Deck of Astral Roles: Reopened [Completed]

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Post Post #250 (ISO) » Sun Sep 03, 2023 12:25 pm

Post by SmileyDude1 »

Town Strongman-Enabler
(
Town
/Strongman-Enabler)

Alignment:
Town


Upon you leaving the game (either via elimination or death) all strongman effects will be disabled.



funny coincidence on 249 :giggle:
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:21 pm, edited 1 time in total.
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Post Post #251 (ISO) » Sun Sep 03, 2023 12:38 pm

Post by camelCasedSnivy »

Town Strongman Enabler Enabler
(
Town
/ Strongman Enabler Enabler)

Your death will cause all Strongman Enabler roles to become disabled. (this does not trigger the disabling of the Strongman role on its own)
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Post Post #252 (ISO) » Sun Sep 03, 2023 12:46 pm

Post by Not Known 15 »

Post-Restricted Townie

Alignment: Town
Role:Post-Restricted
You should not make more than (number of real-time days per day multiplied by 4) posts per day.
If you break this post restriction, you will be notified at the end of the day. Following that notification any vote you actively make will be
frozen
. Frozen votes cannot be move and are
colored
.
There are no further penalties for breaking your post restriction, and you may break it if you want.


In post 251, camelCasedSnivy wrote:
Town Strongman Enabler Enabler
(
Town
/ Strongman Enabler Enabler)

Your death will cause all Strongman Enabler roles to become disabled. (this does not trigger the disabling of the Strongman role on its own)
Well, uh, you know... the Strongman enabler enables Strongman abilities so if the enabler becomes disabled - well...
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Post Post #253 (ISO) » Sun Sep 03, 2023 12:56 pm

Post by camelCasedSnivy »

Town Strongman Enabler Enabler Enabler
(
Town
/ Strongman Enabler Enabler Enabler)

Your death will cause all Strongman Enabler Enabler roles to become disabled. (this does not trigger the disabling of the Strongman Enabler role on its own)




from what i got from the definition of enabler, it just stops functionality of the specified role upon death, the functionality of an enabler being removed is not the same thing as the functionality of an enabler being triggered (which is upon death)
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Post Post #254 (ISO) » Sun Sep 03, 2023 7:27 pm

Post by RH9 »

Evangelistic Townie
(
Town
/ Evangelistic)
Evangelistic
You will appear as aligned with the
Cult
.
Last edited by RH9 on Mon Nov 06, 2023 11:30 am, edited 2 times in total.
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Post Post #255 (ISO) » Sun Sep 03, 2023 7:35 pm

Post by RH9 »

Cult Initiator
(
Cult [Non-standard Groupscum]
/ Initiator)
Initiator
While you are alive, all recuited
Cultists
will be converted to a
Traitor
, upon recruitment.
Last edited by RH9 on Mon Nov 06, 2023 11:44 am, edited 4 times in total.
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Post Post #256 (ISO) » Sun Sep 03, 2023 7:37 pm

Post by TemporalLich »

Town Mysterious Conduit
(
Town
/ Mysterious Conduit)

Each night, you may target a player to charge them with a mysterious energy.

Mod Note: This role charges someone with a mysterious energy indefinitely. (Roles like Mysterious Eidolon can lose mysterious energy charge)

Mysterious energy is mysterious, it will have a subtle effect. Mysterious energy is a lingering effect that lasts indefinitely. Mod Discretion applies on mysterious energy's effect.
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Post Post #257 (ISO) » Sun Sep 03, 2023 7:46 pm

Post by TemporalLich »

Condemner 1-shot Lucky Hammer
(
Condemner
/ 1-shot Lucky Hammer)

Condemner: You win and exit the game if your target (which is random and can be of any alignment) is eliminated via vote.

1-shot Lucky Hammer: The first time you cast the deciding vote, everyone on that wagon will gain 1 luck tier.
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Post Post #258 (ISO) » Mon Sep 04, 2023 2:00 pm

Post by SmileyDude1 »

Town Bad Luck-Certified Supersaint
(
Town
/Bad Luck-Certified Supersaint)

Alignment:
Town


Should you exit the game via elimination, you will execute the player who hammered you. You are only certified to perform this ability on those who have
bad luck
. This ability will fail if the victim does not have
bad luck
(negative luck tier).
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:23 pm, edited 2 times in total.
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Post Post #259 (ISO) » Mon Sep 04, 2023 2:17 pm

Post by SmileyDude1 »

Voice-Losing Loved Nights 1 and 2 Bulletproof Townie
(
Town
/Voice-Losing Loved Nights 1 and 2 BP)

Alignment:
Town


You passively require one more vote than normal to be hammered. This ability will be disabled if the game is in an ELO state,

During nights 1 and 2, most killing actions that successfully target you will fail.

Each new post you make during day phase will be required to contain fewer words than your last (e.g if your first post of the day contained 50 words, your next post after that would only be allowed to have a maximum of 49). Should you run out of words, you will be limited to naked vote posts for the rest of the day. The first time this restriction is blatantly broken (warnings are allowed for slips), you will lose access to your loved and BP abilities. The second time this restriction is broken, you will be modkilled.
Last edited by SmileyDude1 on Sun Nov 26, 2023 7:05 am, edited 2 times in total.
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Post Post #260 (ISO) » Mon Sep 04, 2023 2:22 pm

Post by camelCasedSnivy »

Groupscum 1-shot Strongman Vengeful
(
Groupscum
/ 1-shot Strongman Vengeful)

Once per game, if you are performing any kills, you may make them unstoppable to (basically) every protection.

If you are eliminated, you may choose one player to vengekill.
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Post Post #261 (ISO) » Mon Sep 04, 2023 2:23 pm

Post by SmileyDude1 »

Town Protege
(
Town
/Protege)

Alignment:
Town


Each night, you may target a player. Assuming no interference with your action, you will gain a one-shot use of one of your targets special (not factional) night abilities that you may use during subsequent nights. If a person with multiple night abilities is targeted with this action, the ability gained will be determined by mod discretion. If a person with no special night abilities is targeted with this action, then you will get nothing.
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:24 pm, edited 3 times in total.
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Post Post #262 (ISO) » Mon Sep 04, 2023 2:25 pm

Post by SmileyDude1 »

Groupscum Protege
(
Groupscum
/Protege)

Alignment:
Groupscum


Each night, you may target a player. Assuming no interference with your action, you will gain a one-shot use of one of your targets special (not factional) night abilities that you may use during subsequent nights. If a person with multiple night abilities is targeted with this action, the ability gained will be determined by mod discretion. If a person with no special night abilities is targeted with this action, then you will get nothing.
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:24 pm, edited 2 times in total.
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Post Post #263 (ISO) » Mon Sep 04, 2023 2:28 pm

Post by camelCasedSnivy »

Town JOAT (Simple Bloodhound, Complex Bloodhound, Novice Neapolitan)
(
Town
/ JOAT (Simple Bloodhound, Complex Bloodhound, Novice Neapolitan))

You have a list of one-shot abilities. You may use one of these each night.

Simple Bloodhound
: You may target a player and learn if they are
Town
or
Not Town
. This action fails on any non-vanilla roles.

Complex Bloodhound
: You may target a player and learn if they are
Town
or
Not Town
. This action fails on any vanilla roles.

Novice Neapolitan
: You may target a player and learn if they are
Vanilla Townie
or
Not Vanilla Townie
. You may not use this action on the first night.
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Post Post #264 (ISO) » Mon Sep 04, 2023 2:31 pm

Post by SmileyDude1 »

Groupscum Activated Superstar Normal Picker
(
Groupscum
/Activated Superstar Normal Picker)

Alignment:
Groupscum


During Pregame, you may message the mod any role considered legal under "regular normal" guidelines on mafiascum.net and you will attain the abilities of said role to use during the game. Should you fail to message them, you will attain the role of vanilla.


At any point during the game, you may message the mod to have them publicly reveal your role. Should you do so, your role will be revealed as the normal role you picked during pregame (not Normal Picker)
Last edited by SmileyDude1 on Wed Nov 08, 2023 3:24 pm, edited 3 times in total.
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Post Post #265 (ISO) » Mon Sep 04, 2023 2:32 pm

Post by camelCasedSnivy »

Town 1-shot Alien Finder
(
Town
/ 1-shot Alien Finder)

Once per game, you may target a player and learn if they are an Alien. (not the faction if that exists)



somehow, this is a normal role
Last edited by camelCasedSnivy on Mon Sep 04, 2023 2:44 pm, edited 1 time in total.
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Post Post #266 (ISO) » Mon Sep 04, 2023 2:33 pm

Post by SmileyDude1 »

Town Activated Superstar Normal Picker
(
Town
/Activated Superstar Normal Picker)

Alignment:
Town


During Pregame, you may message the mod any role considered legal under "regular normal" guidelines on mafiascum.net and you will attain the abilities of said role to use during the game. Should you fail to message them, you will attain the role of vanilla.

At any point during the game, you may message the mod to have them publicly reveal your role. Should you do so, your role will be revealed as the normal role you picked during pregame (not Normal Picker)
Last edited by SmileyDude1 on Wed Nov 08, 2023 3:23 pm, edited 2 times in total.
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Post Post #267 (ISO) » Mon Sep 04, 2023 2:34 pm

Post by camelCasedSnivy »

Town Visitor
(
Town
/ Visitor)

Each night, you may target a player with no other effect.



is EVIL, which is why i actually made that exact same role in the GIM thread a while ago
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Post Post #268 (ISO) » Mon Sep 04, 2023 2:36 pm

Post by camelCasedSnivy »

Town Loyal Vigilante
(
Town
/ Loyal Vigilante)

Each night, you may target a player and kill them. This action fails on anyone not aligned with you.



found it
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Post Post #269 (ISO) » Mon Sep 04, 2023 2:38 pm

Post by biancospino »

Paladin triplet Bloodhound
(
Paladin
/day triplet Bloodhound)

Paladin
-- [benign third party] You have a factional compulsive Vengekill to use when you are eliminated. You exit the game in a win if one of those things happen:
  • You are alive at the end of the game and Town wins;
  • You kill a player who can't win with the Town using your factional Vengekill.
day triplet BloodHound
-- Each Day, you may target three players by PMing the mod. You will learn whether or not at least one of them is aligned with the Town.
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Post Post #270 (ISO) » Mon Sep 04, 2023 2:42 pm

Post by biancospino »

Groupscum ModifierCop
(
Groupscum
/ModifierCop)

ModifierCop
-- each Night, you may target a player, thus discovering what modifiers are applied to their role.



In post 265, camelCasedSnivy wrote:
Town 1-shot 1-shot-Finder
(
Town
/ 1-shot 1-shot-Finder)

Once per game, you may target a player and learn if they are a 1-shot role.



somehow, this is a normal role
I don't think it is actually, a normal X-Finder must have a
Role
in the place of X
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Post Post #271 (ISO) » Mon Sep 04, 2023 2:44 pm

Post by camelCasedSnivy »

Town 3-shot Bloodhound Finder
(
Town
/ 3-shot Bloodhound Finder)

3 times per game, you may target a player and learn if they are a Bloodhound.



https://wiki.mafiascum.net/index.php?title=Finder
yeah i think i fucked it up
Last edited by camelCasedSnivy on Mon Sep 04, 2023 2:53 pm, edited 1 time in total.
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Post Post #272 (ISO) » Mon Sep 04, 2023 2:47 pm

Post by biancospino »

Jester MadNormalizer
(
Jester
/MadNormalizer)

Jester
-- you exit the game in a win if you are eliminated. If you die in any other way, or survive to the end of the game, you lose.

MadNormalizer
-- during pregame, you must design a Normal role. Its rolename must be composed of at least 100 characters, excluding spaces and hypens. A random player other than you will receive that role instead of the role they pick.
If you fail to design such a normal role, you are modkilled.
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Post Post #273 (ISO) » Mon Sep 04, 2023 2:52 pm

Post by camelCasedSnivy »

Town 4-shot Bloodhound Finder
(
Town
/ 4-shot Bloodhound Finder)

4 times per game, you may target a player and learn if they are a Bloodhound.



embrace normalcy

fuck i have to change it to Bloodhound because Cop here is maf or not maf
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Post Post #274 (ISO) » Mon Sep 04, 2023 3:03 pm

Post by SmileyDude1 »

Town Compulsive Loud Roaming Visitor
(
Town
/Compulsive Loud Roaming Visitor)

Alignment:
Town


You must perform your night action every night you're allowed to do so, upon picking this card for your role send the mod an ordered list which will be used as reference should you fail to submit a night action.

Each night, you must target a player. Assuming no interference with your action, you will visit them (has no effect). Your target will be infromed that you targeted them, but not what you targeted them with. Each player may only be targeted by this ability once per game.



Yeah, sorry about that
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:26 pm, edited 1 time in total.
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