The MafiaScum Minecraft Thread - AllTheMods 9!!! - NEW Vanilla?

This forum is specifically for discussing non-Mafia games
(board, card, video, we're not picky)
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New Vanilla Server?

Yes, on latest stable version; with fun events & mini-games!
3
33%
Yes, on latest stable version; for consistency & community! (no plugins)
3
33%
Yes, on "snapshots"/development versions; bleeding edge! (definitely no plugins)
0
No votes
Yes, with Spigot/Bukkit/server "plugins" (or commands like /tpa, /home, etc.)
3
33%
Yes, but I'll post with my specific thoughts and ideas!
0
No votes
 
Total votes: 9

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Post Post #3799 (isolation #200) » Thu May 17, 2012 7:33 am

Post by Rhinox »

In post 3797, Pizzadudes7 wrote:It would prob be easier to hear if you weren't on speakerphone.

So what then? Hold the phone up to my head? yeah no thanks
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Post Post #3803 (isolation #201) » Thu May 17, 2012 7:46 am

Post by Rhinox »

In post 3800, T-Bone wrote:Tape it to your face.

Like dis?

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Post Post #3859 (isolation #202) » Fri May 18, 2012 11:16 am

Post by Rhinox »

I have skype now just for this. Rhinox331, just like my minecraft ID
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Post Post #3894 (isolation #203) » Sat May 19, 2012 7:04 am

Post by Rhinox »

Hey guys still planning on doing this but I gotta mow the yard right now so I might be a couple minutes late or right on at 3.
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Post Post #3897 (isolation #204) » Sat May 19, 2012 8:15 am

Post by Rhinox »

Just finished mowing but if you guys are still waiting for me gonna have to go on without me. We've got friends coming over for dinner in a couple hours and my wife has decided I have stuff to do around the house :(
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Post Post #3900 (isolation #205) » Sat May 19, 2012 8:19 am

Post by Rhinox »

I sowwy :( I thought there was 7 anyways now it should be 3 on 3 right?
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Post Post #3955 (isolation #206) » Mon May 21, 2012 4:50 am

Post by Rhinox »

In post 3954, Jahudo wrote:I went through a whole sitting without dying once. A new record!

Also Rhinox I borrowed some of your cobblestone, I'll replace it when I get a chance to mine some more.


Oh don't bother replacing it consider it a welcome to the server gift. I'm sure I have more than I need already anyways and I'm about due for some more mining so I'll be drowning in even more cobble soon (I hoard ALL the cobble :P)

Also nice seeing you around the site more regularly again :)
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Post Post #3957 (isolation #207) » Mon May 21, 2012 5:00 am

Post by Rhinox »

In post 3956, Xalxe wrote:
In post 3955, Rhinox wrote:I hoard ALL the cobble


Oh really? How much you got?


Not nearly as much as others but I mean when I'm out mining or doing anything, I have to rescue every last piece of everything. I'll even mine more cobble out of the way next to ores I mined out to grab that one cobble sprite that happened to jump just out of my reach. Same way with dirt. Its useless and everywhere, but I can't just leave it behind. :P
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Post Post #3963 (isolation #208) » Mon May 21, 2012 5:58 am

Post by Rhinox »

North America is an island

>.>
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Post Post #3967 (isolation #209) » Mon May 21, 2012 10:11 am

Post by Rhinox »

In post 3966, jmj3000 wrote:Does anyone have minecraft: 360 edition?


Not yet. I was thinking of getting it, but its like the equivalent of the PC beta 1.6 version right now, and will probably continue to lag behind the PC updates. I have more fun playing with all you guys, so unless everyone here starts playing on the xbox version I probably won't bother getting it.
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Post Post #4132 (isolation #210) » Thu May 24, 2012 7:35 am

Post by Rhinox »

wow.

That butthurt over a tempban?


I should probably be more pissed about this than I am. But meh, I assume we'll roll back and go on having fun with 2 less fucktards around, and it'll be like nothing ever happened. Meanwhile those 2 can have fun jerking each other off thinking how cool they are for doing absolutely nothing of consequence.


I just hope I make it online before we roll back to check out the devastation. The dedication some have to being shitheads amuses the fuck out of me sometimes.
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Post Post #4135 (isolation #211) » Thu May 24, 2012 7:39 am

Post by Rhinox »

In post 4127, Maruchan wrote:(this is why bukkit is good Xalxe. Bukkit could have stopped Chesskid, by using anti-TNT/anti-lavafire/anti-firespread plugins)


I still don't want those plugins. I'd rather server ban the fucktards, then have handcuffed fucktards on the server. Not everything needs to be intrusively legislated. Just swiftly bring down the hammer on the fucktards.
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Post Post #4141 (isolation #212) » Thu May 24, 2012 8:27 am

Post by Rhinox »

In post 4140, Maruchan wrote:
In post 4135, Rhinox wrote:
In post 4127, Maruchan wrote:(this is why bukkit is good Xalxe. Bukkit could have stopped Chesskid, by using anti-TNT/anti-lavafire/anti-firespread plugins)


I still don't want those plugins. I'd rather server ban the fucktards, then have handcuffed fucktards on the server. Not everything needs to be intrusively legislated. Just swiftly bring down the hammer on the fucktards.

and the nether isn't usually backed up, we have to wait for an admin to rollback, and it will waste about 24 hours worth of build time. and likely undo a bit of your builds as well, I'd rather have them handcuffed than have to lose progress.


This whole site is based on trust. There are numerous ways to cheat at games around here, but no one does it because we all have mutual trust and respect for each other (mostly). The server doesn't need to be any different than that. I'd rather not play with players who are going to try to ruin fun, then to add abunch of rules and restrictions that change the way the game plays just to force people to play nice. We don't need intrusive restrictions that actively prevent cheating in mafia games, so we shouldn't need them on the mafiascum minecraft server either.

Maybe you need those types of plugins on your server that is larger and draws players from who knows where, where everyone doesn't even know each other let alone have any mutual trust or respect for each other. Thats your server, this is the
mafiascum
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Post Post #4156 (isolation #213) » Thu May 24, 2012 11:46 am

Post by Rhinox »

In post 4155, T-Bone wrote:I wonder if they made it as far as skytown. The pathway was destroyed so I never got to look.


nope
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Post Post #4264 (isolation #214) » Fri May 25, 2012 1:56 am

Post by Rhinox »

I love that dragon pic :)

I was sleeping during apocolypse mode, but I was having some fun last night for the few minutes I was on. CK built some ugly cobble thing with the finger on top that was spawning creepers, and I was using the creepers to blow up his monument :P

What happened to splitting chesskids stuff? Whats up with this first come first serve bullshit? :P
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Post Post #4493 (isolation #215) » Tue May 29, 2012 10:30 am

Post by Rhinox »

In post 4487, Haylen wrote:part I like is designing and creating the buildings (and killing people in a variety of new ways)


Sounds like a pretty good description of the biggest parts of minecraft.
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Post Post #4534 (isolation #216) » Wed May 30, 2012 9:43 am

Post by Rhinox »

In post 4532, izakthegoomba wrote:So, I'm going to put a list together for the Enderdragon hunt. For whitelisting purposes.

1. izakthegoomba
2. dappyscroo
3. Xalxe (Xalxexii)
4. Pizzadudes7
5. Isa (IsaInterguild)
6.
7.
8.
9.
10.
11.
12.

Maybe Korlash too? Can't remember.


*waves*

I'm really gonna join in this time I swear!!

#believeitwheniseeit
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Post Post #4580 (isolation #217) » Thu May 31, 2012 2:38 am

Post by Rhinox »

I don't really like the ideas of shops at all on this server. Definitely don't want anything like maru's server. If Korlash or Om wants to go make a shop and stock it with a bunch of stuff and try to get stuff in return like a barter system then I have no problem with that, but trying to set currency and what its "worth" really won't work. Things are worth what people are willing to pay. Supply and demand, etc. Our server really isn't big enough to develop an economy like that though.
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Post Post #4581 (isolation #218) » Thu May 31, 2012 2:40 am

Post by Rhinox »

In post 4578, izakthegoomba wrote:I think something's up with the server. It shows green bars, but Minecraft freezes when I try to log in...


If you wait a couple minutes, it'll unfreeze then give you the 500 error xalxe posted the other day.

I only got that when I tried to log into our server. I logged into the skyblock server just fine. Eventually I got in after a couple tries.
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Post Post #4613 (isolation #219) » Fri Jun 01, 2012 7:59 am

Post by Rhinox »

In post 4611, Claus wrote:Also, XP accumulation will be linear, and not quasi-exponential as it is now. (this means it will be MUCH faster to reach high levels)


I saw a picture on reddit of someone with over a thousand XP after slaying the end dragon :eek:
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Post Post #4625 (isolation #220) » Fri Jun 01, 2012 12:29 pm

Post by Rhinox »

What time is dragonrun and what server ip and do we need to use skype?
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Post Post #4651 (isolation #221) » Sat Jun 02, 2012 5:36 am

Post by Rhinox »

is it time yet???
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Post Post #4653 (isolation #222) » Sat Jun 02, 2012 5:55 am

Post by Rhinox »

but I'm ready nowwwwww :(
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Post Post #4656 (isolation #223) » Sat Jun 02, 2012 5:59 am

Post by Rhinox »

Don't want to kill my phone battery too quickly :P
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Post Post #4659 (isolation #224) » Sat Jun 02, 2012 6:06 am

Post by Rhinox »

izak your server is up now...

...but i is no whitelist :(
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Post Post #4669 (isolation #225) » Sat Jun 02, 2012 11:31 am

Post by Rhinox »

awww I just got back online too
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Post Post #4749 (isolation #226) » Tue Jun 05, 2012 6:28 am

Post by Rhinox »

In post 4743, Claus wrote:skytown warp: By Izak -- another very frequented area of the server, I hope the portal will promote development of skytown


I'm actually moving my primary base of operations to my skytown cathedral, and leaving my spawntown home as my vacation home :D

Currently I'm developing my mountain mostly underground, but I've built glass roads that connect my mountain to the main skytown camp and izaks house this week. Also built a land road for ground development as well (it was my original path to the nether portal before I built the glass roads).

I got plans for a little lakeside village at the base of my mountain by the lake if I ever get that far. And I really need a mine too. So much to do :P
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Post Post #4776 (isolation #227) » Wed Jun 06, 2012 12:49 pm

Post by Rhinox »

Yesssss come play with us PF!

It was $20 in beta not sure what it is now maybe same maybe $25?

Someone was asking about the xbox version not too long ago but i dun remember who
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Post Post #4785 (isolation #228) » Thu Jun 07, 2012 2:47 am

Post by Rhinox »

I thought I saw those giant MME's on claus' overword map. Welcome back MME!
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Post Post #4787 (isolation #229) » Thu Jun 07, 2012 10:16 am

Post by Rhinox »

Guys I'm planning on making an underwater base.

Should I go out to the middle of the ocean so others can join me and we can build a whole underwater city? Say, near the end of UT's road to adventure?

Otherwise I will build my base in the large body of water between spawntown and skytown and while there might be room for an underwater city there, it'd be too close to both skytown and spawn town to warrent develping another whole city.
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Post Post #4797 (isolation #230) » Thu Jun 07, 2012 2:02 pm

Post by Rhinox »

I got a process for building an underwater dome I'm gonna try out. Thankfully I have some time tonight since that survivor challenge didn't last nearly as long as I'd planned for (THANKS XALXE! <3 )
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Post Post #4798 (isolation #231) » Thu Jun 07, 2012 2:03 pm

Post by Rhinox »

where is korlash's place?
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Post Post #4801 (isolation #232) » Thu Jun 07, 2012 3:13 pm

Post by Rhinox »

In post 4799, T-Bone wrote:Thought we were gonna do this in the middle of the ocean? I'll help.


Middle of the ocean is fine with me. Out at the end of the road to adventure, right? I made a bunch of stacks of glass this morning so I'm ready to start my dome.
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Post Post #4820 (isolation #233) » Fri Jun 08, 2012 7:31 pm

Post by Rhinox »

so... yeah...

Image

Come move in! lets make this a city now. Small houses though so theres enough room for all, and save me a spot! I earned it with that f*cking dome :P Maru is making his house now. I gotta get some sleep :P
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Post Post #4832 (isolation #234) » Sat Jun 09, 2012 8:43 am

Post by Rhinox »

In post 4829, Maruchan wrote:Now that you have room for plugins, I'd suggest WorldEdit so you can copy paste builds n such, and test the server for TNT usage :P
Uhm, if you want it, MaxEnchanting is nice, but it might be a bit too un-vanilla for you.

it always makes the third enchantment in an enchanting table the max level your table can provide by how many bookcases it has

Enchanting is going to be like that in the next update so no sense adding that plug in now.
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Post Post #4838 (isolation #235) » Sun Jun 10, 2012 12:29 pm

Post by Rhinox »

Minecraft lies...

Digging in the dirt is very hard work :(
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Post Post #4845 (isolation #236) » Mon Jun 11, 2012 5:11 am

Post by Rhinox »

dynamic map is fun :)

I was just talking to izak while I was sitting at work :P


I plan on building an NPC "prison" at some point.
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Post Post #4848 (isolation #237) » Mon Jun 11, 2012 5:58 am

Post by Rhinox »

I knew I could hear chickens by the spawn portal :/
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Post Post #4849 (isolation #238) » Mon Jun 11, 2012 5:58 am

Post by Rhinox »

(Thought it was a glitch)
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Post Post #4855 (isolation #239) » Mon Jun 11, 2012 1:16 pm

Post by Rhinox »

OK VERY FUNNY WHO DID THAT WITH THE PIGS!
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Post Post #4857 (isolation #240) » Mon Jun 11, 2012 2:10 pm

Post by Rhinox »

OH LIKE YOU DON'T KNOW MR SERVER OP
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Post Post #4859 (isolation #241) » Mon Jun 11, 2012 2:28 pm

Post by Rhinox »

LIES...

IZAK?

SURELY NOT MME OR CLAUS BUT IT HAD TO BE SOMEONE WITH OP POWERZ
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Post Post #4863 (isolation #242) » Mon Jun 11, 2012 2:47 pm

Post by Rhinox »

In post 4860, Xalxe wrote:DETAILS

SHARE THEM


It was actually hilarious.

I made my way to spawntown cuz I needed to chop some trees.

And every tree in spawntown had a pig spawned on top of it trapped 2 down in the leaves, right on top of the wood. So every time I chopped a tree down, a pig dropped on my head.

But I have the last laugh. Now there are pigs running loose all over town. muahahaahhaaa!


It was funny cuz I got to the tree farm and heard the oinking. I was like WTF is the pig farm under the tree farm? and I dug down a couple blocks looking for it. THEN I found them...

:P
to whoever did that!
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Post Post #4879 (isolation #243) » Tue Jun 12, 2012 3:11 pm

Post by Rhinox »

Trap a creeper next :P

I think they eventually despawn if youre some distance away but the hunk is still loaded. If you go far enough away to unload the chunk before they despawn they'll be there when you come back. I think...
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Post Post #5051 (isolation #244) » Sat Jun 23, 2012 3:42 am

Post by Rhinox »

Eventually i was going to find a village and do the same butn with a different theme - turn it into a prison :P
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Post Post #5091 (isolation #245) » Tue Jun 26, 2012 2:44 am

Post by Rhinox »

In post 5089, Fishythefish wrote:I'm glad there's enthusiasm for ambitious overworld railways . We should make a map of planned/in progress/built railways.


I've been planning an overworld rail from skytown to spawntown, but I was planning on unpowered rail and travelling via a powered minecart train style with storage minecarts n everything. The original idea was to make it easier for me to transfer my stuff back and forth, but thats kinda obsolete now since /home - /back and then enderchests already make that pretty easy. (actually /home - /back I kinda feel like its cheating to transfer stuff back and forth buttttttt I couldn't help but abuse it)

Still I kinda like the idea of a powered minecart train railway even if its not as fast/easy way of getting around, just seems more fun.
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Post Post #5099 (isolation #246) » Tue Jun 26, 2012 2:00 pm

Post by Rhinox »

Fishy took your railway to the jungle. Its a nice ride :)

Is that temple out there all your doing? If so, if not, whoever did it... wow! amazing...
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Post Post #5149 (isolation #247) » Thu Jun 28, 2012 9:15 am

Post by Rhinox »

I reeeeeally have the urge to play some minecraft. I hope I have some time tonight.

I found the
original
mafiascum minecraft thread and read through it today. It was an entertaining read :)
Looking through the old pictures, looks the terrain was much more interesting back in the good ol' beta days. Either that or we have a lot of exploring to do to find more cool stuff.


Also, I think I might mod a mafia game sometime in the future and I've been thinking about trying a minecraft theme. I've looked around a little bit and haven't seen anyone claiming dibs. Just want to make sure I'm not stepping on any toes before I go thinking about it too much.
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Post Post #5156 (isolation #248) » Thu Jun 28, 2012 10:24 am

Post by Rhinox »

In post 5151, Maruchan wrote:
In post 5149, Rhinox wrote:Also, I think I might mod a mafia game sometime in the future and I've been thinking about trying a minecraft theme. I've looked around a little bit and haven't seen anyone claiming dibs. Just want to make sure I'm not stepping on any toes before I go thinking about it too much.

FUCK YO UI WAS JUST THINKING ABOUT THIS LAST NIGHT WHILE I WAS LAYING IN BED


co-mod?
Do it sometime in like Late-October/Early-November?

In post 5152, izakthegoomba wrote:I claimed it a while ago, but Kinetic ignored me and I kinda dropped it anyway. But I still have a half-finished setup if you want to know what I had in mind.


I haven't put a lot of thought in yet, but I'm kinda limited in that I'm only eligible for mini theme modding (only 1 completed modded game) and I'm not even /in the queue yet so it would be a while.
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Post Post #5159 (isolation #249) » Thu Jun 28, 2012 12:20 pm

Post by Rhinox »

Is the server down? :(
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Post Post #5160 (isolation #250) » Thu Jun 28, 2012 12:24 pm

Post by Rhinox »

I guess so I can't load the dynmap either...

dammit just when I finally have time to play
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Post Post #5162 (isolation #251) » Thu Jun 28, 2012 12:40 pm

Post by Rhinox »

well I started a SP world with a seed: mafiascum server is down :(

If you don't mind spawning in a jungle there's actually some pretty neat terrain in the immediate vicinity.

Maybe I'll see about getting optifine since I can't play right now. For some reason my fps are down to ~10 even on SP. Probably the jungle and loading a new world has something to do with that.
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Post Post #5165 (isolation #252) » Thu Jun 28, 2012 1:37 pm

Post by Rhinox »

I played around with the multi core edition of optifine. might as well make use of the dual core processor. Messed with some of the settings. I like the options for clear water and eliminating the void fog.

I think if I can ever get back on our server I'll go exploring. Some pretty neat terrain out there I just haven't seen on our server yet. I'd love to find a huge overhang like this for example, which I found within 100m from spawn on the SP world I created:

Image
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Post Post #5176 (isolation #253) » Fri Jun 29, 2012 2:40 am

Post by Rhinox »

Yeah I used magiclauncher to run optifine yesterday, and I can still use the minecraft.exe to run without optifine/vanilla. Its great.

PS: what mods do you guys use to get the minimaps up in the corner?
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Post Post #5479 (isolation #254) » Mon Jul 16, 2012 12:41 pm

Post by Rhinox »

In post 5475, izakthegoomba wrote:The End Stone castle thing in Skytown is Rhinox's, right? I know I've corrected others on this myself before, but it's been a while... :oops:

Yup
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Post Post #5483 (isolation #255) » Tue Jul 17, 2012 11:11 am

Post by Rhinox »

In post 5482, Kcdaspot wrote::( wow... thats sad...


You can transport villagers by rail if you find another village and feel like putting in the effort.
(or beg izak to spawn you one >.>)
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Post Post #5560 (isolation #256) » Wed Jul 25, 2012 2:24 am

Post by Rhinox »

In post 5556, Xalxe wrote:Is it out now? What is that...wooden thing?


oooh look its Xalxe does this mean Survivor: All Stars is going to get an ending or do I have to continue hating you forever :igmeou:
(ps I don't really hate you but no ending was not cool...)
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Post Post #5561 (isolation #257) » Wed Jul 25, 2012 2:33 am

Post by Rhinox »

those directional logs are pretty cool by the way. LOG CABINS! :)
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Post Post #5568 (isolation #258) » Wed Jul 25, 2012 6:34 am

Post by Rhinox »

In post 5565, Xalxe wrote:
In post 5562, Pizzadudes7 wrote:


We were kinda moved to the middle of nowhere, so don't be hatin, get masturbatin.


We are not related.

:D

Welcome back you guys btw.
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Post Post #5823 (isolation #259) » Wed Aug 15, 2012 7:25 am

Post by Rhinox »

Its pretty cool for the map if nothing else. I think the rest of its kinda cool looking as well.
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Post Post #5921 (isolation #260) » Mon Aug 20, 2012 3:13 am

Post by Rhinox »

In post 5920, izakthegoomba wrote:Yeah, but that's not how I sound IRL. My crappy mic makes me sound like my nose is constantly vibrating.


Playback makes anyones voice sound weird to themselves because you hear the voice differently in your head when you're talking than you do when you're hearing your voice played back through your ears only. Its probably not the mic quality.
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Post Post #6012 (isolation #261) » Fri Aug 24, 2012 3:50 am

Post by Rhinox »

really wish you guys were doing this later or on the weekend so I could play too :(
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Post Post #6014 (isolation #262) » Fri Aug 24, 2012 4:13 am

Post by Rhinox »

Sometime... next weekend I'll be v/la and heading to boston from thursday to tuesday so I won't be around to play.
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Post Post #6028 (isolation #263) » Fri Aug 24, 2012 7:56 am

Post by Rhinox »

You guys should have a dynmap so I can watch!
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Post Post #6029 (isolation #264) » Fri Aug 24, 2012 7:56 am

Post by Rhinox »

(and troll :P)
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Post Post #7114 (isolation #265) » Mon Oct 08, 2012 3:28 am

Post by Rhinox »

In post 7064, Xalxe wrote:But the point of SPAWNTOWN is to have a place close to SPAWN for people to build in and start in. There's shit all around the town. Why move to another town that newbies will have to get to by figuring out how warps work? Easier to just expand the walls like I suggested.
It would be cooler to just add more walls around the current walls rather than tearing down walls and moving them farther out. It'd be like, different districts or something. Rings on an old tree.

In post 7100, xRECKONERx wrote:Maze 3 is a bag of dicks. That's the underground one with the TROLOLOLOLOL signs everywhere.

Maze 4 is pretty simple, though obviously not EASY. But anything feels easy after doing Maze 3.
izak's trololo maze was easily solved just by using the hug the right wall method. Took... a while that way, but it was trivial. was maze 4 xalxe's skytown maze? I think that was the last one I did the last time I actually played.

So, when are you guys going to start making true 3D mazes? Pretty sure every maze so far (except my first simple one) are just 2D mazes. Only N-S and E-W options at each node. Gotta have the up-down option too, right? Not just levels. And (this was one of my planned mazes but seeing as I haven't been doing much lately I might as well inspire someone else to do it) we can also actually have true 4D mazes. With nether portals, we can add the "in-out" dimension as well.

My ziggurat maze plans have been ready to build for months I just haven't actually built it. But it is a true 3D maze. Maybe I will actually build it soon.
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Post Post #7120 (isolation #266) » Mon Oct 08, 2012 6:24 am

Post by Rhinox »

Yeah I said that. Then I didn't do it.

Perhaps I will now be inspired to do maze VI.

I think I was going to redesign it because when I first planned it, the world height was smaller. Since, the world height doubled so I was going to plan more layers, but I never did.
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Post Post #7160 (isolation #267) » Tue Oct 09, 2012 2:31 am

Post by Rhinox »

In post 7159, Claus wrote:
In post 7157, UltimaAvalon wrote:
Remember when Spawn was 3 blocks underground?


That was the third Mafiascum world right? The one before the current one?

That was fun :-)


Yes. When I first entered the realm in the third age, I spawned at night, and got killed by a skellie, and never even made it out of the spawn hole.

It was the rite of passage. The initiation.

Now you people complain about empty newbie kits at the spawn resort....
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Post Post #7294 (isolation #268) » Mon Oct 15, 2012 9:33 am

Post by Rhinox »

In post 7292, Maruchan wrote:its also not populated with awesome people. :(

I think when we finished the dome was the last time I actually played minecraft :(
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Post Post #7472 (isolation #269) » Wed Oct 24, 2012 8:09 am

Post by Rhinox »

In post 7461, Untrod Tripod wrote:
In post 7457, Klazam wrote:I know that I will need 2 beacons. So maybe, yea, put wither skulls in reck's maze. :D

that maze is cake. put it in Rhinox's 3d maze


Speaking of my maze, this got me thinking of ways to make it more difficult/cooler and worthy of a good prize. And during the brainstorming process, I had an amazing epiphany.

See, I was going to build a ziggurat maze, but to make it challenging enough it would need lots of layers and getting into rediculous amounts of materials needed to build it. So I thought, why not flip it upside down and build it underground? then I wouldn't need any material, just spend lots of time digging. Then came the epiphany... I could do it in the plains underneath a testificate village. I can call the maze The Hive. I can then develop the village above the maze and turn it into a testificate Raccoon City. Complete with an (in spirit) Resident Evil Mansion (which would be the access to The Hive, of course). And whats awesome is that zombies will sometimes come and attack my racoon city. :) :) :) Resident Evil Themed Maze :)

This was exactly the inspiration I needed to actually get online and finally build this maze.

Now if only it were possible to get an OP to add some zombie spawners to the hive for me....
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Post Post #7477 (isolation #270) » Wed Oct 24, 2012 8:24 am

Post by Rhinox »

Izak, well I suppose I can always just explore until I find just the right location with a spawner and NPC village nearby and build around it, but........ I didn't really mean for it to be a challenge per se, just basically flavor.
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Post Post #7480 (isolation #271) » Wed Oct 24, 2012 8:38 am

Post by Rhinox »

Well I have found a zombie spawner. Its actually the only spawner I've ever found. But its not in a really good place to build The Hive. And to make a village from scratch, don't I have to minecart some villagers from another village? Or has that changed since I've last played?
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Post Post #7504 (isolation #272) » Thu Oct 25, 2012 5:43 am

Post by Rhinox »

In post 7494, Claus wrote:2- I'm not too big on putting player-requested spawners
3- On the other hand, some simpler mob eggs (zombie/village eggs? no creepers) could be a nice prize.

2- Just thinking, what are your/everyone's thoughts about requesting to move a spawner that has been found? That would be fair in that if me or klazaam or anyone wants a spawner, we wouldn't just be getting one out of thin air just by asking nicely, we'd have to first find the spawner(s) we wanted. Nothing new would be created, just moved to a more desireable location.

3- General question to whoever knows, if I got some zombie eggs as a prize and spawned some in some locked rooms in The Hive for the ambiance, would they be persistent, or would they eventually despawn?
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Post Post #7517 (isolation #273) » Thu Oct 25, 2012 8:03 am

Post by Rhinox »

izak: ok. I wouldn't need persistent mobs if I had a zombie spawner though, because it would just spit out some zombies whenever someone was nearby, and it wouldn't matter if they despawned later on.
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Post Post #7520 (isolation #274) » Thu Oct 25, 2012 8:31 am

Post by Rhinox »

Darkrooms are my backup plan for now. I'm a little worried about creeper explosions though, and it would take away any realistic option of players interacting with the mobs (due to the aforementioned creeper explosions).

Strictly speaking RE is zombies. There are other things besides human zombies but I don't think they're covered by any other minecraft mob. But it doesn't really matter, the Minecraft Umbrella Corp could just be a RE inspired facility that studies the mobs of minecraft, it doesn't need to be a strict recreation of RE.
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Post Post #7757 (isolation #275) » Tue Oct 30, 2012 2:11 am

Post by Rhinox »

Nice creeper statue
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Post Post #7978 (isolation #276) » Mon Nov 05, 2012 3:43 pm

Post by Rhinox »

In post 7971, Mist7676 wrote:Image

Cleared the area inside Torching it now, but I think it should be leveled first.

Nooooo terrain > flat build structures to suit the terrain
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Post Post #8384 (isolation #277) » Fri Nov 16, 2012 3:22 am

Post by Rhinox »

/in for community build!

I'm generally available anytime on the weekends, but I'm only available to be on the computer if my wife and I don't make any plans to do anything, and we don't really plan this far in advance.
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Post Post #8535 (isolation #278) » Tue Nov 20, 2012 5:19 am

Post by Rhinox »

EST conversions for the 'Muricans
Time Window A: Friday, November 30, 2012 at 7:00:00 PM to Saturday, December 1, 2012 at 3:00:00 AM -
probably won't be on until 11:00 PM EST

Time Window B: Saturday, December 1, 2012 at 4:00:00 AM to Saturday, December 1, 2012 at 12:00:00 Noon -
not likely to be able to make

Time Window C: Saturday, December 1, 2012 at 7:00:00 PM to Sunday, December 2, 2012 at 3:00:00 AM -
chance of being available for the full window, almost certainly could be on by 10:00 PM EST


Preference: C>A>>>>>>>B
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Post Post #8692 (isolation #279) » Mon Nov 26, 2012 9:21 am

Post by Rhinox »

*sigh*
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Post Post #8702 (isolation #280) » Mon Nov 26, 2012 11:47 am

Post by Rhinox »

In post 8695, izakthegoomba wrote:we can barely be considered a vanilla server any more.


This is probably the #1 reason why I'm not motivated to do anything on the server anymore.

I miss the times when we only had /home and /sethome and the only reason for having them was because beds were broken.

One of my favorite things about the last system was having and working on the transportation system, but now its pointless to spend effort digging subway tunnels or laying thousands of meters of roads when everyone can tp or warp all over the place.

Every change that has been made is just moving the server closer to a creative server.


I don't think I've ever had a problem with any op abusing powers. I've always assumed that at the minimum, ops had free range to fly and tp at will, and that was just a perk of being an op. Those aren't things I need or want to have explained. It would sadden me to hear ops have been spawning themselves whatever they need and enchanting whatever they want at will. I wasn't under the impression thats what being an op was for, I assumed it was only for fixing problems like rescuing someone who got stuck on top of the nether or something, or providing gifts or rewards sparingly. I was pretty sad to hear that areas were just regen'd for the sake of convenience. Might as well just be in creative mode at that point.

I don't think we need QT logs and whatnot. I mean cmon, is anyone ever going to read them? I don't really have any interest in even thinking about some admin whatever class and what commands should be available. I think its pointless legislating for what is basically 3 people deciding what they can and can't do for themselves. Just don't be dicks. Its that simple, its always been that simple, and its always seemed to work so far until now. With great power comes great responsibility, etc.
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Post Post #8776 (isolation #281) » Wed Nov 28, 2012 4:06 am

Post by Rhinox »

In post 8735, Claus wrote:My suggestions:

Normal Players: /home, /warp
What OP can normally use as players: Any transportation command (Fly, TP, tppos, top, jump, etc), /inspect
What Admins can use to do Adminy stuff/special cases/contests: All commands, except WorldEdit.
Also, I don't really think that we need World edit. That would go into the "very rare circunstance" maybe.

Reasoning: We should have an experience as close as vanilla as possible. Warps are grandfathered in because we have already used them to colonize far away places. Flying and Teleporting should be perks for OPs, but other than that they should play by the same rules as regular players. Still, there are exception for every rule, so all commands should be "available", just in case. Also, editing large parts of the world at once via WE is not really what the server is about, in my PoV.

I endorse all of this. I really think we can and should go without teleporting.

In post 8736, Maruchan wrote:worldedit is only installed for the usability of Snapshots. You know rolebacks? worldedit does selction-based rolebacks. so like when chesskid griefed, we could've jsut rolled back JUST the town, rather than the whole game.

I think that would fall under the "very rare circumstances" claus mentioned.



Looking forward too the rags to riches. I have a lot of cobble and dirt, and maybe some glass. I guess it depends on whether I've been raided since the last I've been on. I can probably get on and turn my cobble into smooth stone if its better. What kind of structure do you guys think we'll be building and/or what do we want to build out of?
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Post Post #8797 (isolation #282) » Thu Nov 29, 2012 3:31 am

Post by Rhinox »

I started an SSP world last night since the servers were down. I used the island spawn seed claus posted about awhile back. Its a really cool seed!

Oh, and someone give me directions to R2R event location. I don't know where vineland is :oops:
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Post Post #8799 (isolation #283) » Thu Nov 29, 2012 3:37 am

Post by Rhinox »

oic
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Post Post #8828 (isolation #284) » Fri Nov 30, 2012 3:28 am

Post by Rhinox »

In post 8821, Maruchan wrote:Heads up guys, we'll likely be switching over to a Dedi Server soon, for roughly the same price i can get shittons more and not rely on third-party hosts liek BoN/DaddyCheese/etc


What does this mean exactly? I thought what we had was a dedicated server? Who's going to be hosting the server now?
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Post Post #8831 (isolation #285) » Fri Nov 30, 2012 5:48 am

Post by Rhinox »

I understand, kinda. Well, I understand, just not what the difference is. All that matters is you're not telling me you're setting up the server on a spare PC in your basement or something :P
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Post Post #8836 (isolation #286) » Fri Nov 30, 2012 6:51 am

Post by Rhinox »

@izak: cool I guess, if it lets us do cool things like set up our own persistent voice server. Any ETA on when this will be happening?

In the meantime I'm getting back to minecraft by creating my first real single player world. Usually I just get on single player to mess around and try things, but I really like the island spawn seed, and I'm going to try to do something cool with it. Maybe turn the whole island into a themed NPC city.

@maestro: I'm not really for that. IF there were 2 servers, I'd rather the second server start fresh, and the current server be the more vanilla of the 2 since thats the spirit in which the server was created. Then people might actually play on both from time to time (I know I probably would), rather than just choose one of the 2 parallel words - there'd be no reason to play on both since they'd be otherwise identical.

But like izak I don't really want to split the community, just to be able to play how I want to play. The whole fun of playing for me is the collaboration and seeing what others create and showing off what I create. If I was only interested in playing exactly how I want to play, I'd just play SSP, but I find SSP pretty boring most of the time. If the majority wants teleporting then so be it, I was just under the impression that the majority wanted a near vanilla mafiascum server. Thats what the server was created as and has always been. Hell this thread is almost 2 years old, and I know there was at least one other thread before this.
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Post Post #8842 (isolation #287) » Fri Nov 30, 2012 8:34 am

Post by Rhinox »

No maestro thats actually not what I said at all. I said that if I only cared about playing how I want to play, I could just play single player. I want to play on the server, but I want the server to be a place I want to play in and be a part of, and not just disappear to some corner to play by my own rules.

@izak: its not that simple. I can choose not to warp or teleport all I want, but thats not going to make anyone else on the server want to spend any effort on transportation infrastructure on the server like roads and rails. I can't go to a cool building like claus' transit authority building and hop on a rail to anyones place. That will never happen on the server as long as there are warps and teleporting, just as an example.

It used to be that if you wanted whatever you were building to be accessible to everyone on the server, it was just part of the build to connect to civilation in someway, via overworld roads and rails, or nether roads and rails, and there were signs everywhere making it relatively easy to find places you wanted to visit. That doesn't happen now. I asked for directions to vineland and I was told to warp there. The existence of those commands makes it impossible to play on the server without them, whether I can just choose to use them or not. At least, if I want to actually interact with anyone on the server in any meaningful way.
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Post Post #8847 (isolation #288) » Fri Nov 30, 2012 8:58 am

Post by Rhinox »

In post 8843, Klazam wrote:Vineland is kind of impossible to get to other than warping. It is approx a hour or 2 boat trip.


Thats kinda my point.
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Post Post #8930 (isolation #289) » Sat Dec 01, 2012 11:58 am

Post by Rhinox »

I'm not against a reset, but I'm not really for it. We can fix what we already have transportation wise. I'd be ok with a compromise of keeping warps to/from spawntown and vineland, since a 5 minute nether trainride is pretty ridiculous. As long as those stay the only warps, we can just create a transportation hub at each location, and branch out at each place. Skytown warp was never really needed because it doesn't take any time at all to get there through the nether pathway that was already set up before warps and tp happened.

I'm not really for partial reset/regen of the existing world. Its just silly IMO. Keeping all our stuff and the buildings we want, its not really changing anything over not doing anything. We can connect the existing areas we want whether or not we partial reset other areas.

And there is also the option of moving spawn 5-10,000 blocks in some direction and we can just start over without nuking the existing structures people want to keep. Could even be a good idea for the rags to riches community build - to build a new spawnpoint welcome structure off in the wilderness somewhere. :shrug:
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Post Post #8957 (isolation #290) » Sat Dec 01, 2012 2:29 pm

Post by Rhinox »

I'm going to see killing them softly tonight at 9:45 (in about an hour) so I will be able to get on around 11:30-midnight EST.

I forgot to bring my headset home from work though so I won't be able to talk.
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Post Post #8989 (isolation #291) » Mon Dec 03, 2012 3:49 am

Post by Rhinox »

In post 8982, Claus wrote:I make a checklist of things I'd like to do in Single Player worlds... that keep me entertained for a while.

I need to do this. I'm still interested in my island spawn world but after restoring the NPC village, I started losing focus on what exactly I want to do.

I want to expand the NPC village, but does anyone know the rules for how it works? The minecraft wiki was worded kinda awkwardly and I didn't quite understand...


Also we should reschedule the R2R! I was ready to get on after I got back from the movie but there was no claus and only a couple people online :(. I think It was probably just too chaotic with the server being down until just before.
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Post Post #8991 (isolation #292) » Mon Dec 03, 2012 3:57 am

Post by Rhinox »

The wiki said something about the # of inside blocks vs. the number of outside blocks on either side of the door within 5 blocks and I was all :?

And all my NPC's always end up in the same house every night so I never know if they recognize the other buildings/doors as part of the village :?

And idk how close do the buildings/doors have to be together to be considered part of the village? Can I expand indefinitely?
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Post Post #9007 (isolation #293) » Mon Dec 03, 2012 10:13 am

Post by Rhinox »

oooh its only a micro? I guess I have time for it.
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Post Post #9049 (isolation #294) » Wed Dec 05, 2012 2:06 am

Post by Rhinox »

In post 9037, Claus wrote:There should be some good free IRC clients for iOS. A quick google search points to "Mango Lite"

IRC chat is so much better than the Dynmap one, it's not even funny :-)

(Android has Andchat and androIRC as the biggest players)


Any web based irc clients? I can't DL any irc clients to my work PC, but I could use the dynmap from my work PC. And there is not enough cell phone reception in my building for any of the mobile/tablet clients.
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Post Post #9051 (isolation #295) » Wed Dec 05, 2012 2:48 am

Post by Rhinox »

In post 9050, Claus wrote:If you are in a work PC, you should just use the link to the chat in the first post. It is quite decent.


Non-Standard IM Services - Blocked

You are unable to access this Web based Instant Messaging service as [redacted] started blocking all non-standard Instant Messaging services (both Client based as well as Web based) as of May 1, 2012.

Third party Instant Messaging clients such as Skype, QQ, Yahoo Messenger, AOL etc. are included in this block.


:(
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Post Post #9140 (isolation #296) » Fri Dec 07, 2012 11:44 am

Post by Rhinox »

In post 9137, Maruchan wrote:Poll:

We can limit creeper explosions to a Y height if we want, making underground (<height 65) explosions still possible, but not marring up our pretty surface.

i say yes, what about you guys?


c'mon man really?

....no.

Creepers are supposed to blow things up. Its part of the game. You promised claus you wouldn't change core game mechanics which this and things like fire spread, etc are core game mechanics of a survival server. Protect your shit/don't run towards structures when being chased by or fighting creepers/tell people if you get their shit creepered. As for surface/landscape damage, I'm rather fond of the WW2-esque landscape surrounding spawntown, but we can certainly make it a requirement for people to attempt to make creeper craters they cause look more natural if it happens in sight of civilization or someone's home. I usually do if I come across a rogue creeper and the landscape is otherwise pristine, but some areas are already beyond help.
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Post Post #9148 (isolation #297) » Fri Dec 07, 2012 3:05 pm

Post by Rhinox »

In post 9142, Maruchan wrote:oh and claus and mme kept op rather than being confined into this new admin policy, because honestly i'm goign to take a "i'm paying for thsi server and as such my way or highway" second here and say: They fucking deserve it.

Does this mean they can cheat-in prot4 super-enchated godmode diamond armor, and tools, and weapons, then constantly /repair them, does this mean they can /xp 10000 themselves for isnta level 100, does this mean they have creative mode? Yes. Do I think they should be allowed to do all of these things? Yes. Do I think they would ever even if we told them to or they were banned? No. And that is why they deserve it.

If Claus godmodes himself some prot4 armor, I have the trust in him enough to go "there was a good reason, and i don't need to know or he'd have told me already", and I'm forcing all you to take the same attitude, because he's deserved it. I apologize if you disagree with me, but there's the door if you're that strongly opposed to me leaving them their OPedness. soya

You coulda just said "claus and mme keep full op/creative privileges forever" and literally not one person would feel its a problem even without all the bravado.
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Post Post #9338 (isolation #298) » Sun Dec 16, 2012 3:39 am

Post by Rhinox »

/in to give something lame because i have nothing valuable :P
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Post Post #9573 (isolation #299) » Fri Dec 21, 2012 5:20 am

Post by Rhinox »

In post 9466, Om of the Nom wrote:Okay, all the people are sent out. Remember, we're opening the presents on Christmas day (any time on Christmas day is fine). Please try your best not to be late.


ummm... I didn't get a PM, so... thanks for not including me I guess :neutral:
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Post Post #9584 (isolation #300) » Fri Dec 21, 2012 6:58 am

Post by Rhinox »

In post 9582, Maruchan wrote:http://dev.bukkit.org/server-mods/lwc/

we have lwc

start switchign all your chests to lwc.

lockette will be removed soon.


This is for your modded server only right?
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Post Post #9586 (isolation #301) » Fri Dec 21, 2012 7:07 am

Post by Rhinox »

Wait then I'm confused how long have we had this lock things with signs lockette feature? and what exactly is it changing to?
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Post Post #9587 (isolation #302) » Fri Dec 21, 2012 7:08 am

Post by Rhinox »

I thought we were just passively monitoring chests to catch griefers and not implementing stupid lock plugins :(
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Post Post #9590 (isolation #303) » Fri Dec 21, 2012 7:59 am

Post by Rhinox »

In post 9589, Maruchan wrote:@Rhinox, we've had lockette since before claus gave the server to me. Its just kind of been in limbo waiting for death until this update, and now its dead, so we have to switch to something else (LWC)

IC... were people actually using this? I don't ever remember coming across a locked chest but looking back through the thread from when it was implemented in october I guess I haven't actually been around to anyone's houses since then.

Do we need a locking plugin? I mean, the policy is no stealing stuff, and we have a passive plugin to see who takes things from chests in the cases where something goes missing. Its really disappointing to come across locked things. I remember that as one of the reasons I couldn't really get into maru's first server, because I couldn't even explore anything ppl built because everything was permission locked. Not to mention I don't see myself ever bothering to learn these commands and lock things. I have chests all over the place and I'm sure others have way more than me. I would hope I can rely on the "no stealing" policy and the fact that chests are passively monitored, and not have a policy of "lock your shit if you don't want it stolen."
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Post Post #9701 (isolation #304) » Wed Dec 26, 2012 4:11 am

Post by Rhinox »

In post 9686, Om of the Nom wrote:Let me just say thanks to all the people who got their presents in on time, however we do have a few disappointed players so I'll need to be sending out PM's.
Also Maru go unlock your damn chest, poor T-bone hasn't got a present yet.


Sorry didn't make it back home last night will have to do it this evening.
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Post Post #9913 (isolation #305) » Wed Jan 02, 2013 4:17 am

Post by Rhinox »

In post 9701, Rhinox wrote:
In post 9686, Om of the Nom wrote:Let me just say thanks to all the people who got their presents in on time, however we do have a few disappointed players so I'll need to be sending out PM's.
Also Maru go unlock your damn chest, poor T-bone hasn't got a present yet.


Sorry didn't make it back home last night will have to do it this evening.


Double sorry didn't have time at all over the holidays to be on the computer. Is it too late to give my present?

In post 9754, Maruchan wrote:http://www.easypolls.net/poll.html?p=50 ... 66f1c556a0

EVERYONE pelasevote, its a poll about possible future map regeneration.

little info:
Full Map regeneration is easy. I delete the world folders (either jsut the overworld, or any combination of all three worlds TBD later). Nothing trasnfers over. We all start over from new.
This options is POSSIBLY accompanied with a back-to-vanilla ish feel to our plugin usage. That is also up in the air and TBD at a later date.

Unused Map Regeneration:
We use a special code that checks every chunk on the map for one of the following blocks by default (list is editable): 5,19,20,22,23,25,26,27,28,29,33,34,35,36,41,42,43,44,45,46,47,53,55,57,59,60,63,64,65,66,67,68,69,70,71,72,75,76,77,80,84,85,87,88,89,91,92,93,94,96
Any chunk found with any of these blocks in it, as well as any chunk within a 10-chunk square of it will be preserved. Everything else will be deleted, and able to be re-genned with new regencode.

no regen:
obv is obv


Poll is blocked from my work computer but I vote
No regen
as top preference, followed distantly by
Full Regen
if any regen is to happen at all, and only if everyone wants it to happen. Partial regen is still just as stupid as the last time I said something about it. What is it regen-ing exactly? Just so people can go mine everywhere they already mined again? pfffffft. The fact that they're *unused chunks* means that there is
nothing there to regen!!!


I still like my original idea of just moving and building a new spawntown somewhere out in the wilderness - err, everything Hiraki says basically.

In post 9898, Maruchan wrote:you guys are missing the last line of the paragraph you're quoting.

I've been arguing for no warps/TPing for how long now? see, I've been trying to save you all from yourselves :P
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Post Post #9958 (isolation #306) » Wed Jan 02, 2013 4:25 pm

Post by Rhinox »

In post 9922, T-Bone wrote:
In post 9918, Andrius wrote:The Hiraki/Rhinox/T-Bone/Andrius Voting Bloc has now been established to bring Self-Control and Moderation to Minecrafters across the server.

So basically, for the satisfaction of few, Maruchan wants to get rid of the cookie jar in order to avoid temptation instead of just keeping the cookie jar there.


Damn straight....and this voting block will usher in a REIGN OF TERROR


As a show of civil disobedience, we shall frolic across the server placing random building blocks in every chunk we traverse :good:

Take that partial regen option! :twisted:
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Post Post #10243 (isolation #307) » Thu Jan 10, 2013 6:06 am

Post by Rhinox »

Again, unused chunks are unused meaning what is there to regen? Convenient access to resources you've already collected? no, go mine somewhere else.
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Post Post #10279 (isolation #308) » Fri Jan 11, 2013 3:47 am

Post by Rhinox »

In post 10273, Chevre wrote:
In post 10271, fuzzybutternut wrote:
In post 10269, Chevre wrote:Now I will forever wonder what it was that came out of Pizzadudes...

Anyway, if only there were some sort of nether-nether that allowed you to move 8 meters in the nether for every 1 meter in the nethernether and thus enabled faster transportation!



Why not have a nether-nether-nether???


whoa man, too many le7els

On the other hand, I'd finally be able to build my true 4 dimensional maze I've been hoping to build!
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Post Post #10285 (isolation #309) » Fri Jan 11, 2013 10:27 am

Post by Rhinox »

In post 10282, Rob14 wrote:
In post 10281, Pizzadudes7 wrote:
In post 10280, T-Bone wrote:Dude, a multiworld maze would be amazing.


For the record...

Overworld
Nether
End
Twilight Forest

We have four worlds once we eventually kill the Enderdragon in the modded server.


wat is dis twilight forest thing?

Anyways, I've had a semi-4D overworld/nether maze in my bag of ideas for a while now. Incorporating the end is theoretically possible but its a one way trip and effects anyone who wants to travel to the end, so its not really functional. It's only semi 4D because front/back, left/right, and up/down dimensions have a practically infinite number of planes, but the 4th dimension (in/out) only has 2. Or in 3D, it would be like if I had a building with a very large footprint to build a maze in, but the building only had 2 stories. No matter how many times I jump back and forth between the 2 stories, its still only "kinda" a 3D maze - it would still feel very flat or 2D.
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Post Post #10328 (isolation #310) » Sat Jan 12, 2013 8:11 am

Post by Rhinox »

In post 10315, Juls wrote:Also, please

/whitelist M0rat0rium

he is my husband, has played mafia here in the past as Moratorium.


HI!! Welcome back again :D
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Post Post #10943 (isolation #311) » Sun Jan 27, 2013 1:57 am

Post by Rhinox »

I spent a little time on the nilla server yesterday for the first time in a while. Only had time to gather some resources for what I'm planning on doing, but I noticed when I was chopping trees at the tree farm is spawn town there was a lot more lag than I remember, especially for me being the only one on at the time. Is there any way to make that go away?
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Post Post #10946 (isolation #312) » Sun Jan 27, 2013 2:04 am

Post by Rhinox »

Alright I'll try and see if it makes any difference. I've always been able to play on pretty high settings but maybe the updates add some things that stress my computer a little more.
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Post Post #11134 (isolation #313) » Wed Jan 30, 2013 6:43 am

Post by Rhinox »

In post 11112, Claus wrote:First MS Minecraft World -- ???? - ???? -- I was not there to see it. Supposedly, they had weird mods like flying machines and stuff.
Second MS Minecraft World (Art Gallery, etc) -- 1.2 up to 1.4 -- 13/feb/11 to 3/apr/11 -- (??? I thought it started earlier)
Third MS Minecraft World (MSTA!) -- 1.4 to 1.9 -- 4/apr/11 to 19/nov/11
Fourth MS Minecraft World (Spawntown!) - Release 1.0 onwards -- 19/nov/11 to current

Didn't realize we've had the current world for so long (or the initial world for so little)


I miss the 3rd age :(

But I'm getting more back into minecraft lately and I've been spending some time on the nilla server exploring for a new land to declare myself governor of. I started exploring SW of skytown - found a promising little state with rivers to the north and south, swamp to the west, and desert to the east ending at what ended up being a large lake. In it was a poor little town in disarray as it is being flooded by glacial runoff, and just to the south of the town lies some desert ruins worthy of preservation as a historical site. But I may end up looping around to the SE of spawntown across the ocean, because there's a large black area S of the Jungle temple begging to be explored.

I hope to find a nice area with ocean access for transportation to/from spawntown, skytown, mushroom house, and the jungle temple. I'm planning on starting an ambitious city project. I have some vague ideas in mind so hopefully I can put it all together. Eventually I'll ask for community involvement but I'll still play the role of governor/city planner/zoning director/etc. So like maybe mini community building competitions centered around a theme within a set of rules kinda deal. Also part of my city will be my 3D maze I've been promising for months. The idea has been revamped from what I originally had in mind so it will end up being bigger and thus harder than initially planned.
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Post Post #11135 (isolation #314) » Wed Jan 30, 2013 6:56 am

Post by Rhinox »

Also, 2 things:

1) is there any way to make it possible to zoom farther out on the dynamic map? I know it used to zoom to the entire explored world on launch and it doesn't do that anymore. I can't find anything further away than about 5000 blocks from spawn because I don't know which direction to search for it.

2) who built the small hut built out of iron blocks with random rails and stuff inside. I happened across it while exploring and was wondering who it belonged to, if anyone. Seems like a pretty big waste of resources just sitting there :good:
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Post Post #11151 (isolation #315) » Thu Jan 31, 2013 4:25 am

Post by Rhinox »

In post 11137, Maruchan wrote:
maybe if I increased the resolution, unfortunately I'm not 100% sure what our server looks like for storage=space wise, to know if we have the room for it.


In post 11138, Claus wrote:

1- The thing is that the world just got bigger :-) A while ago 5000 blocks was enough to see the entire world. That said, while people like big numbers, there are a lot of perfectly unexplored areas within a 3000 block radius of spawn (We found an untouched village 3000 from spawn).

2- Hut with random rails???????? :-( That is a legitimate Small Scout UFO :-(


Well I know the world got bigger, and I'm not trying to go to a big number to build, I just want to be able to see where other people have built on the dynmap so if for example I decide to build a transit hub in my new city and build subways I know where to go and in which direction. I just remember the first time people started leaving the spawntown continent somebody hopped in a boat and went out in the ocean in a straight line for much more than 5000 blocks and on the dynmap you could see the entire explored area at minimum zoom all the way out to the end of the explored ocean area and spawn town continent/skytown/jungle temple area was about the size a quarter. Now at minimum zoom basically the entire spawntown/skytown/jungle temple continent area fills the entire screen and it is impossible to zoom out further to see more of the explored area at once. It is definitely not able to be zoomed out as far as it used to because you can't even see the ocean at minimum zoom without scrolling away from spawntown. And now, since there are many "paths" leading away from spawntown I don't know which one to follow to find vinelands or Honeyopolis (that is a place right?) for example, or even how long I would have to scroll to get there. :(

I don't know what resolution would have to do with it or why it would increase storage space requirements. All the information is already there stored I just can't zoom out to see it all/more of it on the screen at once :(


Yeah random hut. Looks like somebody built it because there were some signs but I don't remember what they said. I'll go back and take a screenshot next time I'm online.
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Post Post #11152 (isolation #316) » Thu Jan 31, 2013 4:41 am

Post by Rhinox »

Speaking of the next time I'll be able to be on.... http://forum.mafiascum.net/viewtopic.php?f=6&t=25512

My home PC is bricked at the moment so that kills my minecraft aspirations for the time being :(

If anyone is able to help me identify and fix the problem, I'd appreciate it (see link)
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Post Post #11159 (isolation #317) » Thu Jan 31, 2013 11:02 am

Post by Rhinox »

umm... the first part of your post wasn't really what I thought was happening. I knew it changed the scale and reloaded new pictures I just didn't really understand how it worked or what it meant for storage space.

But I played around on the dynmap and now I kinda understand. I see that at any scale level, the dynmap is just a tiled collage of 128x128 pixel images, and every time you zoom out there are more blocks per tile. Or conversely, zooming in is less blocks per tile, but the tile size is always 128x128. Are all the tiles stored as images all the time on the server? They don't just generate each time they load and delete when they unload as temporary files? If it keeps them all I can see how it would a lot of images now because at the most zoomed in level it must be millions of 128x128 tiles to cover the entire explored world.

But IMO you're thinking about it kinda backwards. Every further level of zoom out should have less images than the previous level. For the computer I'm on now, it has the resolution to display about one hundred 128x128 tiles. So if it were possible to zoom all the way out to the whole world, it would only need one hundred 128x128 images. Each image is about 30kb so thats only 3000kb or 3mb for the whole world all the way zoomed out. I realize there are a lot of levels in between the 10x zoom out and how many #x out it would take to show the whole world but the further out you get the less it matters. Seems to me like if you wanted to reduce the number of images and thus the storage space it would make more sense to restrict the zoom in rather than the zoom out. For example, if you restricted the zoom in by 1 level from where it's currently at, that would get rid of the most images, and allow for probably many more levels of zoom out, maybe all the way out to the whole world, for the same number of total images for all levels / the same amount of storage space.

I know I would be OK with that compromise. I rarely use the full zoom in. The second tick down is still pretty detailed and has enough resolution to show every block.

Alternatively, I'd be happy if you kept all the zoom levels as they are now and add one more zoom out level after the 10x zoom out at whatever level would show the whole world. so it would jump from 1000x (or whatever it is) zoom out straight to 10x zoom out without needing all the levels and images in between. As long as it still centered on the mouse pointer with the scroll that would be fine. Don't really need all the interim levels, just would be nice to have an overview level if its possible. As I explained above, it would only need to add about 100 images or 3mb to what is being used now. Well, 100 for each view anyways but still should be negligible compared to the rest of the images.

Alternatively alternative: Is it possible to display all the location markers in the legend and be able to jump to the different locations by selecting them on the legend? such as right now I see tbone is on and I can click his name in the legend and the map jumps there. Then I don't care if I can't zoom out as long as all the major locations are labeled and I can select them in the legend to go view that area.
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Post Post #11178 (isolation #318) » Fri Feb 01, 2013 4:42 am

Post by Rhinox »

Oh by the way I saw you tbone on the nilla server yesterday while I was checkin out the dynmap. I take it that the dynmap chat doesn't connect with the minecraft chat?
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Post Post #11180 (isolation #319) » Fri Feb 01, 2013 6:01 am

Post by Rhinox »

oh so you guys were just ignoring me then.. ic how it is :(
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Post Post #11187 (isolation #320) » Fri Feb 01, 2013 11:20 am

Post by Rhinox »

So even though my computer is borked right now, I'm making planssssssssssssss.

Spoiler: Boring image
Image


Spoiler: Boring words
That is the template I'm using to design the foundation of Mazetown. The image is a template of 1 vertical level of the maze. The red side is in the nether and the gray side is in the overworld. The overworld level is 9x9 or 81 nodes (rooms) spanning a real area of 55x64 overworld blocks. The nether level is 10x10 or 100 nodes spanning a real area of 61x71 nether blocks, or 488x568 in the overworld. The portals are set up so they are linked pairs by manually placing them so that the nether portal is at the x/8, y, z/8 coordinate of the overworld portal. (although, I was/am tempted to play with the portal positioning to create a scenario where you go in an overworld portal, come out in the nether, and then go back in the same nether portal to come out in a different overworld portal than you originally went in :twisted: )

The level is just 1 of many stackable levels. Since the nether is 128 blocks in y, and each level only needs 4 blocks in y, that means there is the potential for me to create a 32 vertical levels of mazes in each dimension. I could actually go all the way to 64 levels in the overworld but above y=128 I won't be able to link nether portals anymore, so it would be overworld only up there. But I don't want to go too deep to stay away from lava and void fog, and I want to stay mostly underground in the overworld because its easier to dig the rooms than to build the rooms up, so the actual number of levels I'll build will probably be a lot less. The dotted lines are optional intermediate levels above and below the main level. The intermediate levels wouldn't have portals, but they do increase the complexity of the maze by increasing the degrees of freedom at each node. For example, you could enter a room, see 3 doorways to different rooms on the same level, see 4 ladders up to 4 different rooms, and 4 ladders down to 4 other different rooms. And only 1 of those 11 paths would be the correct one :twisted:

But it will be a full 3.5 dimensional maze - I can't claim that full 4th spatial dimension because due to minecraft mechanics I A) don't easily have the option to build a nether portal at every node in both dimensions, and B) only have 2 levels in that 4th dimension (overworld and nether). So what that means is, if I ever finish this and pull it off, don't go in expecting a linear clear the first level, go up, clear the second level, go up, etc. It'll be more like, wind around, go up 3 levels, wind around, go down a level, go in a portal, wind around in the nether, go up a level, wind around, go down 2 levels, go in a portal, etc.

Why am I telling you all the secrets? well even with this knowledge of how the maze will be laid out and basically works, I'm still guessing it will end up being impossible to complete (yes, that's an officially declared challenge). If I build 10 levels for example, between the nether and the overworld it would be a total of 1810 rooms with 1 correct path through the maze and no available solving algorithm like "take a right turn at every intersection" which helped me though some of the other mazes. If you enter a room with 11 other exits, which turn is the right turn?? :P


First thing I need to do (after I fix my computer) is seek out the right location. I'm gonna probably need an island thats at least 75x75 surrounded by at least 1000x1000 of ocean. Reason is that the roughly 1000x1000 area surrounding my maze in the overworld will need to be declared a Portal free zone because any portal created in that area will link to the maze nether portals on the way in. And hopefully, the nether at that area would be mostly solid netherrack and very little lava/open space. Would be ideal.

But anyways, that's the challenge you guys have to look forward to :)
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Post Post #11302 (isolation #321) » Tue Feb 05, 2013 3:50 am

Post by Rhinox »

New computer hardware coming tomorrow :D

Too bad it'll probably be another 3 days after that before I get through all of: A) get the hard drive to boot, B) back up data, C) reformat/reinstall windows, and D) go through the endless parade of windows and driver updates.....
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Post Post #11357 (isolation #322) » Fri Feb 08, 2013 9:01 am

Post by Rhinox »

Still no computer, but should be up and running this weekend assuming everything goes to plan. In the meantime, have another wall of boredom posting...

Spoiler: More Mazetown Planning
Earlier I gave you Mazetown v1.0:
Image


Here is an updated V1.1a based on the v1.0 layout:
Image
v1.1 changes:
-overworld is now 10x10 cells to match nether, because symmetry
-walls in center of cells to block lines of sight
-detailed intermediate levels

v1.1a Portal levels have 100 cells and intermediate levels have 81 cells in both the overworld and nether. An 11 layer version would have 6 portal levels and 5 intermediate levels in each dimension, for a total of 2010 nodes. It would take a vertical height of 45 blocks. Each node would have a potential maximum of 12 degrees of freedom (DOF), for a Maze Potential Difficulty Index (MPDI, a term totally made up by me) of 24120 (2010x12). The overworld section now matches the nether section taking up 61x71 of real area. The portals now aren't matched exactly on the block, but still link according to portal mechanics. The nether maze still occupies an of 488x568 in the overworld. Any portal within 1100x1100 of the overworld maze will link to a portal in the maze in the way in but not in the way out. So ideally, it would still be nice to find an island out in the ocean where no one else is likely to build within 1100x1100 area. Theoretically, someone could potentially build as close as outside of 250x300 to the overworld maze and still manage to create a link to a nether portal outside of the nether maze (I think) but its just too easy to screw things up so I'll search for a properly secluded locale.


Here is an alternate v1.1b:
Image
v1.1b has the exact same footprints as v1.1a, but ditches the "cells with doors" layout for a more maze like feel. Really, I just shrunk each cell down to a 1x1 node, with 4 1x1 "hallway" exits to each node. There would be no intermediate levels.

What this would mean for the maze is that each
layer
of the maze would potentially have 1002 nodes in the overworld and 1008 nodes in the nether. This means an 11 level (to compare apples to apples) maze would have a total of 22110 nodes. With now only 6 DOF per node, that gives an MPDI of 132660, or potentially 5.5x more difficult than v1.1a for the same footprint.

However because this version is more mazelike, a hallway could potentially cross several nodes before actually coming to some kind of intersection, where as in v1.1a, a higher percentage of nodes would actually be intersections. After I actually design the maze itself, I can calculate an actual MDI by multiplying the number of intersections by the average DOF per intersection. I would hypothesize that the ratio MPDI(b)/MPDI(a) would be higher than MDI(b)/MDI(a) - which only goes to say that v1.1b won't be as proportionately more difficult than v1.1a as the increase in number of nodes would suggest, due to the layout.

And... I'm sure if anyone is reading this, I just completely lost you there. Moving on...

Notice I keep calling this Maze
town
and not just
the maze
. This is my inspiration for all I hope Mazetown will become:
Image
click for full size image (Artwork is Sea Castle by skaya3000 on deviantart)

I'll build the overworld part of the maze into one of the towers and use the rest for whatever. But this means in order to really do it right now I need to find myself
a pair of islands
out in the middle of the ocean surrounded by at least 1000x1000 of water, instead of just a single island, with proper spacing in the right direction. So I'm only making it harder on myself to find the right location, but in an infinite minecraft world, such a place should definitely exist.

And so ends another chapter in useless boredom posting that nobody will read.
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Post Post #11416 (isolation #323) » Mon Feb 11, 2013 7:00 pm

Post by Rhinox »

Woo computer is fixed I'm ready to get to some minecraft :)

but boooooo!

Minecraft.com is currently offline.
Please check back shortly.

So I can't download the launcher or even play in browser :(
I could probably make it work from my external backup but... bah... Have to wait one more day I guess.
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Post Post #11452 (isolation #324) » Tue Feb 12, 2013 9:22 am

Post by Rhinox »

Vanilla server question: At risk of re-opening a can of worms, I was just wondering if there was ever a verdict on whether there would be a world reset when the redstone update comes out or not? I think we had decided that since the only new resource is nether quartz and we hadn't explored that much of the nether that we were not planning a reset at this time because we can just explore new areas for nether quartz. Computers all set to go now and I'm anxious to get started on my maze, I just want to make sure I'm not going to lose any of my work in the next couple weeks or months or anytime soon (or at the very least, can have assurance that my Mazetown islands can be transplanted if a reset were to happen soon.)

----------------

Also, I was going to ask when the vanilla dynamic map would be back up but I rubbed a couple brain cells together and figured out how to find it. Looks like its zoomed out a little more so a big thank you to whoever made that happen <3. However, don't know if anyone noticed but now all the location markers aren't where they're supposed to be. Looks like it happened because of changing the zoom out/resolution/whatever. Like the map zoomed out but the markers stayed static and didn't follow the map zoom. Proportionally to the spawn marker and each other, they all look correct, just farther away from each other than they're supposed to be. Like the marker zoom level and the map zoom level are on 2 different scales that aren't quite synched. Kinda hard to explain other than they're not in the right spot now. Not trying to nag just an FYI.
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Post Post #11469 (isolation #325) » Tue Feb 12, 2013 5:20 pm

Post by Rhinox »

In post 11453, Maruchan wrote:i see what you mean on the dynmap (which is located at WHATEVERYOUUSETOCONNECTTOSERVER(either the IP or one of the urls like share1mc.ms-hosting.org):8321

so
share1mc.ms-hosting.org:8321 is the vanilla dynmap

and idk who to fix the issue.


So I'm online in my cathedral at sky town.

But I'm completely somewhere else on the dynamic map. So something is pretty screwy with it right now.
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Post Post #11470 (isolation #326) » Tue Feb 12, 2013 5:38 pm

Post by Rhinox »

umm... vanilla spawntown has been griefed...
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Post Post #11471 (isolation #327) » Tue Feb 12, 2013 5:41 pm

Post by Rhinox »

as in totally blown up
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Post Post #11480 (isolation #328) » Tue Feb 12, 2013 5:59 pm

Post by Rhinox »

So this was some kinda of experiment or joke then?

Fucking rich.
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Post Post #11486 (isolation #329) » Tue Feb 12, 2013 6:23 pm

Post by Rhinox »

I might be done regardless of whether no permanent damage was done.

Suppose I don't decide to stop by spawntown on my way to finding Mazetown Island? Suppose I go spend hours/days/longer there digging maze tunnels. How long were you gonna let me dig before you told me my work would be lost when the backups were loaded?
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Post Post #11488 (isolation #330) » Tue Feb 12, 2013 6:30 pm

Post by Rhinox »

Not to mention I'm extra pissed because I just got my computer working again and this was like the last night I had time to play at all before heading out of town for a week+... night wasted and now it'll be another week+ without minecraft if I come back at all.
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Post Post #11490 (isolation #331) » Tue Feb 12, 2013 6:33 pm

Post by Rhinox »

In post 11482, Mist7676 wrote:And to those lost, Maru bombed spawn of main MS server.
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Post Post #11537 (isolation #332) » Wed Feb 13, 2013 4:03 pm

Post by Rhinox »

In post 11518, Klazam wrote:I'd say we let this slide, but only if maru promises to not pull stupid shit like this again and be mature about it next time.


If Maestro and Izak are new sole owners then I suppose I can get over this and stick with the server. They can decide on whats best for hosting whether to accept maru's hosting offer or move elsewhere. Just keep independent backups (which is good practice regardless of who the host is)(yes give clauss access). I don't care either way whether maru is de-whitelisted as a player. The FTB server exists because he was bored with this server and doesn't care about it anyways.

----

In post 11502, Maruchan wrote:world wouldn't have been lost, there are commands in game to just roleback spawntown and nothing but spawntown, and I had tested commands previously, as well as tested to make sure they could roleback up to a month prior.

So how did this rollback actually work? Was it just a spawntown rollback or a whole-server rollback? If I hop on the server later am I going to find myself where I was with the same items and exp I had before I logged on yesterday or what? While playing yesterday I had moved a nearly full inventory of stuff I moved to a chest that I don't want to find missing, and I also had a few stacks of less valuable items I was on my way to recover after a death when I came across cratered spawntown and then the rollback happened while my items were still in an unloaded chunk waiting for me to go get them.

----

Dynmap is unusable right now and needs fixed. Ironically, the reason I even went to spawntown last night is because dynmap is broken, but I'd still really appreciate if it got fixed. Its not just the markers, all the coordinates are screwed up. I was at my cathedral in skytown, but the dynmap had my icon somewhere else. Also, where the skytown blocks (or any landmark) is on the dynmap, the coordinates given don't actually match with the in-game coordinates. So it doesn't tell you where you are, and it isn't able to tell you how to get anywhere.

I tried creating a single player creative world using our seed so I could fly around and find an appropriate island to go build my maze on, but between the dysfunctional dynmap and the terrain/biome generation changes that have occurred since this world was created I wasn't actually able to find any any familiar landmarks to orient myself by. I know where a village and desert pyramid are, in chunks that were just generated a couple weeks ago before my computer broke, but I couldn't find them in the creative world. Was our world generated with the normal world generation option, or large biomes? or weren't those options when the world was created. Is it even possible to recreated the vanilla seed anymore fresh?

----

I may actually be able to get on the server tonight for a little bit but tomorrow I'm heading out of town for a week.
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Post Post #11816 (isolation #333) » Thu Feb 21, 2013 7:47 pm

Post by Rhinox »

speaking of dynmap, vanilla is still broken :(
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Post Post #11817 (isolation #334) » Thu Feb 21, 2013 7:52 pm

Post by Rhinox »

also:
Image
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Post Post #11824 (isolation #335) » Fri Feb 22, 2013 5:05 am

Post by Rhinox »

In post 11818, Claus wrote:
In post 11816, Rhinox wrote:speaking of dynmap, vanilla is still broken :(


Yup. I've spent about 5 hours working on a pyramid yesterday, and it is still not showing up.


Yeah I'm looking for my new island but its still not there yet. I'm not sure the images are updating at all. The coordinates on the image are still wrong. The coordinates of the markers are correct but not synched to the image. For example, the skytown marker is -1780, 515, which is correct in server, but skytown on the map is not under the marker. If you actually go hover the mouse over skytown on the dynmap, the location listed is -890, 245 which is not where skytown is on the server at all.

Isn't it possible to just like reinstall the plugin or something?
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Post Post #11832 (isolation #336) » Fri Feb 22, 2013 9:11 am

Post by Rhinox »

Oh hey guys I forgot I wanted to talk about warps in the vanilla server.


What do you guys think about replacing /warp with /warp command blocks located at warp pads? (OP configured, of course).

As you guys know I've been against warps and TP-ing and all other such voodoo magic but I think this way warps would be balanced and fair, so that I actually like them. It would mean that players may only warp from a warp pad to a warp pad, rather than from anywhere in the world to any warp pad, which I think is the main reason I was against warps - because they're available at any time from anywhere. This change would make warps function more like portals. Another benefit would be that people wouldn't have to try to remember all the warp locations, and new people would be able to find them. I still only know for sure about spawntown and skyland and vineland. I think there are others but I have no idea what they are or where they go. Makes for an inaccessible server if its too hard to find other people and see their creations.

Easiest way would be to make spawntown the master hub, and build a warp pad with command blocks to every other warp. At every other warp, you'd just need a command block back to the spawn warp pad master hub. That way it takes 2 warps to get to most places, but requires the least amount of command blocks to be configured.

I have some other ideas, such as prerequisits based on warp distance in order to "earn" the warp at a location and to keep the server accessible for players who wish to not use warps, but I don't want to make it sound too complicated too quickly (even if it all makes perfect sense in my head :P ). Just curious if people like this idea?
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Post Post #11836 (isolation #337) » Fri Feb 22, 2013 9:40 am

Post by Rhinox »

In post 11834, Klazam wrote:Rhinox how about tp, /spawn, and /home? If these were left alone, I'd be ok with it.


I've always been OK with /home. /back feels cheaty but I do abuse it to move resources around and to recover items after deaths. I never knew /spawn was a thing but I guess its fine as long as /spawn doesn't drop you right on the warp pad which just bypasses the whole point of switching to command blocks. /tp as its used now is probably OK. It's only useful when multiple people are online and its probably not a bad thing to get people together quickly and encourage collaboration.
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Post Post #11846 (isolation #338) » Fri Feb 22, 2013 10:11 am

Post by Rhinox »

Last I heard about Fiber, Google had no plans to expand outside of Kansas City.

If they are, they're taking a long time.
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Post Post #11894 (isolation #339) » Sat Feb 23, 2013 8:40 pm

Post by Rhinox »

I officially started working on my maze today on the nilla server :)

I'm going to be working for a very long time however...
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Post Post #11945 (isolation #340) » Sun Feb 24, 2013 6:49 pm

Post by Rhinox »

Any new update on the dynmap?
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Post Post #11949 (isolation #341) » Mon Feb 25, 2013 3:21 am

Post by Rhinox »

In post 11946, Maruchan wrote:talk 2 M

Just because I happened to post immediately after you in the thread doesn't mean I was specifically asking you :P
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Post Post #11954 (isolation #342) » Mon Feb 25, 2013 4:45 pm

Post by Rhinox »

Is the server (vanilla) going to be back up soon? I can wait up a little while to play otherwise I can get to bed early and hopefully have more time to play tomorrow.
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Post Post #11956 (isolation #343) » Mon Feb 25, 2013 6:19 pm

Post by Rhinox »

Thanks for my daily minecraft fix :)

sooo many tunnels to dig
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Post Post #11977 (isolation #344) » Wed Feb 27, 2013 7:20 pm

Post by Rhinox »

Spoiler: Creating the impossible maze
This pic is the progress I've made towards killing a bunch of water that was 2-4 deep mostly:
Image
I'm mining/building the frame based on the previous excel template I posted. I'm using stone in the pattern I need as well as dirt to kill the water, figuring it would save me some time. I'll just dig up all the dirt and leave the stone since the stone is where it needs to be anyways. Not sure its really saving me much. It takes slightly longer to place all the blocks in the right pattern, and its slightly harder to dig up the dirt around the stone.
Here's the template I'm building to:
Image

If I actually had the maze planned out already I could save even more time placing the rest of the walls and saving some mining underground. But I haven't designed the maze yet so I'll have to go back through and place the rest of the walls later. I'm not sure how many layers I'm going to get to before I get tired of digging. Underground there is 1 complete layer matching the excel template, and a second layer that is about half done. I've been alternating my time between mining underground, placing stone and dirt to kill water, and digging the dirt back up. I started on saturday and spent quite a few hours over the weekend. And have spent a couple hours every night this week. In my mind I set an upper limit of 20 layers for the max size I'll go to, but assuming I keep up this same pace it might take me 2-3 months just to finish digging the frame out for 20 layers. :P The amount of digging I signed myself up for is roughly equivalent to digging a 3150 square block quarry (~56x56) roughly ~45 blocks deep or >141750 total blocks (2215 stacks). Thats not counting the extra digging and replacing wrong blocks with smooth stone. That leaves me mining ~40 stacks of blocks per day on average to get done digging in less than 2 months. Despite the scale I've just described, I'm still gonna go for it! :cool: I'm way behind the curve in resource collection so building the maze doubles as a pretty good resource mine (although so far I'm doing a pretty good job breaking even using just about as much iron, coal, and cobble as I've been collecting).

Oh yeah, once I'm done with this, that's only half way done... there's also the nether half :mrgreen: . Not planning on creating a nether portal on Rhinoland Island until the redstone update / nether quartz is in though.


Somewhat related to the above, I've been experiencing a bit of lag still on the vanilla server. I know people don't like hearing it, but I'm pretty sure its server lag at this point, because its the same sorts of things I complained about here - namely now I'm getting blocks the flash in and out when I place or mine them, which is really slowing down my process. Only difference is since I mentioned anything about it last, I upgraded my system (I'm current getting around 300FPS average while playing with max settings and no optifine), and I trippled my own internet connection DL speed (6mbps DSL to 18mbps Uverse) while increasing my UL speed by 1.5x (~1.0mbps to 1.5mbps). Despite my own upgrades, the level of lag I've been experiencing over the past month didn't change at all.

I want to be clear I'm not complaining about it or demanding a server upgrade. Its a slight annoyance at this point, not debilitating or keeping me from playing. Just providing feedback for the server guys. Its also possible (or maybe probable) that its not lag at all (as in server RAM or connection), but just latency that no one can do anything about. At this point though I've convinced myself there's really nothing I could improve on my end.
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Post Post #11983 (isolation #345) » Thu Feb 28, 2013 4:34 am

Post by Rhinox »

In post 11978, Maestro wrote:Rhinox, all that work looks fantastic - glad I stayed logged off on the island so I can check up on your progress until you start designing the actual maze - at which point I'll skeedaddle. If you need ANY donations of Iron, Diamond, or the equivalent Pickaxes (including enchantments) Klaz and I have TONS lying around on the Vanilla Server that I can assure you we'd love to see used. Our house is probably the closest to your island (if you went due South like you planned. I can't remember if this was the case.) so just let me know anytime you see me online on either server and I'll hop on and happily do some time in the Blaze Farm to get you some enchanted Diamond Pickaxes for your hard work. :D

In post 11979, izakthegoomba wrote:I also have a decent stockpile of diamonds and a few enchanted picks and stuff which you can have if you need. Just let me know and I'll drop them off somewhere.

Thanks for the support and offers guys. At this point I'm using all the iron I find for picks and shovels and I'm using all the coal I find for smelting iron and smooth stone and torches. I think I'm experiencing a net positive gain though so I'm not really at risk at running short on those yet. That said I certainly wouldn't complain about an unbreaking diamond pick or shovel showing up. And I wouldn't mind a fortune pick once I start getting down to the diamond layers but I'm still a a ways away from there. I don't really want an overabundance of handouts though because part of my motivation is knowing that I need resources and I need to mine to get them. So getting handouts actually eats away at my motivation.

One thing I am probably going to run short on soon is wood. Between picks, shovels, and torches, I'm going to run down my supply eventually, and when I'm done digging I'm going to need a ton of ladders anyways. Thats one handout I'm not against taking because I'm not going to find wood underground and it takes time away from what I'm doing to go cchop down trees.

In post 11980, Maestro wrote:DONATE TO RHINOX EVERYBODY - GET YOUR NAME WRITTEN ON A SIGN DEEP IN HIS IMPOSSIBLE MAZE! YOUR VERY OWN MAZEBLOCKSIGNTHINGY!

Thats actually a nice idea. I've been brainstorming ways to.. well not necessarily make the maze easier, but break up the monotony of walking through stone pasageways, and provide an indication that process is being made, like checkpoints. But better than a hidden sign, I can do one better and probably give everyone who wants their own cell somewhere in the maze to decorate however they wish. I can either use the cells as checkpoints along the main path, or hide them all over the maze as alternate objectives to find.
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Post Post #11997 (isolation #346) » Fri Mar 01, 2013 5:52 am

Post by Rhinox »

In post 11996, izakthegoomba wrote:So do we have an ETA on when the server's going to be back up?


I think in general more communication with server issues would be a good thing. I think I remember with daddycheese, claus would regular post things like "daddycheese says the server's going to be down from X to Y" and stuff like that.

I'm not saying we need advance notice before taking the server down or anything like that. But if for example corin has to take the servers down to format a drive, I'd be nice to have an official server host notification posted somewhere saying that. Even if its a real simple and quick: "Hey guys taking server down for maintenance, expecting it to take X hrs/days."

Its just nice to be in the loop with whats going on and not be in the dark wondering what's happening? does anyone know? is it being fixed??? I'd extend this to things like the dynmap too. I'm still not sure if its being worked on, whats the timetable for it to be working, what the issue really is keeping it from being fixed (is it technical or just low priority?), etc.

Maybe these announcements are being passed around on IRC or something but not everyone can be on IRC all the time. My work blocks all web and client based IM services including IRC, and even with my phone I still have a verizon 3g phone and apparently it is a thing with verizon that IRC doesn't work or is blocked over 3g, only works over wifi, which I don't have access to at work either.
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Post Post #12001 (isolation #347) » Fri Mar 01, 2013 7:15 am

Post by Rhinox »

Thanks for the update maru. I really do appreciate what you guys do behind the scenes even though I might not come across that way all the time (or ever).

I was thinking while reading your posts... if its possible to get read-only FTP access I could do some semi-regular manual backups of the vanilla server. I could take a backup whenever I ended a minecraft playing session. I'd be happy to do it because I'd have the piece of mind knowing I'll never lose any work I did in between backups. You'd just have to let me know what files I need to copy.
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Post Post #12028 (isolation #348) » Fri Mar 01, 2013 10:50 am

Post by Rhinox »

In post 12003, Maruchan wrote:
In post 12001, Rhinox wrote:Thanks for the update maru. I really do appreciate what you guys do behind the scenes even though I might not come across that way all the time (or ever).

I was thinking while reading your posts... if its possible to get read-only FTP access I could do some semi-regular manual backups of the vanilla server. I could take a backup whenever I ended a minecraft playing session. I'd be happy to do it because I'd have the piece of mind knowing I'll never lose any work I did in between backups. You'd just have to let me know what files I need to copy.

if you can download FTP files with read-only, M can do that for you himself through his adminyness of the control panel. FTP-access is owner-set so you'd just have to register on the control panel, and have M set you to a user with read-only FTP. If it requires write-FTP access, i would suggest M against giving out freebie FTP-access with writableness, but again, he could do that as well.

EDIT: Corin says it is possible, you'll have to register on mutlicraft.ms-hosting.org and then ask M to give you read-only access in the FTP settings and user-level access in the Users page.

In post 12004, Maestro wrote:@Rhinox: I can definitely set read-only FTP access, and I believe we can even limit it to the 'Nilla server, but we'll need to do a test while we're both also on IRC (so not today, because sickness) so we can figure out if it actually works for the kindof back-ups you'd want to do. That being said, I think you may run into the same kinds of problems that Maru talks about. AFAIK (inb4izaksaysI'mwrong) there's no real way to discern which part of the "world" folder in Bukkit link to which places, ergo there's no way to make sure you're JUST backing up places that've actually changed, ergo you'd need to backup the entire fuckin' Nilla server...which can't be a time-economical thing for you to take on doing.


Cool cool we'll see what we can do when M and I are both on IRC and feeling well and all that.

As for the logistics and time-economical stuff of actually doing it... well if its a single drag and drop transfer kinda deal, I'll likely just start the copy transfer when I'm done in the evening and let it run overnight. It would only really be a problem if (a) it takes more than like 8hrs to copy, (b) the files are so big I can't store them or run into my not-sure-if-hard ISP monthly 250gb data limit, or (c) the transfer causes the server to lag unbearibly or something. But we can work all this out later.

In post 12008, Maruchan wrote:@Claus, Rhinox, Maestro, IzakTheGoomba, MME: I would highly suggest you all register at http://multicraft.ms-hosting.org/ (as soon as it is back up again), and them N can give all of you FTP access to the server if he so chooses to allow Claus to run his scripted backups, and rhinox his as well.

In post 12009, Maestro wrote:Claus/Rhinos/Eek: lemme know when you're online here and I can try and get you CP access, but I'll be V/LA at least for today and tomorrow whilst sick. Thanks o/

Should have time this weekend, I'll register when I can and look for M on IRC. Feel better!

-----------------------------------------

Sorry to hear bout the FTB server. You guys can always come back and repopulate the 'nilla server :good:

IMO, this wasn't a result of carelessness or intentional fucking around, just an unfortunate tragic accident. I'd roll with a fresh restart and start over. Sounds like maru and corin are doing good things behind the scenes. If it were the 'nilla server, this would be my stance, but the 'nilla server hasn't had the frequency of restarts that the FTB server has.
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Post Post #12031 (isolation #349) » Fri Mar 01, 2013 11:30 am

Post by Rhinox »

If someone can explain to me in baby terms how to setup my minecraft for the FTB server, without breaking my SSP/'nilla server vanilla experience, I may just join in with you guys if its a clean restart.

I don't want the 'nilla server to die out, but I've been lonely over there.
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Post Post #12035 (isolation #350) » Fri Mar 01, 2013 11:50 am

Post by Rhinox »

In post 12032, Maruchan wrote:
In post 12031, Rhinox wrote:If someone can explain to me in baby terms how to setup my minecraft for the FTB server, without breaking my SSP/'nilla server vanilla experience, I may just join in with you guys if its a clean restart.

I don't want the 'nilla server to die out, but I've been lonely over there.

http://www.feed-the-beast.com
Click download
if windows hit the exe, if mac hit the .jar

double click whichever you downloaded
chose the DireWolf20 5.1.1 pack on the left.
in the bottom right corner, hit new account type in your miencraft deets
hit save
hit login
allow it do download and instal

it goes nowhere near touching your .minecraft folder.


seems pretty easy thanks I'll look into it tonight.

I think I'll be the FTB Transit Director - building and maintaining roads and rails and shit between everyone's bases.
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Post Post #12047 (isolation #351) » Fri Mar 01, 2013 1:27 pm

Post by Rhinox »

How do I connect to irc from my phone client andchat. I think I need an address or port or something.
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Post Post #12049 (isolation #352) » Fri Mar 01, 2013 1:41 pm

Post by Rhinox »

ya I use my brain sometimes :P
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Post Post #12069 (isolation #353) » Sat Mar 02, 2013 6:21 am

Post by Rhinox »

In post 12068, izakthegoomba wrote:Are we keeping going with this map then? I assumed it was a temporary thing to prevent violent withdrawal symptoms...


umm I hope so? We've been playing as if this is the new world, not just messing around
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Post Post #12075 (isolation #354) » Sat Mar 02, 2013 6:51 am

Post by Rhinox »

so klaz and I jumped on the nilla server in the FTB downtime... Nilla nether is gone.
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Post Post #12077 (isolation #355) » Sat Mar 02, 2013 6:53 am

Post by Rhinox »

I think maru said bukkit was needed for logblock but other than that I agree with the above
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Post Post #12101 (isolation #356) » Sat Mar 02, 2013 8:35 pm

Post by Rhinox »

I paved the first OW road (to my knowledge) from my place to claus' area along the coastline. It's a scenic coastal highway :)
From there Klaz can connect easily, and I'm gonna connect the little village near spawn next as well.

I'll probably start researching what I need to do to prepare for railcraft stuff tomorrow.

PS I'm jealous of klaz's mining turtles.
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Post Post #12126 (isolation #357) » Sun Mar 03, 2013 8:25 am

Post by Rhinox »

yeah its down idk why rob and maru are flooding IRC with runscape talk :P
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Post Post #12138 (isolation #358) » Tue Mar 05, 2013 5:47 am

Post by Rhinox »

umm... what was all that about?
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Post Post #12168 (isolation #359) » Wed Mar 06, 2013 5:54 am

Post by Rhinox »

In post 12162, Maruchan wrote:PS: everyone that wants to do manual backups and shit needs to register at http://multicraft.ms-hosting.org for either server


Done. I registered with Rhinox (although in hindsight I probably shoulda kept it consistent with my minecraft ID but w/e)

I'll take FTP access for both servers (FTB and vanilla) and I'll look into the feasibility of doing manual backups whenever I'm done with a playing sessions.

Happy b-day blake congrats on the snow day.
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Post Post #12171 (isolation #360) » Wed Mar 06, 2013 11:13 am

Post by Rhinox »

In post 12170, Maruchan wrote:everyone who has registered has User Status in the cp ( you might be able to use the Chat window function, IDK) and has read-only FTP access.


Yup just checked I do have chat window access. Now I just need to figure out how to find the files. I'll do that later on. I can't actually see the files through the control panel so I'm guessing I'll only see them when I connect to the server with Filezilla or similar? And I'll use my credentials I just created today as username and password for access then?


Maestro, maru game me FTB access so I'm guessing you'll need to give me vanilla access whenever you get around to it. No rush.
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Post Post #12172 (isolation #361) » Wed Mar 06, 2013 12:23 pm

Post by Rhinox »

In post 12164, Maruchan wrote:once you have read-FTP access, you will see servers on the server list you have access to, you click the server name go to files on the left, FTP, grab those details (password is safe as login) and use a program like FileZilla to get the files from the server to your computer.


OK I think I need halp. I've got Filezilla but I'm unable to connect to the server.

For FTB, what should I be using for Host, Username, Password, and Port?

I tried using just 46.105.234.4 with no port, and my multicraft username I just created. It connects to the server but password authentication fails:

Status: Connecting to 46.105.234.4:21...
Status: Connection established, waiting for welcome message...
Response: 220 Multicraft 1.8.1 FTP server
Command: USER Rhinox
Response: 331 Username ok, send password.
Command: PASS *********
Response: 530 Authentication failed.
Error: Critical error
Error: Could not connect to server


I also tried using port 25565 since that is listed in the multicraft details but...
Status: Connecting to 46.105.234.4:25565...
Status: Connection established, waiting for welcome message...
Error: Connection timed out
Error: Could not connect to server
Status: Waiting to retry...
Status: Connecting to 46.105.234.4:25565...
Status: Connection established, waiting for welcome message...
Error: Connection timed out
Error: Could not connect to server


I'm probably doing something stupid wrong... someone halp?
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Post Post #12175 (isolation #362) » Wed Mar 06, 2013 2:48 pm

Post by Rhinox »

In post 12173, izakthegoomba wrote:Number is random as far as I can tell, you need to check it through the CP.


Where do I go to actually check that? I can't find anything in multicraft
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Post Post #12176 (isolation #363) » Wed Mar 06, 2013 2:59 pm

Post by Rhinox »

In post 12175, Rhinox wrote:
In post 12173, izakthegoomba wrote:Number is random as far as I can tell, you need to check it through the CP.


Where do I go to actually check that? I can't find anything in multicraft


woot I got in

my number was 9, which maybe was just a lucky ass guess, but it was also the number at the end of the URL when I clicked on my servers: "server/view&id=9"

I first tried 10 because it was the number at the end when I clicked on profile: "user/view&id=10"

now I just need to figure out which files to backup.
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Post Post #12178 (isolation #364) » Wed Mar 06, 2013 4:16 pm

Post by Rhinox »

I copied the entire /world directory.

its currently ~500mb, and it took filezilla only 8 minutes to transfer on my connection.

I'll do this whenever I play and keep a few backups. I'm sure in a few months the directory will get a lot bigger and then I'll think about changing how I do it.

Another thing I've come across is sites mentioning to disable saving during file transfer or I could end up with a corrupted backup. The recommended procedure is /save all, /save off, do backup, /save on - I don't think its a very good idea for me or anyone other than ops to be able to turn saving on and off for obvious reasons, just pointing out that this may limit the actual benefit to any of this manual saving. If there was a save between 9:07 and 9:15 PM est while I was copying the files, it might not be possible to use them to restore anything anyways. idk, I'm not entirely sure how it all works. I would guess it'd be ideal to copy files when no one is on the server (shouldn't be any saves then right?) which I can see from the CP, but then that limits when I can actually do the backups anyways. Just food for thought.
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Post Post #12186 (isolation #365) » Thu Mar 07, 2013 6:00 am

Post by Rhinox »

So basically I should only do a backup if A) the server is empty, or B) an op is around to do the /save all /save off *wait while I backup* /save on.

Since there were definitely people online when I copied files yesterday should I automatically assume they are corrupted and just delete them or is there a way to check, maybe like transferring the files to a single player world?
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Post Post #12205 (isolation #366) » Fri Mar 08, 2013 5:37 am

Post by Rhinox »

man am I glad its friday. Planning on being on a lot this weekend. I haven't had much time to get on all week and I'm starting to hit withdrawal :P
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Post Post #12223 (isolation #367) » Mon Mar 11, 2013 4:56 am

Post by Rhinox »

So... since the 5.2 update I've been having a lot of trouble with the FTB server. When I can get in, I get lots of lag that makes playing pretty unbearable. Such as, when I'm mining, my client will show me breaking like 5 blocks. And then like 10 seconds later, 4 of them pop back into existence, like I never mined them. Sometimes it acts like my client is completely disconnected from the server altogether. Such as I go around digging sand and the blocks disappear but don't drop the resource. Same with breaking torches or just doing anything really. But when I log off and log back on, I do have the resources I didn't see being dropped in my inventory.

I also went through a stretch this weekend where I couldn't even connect to the server at all. I'd have a red X on my server screen showing the server couldn't be found even though people were playing and people on IRC were telling me everything was fine. Then if I could see the server, I'd try to connect and get an unable to connect error. Same thing, everyone telling me it was fine. This persisted through restarting the client several times, and restarting my PC.

While all this was happening there were a few times in between where I could log on and everything would appear to be fine. But I also now frequently see crashes and get kicked back to the menu screen. Again, since I upgraded my computer a month ago, I have never seen this once. It only started happening after the 5.2 update.

Only thing I've really noticed is that for some reason on my server screen I now only have a 1 green bar which I'm assuming is indicating my connection strength to the server. I haven't tried to get on the vanilla server to see if its just FTB or both servers, but I did check enough to see I only have 1 green bar there as well.

Everyone on IRC was telling me the error must be on my end but I don't see how it is. Everything on my PC is working the same. I did a speedtest and my numbers matched what I posted earlier in the thread a few weeks ago, when I wasn't having any issues at all, except minor lag. I don't see anything on my end that changed to affect my connection strength to all of the maru-hosted servers, but as of this weekend, I pretty much can't play minecraft at all on the FTB server, and IDK about the vanilla server but based on the one green bar its probably just as bad.

So... what changed? And how can it be fixed so I can enjoy playing minecraft on the servers again?
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Post Post #12236 (isolation #368) » Mon Mar 11, 2013 9:52 am

Post by Rhinox »

Xycraft is the problem? How was that determined?

Even if we lava'd all the Xycraft stuff, that doesn't get rid of all the world-gen stuff (ie ores) in already generated chunks though
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Post Post #12239 (isolation #369) » Mon Mar 11, 2013 10:10 am

Post by Rhinox »

The new blocks are causing the lag then?
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Post Post #12242 (isolation #370) » Mon Mar 11, 2013 10:40 am

Post by Rhinox »

oh I was confused I thought M and dav were talking about xycraft being unstable when maybe its just that going back to 5.1.1 means we have the issues maru mentioned about getting rid of new mod items and what not

p.edit yeah that. i get it now.
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Post Post #12243 (isolation #371) » Mon Mar 11, 2013 10:42 am

Post by Rhinox »

Well..... we've only been on 5.2 for what 2-3 days? Do you still have a backup from before the update? How much would everyone lose if we roll back a few days? Would it be worth it to have a playable server again?
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Post Post #12261 (isolation #372) » Tue Mar 12, 2013 4:45 am

Post by Rhinox »

Actually yesterday when I was on the server the gameplay was just fine for me. A couple crashes still but thats less annoying than being able to log on and not being able to do anything at all.

I'm having more issues deciding what I actually want to do any moment I am on the server, and then actually formulating a plan to actually go do it. XD
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Post Post #12269 (isolation #373) » Tue Mar 12, 2013 9:40 am

Post by Rhinox »

In post 12266, Maruchan wrote:PS: I'm stealing all the creosote i find

There's a very small amount of creosote you can take from my coke oven (I smelted 3 coal :P). Its in the cobble wall enclosure near my house. I'm planning on taking down the coke oven tonight. I'm a bit overwhelmed by the scope of railcraft right now so I think I'm going to start with forestry instead. Doesn't seem to require as much of an initial resource investment to get started.
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Post Post #12282 (isolation #374) » Tue Mar 12, 2013 5:21 pm

Post by Rhinox »

Just took a backup of the /world folder for FTB. Up to 956mb already. Transfer took me almost exactly 15 minutes to the second. No one was on FTB the entire time the transfer was being performed so it should be a good backup.
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Post Post #12292 (isolation #375) » Wed Mar 13, 2013 6:26 am

Post by Rhinox »

In post 12289, Maruchan wrote:
In post 12284, Klazam wrote:MARUCHAN

UGLY IS UGLY.

MAke an effort to make things look presentable if you're building a railway


don't throw down HUNDREDS OF RAILS EVERYWHERE on dirt and call it a day.

>.<

its temporary. clammy will be making it pretty over the coming few days/weeks. patience is a virtue my friend.


Do me a favor and (you and or clammy) hold off doing anything within my area. I'm ok with the rail leading up to my area (once it looks better) but any rail inside the area I consider my "compound" I'd like to handle myself eventually when I get to that point.

I made a couple pictures from the dynmap just to point out what I mean.

My general area in relation to spawn:
Image

Zoomed in. Right now my house/bed is on the small island to the left. The triangle shape enclosure to the right is the start of my main base where I will build all my primary farms and machines and what not. I plan to expand to the right into the forest indefinitely as needed. On the coast just above my small house island I have so far planned to build my warehouse there. I may change my mind and incorporate it into my base structure but I haven't made up my mind yet. Basically, I'm happy if you guys just terminate the rail at the pink dot on the map (up on the cliff is fine for now, no need to bridge over the road to ground level), and I'll work on if/how to interconnect my individual base structures from there. Based on the dirt pillar near where I'm planning my warehouse I think you guys are intending to bridge over my bay. Please don't I'm really looking forward to developing that whole bay area myself as part of my base.
Image

Thanks guys!
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Post Post #12302 (isolation #376) » Wed Mar 13, 2013 9:43 am

Post by Rhinox »

I mean I essentially agree with everyone about the rails I just wasn't trying to be so mean about it. XD

I like the idea of a rail system and it still is one of my goals to implement one, it just takes so much resource-gathering just to get started with railcraft, and I wanted to start with something I could get into quicker. I don't want to scrap the idea entirely. I take my position as transportation director seriously :P

The bridge looks very nice and I hope the entire rail system can eventually look that nice. I agree with using more railcraft structures rather than just laying rails on the ground. IDC if rails are not the most efficient mode of transportation. My goal is not to connect everyone with the 1 most efficient mode of transportation, my goal is to connect people with as many different methods as possible in the most aesthtically pleasing ways I can come up with.

My road to claus isn't even the most efficient road but I tried my best to make it look good. I'm still very happy with my coastal highway and my little bridge to my house. :) The rail line doesn't necessarily need to follow the road. It'd probably be more interesting if it followed a different path. In my own opinion, rails should be longer straighter sections without much change in elevation (i.e. bridges and tunnels) where as roads should be constructed to follow the terrain, curvy and up and down where appropriate. That is my one piece of constructive criticism with the rails I saw is that they just seemed to be laid down as a road rather than a rail. In my humble opinion.
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Post Post #12307 (isolation #377) » Wed Mar 13, 2013 10:37 am

Post by Rhinox »

In post 12303, Maruchan wrote:well my new system is a subway at y=30, so no more changes in elevation.


Inb4 people complain about a hole down to y=30 with ladders


OK but my previous request stands. hold off on tunnels near my area until I decide how I want to plug into the subway. I've got mines near y=30.
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Post Post #12317 (isolation #378) » Fri Mar 15, 2013 9:02 am

Post by Rhinox »

*sigh*

Thought I was building my base in a Forest... turns out its a Rainforest. Rainforest has a damp humidity which makes it harder to do bee breeding. So now I have to go exploring for a suitable location for my forestry base, away from where I've already invested a lot of time setting up my home and mines.
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Post Post #12329 (isolation #379) » Sat Mar 16, 2013 5:41 am

Post by Rhinox »

In post 12326, Maruchan wrote:Image

suckers


Is that on FTB or SSP or elsewhere? With optifine or no? Max Quality or max FPS?

I only ask because I have a screenshot of me on the vanilla server with max settings and no optifine of about 380FPS. If I got optifine and adjusted settings for FPS I could probably give you a run for your money :cool:
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Post Post #12383 (isolation #380) » Thu Mar 21, 2013 5:21 am

Post by Rhinox »

Hey just wondering, is the FTB nether intended to be permanent now? A) because I'm constructing nether portals/pathways between my spawn home, and foresty base area, and B) because if it is then people should probably take more care to link up portals properly.

I don't know what the main "spawntown" nether portal is supposed to be. I assumed it was the one down the nether brick road out in the ocean near claus. Anyways, I went in there and got to the main nether "hub" room with a couple linking books back to overworld bases, but when I went back in the portal it shot me out inside mists house I think? Anyways, I linked my spawn house nether portal pair and connected a walkway/staircase to the main nether portal. So my nether portals shouldn't mess with anyone else's.

----------------------------------------

Also, maru, just wanted to let you know that I did like the location you put my hub mystcraft portal - the sand pond by my road - but I decided to move it next to my nether portal. I decided to build a portal room addition to my spawn house and wanted to consolidate all my future portals. So the portal hub will need a new linking book which I ran out of time to do last night. Just wanted to let you and anyone else know that if you go through my portal in the hub it won't spit out next to the return portal ATM. You'll have to cross my bridge and go into the black building and its the only mystcraft portal in there currently.
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Post Post #12386 (isolation #381) » Fri Mar 22, 2013 5:24 am

Post by Rhinox »

In post 12384, Lurker wrote:I'm going to start learning bees next time i am on.

Oh goodie, I'll have some company. I'm just getting ready to start bees (and trees) too, so we can learn together and maybe help each other out. I'm building a whole forestry base, actually. I've got a squeezer already (just need to power it) to make seed oil to make apiaries. For about the past week though I've had to focus on transportation between my spawn house (where my mine and farms are) and my forestry base because I ended up building my base 1000 blocks away. Should be able to finish that up this weekend and start focusing on forestry.

In post 12385, Kinetic wrote:Are you guys using the yogcraft ftb mod bundle?

We're using the direwolf20 mod bundle.
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Post Post #12389 (isolation #382) » Fri Mar 22, 2013 6:50 am

Post by Rhinox »

Someone will see it here and whitelist you (Maru, Corin, Izak, or Maestro can all do it I think). Or if you don't want to wait you can probably ping one of them on IRC and they'll see it sooner.

here: http://chat.mibbit.com/?server=irc.espe ... 3mafiascum
or
here: http://webchat.esper.net/?..&channels=mafiascum (I use this one)

current IP for the server is 46.105.234.4:25565

It sometimes changes. There is a Domain/DNS/whatever set up but I never wrote it down and too lazy to search for it until it is permanent in the OP.

We also have a dynamic map you can access through the web browser: http://46.105.234.4:8123

If you are into mystcraft I think there are some rules regarding how many personal ages you can have and there was a spreadsheet somewhere you would have to record your age numbers in (any ages not on the spreadsheet get routinely deleted, its a server performance thing) but I don't know all the rules or where to find them.
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Post Post #12392 (isolation #383) » Fri Mar 22, 2013 8:10 am

Post by Rhinox »

In post 12391, Kinetic wrote:Ages? Maybe I missed something when going through Thaum in creative mode but I don't remember ages anywhere.


Its not in Thaumcraft, its in mystcraft, which is also part of the DW20 modpack.
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Post Post #12399 (isolation #384) » Sat Mar 23, 2013 5:32 am

Post by Rhinox »

In post 12398, blake5135 wrote:This rain is annoying.
Is there anyway we can fix this shit?
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Post Post #12416 (isolation #385) » Mon Mar 25, 2013 5:01 am

Post by Rhinox »

If you were on before my guess is you're probably still whitelisted now. Have you tried getting on?
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Post Post #12424 (isolation #386) » Mon Mar 25, 2013 5:27 pm

Post by Rhinox »

I suck at machines/engines.

I'm trying to set up my bee operation. I still need apiaries. To make apiaries I need to make seed oil. To make seed oil I need a squeezer (have) and need to power it with an engine. Since M has a ton of steam apparently, I'm wanting to power my squeezer with a steam engine.

First I need to set up my tank. I set up my big iron tank which was a gift for helping M with something and now I need to figure out how to get the steam to it. M gave me a tesseract linked to his steam but first I need to craft a second valve for my tank (so I have a valve for steam in and another for steam out). Well I need a rolling machine to make iron plates to make a valve and I don't have an engine yet to power a rolling maching (I tried a redstone engine but apparently its not powerful enough).

So I figured well I can always set up the tank with the one valve to start collecting steam lets make some pipes to get steam from the tesseract to the tank. Fluid pipes I don't have the machines to make. Waterproof pipes yeah thats pretty much why I built the cactus farm, and I already have the redstone engine I can power it with (waterproof pipes need to be powered right?) but I'm pretty much pulling an "ain't nobody got time" to be smelting cactus tonight.

Last attempt was going to be to connect the tesseract directly to the valve and hope that would work but I already shut down and didn't feel like waiting to boot FTB back up.

Also I was wondering M, does the tesseract still give me steam if nobody is by your steam tank to keep the chunks loaded there?


This is why I was afraid to branch out from vanilla so much to learn its overwhelming. I'm pretty sure klaz accomplished more in the first hour of the server than I've accomplished the whole time since I've joined. :neutral:

/frustrated rant
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Post Post #12430 (isolation #387) » Tue Mar 26, 2013 5:15 am

Post by Rhinox »

Thanks for the help and support guys. I know I'll eventually figure it all out, I'm just frustrated because lately it seems like I only have smaller chunks of time to get on, and I'm ready to actually start seeing results rather than perpetual set-up. I've been "starting bees and trees" for 2 weeks now.

In post 12425, fuzzybutternut wrote:Rhinox, explore and find apiaries. They're quite simple to find. In fact, I'll find you some.

I know I can go find some in villages, but I'll still need to go through this whole spiel to set up a centrifuge to process the combs so I might as well not bother wasting time just wandering around and kill 2 birds with one stone. I also want the seed oil for biogas engines, since I'm trying to master forestry an' all.

In post 12429, Maruchan wrote:you've accomplished more than me. I understand how to make quarries work!!!!!!!!! :D (thats all i know)

Well considering the only thing non-vanilla I've accomplished so far has been a macerator/generator, and a xycraft block floor for my portal room, I think you're still ahead of me. :P

claus wrote:I find that it gets easier if you use as few mods as possible at a time, and slowly adds them over time.

Thats my plan. I was going to start with railcraft but then decided I wanted to start out with something a little simpler. Forestry seemed simpler, and I get something IMO useful out of it (new wood colors). Unfortunately it seems like in order to do anything with forestry I need to have already got a good hold on some other mods, which I don't.


Basically I think I'm going to be doing some research today. Especially on buildcraft and thermal expansion, and maybe industrial craft. I need to have a better understanding of these foundational mods before I can hope to do anything productive with any other mod like forestry, railcraft, anything really.
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Post Post #12432 (isolation #388) » Tue Mar 26, 2013 8:40 am

Post by Rhinox »

In post 12431, Claus wrote:Heh, you picked one of the largest mods to start with ;-)

If you feel frustrated, take a break from "climbing the tech tree", and use the cool natural blocks (marble, basalt, autumn trees) to just build architectural stuff.

Well bee and tree breeding, it didn't seem like there was that much involved to get started with it. I'm not planning on getting into the rest of the forestry stuff like the multiblock farms and whatnot until later on. I'm mostly just concerned with producing all the different kinds of trees, and to do that I need to get the bees going. heh maybe I would be better off just finding a couple village apiaries and forgetting about the machines until I am more established with buildcraft stuff.

And that's exactly what I've been doing when I get frustrated - building architectural stuff. I've been expanding my house near spawn, and I built an enclosure where I intend to set up my initial apiaries and trees for breeding. I did some work in the nether to connect my new base to my house, and I've been working on setting up a new storage room at my new base. But eventually I want to do something with all this stuff.


In post 12431, Claus wrote:<snip mod summary>

That actually does help quite a bit, thanks.

I do think I'm most interested in the buildcraft stuff and expansions. So... with the idea that my primary interests involve buildcraft stuff, whats the best way to go about climbing the tech tree? Start working towards quarries and refineries and combustion engines? Maybe work towards a buildcraft energy production base with all my fuels and engines and whatnot in one place, and use tesseracts to ship that energy around wherever I need it?
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Post Post #12436 (isolation #389) » Tue Mar 26, 2013 4:14 pm

Post by Rhinox »

In post 12435, Mist7676 wrote:
In post 12434, Kinetic wrote:I'm still a little noob on some things. Free MJs?

Energy for machines like Electrical Furnaces, Macerators, Compressors, etc...


Thats wrong I think. MJ's are produced from engines, and Macerators run on EU ie generator. I think.
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Post Post #12440 (isolation #390) » Tue Mar 26, 2013 5:19 pm

Post by Rhinox »

yay I learned something today :)
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Post Post #12441 (isolation #391) » Tue Mar 26, 2013 5:28 pm

Post by Rhinox »

Anyways I'm going with M's suggestion for now and running my forestry stuff off of simple Stirling engines for now. I'll only run them when I'm there to monitor so I should be able to prevent them from ever asploding.

In the little time I was able to be on tonight, I built a Stirling engine, set it up next to my squeezer, and set up a lever post to turn it on and off. Its all ready to start making me seed oil. Tomorrow's project.

Once I get bees and trees going with this stuff, I'll start to think about expanding into more complex buildcraft energy production when I get bored.



About MJ and EU, are there machines that convert energy from one form to another and vice verse?
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Post Post #12444 (isolation #392) » Wed Mar 27, 2013 6:28 am

Post by Rhinox »

Thanks for the info M.

OK More question time:

1) How do chunk loaders work for our server? I read in one of the wiki's I was researching yesterday that it was possible for a server to restrict the number of chunks individual users may have chunkloaded, and to set them so they only operate when the user who placed them is online. what are the rules for chunkloaders on our server?

2) With tesseracts, it's possible to have multiple inputs/outputs per channel, right? For example, can I have 3 oil wells, and all 3 send their oil to the same 2 tanks? Assuming all inputs and outputs are chunkloaded in that scenario, would the oil be evenly split between the 2 tanks? or how would it work exactly? Same with energy, if I have 4 different systems producing MJ, can I send all the outputs to the same tesseract channel so anywhere in the world I can be pulling MJ from the same pool?

3) If I create a powerstation that produced say 50MJ/t and send it into a tesseract, what happens if the combined usage of everything running on the output tesseracts is less than 50MJ/t? will that potentially cause my pipes/engines to blow up?

I'm just trying to work out in my head how exactly I would go about setting up a safe, stable, MJ production grid. Trying to determine if it would be better to do something like pool fuels (oil, fuel, lava, water, etc) at a central location and use tesseracts to send the fuel wherever needed, having an appropriate engine or engines where ever I need the MJ that I can just turn on and off whenever.... OR, to have a central pool of engines generating MJ/t, and use tesseracts to ship the energy around wherever needed to my machines directly?
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Post Post #12455 (isolation #393) » Wed Mar 27, 2013 9:08 am

Post by Rhinox »

hmmm.. It all sounds very involved. I don't know if I'll be setting up a centralized energy production system any time soon. For the extent of stuff I usually do, it's probably cheaper overall for me to just place an engine next to everything I need to power and only turn it on when I need it. Yeah, providing a small amount of MJ/t for my squeezer isn't going to make it produce seed oil very quickly, but I don't have a need to produce a shitton of seed oil quickly anyways. Just need a little bit here and there for building apiaries and possibly other forestry machines eventually.
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Post Post #12481 (isolation #394) » Wed Mar 27, 2013 5:09 pm

Post by Rhinox »

Success on the 500th page! :)

2 Stirling Engines:
Image

Squeezer (right) and Carpenter (left):
Image

FINALLY! An Apiary :)
Image

Bee breeding and new trees coming soon :)
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Post Post #12491 (isolation #395) » Thu Mar 28, 2013 5:50 am

Post by Rhinox »

Read through some of the history of this thread today to commemorate, starting with my first post in this thread... Ah the memories. Like in life, looking back on previous minecraft memories makes you wish you'd have taken more pictures.

It's funny, 1.5-2 years of minecrafting and I'm still making boring large, rectangular wall structures :P

My first major structure:
Spoiler:
Image
Image


vs.

Inside my forestry base walls:
Spoiler:
Image
{outside wall pic coming soon}
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Post Post #12493 (isolation #396) » Thu Mar 28, 2013 7:06 am

Post by Rhinox »

In post 12492, izakthegoomba wrote:Actually the one you built 1.5-2 years ago doesn't look nearly as boring as the new one.

>.>

<.<


How dare you! :mad: :o




Just kidding :P. Actually I was thinking that myself but the new one is still a very raw WIP while the old one well that was where I ran out of ideas :P. My new wall has styling on the outside I just haven't shown it yet because its not finished. Right now the inside is just bare boring flat walls that I'm still planning to do stuff with. And the entire biome I'm building in is going to be developed into an arboretum - basically a large park/preserve/tree museum.
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Post Post #12502 (isolation #397) » Fri Mar 29, 2013 5:33 am

Post by Rhinox »

tee hee

Hey M I was wondering if you had a minute next time you're on could possibly make me a thaumium scoop just like the thaumium grafter you made me pretty please? and in return I'll give you bees and saplings whenever you want.


I'm starting to get into a groove with my forestry operation. I just got my first cultivated bees but I'm really more interested in getting all the different trees right now. I've been getting unique sapplings but the only new tree I've got so far is different genetic permutations of the Mundane Larch. I've also got a bunch of Silver Birch, Apple Oak, Red Spruce, and Jungle Hybrids, which are really just the crossbred mutations of the vanilla trees. I've got a birch that grows cocoa for example. I should be getting Silver Lime and Bull Pine by now as well but they haven't been mutating so maybe they don't come from the vanilla Oak/Spruce/Birch, and I have to plant some of the mutated versions I've bred instead?

Taking a break for now.
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Post Post #12542 (isolation #398) » Sun Mar 31, 2013 3:27 pm

Post by Rhinox »

In post 12531, Maestro wrote:no, Maru had me write a new one - how do you think we got Age 17 by that point?

ain't no way that was gettin' done right in Survival Mode, beeyatch


I've been meaning to ask, is the mining age a stable age? I haven't gone there yet but I might soon. Also, is there a way back from the mining age set up or do I need to bring a linking book?
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Post Post #12571 (isolation #399) » Tue Apr 02, 2013 4:52 am

Post by Rhinox »

Forestry Update:

Bees- I've got 10 Apiaries up and running now. I'm working towards 3 goals: 1) breeding bees with high pollination, 2) breeding in nocturnal into all my bees, and 3) breeding bees that produce silky propolis so I can make the bee suit armor. My main goal is to get all the forestry trees so I'm not too concerned on working through all the different bee lines. I'm basically swimming in extra drones now.

Trees- Haven't been going as smoothly. I started with the 4 vanilla trees, and quickly got Mundane Larch, my first new forestry mod tree. Right now I should have the prerequisites for Silver Lime and Bull Pine, but the leaves never give me the mutation. I just keep getting more and more mundane larch and vanilla mutations. Do you guys know, do I have to occasionally cut down and replant the new cross bred saplings in order to eventually breed-in the chance for mutations or am I just very unlucky?

Overall, I'm having fun with my bees and trees, but it is a constant effort, fueling my engines to keep the centrifuge running to keep producing my combs into honey to be able to beealyze my new bees and keep the cycle going. I really need to find a more efficient, maintenance-free engine/fuel combo because right now I'm going through (and wasting) a lot of charcoal. Any suggestions? Whats the next step up from stirling engines?

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