Post
Post #0 (isolation #0) » Thu Nov 12, 2009 7:05 am
Postby zoraster »
Backup Mod
StrangerCoug
Words from the Mod
There are a lot of rules listed for this game. I apologize for that. If you metagame my modding (and you should), you'll know that rules can be very important. There are a few things in particular to note.
1. Lynching uses the Plurality voting with a Lynch + 24 hours. This is different for some, so read the rules carefully.
2. Sometimes Large Normals turn into novel writing contests. Not mine. Posts should be kept under
500
750 words. I reserve the right to penalize (role restriction), replace, or even modkill repeat and/or blatant offenders. See the word count section for more.
3. For my benefit, if you could
put your bolded votes either at the top or bottom of your post
, it'll make everyone's life easier. Not required, but much appreciated.
Alive
hiphop
popsofctown
[/list]
Dead:
Day 1:
ConfidAnon the Vanilla Townie was killed
Day 1:
CSL the
Vanilla Townie
back up Jail Keeper was lynched
Night 1:
imaginality the Mafia Roleblocker was killed
Night 1:
crypto the
Vanilla Townie
Backup Cop was killed
Night 1:
Hoopla the Vanilla Townie was killed
Day 2:
elvis_knits the Mafia Mason was killed
Day 2:
Maemuki the Vanilla Townie was lynched
Night 2:
Sigma the Vanilla Townie was killed
Night 2:
Vi the Vanilla Townie was killed
Day 3:
Infinis the Vanilla Townie was killed
Day 3:
charter the Mafia Roleblocker and ex-Traitor Vigilante was killed
Post
Post #1 (isolation #1) » Thu Nov 12, 2009 7:06 am
Postby zoraster »
Deadline guide:
Day 1: 18 days Day 2: 21 days. Day 3: 14 days. Day 4: 12 days Day 5+: 10 days. Deadlines may be extended for holidays. Subject to change.
Rules
Please note that while this is a Normal game, there are
SIGNIFICANT
differences between the way I am running this and the way many games are run. For the largest practical difference, please take special note of the "How Lynching Works" section. I have used this mechanic with success before.
Article I: General Information
1. This is a Normal setup. Please read the Roles section for a list of the possible roles.
a. This game will have at least one Mafia faction, and no more than two.
b. This game does not HAVE to have any other roles other than Townies and Mafia.
c. If the setup has other roles, they will mostly be standard (I use an expansive definition of standard), subject to I(2).
d. Other roles may be included. However, there will be no more than 1 or 2 of these.
2. If roles are included in the game they can be: day actions, night actions, or both. They can be permanent powers (i.e. you can use them every night, day, etc.), every other (e.g. you can use it on days 1, 3, 5) or they can be one, two or three shot powers. The powers can either be immediately active or backups (e.g. backup tracker would become active upon the real tracker's death). Backups are not told of their status, and there can be backups without an active counterpart.
3. All choices that demand random generation are done using random.org.
4. Standard roles may be slightly altered from the norm, but will retain their essential qualities.
Article II:How Lynching Works (Read Carefully!):
1. Each day and night will have a certain announced deadline.
2. At the end of each day at the deadline the person with a PLURALITY of the vote will be lynched. In the event of a tie, there will be NO LYNCH.
3. If at any time a majority vote for one person, the day does NOT immediately end. Rather, it starts a 24-hour timer at the "hammer" post. At the end of this time, the person with the plurality of votes will be lynched (unless they reach a new majority, see 3a). Please note that I will make every effort to tell you when the hammer post has been made, but it is your duty to know. In the event of a tie, the original person who got a majority of the vote will be lynched – no matter what.
3a. In the event a NEW majority is reached, the 24 hour clock will reset, and that person will now be the player who gets lynched under a tie.
4. A plurality simply means "more than the others." So if there are 15 people and the votes are 4,3,3,2,2 the person with 4 votes will have the plurality even though he does not have the majority.
5. In the event of a day kill that would otherwise create a majority vote, there is a 12 hour delay where the number for majority is still set at the higher number.
6. If a majority is reached 24 hours or nearer to the deadline, the deadline still stands, but otherwise the rules are the same as II(3).
7. Anyone may vote for
No Lynch
. Self-votes will be ignored (no Jesters, I promise)
Article III: Other rules:
1. Have fun.
2. Please bold your votes. For example,
Vote: Zoraster
3.
There are no unvotes and there are no selfvotes. All unvotes and selfvotes will be ignored.
4.
Bold
is for your communication with me in the thread.
4. If you are lynched or killed, you may post a "bah!" post. You may not post anything of consequence.
6. Never quote anything that I PM to you. Never even mention the exact word or order or syntax or anything from a PM. In fact, for all intents and purposes, you should pretend you somehow divined your role without need for a PM. I will come down HARD on this as quickly as possible if I think it even comes close to the line.
7. Treat this game as a commitment and be considerate of me and your fellow players.
8. No small or invisible text, editing of your posts, etc.
9. Do not discuss this game outside the thread at any time, except if your role specifically allows you to do so.
9a. You may discuss any other game to discuss a user's activity level, but you may not discuss the substance of any game that is still active. If in doubt, ask me first.
10. Players may be prodded at ANY TIME as long as it is not abusive and obviously absurd. To ask for a prod, simply bold the request:
Prod: Zoraster
.
11. YOU ARE EXPECTED TO PARTICIPATE FREQUENTLY. Obviously there are exceptions. You might have a vacation to go on or a busy weekend or whatever. That's fine. But recognize that as a general rule, you cannot simply read and act on everything every three or four days. This is a major reason why people end up going inactive in a game -- they simply get behind.
12. I am the "decider." I'm willing to consider an appeal to my judgment, but I have the final word.
13. The game is called only if there is only one theoretical result. For example, Doc and Vig vs. 2 goons will not end a game (doc protects mafia target, vig shoots goon is a plausible series of events). 2 goons vs. 2 vanilla townies will, on the other hand, be called. If there's any doubt in my mind, I'll let it play out.
14. Neither the town in lynching nor any player with a killing role MUST kill unless otherwise indicated. However, if any four phases (e.g. D, N, D, N or N,D,N,D) go without a lynch or kill attempt, every person in the game will be given a gun with one armor penetrating bullet (vests do not block) and told to kill someone else. Simul kills end in both parties' death, despite VI(3). The game proceeds (if it can) from there. If no parties are left alive, the game is officially a Draw, and neither side wins.
15.
I’ll take the color red. No one else may use this.
Article IV: Lurking and Activity:
1. This game thrives on active participation. Some value lurking as a strategy. I view it is as a way to kill interest in games.
2. "Passive" Lurking is not acceptable. Passive lurking is simply only posting the absolute minimum to avoid being prodded or kicked. Posting something like, "Sorry guys! I'll post soon!" is NOT a post that will count positively toward your activity. Nor is “someone else already said what I was thinking.” Say it anyway!
3. "Active" Lurking is acceptable. This is where your posts theoretically might be designed to seem helpful, but are not really. The distinction is fine. If all you do is post absolutely irrelevant material, then I may take action
4. I reserve the right to remove anyone at any time from the game for non-participation AS I INTERPRET IT.
5. Prods not picked up and acted on in a substantial way within 36 hours of being sent will be acted on by me.
6. Put a post in
bold
if you're going on vacation leave. If I suspect you are using vacation leave as a way to lurk, I will remove you. But for the most part, I'm pretty lenient. I understand things come up. The farther ahead you let me know in advance, the better everything will be. I expect you to be on Vacation Leave in ALL of your games.
7. Players may be prodded at ANY TIME as long as it is not abusive and obviously absurd. To ask for a prod, simply bold the request:
Prod: Zoraster
.
8.
Finally, you will be considered inactive if you do not place a vote on a player, no matter how many posts you make, within the first 5 days of the start of any game day.
Article V: Word Limit
NEW
*1. All posts unless otherwise noted here should be kept under
750
words.
2. This INCLUDES quotes. I'll just stick any post I suspect into word and run word count.
3. It includes what I SEE, so if you make a link, it's just the text I see that I count.
3. I'm not aiming to be really anal about this rule, so if someone is over by 5 words once or twice, it's probably not a big deal. But don't test me, please.
4. Do not try and get around my limit by posting twice or by just waiting for someone else to post and then continuing your own post. Spirit of the rule, not letter.
5. Penalties for repeat and/or blatant offenses include: warning, role penalty, replacement, mod kill.
*6. New replacements may make one post shortly after replacing that exceeds 750 words. The post should be kept under
2000
words.
7. Any player at plurality within 24 hours of being lynched may post up to 1500 words per post.
*8. Any player coming off of an announced vacation leave where more than 300 posts were made in their absence will be allowed a post of 1500 words.
Article VI: Order of Actions:
1. Roleblocks
2. Protections
3. Kills
a. Mafia Kills
b. Serial Killer Kills
c. Vigil Kills
d. Other Kills (say what!?)
4. Misc.
5. Investigations
Roleblock on a roleblocker roleblocks before the other roleblock goes through (got it?)
, Bulletproof (both as town and scum role), Bus Driver, (Sane) Cop, (Insane) Cop,
Cult
, Doctor, Godfather, Jail Keeper,
Jester
, Lyncher, Mason (both town and scum), Miller, Redirector, Roleblocker, Role Cop (mafia only), Serial Killer, Survivor, Tracker, Traitor, Vigilante, Watcher, at maximum one Unique Undeclared Role. Keep in mind that all of these roles can be slightly altered from what you normally expect (while keeping their essential character).
2. It is possible that some roles are combined, where it makes sense (but I'm not trying to create a jack-of-all trades role)
3. Due to the numbers involved, Trackers and Watchers will, if included, operate as normal and not as in Mini-842.
4. Doctors may not self-protect.
5. If included, cops will not be informed of sanity but will be limited to Insane or Sane. A cop's sanity will be determined by a coinflip on random.org.
6. A word about balance: It is impossible to predict the possible outcomes with so many players. Thus, when discussing balance recognize I use the following standard: every player should have a realistic chance of winning if they play well. This does not mean you can expect that I've managed to weight each player/team to have equal win possibilities. Any person who purports to have done so in a 25 player game is lying.
7. In the event there are backups, that backup does not (a) continue the action of the player who died or (b) [in the event of a cop, tracker, watcher, or role cop backup] get the information of the dead player.
8. IF you want a description (note: not the role PM) or have further questions about any of the above roles, you may ask either before the start of the game (i.e. in the confirm stage) in the thread or within the first 5 days of the first game day, the first role claim, or the first day kill -- whichever comes first.
Last edited by zoraster on Sat Dec 26, 2009 7:44 am, edited 13 times in total.
Post
Post #2 (isolation #2) » Thu Nov 12, 2009 7:06 am
Postby zoraster »
***
***
***
That night five more bodies were found. This time, however, it wasn’t just Michael Tiveria, the town fool. And it wasn’t just the three idiots who had formed a cult (they named it Dr. Funke’s 100% Natural Good-Time Family Band Solution, but we all knew them as “Those Wackos”). And it certainly wasn’t good old Hurbert Simpkins, who tragically died in his basement trying to perfect a bomb.
In addition to countless townies who had been gunned down in the street at night, half a dozen different mafia had been killed. Not only that, but our overpasses had been blighted with graffiti: “Mafia 1 rulz 2!” and “2>1” are just two of the more eloquent examples.
You see, we had a Mafia infestation. It was bad enough when George Thompkins, God rest his soul, started demanding money from local business to “protect” them from hoodlums. It was bad enough when George recruited more people to his business. When this really started is when Tina Williams, George’s chief Lieutenant, shot George in the head and then ran off to start a new Mafia syndicate. She brought a number of others over, but many stayed in the old organization. Unsurprisingly, this started a bloody war.
But that night that five bodies were found, one was of Tina Williams, one was of an unnamed Goon, and the other three were the Mayor, the Priest, and the beloved golden retriever, Sammy. It was the dog’s death that spurred the town into action. At the town hall, fighting to be heard over the shouts of others, Vincent Grotten took control: “it’s time we take matters into our own hands. It’s time we get rid of the scum of the earth. It is time, my good friends, for a lynching.” The town agreed it was a capital idea, and lynchings would commence at dusk every day until the Mafia was stopped.
If there’s anything Mafia 2 hates worse than Mafia 1, it’s a town that tries to fight back against its ruthless despotic rule. So, finding common cause, Mafia 1 and 2 became one once more… or at least until the town could be dealt with.
So that’s where we stand, town. It’s up to you to deal with this pestulance. Lynch daily, and get it right. We can’t let them get away with their murders. We can’t remain just…
Caught in the Crossfire.
(groan)
Michael Tiveria, the Jester, has been killed Night 0.
Maeby, the Cultist, has been killed Night 0.
Lindsey, the Cultist, has been killed Night 0.
Tobias, the Cult Leader, has been killed Night 0.
George Thompkins, the Mafia 1 Don, has been killed Night 0.
Tina Williams, the Mafia 2 Don, has been killed Night 0.
The Unknown Goon, the Mafia ? Goon, has been killed Night 0.
Fred, the Mayor, has been killed Night 0.
Hurbert Simpkins, the Bomb, has been killed Night 0.
Father Richard, the Priest, has been killed Night 0.
Sammy, the beloved Golden Retriever, has been killed Night 0.
Last edited by zoraster on Thu Nov 12, 2009 10:09 am, edited 4 times in total.
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Post #3 (isolation #3) » Thu Nov 12, 2009 7:42 am
Postby zoraster »
The thread is open for confirmations. I did a lot of editing, which hopefully solved for contradictions, but if you see any in the rules or in your role PM or something, let me know ASAP.
Also, take note that I'll answer any questions that I can (or want to) about roles during the confirmation stage. If you want to ask about your own role, feel free to PM me.
Game clarification: The flavor does imply (and I am confirming) in conjunction with the Rules, that roles with strikes through them are not roles I have included in the setup. So there are no Jesters, no Cult, and no Bombs.
Last edited by zoraster on Thu Nov 12, 2009 8:00 am, edited 2 times in total.
Post
Post #24 (isolation #5) » Thu Nov 12, 2009 11:23 am
Postby zoraster »
good catch, CSL. That was something I was going to try, but I decided it'd probably mostly just be annoying rather than something that adds anything to the game. you can ignore that rule (it has been struck out) . The rule was actually that you can't unvote, not that you can't change votes, but it's irrelevant now.
Post
Post #32 (isolation #6) » Thu Nov 12, 2009 2:58 pm
Postby zoraster »
Hoopla wrote:
Vi wrote:Confirming that I need to go over that ruleset with you after the game.
...and that I got my role.
8. Finally, you will be considered inactive if you do not place a vote on a player, no matter how many posts you make, within the first 5 days of the start of any game day.
Good luck in lylo!
Crap. Another rule left over from that illfated rule (about no unvoting). Sigh. This has been removed as well. The reasoning behind it was that if I wasn't going to allow unvotes, I didn't want people just FoSing the whole time until they finally decided who to lynch. Obviously, that's not an issue here, and you are totally right. It wouldn't work in either situation. It has been striken.
I really did edit these a lot. I promise. Even if it doesn't show it.
Last edited by zoraster on Thu Nov 12, 2009 3:01 pm, edited 2 times in total.
Post
Post #42 (isolation #8) » Thu Nov 12, 2009 4:44 pm
Postby zoraster »
hiphop wrote:
zoraster wrote:1. All posts should be kept under 500 words.
I want to know how you will /confirm this? You said with Word, but how do you plan to put it into word? Copy and Paste? In another game I wanted to see the difference of the word count between what it says and what I actually wrote. I wrote 490, while when I copied back over, with all the quotes it added 50 words. Would I be over, or am I good? This post itself adds 4 words. 94 words before posting. 98 afterwards.
If it's any help, your post, including quote, was 96 words. This said, I wouldn't worry too much about it. I'm really not going to get "all up in someone's grill" if they're over by a few words. If they're repeatedly over, I'm going to warn them first and we can figure out why it's wrong, but this isn't my concern.
I'm more worried about walls of text and how to prevent it.
Post
Post #47 (isolation #9) » Thu Nov 12, 2009 5:18 pm
Postby zoraster »
As we have all but two players confirmed, I'll start the game tomorrow morning (approximately 24 hours after I sent out the role PMs). I wouldn't be surprised if I've heard from at least RC by tomorrow morning, but if not I'll give both guys a couple of days after starting to post their first before seeking a replacement (after all, RC was the one who suggested many of you!).
Anyway, thanks to everyone for being so prompt. That was one of the fastest Large Normal Fills/Confirms I've seen.
Post
Post #55 (isolation #10) » Fri Nov 13, 2009 4:55 am
Postby zoraster »
We only have one left to confirm, Idiotking. With 24/25 confirmed, I see little reason to hold off on starting the game now. I'll give Idiotking until Sunday morning to confirm and then I'll replace. Anyway:
DAY 1 Begins NOW!
Deadline at December 1st, 11:00am EST
A few points for consideration:
1. Anyone fake claiming or evaluating a claim should look at the "roles available" section.
2. I clarified a rule for lynching at II(3a).
3. Unless I'm unavailable to do so, post counts will be added to the first post on each page. Vote counts are always only good up to that post.
4. Lynch some scum, town!
5. In response to RC: I considered the hypocrisy of my rules. Then decided I didn't care
Post
Post #311 (isolation #12) » Sat Nov 14, 2009 4:25 pm
Postby zoraster »
Generally speaking, let me handle the word count limit. I'll try and annotate every post over 500 words as I have with Spyre's and Crypto's, so if a bit goes by and you don't see red text under one indicating that I've seen it, then let me know. Otherwise, it's my preference (but by no means a requirement) that you play the game and don't get bogged down in making sure the word limit is being followed when it's not especially egregious (if someone posts a 1600 word treatise, you have my permission to call them names)
Last edited by zoraster on Sat Nov 14, 2009 4:27 pm, edited 1 time in total.
Post
Post #340 (isolation #13) » Sun Nov 15, 2009 5:39 am
Postby zoraster »
I sat back after reading RC's post as well as Hoopla's. Personally, when I designed the 500 word rule, I did not anticipate the pace of this game. At the rate it's gone currently, day 1 alone will span 100 pages. I doubt this pace is sustainable, and it's somewhat helped by the fact it's a weekend, but it's still an astounding pace to maintain. A few comments:
1. I understand that trying to catch up in 500 words is hard. However, consider that if everyone started posting large catch up posts it would just make it harder for anyone to catch up.
2. Still, I have to believe that it's unfair that someone maintaining what otherwise would be considered "good" activity (i.e. posting every day after work, for example) would be unable to really make any sort of difference.
3. No matter what, double posting to get around the word limit is forbidden. The difference between your posts, RC, and others, is that theirs was conversation. I'm the mod and cannot comment on the quality of content of those conversations, but as a mod I don't have problems with questions and answers. You may decide differently as a player.
Conclusion: There needs to be some adjustment made to take into account of the abnormal posting rate that's going on right now.
My purpose was never to have the word count be overly onerous. I considered allowing more words per post if someone hadn't posted in a while, but I didn't like the implications that had for lurking. Therefore, my solution is simply to up the word count to 750. Don't ask for another expansion. If you're running out of space with 750, I suggest asking yourself what is truly important in a post. Please note that with this expansion, I'll likely be more strict about enforcement.
The new rule is as follows (starred rules have changes):
Article V: Word Limit
*1. All posts unless otherwise noted here should be kept under
750
words.
2. This INCLUDES quotes. I'll just stick any post I suspect into word and run word count.
3. It includes what I SEE, so if you make a link, it's just the text I see that I count.
3. I'm not aiming to be really anal about this rule, so if someone is over by 5 words once or twice, it's probably not a big deal. But don't test me, please.
4. Do not try and get around my limit by posting twice or by just waiting for someone else to post and then continuing your own post. Spirit of the rule, not letter.
5. Penalties for repeat and/or blatant offenses include: warning, role penalty, replacement, mod kill.
*6. New replacements may make one post shortly after replacing that exceeds 750 words. The post should be kept under
2000
words.
7. Any player at plurality within 24 hours of being lynched may post up to 1500 words per post.
*8. Any player coming off of an announced vacation leave where more than 300 posts were made in their absence will be allowed a post of 1500 words.
Post
Post #395 (isolation #14) » Sun Nov 15, 2009 4:58 pm
Postby zoraster »
***
***
***
ATTENTION
ATTENTION
ATTENTION
We interrupt your regularly schedule bikering to bring you this surprising news: recently suspected villager ConfidAnon was recently found face down in a drainage ditch, shot in the head, next to the town hall. Sources say no one has a clue who killed ConfidAnon.
ConfidAnon the Vanilla Townie has been killed in this day.
We return you to your normally scheduled lynching
***
***
***
Day 1 Continues. Vote Count updated on Page 17
Last edited by zoraster on Sun Nov 15, 2009 5:07 pm, edited 1 time in total.
Post
Post #531 (isolation #17) » Mon Nov 16, 2009 3:38 pm
Postby zoraster »
Vi wrote:
@mod: Please prod/replace Psychologic
Done. This is a good time to remind everyone of a certain rule. I try not to prod people on my own unless it's gotten really bad so that I don't show subconscious bias. I'll do it, but I prefer to have players tell me when to prod
Rule III(10) & IV(7) wrote:Players may be prodded at ANY TIME as long as it is not abusive and obviously absurd. To ask for a prod, simply bold the request:
Prod: Zoraster.
Last edited by zoraster on Mon Nov 16, 2009 3:40 pm, edited 2 times in total.
Post
Post #738 (isolation #18) » Tue Nov 17, 2009 2:41 pm
Postby zoraster »
Looking for a replacement for Budja. I'll let CSL calm down and reconsider, as that would be really lame and contrary to the spirit of mafia as a whole.
Votes will be updated later tonight.
hit wrote:Mod: Is the vote count for Maemuki on the top of pages 23,24 correct? Or should those be '2's?
The vote number was wrong. I fixed it, but that means I probably misplaced another vote. I'll make sure it's correct when I get back home tonight. Thanks for your keen eye!
Post
Post #805 (isolation #20) » Wed Nov 18, 2009 4:26 am
Postby zoraster »
Please check for any mistakes. the first section is the vote count, the second are the votes each player has placed. Majority has been reached as of 5am EST today. You have until 5am EST tomorrow to change votes. I have a replacement lined up. I could throw him to the wolves and let you lynch, but the majority at least right now seems convincing, so I'd rather hold off to let him replace Psychologic if Psych can't catch up in time.
hiphop ( 0 )
shotty to the body ( 1 ) - SpyreX
charter ( 0 )
crypto ( 2 ) - Energetic Penguin - CSL
CSL ( 15 ) - RedCoyote - sigma - Pads - crypto - popsofctown - roflcopter - Infinis - shotty to the body - charter - hiphop - idiotking hoopla - imaginality - Vi - Sotty7
Post
Post #878 (isolation #22) » Wed Nov 18, 2009 7:10 pm
Postby zoraster »
I won't be awake at 5am for obvious reasons. You should feel free to talk after that period until I can lock the thread when I wake up, but whoever has the most votes at 5am will get lynched unless someone else has managed to get a new majority of votes
Post
Post #894 (isolation #23) » Thu Nov 19, 2009 4:28 am
Postby zoraster »
***
***
***
It took us a while for us to lynch the first. The discussion was heated, and in an unusual act of boldness, a townie was downed in the middle of the day. That just strengthened our resolve though; it was a matter of time before they came for the rest of us.
Eventually we decided on CSL. The question was whether his reaction was the sign of his guilt ridden conscience or merely a psychotic paranoia?
"I gotta get out of here!" CSL kept saying. God did not heed his prayer, but the town did. We went medieval on his ass.
Literally. Rather than the traditional method for a good lynch of hanging him from a tree, we strung him up to a rack and started pulling. He maintained his innocence until the third turn when he cried out, "I'll tell you whatever you want to know!" Of course, his guilty confession just made us want to kill him more. So we turned until the arms left the sockets. CSL either died from the shock or blood loss. We're not sure, but we rested easy in that we lynched our first scum.
We should have known that confessions under torture only get what the torturer wants to hear.
CSL the Vanilla Townie has been lynched
***
***
***
Night 1 begins. All night actions must be given to me by Saturday morning (roughly 11am).
Post
Post #895 (isolation #24) » Sat Nov 21, 2009 4:10 am
Postby zoraster »
***
***
***
The night was filled with gunshots once again. Despite the town's best efforts, we knew slaughter was still taking place.
So it came as no surprise when we found crypto tethered to a roof riddled full of gunshots. Nor did it surprise us that imaginality was locked in the Spa's Sauna with the heat turned all the way up, shriveled up like a prune. And it certainly didn't surprise us to find Hoopla with two gunshots, one in each eye, posed as a scarecrow at the busiest intersection in town.
But this just strengthened the town's resolve. It was time to lynch some scum.
imaginality the Mafia Roleblocker was killed
crypto the Vanilla Townie was killed
Hoopla the Vanilla Townie was killed
***
***
***
Flavor clarification: types of deaths do not indicate alignment of killer and are merely for entertainment reasons.
Day 2 begins now.
Last edited by zoraster on Sat Nov 21, 2009 5:58 am, edited 3 times in total.
Post
Post #1005 (isolation #27) » Mon Nov 23, 2009 4:06 am
Postby zoraster »
***
***
***
ATTENTION
ATTENTION
ATTENTION
We interrupt your regularly scheduled walls of text to bring you this news news: recently suspected elvis_knits was recently found in several pieces. She had been tied to the train tracks before the 9:34 from Villageville came through. Sources say no one has a clue who killed elvis_knits.
elvis_knits the Mafia Mason has been killed in this day.
A brief selection from elvis_knits' role PM (you
may
discuss this): "You may daytalk with your mason partner, but not with the other scum. You have two separate QTs for these two purposes. "
This clarification was made to elvis as well (so it's only fair here): Mason partners are CONFIRMED SCUM.
We return you to your normally scheduled lynching
***
***
***
Day 2 Continues. Vote Count will be updated shortly.
Last edited by zoraster on Mon Nov 23, 2009 4:21 am, edited 2 times in total.
Post
Post #1017 (isolation #29) » Mon Nov 23, 2009 4:44 am
Postby zoraster »
Also OOC what special powers do Mafia Masons have that regular Mafia don't? They already have night-talk and know each other's alignments so what's their deal?
Post
Post #1025 (isolation #30) » Mon Nov 23, 2009 5:51 am
Postby zoraster »
By the way, I thought I'd just warn you that while I'll be monitoring the game and trying my best to keep an up-to-date vote count going, I'll be out of town Wed-Sunday for (American) Thanksgiving. If you don't get quick responses, that's why.
Post
Post #1131 (isolation #32) » Tue Nov 24, 2009 10:16 am
Postby zoraster »
Majority has been reached. You have 24 hours to move your votes if you wish to find a new plurality. The day will end unless a new majority is formed tomorrow (Wednesday) at 4pm EST.
Just as a heads up, I'll almost assuredly make the night deadline longer this time around due to (American) Thanksgiving.
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Post #1184 (isolation #33) » Wed Nov 25, 2009 10:39 am
Postby zoraster »
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Despite having lynched incorrectly the day before, the town was confident that their new efforts had been successful. After all, two mafia were dead, and that has to be a good thing!
However, Day 2 turned out to be just as successful as the last. They hung her just high but she turned out to be just as innocent.
Maemuki the Vanilla Townie was lynched
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Due to Thanksgiving, the deadline for night actions is Monday, 11am EST. If all actions are in earlier, I'll start the game.
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Post #1185 (isolation #34) » Sat Nov 28, 2009 3:24 am
Postby zoraster »
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The onslaught continued, but everyone is the town agreed it was a quiet night. Was it because the Mafia had finally been cowed to the town's will, fearing execution? Or was it simply the calm before the storm?
Even if it was relatively calm, two people died last night. We shall not forget that
Sigma the Vanilla Townie was killed
Vi the Vanilla Townie was killed
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Day 3 begins. Because many people are still likely to be traveling and away from home, I won't start prodding anyone by request until Monday. The deadline is December 12th at 4pm EST. With 16 alive, it takes 9 to reach a majority.
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Post #1258 (isolation #35) » Sun Nov 29, 2009 4:34 am
Postby zoraster »
Vote counts coming soon. Sorry about that, I've been busy at a wedding all weekend.
EDIT: Finished updating. Sorry if the formatting is funny. I'm doing the vote counts on google docs on my laptop rather than my spreadsheet at home so some of the nice formatting options aren't available and I'm too lazy to assure it looks nice for each page. Anyway, correct me if I've made any mistakes.
Last edited by zoraster on Sun Nov 29, 2009 4:51 am, edited 1 time in total.
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Post #1291 (isolation #36) » Mon Nov 30, 2009 4:15 am
Postby zoraster »
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ATTENTION
ATTENTION
ATTENTION
We interrupt your regularly scheduled scumhunting to bring you this breaking news: It's daytime, but remarkably there have been two unrelated deaths.
[Mod Note: This means two different killers, the reports are just being lumped together]
Infinis the Vanilla Townie was killed
charter the Mafia Roleblocker and ex-Traitor Vigilante was killed
Some clarification to charter's role: Charter was a traitor vigilante who could shoot each night until recruited but the mafia did not know who he was and he did not know who the mafia was (both were informed of the others' existence but not who). He was recruited by the Mafia one night, became a Mafia Goon but was actually the backup Roleblocker, so with imaginality dead, charter became the roleblocker.
We return you to your normally scheduled lynching
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Day 3 Continues. Vote Count will be updated shortly.
Last edited by zoraster on Mon Nov 30, 2009 4:42 am, edited 1 time in total.
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Post #1414 (isolation #39) » Thu Dec 03, 2009 5:17 am
Postby zoraster »
RC wrote:
ask the Mod how long we have until the deadline.
I think this was answered by another, but the answer is December 12th at 4pm EST. In the future, you can always (if I'm on the ball) look at the top of the first page or at the vote count on any page from that day.
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Post #1499 (isolation #40) » Thu Dec 03, 2009 1:01 pm
Postby zoraster »
Just a word of warning: Majority on RayFrost was reached here. The person with the most votes at the end of 24 hours (at 3:45pm EST tomorrow) will be lynched. In the event of a tie, RayFrost will be lynched.
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Post #1571 (isolation #41) » Thu Dec 03, 2009 4:16 pm
Postby zoraster »
Just as a note: CSL apologized for his play, so I've taken him off my blacklist. I understand things happen, and this wasn't nearly so egregious as to be unforgivable.
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Post #1602 (isolation #42) » Fri Dec 04, 2009 9:45 am
Postby zoraster »
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The town gathered for another lynch. Though they hadn't lynched a mafia member yet, they were confident that today would be the day. At least, that is, until the admittedly psychotic serial killer announced his presence. The town though, unsurprisingly, that though he wasn't mafia, he sure was scum.
RayFrost the Serial Killer was Lynched
His Role PM:
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Any night roles need to PM me their choices within 48 hours, so by 3:45pm EST on Sunday, preferably before.
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Post #1603 (isolation #43) » Sun Dec 06, 2009 10:25 am
Postby zoraster »
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When we first started their campaign against the Mafia, there had been 25. Now there were only 13. Everyone agreed that was a lot of bloodshed for only three days. But our determination was not wavering. We would lynch again. But first, we would sleep and hope for a bloodless night for once.
We were out of luck.
Roflcopter, the Sane Cop was killed.
You also find out that crypto was the backup cop
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Day 4 starts immediately. The deadline is December 18th at 4:30pm EST
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Post #1757 (isolation #50) » Sun Dec 13, 2009 4:33 am
Postby zoraster »
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Our dwindling numbers did not deter us, but we knew there would be more shots in the night. Our job was not done. We found hitogoroshi encased in concrete, unable to breathe (oh, and dead). And then we found Xylthixlm hanged, Western style (the horse was chewing grass five yards away).
hitogoroshi the Vanilla Townie was killed.
Xylthixlm the Vanilla Townie was killed.
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Day 5 begins. The deadlines from here on out are 10 days (with possible adjustments for the holidays). That means the deadline for today is December 23rd, at 11am EST.
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Post #1845 (isolation #55) » Mon Dec 21, 2009 5:00 am
Postby zoraster »
RC, your post was over the limit. This is a warning.
hiphop wrote:mod if the lyncher wins, will I and the rest of the town lose?
I've suggested in MD that I'd like to make a Lyncher win end the game. However, if I did this, it'd be a pretty steep deviation from the norm, and I'd have to include it in the rules. I have not done so. So if I've included a Lyncher, a Lyncher win will not end the game if it wins.
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Post #1907 (isolation #59) » Wed Dec 23, 2009 9:14 am
Postby zoraster »
Shameless Advertisement during this Intermission:
Sign-ups for Real Time Mafia Mini-Theme have opened. Basically there are no nights or days, all Power Roles have recharge times measured in days and most powers have durations (e.g. The tracker can track for X number of days every Y number of days). Anyway, if you're interested, sign up in the queue thread:
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Post #1908 (isolation #60) » Fri Dec 25, 2009 12:23 pm
Postby zoraster »
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Merry Christmas. One of you is dead.
RedCoyote the Vigilante was killed.
You also learn that Xyl was his backup.
His Role PM:
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Day 6 begins Immediately. Given the holidays, I won't count today, new year's eve, or new year's day toward the 10 day count. The deadline, then, is 11:00am on January 7th.