Deck of Astral Roles: Reopened [Completed]

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Post Post #225 (ISO) » Sun Sep 03, 2023 5:30 am

Post by SmileyDude1 »

Town Reliable Macho Extremely Unlucky Optimistic Pitying Combined Bloodhound Doctor Friendly Neighbor
(
Town
/Reliable Macho Extremely Unlucky Optimistic Pitying Combined Bloodhound Doctor Friendly Neighbor) Quite a mouthful ain't it?

Alignment:
Town


You start out with -4 luck tier (Extremely Unlucky), but you are reliable, your luck tier will not affect the probability of your action working.

You will passively gain one luck tier each daystart (not including day 1)

You cannot be protected from killing actions that target you.

Each night, you may target a player. Assuming no interference with your action, learn if your target is
Town
or
Not Town
, protect them from most killing actions, and inform them of your alignment. As you are Pitying, this ability will only succeed if your target is in a
lower luck tier
than you. If their luck tier is equivalent or higher than yours this ability will fail.
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:13 pm, edited 1 time in total.
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Post Post #226 (ISO) » Sun Sep 03, 2023 5:31 am

Post by camelCasedSnivy »

Town Weak Loyal Combined Neighborizer Friendly Neighbor
(
Town
/ Weak Loyal Combined Neighborizer Friendly Neighbor)

Each night, you may visit a player and add them to a PT with you (as well as everyone who was previously neighborized). This fails on anyone not aligned with you. You will die if you target scum. Your target will also be informed of your alignment.
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Post Post #227 (ISO) » Sun Sep 03, 2023 5:49 am

Post by SmileyDude1 »

Town 2-Shot Juggernaut
(
Town
/2-Shot Juggernaut)

Alignment:
Town


Twice a game, any killing action performed by you will bypass all protection unavoidably killing your target.
Last edited by SmileyDude1 on Wed Nov 29, 2023 1:26 pm, edited 2 times in total.
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Post Post #228 (ISO) » Sun Sep 03, 2023 5:50 am

Post by camelCasedSnivy »

Town Visitor 1-shot Novice Odd Night Commuter
(
Town
/ Visitor 1-shot Novice Odd Night Commuter)

Each night, you may target a player with no other effect.

Once per game on odd nighs, making you commute, rendering you untargettable but making you unable to take any other actions. You may not use this action on the first night.
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Post Post #229 (ISO) » Sun Sep 03, 2023 5:55 am

Post by camelCasedSnivy »

Town Security Guard Traitor
(
Town
/ Security Guard Traitor)

If you are in a masonry or a groupscum faction, they will not be informed of your identity, though they will know a Traitor exists. You know the identities of your partners.

Each night, you may target a player and inform that player of whoever else visited them.
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Post Post #230 (ISO) » Sun Sep 03, 2023 5:59 am

Post by biancospino »

Town delayed PGO
(
Town
/delayed PGO)

delayed PGO
-- Whenever a player targets you, they will unavoidably die the next Night.
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Post Post #231 (ISO) » Sun Sep 03, 2023 7:57 am

Post by SmileyDude1 »

Town Luck Aware Modifier=Luck Dependent Checker
(
Town
/Luck Aware Modifier=Luck Dependent Checker)

Alignment:
Town


You will be told by the mod what your current luck tier is every night start.

Each Night, you may target a player. Assuming no interference with your action, you will be informed that your action succeeded.

You will roll for your starting luck tier during pregame with the following odds:
Absolutely Lucky (+5), Absolutely Unlucky (-5), Extremely Lucky (4), Extremely Unlucky(-4): 5% each
Very Unlucky (-3), Very Lucky (+3), Lucky (+2), Unlucky (-2): 10% each
Mildly Unlucky (-1), Mildly Lucky (+1): 20% each

Each Luck tier will change the modifier on your role
-5 (Absolutely Unlucky)= Frail: Unavoidably die during the night should anyone successfully target you
-4 (Extremely Unlucky)= Random-Targeting: Your action will target a random player during the night
-3 (Very Unlucky)= Delayed: Your result will be delayed until the following night phase
-2 (Unlucky)= Loud: Your target will be infromed you targeted them with an action, but not what action you targeted them with
-1 (Mildly Unlucky)= Announcing: Your target will be informed that they were targeted by an "announcing checker", but not of your identity
0 (Normal)= Unmodified
1 (Mildly Lucky)= Lazy: Your action will fail if there's only one anti-town player remaining
2 (Lucky)= Weak: Should you successfully target an anti-town player during the night, you will die
3 (Very Lucky)= Complex: Your action will fail if your target is vanilla
4 (Extremely Lucky)= Loyal: Your action will fail if your target does not share your alignment
5 (Absolutely Lucky)= Strong-Willed Loyal: Your action will fail if your target does not share your alignment. Your action cannot be blocked or redirected
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:15 pm, edited 1 time in total.
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Post Post #232 (ISO) » Sun Sep 03, 2023 8:00 am

Post by SmileyDude1 »

Town Even-Night Rolecop
(
Town
/Even-Night Rolecop)

Alignment:
Town


Each even-numbered night, you may target a player. Assuming no interference with your action, learn your target's role
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:15 pm, edited 1 time in total.
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Post Post #233 (ISO) » Sun Sep 03, 2023 8:05 am

Post by SmileyDude1 »

Groupscum Non-Consecutive Redirector with One-Shot Self-Target
(
Groupscum
/Non-Consecutive Redirector with 1-Shot Self Target)

Alignment:
Groupscum


Each night, you may target two players. Assuming no interference with your action, cause all actions targeting your first target to be redirected to your second target. Once a game, you may target yourself using this ability. This ability may not be used two nights in a row
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:16 pm, edited 1 time in total.
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Post Post #234 (ISO) » Sun Sep 03, 2023 9:09 am

Post by SmileyDude1 »

Town Visionary
(
Town
/Visionary)

Alignment:
Town


Each night, you may target a player. Assuming no interference with your action, your target will learn what types of actions (besides this action) targeted them during that night upon daystart. Types will be taken from NAR with anything outside of those bounds being considered miscellaneous.
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:16 pm, edited 1 time in total.
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Post Post #235 (ISO) » Sun Sep 03, 2023 9:11 am

Post by SmileyDude1 »

Groupscum Goon
(
Groupscum
/Vanilla)

Alignment:
Groupscum


You have no special abilities beyond your factional abilities
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:17 pm, edited 1 time in total.
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Post Post #236 (ISO) » Sun Sep 03, 2023 9:17 am

Post by SmileyDude1 »

Hostile Rookie
(
Hostile
/Vanilla)

Alignment:
Hostile
Non-Standard Groupscum

You have no special abilities outside of your faction's base abilities
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:17 pm, edited 1 time in total.
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Post Post #237 (ISO) » Sun Sep 03, 2023 9:23 am

Post by camelCasedSnivy »

Vanilla Townie
(
Town
/ Vanilla)

You have no special personal abilities.
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Post Post #238 (ISO) » Sun Sep 03, 2023 9:23 am

Post by SmileyDude1 »

Hostile Spy
(
Hostile
/Spy)

Alignment:
Hostile
Non-Standard Groupscum

Each night, you may target a player. Assuming no interference with your action, you will learn your target's role.

During even-numbered nights the mod will tell you the role of one of the other players in the game chosen at random from those who are not of your faction and who haven't been successfully targeted by your role check ability.
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:18 pm, edited 1 time in total.
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Post Post #239 (ISO) » Sun Sep 03, 2023 9:26 am

Post by camelCasedSnivy »

Survivor Day 7 Innocent Child
(
Survivor
/ Day 7 Innocent Child)

On day 7, your alignment will be public.
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Post Post #240 (ISO) » Sun Sep 03, 2023 9:28 am

Post by SmileyDude1 »

Town Innocent Child
(
Town
/ Innocent Child)

Alignment:
Town


Your alignment will be revealed by the mod upon gamestart.


Rewritten in light of
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:18 pm, edited 3 times in total.
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Post Post #241 (ISO) » Sun Sep 03, 2023 9:29 am

Post by camelCasedSnivy »

Groupscum Simple Rolecop
(
Groupscum
/ Simple Rolecop)

Each night, you may target a player and learn their role. This action fails on anyone who is not vanilla.



In post 240, SmileyDude1 wrote:
Town Innocent Child


Alignment:
Town


Your alignment will be revealed as
town
by the mod upon gamestart
so i assume this doesnt happen if its given to any other alignment?
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Post Post #242 (ISO) » Sun Sep 03, 2023 9:33 am

Post by TemporalLich »

Non-Standard Scumteam Recruit Motivator
(
Non-Standard Scumteam Recruit
/ Motivator)

Non-Standard Scumteam Recruit: You will join a non-standard or quasi scumteam with only one member (before consolidation) if possible. If this is not possible, you are part of the
Groupscum
instead.

Motivator: Each night, you may target a player. That player may act twice the next night.




Quasi Groupscum
have been depleted - any future Quasi Groupscum (and some that were already posted) will take up
Free Spaces
instead
time will end
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Post Post #243 (ISO) » Sun Sep 03, 2023 9:40 am

Post by SmileyDude1 »

Town 2-Shot Macho Commuter Exclusive Innocent Child
(
Town
/ 2-Shot Macho Commuter Exclusive IC)

Alignment:
Town


Twice a game at night, you may elect to commute. Upon doing so you will be untargetable during that night phase.

You cannot be protected from killing actions that successfully target you

If you are the only Innocent Child within the game, the mod will reveal your alignment upon gamestart. Should there be another Innocent Child in the game this part of your role will be disabled.
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:19 pm, edited 2 times in total.
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Post Post #244 (ISO) » Sun Sep 03, 2023 9:43 am

Post by camelCasedSnivy »

Town Innocent Child-Finder
(
Town
/ Innocent Child-Finder)

Each night, you may target a player and learn if they are an
Innocent Child
or
not an Innocent Child
.




i was wary of doing innocent child on its own but i kinda forgot that you choose the cards so choosing innocent child + scum alignment would never happen
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Post Post #245 (ISO) » Sun Sep 03, 2023 9:52 am

Post by SmileyDude1 »

Groupscum Goon
(
Groupscum
/Vanilla)

Alignment:
Groupscum


You have no special abilities beyond your factional abilities
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:20 pm, edited 1 time in total.
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Post Post #246 (ISO) » Sun Sep 03, 2023 12:03 pm

Post by SmileyDude1 »

Groupscum Private Topic Finder 2-Shot Decryptor
(
Groupscum
/ PT Finder 2-Shot Decryptor)

Alignment:
Groupscum


Each Night, you may target a player. Assuming no interference with your action, learn the thread name of any private topics that player has access to.

Twice a game at night, you may elect to decrypt a private topic by sending a
Decrypt placethreadnamehere
message to the mod during the night. Said Private Topic will lose access to daytalk during the following dayphase.

Should you pick this card for your role when you already have chosen
town
alignment, the abilities described above will be disabled and you are functionally a vanilla.
Last edited by SmileyDude1 on Wed Nov 29, 2023 12:42 pm, edited 2 times in total.
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Post Post #247 (ISO) » Sun Sep 03, 2023 12:16 pm

Post by SmileyDude1 »

Groupscum Clone
(
Groupscum
/Clone)

Alignment:
Groupscum


If you pick this card for your alignment, target one other player during pregame. They will become groupscum as well overriding the alignment they picked.

If you pick this card for your role, upon your death or elimination you may elect to retain the ability to post in any topics you have access to by PMing the mod that you wish to do so before entering dead thread. Should you elect to do this you must make and post under a new account titled "Clone of
playername
". This ability will be revoked by the mod should you fail to post under said account (minor slips are fine as long as you heed any warning the mod gives you).
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:21 pm, edited 1 time in total.
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Post Post #248 (ISO) » Sun Sep 03, 2023 12:18 pm

Post by SmileyDude1 »

Town Clone
(
Town
/Clone)

Alignment:
Town


If you pick this card for your alignment, target one other player during pregame. They will become town as well overriding the alignment they picked.

If you pick this card for your role, upon your death or elimination you may elect to retain the ability to post in any topics you have access to by PMing the mod that you wish to do so before entering dead thread. Should you elect to do this you must make and post under a new account titled "Clone of
playername
". This ability will be revoked by the mod should you fail to post under said account (minor slips are fine as long as you heed any warning the mod gives you).
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:21 pm, edited 1 time in total.
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Post Post #249 (ISO) » Sun Sep 03, 2023 12:21 pm

Post by camelCasedSnivy »

Town Novice Bulletproof Enabler
(
Town
/ Novice Bulletproof Enabler)

After the first night, your death will cause all Bulletproof roles to become disabled.
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