Deck of Astral Roles: Reopened [Completed]

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Post Post #400 (ISO) » Mon Sep 11, 2023 9:18 am

Post by SmileyDude1 »

Town Lock


Alignment:
Free Space


Upon seeing this card in your deck, reroll all cards. The rerolls must pull from cards that are of
Town
alignment


If multiple lock cards are drawn in your initial deck, you may choose which one you want to apply
Last edited by SmileyDude1 on Mon Sep 11, 2023 9:20 am, edited 1 time in total.
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Post Post #401 (ISO) » Mon Sep 11, 2023 9:19 am

Post by SmileyDude1 »

Groupscum Lock


Alignment:
Free Space


Upon seeing this card in your deck, reroll all cards. The rerolls must pull from cards that are of
Groupscum
alignment


If multiple lock cards are drawn in your initial deck, you may choose which one you want to apply
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Post Post #402 (ISO) » Mon Sep 11, 2023 9:20 am

Post by TemporalLich »

Town Reroll Before Picks
(
Town
/ Reroll Before Picks)

Reroll this card before picks, but make the role card
Town
-aligned.
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Post Post #403 (ISO) » Mon Sep 11, 2023 9:21 am

Post by SmileyDude1 »

Scum Third Party Lock


Alignment:
Free Space


Upon seeing this card in your deck, reroll all cards. The rerolls must pull from cards that are of
Scum Third Party
alignment


If multiple lock cards are drawn in your initial deck, you may choose which one you want to apply
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Post Post #404 (ISO) » Mon Sep 11, 2023 9:22 am

Post by SmileyDude1 »

Benign Third Party Lock


Alignment:
Free Space


Upon seeing this card in your deck, reroll all cards. The rerolls must pull from cards that are of
Benign Third Party
alignment


If multiple lock cards are drawn in your initial deck, you may choose which one you want to apply
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Post Post #405 (ISO) » Mon Sep 11, 2023 9:24 am

Post by SmileyDude1 »

Quasi-Groupscum Lock


Alignment:
Free Space


Upon seeing this card in your deck, reroll all cards. The rerolls must pull from cards that are of
Quasi-Groupscum
alignments


If multiple lock cards are drawn in your initial deck, you may choose which one you want to apply
Last edited by SmileyDude1 on Mon Sep 11, 2023 9:31 am, edited 1 time in total.
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Post Post #406 (ISO) » Mon Sep 11, 2023 9:27 am

Post by SmileyDude1 »

Mod Discretion Lock


Alignment:
Free Space


Upon seeing this card in your deck, reroll all cards. The rerolls must pull from cards that are of
Mod Chooses After Picks
or
Mod Chooses Before Picks
alignment


If multiple lock cards are drawn in your initial deck, you may choose which one you want to apply
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Post Post #407 (ISO) » Mon Sep 11, 2023 9:31 am

Post by SmileyDude1 »

Non-Standard Groupscum Lock


Alignment:
Free Space


Upon seeing this card in your deck, reroll all cards. The rerolls must pull from cards that are of
Non-Standard Groupscum
alignments


If multiple lock cards are drawn in your initial deck, you may choose which one you want to apply
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Post Post #408 (ISO) » Mon Sep 11, 2023 9:52 am

Post by SmileyDude1 »

Groupscum Card Counter
(
Groupscum
/Town-Disabled Card Counter)

Alignment:
Groupscum


Upon Gamestart, the mod will give you a list of every card that is in play this game (but not who the cards are linked to player wise).

If you choose this card for your role when you already have
Town
alignment, then the above does not apply and you are functionally a vanilla
Last edited by SmileyDude1 on Sun Feb 18, 2024 5:07 pm, edited 3 times in total.
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Post Post #409 (ISO) » Mon Sep 11, 2023 9:59 am

Post by SmileyDude1 »

Town Card Counter
(
Town
/Town-Disabled Card Counter)

Alignment:
Town


Upon Gamestart, the mod will give you a list of every card that is in play this game (but not who the cards are linked to player wise).

If you choose this card for your role when you already have
Town
alignment, then the above does not apply and you are functionally a vanilla
Last edited by SmileyDude1 on Wed Nov 29, 2023 12:55 pm, edited 2 times in total.
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Post Post #410 (ISO) » Tue Sep 12, 2023 8:56 am

Post by Not Known 15 »

Silent Townie(locked)


This card cannot be re-rolled. If you pick this card the corresponding role or alignment cannot be changed.

Alignment:Town Role:Silent

Role:Silent
You should not write in any chats, with the following exceptions and clarifications:You should NOT quote others. You may cast naked votes. You may post "Yes" and "No"(as a replacement for easily recognizable gestures of approval). You may freely post in the "Silent" chat. You have access to the "Silent" chat, with all other Silent people and maybe others.
If you break this post restriction you will be informed at the start of next night(by the moderator). After that happens you can only vote once each day unless there are 3 or fewer people alive. The penalty will not be lifted otherwise(e.g. not during 5 player EXLO).
There are no further penalties for breaking your post restriction, and you may choose to break it if you want.
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Post Post #411 (ISO) » Tue Sep 12, 2023 8:59 am

Post by SmileyDude1 »

Forced Discard


Alignment:
Free Space


Reroll this card, whatever you get for this reroll must be your discard during the picking phase
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Post Post #412 (ISO) » Tue Sep 12, 2023 9:01 am

Post by Not Known 15 »

Elusive Town Factional Kill Enabler

You must pick a role attached to Elusive if possible. This card cannot be re-rolled.

Alignment:Elusive(Benign)
Survive two attempts on your life, then you leave the game(and irrevocably win)
You cannot be killed except by elimination.
Role:Town Factional Kill Enabler
As long as you are alive, Town has access to a factional kill at night. The existance of the Town factional kill is made public.
One random submission by a town-aligned player is picked if multiple submissions are PM'd to the mod.
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Post Post #413 (ISO) » Tue Sep 12, 2023 9:05 am

Post by Not Known 15 »

Elusive Silent

You must pick a role attached to Elusive if possible. This card cannot be re-rolled.

Alignment:Elusive(Benign)
Survive two attempts on your life, then you leave the game(and irrevocably win)
You cannot be killed except by elimination.
Role:Silent

Role:Silent
You should not write in any chats, with the following exceptions and clarifications:You should NOT quote others. You may cast naked votes. You may post "Yes" and "No"(as a replacement for easily recognizable gestures of approval). You may freely post in the "Silent" chat. You have access to the "Silent" chat, with all other Silent people and maybe others.
If you break this post restriction you will be informed at the start of next night(by the moderator). After that happens you can only vote once each day unless there are 3 or fewer people alive. The penalty will not be lifted otherwise(e.g. not during 5 player EXLO).
There are no further penalties for breaking your post restriction, and you may choose to break it if you want.
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Post Post #414 (ISO) » Tue Sep 12, 2023 9:15 am

Post by Not Known 15 »

Daylight Cult Mortician

Alignment:Daylight Cult

Role:Mortician
You may visit dead and living players.
If you visit a dead player you will determine the true faction of the killer(s) and your target.
If you visit a living player you will determine if they visited a dead player you visited at the phase of death; you get a result for each dead player.
You cannot visit more than two different living players(this includes players that die later, but does not include players dying during your visit night because investigations resolve after death... and yes, this means you treat them as dead)
Note:Redirects onto living players
can fail
due to this clause.
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Post Post #415 (ISO) » Wed Sep 13, 2023 1:42 pm

Post by SmileyDude1 »

Town 1-Shot Strong-Willed Recharged Eternal Alarmist
(
Town
/1-Shot Strong-Willed Recharged Eternal Alarmist)

Alignment:
Town


Once a game, you may target a player. Assuming no interference with your action, you will prevent your target from having their alignment changed by cults for the rest of the game. This action cannot be blocked or redirected. Should this action somehow fail your shot will be refunded
Last edited by SmileyDude1 on Fri Oct 27, 2023 5:05 pm, edited 1 time in total.
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Post Post #416 (ISO) » Wed Sep 13, 2023 1:49 pm

Post by SmileyDude1 »

Town Odd-Day Loyal Vengeful Even-Day Loyal Supersaint
(
Town
/Odd-Day Loyal Vengeful Even-Day Loyal Supersaint)

Alignment:
Town


If you are eliminated during odd-numbered day phases, you may target a player to shoot them killing them if they're not protected. This action will fail if your target does not share your alignment.

If you are eliminated during even-numbered day phases, you will compulsively attempt to kill the player who hammered you. This action will fail if your target does not share your alignment.
Last edited by SmileyDude1 on Fri Oct 27, 2023 5:06 pm, edited 1 time in total.
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Post Post #417 (ISO) » Wed Sep 13, 2023 2:02 pm

Post by SmileyDude1 »

Town 1-Shot Disloyal Vigilante
(
Town
/1-Shot Disloyal Vigilante)

Alignment:
Town


Once a game, you may target a player. Assuming no interference with your action you will shoot them, killing them if they were not protected. This action will fail if your target shares your alignment
Last edited by SmileyDude1 on Fri Oct 27, 2023 5:07 pm, edited 1 time in total.
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Post Post #418 (ISO) » Wed Sep 13, 2023 2:05 pm

Post by camelCasedSnivy »

Town Night 1 Bulletproof Night 2 Macho
(
Town
/ Night 1 Bulletproof Night 2 Macho)

You are immune to all nightkills on the first night.

You are unable to be protected from kills on the second night.
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Post Post #419 (ISO) » Wed Sep 13, 2023 2:12 pm

Post by SmileyDude1 »

Town Multitasking Roleblocker Doctor Traitor
(
Town
/Multitasking Roleblocker Doctor Traitor)

You lack access to your faction's factional abilities. You know your allies are APPLICABLE PLAYERS, they know of the existence of a traitor, but do not know your identity.

Each night, you may target a player. Assuming no interference with your action, roleblock your target causing any action they perform to fail this night phase.

Each night, you may target a player. Assuming no interference with your action, protect your target from a single killing action that successfully targets them in most instances.

Both of the above abilities may be used in the same night.


Should you pick this card for role when not of groupscum or quasi-groupscum alignment, you will become a traitor to a masonry should one exist, otherwise the traitor part of this role will be disabled.

Should a traitor be the only player in the game aligned with their chosen faction, the mod will make them a full member of said faction (as to avoid them being automatically endgamed)
Last edited by SmileyDude1 on Fri Oct 27, 2023 5:08 pm, edited 2 times in total.
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Post Post #420 (ISO) » Wed Sep 13, 2023 2:14 pm

Post by camelCasedSnivy »

Town Night 1 Macho Night 2 Bulletproof
(
Town
/ Night 1 Macho Night 2 Bulletproof)

You are unable to be protected from kills on the first night.

You are immune to kills on the second night.
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Post Post #421 (ISO) » Wed Sep 13, 2023 2:26 pm

Post by SmileyDude1 »

Groupscum Activated Ascetic Traitor-Enabler
(
Groupscum
/Activated Ascetic Traitor-Enabler)

Alignment:
Groupscum


At any point in time you may elect to activate your ability. Upon doing so you will become ascetic causing any actions targeting you that are not killing actions to fail.

Should you pick this card for your role, upon your death all traitors will be recruited into their main faction gaining access to their faction's factional abilities.
Last edited by SmileyDude1 on Fri Oct 27, 2023 5:09 pm, edited 1 time in total.
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Post Post #422 (ISO) » Wed Sep 13, 2023 2:27 pm

Post by SmileyDude1 »

Town Activated Ascetic Traitor-Enabler
(
Town
/Activated Ascetic Traitor-Enabler)

Alignment:
Town


At any point in time you may elect to activate your ability. Upon doing so you will become ascetic causing any actions targeting you that are not killing actions to fail.

Should you pick this card for your role, upon your death all traitors will be recruited into their main faction gaining access to their faction's factional abilities.
Last edited by SmileyDude1 on Fri Oct 27, 2023 5:09 pm, edited 1 time in total.
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Post Post #423 (ISO) » Wed Sep 13, 2023 5:36 pm

Post by camelCasedSnivy »

Groupscum Doctor
(
Groupscum
/ Doctor)

Each night, may target a player and protect them from one nightkill.




kinda sad that there arent too many contributors to this reboot :(
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Post Post #424 (ISO) » Wed Sep 13, 2023 11:57 pm

Post by SmileyDude1 »

Self-Aligned Evictor
(
Self-Aligned Evictor
/Vanilla)

Alignment:
Benign Third Party


You have no special abilities

You are an
Self-Aligned Evictor
, you win and exit the game once you are the only person who remains in your neighborhood, with the game continuing afterwards. Should you pick this card for your alignment, you will be added to a neighborhood at random should at least one already exist within the game. If this is not the case, 3 other players will be chosen at random to form a neighborhood with you so you can achieve your wincon


Multiple Evictors may reside in a single neighborhood




We're less than halfway there still, ideally more people trickle in later.
Also happy scumday CCS.
Last edited by SmileyDude1 on Fri Oct 27, 2023 5:10 pm, edited 2 times in total.
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