Mad Scientist
(
Mad Scientist
/Vanilla)
Alignment:
Scum Third Party
You are a mad scientist who holds access to a deadly neurovirus that allows you to control the minds of its victims. You wish to take over the world
You have the following factional abilities:
Weapon X Virus
:Mind Control in it's purest form. Each night you may target a player. Assuming no interference with your action, permanently put your target under the influence of the virus.
X Virus Beta
: Clouds the mind of it's victims temporarily. Each night, you have two beta virus capsules you can target players with. If successful you'll temporarily put your targets under the influence of the virus. Each capsule will put the victim under the virus's control for the next two day phases. These capsules can stack (e.g, you can use both capsules on 1 player for a 4 day duration instead). Should someone who is temporarily under the virus's control die or be eliminated before they can break free, the effects become permanent.
Bioscanner (Night 2 and 4)
: During Nights 2 and 4, you may use your bioscanner to get a list telling you who all is currently under control of the virus.
Forced Assimilation (2-Shot)
: Twice a game, this may be used in conjunction with
Weapon X Virus
or
X Virus Beta
. Upon doing so these abilities will gain the effect of bypassing ascetic modifiers (not blocking actions though)
World Domination
: When you believe that 85% or more of all players (both living and dead) are under control of the virus, you may post
in the main thread. Should that threshold be achieved upon doing so, you will take over the world and win the game with all other factions losing. Should that threshold not be achieved, you will leave the game in disgrace losing in the process
Was wondering about the percent threshold for this, do you think it's too high or too low for a role like this.