Mafia 93 - A Roccisi Summer - Over!


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Mafia 93 - A Roccisi Summer - Over!

Post Post #0 (isolation #0) » Wed May 13, 2009 10:40 pm

Post by TDC »

Status
Over.

Players
Alive(4):
05. ekiM
10. Seraphim
17. DeathNote
HowardRoark

19. charter

Dead (18):
16. Dust, Vanilla Townie, Town, Shot Night 0 (Role)
23. OozingGolfBall, 1-Shot Vigilante, Russian Mafia, Lynched Day 1 (Role)
13. inHimshallibe, Godfather, Upper Roccisi Neighborhood, Italian Mafia, Shot Night 1 (Role)
01. ThAdmiral, Doctor, Italian Mafia, Shot Night 1 (Role)
07. alvinz95, Multitasker, Upper Roccisi Neighborhood, Russian Mafia, Lynched Day 2 (Role)
04. roflcopter, Mason, Roccisi Masonry, Town, Shot Night 2 (Role)
08. skitzer, Compulsive Miller Vigilante, Town, Shot Night 2 (Role)
11. Mufasa, Protective Jack-Of-All-Trades, Town, Shot Night 2 (Role)
18. Starbuck, Vanilla Townie, Town, Shot Night 2 (Role)
03. darkdude, Vanilla Townie, Town, Lynched Day 3 (Role)
02. tubby216, Mason, Roccisi Masonry, Town, Shot Night 3 (Role)
06. iamausername, 1-Shot Vigilante, Russian Mafia, Shot Night 3 (Role)
22. Axelrod, Vanilla Townie, Town, Shot Night 3 (Role)
20. SpyreX, Vanilla Townie, Town, Shot Night 4 (Role)
14. X, Serial Killer, Lower Roccisi Neighborhood, Self-Aligned, Lynched Day 5 (Role)
12. Korts, Binocular Jack-Of-All-Trades, Town, Shot Night 5 (Role)
15. Lowell
Mixologist
, Neighbor, Seaside Neighborhood, Town, Shot Night 5 (Role)
09. populartajo, Deputy, Town, Shot Night 6 (Role)
21. Kison
Caboose
, Cop, Italian Mafia, Lynched Day 7 (Role)


LinksRules
Setup
End of Night 0
End of Day 1
End of Night 1
End of Day 2
End of Night 2
End of Day 3
End of Night 3
End of Day 4
End of Night 4
End of Day 5
End of Night 5
End of Night 6
End of Day 7
Last edited by TDC on Wed Apr 21, 2010 9:53 am, edited 69 times in total.
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Post Post #1 (isolation #1) » Wed May 13, 2009 10:42 pm

Post by TDC »

The Rules
(Clarifications to initial posting in the signup thread in italics)
  • General
    • The site-wide rules apply.
    • Do not try to hide information within your posts by using encryption, invisible/white text or similar means. If you are unsure whether what you're trying to do is allowed or not, please PM me.
    • If you're dead (which is the case in the precise moment I announce your death), refrain from posting at all.
    • All Mod communication should go through PMs, please do not request me to do things in thread. You may never quote anything you received as PM from me.
    • I am not a lawyer, so if you think the rules have holes, please let me know. If you exploit such a hole, expect to be mod-killed.
  • Voting
    • A proper vote must be bolded, include the word "vote" and something that I can trace back to one of the players. This may be the whole name or an abbreviation. Please make sure that I understand whom you mean to vote for. Otherwise, your vote won't count.
    • Unvotes are not necessary, but I'm sure the other players would appreciate them.
    • If you want to unvote without voting someone else, use a bolded "unvote".
  • Deadlines
    • All game days will be deadlined to (PLAYERS_ALIVE/2+7 real days).
    • If a game day ends before the deadline is reached, half the remaining time (truncated to full real days) is added to the following game day.
    • I reserve the right to alter the deadline under extreme circumstances.
    • At deadline a majority of votes cast is needed to lynch.
    • Nights will be deadlined to 72 hours. Night actions not received by then will be randomized. If you want not to use your action (and it isn't compulsive), send me a message explicitly stating you don't use your ability. It
      will
      be randomized otherwise.
  • Participation
    • I expect each of you to post at least once every three days. (Some leniency will be applied on week-ends)
    • I will prod you if you don't. This will be announced in thread by me and you will have to answer the prod by posting in thread.
    • If prods are not answered or if I have to prod you repeatedly, I will replace you.
    • If no replacements can be found in a reasonable time, I will have to modkill you.
  • Information
    • I will try to post a vote count near the top of every page.
    • Additionally the first post will always contain the most current vote count and all other information you need.
  • Game-Specific Rules (see Setup Post to make sense of these)
    • Amount of Night Actions: Unless otherwise stated, every player may only use one night action per night. This includes group actions
      submitted by the player
      .
    • Group Choices: All group choices are to be submitted in the group's QuickTopic. This is first come, first serve.
      The member that submits the night choice is the one who will carry it out
      .
      Any one
      group member can veto a submitted night action, which will lead to the group not being able to submit
      a group action
      again that night. To submit a night action or veto a night action in the QT, use bolded text. (
      Action: Target
      ,
      Veto!
      )
    • Personal Choices: If a player happens to submit (via PM and QT combined) more night actions than he is allowed to, they will be discarded in the order: Personal ability, Neighborhood ability, Masonic/Scum Group ability. A dice throw will decide between abilities of the same kind, if necessary.
    • Reveal: Upon death, I will post the full Role PM of the dead player, including group memberships, excluding group details. All active and passive abilities will be revealed, but for the sake of brevity, the first post will only contain a catchy role name and link to the actual Role PM. While alive, players don't know their catchy role name.
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Post Post #2 (isolation #2) » Wed May 13, 2009 10:44 pm

Post by TDC »

The Setup



All Role PMs will have the following format:
  • Active Abilities:
    • Ability 1:
      • Ability Modifier 1
      • ...
      • Ability Modifier N
    • ...
    • Ability N:
      • Ability Modifier 1
      • ...
      • Ability Modifier N
  • Passive Abilities:
    • Passive Ability 1
    • ..
    • Passive Ability N
  • Groups:
    • Group 1:
      • Group Abilities:
        • Ability 1:
          • Ability Modifier 1
          • ...
          • Ability Modifier N
        • ...
        • Ability N:
          • Ability Modifier 1
          • ...
          • Ability Modifier N
      • Group Members:
        • Group Member 1
        • ...
        • Group Member N
    • ...
    • Group N:
      • Group Abilities:
        • Ability 1:
          • Ability Modifier 1
          • ...
          • Ability Modifier N
        • ...
        • Ability N:
          • Ability Modifier 1
          • ...
          • Ability Modifier N
      • Group Members:
        • Group Member 1
        • ...
        • Group Member N
  • Victory Condition:
List of Abilities (both for players and groups):
  • Bodyguard: Each night you can protect another player. If the targeted player would die, instead they live and you die. You can block multiple attempts at your target's life.
  • Cop: Each night you can investigate another player to find out whether or not they are anti-town.
  • Doctor:Each night you can protect another player. You are only able to prevent a single kill attempt per night.
  • Gunsmith: Each night you can find out whether a player has access to guns (via personal or group ability of Vigilante with any sort of modifiers)
  • Jailkeeper: Each night you can jail another player. They will be unable to use their own night action, nor can anyone else target them.
  • Hider: Each night you can hide in the house of another player. You will only die if they die.
  • Motivator: Each night you can enable a player to use one more ability the following night.
  • Nightwatchman: Each night you can find out whether the player you target used an ability that night.
  • Roleblocker: Each night you can block another player. They will be unable to use their own night action(s).
  • Role Cop: Each night you can receive the list of all active and passive abilities (with modifiers), excluding group abilities, of the player you target.
  • Tracker: Each night you can find out whom another player targeted that night.
  • Vigilante: Each night you can try to kill another player.
  • Watcher: Each night you can find out who targeted another player that night.
Notes:
  • The Cop ability may or may not be accompanied with sanity confirmation.
  • The result of a Cop investigation will be either "Guilty", "Not Guilty" or "No Result".
  • These abilities will receive a "Yes" if the action is successful and the target meets the stated criteria: Gunsmith, Nightwatchman.
  • These abilities will receive a list of all players/abilities that meet the stated criteria if the action is successful: Role Cop, Tracker, Watcher.
  • These abilities will receive "No Result" if the action fails or if the action has no results: Gunsmith, Nightwatchman, Role Cop, Tracker, Watcher.
  • The player motivated by a Motivator will receive:
    You have been motivated and may use one more night action than usual next night.
  • In short, the only ability that can tell whether or not it failed is the Cop.
List of Ability Modifiers:
  • 1-Shot: You can use your ability only once.
  • Amnesiac: You forget your own results, so you have to name another player who should receive your results.
  • Backup: Once someone with the same ability dies, you can use yours.
  • Collaboration: The ability is only available as long as at least two group members are alive.
  • Compulsive: You have to use your ability each night.
  • Even Night: This ability can only be used on even nights.
  • Inventor: You cannot use your ability yourself, but each night you can give another player a 1-Shot of your ability for use on any subsequent night.
  • Final Chance: This ability can be used in addition to the members personal ability, if the member is the last remaining of his group.
  • Final Chance+: This ability can be used in addition to the members personal ability, if the member is the last remaining of his group. This final member may self-target with the ability.
  • Free: This ability does not count against the one action a night rule.
  • Night 0: This ability can also be used Night 0.
  • No Back-to-Back: This ability cannot be used on the same target twice in a row.
  • Odd Night: This ability can only be used on odd nights.
  • Soloist: This ability can only be used by the final member of the group.
  • Weak: You die when you target scum.
Notes:
  • A 1-Shot ability will be used up, once the player/group attempted to use it, regardless of success.
  • The Amnesiac modifier only applies to investigative abilities (obviously) and the results will have the form:
    Ability: x
    Target: y
    Result: z
  • The Inventor modifier's notice for the receiver of a 1-Shot ability will have the format:
    You received: x
  • The following Modifiers only apply to Group Abilities: Collaboration, Final Chance, Final Chance+, Soloist.
  • As the existence of the Night 0 modifier suggests, abilities without it cannot be used on Night 0.
List of Passive Abilities:
  • Bulletproof Vest: You can survive one attempt at your life.
  • Godfather: If Cop-investigated you appear pro-town. If Gunsmith-investigated you seem not to have a gun.
  • Known Identity: The mentioned group knows your identity.
  • Miller: If Cop-investigated you appear anti-town. If Gunsmith-investigated you seem to have a gun.
  • Multitasker: You can use one additional ability per night.
  • Night Kill Immunity: You cannot die at night. This does not guarantee endgame win.
  • Survivor: You lose when you die.
List of Group Types:
  • Mafia: All members are confirmed to be mafia together and share an anti-town victory condition.
  • Masonry: All members are confirmed to be pro-town and share the regular town victory condition.
  • Neighborhood: Alignments are unconfirmed.
All groups can talk at night and will do so in a QuickTopic thread I provide.


Some examples:

1. The NK Immune Miller Compulsive Vig Doc-Neighbor:
  • Active Abilities:
    • Vigilante:
      • Compulsive
  • Passive Abilities:
    • Miller
    • Night Kill Immunity
  • Groups:
    • The Neighborhood:
      • Group Abilities:
        • Doctor:
          • none
      • Group Members:
        • You
        • Player X
        • Player Y
  • Victory Condition: You win when all anti-town forces are eliminated.
2. The Gun Inventor from my Mini:
  • Active Abilities:
    • Vigilante:
      • Inventor
  • Passive Abilities:
    • none
  • Groups:
    • none
  • Victory Condition:You win when all anti-town forces are eliminated.
3. The Jack-Of-All-Trades:
  • Active Abilities:
    • Cop:
      • 1-Shot
    • Doctor:
      • 1-Shot
    • Roleblocker:
      • 1-Shot
    • Vigilante:
      • 1-Shot
  • Passive Abilities:
    • none
  • Groups:
    • none
  • Victory Condition: You win when all anti-town forces are eliminated.
4. The Godfather in a mafia with the collective ability of gun invention from my Mini:
  • Active Abilities:
    • none
  • Passive Abilities:
    • Godfather
  • Groups:
    • The Mafia:
      • Group Abilities:
        • Vigilante:
          • Invention
          • Final Chance+
      • Group Members:
        • You
        • Player X
        • Player Y
  • Victory Condition: You win when your group makes up a majority of the town or nothing can prevent the same.
5. The Goon of a standard mafia:
  • Active Abilities:
    • none
  • Passive Abilities:
    • none
  • Groups:
    • The Mafia:
      • Group Abilities:
        • Vigilante:
          • none
      • Group Members:
        • You
        • Player X
        • Player Y
  • Victory Condition: You win when your group makes up a majority of the town or nothing can prevent the same.
6. Lastly, the Vanilla Townie:
  • Active Abilities:
    • none
  • Passive Abilities:
    • none
  • Groups:
    • none
  • Victory Condition: You win when all anti-town forces are eliminated.
Last edited by TDC on Thu May 14, 2009 10:53 pm, edited 2 times in total.
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Post Post #3 (isolation #3) » Wed May 13, 2009 11:33 pm

Post by TDC »

Role PMs are going out now.

StatusIt is now
Night 0

Deadline: Sunday, May 17th, 16:00 CEST (GMT+1).


Please confirm by PM and make sure to get your night choices in (IF you have any with Night 0 modifier).


edit:
All Role PMs out now.
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Post Post #4 (isolation #4) » Sun May 17, 2009 3:36 am

Post by TDC »

Something's up in this town. Or why else would anyone want to kill Dust? That's right, he's dead!


Death: Dust
  • Active Abilities:
    • none
  • Passive Abilities:
    • none
  • Groups:
    • none
  • Victory Condition: You win when all anti-town forces are eliminated.


StatusIt is now
Day 1
. With 22 alive this day will take 18 days.
The deadline, hence is Thursday, June 4th, 16:40 CEST (GMT+2).
12 to lynch.
Of course, no more group talk until Night 1 begins.
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Post Post #130 (isolation #5) » Sun May 17, 2009 10:04 pm

Post by TDC »

Wow, already 6 pages. Please, before you request vote counts, take notice of me being in a different time zone and hence sleeping while it's evening for most of you.

Vote CountMufasa (3): charter, Seraphim, iamausername
HowardRoark (3): tubby216, Mixologist, ekiM
OozingGolfBall (3): roflcopter, X, SpyreX
alvinz95 (1): Caboose
Mixologist (1): OozingGolfBall
skitzer (1): alvinz95
Seraphim (1): Korts

Not Voting (9): ThAdmiral, darkdude, skitzer, populartajo, Mufasa, inHimshallibe, HowardRoark, Starbuck, Axelrod
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Post Post #158 (isolation #6) » Mon May 18, 2009 10:01 am

Post by TDC »

A reminder:
The Rules wrote:All Mod communication should go through PMs, please do not request me to do things in thread. You may never quote anything you received as PM from me.
Please try to follow this, not only does it increase the chance of me reacting to it, it also doesn't clutter the thread.

Vote CountMufasa (4): charter, iamausername, Mixologist, Starbuck
OozingGolfBall (4): roflcopter, X, SpyreX, ekiM
alvinz95 (1): Caboose
Mixologist (1): OozingGolfBall
skitzer (1): alvinz95
Seraphim (1): Korts
tubby216 (1): HowardRoark
Caboose (1): inHimshallibe

Not Voting (8): ThAdmiral, darkdude, skitzer, populartajo, Mufasa, Axelrod, tubby216, Seraphim

12 to lynch.


Reminding ThAdmiral, skitzer and tubby216 that the day started.
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Post Post #197 (isolation #7) » Mon May 18, 2009 8:26 pm

Post by TDC »

Vote CountMufasa (5): charter, iamausername, Mixologist, Starbuck, skitzer
OozingGolfBall (4): roflcopter, X, SpyreX, ekiM
alvinz95 (1): Caboose
Mixologist (1): OozingGolfBall
skitzer (1): alvinz95
Seraphim (1): Korts
Caboose (1): inHimshallibe
skitzer (1): Seraphim
Korts (1): HowardRoark

Not Voting (6): ThAdmiral, darkdude, populartajo, Mufasa, Axelrod, tubby216

12 to lynch.
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Post Post #206 (isolation #8) » Tue May 19, 2009 3:39 am

Post by TDC »

Vote CountMufasa (4): charter, Mixologist, Starbuck, skitzer
OozingGolfBall (4): roflcopter, X, SpyreX, ekiM
skitzer (3): Seraphim, iamausername, alvinz95
Seraphim (2): Korts, Mufasa
alvinz95 (1): Caboose
Mixologist (1): OozingGolfBall
Caboose (1): inHimshallibe
Korts (1): HowardRoark

Not Voting (5): ThAdmiral, darkdude, populartajo, Axelrod, tubby216

12 to lynch.
Last edited by TDC on Tue May 19, 2009 6:02 am, edited 1 time in total.
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Post Post #228 (isolation #9) » Wed May 20, 2009 5:15 am

Post by TDC »

Vote CountOozingGolfBall (6): roflcopter, X, SpyreX, ekiM, Mixologist, inHimshallibe
Mufasa (4): charter, Starbuck, skitzer, OozingGolfBall
skitzer (3): Seraphim, iamausername, alvinz95
Seraphim (2): Korts, Mufasa
alvinz95 (1): Caboose
Korts (1): HowardRoark

Not Voting (5): ThAdmiral, darkdude, populartajo, Axelrod, tubby216

12 to lynch.
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Post Post #253 (isolation #10) » Thu May 21, 2009 3:42 am

Post by TDC »

Vote CountMufasa (7): charter, Starbuck, skitzer, OozingGolfBall, X, ThAdmiral, inHimshallibe
OozingGolfBall (5): roflcopter, SpyreX, ekiM, Mixologist, alvinz95
skitzer (2): Seraphim, iamausername
Seraphim (2): Korts, Mufasa
alvinz95 (1): Caboose
Korts (1): HowardRoark

Not Voting (4): darkdude, populartajo, Axelrod, tubby216

12 to lynch.
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Post Post #276 (isolation #11) » Thu May 21, 2009 3:05 pm

Post by TDC »

Vote CountOozingGolfBall (5): roflcopter, SpyreX, ekiM, Mixologist, alvinz95
Mufasa (3): charter, OozingGolfBall, ThAdmiral
Seraphim (3): Korts, Mufasa, inHimshallibe
skitzer (2): Seraphim, iamausername
inHimshallibe (2): X, skitzer
alvinz95 (1): Caboose
Korts (1): HowardRoark
Starbuck (1): populartajo


Not Voting (4): darkdude, Axelrod, tubby216, Starbuck

12 to lynch.
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Post Post #303 (isolation #12) » Fri May 22, 2009 4:29 pm

Post by TDC »

Vote CountOozingGolfBall (6): roflcopter, SpyreX, ekiM, Mixologist, alvinz95, iamausername
Seraphim (3): Korts, Mufasa, inHimshallibe
inHimshallibe (3): X, skitzer, Seraphim
Mufasa (2): charter, OozingGolfBall
Starbuck (2): populartajo, ThAdmiral
alvinz95 (1): Caboose
Korts (1): HowardRoark

Not Voting (4): darkdude, Axelrod, tubby216, Starbuck

12 to lynch.
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Post Post #306 (isolation #13) » Sat May 23, 2009 4:04 am

Post by TDC »

Prodding Mufasa, OozingGolfBall and tubby216.
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Post Post #328 (isolation #14) » Sun May 24, 2009 12:11 am

Post by TDC »

Vote CountOozingGolfBall (9): roflcopter, SpyreX, ekiM, Mixologist, alvinz95, iamausername, tubby216, charter, Starbuck
inHimshallibe (3): X, skitzer, Seraphim
Seraphim (2): Korts, Mufasa
Starbuck (2): populartajo, ThAdmiral
Mufasa (1): OozingGolfBall
alvinz95 (1): Caboose
Korts (1): HowardRoark
skitzer (1): inHimshallibe

Not Voting (2): darkdude, Axelrod

12 to lynch.
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Post Post #343 (isolation #15) » Sun May 24, 2009 10:29 am

Post by TDC »

"This Golfball dude sure is annoying. Wanna string him up?"
"Yeah. Better do it before dusk, I don't want to miss the game tonight."

And thus, without much resistance you string up OozingGolfBall. As you do so, a gun, loaded with a single bullet falls out of his pocket.
Good thing he couldn't use it, eh?


Final Vote Count of Day 1
OozingGolfBall (12): roflcopter, SpyreX, ekiM, Mixologist, alvinz95, iamausername, tubby216, charter, Starbuck, Korts, Axelrod, Mufasa

inHimshallibe (3): X, skitzer, Seraphim
Starbuck (2): populartajo, ThAdmiral
Mufasa (1): OozingGolfBall
alvinz95 (1): Caboose
skitzer (1): inHimshallibe
darkdude (1): HowardRoark

Not Voting (1): darkdude


Lynch: OozingGolfBall
OozingGolfBall, 1-Shot Vigilante, Member of The Russian Mafia
:
  • Active Abilities:
    • Vigilante:
      • 1-Shot
  • Passive Abilities:
    • none
  • Groups:
    • The Russian Mafia:
      • classified
  • Victory Condition:
    classified

StatusYou have ended Day 1 before the deadline and will have
5
additional days for tomorrow.

It is now
Night 1
.
Deadline: Wednesday, May 27th, 23:30 CEST (GMT+2).
Remember that I will randomize night choices I don't receive in time.
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Post Post #344 (isolation #16) » Mon May 25, 2009 3:31 am

Post by TDC »

Since I've been asked about it, a note about the setup: The Roles are revealed exactly like they
started out
.
So in the case of OGB this means that he had the 1-Shot all along.
Also, had he used it in one of the following nights and then died, he would still have been revealed with it.
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Post Post #345 (isolation #17) » Wed May 27, 2009 12:51 pm

Post by TDC »

"This is Ernesto Torta. We're above Roccisi, the town that publicly hanged a member of the Russian Mafia and now lives in fear of retaliation. I've yesterday telephoned with a local physician, ThAdmiral. He told me they hanged him, because they think he killed Dust, who - and he repeated that a lot - was such a nice guy to be around. As you can see, the inhabitants are gathering on the town square as I speak."

The heli-bound camera zooms onto the villagers. Suddenly they all turn around towards the church. The camera pans over and someone is standing in the door, frantically gesticulating.

"What's happening there? The townspeople are now running towards the church and.. they're dragging two dead bodies out of it. Let me call my new friend ThAdmiral and find out what's up."

One of the villagers bends down to one of the corpes, searches all its pockets and finally finds the cellphone.

"Oh no. Is.. the dead body ThAdmiral? This must be a shock for you... It isn't? What do you..? Wow... I mean that's just.. wow. And the other guy? Is he the hero that.. What? .. Another one?.. Well, thanks."
Ernesto Torta turns into the camera.
"Well, I've just learned that my dear friend ThAdmiral was not all that bound to the Hippocratic Oath. He was a member of the local family! And this other guy, inHimshallibe was actually their Godfather! Can anyone believe this?
I know one thing. This was not the last dead body this town will produce.
And on that bombshell, back to the studio."


Kills: inHimshallibe, ThAdmiral
inHimshallibe, Godfather, Member of Upper Roccisi Neighborhood, Member of the Italian Mafia
:
  • Active Abilities:
    • none
  • Passive Abilities:
    • Godfather
  • Groups:
    • The Upper Roccisi Neighborhood:
      • classified
    • The Italian Mafia:
      • classified
  • Victory Condition: classified
ThAdmiral, Doctor, Member of The Italian Mafia
  • Active Abilities:
    • Doctor
      • Night 0
  • Passive Abilities:
    • none
  • Groups:
    • The Italian Mafia:
      • classified
  • Victory Condition: classified

StatusIt is now
Day 2
. With 19 alive and the 5 extra days this day will last 20 days.
Deadline: Wednesday June 17th 2:00 CEST (GMT+2).
10 to lynch.
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Post Post #364 (isolation #18) » Wed May 27, 2009 9:24 pm

Post by TDC »

Vote CountSeraphim (2): roflcopter, Korts
darkdude (1): Seraphim
Axelrod (1): charter

Not Voting (15): tubby216, darkdude, ekiM, iamausername, alvinz95, skitzer, populartajo, Mufasa, X, Mixologist, HowardRoark, Starbuck, SpyreX, Caboose, Axelrod
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Post Post #378 (isolation #19) » Thu May 28, 2009 10:20 am

Post by TDC »

Vote Count
Seraphim (5): roflcopter, Korts, populartajo, Starbuck, Mufasa

darkdude (1): Seraphim
Axelrod (1): charter
Starbuck (1): SpyreX

Not Voting (11): tubby216, darkdude, ekiM, iamausername, alvinz95, skitzer, X, Mixologist, HowardRoark, Caboose, Axelrod

10 to lynch.
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Post Post #413 (isolation #20) » Fri May 29, 2009 11:48 am

Post by TDC »

Vote CountSeraphim (4): roflcopter, Korts, populartajo, Mufasa
Starbuck (3): SpyreX, Seraphim, skitzer
Axelrod (1): charter
alvinz95 (1): HowardRoark

Not Voting (10): tubby216, darkdude, ekiM, iamausername, alvinz95, X, Mixologist, Caboose, Axelrod, Starbuck

10 to lynch.
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Post Post #433 (isolation #21) » Sat May 30, 2009 1:55 pm

Post by TDC »

Vote CountSeraphim (3): Korts, Mufasa, X
Starbuck (3): Seraphim, skitzer, tubby216
alvinz95 (3): HowardRoark, roflcopter, SpyreX
Caboose (2): alvinz95, populartajo
Axelrod (1): charter

Not Voting (7): darkdude, ekiM, iamausername, Mixologist, Caboose, Axelrod, Starbuck

10 to lynch.

Prodding ekiM and Mixologist.
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Post Post #452 (isolation #22) » Sun May 31, 2009 2:36 am

Post by TDC »

Vote Count
alvinz95 (9): HowardRoark, roflcopter, SpyreX, darkdude, Axelrod, Mufasa, tubby216, Starbuck, ekiM

Starbuck (2): Seraphim, skitzer
Seraphim (2): Korts, X
Caboose (2): alvinz95, populartajo
Axelrod (1): charter

Not Voting (3): iamausername, Mixologist, Caboose

10 to lynch.
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Post Post #479 (isolation #23) » Sun May 31, 2009 11:41 pm

Post by TDC »

+++ Another Russian hanged in Roccisi +++ Local authorities reluctant to stop raging mob +++ "They're damn good at it", said Commissioner +++


Final Vote Count of Day 2
alvinz95 (10): HowardRoark, roflcopter, SpyreX, darkdude, Axelrod, Mufasa, tubby216, Starbuck, ekiM, X

Starbuck (2): Seraphim, skitzer
Caboose (2): alvinz95, populartajo
Seraphim (1): Korts
Axelrod (1): charter

Not Voting (3): iamausername, Mixologist, Caboose

10 to lynch.

Lynch: alvinz95
alvinz95, Multitasker, Member of The Upper Roccisi Neighborhood, Member of The Russian Mafia:
  • Active Abilities:
    • none
  • Passive Abilities:
    • Multitasker
  • Groups:
    • The Upper Roccisi Neighborhood:
      • classified
    • The Russian Mafia:
      • classified
  • Victory Condition: classified

StatusTomorrow will have
6
additional days.
It is now
Night 2
.
Deadline: Thursday, June 4th, 12:40 CEST (GMT+2).
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Post Post #480 (isolation #24) » Thu Jun 04, 2009 12:27 am

Post by TDC »

The streets of Roccisi are littered with dead bodies. Four dead bodies, to be precise.



Kills: Mufasa, roflcopter, skitzer, Starbuck
Mufasa, Protective Jack-Of-All-Trades, Town
:
  • Active Abilities:
    • Doctor:
      • 1-Shot
    • Jailkeeper:
      • 1-Shot
    • Roleblocker:
      • 1-Shot
  • Passive Abilities:
    • none
  • Groups:
    • none
  • Victory Condition: You win when all anti-town forces are eliminated.
roflcopter, Mason, Member of The Roccisi Masonry, Town
:
  • Active Abilities:
    • none
  • Passive Abilities:
    • none
  • Groups:
    • The Roccisi Masonry:
      • classified
  • Victory Condition: You win when all anti-town forces are eliminated.
skitzer, Compulsive Miller Vigilante, Town
:
  • Active Abilities:
    • Vigilante:
      • Compulsive
      • Night 0
  • Passive Abilities:
    • Miller
  • Groups:
    • none
  • Victory Condition: You win when all anti-town forces are eliminated.
Starbuck, Vanilla Townie, Town
:
  • Active Abilities:
    • none
  • Passive Abilities:
    • none
  • Groups:
    • none
  • Victory Condition: You win when all anti-town forces are eliminated.

StatusIt is now
Day 3
. With 14 alive and the 6 days from yesterday, this day will last 20 days.
Deadline: June 24th, 13:30 CEST (GMT+2)
8 to lynch.
Last edited by TDC on Thu Jun 04, 2009 12:53 am, edited 1 time in total.
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Post Post #520 (isolation #25) » Thu Jun 04, 2009 8:33 am

Post by TDC »

Vote Countdarkdude (2): charter, ekiM
HowardRoark (1): populartajo

Not Voting (11): tubby216, darkdude, iamausername, Seraphim, Korts, X, Mixologist, HowardRoark, SpyreX, Caboose, Axelrod
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Post Post #538 (isolation #26) » Thu Jun 04, 2009 9:24 pm

Post by TDC »

Vote Countdarkdude (6): ekiM, SpyreX, Seraphim, X, iamausername, charter
HowardRoark (1): populartajo
populartajo (1): HowardRoark

Not Voting (6): tubby216, darkdude, Korts, Mixologist, Caboose, Axelrod

8 to lynch.
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Post Post #578 (isolation #27) » Sun Jun 07, 2009 7:30 am

Post by TDC »

Vote Countdarkdude (5): X, iamausername, charter, Seraphim, Caboose
Seraphim (3): Korts, ekiM, SpyreX
HowardRoark (1): populartajo
populartajo (1): HowardRoark


Not Voting (4): tubby216, darkdude, Mixologist, Axelrod

8 to lynch.
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Post Post #603 (isolation #28) » Mon Jun 08, 2009 3:47 am

Post by TDC »

Vote Count
darkdude (6): X, iamausername, charter, Seraphim, Caboose, SpyreX

Seraphim (2): Korts, tubby216
HowardRoark (1): populartajo
populartajo (1): HowardRoark

Not Voting (4): darkdude, Mixologist, Axelrod, ekiM

8 to lynch.

Vote Count fixed.

Prodding Mixologist* and HowardRoark


*He PMed me during the night, I accepted that as picking up his prod from D1, because obviously, he couldn't reply to it in-thread at the time.
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Post Post #623 (isolation #29) » Wed Jun 10, 2009 5:51 am

Post by TDC »

Lowell replaces Mixologist.
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Post Post #626 (isolation #30) » Wed Jun 10, 2009 7:57 am

Post by TDC »

Vote Count
darkdude (7): X, iamausername, charter, Seraphim, Caboose, SpyreX, Korts

Seraphim (1): tubby216
HowardRoark (1): populartajo
populartajo (1): HowardRoark

Not Voting (4): darkdude, Lowell, Axelrod, ekiM

8 to lynch.
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Post Post #667 (isolation #31) » Sat Jun 13, 2009 6:49 am

Post by TDC »

Lynch one Russian: [x]
Lynch two Russians: [x]
Lynch three Russians: [ ]


Final Vote Count of Day 3
darkdude (8): iamausername, charter, Seraphim, Caboose, SpyreX, Korts, Axelrod. X

Seraphim (1): tubby216
HowardRoark (1): populartajo
populartajo (1): HowardRoark

Not Voting (3): darkdude, Lowell, ekiM

Lynch
darkdude, Vanilla Townie, Town
:
  • Active Abilities:
    • none
  • Passive Abilities:
    • none
  • Groups:
    • none
  • Victory Condition: You win when all anti-town forces are eliminated.

StatusIt is now Night 3. You've saved 5 days for tomorrow.
Deadline: Tuesday, June 16th, 20:00 CEST (GMT+2).
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Post Post #668 (isolation #32) » Tue Jun 16, 2009 2:49 am

Post by TDC »

I'll not be able to end the night at or near the given deadline. You'll have to wait until tomorrow. (I've lost internet at home..)
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Post Post #669 (isolation #33) » Tue Jun 16, 2009 8:38 pm

Post by TDC »

Another one bites the dust.

Deaths: Axelrod, iamausername, tubby216
Axelrod, Vanilla Townie, Town
:
  • Active Abilities:
    • none
  • Passive Abilities:
    • none
  • Groups:
    • none
  • Victory Condition: You win when all anti-town forces are eliminated.
iamausername, 1-Shot Vigilante, Member of The Russian Mafia
:
  • Active Abilities:
    • Vigilante:
      • 1-Shot
  • Passive Abilities:
    • none
  • Groups:
    • The Russian Mafia:
      • classified
  • Victory Condition:
    classified
tubby216, Mason, Member of The Roccisi Masonry, Town
:
  • Active Abilities:
    • none
  • Passive Abilities:
    • none
  • Groups:
    • The Roccisi Masonry:
      • classified
  • Victory Condition: You win when all anti-town forces are eliminated.

StatusIt is now Day 4.
This day will last 17 days.
Deadline: Saturday, July 4th, 9:30 CEST (GMT+2)
6 to lynch.
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Post Post #718 (isolation #34) » Mon Jun 22, 2009 3:58 am

Post by TDC »

I'm still without access at home, so I've asked Adel to provide vote counts for the time being (a week, in theory). If someone needs Proddage, just PM me.
I'll keep checking in once a day or so.
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Post Post #761 (isolation #35) » Thu Jun 25, 2009 10:58 pm

Post by TDC »

Yeah, I'm still here, no worries.
Prodding Caboose. Everyone else I was asked to prod has posted in the mean time.
I
should
be fully back in business on monday.
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Post Post #785 (isolation #36) » Mon Jun 29, 2009 12:20 am

Post by TDC »

Vote CountLowell (2): ekiM, HowardRoark
populartajo (2): Korts, charter
X (1): Lowell
Caboose (1): X
charter (1): SpyreX

Not Voting (3): Caboose, Seraphim, populartajo

6 to lynch. Deadline Saturday.
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Post Post #803 (isolation #37) » Wed Jul 01, 2009 8:01 pm

Post by TDC »

Vote CountLowell (2): ekiM, HowardRoark
populartajo (2): Korts, charter
X (1): Lowell
Caboose (1): X
charter (1): SpyreX

Not Voting (3): Caboose, Seraphim, populartajo

6 to lynch. Deadline
in about 48 hours
.

Caboose has requested replacement.
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Post Post #826 (isolation #38) » Thu Jul 02, 2009 8:23 pm

Post by TDC »

Vote Countpopulartajo (4): Korts, charter, Lowell, Seraphim
Lowell (2): ekiM, HowardRoark
charter (1): SpyreX
Caboose (1): X

Not Voting (2): Kison, populartajo


6 to lynch.

Kison replaces Caboose. Deadline extended by
48 hours
: Monday July 6th, 9:30 CEST (GMT+2).
edit: Prodding: Korts. ekiM and X are on announced V/LA until July 8th and 4th respectively.
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Post Post #852 (isolation #39) » Fri Jul 03, 2009 7:35 pm

Post by TDC »

End of Day 4 Vote CountSpyreX (4): charter, Kison, Seraphim, Korts
Lowell (3): ekiM, HowardRoark, SpyreX
populartajo (1): Lowell
Kison (1): X

Not Voting (1): populartajo
With 9 votes cast, 5 needed to lynch -> no lynch.


StatusIt is now Night 4.
Deadline: Thursday July 9th, 12:10 CEST
Last edited by TDC on Sun Jul 05, 2009 11:11 pm, edited 1 time in total.
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Post Post #872 (isolation #40) » Sun Jul 05, 2009 11:12 pm

Post by TDC »

End of Day 4 Vote CountSpyreX (4): charter, Kison, Seraphim, Korts
Lowell (3): ekiM, HowardRoark, SpyreX
populartajo (1): Lowell
Kison (1): X

Not Voting (1): populartajo
With 9 votes cast, 5 needed to lynch -> no lynch.


StatusIt is now Night 4.
Deadline: Thursday July 9th, 12:10 CEST
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Post Post #873 (isolation #41) » Thu Jul 09, 2009 1:43 am

Post by TDC »

Surely SpyreX is going to hang today. Or is he? Well I guess he's not. Because he's already dead.


Death: SpyreX
SpyreX, Vanilla Townie, Town
:
  • Active Abilities:
    • none
  • Passive Abilities:
    • none
  • Groups:
    • none
  • Victory Condition: You win when all anti-town forces are eliminated.

StatusIt is now Day 5.
With 9 alive this day will last 12 days.
Deadline: Tuesday, July 21st 15:00 CEST (GMT+2).
5 to lynch
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Post Post #874 (isolation #42) » Thu Jul 09, 2009 2:14 am

Post by TDC »

I would so edit the first post to reflect the death of SpyreX and change the title, but stupid forum doesn't want to.

edit: hooray, it finally worked.
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Post Post #899 (isolation #43) » Fri Jul 10, 2009 8:25 pm

Post by TDC »

Prodding ekiM.
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Post Post #909 (isolation #44) » Mon Jul 13, 2009 8:32 am

Post by TDC »

Vote CountLowell (2): X, ekiM
ekiM (1): charter

Not Voting (6): populartajo, Seraphim, Korts, Lowell, HowardRoark, Kison


Players that are going to be prodded if they don't post by tomorrow: Seraphim, HowardRoark, Kison, Lowell.
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Post Post #924 (isolation #45) » Wed Jul 15, 2009 2:11 am

Post by TDC »

Prodding Seraphim
.
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Post Post #929 (isolation #46) » Thu Jul 16, 2009 2:57 am

Post by TDC »

Vote CountLowell (4): X, ekiM, HowardRoark, Kison
ekiM (2): charter, Lowell

Not Voting (3): populartajo, Seraphim, Korts
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Post Post #960 (isolation #47) » Sun Jul 19, 2009 10:02 am

Post by TDC »

Vote CountLowell (4): X, ekiM, HowardRoark, Kison
ekiM (2): charter, Lowell

Not Voting (3): populartajo, Seraphim, Korts

Prodding charter
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Post Post #969 (isolation #48) » Mon Jul 20, 2009 6:28 am

Post by TDC »

Prodding HowardRoark
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Post Post #995 (isolation #49) » Tue Jul 21, 2009 4:45 am

Post by TDC »

"Oh well, let's just go to bed. We can't decide anything anyway"
"Yeah, I agree... wait a minute, why don't we just lynch you, X?"
"Me? Why? You.. you can't do that. Look, it's almost dark outside."
*sound of shovel hitting head*
"It's certainly dark inside now, heh heh heh."
"You ain't funny, dude.. But what's that? A gun!"

Final Vote Count of Day 5X (5): ekiM, Korts, Lowell, Kison, HowardRoark
Lowell (1): X
ekiM (1): charter

Not Voting (2): populartajo, Seraphim

Lynch: X
X, Serial Killer, Member of the Lower Roccisi Neighborhood, Self-Aligned
:
  • Active Abilities:
    • Vigilante:
      • Compulsive
      • Free
      • Night 0
  • Passive Abilities:
    • Bulletproof Vest
    • Bulletproof Vest
    • Godfather
    • Survivor
  • Groups:
    • The Lower Roccisi Neighborhood:
      • classified
  • Victory Condition: You win when you're the last man standing or nothing can prevent the same.

StatusIt is now Night 5.
Deadline: Friday, July 24th, 18:00 CEST (GMT+2)
I've noticed that charter had announced V/LA from last week to precisely today in GD, so I'm not replacing him yet.
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Post Post #996 (isolation #50) » Fri Jul 24, 2009 5:21 am

Post by TDC »

Slowly, you open the door. He's sitting on a small chair in the corner. If it wasn't for the huge hole in his forehead, you'd think he took a nap. In front of him a smashed table. Everywhere little pieces of glass. This guys had lots of binoculars, you think.

And then there's this other rotting corpse.

Deaths: Korts, Lowell
Korts, Binocular Jack-Of-All-Trades, Town:
  • Active Abilities:
    • Tracker:
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      • Amnesiac
    • Tracker:
      • 1-Shot
      • Inventor
      • Night 0
    • Tracker:
      • 1-Shot
    • Watcher:
      • 1-Shot
      • Amnesiac
    • Watcher:
      • 1-Shot
      • Inventor
      • Night 0
    • Watcher:
      • 1-Shot
  • Passive Abilities:
    • Bulletproof Vest
  • Groups:
    • none
  • Victory Condition: You win when all anti-town forces are eliminated.
Lowell, Neighbor, Seaside Neighborhood, Town
:
  • Active Abilities:
    • none
  • Passive Abilities:
    • none
  • Groups:
    • The Seaside Neighborhood:
      • classified
  • Victory Condition: You win when all anti-town forces are eliminated.

StatusIt is now Day 6.
I'll be vacated August 2nd-8th and 11th-14th.. so I'll set this deadline slightly longer than it would be.
Deadline: Sunday August 9th 12:00 CEST (GMT+2)
4 to lynch
Last edited by TDC on Fri Jul 24, 2009 6:03 am, edited 2 times in total.
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Post Post #997 (isolation #51) » Fri Jul 24, 2009 5:34 am

Post by TDC »

Because I was asked about it:
The Rules wrote:Nights will be deadlined to 72 hours. Night actions not received by then will be randomized. If you want not to use your action (and it isn't compulsive), send me a message explicitly stating you don't use your ability. It
will
be randomized otherwise.
This was not formulated precisely enough. It neither applies to 1-shots (for obvious reasons) nor to group abilities (since I'd not only need to randomize the target, but also the user).
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Post Post #1001 (isolation #52) » Fri Jul 24, 2009 5:58 am

Post by TDC »

Oops, I just realized I forgot a death.

Lowell is dead as well.
Last edited by TDC on Fri Jul 24, 2009 6:04 am, edited 1 time in total.
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Post Post #1031 (isolation #53) » Mon Jul 27, 2009 5:09 am

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Vote CountNo Lynch (3): Seraphim, ekiM, populartajo
ekiM (2): charter, HowardRoark

Not Voting (1): Kison
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Post Post #1036 (isolation #54) » Wed Jul 29, 2009 11:20 am

Post by TDC »

Prodding Kison
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Post Post #1041 (isolation #55) » Wed Jul 29, 2009 11:42 pm

Post by TDC »

Final Vote Count of Day 6No Lynch (4): Seraphim, ekiM, populartajo, Kison
ekiM (1): charter
charter (1): HowardRoark

StatusIt is now Night 6.
Time saved for tomorrow will be calculated from what the actual deadline would've been.
Considering I'll be leaving on Sunday, this Night will be slightly shorter than normal. Hope that's okay with everyone.
Deadline: Sunday, July 2nd, 01:00 CEST (GMT+2)
That's 60 hours from now.
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Post Post #1042 (isolation #56) » Sat Aug 01, 2009 10:37 am

Post by TDC »

A herd of alpacas runs through the town. That can only mean one thing.
What?
Alpacas don't live in herds?


Death: populartajo
populartajo, Deputy, Town:
  • Active Abilities:
    • Cop:
      • Backup
  • Passive Abilities:
    • none
  • Groups:
    • none
  • Victory Condition: You win when all anti-town forces are eliminated.

Status
It is now Day 7.
As announced previously, I'll be V/LA starting pretty much now.
In the mean time hohum is going to look over this game. He has access to all game-relevant information.
Deadline: Saturday, August 15th 12:00 CEST (GMT+2)
3 to lynch
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Post Post #1073 (isolation #57) » Mon Aug 10, 2009 4:20 am

Post by TDC »

Searching replacement for HowardRoark.
Will leave again tomorrow.
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Post Post #1075 (isolation #58) » Mon Aug 10, 2009 11:11 am

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DeathNote replaces HowardRoark.
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Post Post #1084 (isolation #59) » Fri Aug 14, 2009 10:22 am

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I'm back.
Lynch scene coming shortly.
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Post Post #1085 (isolation #60) » Fri Aug 14, 2009 10:31 am

Post by TDC »

Mamma mia!

Death: Kison
Kison, Cop, Italian Mafia:
  • Active Abilities:
    • Cop:
      • Night 0
  • Passive Abilities:
    • none
  • Groups:
    • The Italian Mafia:
      • classified
  • classified

Status
Congratulations!
The Town
wins!


Next: Full Reveal.
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Post Post #1086 (isolation #61) » Fri Aug 14, 2009 10:50 am

Post by TDC »

Living Players
ekiM, Vanilla Townie, Town
DeathNote, Vanilla Townie, Town
:
  • Active Abilities:
    • none
  • Passive Abilities:
    • none
  • Groups:
    • none
  • Victory Condition: You win when all anti-town forces are eliminated.
Seraphim, Night Kill Immune Townie, Town
:
  • Active Abilities:
    • none
  • Passive Abilities:
    • Night Kill Immunity
  • Groups:
    • The Lower Roccisi Neighborhood:
      • classified
  • Victory Condition: You win when all anti-town forces are eliminated.
charter, Neighbor, Seaside Neighborhood, Town
:
  • Active Abilities:
    • none
  • Passive Abilities:
    • none
  • Groups:
    • The Seaside Neighborhood:
      • classified
  • Victory Condition: You win when all anti-town forces are eliminated.


Group Powers
The Italian Mafia
:
  • Group Abilities:
    • Vigilante:
      • Free
      • Solist
  • Group Members:
    • Kison (Cop)
    • ThAdmiral (Doc)
    • inHimshallibe (Godfather)
  • Victory Condition: You win when The Italian Mafia makes up a majority of the town or nothing can prevent the same.
The Russian Mafia
:
  • Group Abilities:
    • Vigilante:
      • none
  • Group Members:
    • iamausername (1-Shot Vig)
    • Oozinggolfball (1-Shot Vig)
    • alvinz95 (Multitasker)
  • Victory Condition: You win when The Russian Mafia makes up a majority of the town or nothing can prevent the same.
The Roccisi Masonry
:
  • Group Abilities:
    • Bodyguard:
      • Night 0
  • Group Members:
    • tubby216
    • roflcopter
The Upper Roccisi Neighborhood:
  • Group Abilities:
    • Vigilante:
      • Collaboration
      • Night 0
  • Group Members:
    • inHimshallibe (Italian Godfather)
    • alvinz95 (Russian Multitasker)
The Lower Roccisi Neighborhood:
  • Group Abilities:
    • Vigilante:
      • 1-Shot
      • Solist
  • Group Members:
    • X (Serial Killer)
    • Seraphim (Night Kill Immune)
The Seaside Neighborhood:
  • Group Abilities:
    • none
  • Group Members:
    • charter
    • Lowell


Next: All Night Actions.
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Post Post #1087 (isolation #62) » Fri Aug 14, 2009 11:01 am

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Night 0Caboose investigates alvinz95: Guilty.
inHimshallible (Upper Roccisi Neighborhood) kills Korts: Fail, Korts' Bulletproof Vest used up.
Korts invents Watcher for roflcopter.
skitzer kills Dust.
ThAdmiral protects Caboose.
tubby216 bodyguards Axelrod.
X kills Seraphim (fails).


Night 1alvinz95 (Russian Mafia) kills ThAdmiral.
Caboose investigates skitzer: Guilty (Miller)
Korts tracks Seraphim: No Result
Mufasa roleblocks Korts.
roflcopter watches Mufasa: No Result
skitzer kills inHimshallibe.
ThAdmiral protects Caboose.
tubby216 bodyguards roflcopter.
X kills Seraphim (fails)

Italian Mafia Solist Kill activated (Caboose last Italian).


Night 2Upper Roccisi Neighborhood Collaboration deactivated (alvinz95 lynched).

Caboose investigates tubby216: Innocent
Caboose (Italian Mafia) kills: skitzer
iamausername (Russian Mafia) kills: Mufasa
Korts watches Caboose: tubby216
Mufasa twice submitted an invalid choice (players that are not actually in the game..), so did nothing.
skitzer kills: Starbuck
tubby216 bodyguards: Caboose
X kills: roflcopter



Night 3Caboose investigates HowardRoark: Innocent
Caboose (Italian Mafia) kills: Axelrod
iamausername (Russian Mafia) kills: Caboose (Fails: tubby216 dies)
Korts Amnesiac Tracks Axelrod to Caboose: No Result
tubby216 bodyguards Caboose: Dies.
X kills iamausername.


Night 4Kison investigates populartajo: Innocent
Kison (Italian Mafia) kills: X (Fails, One Bulletproof Vest used up)
X kills SpyreX.


Night 5Lower Roccisi Neighborhood Solist 1-Shot activated (X lynched)

Kison investigates Lowell: Innocent
Kison (Italian Mafia) kills: Korts
Korts invents Tracker for populartajo.
Seraphim kills: Lowell


Night 6Kison investigates ekiM: Innocent
Kison (Italian Mafia) kills: populartajo.
populartajo tracks Kison, but dies.
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Post Post #1094 (isolation #63) » Fri Aug 14, 2009 11:22 am

Post by TDC »

Thanks to hohum for taking over momentarily!

Also thanks to all the players involved, a game of this size with just three replacements is pretty good I think.

Sorry to Kison. Second time he replaces into my game, second time he is scum in need of a miracle. You seem to attract these kind of situations ;D
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Post Post #1107 (isolation #64) » Thu Aug 20, 2009 8:32 am

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ekiM wrote:If I read the roles right, they didn't have a night kill until only one was left? I'd much favor the gun-toting Russians, there.
Yes, you read that right. Of course with asymmetric mafias it's hard to get them even close in terms of balance. I don't think the Russians had it particularly easy though. They would've needed to avoid being investigated/tracked and there was very little room for them to bus (assuming they try to keep the 1-shots for as late as possible where they might end the game before the town suspects it's any close to LyLo).
Oh, and one point I only noticed after the final flip... the cop just happened to investigate one of the scum's neighbourhood partner N0. This should have been a big red flag, but everyone missed it!
Yeah, they did that entirely on purpose.
/pre-in for Roccisi winter...
This is likely to happen at some point.

I'm currently inclined to run it slightly deep southish, that is there are fixed deadlines, the town can lynch as many people as it wants during a day, "night" actions have to be sent during the day, but unlike usual deep south everything (all lynches, all actions) get resolved at the deadline (rather than "live") and then a new day starts immediately. So basically, just cuts away the night time without changing too much.
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Post Post #1109 (isolation #65) » Mon Aug 31, 2009 7:32 am

Post by TDC »

I'm not going to post them on my own. Players are free to post their QTs though.

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