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Post #16153 (ISO) » Tue Jan 14, 2014 10:37 am
Postby My Milked Eek »
In post 16125, Gabegonzo wrote:Hey guys. Just joining the forums so I can stay up-to-date on news and events. Let me know if there's anything I can help with.
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Post #16154 (ISO) » Tue Jan 14, 2014 11:01 am
Postby Maestro »
Am I the only one who looks at Rhino's "history lesson" and wants this whole "this is my area" attitude to go away? I've really disliked it wherever I've seen it, not just now, and the only times it's actually really pertinent are when a location is attractive from the worldgen up - even then, we don't
have
"plots" of land at this point, so I really don't think people should be claiming land like we do...
You have a house, you have yard, you probably have connecting pathways and such, and yeah "sightlines" are potentially an issue (that's what the Ugly Shit rule is for), so why do we need large swaths of land near spawn to be under ownership...?
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Post #16156 (ISO) » Tue Jan 14, 2014 11:04 am
Postby Maestro »
In post 16139, Rhinox wrote:It is remarkably similar to how our current server spawn area is developing - organically, footpaths between places, no walls, etc. But it was generally understood that people didn't really claim large areas around spawn - just enough to build a modest house and decorate the immediate area, maybe dig a mine with the understanding that someone else might dig into your mine due to proximity, and there was an understanding that pretty much anywhere within close proximity to spawn bay was fair game as far as new people coming in and building a house.
[...snipped this bit out because the Ugly Shit rule is wonderful...]
The understanding was that if you wanted to have a huge area or control the type of builds around it (or request that no one build around your area), then you would move a distance away from spawn bay and be secluded.
+
In post 16139, Rhinox wrote:We had all sorts of community farms within, and when we filled up everywhere within the wall, we would tear a section down and expand. Pretty much any empty space inside the wall was considered community space that anyone could build on. If people had plans for areas, people would put up signs and post in thread saying so. I built a small house on the bay, and built a fenced boardwalk along the coast instead of a solid wall for the mob-proofing there. The house was mine, but the boardwalk was community - even housed the nether portal for a while. We had tunnels connecting all the houses underground - the origin of the Hub, and scenic underground and above ground walk ways up to spawn from the village.
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Post #16158 (ISO) » Tue Jan 14, 2014 11:53 am
Postby EspeciallyTheLies »
Tbone I'm sorry if I made you upset. The outline made me feel restricted and I like the natural way the land looks. Thats all. It wasn't my intention to demean your efforts. I just misunderstood.
Rhi the pyramid is amazing and belongs in the desert, obviously I just thought the wall and the pyramid were related.
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Post #16159 (ISO) » Tue Jan 14, 2014 11:55 am
Postby Gabegonzo »
Yea, I see that. Well since I'm new, I hope to meet everyone eventually and that we can come to some sort of agreement.
I love the community-feel of this server and how friendly everyone is. I've seen some really great work and detail done in the short time that I've been here. Hopefully, I can help to contribute in a positive way, so that we can all have fun and make some crazy things.
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Post #16160 (ISO) » Tue Jan 14, 2014 11:58 am
Postby Xalxe »
I miss you all lots <3
"I, too, would prefer to know the Xalxe of my demise." - Felissan, 2022
- On this day in history: mundanity, and terror, and food, and love, and trees -
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Post #16162 (ISO) » Tue Jan 14, 2014 12:46 pm
Postby Maestro »
Thanks for apologizing, Bone. <3 Also, sorry if it was a thing you wanted actually addressed, but the comment about the switch to the snapshot didn't pass me by - ask Tierce about that switch and you'll find I waited almost a week to switchover while waiting for the worst bugs to get worked out. Honestly, the snapshots are relatively stable, or they wouldn't be released. They're as much a part of the ongoing dev environment as any release, so that's why I thought it was clear we'd be switching over when new ones come out (and we can wait a bit for the Big Bad Bugs to get squashed).
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Post #16165 (ISO) » Tue Jan 14, 2014 12:56 pm
Postby Om of the Nom »
I wish I could bring back my water bridge but is there even a place to put it
“Leftover lady, let alone the strongest to be subdued.
If I only had the magic key that would unlock the realms to the plateau of the highest me.
Even though I’ve been badly bruised, living in a house to become a popular muse.”
Grand opening of my pyramid maze will be soon! I made some major progress tonight and finished the major part of the work. As of this moment, the interior of the pyramid is closed and off limits until the grand opening event, while I complete the finishing touches. This weekend would be possible and ideal except I will be out of town and unable to join in the fun. Probably will have to be sometime next week or next weekend. Basically, I think it would be fun to arrange a time for everyone who wants to try the maze to get online at the same time and enter the maze all at once. Kinda have a race to see who can get out the fastest, maybe have M around to teleport out anyone who gives up during the event (after the event will be don't go in unless you intend to find your own way out probably, or beg M for rescue on your own).
So yeah,
anyone who is interested and wants to be part of the event, post here saying so, and give a general idea of your availability between the 20th-26th
so I can pick a good time everyone will be able to participate if they choose.
I'm really excited. This is essentially the maze I've been wanting to build for maybe as long as 2 years and its finally happening. I hope lots of you will join in and enjoy!
In post 16139, Rhinox wrote:
First, a little history lesson. There have been 4 major mafiascum vanilla worlds I have been a part of. There may have been one or 2 earlier worlds before I joined, but I believe the first world I was a part of is what most consider the first major, longstanding world. The world lasted for at least a year, and passed through ~5 or maybe even more Ops/owners/hosts. This server had the "pit of minor inconvenience" (when the world was formed, spawn was in a 2-block high pit, and because it was under spawn protection, no one could get out )
How can you desecrate the memory of "Texas", the world just before "pit of minor inconvenience"? That was the greatest of all greatest worlds, with SHOPS! GRIEFERS! MME'S BAY VILLAGES! SECRET OP CASTLES! NO BEDS! NO MULTIPLAYER NETHER!
In post 16139, Rhinox wrote:
First, a little history lesson. There have been 4 major mafiascum vanilla worlds I have been a part of. There may have been one or 2 earlier worlds before I joined, but I believe the first world I was a part of is what most consider the first major, longstanding world. The world lasted for at least a year, and passed through ~5 or maybe even more Ops/owners/hosts. This server had the "pit of minor inconvenience" (when the world was formed, spawn was in a 2-block high pit, and because it was under spawn protection, no one could get out )
How can you desecrate the memory of "Texas", the world just before "pit of minor inconvenience"? That was the greatest of all greatest worlds, with SHOPS! GRIEFERS! MME'S BAY VILLAGES! SECRET OP CASTLES! NO BEDS! NO MULTIPLAYER NETHER!
I remember some really impressive builds on the first world. The library/subway, the lighthouse(s)....my really terrible tree house built entirely out of cobble and looks like a dick from above.
Also, I'll do the maze thing....Monday works best for me.