Mini 729 - WaTR Mafia - Game Over!


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Mini 729 - WaTR Mafia - Game Over!

Post Post #0 (isolation #0) » Sun Jan 04, 2009 12:33 pm

Post by Jebus »

Wolf and Travelers' Road Mafia


Those who Continue on the Path:

-
Spambot
,
Sipylus
,
TonyMontana
, a wolf, has won



*Superscript for Prods, subscript for warnings
Italics for confirmed


Those who have become Wolf Meat:

-Jebus, Sheep (NPC)

-MonkeyMan, Pagan Cleric, lynched Day 1
-
Occam, Shepherd, disappeared Night 1, found dead Morning 3.

-
Lunar_Tick
, afatchic, Courier, lynched Day 2

-
Kiro
, Juls, a Wolf, stabbed to death Night 2

-
BSG, Isuna Hasekura, a writer (Easter Egg Townie), Disappeared Night 2, found dead Morning 4

-Korts, friend of wolves and Schizophrenic Sheep, lynched Day 3
-Freeko, a Merchant, killed in a bloody mess Night 3
-
Rhinox, Hired Trail Guard, Disappeared Night 3 and found dead Night 4

-
Rogue Shenanigans
,
Megaflareon
, tubby216, sheep, recently Schizophrenic, Lynched Day 4

-
Prom king[/b], Vi, a Merchant Companion, mugged Night 4

-Raider, a Mugger, mauled by a wolf Night 4




Rules

1> I am always right, with the exception of miscounting.
2>
Green is my color. Using it results in a warning

3> All things pointed at the mod (Votes, Requests for prods/replacements/deadline extensions, etc.) should be in bold, or I might miss it.
4> All votes must be unvoted before the next vote is counted. Votes reset each day.
5> Editing a post is a warning.
6> People can't talk invisibly. Text that is hard to read results in a warning.
7> Stuff I say outside of this game topic should not be quoted. Breaking this rule results in modkill.
8> Inactivity for four days without notice is a prod. Three prods gets you replaced, if I have available replacements.
9> If prods are not picked up in two days, you get replaced.
10> If I gave you specific instructions, follow them. Failing to do so results in modkill or warning, depending on the situation.
11> Ruining the game for others results in your being banned from any of my games, present or future.
12> This is a
GAME
. Games are meant to entertain. Have fun! Don't be a jerk about it.

Note: Two warnings = modkill

Other

-Votecounts are to be edited/posted at the top of each page.
-Deadlines for days are four real-life weeks if more than 8 players, three real-life weeks if more than 4 players, two real-life weeks if four players or less remain.
-Deadlines for nights are a constant four days.
-Deadlines will always be at 1:00 GMT (20:00 Eastern, 19:00 Central, 18:00 Mountain, 17:00 Pacific, etc.)
-Votes made after the deadline will not count. If no activity is shown before the day ends (this being, if nobody has posted within 24 hours of the deadline), I may choose to end day early.
-The deadline will only be shortened by a general maximum of two hours.
-Extensions for deadlines can be requested, and will be given in accordance with the situation.
-Night actions are in order of when they are sent to me, with some exceptions, which I will not point out.
-If no decision for lynch is made by the deadline, a
No Lynch
will occur.
-The traveling group has reached the next town at the end of Day 5.




Choices and Cutscenes (for easy access)

Mod Cutscene 1 - NPC Dead
Decision D1 - Rogue Shenanigans Chooses Path C
Replacement: Sipylus Replaces Spambot
Hammer: Day 1 - Sipylus Hammers MonkeyMan
Replacement: Juls Replaces Kiro
Mod Cutscene 2 - Monkeyman Lynched
Decision T1 - Korts chooses to Keep Watch
Mod Cutscene 3 - Occam Disappears
Replacement: Megaflareon replaces Rogue Shenanigans
Replacement: Vi replaces Prom King
Replacement: TonyMontana replaces Sipylus
Replacement: afatchic replaces Lunar Tick
Replacement: tubby216 replaces Megaflareon
Hammer: Day 2 - TonyMontana hammers afatchic
Mod Cutscene 4 - Courier is Lynched
Decision T2 - freeko Chooses To Watch
Mod Cutscene 5 - Occam discovered, Juls Stabbed, and BSG disappears
Decision M3 - Vi chooses Path A
Hammer Day 3 - TonyMontana hammers Korts
Mod Cutscene 6 - Korts Lynched
Decision T3 - Vi chooses to Watch
Mod Cutscene 7 - BSG Discovered, freeko killed in a bloody mess, and Rhinox disappears

Good luck to everyone.
Last edited by Jebus on Sun Mar 15, 2009 2:54 pm, edited 37 times in total.
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Post Post #1 (isolation #1) » Mon Jan 05, 2009 12:40 pm

Post by Jebus »

Mod Cutscene 1

You all meat at the head of the path.

Somehow, your good friend and NPC Jebus strayed from the group. You hear the shriek of a dieing animal. You go over to investigate this, and see a dead sheep, with most of the meat ripped off in a bloody, woolly mess.


Jebus, the NPC Sheep, is dead.


You realize that there may be more than just you travelers on this road...

There is a snicker in the background. One of your fellows, as well, has something to do with it.
Discuss who to lynch.

It is now Day 1. Deadline is February 2nd.
Last edited by Jebus on Mon Jan 05, 2009 12:42 pm, edited 3 times in total.
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Post Post #2 (isolation #2) » Mon Jan 05, 2009 12:41 pm

Post by Jebus »

So it begins...

Begin your journey to the next town. The first order of business is to choose which direction to go in. There are three paths ahead of you. One path,
Path A
, takes you along a cliff. One side of you is cliff, and the other is forest. The next path,
Path B
, takes you directly through the forest. This road is wide somewhat open, though lightly treaded. The last path,
Path C
, goes towards a large tree that can be seen far off in the distance.

The first person to bold either Path A, Path B, or Path C has made the decision. This decision will not make much of a difference now, though similar decisions may be more potent later.

So begin talking. Votes will not count until a path has been chosen.
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Post Post #4 (isolation #3) » Mon Jan 05, 2009 12:51 pm

Post by Jebus »

Day 1 begins! Path C has been chosen.

You're on your own now.
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Post Post #87 (isolation #4) » Tue Jan 13, 2009 1:01 am

Post by Jebus »

Sipylus replaces Spambot.
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Post Post #190 (isolation #5) » Sun Jan 18, 2009 5:39 am

Post by Jebus »

Looks like Kiro has wandered off a bit. Prod coming.

If there's anyone else you'd like prodded, please say so (bolded would be nice ;D)
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Post Post #209 (isolation #6) » Sun Jan 18, 2009 2:13 pm

Post by Jebus »

Kiro has requested to be replaced due to lack of time. Will find a replacement ASAP. Prod count on Kiro is reset.
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Post Post #237 (isolation #7) » Mon Jan 19, 2009 12:43 pm

Post by Jebus »

Notice: Temporary Twighlight right now - I thought I counted the hammer vote in the last page, so recounting to make sure.

Aside from that, Juls replaces Kiro. Welcome your replacement :D
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Post Post #239 (isolation #8) » Mon Jan 19, 2009 12:47 pm

Post by Jebus »

It's confirmed. -->This<-- is the hammer vote, not an L-1.

Night Scene Coming...
Last edited by Jebus on Mon Jan 19, 2009 12:57 pm, edited 1 time in total.
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Post Post #240 (isolation #9) » Mon Jan 19, 2009 12:56 pm

Post by Jebus »

Mod Cutscene 2


As you walked down the path, you discussed who to blame for the death of Jebus the NPC. MonkeyMan immediately stood out as a killer - he seemed to be someone he claimed not to be.

At the end of the day, you arrive at the great tree. The perfect thing to use to lynch the lying bastard.


MonkeyMan, a Pagan Cleric, is dead.


MonkeyMan was an indifferent doctor, and being a Pagan and not with the church, he was also hated by you, only six votes to lynch.

Here's the deal now - you need to choose someone to keep watch for the night.
Rules for the Watch:

-No one person can keep watch twice per night.
-First one to make a post with "Watch" bolded will watch, and night will start.
-If nobody volunteers to watch within 24 hours, the watch will be chosen by dice roll.

This, unlike morning decisions, is a constant with very little effect.
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Post Post #243 (isolation #10) » Mon Jan 19, 2009 1:13 pm

Post by Jebus »

Rhinox wrote:Sorry MM. I remember Jebus posting this in the queue regarding this game. Since it was posted in the queue for all to read, before the game started, its info about the game we should all assume is truthful:
Jebus wrote:Which makes my game the only one currently open.

Which means that you people who may or may not be reading this should get over here and sign up.
No vanilla = moar fun :O
This game doesn't have any vanilla roles, so that makes you lying scum I believe.
A note about this - There are no vanilla roles, but there are some that may appear vanilla, at first, to the people I gave the roles to. While this didn't really apply to MM, I'm still sorry I didn't catch that right away.
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Post Post #261 (isolation #11) » Tue Jan 20, 2009 12:13 pm

Post by Jebus »

Korts is watching tonight.

It is now Night 1. Send actions ASAP.




Rhinox wrote:
Jebus wrote:This, unlike morning decisions, is a constant with very little effect.
Mod: if I'm reading this correctly, then I understand this decision has very little effect. Is this correct?
Yes.

I also have a question about MM: is an indifferent Doc a doc that is not alligned with either side? So, like a survivor doc? That explains why MM didn't full claim I guess... his incentive was to survive and not necessarily help the town.
I'll explain at the end, though you should be able to pick it up from the flavour text.

I am confused by this though:
Mod wrote:No one person can keep watch twice per night.
@Mod: Does that mean that if the watchman is already a watcher he/she will not be able to watch two people or does it mean that no one will be able to be watchman twice?
Sorry for the typo. This means that no person can keep watch two nights in a row. So if I were to put myself up for watch two nights in a row, the second one would be ignored.
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Post Post #262 (isolation #12) » Fri Jan 23, 2009 4:28 pm

Post by Jebus »

Mod Cutscene 3


Korts patiently stood watch at night. About midnight, he started to doze off. This is bad news for one of you, however - Occam has gone missing.


Occam, unknown because of disappearance, is gone (and probably dead).


You have no time to look for Occam. You must move on, or risk getting attacked.


It is now Day 2. There is no choice today - you must trudge on down the single muddy path available to you - the surrounding woods are getting too thick to walk through.
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Post Post #270 (isolation #13) » Sat Jan 24, 2009 7:38 am

Post by Jebus »

Rogue Shenanigans has requested to be replaced, and is now replaced by Megaflareon.
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Post Post #292 (isolation #14) » Tue Jan 27, 2009 3:43 pm

Post by Jebus »

Lunar Tick may be replaced soon, having not posted anywhere in a while, while Sipylus has been prodded. Megaflareon should post more, but cannot be prodded yet.

And thanks, Juls.
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Post Post #332 (isolation #15) » Sat Jan 31, 2009 4:19 pm

Post by Jebus »

Sipylus, Lunar Tick, and Prom King are all up for replacement in this game.

Please, try to keep active here.
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Post Post #338 (isolation #16) » Sun Feb 01, 2009 8:33 am

Post by Jebus »

I replace chronologically normally. Currently, the order is Lunar_Tick, Prom King, and lastly Sipylus, but I could replace PK first. Still no takers, though.
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Post Post #340 (isolation #17) » Sun Feb 01, 2009 9:25 am

Post by Jebus »

I'd very much prefer not to - modkills because of inactivity have never gone over well in any of my past games.
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Post Post #353 (isolation #18) » Mon Feb 02, 2009 4:25 pm

Post by Jebus »

Vi replaces Prom King.

BSG has been prodded.
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Post Post #492 (isolation #19) » Sun Feb 08, 2009 4:44 pm

Post by Jebus »

TonyMontana has replaced Sipylus.

Lunar Tick was not replaced first, since he has posted somewhere in the last week and may have just taken an unexpected vacation, whereas Sipylus was definitely gone.

So welcome/thank your new replacement.
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Post Post #535 (isolation #20) » Wed Feb 11, 2009 12:06 pm

Post by Jebus »

afatchic replaces Lunar Tick. Thanks~
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Post Post #583 (isolation #21) » Fri Feb 13, 2009 1:03 pm

Post by Jebus »

tubby216 replaces Megaflareon.

With that, no more replacements necessary! :D
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Post Post #744 (isolation #22) » Mon Feb 23, 2009 2:51 pm

Post by Jebus »

By popular demand, I've got this to say.

BSG is currently sick and unable to come on for a little while. He preferred that he not be replaced, but said that if it was requested he'd get replaced. So if that's what you guys want, make it clear for me. Note, though, that a replacement before the deadline may not be possible, and deadline will not be extended again unless we get that replacement.

Also,
Jebus wrote:
-If no decision for lynch is made by the deadline, a No Lynch will occur.
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Post Post #824 (isolation #23) » Wed Feb 25, 2009 12:37 pm

Post by Jebus »

Mod Cutscene 4


You continue to discuss the identity of the killer in your group as you continue to traverse the path. Unfortunately for afatchic, horses don't get good traction in mud :wink:

After a heated discussion, you decide afatchic is scum. You tie the noose around his neck, and hang the lying bastard from a birch on the side of the path.


afatchic, a Courier, has been lynched.


afatchic was a 'commuting' courier between the two towns.

Here's the deal now - you need to choose someone to keep watch for the night.
Rules for the Watch:

-No one person can keep watch twice per night.
-First one to make a post with "Watch" bolded will watch, and night will start.
-If nobody volunteers to watch within 24 hours, the watch will be chosen by dice roll.

This, unlike morning decisions, is a constant with very little effect.
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Post Post #830 (isolation #24) » Wed Feb 25, 2009 12:59 pm

Post by Jebus »

Sorry about that. Clarification:

His role PM didn't say that specifically, but he asked about it and I got my notes mixed up with a game I'm running on a different forum (role name over there happens to be 'God' :P). Sorry :oops:

So yes, afatchic is dead.
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Post Post #832 (isolation #25) » Wed Feb 25, 2009 1:28 pm

Post by Jebus »

Freeko has chosen to watch.

It is now Night 2. Send actions ASAP.
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Post Post #833 (isolation #26) » Sun Mar 01, 2009 1:47 am

Post by Jebus »

Mod Cutscene 5


The night was ablaze with activity. Unfortunately for freeko, he fell asleep before it all happened.

Dawn arose, and with it, some interesting things have appeared.

On the ground surrounding the campsite, you find a bloodied staff, and an empty bottle of oil. You remember vaguely that these were held by Occam.


Occam, the Shepherd, was mugged.


Occam was a Shepherd who'd lost his sheep (Bo Peep).


In addition, you find the dead body of Juls out in the woods, though unharmed by wolves even in death.


Juls, a Wolf, has been stabbed to death.


Juls was a wolf, which is basically a mafia goon.

In addition, you appear to be missing someone else. You figure this is the same fate that has befallen on Occam.


BSG, unknown, has disappeared, and is likely dead.


It is now Morning 3. You are now faced with two seperate paths.

Path A, according to the map, takes you to a lake with a somewhat small shore area.
Path B seems a bit rugged, as it goes up and around a large, rocky hill.

The first person to bold Path A or B has made the decision.
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Post Post #854 (isolation #27) » Sun Mar 01, 2009 2:34 pm

Post by Jebus »

Mod-Note: Day deadline is active, though votes still won't count until a path is chosen.
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Post Post #857 (isolation #28) » Mon Mar 02, 2009 3:13 am

Post by Jebus »

Path A chosen, begin Day 3 now.
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Post Post #996 (isolation #29) » Fri Mar 13, 2009 10:12 am

Post by Jebus »

Korts has been lynched, which means I don't have to get a replacement. Lynch scene coming. In the meantime, decide who will watch.
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Post Post #1000 (isolation #30) » Fri Mar 13, 2009 2:17 pm

Post by Jebus »

Mod Cutscene 6


Today's discussion yielded a tough decision. Many people seemed to fit the bill of being the killer. However, Korts, it appeared, had made himself the dog among pups, garnering attention and your choice for lynch.


Korts, a friend of wolves, and recently Schizophrenic, Sheep, is dead


Korts was a friend of wolves, and thus could win with Wolves or town, if his shepherd was alive. The Schizophrenia will have to wait till endgame.

Here's the deal now - you need to choose someone to keep watch for the night.
Rules for the Watch:

-No one person can keep watch twice in a row.
-First one to make a post with "Watch" bolded will watch, and night will start.
-If nobody volunteers to watch within 24 hours, the watch will be chosen by dice roll.

***Note that nominating someone does nothing***

This, unlike morning decisions, is a constant with very little effect.
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Post Post #1010 (isolation #31) » Sat Mar 14, 2009 5:03 am

Post by Jebus »

tubby216 wrote:that would be awesome complete game with post restriction where you must post sole in song lyrics ,,,,
That would get too incredibly silly/strained.

Example, I guarentee that "Stop - Hammertime!" would show up excessively xD




Anyway, Vi is watching. Send night actions ASAP!
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Post Post #1011 (isolation #32) » Sat Mar 14, 2009 7:21 am

Post by Jebus »

Mod Cutscene 7


More activity this night. And for Vi, sleep was needed. As Vi nodded off, it appears your friend Rhinox has disappeared.


Rhinox, unknown because of disappearance, is gone (and probably dead)


In addition, you find the remains of BSG washed ashore in the lake. Someone clearly wanted to leave them on the lake floor, hidden from the world. The remains consisted of bloodied clothes, and a few books, one or two only half finished.


BSG, Isuna Hasekura, a writer (Easter Egg Townie), was mauled Night 2


In addition, another mess has occurred. freeko has been found drenched in his own blood.


Freeko, a Merchant, is dead


Freeko was a merchant traveling with his recent companion to sell his goods and profit.

It is now Morning 4. A few choices stretch out before you.

Path A takes you along the banks of the lake towards the other side.
Path B takes you through a trail in the woods that is relatively open and easy to walk through.
Path C takes you on a dirt roadway, which is very open and flat.
Path D takes you up the side of a large hill, where much is visible.
Path E takes you towards a smaller pond in the area, according to your map.

The first person to bold the path choice has made it. Votes do not count until the choice has been made. If no choice has been made in 24 hours, it will be randomized.

Because there are only 4 people left, the deadline is in two real-life weeks.
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Post Post #1018 (isolation #33) » Sat Mar 14, 2009 11:24 am

Post by Jebus »

Path E chosen.

Day 4 go!
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Post Post #1030 (isolation #34) » Sun Mar 15, 2009 6:48 am

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Mod Cutscene 8


Today's decision was unanimous. Tubby was clearly a wolf, who needed to be silence. You take him, tie rocks to his feet, lash his hands behind his back, and toss him to the depths of the pond.


Tubby, a sheep, recently Schizophrenic, has been lynched.


The Schizophrenia will have to wait till endgame.

Here's the deal now - this game is still going. You need to choose someone to keep watch for the night.
Rules for the Watch:

-Vi cannot make this watch.
-First one to make a post with "Watch" bolded will watch, and night will start.
-If nobody volunteers to watch within 24 hours, the watch will be chosen by dice roll.

***Note that nominating someone does nothing***

This, unlike morning decisions, is a constant with very little effect.

And send actions ASAP!
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Post Post #1032 (isolation #35) » Sun Mar 15, 2009 10:14 am

Post by Jebus »

It is now Night, and TonyMontana is watching.

Send Night actions ASAP!
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Post Post #1033 (isolation #36) » Sun Mar 15, 2009 2:22 pm

Post by Jebus »

Final Mod Cutscene


The night was silent. Everything stood still, as the final people were killed. Vi was quietly sleeping, while the looming shadow reared its ugly head upon him. Raider took his knife, and stabbed Vi, killing her instantly.


Vi, a Merchant Companion, was mugged Night 4.


Vi was the companion to the Merchant, freeko.

Raider continued to take Vi's belongings, when a noise rustled in the woods behind him. The glint of TonyMontana's teeth shone brightly in the moon, and he quickly bit Raider's neck, killing him.


Raider, a Mugger, was mauled by a wolf.


TonyMontana contentedly feasted on the remains of Raider and Vi. His goal had been accomplished, the travelers no longer roamed his domain. All that remained were some bodies, and the set of armor that had been Rhinox's.


Rhinox, a Hired Trail Guard, was 'found' dead.


TonyMontana, a wolf, has won!


Along with him, Juls and Korts have also completed their win condition. Congrats!
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Post Post #1034 (isolation #37) » Sun Mar 15, 2009 2:36 pm

Post by Jebus »

That's the game! Here's all the everything.

First, the quicktopics.
Wolves: http://www.quicktopic.com/42/H/uALumn2TEmZ4
Merchant+Companion: http://www.quicktopic.com/42/H/E28gWGKRtgTnc

Here's the rest.

Spambot/Sipylus/TonyMontana was a Wolf.
Raider was the Mugger.
Prom King/Vi was the Companion.
MonkeyMan was the Pagan Cleric.
Occam was the Shepherd.
Lunar_Tick/afatchic was the Courier.
Kiro/Juls was a Wolf.
BSG was Isuna Hasekura.
Korts was the Unsteady Sheep.
Freeko was the Merchant.
Rhinox was the Hired Trail Guard.
Rogue Shenanigans/Megaflareon/tubby was the Regular Sheep.

Jebus Notes wrote:Wolf and Travelers' Road Mafia
~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~

The title was chosen for my lack of a better title, since I'm terrible at flavour writing compared to some of those others I see :P

Anyway, the title is in the same format as episode titles for the TV anime Spice and Wolf. Watch it if you get a chance, it's good.



=========
+~~~~~~~+
+:Roles:+
+~~~~~~~+
=========

Wolves - mafia (2)
Mugger - Steal's the role of someone. Opportunistic.
Shepard - Can learn whether or not someone is a sheep.
Sheep - Sensing townie
Unstable Sheep - Can be town or scum.
Isuna Hasekura - Easter Egg Townie + Navigator
Merchant & companion - Masons (2)
Courier - Commuter. Two nights between each commute. Lasts 1 day and 1 night phase. Can be done at either day or night.
Pagan Cleric - Doctor, hated. One less vote to lynch.
Hired Trail Guard - Vigilante. Limitted kills. Does not know limits.


=======
+~~~~~+
+:PMs:+
+~~~~~+
=======

======
+Wolf+
======
"You are a wolf. You stalk the traveling party as they pass through your woods, hoping for a good meal. Through your cunning and fierce power, you wish to remove the travelers (who all look the same to you) from your domain.

You can coordinate your attacks with your fellows in the quicktopic (their names are there): http://www.quicktopic.com/42/H/uALumn2TEmZ4

You win when all of the travelers have been removed from your domain."

Standard goons. The general idea is based off of Horo from Spice and Wolf, a wolf girl that can change between being a wolf or a human by consuming human blood or wheat.


========
+Mugger+
========
"You are a common mugger. You know all the tricks of the trade, and use them to get yourself rich on other people's wealth. Each night, you pick off one of the travelers you have been stalking until eventually, they're all gone.

You win when none of the traveling group remains.

A few more things about your role:
-You do not have to kill each night.
-When you do kill, you can look at the role PM of who you've killed (though names and links will be censored), and use their ability until you kill someone else. Basically, you're a 'wolf in sheep's clothing', so to say."

This is my favorite role in this game. When someone is killed by this person, they disappear until the mugger drops that person's role. The mugger cannot drop a sheep that has become Schizophrenic.


==========
+Shepherd+
==========
"You are a shepherd, traveling through with a group of travelers. However, you've lost your sheep. Each night, you can search for your sheep. (Send me the name of the person you'd like to search. If they are sheep, I'll respond that they are sheep. If not, I won't respond.) If both of your sheep (there are two, and one that dies in the opening scene) die, you don't know what you'll do. They are your whole life, after all.

Both of the following win conditions must be satisfied to win:
You win when all threats to your sheep have been eliminated.
You win when the traveling group reaches the next town safely."

This is the closest thing to a cop I put in, since I generally dislike cops. This one commits suicide the night after both of his sheep die.


=======
+Sheep+
=======
"You are a sheep. You don't know anything about the group, all you care about is getting your next meal. While you can sense the presence of wolves, it doesn't help to know the obvious. Overall, you're very similar to a vanilla townie. The only difference is something you'll find out later.

You win when all threats to yourself and your shepherd have been eliminated."

This one is like a vanilla townie, with the exception of one thing - if the person killed is the shepherd or someone above or below the player on the player list, this sheep will get a PM saying that something doesn't feel right.

Also, this sheep becomes Schizophrenic when its shepherd dies.


================
+Unstable Sheep+
================
"You are a sheep. You've recently been wandering off, and have found yourself socializing with a group of wolves. You may discuss with them in the quick topic: http://www.quicktopic.com/42/H/uALumn2TEmZ4

You love your shepherd and fellow sheep, and want them to end off well. Yet, you feel bad for your wolf friends. You definitely don't want them to die.

You win with the wolves.

Notes:
-You are pro-wolves."

This role was a last-minute switch. Like the other sheep, this one turns Schizophrenic after the Shepherd is dead. The only difference is that this sheep is pro-wolves.


================
+Isuna Hasekura+
================
"You are Isuna Hasekura. So what is a modern-day japanese writer doing in fuedal Europe?

You are an easter egg townie. As long as you are alive, certain effects will be in place. One of them pertains to the choices the group must make each day. Though you don't know the details, you really don't want to die and find out.

Aside from that, you are a basic vanilla townie.

Oh, and you must not claim to be Isuna Hasekura. Instead, use "Pilgrim" as your 'safeclaim'. Keep in mind that you are still pro-town.

You win when all threats to the group of travelers have been eliminated."

Isuna Hasekura is the man who wrote Spice and Wolf, which this setup was loosely based off of. Being the writer, he controls where the story goes. When he dies, it could go anywhere. See the mechanics on morning choices for details on this.

Oh, and if you ever get the chance, read the novel. I'm not sure it's been translated to English yet, but it's very well done.

The 'Easter Egg' bit is something I do in all my games. An Easter Egg here is the same as one in any other video game, something placed in by the programmers/writers as a joke or for fun irrelevant fun


==========
+Merchant+
==========
"You are a traveling merchant. You and your companion are traveling with the party for safety, and your only goal is to make it to the next town alive with your companion to sell all your goods.

Your companion is <NAME> and you can converse with them <WEBSITE>

Keep in mind you haven't known your companion for long, and you aren't completely sure you're willing to give him your trust.

You win when all threats to the traveling party have been eliminated."

The third line there, about not being sure whether or not to trust the companion, is a mental barrier in this game, meant to avoid seemingly town-confirmed role. The companion is not actually scum.

This was sparked by the minor character Chloe in the Spice and Wolf anime, who is the main character Craft Lawrence's companion up until the first episode. She then turns against him and his new companion Horo in a later episode. I don't think she appeared in the book, though. Either way, a pretty good role.


===========
+Companion+
===========
"You are a companion to the traveling merchant, <NAME>. You are traveling with the party for safety, and your only goal is to make it to the next town alive with your companion to sell your goods.

You can converse <WEBSITE>

You win when all threats to the traveling party have been eliminated."

The companion is just a masonic companion to the Merchant. Is all.


===========
+Messenger+
===========
"You are a courier between the two major towns. In general, you travel with the party, however you have the ability to go on ahead to avoid conflict.

Basically:
-You can leave the group for one night and day phase. The amount of time cannot be changed.
-To leave, send me a PM before the phase you wish to leave in.
-You are limited; You cannot leave the group for two consecutive night phases after you have left.

Eg, If you want to leave starting Day 2, you send your PM in during Night 1. You return Day 3, and cannot leave again until Day 5 (because Night 3 and 4 were in between).

You win when all threats to the traveling party have been eliminated."

When the courier leaves, they are protected from any action except a lynch. This is my least favorite role in this game, and it ended up full of holes, in that I ended up not having a day action at all.


==============
+Pagan Cleric+
==============
"You are a Pagan Cleric. Because you have refused to accept the Church, you are hated by the people in the traveling group, however you still wish for them to have safe passage. You've lived in the woods to begin with, so the Wolves don't mind your presence whilst you are in your home.

Basically:
-Being a Cleric, you can choose to heal one person each night.
-Healing pulls you out of your house, and thus makes you a target for the wolves.
-When you don't heal, you stay in your house, and cannot be killed by wolves.

You win if you are alive when either the wolves or the traveling party succeed in their win condition."

Pagans are people who have more than one god for a religion, and thus were hated by Christians, which is what the time period of this game had dominant.

So, this person is unknowingly hated, and takes one less vote to lynch. Also, is effectively pro-town, though self serving.


===================
+Hired Trail Guard+
===================
"You are a Trail Guard. Hired by the lord owning the road through the woods, you are to protect any groups traveling through the area.

Armed with your trusty pike, you can kill one person each night. However, your pike can only take so much use until it snaps into pieces, and you become useless. (And you do not know this limit).
In addition, you also have the option to ambush. When ambushing, you target someone, and the first person to target that person will be killed. This is counted in the killing limit, so be wary.

You win when the traveling party can no longer be harmed by anti-town forces."

Note - This character has a one-shot NK protection.

As for the limit, there was none. If asked, it was to be said that ambushing counts for double. This was a mental barrier.


=============================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mechanics
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=============================================

Days:
-Path Choices, rolled from 2-5 choices. These only matter when Isuna Hasekura is dead.
-When Isuna Hasekura is dead, the dice will be rolled twice. The first roll will be number of paths, and the second will be which one is the right path.
-Choosing the wrong path increases chances of the mafia getting two kills at night by 2. This does continues to grow until the right path is chosen.

Twighlights:
-Choice is made of who to keep watch.

Nights:
-Person keeping watch has a 1/10 chance of seeing the kill, (and if successful) a 1/5 chance of getting killed as well as the target, and a 1/5 of getting killed as opposed to the target.
-This means nothing if a mafia member is keeping watch.
-Getting killed as opposed to the target does not affect kills done by non-wolf characters.

Schizophrenia:
-After the shepherd dies, there is a chance that the remaining sheep will become Schizophrenic.
-If a sheep becomes Schizophrenic, they may not say it. Doing so results in a modkill.
-When the unsteady sheep becomes Schizophrenic, he can still win with the wolves, though gets chances to win otherwise.
-When the regular sheep becomes Schizophrenic, he becomes a survivor-esque role.
-Random one-shot abilities or win conditions are given at random to Schizophrenic sheep each day or night.
And here's what happened in this game:


Day 1:
MonkeyMan Lynched.

Night 1:
Lunar_Tick/afatchic sends to leave.
Raider targets Occam.
Wolves target Rhinox, Rhinox's armor is broken.
Occam targets Raider (false).

Day 2:
Lunar_Tick/afatchic leaves.
Lunar_Tick/afatchic lynched.

Night 2:
Rhinox kills Juls.
Raider kills BSG.
Wolves kill BSG.

Day 3:
Korts lynched.

Night 3:
Schizophrenic Rogue Shenanigans/Megaflareon/tubby kills freeko.
Raider kills Rhinox.
Wolves kill Rhinox.

Day 4:
Rogue Shenanigans/Megaflareon/tubby lynched.

Night 4:
TonyMontana kills Raider.
Raider kills Vi.


And that's all!

Also, note that TonyMontana/Sipylus was the only role to place a hammer. All four of them xD
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Post Post #1037 (isolation #38) » Sun Mar 15, 2009 2:53 pm

Post by Jebus »

Three scum and SK, with a high chance of one of the scum hurting themselves/other scum. Korts, when he turned Schizophrenic for example, had three of his seven possibilities be to kill one of his scummates at random as the wolf NK. I had actually meant for it to be tilted in favor of the mugger. Surprisingly enough, though, it balances out moderately well.

Also, I noticed a typo - the group makes the town at the end of Day 5, so if you had survived this night, you would be at the town at the end of the day, making it a Town win. :P

Also, the game was originally a 14 player game, which I toned down a bit. The other roles were a third full wolf, and a Pilgrim (protected from wolf-NK's), where Isuna Hasekura has another 'fakeclaim', Artist.
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Post Post #1041 (isolation #39) » Sun Mar 15, 2009 3:25 pm

Post by Jebus »

tubby216 wrote:how did i kill freeko?? i thought i sent in the pm to kill vi?

no offense vi

but yah this game was really fun good job everyone
I forgot to mention the Schizophrenia results.

I'll get that later, but for now I'll explain that one. The roll landed you on the option to get a kill, where the person you choose is excused from the random kill. So the kill was random, with Vi impossible to kill. It just so happened to land on freeko.
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Post Post #1066 (isolation #40) » Mon Mar 16, 2009 11:06 am

Post by Jebus »

But that would have been no fun :P
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