The MafiaScum Minecraft Thread - Summer 2024 NEW SERVER!
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Rhinox Mafia Scum
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I'm willing/volunteering to take over the modded server and/or the vanilla server.
I'd likely need a bunch of help with modded server admin side stuff, and less but still significant help with vanilla admin stuff to get me going. But seeing as I've pretty much been around here the longest out of everyone who still actively participates on the server, you can pretty much count on me not getting quickly bored and burnt out.-
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Rhinox Mafia Scum
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I read this, whats the problem? All I said is I was willing to take it over as well if you want to be done being admin completely - I got the feeling from that post you see it as more of an obligation at this point, rather than something you really want to do. So I was just letting you know you had an out. And see my thought below on whether we still need 2 servers.In post 14493, Maestro wrote:
now I have definitive proof that nobody reads my postsIn post 14478, Maestro wrote:I'll stay Admin on Vanilla. That's like, a nonexistent burden either way. If somebody wants it I'm ambivalent - I dunno when I last saw anybody log on.
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First point of business is, what does everybody want? If there was no modded server at all, would everybody play vanilla, or would many just not play at all/move on? People seem to get bored with any server whether its vanilla or modded, so I'm just trying to gauge whether the effort for a modded server is worth it for anyone to do, or if we can just go back to a single community vanilla server? Would everyone who actively plays daily on FTB continue to play on vanilla only? I have to admit that while I do enjoy FTB and the content, I don't really care if I play on vanilla or modded as long as the community is there. When we started up the new vanilla server and people were playing on it, it was great. It felt worthwhile to get on there and do things. Now that activity has fallen off, it doesn't seem as worthwhile anymore when I know no one is going to see what I'm building. I just want to play where every else plays. Given the choice between FTB and vanilla it seems most everyone choses FTB, but if vanilla was the only choice and people actually played there, that would be good for me. And hey, vanilla is kinda fun, and we get a stream of new content with the "stay with the most recent snapshot" philosophy. We can go back to focusing on creating awesome things, rather than who can automate the most stuff.
Assuming a modded server continues and I become the admin, here is my vision for the server:
1) I will be a benevolent dictator. I will have final say in all decisions. I will attempt to make decisions in the community's best interest (not my own).
2) This does not mean no community input - I need to know what the community as a whole wants in order to make decisions in the community's best interest. But generally, we will not decide things on votes, it will not be a democratic process, everyone isn't entitled to have a say, everyone will not get everything they want, and there is no goal to try to please everybody all the time.
3) Opt out clause - if there's a gap between my vision for the server and what the community wants, then its probably best I don't admin the server, or step down if that point is ever reached. The only way this will work is if I actually enjoy the server I'm admining - I'm not going to admin a server that isn't what I like.
4) My intent is to create a persistant, stable world that lasts indefinitely. What that means from a practical standpoint is a lean modpack, minimal/long update cycle, no/minimal modpack changes over the life of the server, no planned resets, etc. I will not consider the modpack/server successful if the world we create doesn't last a year. If this doesn't sound good to people, then tell me now that I'm not the guy, because this will be my core philosophy on which every decision I make or don't make is based around.
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If you all read the above and are still good with me running the server, then I'll get started figuring out what I need to do to be an admin.
First I'd like opinions/discussion on how everyone would prefer we move on with the server. Just stay with Mafiacraft 1.x and deal with the known issues? Start working on 2.0 now for 1.5? Wait for 1.6? Use a public FTB modpack (Ultimate?) and pare it down and configure to our liking? Other ideas? My preference is Mafiacraft 2.0 now for 1.5 - we've got all the mods available right now, we can update to the latest 1.5 updates and never have to even worry about updating again because we won't be able to without moving to 1.6, and we can get a world people will know will last up as soon as possible rather than waiting in limbo for an unknown amount of time. But I'm willing to consider alternatives.
I need to know from Klaz/M/Maru/whoever, what is the process for submitting packs to FTB to update Mafiacraft?
I would also like from whoever, a basic high level primer on the process for putting a pack together. I think its just downloading the mods and c/p-ing them to the right place in the right order and then editing the config files to eliminate block ID's and what not. If there is more to it than that then I need to be edumacated.
Then I need to know once I have a pack how do I put it in server form, get it to the host, turn it on and be able to connect to it.
Once I get to that point, I'll have someone explain to me dynmap and FTBbot for IRC.
If I'm a quick enough learner and get enough help, then I would hope to have Mafiacraft 2.0 submitted to FTB before next thursday, and then have a new world up and running by August 1st (assuming this is the route people prefer), worst case pushed back a week.-
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Rhinox Mafia Scum
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Know issues being - ME systems deleting, Chunks reseting, and hangups that cause the server to stop responding and needing to be restarted, sometimes frequently - To be completely honest, I don't know how to deal with / fix those issues, and maybe never will. That gets into areas of troubleshooting that just can't be easily learned. Especially if M/klaz don't know whats going on, there's no way i'm going to be able to just step in and fix it. Lag and crashes on DW20 were annoying as hell, but when people start losing stuff thats even a bigger problem. I could make no guarentee that at any time you might stick two blocks next to each other than don't like each other and completely reset whatever chunk you're working in causing you to lose all your stuff. To be fair I can't guarentee that wouldn't happen with a new world mafiacraft 2.0 or any pack, but it might be possible to at least minimize the problem by leaning out the modpack to something more focused rather than a try to do everything pack, and eliminating problem mods.Rhinox wrote:Just stay with Mafiacraft 1.x and deal with the known issues?
I really like the existing world but people have been getting frustrated and stopped playing due to the crashing and the losing stuff. Over the past couple weeks I thought most of us were under the assumption that a reset was going to be needed to fix the problems anyways, and have adjusted our playing as such.
Ultimate as-is, or with some subset of mods deactivated?In post 14498, izakthegoomba wrote:If we really have to scrap the current world - and I'd really rather we didn't - I think FTB Ultimate is the best option.-
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Rhinox Mafia Scum
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The reason I asked is because as-is would have many of the same issues we left the DW20 server for, no? Bad lag and frequent crashes? Its got a few mods that were purposefully left out of Mafiacraft for performance reasons. Its got mystcraft, and as an admin I'm not going to be making it my job policing ages - if it can't be used as it's intended, then it shouldn't be part of a server pack IMO. If we went to the FTB ultimate pack, we'd probably have to be deactivating quite a few of those mods right up front.In post 14502, izakthegoomba wrote:I'd say as-is, though I'd be happy to config Gregtech for you to make it more reasonable, since I'm the one with the most experience of it.
Does that mean the issues with the hangups and chunk resets have been fixed?Maestro wrote:If people want different MOds in the pack - which they've been saying they do - you should have a new world. If you don't want a new world, don't change the pack. It's that simple.-
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Rhinox Mafia Scum
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I don't understand. You mean completely ignore Mafiacraft and basically submit an entirely new private server pack? Refullfilling all the permission requirements you guys already did when setting up the pack in the first place? That seems... inefficientIn post 14508, Maestro wrote:P-Edit: My recommendation to Rhino for pack submission to FTB would be to disregard any previous threads of conversation between me/Klaz/izak and the Private Server Modpack Team over at FTB. I suggest that Rhinox simply read this page and ask any questions he may have - the submission process is simple once you understand it. I'll also point him here, where he should be getting most of the permissions for most of the Mods in existence.-
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Rhinox Mafia Scum
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Well yes, but on the spreadsheet M linked to a lot of mod permissions say to inform the mod author and provide links to the mod or the mod's wiki, which may have all been done by you guys for mafiacraft 1.x but if I'm submitting a new modpack that would have to be redone by me? I remember a lot of screenshots of forum posts and what not when you guys were setting up mafiacraft 1.0 asking for permissions for all the mods, is it already not done like that anymore? Or am I missing something?In post 14512, Klazam wrote:98% of the permissions are already given.
This way, you have full control of the thing from start to finish without having to rely on us or use us as a crutch, like we had to do partially with maru.
The reason why i left now, and not after 2.0 is because i wanted you to not be gimped by decisions we made in the past.
Also, if I'm submitting a new pack, am I able to submit it as a versioned 2.0 update to mafiacraft or is it going to be a new pack, new security code, will I need new mod images for the launcher, etc. Or can I just put in my update submission that I'm taking over the admin responsibilities for the mafiacraft server from here on out - and I'd assume I won't be able to do that without whoever is currently responsible for modpack submissions approving the transfer of ownership so to speak. Or is that not allowable?
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As expected there are different opinions for what should happen, but everyone wants the modded server still / wouldn't play on vanilla if modded was gone, yes? So thats one thing settled.
As for the server itself and the modpack, when the server started having problems, M and klaz started getting burnt out, and it was getting ever increasingly more clear that the server had started dying a slow death, I had started thinking about putting a super lean and focused modpack together for myself for SSP. That pack was going to essentially be based on Mafiacraft 1.x, but with mods removed that caused problems or had bugs or I wouldn't use or need.
I never started putting my list together, but as a first pass,NON-OFFICIALlook through the list, my pack would probably have looked something like:
Bibliocraft
Buildcraft
NEI
EnderStorage
ChickenChunks
Thermal Expansion
Forestry
Extra Bees (Extra Trees, Binnie's Mod, whatever it is now)
NEI Plugin
Inventory Tweaks
Iron Chests
Railcraft
Tinker's Construct
VoxelMap
Which would mean, getting cut list would include (again, this isNOT OFFICIAL):
Spoiler:
So there's more cut than kept. Its a lean buildcraft centered and focused pack. Theres room for a terrain gen mod (It could be EBXL but I would have gone with vanilla terrain gen in my own pack, maybe added Natura), and there's room for an armor mod (suggestions?) (MPS causes lag and GUI's are broken plus I'm not keep on flying around as the primary method of transportation). Some of the mods in the cut list wouldn't have to be cut if there is a compelling reason for keeping them (such as people won't play without them, and they haven't ever shown to cause problems), but in the interest of keeping the pack lean and stable I'd feel pretty happy with that first cut.
How would everyone feel about a server that was trimmed down to look something like that, as a starting point? Obviously a world reset would be required but I feel like a pack like that would have the best chance of being stable for a long time.-
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Rhinox Mafia Scum
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Yes of course. Mainly using that as a starting point for discussion. I would hope we could have the bare minimum that would be enough for just about everyone, and I figure the best place to start would be the bare minimum that would make me happy.In post 14519, fuzzybutternut wrote:Would you be open to suggestion on additions?-
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Rhinox Mafia Scum
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I don't think we have much of a policy on client mods. Rei's would be fine. Xray texture packs would frowned on. But as vanilla is on and always will be on the most recent release, i'm not sure any mod is going to work for you on the server, because mods are usually at least a version behind. We might overlap the timeframe where 1.6 mods are starting to become available before the next round of snapshots start coming out maybe.
We don't use any audio chat while playing, but we do use the ingame chat, and we have an IRC channel. Unfortunately IRC and the vanilla server are not linked together due to the above (latest release, no mods, etc). But yes, our servers are usually considered a very social experience regardless of the above constraints.
pedit: what klaz said
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Guys I'll get on IRC later and we can start to iron out what to do about FTB and me being the admin. I may be on sooner but it won't have my full attention until like hours after 10-ish.-
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Rhinox Mafia Scum
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I feel pretty connected with just chat and likely wouldn't use skype or any other voice were it set up, and I will not be setting up or supporting voice chat as part of myreign of terroradmin responsibilities on FTB. If others want to skype while playing, you all can go set something up amongst yourselves.-
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Rhinox Mafia Scum
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yeah I remember the one time we did the new world to end dragon run in one day. I didn't have a mic on my computer so I was trying to skype through my phone. It didn't work very well for me, but it was a fun event.In post 14546, izakthegoomba wrote:Back in the Claus/me/Xalxe era a bunch of us used to Skype all the time. And we did PvP and challenges and stuff on weekends. I'd kind of like to get back to that, actually.-
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Rhinox Mafia Scum
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"Tested, Does not work as intended, and is VERY noninuitive. Also never got permissions" - from the mod documentIn post 14592, fuzzybutternut wrote:(We will hopefully have doggy talents too, js)
Its not lack of interest that is the problem - at least not for everyone. It's the uncertainty because nobody knows whats going to happen and when with the server, so no one wants to do anything that is just going to get reset in a week or month or ???In post 14593, dappyscroo wrote:However, it might just be worth ignoring what I have to say. I'm unlikely to want to carry on after yet another (IMHO unnecessary) server reset, particularly since there seems to be little in the way of interest in a modded server any more -- I've been playing almost every day recently, and am almost always the only person on there. I may as well be playing SSP.
Just because you haven't been seeing the problems doesn't mean problems don't exist. Take a visit to clamcastle and see what we meen. There is a 7x1 block of chunks running right down the center that as soon as you step into, you drop to 0FPS. That area was the primary base for at least 3 of the most active players on the server who can't do anything right now. Thats why you're not seeing them on. We just don't know how to fix the problem. Klaz and I went in there last weekend and basically started painstakingly (fighting through the lag) tearing all the systems apart and we couldn't find any block or system causing lag.
So basically you're not going to see a lot of activity on the server without a reset. Maybe Oso will get back on again. I'm not affected by any problems so I could get back on but not likely unless its decided that there absolutely will not be a reset. But half of the everyday active players on the server have basically lost their entire base and we don't know how to fix it. Their only option is basically to abandon everything and go start over somewhere else, but they have no guarentee that it wouldn't just happen again. So before concluding that a reset isn't necessary in your opinion, try to imagine how you would feel if your base became corrupted and you had to abandon it to restart from scratch but everyone else got to keep going with everything they've already done.
AE is being considered for removal because everytime there is a major problem AE seems to be right in the center of it. Its thought that maybe it was just a problem with secret rooms and AE not getting along and we could eliminate secret rooms instead, which no one seems to be against, but then the lag at the castle started. Klaz tried to shut down the whole AE system at clamcastle so we don't think its causing the lag, but I don't think we can say for sure that it is not AE without figuring out what it is exactly, given that AE was involved with all the other troubles there in the past. The guys at clamcastle just did a good job at mixing lots of different blocks from lots of different mods, and unfortunately this is the result. I just don't understand how the lag chunks extend so far south of the castle into the ocean in chunks that nobody has even done anything in, unless there are mines underground we couldn't find or something.
And more importantly, I'm frustrated before I even start. We can't fix the issues with the current server, and its goign to be impossible to get everyone to come to a censunsual compromise on anything that changes the status quo. I'm not even The/An admin yet. Klaz op'd me on the server, but I don't have permissions to, say, restart the server if it crashes, or add someone to the whitelist. To be fair I haven't exactly been diligent in asking for those permissions, but the point is before I'm even fully admin I'm already questioning whether this is something I can or want to do. The only way forward I can see with me as admin is a really hard decision and seems like it would piss everyone off - and that is just a clean break/new pack/reset how I want it done. Then I can take full responsibility for troubleshooting issues and fixing things if they go wrong. I don't know what else to do. I'm not going to be happy jumping into a situation where my hands are already tied before I begin. I can't fix the problems with the modpack and I'm not going to take responsibility for fixing the issues in a pack I didn't put together. I'm not going to be spending my time going around oping in stuff people lose because of the preexisting issues before I became admin. I'd feel like I'd just be cleaning up someone elses left behind garbage to be blunt. If people really want the current world/modpack to continue as is status quo, then someone willing to take on that responsibility needs to step up and be the admin.-
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Rhinox Mafia Scum
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When klaz and M were still admins, they granted clammy creative powers to rebuild what was lost in the clamcastle chunk reset. Shortly after, we had a discussion on IRC about what was up with the server and M and klaz not being interested anymore and what they wanted to do to get interested again. We talked about going to mafiacraft 2.0 and a reset would likely happen and they wanted to do a lot of the same things I've been proposing - eliminating problem mods and just paring things down to a leaner more likely to be problem free modpack. So thats when people first started playing as if a reset was going to happen, and clammy started TNTing parts of the server. Maru had already blown up his house early on, and I suggested clammy should blow the rest of it into smitherines. I went there to watch, and clammy started chasing me around trying to bomb me with TNT. I had all my important stuff on me and wasn't ready to lose it all yet because a reset was still undetermined and a ways off, so naturally I was trying to avoid being killed. Clammy wasn't having none of that and started trying to box me in with bedrock. Eventually I /spawn'd, asked clammy not to kill me and logged off. So yeah, thats where the bedrock came from.In post 14597, dappyscroo wrote:there's bedrock all over the surface nearby! WTF?! :-S
We can discuss it but I mean that pretty much describes me as well. Building stuff is the whole point of minecraft. I mean the mods are fun and all but to me they're really nothing more than extra building blocks and a means to get to them. I don't build systems just to build systems, I build what I need to build to get things I need to build stuff with. Why do you think treebreeding is the most important thing I spend my time doing? I want all the wood building blocks. I'm not sure anyone deserves to have creative just because they only like building stuff. Maybe we can compromise and set clammy loose in creative mode to build us a spawn castle / spawn town? Something for the whole community, not just for him and the people choosing to live where he's building.fuzzybutternut wrote:Clammy at least deserves creative so he can build stuff. That's really the only reason he's on the server save for the community. Either way, we owe him that much.-
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Rhinox Mafia Scum
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To expand on what M said...
Basically over the past couple weeks after I said I would try to take over modded - well I did it without really thinking it through entirely. It takes know-how, time, and desire, to do it right. I had plenty of desire to start out. No-how is basically non-existent, and time probably not as high as it should be. But because of the small text M was talking about, I really just realized that mods have not and will never provide the minecraft experience I want. I joined modded initially because I wanted to play with the community, but I've always tried influence decisions to steer the servers back to more traditional ways - see: all the way back to my comments when warp was first added to the previous vanilla server.
So basically it doesn't make any sense for me to admin a modded server. At this time, I fully support the move back to vanilla, and when I play minecraft, I will be playing and building stuff on vanilla from here on out. I hope that eventually a community will actually return to the vanilla server to see and enjoy all the cool things I'm gonna build.-
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Rhinox Mafia Scum
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Pretty sure that is fishy's base that he started working on.In post 14624, Tierce wrote::/
Who started building a giant house in the water in the Vanilla server to the west of my house/North of the lighthouse?
I know I haven't been active on the server over the past month, but the beauty of that bay was that it didn't have anything in it, now there is the beginning of a construction that is blocky and right in the middle of the water landscape, and has a Nether portal that breaks the previous Nether path between me and Klaz...
Regarding the nether portal, I guess you didn't manually place your nether portal at x/8, y, z/8 when you originally built it? thats the only way to ensure a link and to keep it no matter who builds nether portals nearby. http://www.minecraftwiki.net/wiki/Nethe ... and_Nether-
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I know... but no modded server has every lasted nearly long enough to do anything I've wanted to do. I don't enjoy playing minecraft on a 1mo reset timer.In post 14651, Tierce wrote:KMP has Forestry, Rhinox.-
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rrrrrrright...In post 14654, Oso wrote:Given that KMP is Klaz's private server, I'm guessing it will last a bit longer, reset-wise, than most. I've seen the mod list and they all look to be tested, stable mods for the most part. It is likely to be as persistent a world as is possible with modded Minecraft
In post 14660, EspeciallyTheLies wrote:Dav, one skill you do have a lot of talent for is making any space you settle a complete lag fest. <3
Edit: I visited your home yesterday. I went from ~60ish FPS to 11.In post 14664, fuzzybutternut wrote: Meh. It's not as bad as M's place. lololIn post 14665, EspeciallyTheLies wrote:
On that point, you are right.In post 14664, fuzzybutternut wrote: Meh. It's not as bad as M's place. lolol
Your place is WORSE.In post 14670, Maestro wrote:ETL - I have NO IDEA...which is new for this sort of thing
@Maru: your last comment is nothing to be proud of
(also, P.S. Mr. BigShotHostingCompanyOwnerManGuyDude: could ETL's problem be some stupid funky IPv4 v. IPv6 thing...? since that's computer related and involves "addresses" and is something I can marginally connect to Minecraft/Minecraft servers in my thoughts if I try hard enough...?
@dav: my place hasn't reduced in lag since I moved the Hydroplant? welp, either way, be glad I did
you all would be immobile within 60 blocks of my house :3
Each new modded server lasts exponentially shorter than the previous. In a few more cycles they'll just be popping in and out of existance before we even know they exist-
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Rhinox Mafia Scum
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yesIn post 14699, Untrod Tripod wrote:is anyone ever on the vanilla server?
I haven't seen anyone else on in a while though. And I wasn't on last week because stuff.-
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Rhinox Mafia Scum
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haha... in my last post I was thinking about asking M if he was talking about your place or if he stumbled onto somewhere different because I didn't really think you're place was ugly at all, just unfinished and perhaps in an unfortunate location for what tierce wanted. I didn't remember it as "a massive cube of spruce wood planks"-
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yes. My god yes there is. Jesus... Spruce Cube (as it shall now forever be known) is certainly not what nor where fishy's place was. I daresay fishy's place was the mona lisa to this place's:In post 14722, Klazam wrote:In post 14708, Bulbazak wrote:UT, I was going to find your house and put up a sign that said, "Bulba was here.", but I didn't feel like searching too hard and decided to finish up mycube(It still needs the roof.).
is there a connection here?In post 14716, Maestro wrote: I made my way back to Spawntown by myself and saw...a massive cube of Spruce Wood Planks.
(Too much mafia)
Spoiler:-
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Rhinox Mafia Scum
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yay 1.6.2! now baby animals will stop escaping from fences/suffocating themselves
Anyone know whats the story with boats in 1.6? I know they were never really all that functional to begin with really but the control scheme changed. Now they only go forward 'W' and steer with the mouse. Used to be able to turn with 'A' and 'D' and hit the brakes/go backwards with 'S' but in my experimenting yesterday I found that 'A', 'S', and 'D' don't do shit for boats anymore . Makes it a lot harder/impossible to maneuver in tight spaces now, and really puts a damper on my boathouse I was building.-
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Rhinox Mafia Scum
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yeah I did some research... they unified the horse and boat control scheme in 1.6, but since horses strafe slowly using 'A' and 'D' and boats shouldn't strafe, they changed the value of slowly to zero for boats - problem is horses also go backwards slowly so when changing the value of slowly to zero, boats also no longer brake and go backwards. So yeah.. and pretty much everyone is either complaining about the new controls so probably eventually it will be changed back.In post 14755, Klazam wrote:I think that they now function like horses. not sure
Sorry I didn't mean to sound snippy and dismissive. I just likeKlazam wrote:that's fine, just a wuggestionmockingseeing everyone elses deaths-
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The physics weren't changed at all though, they just eliminated a possible acceleration vector. In the real world if you want to slow a boat down, you shift into reverse, not move the engine to the front of the boat and point it the other way. Or if its more like a rowboat, you just row backwards, not get up and turn around and row the other direction. Its kinda silly. I imagine its not that awful for basically straight line point A to point B ocean crossing stuff - but you should try to see how difficult it is to maneuver from your place up my river and pull into my dock and see if you can do it. God forbid getting anywhere near a swamp/lilly pads. I mean I'm sure it can be done but its more a mini-game at that point than a reasonable method of transportation.In post 14758, Tierce wrote:You probably figured it out already, but boats are working closer to Newtonian physics now--if you want to brake, spin around and hit W. Not the best and least boat-crashing solution, but I tried it last night and wasn't that awful.-
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I don't know if M plans to add IRC or not, but you guys know that because vanilla is cutting edge updates that whenever updates/snapshots happen, IRC and all your client mods are likely going to break right? Just trying to avoid a future "welp I'm done with vanilla until mods update" style ragequit later on. I like that people are coming back to vanilla again but probably not a good idea to do so with the expectation that it will always have IRC/minimap/invtweaks/whatever compatibility.
I usually just leave IRC running in a window behind my minecraft window and leave a small gap underneath when I want to follow whats going on in IRC. Switching windows with alt-tab to type something in IRC then alt-tab back isn't really all that more clunky than using the in-game press t to chat. You still gotta stop doing whatever you're doing to type.-
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Server cutting edge > IRC IMO.
People who have been playing vanilla have managed to survive without it. I'm not against it until it starts delaying updates or opening a door for other slippery slope changes like all the stuff we had on the last "vanilla" server.
ETL, what mod did you use to connect your SSP client to IRC? is that something people can do client side to connect with IRC if they choose rather than waiting for something server side?-
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Lol did you just call me a clown?In post 14777, EspeciallyTheLies wrote:Rhi... i dont think forgeIRC xan be done clown. Sidr. Also is inly 1.5.2
M where is lick??!!!?-
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Reasons later but... my vote is to move on from the old server and let it die peacefullyIn post 14885, Klazam wrote:In post 14881, jmj3000 wrote:CAN WE KEEP IT?!? PLEASE?!?
I had so many things I wanted to build, and I spent so much time gathering my shit.
you know, I think it'd be cool if that happened. Who's in favor of going back to old vanilla? ( keep in mind no warps or teleports, so certain people will still be DISTANT from their homes. )-
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This description kinda sounds like my area. If the little farm is right on the river then yes its me. I have stairs leading down into the mines, and my mine and Tierce's kinda connect right at the bottom of the stairs.In post 14919, Bulbazak wrote:Is it in spawn town near that little farm, right by those stairs?
Let me know where the hub is when you're finished. I'd like to build my own tunnel there once I figure out where I'd like to have my station. I agree with Tierce, my mines don't need to be connected to the hub. In fact I'd prefer if they weren't.-
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Bulba I don't know for sure what cave system you dropped into, there are quite a few intersecting ravines on different levels down there. If I'm able to I'll log on this evening and you can show me where the hub is or I'll just look for it.
I've been mining the caves connected to my mines when I come across them. I started my mine heading west to the ocean I believe, and have been staying south of tierce's area. North and west of where I built is M and Tierce, spawn is due east, and Klaz and others were due south a ways. I picked west because there was nobody there and would eventually hit ocean where no one would build. You kinda built your house right above where I've been mining. Anything in caves is always fair game unless its part of someone's base, but I wouldn't be too happy if the area I chose to mine suddenly dried up. I'd appreciate if you'd mine more to the south and west of your place out into the ocean. It's an infinite world, there's no reason we should need to fight over the same resources.-
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It is entirely vanilla server side. Some people managed to install some client mods like minimaps and invtweaks and such, but they're likely to stop working for a while once the next updates/snapshots start coming out again. But its a pretty awesome server you should definitely come back and play I was just on a little bit ago.In post 14962, izakthegoomba wrote:So I'm kinda sorta maybe tempted to return to the new vanilla server... how vanilla is it, exactly?
I watched the beetlejuice one and the ghostbusters one too. Its amazing the stuff people come up with. All the little camera tricks and perspective things.EspeciallyTheLies wrote:You should see the Beetlejuice one; it's even better!
Also, Rhi! <3 I need your help. D: I started tree breeding and I dont know what I'm doing! I've had 8 apiaries near the breeding trees for days and days and days and nothing. :'(
Did you craft the goggles for tree breeding? You need them to see the mutations now. If thats not it, just plant a bunch of the 2 'parent' trees of the tree you want to breed and only those 2 types. You want as many leaves as possible for best odds. The ones grown from the nilla trees shouldn't be too hard to get. Some of the later ones take ages. And keep breeding bees to get ones with high pollination. Industrious are good, and rural/farmed as well.-
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We need an OW dragon egg shrine as wellIn post 14967, Maestro wrote:No, I believe not. At least, I would hope not.
PLANNING SHOULD START FOR STRONGHOLD HUNT (I nom izak) AND DRAGON GROUP RUN!
BRING FUCKTONS OF ARROWS AND YOUR BEST ARMOR PPL-
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I don't recall reading that an update to 1.7 would require a world reset.
And since 90% of you never play vanilla, 90% of you don't get a fucking vote.-
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Well I didn't mean to sounds as angry as I did last night I was just dealing with some IRL shit that I was already pissed about, so sorry about that.
I'm not even strictly against a restart I just don't think people who haven't invested any time into the server should be the ones deciding to erase all the effort others have put into the server.
M's right, people play for a bit from time to time to see whats new and then get quickly bored - but they're not the ones who justify keeping a server running IMO. When those people get bored a quit those fewer who do play regularly are likely still going to be there, and they're likely the same group playing regularly now.
I think it makes more sense to wait and actually see the new biomes and maybe walk around in SSP a bit to decide if they're even all that spectacular before even discussing the R word. The only thing this discussion is going to accomplish is killing whatever regular activity still exists on the server now, because no one is going to bother wasting any effort on stuff that is just going to be deleted. Might as well just switch us all over to creative mode and let us go to town for a few weeks if a restart is really going to happen again.-
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Agreed!In post 15007, izakthegoomba wrote:To be totally honest, I miss the old way of running the vanilla server, back when it was Claus (and later me and Xalxe) running the show. There were at least two major worldgen updates during that period, and numerous other changes, and nobody evenmentioneda restart.
Not sure I follow. Do you mean like limiting the world? Build a big bedrock wall from +5000 to -5000 in each direction to prevent exploring outside that area and then expand the world when an update happens?In post 15008, izakthegoomba wrote:To elaborate on that, it would be nice if we could have a chance to pre-generate, either using supervised creative mode or some other tool, an area around anywhere that we want to live long-term, so that we don't have to run into chunk borders unless we go exploring. But I don't think this warrants a restart.
WHAT?In post 15010, izakthegoomba wrote:Hey guys. Guess what?-
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QFTIn post 15024, izakthegoomba wrote:
I am very strongly against this idea. If people want to run away to live in the new biomes, that's absolutely fine. But it shouldn't be an official change, there shouldn't be a command block teleporter, and weIn post 15018, fuzzybutternut wrote:SUGGESTION:
Keep same map, but when 1.7 updates, we all have a max exodus to like, 10,000, 10,000 and start anew. Then someone can do something with command blocks so we can visit old-spawntown.definatelyshouldn't think of what's already been built as "old-spawntown".-
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so I'm flying around the new snapshot with the amplified terrain generation. Its completely crazy and awesome but there's no way it would work on a server. It would cause so much lag. Examples:
One of a million epic lava falls... this one burning up a jungle
One of a million epic waterfalls... this one falling beautifully into a river
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Man that is nice. Perfect spot for a little raiding village right down there in the valley.In post 15042, Tierce wrote:The Mesa is at spawn, if you want to check it, the seed is 914336567356702535 with a default world.
Right obviously... but the default terrain gen is actually better I think anyways. Amplified is all crazy all the time. Default has variety - flat areas AND mountains, not just Pandora mountains ad infinitum.izakthegoomba wrote:And there's no way we're going to have Amplified terrain gen on a server.-
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Sorry you missed the dragon run ETL I missed it the same way a previous time pretty much last minute no warning. I only made it this time because I happened to be on the computer when izak asked about doing the dragon. It woulda been nice to have a set day and time at least a couple days in advance so more people coulda been involved. I'm sure bulba/chkflp/tierce/etc probably would have liked to have been involved as well.-
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Hey we have a public shared farm and whoever uses it has to replant.
If I have 10 cows one day and the next day they're all gone except for 2 babies then thats not cool. Replace what you take, or find your own cows.-
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I posted in thread without assuming it was anyone specifically so people would know not to do it again. This isn't the first time cows have disappeared from my pen. You don't have to spawn me cows back in I don't even know how many I had. I better not find a million cows in my little pen
I didn't think I was being inconsiderate. I don't care if people want to harvest my animals as long as they leave me with as many that were there to begin with. So if there are 10, breed them all first, and then kill 5. Same concept as replanting wheat farms/tree farms/etc.
lol Hiraki-
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Anothernew server?
What about updates that don'tIn post 15079, Rob14 wrote:As for updates, I can make this promise. I will not consider any update that would result in a world restart until a full 6 months have passed.requirea reset but introduce unforseen world-breaking lag/bugs such as lagcastle on mafiacraft? Do you have a plan for that or does that just fall under the technical difficulties umbrella?
I'd suggest - world backup before every update followed by a week long trial period to see if any sort of gamebreaking issues arrise, so that the server could be reverted if something bad happened because of the update.
Rhinox331In post 15084, Rob14 wrote:Again, white-list in effect, so tell me your username here (slower) or on IRC (faster) to get your name added to the list.
Go ahead and whitelist me, though that doesn't mean I'm actually going to play on the server. Not sure I'm ready to give a modded server another chance yet.-
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Should just be able to fill the lava with a gravel pile in at the coordinates you fell in at. When you log back in, you'd spawn on top of the gravel pile, not in the lava or inside the gravel suffocating anyways. Its the same concept as what we used to do to glitch on to the top of the nether. Youmightstill be on fire when you log in tho - not sure if being on fire when you log out is remembered the next time you log back in. But other than that, you'd be fine.
Important is to completely fill in the lava at your coord, not just build a platform above it. You'll never spawn "inside" a block. If someone has filled in where you logged out at, you'll always spawn at the next available open space above where you logged out.-
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In post 15182, Klazam wrote:I'd like to file a missing animals report.
One horse, with a saddle.
8 cows.
That's all. Thanks, M.
I'm also missing my horse and saddleIn post 15184, Maestro wrote:Klaz: a little while ago we lost ALL the animals in Spawnton on Vanilla except for davroe's Iron-Armored Horse.
:/
I did a lot of work with Spawn Eggs for Tierce and Rhinox last week, lemme tell ya.
Was this griefing or some kind of glitch?-
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Did a little research: https://mojang.atlassian.net/browse/MC-23320
could be just a bug then. Seems there is an inconsistent bug where animals can despawn when their chunks are loaded and unloaded.
Well thanks for replacing the rest of my animals anyways. Can I get my saddle replaced as well? Don't worry about the horse, you won't be able to replace the exact one I had with a spawn egg I don't think. I'll have to go find a new one. *sniff* poor cinnamon-
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I'm at work now and won't be able to get on for another 6 or 7 hours. I didn't see that horse when I hopped on this morning but I'll grab it if I can find it when I get on later, thanks
I'm actually thinking about building a second home off in a plains biome I found recently. There were a lot of horse spawn variations there so I was going to try to tame them all and do some breeding. Try to max out some stats and get all the color variations.-
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