /tp to someone if you want to visit. It encourages interactions and community. /warp'ing somewhere is stupid - use the Nether if you want to go to a regularly traveled place.
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Post Post #13367 (isolation #179) » Tue May 21, 2013 5:09 pm

Post by Rob14 »

Question: How do I get from 1000,1000 to spawn using railways, walking, or the nether portal highway if I find a cool island/biome/village/etc. at 1000,1000.

Answer:
I never visit spawn, get bored because I'm not playing with other people off on my little island, and stop using the Vanilla server.


Obviously, this does not apply to FTB. FTB should have no /tp, /warp, or /home because there are mods in place to fulfill that purpose.
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Post Post #13377 (isolation #180) » Tue May 21, 2013 8:02 pm

Post by Rob14 »

Events Server Announcement!

From now until the private pack releases, I am hosting a Hardcore Survival world around-the-clock on my server. Few things you should know:

1. The difficulty is hard and this is hardcore survival. Be aware that hardcore means that death results in a ban from the server.
2. This is NOT a PvP server. It is co-operative. PvP is disabled entirely.
3. A block of diamond currently equates to a single revive. I must be online to redeem a revive, as must the person who is being revived. Reviving someone involves me taking the server down temporarily, doing some trickery with the person who died, and then throwing it back up. The material required to revive someone will scale - if a block of diamond is no longer scarce, the requirements to revive someone will increase.
4. Don't be a dick - this covers everything I don't feel like writing out that should be common sense.

Server IP: 74.111.11.149:25565

Status of server: Me, klaz, maru, M, and davroe all are living in the village near spawn. We have some iron stuff (especially me, with full armor) and we're pooling resources. Klaz died, though, so that sucks. We have no diamond at the time of writing this.
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Post Post #13392 (isolation #181) » Wed May 22, 2013 6:10 am

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^ I'm on the side of restart if it's at least 1 month removed from the FTB restart.
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Post Post #13396 (isolation #182) » Wed May 22, 2013 6:52 am

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In post 13394, JacobSavage wrote:I tried to join your server Rob and it kept on disconnecting...

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Come to IRC for support: http://webchat.esper.net/?..&channels=mafiascum
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Post Post #13451 (isolation #183) » Thu May 23, 2013 11:45 am

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The Hardcore Survival server will be ending officially at midnight EST on Friday OR when the FTB server releases, whichever comes first. I do not plan to hold any further events on it, but I'd be happy to distribute all the files to anyone interested so that they can continue a Hardcore single-player run.
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Post Post #13542 (isolation #184) » Sat May 25, 2013 1:17 pm

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Whitelist rob13_ so I can walk to 10000,10000 and start trying to find something interesting to learn.
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Post Post #13551 (isolation #185) » Sat May 25, 2013 5:16 pm

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lag is client-side probably
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Post Post #13554 (isolation #186) » Sat May 25, 2013 7:47 pm

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I'd prefer Easy. This is the server difficulty I'm most familiar with (have even more experience with Peaceful, but lolnope). On easy, cave spiders don't deal massive poison damage to you, making it at least marginally easier to start off. I was playing on a normal server earlier with some friends, and I was killed by 3 cave spiders on Normal. I killed them quickly, but triple poison got me a short time later. That adds too much difficulty to mining basic resources. This was, by the way, with FULL iron armor. 3 cave spiders vs. me with full iron won easily.

Also, we have a bunch of mods on this pack that I know nothing about and would like to try. If I can't mine without losing things regularly, then I can't get really involved in those mods.

Lastly, I just plain don't like PvP or PvE. I understand it's a necessity, but I play Minecraft to build stuff, explore mods, and have fun with the community, not to swing a sword at mobs. Putting the server on Normal would force me away from doing those things towards pursuing "safe" options which don't result in constant death. I've been known to get bored on Normal servers in the past - don't think I've lasted long on any of them.
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Post Post #13556 (isolation #187) » Sat May 25, 2013 7:55 pm

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Eh - I'm old school. I still don't even like hunger. I preferred just hearts when it was around. This is probably one of the reasons I dislike Normal and Hard so much - hunger takes a much greater role. I know right now, if we go Normal, I need to find a new place to live (despite just traveling to 20000,20000 before finding land to make an island). I don't have the space on my current island to develop a farm, nor do I have any animals/seeds/etc.
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Post Post #13558 (isolation #188) » Sat May 25, 2013 8:07 pm

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In a vanilla server, maybe. Keeps it challenging. In a modded server, that all takes away from being able to experience the mods. (Y)
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Post Post #13561 (isolation #189) » Sat May 25, 2013 9:33 pm

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Actually, for that reason, I would agree that, if M feels the difficulty of the Vanilla server deserves a revisit if/when that server restarts, I would support Normal on THAT server, but not FTB. I would even support Hard on that server because Vanilla can get boring if a proper challenge isn't present. This might be a good compromise here where everyone leaves satisfied. I'll let M, of course, decide when/if the difficulty on the vanilla server will actually be revisited, but would anyone have a problem with a Normal or Hard vanilla server, out of curiosity?
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Post Post #13562 (isolation #190) » Sat May 25, 2013 9:51 pm

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@M/izak/klaz - I know this pack has some different mobs in it, IIRC. What are those and how difficult are they, out of curiosity?
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Post Post #13565 (isolation #191) » Sun May 26, 2013 12:14 am

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I withdraw my vote on that poll. I no longer have any interest in the difficulty of the FTB server.
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Post Post #13567 (isolation #192) » Sun May 26, 2013 12:33 am

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PM'd, izak. I'm not saying anything in-thread.
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Post Post #14188 (isolation #193) » Mon Jun 17, 2013 5:16 pm

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In post 14173, EspeciallyTheLies wrote:Now I look like a lemming.
Rob's Fun Fact of the Day: Lemmings do not actually follow each other until they leap off cliffs to their deaths like many people think they do. In fact, this misconception originated when Disney (yeah, you read that right) made a nature documentary and decided to beef it up a bit by using a turntable to launch lemmings off a cliff while recording them. For science!
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Post Post #14330 (isolation #194) » Tue Jun 25, 2013 2:25 am

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In post 14329, fuzzybutternut wrote:This statement, however, is false.
*mind blown*
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Post Post #14416 (isolation #195) » Mon Jul 01, 2013 4:15 am

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In post 14415, Maestro wrote:FOR MY OWN REFERENCE AND SO I DON'T NEED TO KEEP THE TABS OPEN, PLZ IGNORE, EEZ BORING SHIT

http://pastebin.com/TSpJ7qV2
http://www.mcportcentral.co.za/index.php?topic=5422.0
I think some stacks may have overflown.
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Post Post #14565 (isolation #196) » Sat Jul 20, 2013 7:46 am

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Obviously, Dappy was just using X-Ray mods. BAN HIM
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Post Post #14619 (isolation #197) » Sat Jul 27, 2013 10:28 am

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In post 14614, dappyscroo wrote:
In post 14612, izakthegoomba wrote:.........

you guys realise if we had a server with a decent amount of RAM we could probably just run FTB Ultimate and everything would be fine, right?
In post 14613, fuzzybutternut wrote:The problem is affording that server. :P
An Enderman package at CreeperHost (8GB RAM 55GB HDD 5 Core virtual server with unlimited data) will cost about £45 per month (I'm sure you can work that out in USD yourselves!) and I'd be prepared to pay half of that. Anybody else interested?
Ok, I know that I'm not really involved with this server anymore, but this is something I have to pipe in on. If you guys go the route of crowd-sourcing funding for a server, then I think it's common-sense that it be bought from Maru's hosting company. Considering all the money he's pumped into the server over the time I was around, it seems like giving him your business is the least the community can do to repay him.

As an alternative, by the way, I am willing to host a standard FTB pack for free off of my PC with 4GB of RAM dedicated to it, as long as the understanding is given that I am entirely unable to do cool shit with it (dynmap, etc.) because I just plain don't know how. It would literally be a standard FTB pack thrown online with nothing else done to it (except disabling any problem mods, like Thaumcraft and Mystcraft, if necessary).
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Post Post #14629 (isolation #198) » Sat Jul 27, 2013 5:04 pm

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In post 14621, Maruchan wrote:
In post 14592, fuzzybutternut wrote:I want to know what mods you will make you guys refrain from playing.
don't ask this question, remember IC2? If asked 6 months ago, you and 50 others would have said IC2 or i quit.
Don't forget the people who
did
quit as a result of this.
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Post Post #14631 (isolation #199) » Sat Jul 27, 2013 7:53 pm

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Not getting into this here, Maru - PM'd.

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