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*Superscript for Prods, subscript for warnings
-MonkeyMan, Pagan Cleric, lynched Day 1
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-Korts, friend of wolves and Schizophrenic Sheep, lynched Day 3
-Freeko, a Merchant, killed in a bloody mess Night 3
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-Raider, a Mugger, mauled by a wolf Night 4
1> I am always right, with the exception of miscounting.
2>
3> All things pointed at the mod (Votes, Requests for prods/replacements/deadline extensions, etc.) should be in bold, or I might miss it.
4> All votes must be unvoted before the next vote is counted. Votes reset each day.
5> Editing a post is a warning.
6> People can't talk invisibly. Text that is hard to read results in a warning.
7> Stuff I say outside of this game topic should not be quoted. Breaking this rule results in modkill.
8> Inactivity for four days without notice is a prod. Three prods gets you replaced, if I have available replacements.
9> If prods are not picked up in two days, you get replaced.
10> If I gave you specific instructions, follow them. Failing to do so results in modkill or warning, depending on the situation.
11> Ruining the game for others results in your being banned from any of my games, present or future.
12> This is a
Note: Two warnings = modkill
-Votecounts are to be edited/posted at the top of each page.
-Deadlines for days are four real-life weeks if more than 8 players, three real-life weeks if more than 4 players, two real-life weeks if four players or less remain.
-Deadlines for nights are a constant four days.
-Deadlines will always be at 1:00 GMT (20:00 Eastern, 19:00 Central, 18:00 Mountain, 17:00 Pacific, etc.)
-Votes made after the deadline will not count. If no activity is shown before the day ends (this being, if nobody has posted within 24 hours of the deadline), I may choose to end day early.
-The deadline will only be shortened by a general maximum of two hours.
-Extensions for deadlines can be requested, and will be given in accordance with the situation.
-Night actions are in order of when they are sent to me, with some exceptions, which I will not point out.
-If no decision for lynch is made by the deadline, a
-The traveling group has reached the next town at the end of Day 5.
Mod Cutscene 1 - NPC Dead
Decision D1 - Rogue Shenanigans Chooses Path C
Replacement: Sipylus Replaces Spambot
Hammer: Day 1 - Sipylus Hammers MonkeyMan
Replacement: Juls Replaces Kiro
Mod Cutscene 2 - Monkeyman Lynched
Decision T1 - Korts chooses to Keep Watch
Mod Cutscene 3 - Occam Disappears
Replacement: Megaflareon replaces Rogue Shenanigans
Replacement: Vi replaces Prom King
Replacement: TonyMontana replaces Sipylus
Replacement: afatchic replaces Lunar Tick
Replacement: tubby216 replaces Megaflareon
Hammer: Day 2 - TonyMontana hammers afatchic
Mod Cutscene 4 - Courier is Lynched
Decision T2 - freeko Chooses To Watch
Mod Cutscene 5 - Occam discovered, Juls Stabbed, and BSG disappears
Decision M3 - Vi chooses Path A
Hammer Day 3 - TonyMontana hammers Korts
Mod Cutscene 6 - Korts Lynched
Decision T3 - Vi chooses to Watch
Mod Cutscene 7 - BSG Discovered, freeko killed in a bloody mess, and Rhinox disappears
Good luck to everyone.