Deck of Astral Roles: Reopened [Completed]

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Post Post #175 (ISO) » Fri Sep 01, 2023 1:54 pm

Post by SmileyDude1 »

Town Firefighter
(
Town
/Firefighter)

Alignment:
Town


Each night, you may target a player. Assuming no interference with your action, you will douse them if they've been primed. This removes the prime effect
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:57 pm, edited 2 times in total.
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Post Post #176 (ISO) » Fri Sep 01, 2023 1:56 pm

Post by SmileyDude1 »

Groupscum Firefighter
(
Groupscum
/Firefighter)

Alignment:
Groupscum


Each night, you may target a player. Assuming no interference with your action, you will douse them if they've been primed. This removes the primed effect
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:57 pm, edited 2 times in total.
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Post Post #177 (ISO) » Fri Sep 01, 2023 1:57 pm

Post by camelCasedSnivy »

Serial Killer Bulletproof 1-shot Combined Vigilante Friendly Neighbor
(
Serial Killer
/ 1-shot Combined Vigilante Friendly Neighbor)

Once per game, you may target a player and shoot them. That player will be notified of your alignment.
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Post Post #178 (ISO) » Fri Sep 01, 2023 2:17 pm

Post by SmileyDude1 »

Multitasking Traffic Analyst Rolecop Knife Wielding Ninja Serial Killer
(
Serial Killer
/Multitasking TA RC Knife-Ninja)

Alignment:
Scum Third Party


You have the following abilities, all of which may be used in the same night:

Knife Wielding Ninja Kill
: Each night, you may target a player. Assuming no interference with your action, you will kill your target if they were not protected. This action is considered invisible to action investigative roles, such roles will receive results as if your action had not occurred. You kill using knives, should a gunsmith action target you, you will investigate as not having a gun. This may not be used alongside factional killing abilities though it may be used in place of them.

Traffic Analyst
: Each night, you may target a player. Assuming no interference with your action, you will learn if your target has access to private communications.

Rolecop
: Each night, you may target a player. Assuming no interference with your action, you will learn your targets role
Last edited by SmileyDude1 on Sun Nov 26, 2023 6:53 am, edited 3 times in total.
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Post Post #179 (ISO) » Fri Sep 01, 2023 2:23 pm

Post by SmileyDude1 »

Town 2-Hit Gunsmith
(
Town
/2-Hit Gunsmith)

Alignment:
Town


Each night, you may target a player. Assuming no interference with your action, learn if your target is in possession of a gun. This ability will be permanently disabled upon receiving two "target has a gun" results.
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:59 pm, edited 1 time in total.
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Post Post #180 (ISO) » Fri Sep 01, 2023 2:33 pm

Post by SmileyDude1 »

Town Night 2 Psychologist Night 3 Rolecop Night 4 Gunsmith Night 5 Watcher
(
Town
/ N2 Psy N3 RC N4 GS N5 Watch)

Alignment:
Town


You have the following abilities:

Night 2 Psychologist
: On night 2, you may target a player. Assuming no interference with your action, learn if your target has access to an unused killing ability

Night 3 Rolecop
: On night 3, you may target a player. Assuming no interference with your action, learn the role of your target

Night 4 Gunsmith
: On night 4, you may target a player. Assuming no interference with your action, learn if your target is in possession of a gun

Night 5 Watcher
: On night 5, you may target a player. Assuming no interference with your action, learn who else targeted your target during that night phase
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:00 pm, edited 1 time in total.
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Post Post #181 (ISO) » Fri Sep 01, 2023 2:36 pm

Post by SmileyDude1 »

Town Odd-Night Gunsmith
(
Town
/ Odd-Night Gunsmith)

Alignment:
Town


During odd-numbered night phases, you may target a player. Assuming no interference with your action, learn if your target is in possession of a gun.
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:00 pm, edited 1 time in total.
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Post Post #182 (ISO) » Fri Sep 01, 2023 2:48 pm

Post by camelCasedSnivy »

Groupscum 2-shot Nights 1, 2, 3 Detective
(
Groupscum
/ 2-shot Nights 1, 2, 3 Detective)

Two times per game on nights 1, 2 and 3, you may target a player and learn if they have ever killed a player, including the night this action was performed.
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Post Post #183 (ISO) » Fri Sep 01, 2023 2:50 pm

Post by camelCasedSnivy »

Groupscum Day 1 Vengeful Novice Activated Innocent Child
(
Groupscum
/ Day 1 Vengeful Novice Activated Innocent Child)

If you are eliminated on day 1, you may choose to vengekill a player.

After the first night, you may reveal your alignment publicly at any time.
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Post Post #184 (ISO) » Fri Sep 01, 2023 2:53 pm

Post by camelCasedSnivy »

Town Backup Activated Innocent Child
(
Town
/ Backup Activated Innocent Child)

You will inherit the ability of an Activated Innocent Child after one dies, regardless of their alignment.

This ability is as follows: You may reveal your alignment publicly at any time.
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Post Post #185 (ISO) » Fri Sep 01, 2023 2:57 pm

Post by camelCasedSnivy »

Town Lazy Universal Backup
(
Town
/ Lazy Universal Backup)

You will inherit the abilities of the first non-vanilla player that dies, given they are aligned with you. The shots of the power role that died will not regenerate when you inherit them. Upon only one anti town player left or after your inheritance is activated, you will lose this ability.

In case of conflicts with multiple power roles dying at once, whichever role has the smallest post number wins.
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Post Post #186 (ISO) » Fri Sep 01, 2023 3:01 pm

Post by camelCasedSnivy »

Town Babysitter
(
Town
/ Babysitter)

Each night, you may target and protect a player from one night kill. However, if you die your target will also die.




just realized we are using up groupscum and scum third party slots FAST
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Post Post #187 (ISO) » Fri Sep 01, 2023 3:04 pm

Post by camelCasedSnivy »

Town Compulsive Combined Jailkeeper Mailman
(
Town
/ Compulsive Combined Jailkeeper Mailman)

Each night, you must target a player. The target will be immune from all night kills, unable to act that night, and will be sent a message written by you. The identity of who this message came from is unknown.
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Post Post #188 (ISO) » Fri Sep 01, 2023 3:05 pm

Post by TemporalLich »

Mod Chooses After Picks Bloodhound
(
Mod Chooses After Picks
/ Bloodhound)

Each night, you may learn if a player is
Town
or
Not Town
.
time will end
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Post Post #189 (ISO) » Fri Sep 01, 2023 3:07 pm

Post by TemporalLich »

Groupscum Scumfinder
(
Groupscum
/ Scumfinder)

You may investigate a player each night.

You get an
Innocent
result if your target can win while the Town wins. You get a
Guilty
result if this isn't the case.
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Post Post #190 (ISO) » Fri Sep 01, 2023 3:09 pm

Post by camelCasedSnivy »

Mod Chooses Before Picks 21-shot Loud Visitor
(
Mod Chooses Before Picks
/ 21-shot Loud Visitor)

21 times per game, you may target a player with no other effect. That player will learn that you targetted them, but not with what action.



In post 185, camelCasedSnivy wrote: In case of conflicts with multiple power roles dying at once, whichever role has the smallest post number wins.
i wonder if theres a better way to do this
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Post Post #191 (ISO) » Fri Sep 01, 2023 3:12 pm

Post by camelCasedSnivy »

Mod Chooses After Picks Odd Night Security Guard Even Night Visionary
(
Mod Chooses After Picks
/ Odd Night Security Guard Even Night Visionary)

On odd nights, you may target a player and inform them on who targetted them.

On even nights, you may target a player and inform them on what roles targetted them.
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Post Post #192 (ISO) » Fri Sep 01, 2023 3:35 pm

Post by SmileyDude1 »

Mad Scientist
(
Mad Scientist
/Vanilla)

Alignment:
Scum Third Party


You are a mad scientist who holds access to a deadly neurovirus that allows you to control the minds of its victims. You wish to take over the world

You have the following factional abilities:

Weapon X Virus
:Mind Control in it's purest form. Each night you may target a player. Assuming no interference with your action, permanently put your target under the influence of the virus.

X Virus Beta
: Clouds the mind of it's victims temporarily. Each night, you have two beta virus capsules you can target players with. If successful you'll temporarily put your targets under the influence of the virus. Each capsule will put the victim under the virus's control for the next two day phases. These capsules can stack (e.g, you can use both capsules on 1 player for a 4 day duration instead). Should someone who is temporarily under the virus's control die or be eliminated before they can break free, the effects become permanent.

Bioscanner (Night 2 and 4)
: During Nights 2 and 4, you may use your bioscanner to get a list telling you who all is currently under control of the virus.

Forced Assimilation (2-Shot)
: Twice a game, this may be used in conjunction with
Weapon X Virus
or
X Virus Beta
. Upon doing so these abilities will gain the effect of bypassing ascetic modifiers (not blocking actions though)

World Domination
: When you believe that 85% or more of all players (both living and dead) are under control of the virus, you may post
INFECT
in the main thread. Should that threshold be achieved upon doing so, you will take over the world and win the game with all other factions losing. Should that threshold not be achieved, you will leave the game in disgrace losing in the process


Was wondering about the percent threshold for this, do you think it's too high or too low for a role like this.
Last edited by SmileyDude1 on Fri Nov 17, 2023 3:51 pm, edited 3 times in total.
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Post Post #193 (ISO) » Fri Sep 01, 2023 9:08 pm

Post by heipizhu4 »

Town Bait
(
Town
/Bait)

Each night, you may target 1 player. If the player ever attempts to kill you, it would be public that they perform the kill.
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Post Post #194 (ISO) » Sat Sep 02, 2023 2:16 pm

Post by SmileyDude1 »

Leprechaun Swindler
(
Leprechaun
/Swindler)

New Quasi-Groupscum Alignment:
Leprechauns

Factional Traits:
- All members start out at -3 Luck Tier (Very Unlucky)
- Inherently luck-immune, luck tier is not taken into account when a member of this faction performs an action, luck tier can't be altered by outside forces
- Factional Luck Siphon: Each member of this faction may target a player during the night to steal their luck causing them to gain one luck tier and their target to lose one luck tier.
-End of the Rainbow: Upon a Leprechaun reaching the highest luck tier, they will passively cause other members of their faction to gain +1 luck tier from then onwards (even after their death)
-Wins once all living leprechauns reach the maximum luck tier (Absolutely Lucky) as long as more than 1 of them is alive with the game continuing afterwards.
-Should only one leprechaun remain, they will flee causing this faction to lose with the game continuing afterwards

Alignment:
Leprechaun
(Quasi-Groupscum)

Each Night, you may target a player. Assuming no interference with your action, cause your targets luck tier as well as yours to raise by 2 tiers. Upon exiting the game, targets will lose 3 luck tiers per time targeted by this action. This has no effect on leprechauns.
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:03 pm, edited 3 times in total.
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Post Post #195 (ISO) » Sat Sep 02, 2023 2:22 pm

Post by SmileyDude1 »

Leprechaun 6-Shot Mass Luck-Gaining Roleblocker
(
Leprechaun
/ 6-Shot Mass Luck-Gaining Roleblocker)

Alignment:
Leprechaun
Quasi-Groupscum

Six times a game, you may target a player. Assuming no interference with your action, roleblock your target causing all actions they perform to fail. This ability may be used on as many different players as you'd like within a single night provided you have the shots to do so. Each successful use of this ability will gain you one luck tier.
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:04 pm, edited 2 times in total.
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Post Post #196 (ISO) » Sat Sep 02, 2023 2:32 pm

Post by SmileyDude1 »

Leprechaun Optimistic Reflexive Gold Protector
(
Leprechaun
/Optimistic Reflexive Gold Protector)

Alignment:
Leprechaun
Quasi-Groupscum

You passively gain one luck tier each daystart (not including day 1) thanks to your pot of gold.

You obsessively protect your gold and punish anyone who travels near it. Should anyone successfully target you during the night you will secretly curse them. This curse will cause any role that targets the victim during future nights to turn up an
incriminating
result where possible. Each player can only trigger this curse once during the game. Each time this curse triggers gain 1 luck tier.
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:06 pm, edited 1 time in total.
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Post Post #197 (ISO) » Sat Sep 02, 2023 2:38 pm

Post by SmileyDude1 »

Leprechaun Modified-Hammerer
(
Leprechaun
/Modified Hammerer)

Alignment:
Leprechaun
Quasi-Groupscum

You are
not
obligated to hammer someone should they be one vote away from elimination. Should you successfully hammer someone you will gain 4 luck tiers.
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:06 pm, edited 1 time in total.
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Post Post #198 (ISO) » Sat Sep 02, 2023 2:41 pm

Post by camelCasedSnivy »

Town 4-shot Multitasking Gunsmith
(
Town
/ 4-shot Multitasking Gunsmith)

You may use multiple abilities in one night.

4 times per game, you may target a player and learn if they have a gun. For non-normal roles which may be confusing, the mod may choose what result is given. The mod must answer if any specific role canonically possesses a gun.




and just like that 4 quasi left
Last edited by camelCasedSnivy on Sat Sep 02, 2023 4:37 pm, edited 1 time in total.
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Post Post #199 (ISO) » Sat Sep 02, 2023 2:47 pm

Post by SmileyDude1 »

Leprechaun Bulletproof 3-Shot Taunter
(
Leprechaun
/ BP 3-Shot Taunter)

Alignment:
Leprechaun
Quasi-Groupscum

You passively will survive most killing actions that target you.

Three times a game at night, you may target a player. Assuming no interference with your action, taunt them causing them to continuously target you for the next 2 night phases. Upon this action succeeding your target will be informed that you taunted them and you will gain 2 luck tiers.


The last leprechaun
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:08 pm, edited 1 time in total.
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