Deck of Astral Roles: Reopened [Completed]

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Post Post #8 (isolation #0) » Tue Aug 15, 2023 9:27 am

Post by camelCasedSnivy »

Mod Chooses Before Picks Announcing Role Watcher
(
Mod Chooses Before Picks
/ Announcing Role Watcher)

Each night, you may visit a player and learn what roles targetted them that night. The targetted player will know that an Announcing Role Watcher targetted them.
Last edited by camelCasedSnivy on Wed Aug 16, 2023 3:23 pm, edited 1 time in total.
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Post Post #9 (isolation #1) » Tue Aug 15, 2023 9:32 am

Post by camelCasedSnivy »

Town Loyal Fruit Vendor
(
Town
/ Loyal Fruit Vendor)

Each night, you may target a player to give them a piece of fruit. This action only works on players you are aligned with.
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Post Post #10 (isolation #2) » Tue Aug 15, 2023 9:39 am

Post by camelCasedSnivy »

Town 2-shot Novice Complex Neighborizer
(
Town
/ 2-shot Novice Complex Neighborizer)

Twice per game, you may visit a player and add them into a neighborhood with you. This action fails when used on a vanilla player. You may not use this ability on the first night.
Last edited by camelCasedSnivy on Mon Aug 28, 2023 3:43 pm, edited 1 time in total.
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Post Post #14 (isolation #3) » Wed Aug 16, 2023 11:36 am

Post by camelCasedSnivy »

Serial Killer 1-shot Commuter
(
Serial Killer
/ 1-shot Commuter)

Once per game, you may commute, becoming untargettable. You may not use any other actions if you use this.
Last edited by camelCasedSnivy on Mon Aug 28, 2023 3:43 pm, edited 3 times in total.
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Post Post #15 (isolation #4) » Wed Aug 16, 2023 11:38 am

Post by camelCasedSnivy »

Groupscum Odd-Night Loud Mailman
(
Groupscum
/ Odd-Night Loud Mailman)

On odd nights, you may write a message and target a player to send it to them. The targetted player will learn that you targetted them, but not with what action.
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Post Post #16 (isolation #5) » Wed Aug 16, 2023 3:22 pm

Post by camelCasedSnivy »

Astral Creature Novice Inspector
(
Astral Creature
/ Novice Inspector)

Each night, you may visit a player and learn if they were targetted by any other abilities. You may not use this ability on the first night.
Last edited by camelCasedSnivy on Fri Aug 18, 2023 11:21 am, edited 3 times in total.
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Post Post #17 (isolation #6) » Wed Aug 16, 2023 3:36 pm

Post by camelCasedSnivy »

Town JOAT (Gunsmith, Loyal Doctor, Hider, Mailman, Neapolitan, Fruit Vendor, Lazy Motion Detector)
(
Town
/ JOAT(G,LD,H,M,N,FV,LMD))

You have a list of one-shot abilities. You may use one of these each night.

Gunsmith
: You may target a player and check if they possess a gun. For non-normal roles which may be confusing, the mod may choose what result is given. The mod must answer if any specific role canonically possesses a gun.

Loyal Doctor
: You may target and protect a player from one kill at night. This ability only works on members of your own faction.

Hider
: You may target and hide behind a player. You will be immune to all non-strongman kills, but will die if your target dies.

Mailman
: You may target a player and send them a message at night.

Neapolitan
: You may target a player and learn if they are
Vanilla Townie
or
Not Vanilla Townie


Fruit Vendor
: You may target a player and give them a piece of fruit.

Lazy Motion Detector
: You may target a player and learn if a player targetted them at night, or the player targetted someone else at night. You lose this ability upon there being only one anti-town player remaining.




edited so it looks better
Last edited by camelCasedSnivy on Mon Sep 04, 2023 2:28 pm, edited 2 times in total.
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Post Post #25 (isolation #7) » Fri Aug 18, 2023 9:26 am

Post by camelCasedSnivy »

Town 1-shot Rolestopper
(
Town
/ 1-shot Rolestopper)

Once per game, you may target a player and make them untargettable.
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Post Post #29 (isolation #8) » Fri Aug 18, 2023 11:23 am

Post by camelCasedSnivy »

Town Non Consecutive Night PT Cop
(
Town
/ Non Consecutive Night PT Cop)

Each night, you may visit a player and learn if they can post in a PT (notes, hydras, anything of the sort dont count). This ability may not be used 2 nights in a row.




ya i saw how the groupscum alignment worked and just assumed it worked for all groups
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Post Post #34 (isolation #9) » Sat Aug 19, 2023 1:05 am

Post by camelCasedSnivy »

Serial Killer Multitasking Neapolitan + Night 2 Babysitter
(
Serial Killer
/ Multitasking Neapolitan + Night 2 Babysitter)

Each night, you may visit a player and learn if they are a
Vanilla Townie
or
not a Vanilla Townie
.

On night 2, you may additionally visit a player and protect them from one kill. However, if you die that night, they will be killed too.
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Post Post #68 (isolation #10) » Wed Aug 23, 2023 2:40 pm

Post by camelCasedSnivy »

Groupscum Friendly Neighbor
(
Groupscum
/ Friendly Neighbor)

Each night, you may target a player. That player will be informed of your alignment.
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Post Post #69 (isolation #11) » Wed Aug 23, 2023 2:43 pm

Post by camelCasedSnivy »

Town Lazy Traitor
(
Town
/ Lazy Traitor)

If you are in a masonry or a groupscum faction, they will not be informed of your identity, though they will know a Traitor exists. You know the identities of your partners.

Upon only one anti-town player remaining, you rejoin your masonry or groupscum faction, inheriting any factional actions.
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Post Post #93 (isolation #12) » Sun Aug 27, 2023 3:10 am

Post by camelCasedSnivy »

Jester Vengeful
(
Jester
/ Vengeful)

You win when you are limmed.

Upon elimination, you may choose a player to vengekill.
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Post Post #95 (isolation #13) » Sun Aug 27, 2023 3:14 am

Post by camelCasedSnivy »

Serial Killer Activated Innocent Child
(
Serial Killer
/ Activated Innocent Child)

At any time, you may choose to publicly reveal your alignment.
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Post Post #99 (isolation #14) » Sun Aug 27, 2023 3:48 am

Post by camelCasedSnivy »

Town Ninja
(
Town
/ Ninja)

Any actions you take will be invisible to Tracker and Tracker-like roles.
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Post Post #102 (isolation #15) » Sun Aug 27, 2023 12:26 pm

Post by camelCasedSnivy »

Mod Chooses After Picks Night 3 Weak Babysitter
(
Mod Chooses After Picks
/ Night 3 Weak Babysitter)

On night 3, you may target a player. You will protect that player from a kill, but will die if you are killed. If you target an anti-town player, you will die.
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Post Post #105 (isolation #16) » Sun Aug 27, 2023 5:01 pm

Post by camelCasedSnivy »

Town Ascetic Novice Fruit Vendor
(
Town
/ Ascetic Novice Fruit Vendor)

All non-killing actions targetting you will fail.

Each night, you may visit a player and give them a piece of fruit. You may not do this on the first night.
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Post Post #106 (isolation #17) » Mon Aug 28, 2023 3:08 am

Post by camelCasedSnivy »

Serial Killer
(
Serial Killer
/ Vanilla)

You have no special personal abilities.
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Post Post #107 (isolation #18) » Mon Aug 28, 2023 3:14 am

Post by camelCasedSnivy »

Groupscum Indecisive Doctor
(
Groupscum
/ Indecisive Doctor)

Each night, you may visit a player and protect them from one kill. You may not target the same player 2 nights in a row.
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Post Post #108 (isolation #19) » Mon Aug 28, 2023 3:17 am

Post by camelCasedSnivy »

Town 7-shot Checker
(
Town
/ 7-shot Checker)

7 times per game, you may target a player and learn if this action succeeded.
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Post Post #109 (isolation #20) » Mon Aug 28, 2023 3:20 am

Post by camelCasedSnivy »

Town Odd-Night Rolestopper
(
Town
/ Odd-Night Rolestopper)

On odd nights, you may target a player and stop all other actions on your target.



In post 103, Ircher wrote:
Town Random Number Seeder
(
Town
/ Random Number Seeder)
At the beginning of the game, you must provide the moderator with a sequence of positive integers.

Mod Notes: In place of dice rolls, random effects will be resolved using these numbers. If a number exceeds the needed range, divide by the range and take the remainder (i.e.: use modulas). If there aren't enough numbers to resolve random effects, wrap around to the beginning of the sequence.
what happens if there are 2 of them
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Post Post #111 (isolation #21) » Mon Aug 28, 2023 3:47 pm

Post by camelCasedSnivy »

Town Nights 2 & 3 Loud Alien
(
Town
/ Nights 2 & 3 Loud Alien)

On nights 2 and 3, you may visit a player. That player will become untargettable to all actions, and become unable to perform any. The target will learn that you targetted them, though not with what action.
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Post Post #125 (isolation #22) » Tue Aug 29, 2023 2:31 pm

Post by camelCasedSnivy »

Town Nights 1 & 2 Miller Nights 3 & 4 Combined Tracker Watcher
(
Town
/ Nights 1 & 2 Miller Nights 3 & 4 Combined Tracker Watcher)

On nights 1 and 2, you investigate as guilty to Cops.

On nights 3 and 4, you may target a player and learn who that player visits as well as who visits that player.
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Post Post #131 (isolation #23) » Wed Aug 30, 2023 2:26 am

Post by camelCasedSnivy »

Town Ninja Disloyal Role Watcher
(
Town
/ Ninja Disloyal Role Watcher)

Each night, you may visit a player and learn what roles visited that player. This action fails on anyone aligned with you. This action cannot be tracked by Tracker and Tracker-like roles.
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Post Post #132 (isolation #24) » Wed Aug 30, 2023 2:28 am

Post by camelCasedSnivy »

Informed Townie
(
Town
/ Informed)

You are informed of any player who is both a Traitor and aligned with you.
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Post Post #141 (isolation #25) » Wed Aug 30, 2023 8:57 am

Post by camelCasedSnivy »

Survivor Compulsive Alien
(
Survivor
/ Compulsive Alien)

You win if you are alive during endgame.

Each night, you must target a player. That player will be unable to target anyone else, and will also become untargettable by any other actions.
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Post Post #148 (isolation #26) » Wed Aug 30, 2023 9:58 am

Post by camelCasedSnivy »

Groupscum Novice Vengeful
(
Groupscum
/ Novice Vengeful)

If you are eliminated after the first night, you may choose a player to vengekill.
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Post Post #149 (isolation #27) » Wed Aug 30, 2023 10:15 am

Post by camelCasedSnivy »

Groupscum Non-Consecutive Night 3-shot Complex Neighborizer 1-shot Combined Shield Bodyguard
(
Groupscum
/ Non-Consecutive Night 3-shot Complex Neighborizer 1-shot Combined Shield Bodyguard)

3 times per game, you may target a player and neighborize them. This ability will fail if used on a vanilla player. You may not use this ability on consecutive nights.

1 time per game, you may target a player. You will intercept any kill made by the player or targetting the player. You may not use this ability alongside the one above. (unless you somehow become Multitasking)
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Post Post #152 (isolation #28) » Fri Sep 01, 2023 2:35 am

Post by camelCasedSnivy »

Town Compulsive Commuter
(
Town
/ Compulsive Commuter)

Each night, you will commute, rendering you untargettable to all actions.
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Post Post #153 (isolation #29) » Fri Sep 01, 2023 2:37 am

Post by camelCasedSnivy »

Groupscum Compulsive Friendly Neighbor
(
Groupscum
/ Compulsive Friendly Neighbor)

Each night, you must visit a player and inform them of your alignment.
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Post Post #154 (isolation #30) » Fri Sep 01, 2023 2:43 am

Post by camelCasedSnivy »

Serial Killer Non-Consecutive Night Lazy Combined Checker Loyal Fruit Vendor
(
Serial Killer
/ Non-Consecutive Night Lazy Combined Checker Loyal Fruit Vendor)

Each night, you may visit a player and give them a piece of fruit as well as learn if your action succeeded (aside from the Loyal part). You may not use this action 2 nights in a row. You lose this ability when only one anti town player is alive. Your target will not receive fruit if they are not aligned with you.
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Post Post #165 (isolation #31) » Fri Sep 01, 2023 9:51 am

Post by camelCasedSnivy »

Macho Townie
(
Town
/ Macho)

You are unable to be protected.
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Post Post #166 (isolation #32) » Fri Sep 01, 2023 9:52 am

Post by camelCasedSnivy »

Vanilla Townie
(
Town
/ Vanilla)

You have no special personal abilities.
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Post Post #167 (isolation #33) » Fri Sep 01, 2023 9:53 am

Post by camelCasedSnivy »

Groupscum Goon
(
Groupscum
/ Vanilla)

You have no special personal abilities.
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Post Post #168 (isolation #34) » Fri Sep 01, 2023 9:56 am

Post by camelCasedSnivy »

Serial Killer Bloodhound
(
Serial Killer
/ Bloodhound)

Each night, you may learn if a player is
Town
or
Not Town
.




sad that smiley already defined cop is mafia or not mafia so i have to use a non-normal name :(
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Post Post #169 (isolation #35) » Fri Sep 01, 2023 9:58 am

Post by camelCasedSnivy »

Town Nights 2, 3, 5, 7, 11 Follower
(
Town
/ Nights 2, 3, 5, 7, 11 Follower)

On nights 2, 3, 5, 7 and 11, you may visit a player and learn what actions they took. You only learn what the action is, not the target.
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Post Post #177 (isolation #36) » Fri Sep 01, 2023 1:57 pm

Post by camelCasedSnivy »

Serial Killer Bulletproof 1-shot Combined Vigilante Friendly Neighbor
(
Serial Killer
/ 1-shot Combined Vigilante Friendly Neighbor)

Once per game, you may target a player and shoot them. That player will be notified of your alignment.
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Post Post #182 (isolation #37) » Fri Sep 01, 2023 2:48 pm

Post by camelCasedSnivy »

Groupscum 2-shot Nights 1, 2, 3 Detective
(
Groupscum
/ 2-shot Nights 1, 2, 3 Detective)

Two times per game on nights 1, 2 and 3, you may target a player and learn if they have ever killed a player, including the night this action was performed.
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Post Post #183 (isolation #38) » Fri Sep 01, 2023 2:50 pm

Post by camelCasedSnivy »

Groupscum Day 1 Vengeful Novice Activated Innocent Child
(
Groupscum
/ Day 1 Vengeful Novice Activated Innocent Child)

If you are eliminated on day 1, you may choose to vengekill a player.

After the first night, you may reveal your alignment publicly at any time.
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Post Post #184 (isolation #39) » Fri Sep 01, 2023 2:53 pm

Post by camelCasedSnivy »

Town Backup Activated Innocent Child
(
Town
/ Backup Activated Innocent Child)

You will inherit the ability of an Activated Innocent Child after one dies, regardless of their alignment.

This ability is as follows: You may reveal your alignment publicly at any time.
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Post Post #185 (isolation #40) » Fri Sep 01, 2023 2:57 pm

Post by camelCasedSnivy »

Town Lazy Universal Backup
(
Town
/ Lazy Universal Backup)

You will inherit the abilities of the first non-vanilla player that dies, given they are aligned with you. The shots of the power role that died will not regenerate when you inherit them. Upon only one anti town player left or after your inheritance is activated, you will lose this ability.

In case of conflicts with multiple power roles dying at once, whichever role has the smallest post number wins.
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Post Post #186 (isolation #41) » Fri Sep 01, 2023 3:01 pm

Post by camelCasedSnivy »

Town Babysitter
(
Town
/ Babysitter)

Each night, you may target and protect a player from one night kill. However, if you die your target will also die.




just realized we are using up groupscum and scum third party slots FAST
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Post Post #187 (isolation #42) » Fri Sep 01, 2023 3:04 pm

Post by camelCasedSnivy »

Town Compulsive Combined Jailkeeper Mailman
(
Town
/ Compulsive Combined Jailkeeper Mailman)

Each night, you must target a player. The target will be immune from all night kills, unable to act that night, and will be sent a message written by you. The identity of who this message came from is unknown.
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Post Post #190 (isolation #43) » Fri Sep 01, 2023 3:09 pm

Post by camelCasedSnivy »

Mod Chooses Before Picks 21-shot Loud Visitor
(
Mod Chooses Before Picks
/ 21-shot Loud Visitor)

21 times per game, you may target a player with no other effect. That player will learn that you targetted them, but not with what action.



In post 185, camelCasedSnivy wrote: In case of conflicts with multiple power roles dying at once, whichever role has the smallest post number wins.
i wonder if theres a better way to do this
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Post Post #191 (isolation #44) » Fri Sep 01, 2023 3:12 pm

Post by camelCasedSnivy »

Mod Chooses After Picks Odd Night Security Guard Even Night Visionary
(
Mod Chooses After Picks
/ Odd Night Security Guard Even Night Visionary)

On odd nights, you may target a player and inform them on who targetted them.

On even nights, you may target a player and inform them on what roles targetted them.
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Post Post #198 (isolation #45) » Sat Sep 02, 2023 2:41 pm

Post by camelCasedSnivy »

Town 4-shot Multitasking Gunsmith
(
Town
/ 4-shot Multitasking Gunsmith)

You may use multiple abilities in one night.

4 times per game, you may target a player and learn if they have a gun. For non-normal roles which may be confusing, the mod may choose what result is given. The mod must answer if any specific role canonically possesses a gun.




and just like that 4 quasi left
Last edited by camelCasedSnivy on Sat Sep 02, 2023 4:37 pm, edited 1 time in total.
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Post Post #219 (isolation #46) » Sun Sep 03, 2023 1:54 am

Post by camelCasedSnivy »

Groupscum Loyal Bodyguard
(
Groupscum
/ Loyal Bodyguard)

Each night, you may target a player. If that player is targetted with a kill, you will intercept the kill. You may only intercept one kill, and in case of conflicts, the Bodyguard with the lowest post number wins. This action fails on anyone not aligned with you.
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Post Post #224 (isolation #47) » Sun Sep 03, 2023 5:28 am

Post by camelCasedSnivy »

Groupscum Disloyal Neighborizer
(
Groupscum
/ Disloyal Neighborizer)

Each night, you may target a player and add them to a PT with you. This fails on anyone aligned with you.
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Post Post #226 (isolation #48) » Sun Sep 03, 2023 5:31 am

Post by camelCasedSnivy »

Town Weak Loyal Combined Neighborizer Friendly Neighbor
(
Town
/ Weak Loyal Combined Neighborizer Friendly Neighbor)

Each night, you may visit a player and add them to a PT with you (as well as everyone who was previously neighborized). This fails on anyone not aligned with you. You will die if you target scum. Your target will also be informed of your alignment.
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Post Post #228 (isolation #49) » Sun Sep 03, 2023 5:50 am

Post by camelCasedSnivy »

Town Visitor 1-shot Novice Odd Night Commuter
(
Town
/ Visitor 1-shot Novice Odd Night Commuter)

Each night, you may target a player with no other effect.

Once per game on odd nighs, making you commute, rendering you untargettable but making you unable to take any other actions. You may not use this action on the first night.
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Post Post #229 (isolation #50) » Sun Sep 03, 2023 5:55 am

Post by camelCasedSnivy »

Town Security Guard Traitor
(
Town
/ Security Guard Traitor)

If you are in a masonry or a groupscum faction, they will not be informed of your identity, though they will know a Traitor exists. You know the identities of your partners.

Each night, you may target a player and inform that player of whoever else visited them.
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Post Post #237 (isolation #51) » Sun Sep 03, 2023 9:23 am

Post by camelCasedSnivy »

Vanilla Townie
(
Town
/ Vanilla)

You have no special personal abilities.
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Post Post #239 (isolation #52) » Sun Sep 03, 2023 9:26 am

Post by camelCasedSnivy »

Survivor Day 7 Innocent Child
(
Survivor
/ Day 7 Innocent Child)

On day 7, your alignment will be public.
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Post Post #241 (isolation #53) » Sun Sep 03, 2023 9:29 am

Post by camelCasedSnivy »

Groupscum Simple Rolecop
(
Groupscum
/ Simple Rolecop)

Each night, you may target a player and learn their role. This action fails on anyone who is not vanilla.



In post 240, SmileyDude1 wrote:
Town Innocent Child


Alignment:
Town


Your alignment will be revealed as
town
by the mod upon gamestart
so i assume this doesnt happen if its given to any other alignment?
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Post Post #244 (isolation #54) » Sun Sep 03, 2023 9:43 am

Post by camelCasedSnivy »

Town Innocent Child-Finder
(
Town
/ Innocent Child-Finder)

Each night, you may target a player and learn if they are an
Innocent Child
or
not an Innocent Child
.




i was wary of doing innocent child on its own but i kinda forgot that you choose the cards so choosing innocent child + scum alignment would never happen
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Post Post #249 (isolation #55) » Sun Sep 03, 2023 12:21 pm

Post by camelCasedSnivy »

Town Novice Bulletproof Enabler
(
Town
/ Novice Bulletproof Enabler)

After the first night, your death will cause all Bulletproof roles to become disabled.
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Post Post #251 (isolation #56) » Sun Sep 03, 2023 12:38 pm

Post by camelCasedSnivy »

Town Strongman Enabler Enabler
(
Town
/ Strongman Enabler Enabler)

Your death will cause all Strongman Enabler roles to become disabled. (this does not trigger the disabling of the Strongman role on its own)
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Post Post #253 (isolation #57) » Sun Sep 03, 2023 12:56 pm

Post by camelCasedSnivy »

Town Strongman Enabler Enabler Enabler
(
Town
/ Strongman Enabler Enabler Enabler)

Your death will cause all Strongman Enabler Enabler roles to become disabled. (this does not trigger the disabling of the Strongman Enabler role on its own)




from what i got from the definition of enabler, it just stops functionality of the specified role upon death, the functionality of an enabler being removed is not the same thing as the functionality of an enabler being triggered (which is upon death)
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Post Post #260 (isolation #58) » Mon Sep 04, 2023 2:22 pm

Post by camelCasedSnivy »

Groupscum 1-shot Strongman Vengeful
(
Groupscum
/ 1-shot Strongman Vengeful)

Once per game, if you are performing any kills, you may make them unstoppable to (basically) every protection.

If you are eliminated, you may choose one player to vengekill.
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Post Post #263 (isolation #59) » Mon Sep 04, 2023 2:28 pm

Post by camelCasedSnivy »

Town JOAT (Simple Bloodhound, Complex Bloodhound, Novice Neapolitan)
(
Town
/ JOAT (Simple Bloodhound, Complex Bloodhound, Novice Neapolitan))

You have a list of one-shot abilities. You may use one of these each night.

Simple Bloodhound
: You may target a player and learn if they are
Town
or
Not Town
. This action fails on any non-vanilla roles.

Complex Bloodhound
: You may target a player and learn if they are
Town
or
Not Town
. This action fails on any vanilla roles.

Novice Neapolitan
: You may target a player and learn if they are
Vanilla Townie
or
Not Vanilla Townie
. You may not use this action on the first night.
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Post Post #265 (isolation #60) » Mon Sep 04, 2023 2:32 pm

Post by camelCasedSnivy »

Town 1-shot Alien Finder
(
Town
/ 1-shot Alien Finder)

Once per game, you may target a player and learn if they are an Alien. (not the faction if that exists)



somehow, this is a normal role
Last edited by camelCasedSnivy on Mon Sep 04, 2023 2:44 pm, edited 1 time in total.
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Post Post #267 (isolation #61) » Mon Sep 04, 2023 2:34 pm

Post by camelCasedSnivy »

Town Visitor
(
Town
/ Visitor)

Each night, you may target a player with no other effect.



is EVIL, which is why i actually made that exact same role in the GIM thread a while ago
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Post Post #268 (isolation #62) » Mon Sep 04, 2023 2:36 pm

Post by camelCasedSnivy »

Town Loyal Vigilante
(
Town
/ Loyal Vigilante)

Each night, you may target a player and kill them. This action fails on anyone not aligned with you.



found it
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Post Post #271 (isolation #63) » Mon Sep 04, 2023 2:44 pm

Post by camelCasedSnivy »

Town 3-shot Bloodhound Finder
(
Town
/ 3-shot Bloodhound Finder)

3 times per game, you may target a player and learn if they are a Bloodhound.



https://wiki.mafiascum.net/index.php?title=Finder
yeah i think i fucked it up
Last edited by camelCasedSnivy on Mon Sep 04, 2023 2:53 pm, edited 1 time in total.
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Post Post #273 (isolation #64) » Mon Sep 04, 2023 2:52 pm

Post by camelCasedSnivy »

Town 4-shot Bloodhound Finder
(
Town
/ 4-shot Bloodhound Finder)

4 times per game, you may target a player and learn if they are a Bloodhound.



embrace normalcy

fuck i have to change it to Bloodhound because Cop here is maf or not maf
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Post Post #275 (isolation #65) » Mon Sep 04, 2023 3:06 pm

Post by camelCasedSnivy »

Town Indecisive Mailman
(
Town
/ Indecisive Mailman)

Each night, you may target a player and send them a written message. Your identity will not be confirmed though you may claim one in the message. You may not target the same player two nights in a row.




youre good, not any other names to call a mafia cop in a multiball setup
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Post Post #316 (isolation #66) » Wed Sep 06, 2023 2:32 pm

Post by camelCasedSnivy »

Town Informed Vengeful 1-shot Follower
(
Town
/ Informed Vengeful 1-shot Follower)

You know the identity of all players who are a Vengeful.

If you are eliminated, you may choose a player to vengekill.

Once per game, you may target a player and learn what types of actions they took last night.




better make an alt to avoid the Anime hater or Videogame hater in the case those constitute
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Post Post #317 (isolation #67) » Wed Sep 06, 2023 2:35 pm

Post by camelCasedSnivy »

Groupscum Macho Activated Innocent Child Miller
(
Groupscum
/ Macho Activated Innocent Child Miller)

You are unable to be protected from kills.

At any point in the game, you may have your alignment mod-confirmed.

You give a guilty result to Bloodhounds.
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Post Post #319 (isolation #68) » Wed Sep 06, 2023 2:39 pm

Post by camelCasedSnivy »

Groupscum Miller
(
Groupscum
/ Miller)

You give a guilty result to Bloodhounds.




the fact that the card names merge the alignment and role name gives some effectively useless combos like Groupscum Miller
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Post Post #335 (isolation #69) » Thu Sep 07, 2023 9:13 am

Post by camelCasedSnivy »

Town Odd Night Neighborizer
(
Town
/ Odd Night Neighborizer)

On odd nights, you may target a player and add them into a neighborhood with you.




soo… what happens if the self aligned evictor isnt in a neighborhood?
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Post Post #338 (isolation #70) » Thu Sep 07, 2023 9:34 am

Post by camelCasedSnivy »

Town JOAT (2x Follower, Lazy Traffic Analyst)
(
Town
/ JOAT (2x Follower, Lazy Traffic Analyst))

You have a list of abilities. You may use one per night.

2x Follower
: You may target a player and learn what type of actions they took. You may use this twice instead of once.

Lazy Traffic Analyst
: You may target a player and learn if they share a PT with another living player. This ability is lost upon one anti-town player remaining.



what i mean is if someone picks self-aligned evictor for alignment and another non-neighbor role card for role, is being a neighbor tied to their alignment?
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Post Post #340 (isolation #71) » Thu Sep 07, 2023 12:49 pm

Post by camelCasedSnivy »

Town 3-shot Even Night Psychologist
(
Town
/ 3-shot Even Night Psychologist)

3 times per game on even nights, you may learn if your target is able to kill, but has not killed anyone yet.
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Post Post #341 (isolation #72) » Thu Sep 07, 2023 12:51 pm

Post by camelCasedSnivy »

Groupscum 1-shot Commuter Miller
(
Groupscum
/ 1-shot Commuter Miller)

Once per game, you may commute, rendering you untargettable to all actions, but making you unable to perform any other actions.

You give a guilty result to Bloodhounds.
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Post Post #342 (isolation #73) » Thu Sep 07, 2023 1:02 pm

Post by camelCasedSnivy »

Mod Chooses After Picks Night 2 Macho Night 3 Bulletproof Odd Night Novice Ascetic Loyal Non-Consecutive Night Rolestopper JOAT (Bloodhound, Lazy Bloodhound, Activated Miller, Combined Visionary Loyal Rolestopper)
(
Mod Chooses After Picks
/ Night 2 Macho Night 3 Bulletproof Odd Night Novice Ascetic Loyal Non-Consecutive Night Rolestopper JOAT (Bloodhound, Lazy Bloodhound, Activated Miller, Combined Visionary Loyal Rolestopper))

All non-killing actions on odd nights after the first night targetting you will fail.

On night 2, you are unable to be protected from night kills.

On night 3, you are immune to all night kills.

Each night, you may target a player and prevent any other actions from targetting that player. You may not use this action 2 nights in a row. This action will fail on anyone not aligned with you.

You have a list of 1-shot abilities. You may use one each night (and unless you somehow become Multitasking, not in accordance with any other actions either).

Bloodhound
: You may target a player and learn if they are
Town
or
Not Town
.

Lazy Bloodhound
: You may target a player and learn if they are
Town
or
Not Town
. You lose this ability upon one anti-town player remaining.

Activated Miller
: You will give a guilty result to Bloodhounds for the night.

Combined Visionary Loyal Rolestopper
: You may target a player and inform them of what types of actions they were targetted with. If this player is aligned with you, all other actions targetting them will fail.
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Post Post #343 (isolation #74) » Thu Sep 07, 2023 2:25 pm

Post by camelCasedSnivy »

Pirate Compulsive Commuter
(
Pirate
/ Compulsive Commuter)

Each night, you must commute, rendering you untargetable to all actions, but making you unable to perform any actions.
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Post Post #347 (isolation #75) » Thu Sep 07, 2023 5:05 pm

Post by camelCasedSnivy »

Town PT Cop PT Cop Enabler
(
Town
/ PT Cop PT Cop Enabler)

Each night, you may target a player and learn if they can access a game relevant PT.

Upon your death, all PT Cop roles will cease to function.




500 words? but what if i want to say "for the greatest good of utopia"
84
times??? outrageous
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Post Post #384 (isolation #76) » Sun Sep 10, 2023 4:36 am

Post by camelCasedSnivy »

Bulletproof Townie
(
Town
/ Bulletproof)

You are impervious to all kills that target you.
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Post Post #387 (isolation #77) » Sun Sep 10, 2023 7:21 am

Post by camelCasedSnivy »

Groupscum Activated Miller
(
Groupscum
/ Activated Miller)

Each night, you may give a guilty result to any Bloodhounds that target you.




you can thank Korina for the masonry traitor idea
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Post Post #390 (isolation #78) » Sun Sep 10, 2023 7:38 am

Post by camelCasedSnivy »

Cult Ninja PT Cop
(
Cult
/ Ninja PT Cop)

Each night, you may target a player and learn if they have access to any game-relevant PTs. This action is unable to be tracked by investigatives.
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Post Post #418 (isolation #79) » Wed Sep 13, 2023 2:05 pm

Post by camelCasedSnivy »

Town Night 1 Bulletproof Night 2 Macho
(
Town
/ Night 1 Bulletproof Night 2 Macho)

You are immune to all nightkills on the first night.

You are unable to be protected from kills on the second night.
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Post Post #420 (isolation #80) » Wed Sep 13, 2023 2:14 pm

Post by camelCasedSnivy »

Town Night 1 Macho Night 2 Bulletproof
(
Town
/ Night 1 Macho Night 2 Bulletproof)

You are unable to be protected from kills on the first night.

You are immune to kills on the second night.
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Post Post #423 (isolation #81) » Wed Sep 13, 2023 5:36 pm

Post by camelCasedSnivy »

Groupscum Doctor
(
Groupscum
/ Doctor)

Each night, may target a player and protect them from one nightkill.




kinda sad that there arent too many contributors to this reboot :(
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Post Post #425 (isolation #82) » Thu Sep 14, 2023 2:13 am

Post by camelCasedSnivy »

Town 1-shot Vigilante
(
Town
/ 1-shot Vigilante)

Once per game, you may kill a player.



yeah hopefully

also thank you i didn't even realize
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Post Post #450 (isolation #83) » Sun Sep 24, 2023 2:35 am

Post by camelCasedSnivy »

Mafia Godfather
(
Mafia
/ Godfather)

You show up as Town to investigations.




rip gimmick but it was bound to happen
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Post Post #520 (isolation #84) » Mon Oct 02, 2023 4:37 pm

Post by camelCasedSnivy »

Truly Sad


Only one avid poster here, this is sad :(

Oh, this is a rolecard? Just, make your own normal role with one modifier only and whatever alignment you want.
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Post Post #522 (isolation #85) » Mon Oct 02, 2023 4:42 pm

Post by camelCasedSnivy »

I just post in the GIM thread now lol


Make your own card with a normal role and one modifier, but post it in the GIM thread before game starts.
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Post Post #655 (isolation #86) » Fri Oct 13, 2023 2:09 pm

Post by camelCasedSnivy »

Clawless Goon who is extremely hard to sway and has friends with guns
(
Groupscum
/ Clawless _ who is extremely hard to sway and has friends with guns)

You are in a PT with 2 other players.

Everyone in this PT is guaranteed to not be cult or werewolf aligned, and are immune to cult conversions. If this card is chosen for either of those alignments, you are now Vanilla instead.

You have a 3-shot "factional" kill in this PT. Everyone including the person performing the kill must agree for this kill to go through or else the action will not go through.

Mod Notes: mason feasibility with 2 other players. also role names will be Clawless _ who is extremely hard to sway and has friends with guns where the underscore replaces any other role they might have
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Post Post #658 (isolation #87) » Fri Oct 13, 2023 3:04 pm

Post by camelCasedSnivy »

Feasibly Named Townie
(
Town
/ Feasibly Named)

If there exist people who you share an alignment with, one will become Feasibly Named on top of any other role they had.
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Post Post #676 (isolation #88) » Mon Oct 16, 2023 10:15 am

Post by camelCasedSnivy »

Town Cheating Best Friend
(
Town
/ Cheating Best Friend)

If you are a member of the Town, you and another player are informed of each other's full role PM.

If you or your partner ever claim to mechanically know each other's role or alignment, you both will be modkilled.
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Post Post #677 (isolation #89) » Mon Oct 16, 2023 10:16 am

Post by camelCasedSnivy »

Choice Named Townie
(
Town
/ Choice Named)

You may choose to be any named Townie in this thread.
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Post Post #678 (isolation #90) » Mon Oct 16, 2023 10:17 am

Post by camelCasedSnivy »

Rollback


This card may be any role that you have been in a past game. If you have no past games or your choice is too strong, this will become a
Vanilla Townie
instead.
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Post Post #679 (isolation #91) » Mon Oct 16, 2023 10:20 am

Post by camelCasedSnivy »

Groupscum Reuniter
(
Groupscum
/ Reuniter)

One other player in the game will become a Reuniter who is not already one along with their role.

Each night, if you target a Reuniter, you both lose your abilities and gain a PT together.
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Post Post #682 (isolation #92) » Mon Oct 16, 2023 10:29 am

Post by camelCasedSnivy »

Stressed Unjester
(
Unjester
/ Stressed)

Each night, you must commute to take care of your dutious tasks. In addition, since you are required for your dutious tasks, you are a Diplomat (un-limmable).

For each 15% of the playerlist voting you at the end of each day, you get one stress point (ex. with 9 alive, if 3 are voting you, that's 33% and you get 2 stress points along with 3% to carry onto the next day's count)

For every other stress point you gain (starting with just one point), you will be Vulnerable for the next night phase, bypassing your compulsive commute.
Upon acquiring two stress points, you are only Loved, and are no longer diplomatic.
Upon acquiring three stress points, you are permanently Macho, bypassing your compulsive commute.
For every four stress points you gain, you will be Hated for the next day phase.
Upon gaining ten stress points, you flurry from all your duties leaving the Town, and may vengekill a player.




any past game
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Post Post #691 (isolation #93) » Tue Oct 17, 2023 3:07 pm

Post by camelCasedSnivy »

Town, I guess,
I love making chaotic roles Chill and with a bet but not quite Multitasking 3-shot Masonesquinizer Novice Under Pressure Bomb 2.5-shot Cluster Bomber N0 wait this isn't GIM :(
(
Town
/ I love making chaotic roles Chill and with a bet but not quite Multitasking 3-shot Masonesquinizer Under Pressure Bomb 2.5-shot Cluster Bomber N0 wait this isn't GIM :()

You have the following abilities:

I love making chaotic roles
: Once per game, you may target a player and copy one shot of a non-Normal non-factional ability they have. If there are multiple, choose one at mod choosing.

Chill and with a bet but limited Multitasking
: At daytime, halfway before deadline, you may bet which activates this ability: If you don't have any votes from the following day, you may use two abilities at night, but if you do then you will be completely frozen and unable to move at night.

3-shot Masonesquinizer
: Thrice per game, you may masonesquinize a player. Both of you will be added to a PT confirmed to not belong with 2 non-town alignments that were ever drawn at random.

Novice Under Pressure Bomb
: If you were at E-3 or closer to elimination with at least one vote on you, and this is not the first night, you are passively a bomb.

2.5-shot Cluster Bomb
: You may target a player and kill everyone that targets that player (1.5 shots) or attempt to kill the player alone (1 shot).

N0 wait this isn't GIM
: Pre game you may target a player and learn if their role is in the GIM thread (before the time of making this role just in case).
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Post Post #741 (isolation #94) » Sun Oct 22, 2023 3:48 am

Post by camelCasedSnivy »

Townie with Tin Foil Hats
(
Town
/ with Tin Foil Hats)

Each night, you may give out a tin foil hat to a player. They will be unaware of this. They will also investigate as an
Alien
for the rest of the game, unless any effect overrides it (like Godfather).
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Post Post #742 (isolation #95) » Sun Oct 22, 2023 3:52 am

Post by camelCasedSnivy »

Groupscum Kinetheodolite
(
Groupscum
/ Kinetheodolite)

Once per game, you may launch a nuke from your nuclear silo and aim it at a player, strongman killing them. This does not constitute as an action, so you will not be seen moving, and you may perform another action such as any factional actions alongside this.
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Post Post #743 (isolation #96) » Sun Oct 22, 2023 3:56 am

Post by camelCasedSnivy »

Town Vettura Driver
(
Town
/ Vettura Driver)

Each night, you may choose a player. If anyone else targets that player, you will be notified of that and target them as well. Otherwise, you will not move at night.
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Post Post #745 (isolation #97) » Sun Oct 22, 2023 4:00 am

Post by camelCasedSnivy »

Astrapophobic Townie
(
Town
/ Astrapophobic)

Every 5 cycles, the mod must make 2 of the 5 cycles have a storm at night. Only the astrapophobic will be informed of when a storm is happening, and on nights where a storm takes place, they will compulsively commute.

The astrapophobic will only be aware of when the storm is happening, not will happen. Also, every 5 cycles means the mod could, for example, choose nights 3 and 4 out of the nights 1-5 and then after night 5, choose nights 6 and 10 for the next ones.
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Post Post #746 (isolation #98) » Sun Oct 22, 2023 4:03 am

Post by camelCasedSnivy »

Town Phototachometer
(
Town
/ Phototachometer)

If you were targetted at night, you will get the result 299792458 m/s.

Otherwise, you will get no result.
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Post Post #750 (isolation #99) » Sun Oct 22, 2023 4:18 am

Post by camelCasedSnivy »

Irrequisite Townie
(
Town
/ Irrequisite)

You have no special abilities.



i see how it is DragoniteEater70
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Post Post #754 (isolation #100) » Sun Oct 22, 2023 5:19 am

Post by camelCasedSnivy »

Osteochondrodysplasic Townie
(
Town
/ Osteochondrodysplasic)

You will negative the effect of one protection each night. This means you would need 2 protections in order to have the effect of 1, and 3 for the effect of 2, etc.
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Post Post #757 (isolation #101) » Sun Oct 22, 2023 5:24 am

Post by camelCasedSnivy »

Unjester 1-shot Longueur
(
Unjester
/ 1-shot Longueur)

Once per game, you may disable the day elimination for the next day. Players will instead vote to end the day, rather than vote on a player to kill. This effect will be bypassed in ELO.
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Post Post #812 (isolation #102) » Thu Oct 26, 2023 2:20 pm

Post by camelCasedSnivy »

No Giving Shits Townie
(
Town
/ No Giving Shits)

You play by your rules.

If you are not performing any factional actions, you literally don't care. As long as you're not dead, who cares? This means you will function as a Bulletproof Epicurean at night.
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Post Post #897 (isolation #103) » Wed Nov 01, 2023 9:14 am

Post by camelCasedSnivy »

Town Miller Godfather
(
Town
/ Miller Godfather)

If you are Town, you show up as Mafia. Otherwise, Town.



smiley almost has half the deck :dead:
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