[OLD] Open Setup Discussion and Nominations
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Max Mafia Scum
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Max Mafia Scum
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Max Mafia Scum
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Another Set-Up
2 Arsonists
3 mafia
5 civilians
1 magistrate
1 [http://www.princeton.edu/~mafia/vr14.htm]govenor
1 cupid
1 Judas & Saulus
2townbookies (choice between cop or doc)-
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Max Mafia Scum
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Max Mafia Scum
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- Joined: April 11, 2006
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Max Mafia Scum
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- Mafia Scum
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- Joined: April 11, 2006
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Max Mafia Scum
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- Joined: April 11, 2006
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Max Mafia Scum
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The unlyncher is famous already and I only invented it yesterday, Super strange flea edited my page...
It looks a lot nicer and makes a lot more sense
I've edited a bit
1 Unlyncher (loses if Unlynchee is lynched)
1 Unlynchee (Townie)
5 Other Townies (wins if lynch lyncher)
2 Mafia.
What do you think-
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Max Mafia Scum
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Win conditionsMax wrote:The unlyncher is famous already and I only invented it yesterday, Super strange flea edited my page...
It looks a lot nicer and makes a lot more sense
I've edited a bit
1 Unlyncher (loses if Unlynchee is lynched)
1 Unlynchee (Townie)
5 Other Townies (wins if lynches unlyncher and mafia)
2 Mafia.
What do you think
Unlyncher - Must make sure unlynchee is not lynched (may die in another way) (
Unlynchee - Wins With Town
Town - wins when unlyncher is dead and mafia is dead
Mafia - wins when unlyncher is dead and controls majority-
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Max Mafia Scum
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Max Mafia Scum
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Max Mafia Scum
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- Mafia Scum
- Posts: 2280
- Joined: April 11, 2006
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Max Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2280
- Joined: April 11, 2006
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Max Mafia Scum
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- Joined: April 11, 2006
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Max Mafia Scum
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Any comments or nominationsMax wrote:I'm bringing back one of my older set-ups with a slight adaption
I've got 1
3 mafia
3 werewolves
1 docs
1 sorcerors
1 bulletproof townies
1 wolves bane
1 cop
1 seer
1 cultists
7 townies
2 lovers (1 chosen randomly from above(not townie))(1 townie)
Nominate: Jeep Classic-
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Max
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Max Mafia Scum
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Max Mafia Scum
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- Joined: April 11, 2006
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Max
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Max Mafia Scum
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- Joined: April 11, 2006
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Max
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Max Mafia Scum
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- Joined: April 11, 2006
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Max Mafia Scum
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Thesp what don't you understand about thisMax wrote:
Win conditionsMax wrote:The unlyncher is famous already and I only invented it yesterday, Super strange flea edited my page...
It looks a lot nicer and makes a lot more sense
I've edited a bit
1 Unlyncher (loses if Unlynchee is lynched)
1 Unlynchee (Townie)
5 Other Townies (wins if lynches unlyncher and mafia)
2 Mafia.
What do you think
Unlyncher - Must make sure unlynchee is not lynched (may die in another way) (
Unlynchee - Wins With Town
Town - wins when unlyncher is dead and mafia is dead
Mafia - wins when unlyncher is dead and controls majority-
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Max Mafia Scum
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Max Mafia Scum
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- Joined: April 11, 2006
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Max Mafia Scum
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- Posts: 2280
- Joined: April 11, 2006
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Max Mafia Scum
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- Joined: April 11, 2006
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Max Mafia Scum
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From Wiki:
If the Unlynchee is lynched while the Unlyncher is alive, the latter loses. If the Unlynchee is nightkilled, typically the Unlyncher wins as the person did not get lynched. If the Unlyncher and Unlynchee Are left till endgame the Unlyncher wins as the unlynchee dies in endgame so cause of death is irrelevant. If the unlyncher dies his objectives remain the same although he wins because of that players mediocrity instead of that players skill.-
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Max Mafia Scum
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Max Mafia Scum
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- Posts: 2280
- Joined: April 11, 2006
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Max Mafia Scum
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- Posts: 2280
- Joined: April 11, 2006
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Max Mafia Scum
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- Posts: 2280
- Joined: April 11, 2006
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Max
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Max Mafia Scum
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- Joined: April 11, 2006
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Max Mafia Scum
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- Joined: April 11, 2006
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Max Mafia Scum
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- Joined: April 11, 2006
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Max Mafia Scum
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I would for replacements purposes, make people 72 hours PM saying what they remember from the thread so people can replace, The Other Idea is that everyone is a double headed or triple headed group so people can forget and have partners. Th reason pablito for suggesting it here is because texas justice although it has unusual features USED to be a theme now it's a normal set-up, why can't this be any different-
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Max Mafia Scum
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Max Mafia Scum
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Max Mafia Scum
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Now for my large open coming soon I'm trying to think of standardised roles which I could use. I was thinking of:
3 Mafia
3 Werewolves
2 cops (1 sane, 1 with sanity issues)
2 seers (1 sane, 1 with sanity issues)
1 doc
1 sorcerer
12 Town.
But I started thinking is that balanced enough?
So I came up with:
4 mafia (1GF, 1RB)
4 werewolves (1AW, 1 RB)
2 cops (1 with sanity issues)
2 seers (see above)
1 doc
1 sorcerer
12 town
And after a bit longer I decided why not use a mechanic max style
Like the unlyncher:
4 Mafia (1GF, 1RB)
4 Werewolves (1AW, 1RB)
2 cops (1WSI)
2 seers (1WSI)
1 doc
1 sorcerer
1 unlyncher
11 town
However although I believed that it would be a good idea o have neutral I wasn't sure what role.
I thought maybe I could make it more uncertain
3-4 Mafia with 2 of the following (GF, RB, Cop, 1 shot cross kill immunity)
3-4 Werewolves with 2 of the following (AW, RB, Cop, 1 shot cross kill immunity)
1-3 cops (100% chance first sane, 50%, 0%)
1-3 seers (100% chance first sane, 50%, 0%)
1-2 mafia healing roles (if 2 second martyr)
1-2 were healing roles (if 2 second martyr)
1 unlyncher OR lyncher
However many town.
Or should I (as I was going to) Create something like C9+++ to make it a tad more closed set-up.
Please post all ideas appreciated-
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Max Mafia Scum
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Max Mafia Scum
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- Joined: April 11, 2006
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Max Mafia Scum
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Max Mafia Scum
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Open Game - Discussed Set-Ups <- New wikipage-
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Max Mafia Scum
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Theocracy Generation Mafia:
Each night is the equivalent of 100 years so we go through a single generation.
4 mafia
12 townies (1 of whom, King & Queen Maker)
At the beginning there are:
8 Princes
8 Princesses
And they get married to one of the opposite sex each night(for this we presume they are all heterosexual)
These will be the first generation, at dawn a couple gets selected as King and Queen.
They choose a person to get executed (removed from game forever)
And all generations give birth to up to 2 children (1 for each member of the couple remaining) (We presume the widow or widower got remarried and only had a single child)
Mafia make a kill
This is the second generation, this generation pick a partner of the opposite sex (However this time it may not be someone of relation i.e. sister/brother)
Go through cycle again
They pick partners again (can't marry anyone related (brother sister or cousins)
AFTER THAT GENERATION
They pick partners again but they can't marry anyone who is brother sister or cousin.
Once people can no longer get married genetic disease takes over and everyone loses.
Could that work?-
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Max Mafia Scum
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Max Mafia Scum
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Max Mafia Scum
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Max Mafia Scum
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Max Mafia Scum
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Max Mafia Scum
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Max Mafia Scum
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Max Mafia Scum
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Max Mafia Scum
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Max Mafia Scum
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Max Mafia Scum
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Max Mafia Scum
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Reason against poisony thingy:
N1 (X and Y are mafioso)
A poisoned 2/3
B poisoned 2/3
D1 Lynch C
N2
D poisoned 2/3
E poisoned 2/3
D2
A fully poisoned
B fully Posioned
C fully Poisoned
D fully poisoned
So wait 3 nights and kill 4 people, Normally when people are poisoned they have so much time to live. E.G. X poisoned A N1, A dies night 2
Propose new poison mafia:
8 town
1 antidote (if person is poisoned or dieing that night saved)
3 Mafia
1 night delay
Poison!
1 Poison Serial Killer
3 Poison Mafia
7 town
1 antidote
Poison?
Each member of the mafia has different lethalities of poison
Mafia:
1 12 hour poisoner - dead by morning
1 24 hour poisoner - dead next night
1 36 hour poisoner - dead by 2nd morning
Nuetral-
Serial killer - uses knife.
Town:
1 antidote
7 town-
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Max Mafia Scum
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Max Mafia Scum
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Max Mafia Scum
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Max Mafia Scum
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Max Mafia Scum
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