ROLES: (Grey roles have not been chosen for this game)
Peter Petrelli, Role Absorber (Adele)
Whenever you are targeted by a Power, you will gain that Power and will be able to use it on subsequent nights. I will inform you of what powers you have gained as the following day starts. Each night, you can use one power which you have learned.
Nathan Petrelli, Motivator. (shatf.ed)
You can fly, which means you can get from A to B very quickly. You can carry someone whilst you fly, which means you can help someone else get to two places in a given night. Each night, you may target a player, and they will be able to use their Power twice on that night.
HRG, Jailkeeper (curiouskarmadog)
You might not have a Power, but that doesn't mean you can't do anything. The rooms below can keep someone locked up for a night. For their own good, of course - protective custody. Each nigt you can target a player, and they will be both untargetable by other players' actions and unable to use any abilities that night (note: does not restrict players from using day abilities the following day. One-shot or sacrificial abilities are not used up).
The Haitian - Dampener (DrippingGoofball, replacing JDodge)
You're a walking field of pure, distilled anti-consequences-of-evolution. You can repress the gene that lets people fly, bend time or turn invisible just by being there. As such, you can't be targetted by Powers. Furthermore, each night you can target a player and escort them, which will make them both immune to being targetted by Powers for the night and incapable of using their own Power. Note that this damps Peter's ability to learn abilities, so Peter cannot learn it, but Sylar can gain it.
Ted Sprague, Walking Bomb (mathcam)
You're radioactive, man. You're a loose cannon and you know it. You've finally got your power under control, but you've also got a bit of an explosive temper. At any point during the game - day or night - you may go nuclear, target a player and kill them in the blast. Only downside is that this will also kill you.
Hiro, Timebender
You have control over the realms of time and space. Sort of. Well, you can influence them, but you're kind of... unreliable at best. It's still really impressive though! Seriously. You have two abilities - a one-shot nightskip and a one-shot dayskip. The dayskip is a nightchoice, and will result in the night it is used on being followed immediately by another night with no day in between. The nightskip is a day choice (I must be PM'd with a request to use this prior to posting the lynch scene) which will result in the day being followed immediately by another day with no night in between. Each of these abilities can be used only once during the game.
Ando, Enthusiastic Sidekick (Cogito Ergo Sum, replacing Thestatusquo)
You're Ando, the Luigi to Hiro's Mario! And you're not particularly good at anything! Yay! You have no abilities whatsoever.
Mohinder Suresh - Networker (Cicero, replacing Zindaras)
You've been following up your late father's research, and whilst you don't have anything solid yet, you do have an irrepressible urge to discuss it with people. Each night you may target a player and invite them for discussion. From that point onwards, they will be able to talk to you at night (but not to each other).
Eden - Subliminal Influencer (Oman)
You've got a seductive glance and hypnotic genes. You can make anyone do anything you want - within reason. Each night, you may target a player and name another player. If the player you targetted chose to use a Power, they will use that Power on the named player instead. You cannot make a player target themselves.
Matt Parkman - Tracker (ZONEACE)
You can read minds. Well, you can hear thoughts - bits of them, fractured and incomprehensible. You can't get at all the details but you can certainly get something. Each night you can target a player, and you should be able to at least make out who, if anyone, they are targetting that night. Note - if you target Sylar, you will get there too late to pick up anything about the kill, and only hear about who, if anyone, he targetted with his regular ability.
Claude - Watcher (YvonneSeer)
You're invisible, when you want to be. A useful skill. The things people do when they don't think anyone's watching are the sort of things that you need to know, so it's definitely come in handy once or twice. Each night you can target a player and just, you know, hang around them a bit. You should be able to see who comes to visit them, even if you don't get a decent look at what they're doing.
DL Hawkins - Insubstantiator (Gorgon)
You can phase out. Or become spectral. Or do something, but whatever it is, it allows you to walk through walls. Which means when you want to not be somewhere, you can not be there. At night, you may choose to not be there - this will mean you cannot be targetted by any abilities. However, you can't do this indefinitely - if you phase out one night, you cannot phase out the following night.
Linderman - Doctor (The Fonz, replacing davidangelsummers)
You have a unique gift, a healing touch. You can undo all sorts of harm by the merest laying on of hands. With all the carnage going on around, this will surely be of invaluable assistance. Each night, you may target a player other than yourself, and if they have suffered a fatal injury, you can return them back to the land of the living. That is, as long as there's something to return - the damage that Sylar does to a corpse is too great for your ability to undo.
Micah - Doublevoter
You have a knack for technology. You can make computers do things they weren't meant to do. Which is particularly useful when computers are being used to track who's next to be executed via this bizarre mob rule. Each day, once per day only, you may PM me with an additional vote. Please note that once cast, this additional vote may not be altered or revoked.
ALIGNMENTS:
Town (8): You are Town. You win when there is nobody alive who is not Town and at least one Town player is left alive, even if you are dead.
Mafia (3): You are Mafia with X and Y. You may talk with them during night and night only. Each night one of you (and only one of you) may target a player and kill them. If you do, you may not use any other night or day choice your role would normally allow you to use until the following night. You win when there is nobody alive who is not Mafia and at least one Mafia player is left alive, even if you are dead.
SK (1): Despite appearances, you are Sylar. You've already eaten the brains of Candice and [X], and now you've assumed the form of [X]. Each night you may target a player and kill them and eat their brains. Doing so will mean you gain their Powers1. Furthermore, each night cycle you can use one of your abilities as well - either that of [X] or any abilites you have gained through your kills. Note that using a nightchoice (other than your kill, which is separate) will leave you unable to use any daychoices the following day.
NOTE RE: POWERS
Various roles refer to Powers. Not all night choices are Powers - specifically, the Mafia kill, Mohinder's recruit, HRG's jailkeeping and (for balance rather than flavour reasons) Sylar's kill. Certain roles interact with Powers as opposed to nightchoices - specifically, Sylar's brain-eating, Peter's absorption, Nathan's motivation, the Haitian's dampening and Eden's redirection.
So that means Sylar can't steal Mohinder's ability by killing him - however, if Mohinder (or HRG) is Sylar, then he does keep the ability (flavourwise - because the ability is dependent on them actually being Mohinder or HRG, and Sylar has already convinced the other people in the game he is them, but once it starts the dead body would be a dead giveaway it wasn't actually the real Mohinder/HRG).
Role Priority:
1) HRG's jailkeeping and DL's hiding
2) Haitian's dampening
3) Eden's redirecting
4) Nathan's motivation
5) All killing roles simultaneously
6) All other roles apart from Linderman
7) Linderman
Modus Operandi:
A lynch is described as "a lynch".
A Mafia kill is described as "shot".
A Syler/SK kill is described as "had the top of their head cut off and brains eaten".
A Ted Sprague kill is described as "killed by radiation burns".
Ted's suicide is described as "exploded".
Any action which causes a role-blocking of any sort (eg HRG, Haitian) will not notify the blocked party,
unless
that role is investigative, in which case I will deliver a "no result". I will
not
elaborate further.
Please feel free to ask questions about roles at any time, either via PM or in the thread. I will respond in the manner in which a question was asked (ie, via PM if you asked by PM, in the thread if you asked in the thread, or over Christmas dinner if you asked over Christmas dinner [realistically, the latter only applies to Adele]).