[OLD] Open Setup Discussion and Nominations
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Max Mafia Scum
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Thok Disgrace to SKs everywhere
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Pretty sure this is a bad stategy, as you don't know if the kill was stopped by a protection or a roleblock. Also, scum could choose to NK, or to fakeclaim Jailkeeper.xyzzy wrote:I fear that the town could probably get at least 1 or 2 scum lynches based entirely on who JK'd who. I imagine that this would be very easy to break - just lynching anyone a claimed JK states they JK'd would likely catch scum.I replaced into Chess Mafia for 6 months, and all I got was a win and this lousy sig.-
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Xylthixlm !xmafia win
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PookyTheMagicalBear Pooky got your back
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mass claim probably owns that setupShow"I hope one day I can openly play as wolfy as Pooky and get zero pressure for it grumble grumble."
-MariaR
"I can't even look at the game anymore.
That evil teddy bear has got everyone twirling by his thumb.
It's like witnessing an slow but unavoidable train crash you can't stop."
-Norwee-
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Xylthixlm !xmafia win
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PookyTheMagicalBear Pooky got your back
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i didnt actually read up to the no reveal part.Show"I hope one day I can openly play as wolfy as Pooky and get zero pressure for it grumble grumble."
-MariaR
"I can't even look at the game anymore.
That evil teddy bear has got everyone twirling by his thumb.
It's like witnessing an slow but unavoidable train crash you can't stop."
-Norwee-
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Thesp Supersaint
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Speed mechanics don't really fit with Normal, I think. Roles with multiple alignmentsdefinitelyaren't Normal.
I do think it's kind of sad that a person must specify aooba wrote:Ooba 8
2 Mafia
1 Cop
1 Night Vig
4 TowniesNightVig in an Open Game Setup.
No reveal setups are also distinctly non-normal, barring some extremely special circumstance I don't foresee.
Going to be run (first three going in the queue now):
(Open 65)[/b] - 2 Mafia, 1 Treacherous Lover, 3 Lovers, 1 Doc, 5 Townies, Daystart (0/12) - Mod: [/u]Mini Love
(Open 66)[/b] - 2 Mafia, 2 Werewolves, 2 Insane Quacks (kill pro-town players), 6 Doctors (0/12) - Mod: [/u]Quack Multiball
(Open 67)[/b] - 2 Mafia, 3 Townies, 2 distinct of (Cop/Doc/RB/Miller), Daystart (0/7) - Mod: [/u]Two of Four (a7)
(Open 68)[/b] - 2 Mafia, 3 Townies, 2 distinct of (Cop/Doc/RB/Townie), Daystart (0/7) - Mod: [/u]Two of Four (b7)
(Open 69)[/b] - 2 Mafia, 3 Townies, 2 distinct of (Cop/Doc/RB/Miller), Daystart (0/9) - Mod: [/u]Two of Four (a9)
(Open 70)[/b] - 2 Mafia, 3 Townies, 2 distinct of (Cop/Doc/RB/Townie), Daystart (0/9) - Mod: [/u]Two of Four (b9)
(Open 71)[/b] - 2 Mafia, 1 Jester, 8 Townies (0/11) - Mod: [/u]Jester Mafia
(Open 72)[/b] - 2 Mafia, 2 Werewolves, 8 Townies (0/12) - Mod: [/u]Mountainous Multiball
(Open 73)[/b] - 1 Assassin, 1 King, 7 Guards, Nightless* (0/9) - Mod: [/u]Assassin in the Palace
(Open 74)[/b] - 2 Mafia, 10 players each with 1/18ths chance of being Cop, 1/18ths chance of Doc, 8/9ths of Townie (0/12) - Mod: [/u]C/9thsLast edited by Thesp on Tue Mar 04, 2008 5:35 am, edited 1 time in total."When playing a game, the goal is to win, but it is the goal that is important, not the winning." -Reiner Knizia
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Oman NK Immune Miller Vig
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Kelly Chen Open-Minded
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Thesp Supersaint
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Fixed, thanks!Kelly Chen wrote:Opens 69 and 70 are meant to be 9-player, is that right?
I'm intrigued to see what comes of C/9ths - I know there's that ever-so-slight possibility that all town roles are cops, but it's unlikeliness makes it more appreciable. (And if it did genuinely happen, the game would be mercifully brief, at the least!)"When playing a game, the goal is to win, but it is the goal that is important, not the winning." -Reiner Knizia
Ask me about my automatic votecounter, and how you can use it inyourgame!
Check out my 15 minutes of fame on Wait Wait...Don't Tell Me!-
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Max Mafia Scum
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Kelly Chen Open-Minded
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Max Mafia Scum
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shaft.ed dem.agogue
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Kelly Chen Open-Minded
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mith Godfather
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Not at all sure of the balance on this one (or even if it would be any fun), but...
Kingmaker in the Palace
1 Assassin
1 Kingmaker
X Guards
Each night, the Kingmaker chooses a King. All the Guards are then told who the King is. During day, discussion continues until the King sends "Execute: Player" by PM to the Mod. If the Assassin is chosen for execution, he gets a vengeful kill, and he wins if he kills the King-for-a-Day.-
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Xylthixlm !xmafia win
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Max Mafia Scum
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TheSweatpantsNinja Mafia Scum
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mith Godfather
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The Assassin becomes King for the day, gets rid of a Guard for free, and the game continues.What happens if the Kingmaker chooses the Assassin to be King?
If the Kingmaker dies, a random Guard becomes the Kingmaker (like in the usual Kingmaker setup).Last edited by mith on Wed Mar 05, 2008 11:21 am, edited 1 time in total.-
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shaft.ed dem.agogue
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It seems as though whoever even suggests the King should be killed is clearly the assassin since they're the only one out of the loop.mith wrote:Not at all sure of the balance on this one (or even if it would be any fun), but...
Kingmaker in the Palace
1 Assassin
1 Kingmaker
X Guards
Each night, the Kingmaker chooses a King. All the Guards are then told who the King is. During day, discussion continues until the King sends "Execute: Player" by PM to the Mod. If the Assassin is chosen for execution, he gets a vengeful kill, and he wins if he kills the King-for-a-Day.-
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xyzzy they/themcomical third optionthey/them
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Phate Mafia Scum
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mith Godfather
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Actually, I see what his point is. In the usual AitP setup, the town would have to vote for him and do so without giving away why they're going it. In KitP, however, the King kills privately, so day could be over before the Assassin has any chance to get a read on who the Guards are protecting.
(There's still some strategy to it, though, since the Guards will be distancing from the King to some degree, and the Assassin would gain some information if he were killed immediately after suggesting the King as scum.)
Hm. Perhaps a fixed time for day? Or a mininum time? (The problem with that, though, is that it might be a valid strategy for the town to just not say anything until the minimum had passed.) Or the town has to vote to end day, at which point the king chooses who to execute?
(Btw, I'm not necessarily suggesting this be run as an Open. It's a pretty strange variant. I may try it as a Mini Theme sometime though, if the bugs can be worked out.)-
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PookyTheMagicalBear Pooky got your back
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