That would be rather imbalanced (I think), but it would prevent the Fonz's breaking strategy. You'd either get scorched earth of mafia win in that case.somestrangeflea wrote:Would it still be broken if we replaced the Mafia's group-kill with individual one-shots?
[OLD] Open Setup Discussion and Nominations
-
-
shaft.ed dem.agogue
- dem.agogue
- dem.agogue
- Posts: 4998
- Joined: August 15, 2007
- Location: St. Louis
-
-
Twomz Cliqued On
- Cliqued On
- Cliqued On
- Posts: 2981
- Joined: November 21, 2005
- Location: Texas
-
-
armlx Most JDTay-like
- Most JDTay-like
- Most JDTay-like
- Posts: 13500
- Joined: February 25, 2005
Ether wrote:Chosen(11 players)
2 mafia
vs.
9 vanilla townies (initially)
Day Start
Mafia selects a townie pregame to be the unnightkillable, unendgameable Chosen One. It isn't alerted to its identity, and has to be lynched before the end of the game for the mafia to win. (Town wins as soon as the chosen one is the only town player still alive--that is, even in a 1:2 endgame where it's outnumbered by the mafia. However, the mafia still has a chance at 2:2.)
A mafia/lyncher hybrid, basically.
Nominate.Away Wednesday the 24th through the 31st-
-
Lord Gurgi Mostly Harmless
- Mostly Harmless
- Mostly Harmless
- Posts: 3369
- Joined: March 26, 2004
-
-
Oman NK Immune Miller Vig
- NK Immune Miller Vig
- NK Immune Miller Vig
- Posts: 7014
- Joined: June 19, 2007
-
-
Oman NK Immune Miller Vig
- NK Immune Miller Vig
- NK Immune Miller Vig
- Posts: 7014
- Joined: June 19, 2007
-
-
Guardian Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 4703
- Joined: March 28, 2007
- Location: Warning: Always looks scummy. Is town.
-
-
Max Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2280
- Joined: April 11, 2006
-
-
PokerFace Too Useful
- Too Useful
- Too Useful
- Posts: 6231
- Joined: July 20, 2007
- Location: Ohio, USA
I have an idea on how to solve the balance issues with "Texas Justice".
http://www.mafiascum.net/forum/viewtopi ... 26#1158626
Idea should be discussed before it is tested since I am no balance expert.When I joined this site, I was a software tester for mobile business applications and the song PokerFace was not yet written by Lady Gaga
Now I test lottery and gambling software as my job. It's funny how my life has turned out. Somewhere a Time Traveler is laughing madly-
-
PokerFace Too Useful
- Too Useful
- Too Useful
- Posts: 6231
- Joined: July 20, 2007
- Location: Ohio, USA
PokerFace wrote:
Another negotiable element would be 2 sets versus 4 members of one. I don't know which would work better, but I still think the animous idea would be rather useful in solving a few things especially with number of masons factoring into that.PokerFace wrote:Ok I am no balance expert so feel free to shoot some holes in this as much as you want.
2 Mafia Goons
1 Cops
5 Vanilla townies with...
4 (2 sets of)Anominous Amnesiac Neighbors: Set 1 has GF and a townie, set 2 has two 2 townies in it. They don't know who is who. They relay pms to each other through the mod or post under aliases on quick topic. I admit regulating this could be a bitch for the mod but since none of them knows they are the GF until all the mafia dies I doubt they'll be willing to use their real names anyway since they'd esentially be shooting themselves in the foot. Not sure if the mafia should be told who is involved in the neighbor group or not but the existance of multiple neighbors and them not knowing who each other is should regulate things somewhat. They can't claim and out each other for the win because they don't know who each other is 100% and they don't know if any of them are really scum. And having to figure out who your partner is can add to the fun while things will still come down to who is scum. Comments?
bump! I think this should be discussed further too.PokerFace wrote:Twomz wrote:Does the mafia know which one is the GF? Or does the kill against him fail?
Mafia knowing who GF is, is debatable in my setup. Probably better they do know. The kill against him should probably fail otherwise I think....Not sure if the mafia should be told who is involved in the neighbor group or not but...
The mafia knowing or finding out who the GF is can also add to the fun of the game because now the scum may need to change game plans. And having an aITP like element involved in the game would also be cool considering how scum connections are looked at both ways based on how and when players would need to distance and buddy up because alignments can change.When I joined this site, I was a software tester for mobile business applications and the song PokerFace was not yet written by Lady Gaga
Now I test lottery and gambling software as my job. It's funny how my life has turned out. Somewhere a Time Traveler is laughing madly-
-
gorckat Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2830
- Joined: January 17, 2007
- Location: Bawlmer, Hon!
-
-
xyzzy they/themcomical third optionthey/them
- comical third option
- comical third option
- Posts: 4970
- Joined: April 19, 2007
- Pronoun: they/them
- Location: northern VA
TITP - treestump in the palace
1 king
1 assassin
X guards
Players vote on someone to treestump; assassin can treestump one person at any time, and may treestump upon being treestumped himself if he hasn't already. Town wins if king isn't stumped.-
-
PokerFace Too Useful
- Too Useful
- Too Useful
- Posts: 6231
- Joined: July 20, 2007
- Location: Ohio, USA
heh heh,gorckat wrote:Nominate Pokerface: Not a balance expert
</title stalker>
I like the block and kill option if it holds up after a goon is lynched/killed and they face an even number of people.
And if you read the thread I said the scum group together can block and kill each night as long as there is at least 1 member left. Also if you don't feel like calling them all goons since they can sorta role block, you can give them the name: "Saloon Wench"(es). That will fit the texas theme and give reason as to why they can role block together to go along with the simple thought of them poisoning your drink too.When I joined this site, I was a software tester for mobile business applications and the song PokerFace was not yet written by Lady Gaga
Now I test lottery and gambling software as my job. It's funny how my life has turned out. Somewhere a Time Traveler is laughing madly-
-
gorckat Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2830
- Joined: January 17, 2007
- Location: Bawlmer, Hon!
Oh, I read the thread
I was eating a sammich and didn't have the brain focus available to figure out how the setup wasn't still broken when it was, say, 4 townies and 2 scum.
But then I realized that it'd end up 1 scum vs 1 townie:
A-B (both die)
C-S1 (scum dies, C is NK)
D-S2 (D is RB)
Endgame scum win.-
-
Norinel Not Voting (3)
- Not Voting (3)
- Not Voting (3)
- Posts: 1684
- Joined: March 2, 2003
- Location: My computer
-
-
Glork Burdened by Proficiency
- Burdened by Proficiency
- Burdened by Proficiency
- Posts: 14106
- Joined: July 13, 2005
- Location: Dance into the fire
-
-
The Jester
-
-
Max Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2280
- Joined: April 11, 2006
-
-
The Fonz Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 9014
- Joined: April 2, 2007
- Location: UK
-
-
gorckat Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2830
- Joined: January 17, 2007
- Location: Bawlmer, Hon!
Hmm...skimming the wiki for ideas what about:
Code: Select all
3-Way Switch 2 Goons 1 Mafia Traitor Switch 1 Sk 1 Vig 5 Townies 1 Vig Switch 1 SK Switch The Vig/SK switches don't know which one they control, or who it is. They PM the mod on/off. The Traitor Switch can't talk with the Goons. He can flip switch A or switch B, which will flip either the SK or the Vig. He doesn't know which is which the mod knows, of course). His flip be the opposite of the Town switch choice.
I like the name '3-way switch' because its a common electrical device in everyone's household, and the mechanic 'works' in a mafia sense, but I have no idea if it's balanced or fun enough.-
-
Adel Crystalline Logick
- Crystalline Logick
- Crystalline Logick
- Posts: 6743
- Joined: May 23, 2007
- Location: Central Oregon / High Desert
swingy, powerrole heavy madness with bizzare massclaim results:
Gun Show Mafia
50% Chance of setup being:
1 Godfather (can kill with a gun, immune to cop investigation)
1 Mafia Goon (can kill with a gun)
1 Mac the Knife (mafia, can kill with his knife)
1 SK (can kill with a gun or a knife, immune to cop investigation, immune to NK)
1 Gun Collector
1 Cop (confirmed sane, has a gun, investigates mafia)
1 Gunsmith (also has a gun and doesn't use it)
1 Miller
4 Townies
day start
50% Chance of setup being:
1 Godfather (mafia A, can kill with a gun, immune to cop investigation)
1 Mafia Goon (mafia A, can kill with a gun)
1 Mac the Knife (mafia A, can kill with his knife)
1 Godfather (mafia B, can kill with a gun, immune to cop investigation)
1 Mafia Goon (mafia B, can kill with a gun)
1 Mac the Knife (mafia B, can kill with his knife)
2 Gunsmiths (has a gun, doesn't use it)
4 Townies
day start
edit: fixed by shaft.ed's suggestion in the next post.Last edited by Adel on Fri Jul 18, 2008 2:30 pm, edited 1 time in total.-
-
shaft.ed dem.agogue
- dem.agogue
- dem.agogue
- Posts: 4998
- Joined: August 15, 2007
- Location: St. Louis
-
-
Adel Crystalline Logick
- Crystalline Logick
- Crystalline Logick
- Posts: 6743
- Joined: May 23, 2007
- Location: Central Oregon / High Desert
-
-
Korts Luddite
- Luddite
- Luddite
- Posts: 5752
- Joined: January 1, 2008
- Location: HUN BUD
Adel wrote:swingy, powerrole heavy madness with bizzare massclaim results:
Gun Show Mafia
50% Chance of setup being:
1 Godfather (can kill with a gun, immune to cop investigation)
1 Mafia Goon (can kill with a gun)
1 Mac the Knife (mafia, can kill with his knife)
1 SK (can kill with a gun or a knife, immune to cop investigation, immune to NK)
1 Gun Collector
1 Cop (confirmed sane, has a gun, investigates mafia)
1 Gunsmith (also has a gun and doesn't use it)
1 Miller
4 Townies
day start
50% Chance of setup being:
1 Godfather (mafia A, can kill with a gun, immune to cop investigation)
1 Mafia Goon (mafia A, can kill with a gun)
1 Mac the Knife (mafia A, can kill with his knife)
1 Godfather (mafia B, can kill with a gun, immune to cop investigation)
1 Mafia Goon (mafia B, can kill with a gun)
1 Mac the Knife (mafia B, can kill with his knife)
2 Gunsmiths (has a gun, doesn't use it)
4 Townies
day start
edit: fixed by shaft.ed's suggestion in the next post.nominate Gun Show Mafiascumchat never die-
-
Tombolo Goon
- Goon
- Goon
- Posts: 115
- Joined: June 30, 2008
- Location: places
This is more of an idea for late-night silly AIM games, but perhaps somebody could expand on it for use here.
Dethy on Crack
There is one each of cop, tracker, watcher, psychic, and prostitute.
Randomly assigned to these roles are one each of sane, insane, naive, paranoid, and mafia sane.
Cops are obvious.
Insane trackers get "no target" or a random incorrect target as appropriate, naive trackers get "no target," and paranoid trackers get whoever was killed that night.
Insane Watchers get the opposite of the actual results, naive get "nobody targetted," and paranoid gets everybody.
Insane psychics get the opposite of the actual results, and naive and paranoid get nobody or everybody
Prostitutes track if somebody got up (ie, performed a night action) that night, which IIRC is different than defined here. Naive returns no, paranoid returns yes.
Thought about putting gunsmith, detective, or sanity cop in there as well, but gunsmith was a repeat of cop, (I usually don't have cops have guns) detective would be...strange, and I don't know how naive/paranoid sanity cop would work. >_> Could throw in a random or a maf but insane in there for more people, I suppose.##NL imo
Copyright © MafiaScum. All rights reserved.
-