All roles that appear in the game are from this list. Not every role in this list is used in the game.
Rules:
1.
You may
not
PM or IM or otherwise contact any player at anytime about this game, regardless of if you are living or dead. If your role makes an exception to this rule for you, strictly follow the new rule in your role PM.
2.
Once you are dead you can no longer post in-thread.
Not even a "bah." post.
Seriously.
3.
Each player can vote for exactly one other player at a time during the day. Make your choice in bold letters like
Vote: YYYYYY
.
4.
To change your vote, post
Unvote
in bold letters, or make a post voting for someone else in accordance with
3.
.
5.
Cast votes and unvotes that do not follow the formatting guideline described in (3.) and (4.) will
not
be counted.
6.
A lynch will occur when more than 50% of the players have their votes placed upon the same player, or have their votes placed upon
Nolynch
. After the 50%+1 threshold is reached, the lynch will occur regardless of any subsequent posting.
7.
"Day" is defined as the period between the moderator's "Start of Day __" post, and when either (a) the deadline is reached, or (b) a vote is cast that places a player past the 50%+1 threshold necessary for a lynch.
Role actions can only be submitted during periods of day. I will post any public results of resolved actions (only death scenes in the case of this game) between 2 and 36 hours after receiving the PM.
8.
"Twilight" is defined as the period between (a) the deadline and the following "Start of Day ___" post, or (b) the time of the final valid vote necessary for a lynch or nolynch was cast and the following "Start of Day ___" post. Role actions are not valid if they are submitted during periods of twilight.
9.
The game starts once I make a post saying "Start of Day 1". I will unlock the thread once everyone has received their role PM. It is not necessary to PM me back or post "/confirm" in the thread: just start playing.
10.
Each period of Day will have a deadline I announce, where:
initial date + 1.5 days * the number of living players = deadline date
There will be
no
extensions. A deadline is a deadline, so talk while you can.
11.
When 72 hours have passed without an individual player posting, I will prod that player only if requested to do so in-thread by any other player.
12.
If a prodded player does not open the prodding PM within 72 hours he will be replaced. Until a replacement is found the player facing replacement can still vote and post. If I have to prod a player a third time during the game, I will replace him. If you expect to be unable to post in the game for 48+ hours, send me a PM. I do not check the vacation/leave thread.
13.
Each votecount will contain the "
¬
" character next to the name of the player who will die if no votes are changed before the deadline. The "
¬
" character will remain on the same player until another player has more votes. Note that an effect of this rule is that in end-game scenarios the first person to vote may win the game simply by voting first.
14.
If you have the ability to edit posts, don't do it in this thread.
15.
If you have any questions please ask me via PM or in-thread as they occur to you. I will be as fair and helpful as I can
16.
Every moderator will make mistakes, and I am no exception. Please be patient, understanding, and forgiving towards me.
17.
I support free speech. Quote anything you like
(except for ongoing games!)
whenever you like. All forms of cryptography that do not require software (or more than 1 hour with just pen and paper) for encryption or decryption are acceptable as well. Do not PM or otherwise contact players outside the thread with game related information unless you are explicitly permitted.
Exceptions: you may
*cite when (date, time) a player has posted elsewhere on this site
*cite information posted by a moderator in another game (including alignment if it is revealed by the mod)
You shall not otherwise reference another game.
If you write a post has a chance of breaking this site-wide rule, PM it to me before you post it. I will tell you if it would get you modkilled or not.
19.
The game ends when all living players share the same win condition. If the game never ends then there will never be a "winner".
20.
Breaking a rule = death for a given value of death. I determine that value. A modkill will not end the day.
Post
Post #1 (isolation #1) » Thu Nov 13, 2008 8:23 am
Postby Adel »
Role Pms have been sent in random order to prevent date/time confirmation of alignment. Once all role PMs have been opened I will unlock the thread and the game will start.
a player wrote:I'm not 100% familiar with Deep South. Do actions (kills, block, protect, etc...) occur when you receive them, or between the lynch scene and daybreak?
Both, depending upon the specific role.
Read the list of possible roles, and rule 7. carefully.
There are three basic categories:
1. Instant actions: kills,
cop investigations
2. Rest of day actions: block, protect,
track
3. End of day actions:
investigations
receive tracker investigation results
The "Tracker" role is something of a hybrid of a "rest of day" action and an "end of day" action, all other roles fit neatly into a single category.
edit: corrections are made in red. See this post for more information.
Last edited by Adel on Sat Dec 20, 2008 2:42 pm, edited 1 time in total.
Post
Post #61 (isolation #5) » Fri Nov 14, 2008 10:33 am
Postby Adel »
There seems to be some confusion about my version of the Deep South mechanic.
a Player wrote:
If someone killed someone earlier in the day, and then was targeted by a tracker, would the tracker get a result that they targeted whomever died?
nope
What if some non killing role sent in an action earlier in the day, and then was targeted by a tracker, would the tracker see that they targeted another player?
nope
The Tracker role gets an investigation result at the end of the day which lists each player the targeted player targeted during the period from (a) to (b) where
(a) is the moment I received the Tracker's action PM
and
(b) is the end of that day.
Roleblocking works in a similar way: the targeted player's actions are blocked from (a) to (b) where
(a) is the moment I received the Roleblocker's action PM
and
(b) is the end of that day.
The protection of a Doctor also works in a similar way, where the targeted player is protected from a single kill from (a) to (b) where
(a) is the moment I received the Doctor's action PM
and
(b) is the end of that day.
Note that kills are resolved at the moment I get the kill action PM, but the Deathscene for that kill will be posted between 2 and 36 hours after the kill occurs, so there is a chance that players with actions may target dead people. Dead people do not count as valid targets, and therefore will not count as the action for the day.
Deadlines and "Start of Day_" posts will rotate though the 24 clock in such a way to prevent players in certain timezones a consistent advantage or disadvantage.
Last edited by Adel on Fri Nov 14, 2008 10:39 am, edited 2 times in total.
Post
Post #254 (isolation #15) » Sun Nov 16, 2008 9:04 am
Postby Adel »
Guardian wrote:fyi:
Adel wrote:
Guardian wrote:Adel, are the mafia allowed to talk one on one via PM (or in some other generally unobserved area) regularly during the day? It is not clear from the front post (to me).
Also, can they (and other roles) prearrange events? Can they PM you ("kill Player 1 at 1:00 AM")? Can they PM you ("kill Player 1 right before the day ends")? Also, what happens if you have not resolved a mafia kill and someone is lynched in the meantime?
-mafia are allowed to talk via quicktopic -- see PM.
-no
-no
-no
- they don't kill anyone
I'm sad that Adel didn't answer my questions in the thread like she did with the last ones .
As much as I think I have something on DGB, I want to put this out for consideration -- she implied I was trying to lead BM away from being scummy, inasmuch as he could be my scum partner and I couldn't talk to him during the day. Mafia can talk via quicktopic. Does it make sense to take it as an indicator of DGB-townness that she was arguing that I had to communicate to BM in this thread? That could be faked, I dunno.. I just thought of it and am not sure what to think so I wanted to throw that out there.
PS: An interesting consequence of the rules as Adel responded to me is that if we quick-lynch someone before Adel has resolved a mafia kill, the mafia kill will not go through. So we might want to try that as a strategy at some point, and in fact we might want to be more liberal about hammering on a whim or some such if the mafia have not killed yet. Sure, mafia could get away with BS quick hammers, but then they would be killing scummy people instead of whomever they chose.
I answered your questions too quickly- I didn't read carefully. Sorry. If a kill is sent it resolves instantly. If a lynch is reached
in between
the time when a kill is sent and when I post the death-scene information in thread, the kill
Post
Post #406 (isolation #23) » Fri Nov 21, 2008 1:47 pm
Postby Adel »
populartajo replaces ZazieR, by request. I thank ZazieR for replacing out early while it was still easy to find a replacement, and without requiring me to send prods.
Post
Post #482 (isolation #27) » Mon Nov 24, 2008 4:33 pm
Postby Adel »
curiouskarmadog wrote:Gone from the 25th until the 30th for the holidays...replace me if you got to...have 3 games that need serious updating..will try to hit them up tomorrow (25th) before I leave..
Considering your activity level compared to the rest of the players in this game (making 41 out of 482 posts in a 14 player game) I don't have a problem with you taking five days off for the holiday.
Thanks for notifying me in thread.
I will not send you a prod if you post on or before Dec 1.
Post
Post #565 (isolation #33) » Sun Nov 30, 2008 3:32 pm
Postby Adel »
due to the Thanksgiving holiday in the US, I'm pardoning all lack of activity up to this moment. Starting 72 hours from now, my normal prodding requirements will take effect.
Post
Post #1049 (isolation #57) » Sat Dec 20, 2008 2:30 pm
Postby Adel »
An alert player pointed out a mod error.
Adel wrote:
this post therefor contains errors, corrections are made in red.
Adel wrote:Role Pms have been sent in random order to prevent date/time confirmation of alignment. Once all role PMs have been opened I will unlock the thread and the game will start.
a player wrote:I'm not 100% familiar with Deep South. Do actions (kills, block, protect, etc...) occur when you receive them, or between the lynch scene and daybreak?
Both, depending upon the specific role.
Read the list of possible roles, and rule 7. carefully.
There are three basic categories:
1. Instant actions: kills,
cop investigations
2. Rest of day actions: block, protect,
track
3. End of day actions:
investigations
receive tracker investigation results
The "Tracker" role is something of a hybrid of a "rest of day" action and an "end of day" action, all other roles fit neatly into a single category.
When there is a conflict between something I've posted and the specific wording of role PMs, the specific wording of role PMs takes precedence.