[OLD] Open Setup Discussion and Nominations

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #2725 (ISO) » Mon Oct 13, 2008 8:50 am

Post by Max »

Interesting Idea here:

"Not a Democracy Mafia"

Town Aligned:
1 Dictator
7 Town

Mafia:
2 Mafia


The dictator is sole decider of lynch
If the dictator dies the mafia choose a new heir to the throne (cannot be them)
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Post Post #2726 (ISO) » Mon Oct 13, 2008 8:52 am

Post by Lord Gurgi »

Max wrote:Interesting Idea here:

"Not a Democracy Mafia"

Town Aligned:
1 Dictator
7 Town

Mafia:
2 Mafia


The dictator is sole decider of lynch
If the dictator dies the mafia choose a new heir to the throne (cannot be them)
Why the heck would the townies even play?
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Post Post #2727 (ISO) » Mon Oct 13, 2008 8:53 am

Post by Max »

The dictator is aligned with them, they have to help the dictator find scum
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Post Post #2728 (ISO) » Mon Oct 13, 2008 8:56 am

Post by Lord Gurgi »

You'll find that the dictator won't care what most of the townies say. You'd have a game of maybe 4 or 5 active players.
(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough
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Post Post #2729 (ISO) » Mon Oct 13, 2008 8:57 am

Post by Max »

"Neutral Dictator"

1 Neutral Dictator

9 Town
3 Mafia

Each day the town vote for 2 people for the Dictator to pick between.

The Dictator knows everyone's roles and if 2/3rds of the town deem him to be corrupt he is killed and loses, if all the mafia believe he is corrupt he is killed and loses.

Once the dictator is killed the game reverts to normal, however the corrupt ballot can only take place on Even Numbered Days
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Post Post #2730 (ISO) » Mon Oct 13, 2008 8:59 am

Post by Lord Gurgi »

...What?
(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough
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Post Post #2731 (ISO) » Mon Oct 13, 2008 9:03 am

Post by Crazy »

Max wrote:the corrupt ballot can only take place on Even Numbered Days
What does this mean?
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Post Post #2732 (ISO) » Mon Oct 13, 2008 9:06 am

Post by RandomGem »

That's a weird setup...
Last edited by RandomGem on Sun Oct 19, 2008 9:57 am, edited 1 time in total.
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Post Post #2733 (ISO) » Mon Oct 13, 2008 9:07 am

Post by RandomGem »

I think the even number days thing means that Mafia/Town can vote on whether to eliminate the dictator on days 2,4,...
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Post Post #2734 (ISO) » Mon Oct 13, 2008 9:14 am

Post by Max »

Crazy wrote:
Max wrote:the corrupt ballot can only take place on Even Numbered Days
What does this mean?
RandomGem hit the nail on the head
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Post Post #2735 (ISO) » Mon Oct 13, 2008 9:21 am

Post by RandomGem »

Woot! :)
Some questions...
Is the dictator NK-able?
How does the dictator win?
If, for example, Natirasha became dictator, what would stop him from revealing everyone's roles?
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Post Post #2736 (ISO) » Mon Oct 13, 2008 9:25 am

Post by Max »

rules are in place, so the dictator cannot go around saying things like that, in fact if the dictator really wants they can choose not to read their list (which will be sent separately)

The dictator wins if (s)he survives to endgame

The dictator cannot be NKd, but can sort of as mafia can decide to kill him, by unanimous PMs during an even number days.
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Post Post #2737 (ISO) » Mon Oct 13, 2008 9:49 am

Post by Incognito »

Lord Gurgi wrote:You'll find that the dictator won't care what most of the townies say. You'd have a game of maybe 4 or 5 active players.
It's like a kingmaker set-up except the mafia choose the next "king" (or dictator in this case) instead of it being decided by a town-aligned kingmaker. Are kingmaker set-ups normally inactive?
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Post Post #2738 (ISO) » Mon Oct 13, 2008 10:03 am

Post by Lord Gurgi »

Incognito wrote:
Lord Gurgi wrote:You'll find that the dictator won't care what most of the townies say. You'd have a game of maybe 4 or 5 active players.
It's like a kingmaker set-up except the mafia choose the next "king" (or dictator in this case) instead of it being decided by a town-aligned kingmaker. Are kingmaker set-ups normally inactive?
Thing is, the dictator isn't subject to good performance standards. The mafia will continue to choose inept players to be dictator, the good players might be listened to, but anyone else will be ignored. This is
the
setup for vendettas.
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Post Post #2739 (ISO) » Mon Oct 13, 2008 10:39 am

Post by Natirasha »

You people do realize that Corruption has been run to completion right...
Natirasha is just a vestige, it's Contessa now.
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Post Post #2740 (ISO) » Mon Oct 13, 2008 10:41 am

Post by Lord Gurgi »

Natirasha wrote:You people do realize that Corruption has been run to completion right...
You do realise that we are talking about Max's idea, right?
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Post Post #2741 (ISO) » Mon Oct 13, 2008 11:05 am

Post by Natirasha »

Lord Gurgi wrote:
Natirasha wrote:You people do realize that Corruption has been run to completion right...
You do realise that we are talking about Max's idea, right?
I was mainly talking to armlx.
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Post Post #2742 (ISO) » Mon Oct 13, 2008 11:23 am

Post by Kinetic »

Lord Gurgi wrote:
Incognito wrote:
Lord Gurgi wrote:You'll find that the dictator won't care what most of the townies say. You'd have a game of maybe 4 or 5 active players.
It's like a kingmaker set-up except the mafia choose the next "king" (or dictator in this case) instead of it being decided by a town-aligned kingmaker. Are kingmaker set-ups normally inactive?
Thing is, the dictator isn't subject to good performance standards. The mafia will continue to choose inept players to be dictator, the good players might be listened to, but anyone else will be ignored. This is
the
setup for vendettas.
Actually, the dictator needs to walk a fine line in Max's new game. If he kills a mafia, the mafia will kill him back, so he needs to kill townies, but if he kills too many they'll kill him. He basically needs play the game as arbitrator or he dies... not a very fun position really...
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Post Post #2743 (ISO) » Mon Oct 13, 2008 4:43 pm

Post by Zorblag »

Troll has been thinking. What about something like "The Grues are coming!"? It probably needs tweaking.

The town must win twice within 12 days. After the town wins once all players return to the game and roles get augmented. Roles and alignment are not revealed upon in the first go-round.

First round Town:

1 sane cop
1 watcher
1 diviner (as night action can learn the role and alignment of any dead player)
1 vig
4 vanilla townies

First round scum:

1 goon roleblocker
1 GF
1 goon

Once the town obtains their first victory the game goes immediately to phase 2 with no night discussion on the part of the scum before it starts.

Second round town:

1 sane cop/vig (used to be cop, chooses one power to use each night)
1 watcher/bomb (used to be watcher, bomb kills the first person to NK them and is a one use power over which they have no control; can still use watcher power each night)
2 diviners (the former diviner and 1 previous vanilla townie; they can only use their powers on those that have died the second round now.)
1 vig/doc (used to be the vig, chooses one power to use each night)
1 doc (used to be vanilla townie)
2 masons (used to be vanilla townies)

Second round scum:

1 goon roleblocker (same as before)
1 GF (now not NK immune)
1 goon politician (used to be the goon, as a night action each night can choose someone's vote for the following day; this is announced at the start of a day)

The scum wins if they win the first round or they win the second round or the game takes longer than 12 days total.

The idea Troll has for a story be that a town gets word from a mysterious stranger that their town will be overrun by grues in 12 days. The stranger offers to provide shelter if them can unanimously choose to accept it. Most of the town agree to go along with the plan but a faction of the town (the scum) think it's a trap and is fighting against it. Instead of deaths people are put in stasis (both the lynches and the night kills) and if the town gets rid of the scum then something goes wrong and everyone is let out of stasis (thus the need for a second round.)

The roles would be known ahead of time (for both rounds). Does a mass claim kill the game? Does it seem balanced?

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Post Post #2744 (ISO) » Wed Oct 15, 2008 2:45 pm

Post by popsofctown »

If the diviner helps, i think mass claim could break it, perhaps
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #2745 (ISO) » Thu Oct 16, 2008 9:12 am

Post by Wall-E »

So essentially the first half of the game would be like a massive segregation. We would shuffle players into a second category until the mod says "That's it, you got all of them." Then we start playing a game with a shrunken list of scumspects?

It seems flawed to me, but I might be misinterpreting the rules.
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Post Post #2746 (ISO) » Thu Oct 16, 2008 9:12 am

Post by Wall-E »

That was directed at Zorblag.
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Post Post #2747 (ISO) » Thu Oct 16, 2008 9:46 am

Post by Zorblag »

[quote-"Wall-E"]So essentially the first half of the game would be like a massive segregation. We would shuffle players into a second category until the mod says "That's it, you got all of them." Then we start playing a game with a shrunken list of scumspects?[/quote]

That's the general idea. The first half is supposed to be like a slightly town biased game on it's own. The second is supposed to be a more heavily town biased where much information has been revealed. This be because the town must win twice (and beat the deadline) in order to win. The scum win if they can win either of the two rounds (even crippled during the second round) or they can stall long enough to get past the 12th day.

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Post Post #2748 (ISO) » Fri Oct 17, 2008 7:01 am

Post by wolframnhart »

OK i have an idea for a large game, which came to be from the Lovers Multiball game that was just finished.

TAG TEAM MAFIA!!!


26 players
After sign-ups 13 players are randomly picked. Those thirteen then in sign up thread or pm i haven't decided which, say who they want to be their tag partner. Once all 26 players are paired, random role assignments are sent. Player A begins day one, and if he/she survives the Day and the Night, their tag partner takes their place on Day 2, and that continues as long as they survive. During Night 1 Scum players B decide the night decisions for scum players A, then on Night 2 scum players A take over for B and so on.

Edit: Of course if player A is NK'ed or Lynched then their partner dies as well, which is where the Lovers Multi Ball comes into play there.
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Post Post #2749 (ISO) » Fri Oct 17, 2008 7:35 am

Post by StrangerCoug »

wolframnhart wrote:OK i have an idea for a large game, which came to be from the Lovers Multiball game that was just finished.

TAG TEAM MAFIA!!!


26 players
After sign-ups 13 players are randomly picked. Those thirteen then in sign up thread or pm i haven't decided which, say who they want to be their tag partner. Once all 26 players are paired, random role assignments are sent. Player A begins day one, and if he/she survives the Day and the Night, their tag partner takes their place on Day 2, and that continues as long as they survive. During Night 1 Scum players B decide the night decisions for scum players A, then on Night 2 scum players A take over for B and so on.

Edit: Of course if player A is NK'ed or Lynched then their partner dies as well, which is where the Lovers Multi Ball comes into play there.
I think PM's work better.

How many pairs of each role exist?
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