Each day the town vote for 2 people for the Dictator to pick between.
The Dictator knows everyone's roles and if 2/3rds of the town deem him to be corrupt he is killed and loses, if all the mafia believe he is corrupt he is killed and loses.
Once the dictator is killed the game reverts to normal, however the corrupt ballot can only take place on Even Numbered Days
Woot!
Some questions...
Is the dictator NK-able?
How does the dictator win?
If, for example, Natirasha became dictator, what would stop him from revealing everyone's roles?
This is a sig. It has nothing funny or witty in it.
rules are in place, so the dictator cannot go around saying things like that, in fact if the dictator really wants they can choose not to read their list (which will be sent separately)
The dictator wins if (s)he survives to endgame
The dictator cannot be NKd, but can sort of as mafia can decide to kill him, by unanimous PMs during an even number days.
Lord Gurgi wrote:You'll find that the dictator won't care what most of the townies say. You'd have a game of maybe 4 or 5 active players.
It's like a kingmaker set-up except the mafia choose the next "king" (or dictator in this case) instead of it being decided by a town-aligned kingmaker. Are kingmaker set-ups normally inactive?
[ooc][color=black]patrickgower2006 (8:12:03 PM): all beer tastes same to me
patrickgower2006 (8:12:07 PM): like dish water
If you see Patrick drinking dish water, please try and stop him. Friends don't let friends drink dish water.[/color][/ooc]
Lord Gurgi wrote:You'll find that the dictator won't care what most of the townies say. You'd have a game of maybe 4 or 5 active players.
It's like a kingmaker set-up except the mafia choose the next "king" (or dictator in this case) instead of it being decided by a town-aligned kingmaker. Are kingmaker set-ups normally inactive?
Thing is, the dictator isn't subject to good performance standards. The mafia will continue to choose inept players to be dictator, the good players might be listened to, but anyone else will be ignored. This is
Lord Gurgi wrote:You'll find that the dictator won't care what most of the townies say. You'd have a game of maybe 4 or 5 active players.
It's like a kingmaker set-up except the mafia choose the next "king" (or dictator in this case) instead of it being decided by a town-aligned kingmaker. Are kingmaker set-ups normally inactive?
Thing is, the dictator isn't subject to good performance standards. The mafia will continue to choose inept players to be dictator, the good players might be listened to, but anyone else will be ignored. This is
the
setup for vendettas.
Actually, the dictator needs to walk a fine line in Max's new game. If he kills a mafia, the mafia will kill him back, so he needs to kill townies, but if he kills too many they'll kill him. He basically needs play the game as arbitrator or he dies... not a very fun position really...
Large Theme List Mod Emeritus
On hiatus due to Real Life
Troll has been thinking. What about something like "The Grues are coming!"? It probably needs tweaking.
The town must win twice within 12 days. After the town wins once all players return to the game and roles get augmented. Roles and alignment are not revealed upon in the first go-round.
First round Town:
1 sane cop
1 watcher
1 diviner (as night action can learn the role and alignment of any dead player)
1 vig
4 vanilla townies
First round scum:
1 goon roleblocker
1 GF
1 goon
Once the town obtains their first victory the game goes immediately to phase 2 with no night discussion on the part of the scum before it starts.
Second round town:
1 sane cop/vig (used to be cop, chooses one power to use each night)
1 watcher/bomb (used to be watcher, bomb kills the first person to NK them and is a one use power over which they have no control; can still use watcher power each night)
2 diviners (the former diviner and 1 previous vanilla townie; they can only use their powers on those that have died the second round now.)
1 vig/doc (used to be the vig, chooses one power to use each night)
1 doc (used to be vanilla townie)
2 masons (used to be vanilla townies)
Second round scum:
1 goon roleblocker (same as before)
1 GF (now not NK immune)
1 goon politician (used to be the goon, as a night action each night can choose someone's vote for the following day; this is announced at the start of a day)
The scum wins if they win the first round or they win the second round or the game takes longer than 12 days total.
The idea Troll has for a story be that a town gets word from a mysterious stranger that their town will be overrun by grues in 12 days. The stranger offers to provide shelter if them can unanimously choose to accept it. Most of the town agree to go along with the plan but a faction of the town (the scum) think it's a trap and is fighting against it. Instead of deaths people are put in stasis (both the lynches and the night kills) and if the town gets rid of the scum then something goes wrong and everyone is let out of stasis (thus the need for a second round.)
The roles would be known ahead of time (for both rounds). Does a mass claim kill the game? Does it seem balanced?
If the diviner helps, i think mass claim could break it, perhaps
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
So essentially the first half of the game would be like a massive segregation. We would shuffle players into a second category until the mod says "That's it, you got all of them." Then we start playing a game with a shrunken list of scumspects?
It seems flawed to me, but I might be misinterpreting the rules.
[url=http://s45creations.wordpress.com]I own a design studio[/url] :)
[quote-"Wall-E"]So essentially the first half of the game would be like a massive segregation. We would shuffle players into a second category until the mod says "That's it, you got all of them." Then we start playing a game with a shrunken list of scumspects?[/quote]
That's the general idea. The first half is supposed to be like a slightly town biased game on it's own. The second is supposed to be a more heavily town biased where much information has been revealed. This be because the town must win twice (and beat the deadline) in order to win. The scum win if they can win either of the two rounds (even crippled during the second round) or they can stall long enough to get past the 12th day.
OK i have an idea for a large game, which came to be from the Lovers Multiball game that was just finished.
TAG TEAM MAFIA!!!
26 players
After sign-ups 13 players are randomly picked. Those thirteen then in sign up thread or pm i haven't decided which, say who they want to be their tag partner. Once all 26 players are paired, random role assignments are sent. Player A begins day one, and if he/she survives the Day and the Night, their tag partner takes their place on Day 2, and that continues as long as they survive. During Night 1 Scum players B decide the night decisions for scum players A, then on Night 2 scum players A take over for B and so on.
Edit: Of course if player A is NK'ed or Lynched then their partner dies as well, which is where the Lovers Multi Ball comes into play there.
They tell you never hit a man with a closed fist, but it is on occasion hilarious. - Malcolm Reynolds
Wolf, I fucking hate your face, but still <3 you as a whole. - Starbuck
wolframnhart wrote:OK i have an idea for a large game, which came to be from the Lovers Multiball game that was just finished.
TAG TEAM MAFIA!!!
26 players
After sign-ups 13 players are randomly picked. Those thirteen then in sign up thread or pm i haven't decided which, say who they want to be their tag partner. Once all 26 players are paired, random role assignments are sent. Player A begins day one, and if he/she survives the Day and the Night, their tag partner takes their place on Day 2, and that continues as long as they survive. During Night 1 Scum players B decide the night decisions for scum players A, then on Night 2 scum players A take over for B and so on.
Edit: Of course if player A is NK'ed or Lynched then their partner dies as well, which is where the Lovers Multi Ball comes into play there.