Mini 836: Commie Mafia (Game Over)


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Mini 836: Commie Mafia (Game Over)

Post Post #0 (isolation #0) » Thu Aug 20, 2009 3:12 pm

Post by Kublai Khan »

Good morning Patriots! What a fine day it is here in Anytown, USA. You've got clean air, good Christian morals, and a vibrant Democracy--the way God had intended. So let's take a moment to salute our fine flag and recite the pledge of Alle... Great Caesar's Ghost! Someone has taken the American flag and stomped it into the dust! And on the flagpole is a.. is a... Goddamn Pinko Commie Ruskie flag! Take it down! Destroy it! Aaah!

Thank God that's done. Hey wait, there's a note tied to it. It's from the Commie Mafia. They say that they have already infiltrated us and will kill someone every night until we agree to abandon Democracy and God and embrace Communism & Joseph Stalin.

Well, not on my watch. Here's my plan: We're going to lynch somebody every day, then regardless of outcome we all go to sleep and repeat it again the following day with whomever's left. Great, that's a perfect fail-proof plan. Let's do this!



Surviving Players (3)
-
Re-Confirmed players are in bold.

2.
Raskol
- Vanilla Townie
(Replacing CoCo on Day 3)

7.
Debonair Danny DiPietro
- Combat Medic
(Replacing le Chat on Day 3)

12.
Socrates
- Vanilla Townie
(Replaces Vaya on Day 3)


Dead Players (9)

9.
Peabody
- Mafia Goon
- Lynched Day 1
10.
Talitha
- Vanilla Townie
- Killed Night 1
5.
Col.Cathart
(headsigh replaced out during re-confirmation)
- Hot Nurse
- Lynched Day 2
11.
SensFan
(Tonkatsu replaced out during re-confirmation)
- Coward
- Killed Night 2
4.
SerialClergyman
(Replacing Harumafuji on Day 1)
- Vanilla Townie
- Lynched Day 3
8.
mathcam
- Vanilla Townie
- Killed Night 3
3.
Cyberbob
- Mafia Anti-Doctor
- Lynched Day 4
1.
charter
- Doctor
- Killed Night 4
6.
Hoopla
- Mafia Roleblocker
- Killed Night 4

Deadline (Eastern; GMT - 4)

No Deadline -- Game Over!


3 Alive means 2 to Lynch


In the (unlikely) event of mod flaking, please contact:
alexhans (backup mod)
Last edited by Kublai Khan on Tue Nov 03, 2009 5:56 pm, edited 36 times in total.
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Post Post #1 (isolation #1) » Thu Aug 20, 2009 3:14 pm

Post by Kublai Khan »

Game Rules:


Fundamental:
  • This is a game. Have fun.
  • Be nice to other players. they are real people, not your mortal enemies.
  • Rules subject to amendment as I realize I forgot stuff.
General Gameplay and Etiquette:
  • You may not quote private Moderator-supplied information (either real or fabricated) of any kind. Paraphrasing (for role claims, etc.) is acceptable.
  • There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it.
  • If you have a role with a Night action your choices are due to me by the posted deadline. If I do not receive your choice via PM by the posted deadline your night actions will be randomized. Please note that no action is a random possibility.
  • Any player with a Night action may instead submit a “No Action” PM to let the me know that you do not want to perform your expected action that Night phase.
  • After all players have confirmed, there will be a 24-hour period for any group(s) with the ability to night talk to confer. There will no night actions allowed during this period.
Voting, Deadlines, and Player Death:
  • A simple majority of all living members must agree on one person for a Lynch to occur (simple majority = ½ # of living players +1, rounded down).
  • Once you have reached a simple majority no further unvoting will change someone’s fate.
  • Please submit votes as:
    Vote: PlayerName
    . Unvotes aren't really necessary.
  • Getting cute with trick voting may result in modkilling.
  • You may
    Vote: No Lynch
    - a simple majority of these vote types are required to send the game to Night phase without a Lynch.
  • Deadlines will be implemented if I feel that discussion is lagging. At deadline, whomever has the most votes will be lynched. In the case of a tie, the person who reached the tie number first will be lynched. If noone has a vote at deadline, a No Lynch will occur.
  • Once a player is lynched the game enters twilight until I post a death scene; all living players, including the lynched player, may continue to post until the thread is locked.
  • Once you are killed (either via lynch or night kill) you may no longer post except for a brief “Bah!”-type post.
Miscellaneous/Mechanics:
  • Red
    text is reserved for the Mod. No invisible/small text is allowed.
  • Votecounts will be posted once every 2 or 3 real life days or when requested.
  • If you have an issue/problem with the game, please PM me. Do not post issues/complaints in the game thread.
  • I may make mistakes - please point out any mistakes gently. Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed. These will stand as final to be commiserated over after the game.
  • Please bold all requests to the Mod so that they don’t get missed.

  • Prods will be sent on request or after 3 days of inactivity. If I have to prod you more than 4 times, I may just replace you.
  • Rules violations will be dealt with according to their severity, up to and including a Modkill. Modkills may be accompanied by a change to day/night.
  • If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.
    Treat this game as a commitment. Be considerate – don’t leave us hanging.
Here are 2 sample PMs that may or may not be in this game.

Vanilla Townie


Flavor
: You're an Average Joe. You may not know how to do anything special for your country, but by-God you love her and you will use your American Public Education to find the filthy commies and your Good Christian Moral Conscience to lynch the bastards.

Role Title
: Pro-Town Vanilla Townie
Night Abilities
: None
Win Condition
: You win if all threats to the town are eliminated and at least one town-aligned player is alive.


Cop


Flavor
: You're a proud American. What's more, you're the law in this town. The town should have been upset with you that commies infiltrated the town, but you were busy at Capital City requesting funds for a new jail to replace the old burned down one. Since the commies' crime was so heinous and you don't have a jail, you're in favor of lynching until the target is dead.

Role Title
: Pro-Town Cop
Night Abilities
: You may target a player to be inspected, thus discovering their alignment. You will receive a Private Message from the moderator containing either [Anti-Town] or [Pro-Town].
Win Condition
:You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Last edited by Kublai Khan on Sat Sep 12, 2009 7:20 pm, edited 2 times in total.
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Post Post #2 (isolation #2) » Thu Aug 20, 2009 3:15 pm

Post by Kublai Khan »

Role PMs going out now. After all players confirm, any groups with night-talking abilities will have 24 hours to talk before the game starts.


With 11 of 12 confirmed, I'll start the 24 hour discussion period. No night actions may be sent in at this moment. Day 1 will begin in 24 hours (approx. 11:59pm EST Saturday)
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Post Post #3 (isolation #3) » Sat Aug 22, 2009 5:03 pm

Post by Kublai Khan »

It's Day 1. The game starts now.

CoCo is V/LA until Monday then sporadic throughout the week.

mathcam hasn't picked up his role PM yet. I'm giving him until Monday night, after which I'll get a replacement.
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Post Post #28 (isolation #4) » Sun Aug 23, 2009 3:44 am

Post by Kublai Khan »

Hoopla wrote:
Mod:
What's the reasoning behind the order of the list of players? They're not alphabetic, nor sorted by chronological order of sign-ups or confirmations.

When the thread was first opened, I'm fairly sure the list was alphabetical, but there were two names missing. Checking back after about 30 minutes, the two missing names were added but the list was shuffled when confirmations came in.
Yeah. It was a mod error and a pretty bad one. I left off the names because they were on a separate list. The reason that they were on a separate list is probably pretty self-evident, I think. I panicked a bit and tried to obfuscate the player list to confused Hoopla, but the mistake was already made. In retrospect I probably should have replaced Hoopla but it was possible that someone else saw it, so I wasn't sure if that would solve anything.

So right now I'm feeling that this game is compromised right out of the gate and I'm very sorry about that. However since you've all already signed up for a game and set aside time to play it, it seems like a waste to close this thread. If everyone is willing I can re-send out some new role PMs to everyone and essentially re-start the game from scratch. Whether or not I'm just re-distributing the old setup or using a new setup will not be made public.

So if anyone wants to opt out, I understand. Just let me know either in thread or by PM. I'm going to leave this thread unlocked and I should have new role PMs out by the end of the day (EST).
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Post Post #39 (isolation #5) » Sun Aug 23, 2009 7:13 am

Post by Kublai Khan »

Okay. New Role PMs are being sent out. Rules, flavor, and opening posts will remain the same. All "game posts" previous to this post be considered non-cannon.

Scum will have 24 hours to discuss the game before it starts. Confirm by PM.
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Post Post #40 (isolation #6) » Mon Aug 24, 2009 2:58 am

Post by Kublai Khan »

Since the majority of players have confirmed, I'm going to start the scum ~21 hour* pre-talk period now. The game will start Tuesday Morning around 7am EST. I'll grab some replacements for headsigh and mathcam if neither confirms by then. CoCo is still considered V/LA.

* It'd be 24 hours but I have an appointment int he morning, so I'm pretty much just going to open the thread and head out.

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Post Post #41 (isolation #7) » Mon Aug 24, 2009 11:57 pm

Post by Kublai Khan »

A couple of you asked if the setup is the same, tweaked, or completely different. In order to discourage setup meta-ing and promote scum-hunting, I'm going to go on record and say that this is a completely different setup than the previous one I created.

So good luck to everyone. Day 1 starts now.
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Post Post #93 (isolation #8) » Tue Aug 25, 2009 4:38 pm

Post by Kublai Khan »

Official Vote Count

Players needed to lynch: 7


CoCo
- 4 - charter, Vaya, mathcam, Harumafuji - (L-3)
Hoopla
- 2 - Talitha, SensFan - (L-5)
Vaya
- 2 - CoCo, Hoopla - (L-5)
Harumafuji
- 1 - Col.Cathart - (L-6)
mathcam
- 1 - Peabody - (L-6)

Players not voting: Cyberbob, le Chat
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Post Post #142 (isolation #9) » Fri Aug 28, 2009 5:36 am

Post by Kublai Khan »

Official Vote Count

Players needed to lynch: 7


CoCo
- 3 - Vaya, mathcam, Harumafuji - (L-4)
Peabody
- 3 - Cyberbob, Talitha, charter - (L-4)
charter
- 1 - Peabody - (L-6)
Hoopla
- 1 - SensFan - (L-6)
Talitha
- 1 - Hoopla - (L-6)

Players not voting: CoCo, Col.Cathart, le Chat

Mod Note: Will be an activity check later on this evening. Unvotes aren't really all that necessary.
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Post Post #181 (isolation #10) » Sun Aug 30, 2009 4:42 pm

Post by Kublai Khan »

Official Vote Count

Players needed to lynch: 7


Peabody
- 3 - Cyberbob, Talitha, charter - (L-4)
charter
- 3 - Peabody, Harumafuji, CoCo - (L-4)
CoCo
- 1 - Vaya - (L-6)
Harumafuji
- 1 - Hoopla - (L-6)
Hoopla
- 1 - SensFan - (L-6)

Players not voting: Col.Cathart, le Chat, mathcam

Prodding Vaya...
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Post Post #234 (isolation #11) » Tue Sep 01, 2009 1:55 am

Post by Kublai Khan »

Official Vote Count

Players needed to lynch: 7


charter
- 3 - Peabody, Harumafuji, CoCo - (L-4)
Peabody
- 3 - Cyberbob, Talitha, charter - (L-4)
CoCo
- 2 - Vaya, mathcam - (L-5)
Harumafuji
- 1 - Hoopla - (L-6)
Hoopla
- 1 - SensFan - (L-6)

Players not voting: Col.Cathart, le Chat

Prodding Harumafuji...
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Post Post #252 (isolation #12) » Thu Sep 03, 2009 3:12 am

Post by Kublai Khan »

Official Vote Count

Players needed to lynch: 7


charter
- 3 - Peabody, Harumafuji, CoCo - (L-4)
CoCo
- 2 - Vaya, mathcam - (L-5)
Col.Cathart
- 2 - charter, le Chat - (L-5)
Peabody
- 2 - Cyberbob, Talitha - (L-5)
Harumafuji
- 1 - Hoopla - (L-6)
Hoopla
- 1 - SensFan - (L-6)

Players not voting: Col.Cathart

Looking for a replacement for Harmafuji
Prodding SensFan, Vaya, & Hoopla
Last edited by Kublai Khan on Thu Sep 03, 2009 3:43 am, edited 1 time in total.
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Post Post #254 (isolation #13) » Thu Sep 03, 2009 4:24 am

Post by Kublai Khan »

SerialClergyman
replaces
Harumafuji
effective immediately.
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Post Post #308 (isolation #14) » Sat Sep 05, 2009 4:50 pm

Post by Kublai Khan »

Official Vote Count

Players needed to lynch: 7


charter
- 4 - Peabody, SerialClergyman, CoCo, Col.Cathart - (L-3)
CoCo
- 1 - mathcam - (L-6)
Col.Cathart
- 2 - charter, le Chat - (L-5)
Hoopla
- 1 - SensFan - (L-6)
Peabody
- 2 - Cyberbob, Talitha - (L-5)
SensFan
- 1 - Hoopla - (L-6)

Players not voting: Vaya

Great activity everyone. No prods needed at this time! Free apple pie to anyone who finds a Commie!
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Post Post #361 (isolation #15) » Tue Sep 08, 2009 2:17 am

Post by Kublai Khan »

Talitha wrote:Could we have a vote count on this page please mod?
No problem!

Official Vote Count

Players needed to lynch: 7


charter
- 4 - Peabody, SerialClergyman, CoCo, Col.Cathart - (L-3)
CoCo
- 1 - mathcam - (L-6)
Col.Cathart
- 1 - charter - (L-6)
Hoopla
- 1 - SensFan - (L-6)
Peabody
- 2 - Cyberbob, Talitha - (L-5)

Players not voting: Hoopla, le Chat, Vaya

Will do an activity check momentarily...
Activity check done. Prodding Vaya.
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Post Post #450 (isolation #16) » Thu Sep 10, 2009 2:50 am

Post by Kublai Khan »

Official Vote Count

Players needed to lynch: 7


charter
- 4 - SerialClergyman, Col.Cathart, mathcam, CoCo - (L-3)
CoCo
- 2 - SensFan, Peabody - (L-5)
Peabody
- 4 - Cyberbob, Talitha, charter, Vaya - (L-3)
Vaya
- 1 - le Chat - (L-6)

Players not voting: Hoopla
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Post Post #509 (isolation #17) » Sat Sep 12, 2009 5:38 am

Post by Kublai Khan »

Official Vote Count

Players needed to lynch: 7


charter
- 1 - Col.Cathart - (L-6)
CoCo
- 2 - SensFan, Peabody - (L-5)
Peabody
- 5 - Cyberbob, Vaya, Hoopla, CoCo, mathcam - (L-2)
SerialClergyman
- 1 - Talitha - (L-6)
Talitha
- 1 - SerialClergyman - (L-6)
Vaya
- 1 - le Chat - (L-6)

Players not voting: charter
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Post Post #623 (isolation #18) » Mon Sep 14, 2009 3:37 am

Post by Kublai Khan »

Official Vote Count

Players needed to lynch: 7


CoCo
- 3 - Peabody, SensFan, Col.Cathart - (L-4)
mathcam
- 1 - charter - (L-6)
Peabody
- 5 - Cyberbob, Vaya, Hoopla, mathcam, Talitha - (L-2)
Talitha
- 2 - SerialClergyman, CoCo - (L-5)
Vaya
- 1 - le Chat - (L-6)

Players not voting:
None


Great activity! Malts 25% off today!
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Post Post #643 (isolation #19) » Mon Sep 14, 2009 3:36 pm

Post by Kublai Khan »

Final Vote Count for Day 1

Players needed to lynch: 7


CoCo
- 2 - Peabody, Col.Cathart - (L-5)
mathcam
- 1 - charter - (L-6)
Peabody
- 7 - Cyberbob, Vaya, Hoopla, mathcam, Talitha, SensFan, SerialClergyman - (L-0)
Vaya
- 1 - le Chat - (L-6)

Players not voting: CoCo




As the sun slowly sets, the majority of the town is strongly fixated on Peabody as their choice for lynch.

"Admit that you're a commie or we'll kill you" shouts the town.

"In that case, I'm a proud communist. Since I admitted it, you can't kill me." replies Peabody in a unique attempt to escape death.

The town is momentarily taken aback as they didn't expect their ultimatum to be answered in that manner. They quickly formed a huddle before re-addressing Peabody.

"We've talked it over. We've decided it's fine to lie to Communists who would dare desecrate Old Glory! Lynch him up!"

Peabody is marched to the gallows where he is hung until dead. May God have mercy on his soul.


Peabody, Mafia Goon, Lynched Day 1


It is now Night. You have 72 hours to send in night choices. Deadline

Reminder: If no night action is sent, then the night action will be randomized. No action is a random possibility.
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Post Post #644 (isolation #20) » Thu Sep 17, 2009 3:13 pm

Post by Kublai Khan »

Feeling safe after successfully uncovering and lynching a filthy rotten no-good Communist that was hidden amongst them the town went to sleep and rested peacefully. When they awoke, they were aghast to discover that the Stars and Bars had again been pulled to the ground and stomped on. The horror! Those fiends! There is no possible crime that the townspeople could have possibly committed to have warranted such an evil and despicable act.

After disposing of the stomped flag in a somber proper burning ceremony, you finally notice that your numbers have been reduced by one.


Talitha, Vanilla Townie, Killed Night 1


It is now Day 2. It takes 6 to lynch.
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Post Post #682 (isolation #21) » Mon Sep 21, 2009 5:24 am

Post by Kublai Khan »

Official Vote Count

Players needed to lynch: 6


CoCo
- 2 - Cyberbob, Col.Cathart - (L-4)
Col.Cathart
- 1 - charter - (L-5)

Players not voting: CoCo, SerialClergyman, Hoopla, le Chat, mathcam, SensFan, Vaya

Will do an activity check later tonight.
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Post Post #690 (isolation #22) » Tue Sep 22, 2009 4:26 am

Post by Kublai Khan »

Prodding CoCo & Vaya...
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Post Post #730 (isolation #23) » Fri Sep 25, 2009 1:58 am

Post by Kublai Khan »

Official Vote Count

Players needed to lynch: 6


CoCo
- 1 - Col.Cathart - (L-5)
Col.Cathart
- 2 - charter, Cyberbob - (L-4)
SensFan
- 1 - mathcam - (L-5)
Vaya
- 1 - SensFan - (L-5)

Players not voting: CoCo, Hoopla, le Chat, SerialClergyman, Vaya

EDIT: Fixed to include Cyberbob's vote in post 723. (Damn those end of line votes)
Last edited by Kublai Khan on Sun Sep 27, 2009 10:28 am, edited 1 time in total.
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Post Post #766 (isolation #24) » Sun Sep 27, 2009 10:45 am

Post by Kublai Khan »

Official Vote Count

Players needed to lynch: 6


CoCo
- 3 - Col.Cathart, Hoopla, SerialClergyman - (L-3)
Col.Cathart
- 2 - charter, Cyberbob - (L-4)
SensFan
- 2 - mathcam, CoCo - (L-4)
Vaya
- 1 - SensFan - (L-5)

Players not voting: le Chat, Vaya

Prodding Vaya.....
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Post Post #790 (isolation #25) » Wed Sep 30, 2009 1:35 am

Post by Kublai Khan »

Official Vote Count

Players needed to lynch: 6


CoCo
- 3 - Col.Cathart, Hoopla, SerialClergyman - (L-3)
Col.Cathart
- 2 - charter, Cyberbob - (L-4)
SensFan
- 3 - mathcam, CoCo, Vaya - (L-3)
Vaya
- 1 - SensFan - (L-5)

Players not voting: le Chat

Prodding le Chat...
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Post Post #877 (isolation #26) » Thu Oct 01, 2009 2:15 am

Post by Kublai Khan »

Final Day 2 Vote Count

Players needed to lynch: 6


CoCo
- 2 - Col.Cathart, Cyberbob - (L-4)
Col.Cathart
- 6 - mathcam, charter, Vaya, SensFan, SerialClergyman, Hoopla - (L-0)
SensFan
- 1 - CoCo - (L-5)

Players not voting: le Chat




"Hot Nurse, huh?" said the menacing narrator after the town decided that Cathart was scum. "I don't believe a word of it. You're a no good evil Commie and I've got solid proof."

"What proof?" said the visibly distraught Col.Cathart.

"Your story doesn't match up at all. Earlier you said your were a colonel. Everybody knows that dames don't have the stamina or intelligence to be in the military. And if you really
are
a colonel, then everyone knows that you couldn't possibly be hot. It's an open and shut case. Let's lynch 'im!"

Col. Cathart gives a solitary groan as his last words.


Col.Cathart, Hot Nurse, Lynched Day 2


It is now Night. You have 72 hours to send in night choices. Deadline

Reminder: If no night action is sent, then the night action will be randomized. No action is a random possibility.
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Post Post #878 (isolation #27) » Sun Oct 04, 2009 2:08 am

Post by Kublai Khan »

The town groggily awoke and nervously checked on whether that star-spangled banner yet wave. Alas, no. Those nefarious villians, those communists, have struck yet again and purged the honor of this small town and it's shrinking population.

Speaking of shrinking population.. Where's SensFan? I know he usually absconds at the first sight of danger, but he's usually active in the daylight. A quick check of his premises reveals that our little democracy is one less strong.


SensFan, Coward, Killed Night 2


It is now Day 3. It takes 5 to lynch.
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Post Post #918 (isolation #28) » Tue Oct 06, 2009 1:42 am

Post by Kublai Khan »

Official Vote Count

Players needed to lynch: 5


charter
- 1 - CoCo - (L-4)
CoCo
- 1 - Hoopla - (L-4)
Vaya
- 2 - Cyberbob, le Chat - (L-3)

Players not voting: charter, mathcam, SerialClergyman, Vaya
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Post Post #935 (isolation #29) » Fri Oct 09, 2009 3:54 pm

Post by Kublai Khan »

Prodding le Chat & charter...
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Post Post #949 (isolation #30) » Sat Oct 10, 2009 11:39 pm

Post by Kublai Khan »

Official Vote Count

Players needed to lynch: 5


charter
- 1 - CoCo - (L-4)
le Chat
- 2 - SerialClergyman, Hoopla - (L-3)
SerialClergyman
- 2 - charter, Vaya - (L-3)
Vaya
- 2 - Cyberbob, le Chat - (L-3)

Players not voting: mathcam

Activity is good!
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Post Post #974 (isolation #31) » Wed Oct 14, 2009 5:13 am

Post by Kublai Khan »

Official Vote Count

Players needed to lynch: 5


charter
- 1 - CoCo - (L-4)
CoCo
- 1 - Cyberbob - (L-4)
le Chat
- 2 - SerialClergyman, Hoopla - (L-3)
SerialClergyman
- 1 - charter - (L-4)
Vaya
- 1 - le Chat - (L-4)

Players not voting: mathcam, Vaya

No prods needed at this time, but activity is drooping a little bit. I may have to give you guys a deadline.
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Post Post #986 (isolation #32) » Sat Oct 17, 2009 1:21 am

Post by Kublai Khan »

Official Vote Count

Players needed to lynch: 5


charter
- 1 - CoCo - (L-4)
CoCo
- 1 - Cyberbob - (L-4)
le Chat
- 3 - SerialClergyman, Hoopla, mathcam - (L-2)
Vaya
- 1 - le Chat - (L-4)

Players not voting: charter, Vaya

Okay.. My plea for activity was met with quite a bit of indifference.

Prodding CoCo, Hoopla, & le Chat
In my ruleset I state that if I have to prod 4 or more time, I reserve the right to replace a player. I've prodding Vaya 5 times during this game and warned her that I would replace her rather than prod her a sixth time. So I'm actively looking for a replacement for Vaya.

I'm going to give a 2 week deadline. So if you don't have a majority lynch by Nov 1 (11:59 pm EST), then whomever reached a plurality first.

Also remember that this weekend is moving day. So the site may be up and down.
Last edited by Kublai Khan on Tue Oct 20, 2009 3:46 pm, edited 1 time in total.
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Post Post #1013 (isolation #33) » Tue Oct 20, 2009 3:50 pm

Post by Kublai Khan »

charter wrote:
MOD, what is the prod/replacement status of le Chat?
Not too good. Looks like CoCo & le Chat (& Vaya) all need replacement. Looks like I got my work cut out for me. All try to get replacements in ASAP. (deadline rescinded until replacements found.

Official Vote Count

Players needed to lynch: 5


charter
- 1 - CoCo - (L-4)
CoCo
- 1 - Cyberbob - (L-4)
le Chat
- 2 - SerialClergyman, charter - (L-3)
Vaya
- 1 - le Chat - (L-4)

Players not voting: Hoopla, mathcam, Vaya
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Post Post #1014 (isolation #34) » Tue Oct 20, 2009 3:52 pm

Post by Kublai Khan »

Socrates
replaces
Vaya
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Post Post #1020 (isolation #35) » Tue Oct 20, 2009 4:23 pm

Post by Kublai Khan »

Debonair Danny DiPietro
replaces
le Chat


Raskol
replaces
CoCo


Updated Vote Count..

Official Vote Count

Players needed to lynch: 5


charter
- 1 - Raskol - (L-4)
Debonair Danny DiPietro
- 2 - SerialClergyman, charter - (L-3)
Raskol
- 1 - Cyberbob - (L-4)
Socrates
- 1 - Debonair Danny DiPietro - (L-4)

Players not voting: Hoopla, mathcam, Socrates

No deadline at the moment.

Last edited by Kublai Khan on Tue Oct 20, 2009 4:31 pm, edited 1 time in total.
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Post Post #1171 (isolation #36) » Sun Oct 25, 2009 4:33 am

Post by Kublai Khan »

Official Vote Count

Players needed to lynch: 5


Debonair Danny DiPietro
- 1 - Socrates - (L-4)
Raskol
- 3 - Cyberbob, charter, SerialClergyman - (L-2)
SerialClergyman
- 2 - Debonair Danny DiPietro, Raskol - (L-3)

Players not voting: Hoopla, mathcam
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Post Post #1325 (isolation #37) » Mon Oct 26, 2009 4:17 pm

Post by Kublai Khan »

Debonair Danny DiPietro wrote:
Mod: We really do need more frequent vote counts, please and thank you
Damn, last vote count was only a little over 24 hours ago. You guys have been busy bees.

Official Vote Count

Players needed to lynch: 5


charter
- 1 - SerialClergyman - (L-4)
Debonair Danny DiPietro
- 3 - Socrates, mathcam, Hoopla - (L-2)
Raskol
- 3 - Cyberbob, charter, Raskol - (L-2)
SerialClergyman
- 1 - Debonair Danny DiPietro - (L-4)

Players not voting:
None
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Post Post #1380 (isolation #38) » Tue Oct 27, 2009 3:36 pm

Post by Kublai Khan »

Official Vote Count

Players needed to lynch: 5


charter
- 1 - SerialClergyman - (L-4)
Debonair Danny DiPietro
- 1 - Hoopla - (L-4)
Raskol
- 4 - Cyberbob, charter, Socrates, mathcam - (L-1)
SerialClergyman
- 1 - Debonair Danny DiPietro - (L-4)

Players not voting: Raskol
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Post Post #1440 (isolation #39) » Thu Oct 29, 2009 1:50 am

Post by Kublai Khan »

Official Vote Count

Players needed to lynch: 5


charter
- 1 - SerialClergyman - (L-4)
Debonair Danny DiPietro
- 2 - Hoopla, mathcam - (L-3)
Raskol
- 2 - Cyberbob, Socrates - (L-3)
SerialClergyman
- 2 - Debonair Danny DiPietro, charter - (L-3)

Players not voting: Raskol
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Post Post #1516 (isolation #40) » Thu Oct 29, 2009 7:54 pm

Post by Kublai Khan »

Official Vote Count

Players needed to lynch: 5


Debonair Danny DiPietro
- 2 - Hoopla, SerialClergyman - (L-3)
Raskol
- 1 - mathcam - (L-4)
SerialClergyman
- 4 - Debonair Danny DiPietro, charter, Cyberbob, Socrates - (L-1)

Players not voting: Raskol

charter wrote:
Cyberbob wrote:
Mod: Deadline please.
Word.

Two requests for a deadline? Well, I *am* easily swayed.

Deadline is in 1 week. November 6th, 2009 at 11:59pm EST. (Countdown)
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Post Post #1519 (isolation #41) » Thu Oct 29, 2009 8:00 pm

Post by Kublai Khan »

Final Day 3 Vote Count

Players needed to lynch: 5


Debonair Danny DiPietro
- 1 - SerialClergyman - (L-4)
Raskol
- 1 - mathcam - (L-4)
SerialClergyman
- 5 - Debonair Danny DiPietro, charter, Cyberbob, Socrates, Hoopla - (L-0)

Players not voting: Raskol




The day dragged on, and on, and on, and on, and on, the town's citizens grew increasingly frustrated and angry. Fingers pointed accusingly, but the fickle citizens were too paranoid to form a cohesive majority.

Finally the enigmatic narrator jumps on a nearby handy petard and says "Enough! The sun is almost set. We must lynch someone in the next 20 minutes or we.. What? You've decided? Oh. Well, nevermind then."

The narrator tries to climb down the petard, but slips and falls.

"Ah, damnit! Charley horse! Charley horse!"

With that, the game turns to night.

SerialClergyman
,
Vanilla Townie
- Lynched Day 3

It is now Night 3. Choices are due by November 2nd, 2009 at 3am-ish EST. (Countdown).
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Post Post #1520 (isolation #42) » Sun Nov 01, 2009 4:16 pm

Post by Kublai Khan »

Its a beautiful day. The sun is shining, the grass is green, birds are singing. I'd say it's a great day to be an American, but it's not. As this humble narrator got ready to unfurl the flag and hoist it upon the flagpole, he found that those meddling Heathen Commies had painted a hammer & sickle over the stars and bars. Gah! Their evil deeds are escalating!

Oh, and another murder has been reported. Citizen mathcam, friend to all, was viciously murdered during the night.


mathcam, Vanilla Townie, Killed Night 3


It is now Day 4. It takes 4 to lynch.
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Post Post #1620 (isolation #43) » Tue Nov 03, 2009 4:49 am

Post by Kublai Khan »

End of Day 4 Vote Count

Players needed to lynch: 4


Cyberbob
- 4 - Socrates, Debonair Danny DiPietro, charter, Raskol - (L-0)
Socrates
- 1 - Cyberbob - (L-3)

Players not voting: Hoopla
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Post Post #1621 (isolation #44) » Tue Nov 03, 2009 4:51 am

Post by Kublai Khan »

"I'm a tracker" said Cyberbob.

"a what?" said someone in the town.

"Tracker. I follow people, see where they go, take notes, report back to headquart--.. er.. uh.."

"A-ha! Commie! Lynch 'im!"

Cyberbob is quickly strung up. A happily sated town drinks merrily and falls into a sound sleep.

Cyberbob, Mafia Anti-Doctor, Lynched Day 4.


Night Choices due in 48 hours (Countdown).
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Post Post #1622 (isolation #45) » Tue Nov 03, 2009 5:47 pm

Post by Kublai Khan »

The sun rose again on sleepy Anytown, U.S.A., but this time there was something different in the air. The sound of birds chirping was sweeter, water tasted purer, baseball was actually interesting to watch.. What changed overnight?

Well, the first clue was Lance Corporal Danny DiPietro hoisting an unmolested American flag in it's proper place. He pulled the lit stogy from his mouth and tapped some ashes from the end.

"I've solved your little problem" he said.

The remaining living members of the town excitedly rushed up to him to learn more. Ignoring the corpse of Dr. Charter lying murdered in the street.

"Tell us, Mr. DiPietro, are we safe?"

"Yeah, I killed the last commie. This town is safe, but I'm moving on to the next town... A vig's work is never done."


Charter - Doctor - Killed Night 4

Hoopla - Mafia Roleblocker - Killed Night 4





Congratulations! Town wins! Raskol, Debonair Danny DiPietro, and Socrates survive the endgame!

Roles & Night Choices coming up in next post.

Green Room link: http://www.quicktopic.com/43/H/xjkGkAMyGSC2J
Scum Link: (Up to the scum team if they wish to reveal)
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Post Post #1623 (isolation #46) » Tue Nov 03, 2009 5:51 pm

Post by Kublai Khan »

Vanilla Townie
(Raskol, Socrates, Talitha, SerialClergyman, mathcam)

Flavor:
You're an Average Joe. You may not know how to do anything special for your country, but by-God you love her and you will use your American Public Education to find the filthy commies and your Good Christian Moral Conscience to lynch the bastards.

Role Title:
Pro-Town Vanilla Townie
Night Abilities:
None
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.


Doctor
(charter)

Flavor:
You're a proud American. What's more, you've got a medical degree. With your trusty medical bag and the recent discovery of penicillin you can save someone from death, but only if you happen to be nearby at the time of the attack. So choose your target wisely.

Role Title:
Pro-Town Doctor
Night Abilities:
You may target a player to be protected, this will protect them from one kill for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.


Combat Medic
(Debonair Danny DiPietro)

Flavor:
You're a proud American. What's more, you're a veteran combat medic. Ever since the Commie invasion of your town you've been pretty conflicted. Should you uphold the Hippocratic Oath and protect the citizens of your town? Or should you uphold your Pledge of Allegiance and murder those evil commies? Decisions, decisions...

Role Title:
Pro-Town Combat Medic
Night Abilities:
You may target a player to be protected, this will protect them from one kill for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.

- OR -

You may target a player, thus killing them.
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.


Coward
(SensFan)

Flavor:
Commies?!?!? Oh crap, oh crap, oh crap, oh crap, oh crap, oh crap, oh crap, oh crap, oh crap, oh crap, oh crap, oh crap, oh crap, oh crap, oh crap, oh crap, oh crap, oh crap, oh crap, oh crap, oh crap, oh crap, oh crap, oh crap, oh crap, oh crap, oh crap, oh crap, oh crap, oh crap, oh crap, oh crap, oh crap, oh crap, oh crap, oh crap...

Role Title:
Pro-Town Coward
Night Abilities:
You may hide, thus preventing any abilities that target you for the current night phase. You cannot use this ability on two consecutive nights. Nothing can prevent you from using this ability.
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.


Hot Nurse
(Col. Cathart)

Flavor:
You're a proud American. What's more, you're smoking hot and you know it. You've been trained in the medical field, but that can be boring. Sometimes a girl just likes to show a little ankle to totally distract impressionable men. Of course if you're out wooing the boys, you can't do your job. What's a girl to do?

Role Title:
Pro-Town Hot Nurse
Night Abilities:
You may target a player to be protected, this will protect them from one kill for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.

- OR -

You may target a player, thus causing any attempted actions will fail for the current night phase. The targeted player will receive a Private Message from the moderator containing [Blocked] if they attemped to use a night action.
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.


Mafia Anti-Doctor
(CyberBob)

Flavor:
Greetings comrade! You are Mother Russia's top espionage expert and have succeeded in disguising yourself as an orderly. You've watched how those capitalist pig-dog doctors protect their patients at night and you've worked out a way to use it against them...

Your partners are [Player] & [Player]. You can communicate with them here:

Role:
Anti-Town Anti-Doctor
Night Abilities:
You may target a player, thus killing them only if they have been protected.

- OR -

You may choose to conduct the group night-kill.
Win Condition:
You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).


Mafia Goon
(Peabody)

Flavor:
Greetings comrade! You have successfully infiltrated the town and are itching to show these weak puny Americans the real strength of Mother Russia.

Your partners are [Player] & [Player]. You can communicate with them here:

Role:
Anti-Town Goon
Night Abilities:
You may choose to conduct the group night-kill.
Win Condition:
You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).


Mafia Roleblocker
(Hoopla)

Flavor:
Greetings comrade! Those imperialist pig-dogs will bow to the superior power of the Communist party. Mother Russia has thought well to equip you with some powerful ether. With it you can knock out someone for the night then go about your business.

Your partners are [Player] & [Player]. You can communicate with them here:

Role:
Anti-Town Roleblocker
Night Abilities:
You may target a player, thus causing any attempted actions will fail for the current night phase. The targeted player will receive a Private Message from the moderator containing [Blocked] if they attempted to use a night action.

- OR -

You may choose to conduct the group night-kill.
Win Condition:
You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).
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Post Post #1624 (isolation #47) » Tue Nov 03, 2009 5:53 pm

Post by Kublai Khan »

Mod Notes:
Coward could not be roleblocked
Role Resolution: Roleblocking (Town, then Mafia) -> Protects -> Kills (simul)

Night Choices
Night 1:
Mafia Roleblocker - Hoopla - Roleblock SensFan
Mafia Anti-Doctor - Cyberbob - Nightkill Talitha
Combat Medic - le Chat - Protect Cyberbob
Doctor - charter - Protect Cyberbob
Coward - SensFan - Did Not Hide
Hot Nurse - Col. Cathart - Roleblock Vaya

Role Resolution Result: Vaya blocked, SensFan blocked (no effect), Cyberbob protected, Talitha Nightkilled.

Night 2:
Mafia Roleblocker - Hoopla - roleblock le Chat
Mafia Anti-Doctor - Cyberbob - Kill SensFan
Combat Medic - le Chat - Kill Vaya
Doctor - charter - Protect mathcam
Coward - SensFan - Did Not Hide

Role Resolution Result: le Chat blocked, mathcam protected, SensFan killed

Night 3:
Mafia Roleblocker - Hoopla - roleblock Debonair Danny DiPietro
Mafia Anti-Doctor - Cyberbob - Kill mathcam
Combat Medic - Debonair Danny DiPietro - Kill mathcam
Doctor - charter - Protect Socrates

Role Resolution Result: Debonair Danny DiPietro blocked, Socrates protected, mathcam killed

Night 4:
Mafia Roleblocker - Hoopla - kill charter
Combat Medic - Debonair Danny DiPietro - kill Hoopla
Doctor - charter - Protect Socrates

Role Resolution Result: Socrates protected, charter & hoopla killed
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Post Post #1627 (isolation #48) » Tue Nov 03, 2009 6:16 pm

Post by Kublai Khan »

Notes from Mod:

First off, I think that the scum team did an excellent job. Up until Day 3, CyberBob and Hoopla were far removed from just about everyone's main scum list and they looked like they were about to cruise to an easy victory.

Their first roadblock was the influx of new players. The replacement of CoCo, Vaya, & le Chat basically changed the entire landscape of the game in one fell swoop and what were once lynchable townies were replaced by really good pro-town players. It's kinda surprising to note that they were the 3 surviving pro-town roles left standing.

As some of you may have suspected, the new setup was thrown together quickly after I realized I screwed up. Oman helped me by suggesting that I tweak an existing open setup. I started with Weak M.D. setup as a base and beefed it up.

The scum team was strong and had potential to make 2 night-kills. But they grew considerably weaker whenever a member was picked off. Peabody may have just been a Goon, but after he was lynched, it forced the remaining two mafia members to give up one of their extra abilities to make the kill. Since the roleblocking abilities was more immediately helpful, the anti-doctor ability never got used.

I agree with CyberBob's comment in the Green Room where he thought he & Hoopla over-fakeclaimed. A townie claim might have made the difference. Also, I'm surprised that they didn't go along with the no-lynch idea. They could have potentially gotten 2 kills at night to win the game (though DDD's vigging of Hoopla or CyberBob looked to be a given). Still, could have had another day with a 3 person endgame.

In retrospect, I'll probably remove the "notification about being blocked" from future setups. For some reason it made Debonair Danny DiPietro's roleclaim legitimate, which was a bit weird since there wasn't any corroboration from any other townie. At the time I included it, I figured it would create town confusion over how a doc's protection failed without being blocked.

The Coward role was more of a commuter than a hider. I regret the confusion. I probably should have listed the role mechanics upon death, but I made a decision early on, then stuck with it.
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Post Post #1645 (isolation #49) » Tue Nov 03, 2009 7:08 pm

Post by Kublai Khan »

I hate to say it, but I probably would have voted Raskol at the time, too. More so when he was teasing the self-hammer.

I think you knew you'd get lynched for the mind change SerialClergyman. But the game turned out better for your lynch. It was an incredibly good self-sacrificing pro-town play.
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Post Post #1655 (isolation #50) » Tue Nov 03, 2009 7:25 pm

Post by Kublai Khan »

Hoopla wrote:Hey kublai, did you ever find out who Haramafuji was?
Man, that was weird...

I had this series of PMs with him before he vanished:
Kublai Khan wrote:Hey Harumafuji,

Two questions:

Are you capable of communicating clearly in english?

Are you an alt account of another poster?
Harumafuji wrote:Hey KK.

Yes, I'm a gimmick alt. I write my posts normally as I would in any other game, then run each sentence through "http://www.translationparty.com" before posting. (except for votes, FoSes, etc).
Kublai Khan wrote:Hmm.. okay. I suspected as much.

As long as you seem to be playing to your win condition of trying to eliminate all threats to the town, I guess it's not my place to tell you *how* to play.
Harumafuji wrote:Check the other game I'm playing.
Kublai Khan wrote:Link?
Then nothing. I'm pretty glad that SerialClergyman didn't continue the gimmick. I've seen people impose post-restrictions on themselves as a possible gambit. I reasoned that maybe he was doing it as a townie to trick scum into NKing him?

I never learned who it was. Good riddance, I guess.

I was a little sad that le Chat disappeared. He was a little green to the conventions of this site, but I think he had potential to be a really good player.
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