This forum is for discussion of individual Open Setups, including theoretical balance.
Max
Max
Mafia Scum
Max
Mafia Scum Mafia Scum
Posts: 2280 Joined: April 11, 2006
Post
Post #1275 (ISO ) » Sun Sep 30, 2007 6:43 am
Post
by Max » Sun Sep 30, 2007 6:43 am
confusing...
KaleiÐoscøpe
KaleiÐoscøpe
=====[]
KaleiÐoscøpe
=====[] =====[]
Posts: 2821 Joined: June 11, 2006
Location: Straight from the Asylum
Post
Post #1276 (ISO ) » Sun Sep 30, 2007 6:44 am
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by KaleiÐoscøpe » Sun Sep 30, 2007 6:44 am
Max wrote: confusing...
Think.
Shanba
Shanba
So win
Shanba
So win So win
Posts: 4072 Joined: January 3, 2007
Location: Up a Tree
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Post #1277 (ISO ) » Sun Sep 30, 2007 6:56 am
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by Shanba » Sun Sep 30, 2007 6:56 am
Can town actually win that? Not in theory, but in practice?
(10:50:24 PM) xcaykex: GODDAMNIT I DONT WANNA GET RID OF MY TENTACLE RAPE PORN
Ribbit.
Adel
Adel
Crystalline Logick
Adel
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Posts: 6743 Joined: May 23, 2007
Location: Central Oregon / High Desert
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Post #1278 (ISO ) » Sun Sep 30, 2007 7:08 am
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by Adel » Sun Sep 30, 2007 7:08 am
Violent Mafia
2 Mafia goons
1 SK
1 Vig
4 Townies
8 players
day start
Aimee
Aimee
Mafia Scum
Aimee
Mafia Scum Mafia Scum
Posts: 1240 Joined: February 21, 2007
Location: Flowerville
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Post #1279 (ISO ) » Mon Oct 01, 2007 3:38 am
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by Aimee » Mon Oct 01, 2007 3:38 am
Adel wrote: Violent Mafia
2 Mafia goons
1 SK
1 Vig
4 Townies
8 players
day start
Too many killings. The town could theoretically be completely eliminated after Night 1.
Fiasco
Fiasco
Goon
Fiasco
Goon Goon
Posts: 834 Joined: September 21, 2005
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Post #1280 (ISO ) » Mon Oct 01, 2007 3:59 am
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by Fiasco » Mon Oct 01, 2007 3:59 am
This is bad?
"I beseech you, in the bowels of Christ, think it possible you may be mistaken." - Oliver Cromwell
Max
Max
Mafia Scum
Max
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Posts: 2280 Joined: April 11, 2006
Post
Post #1281 (ISO ) » Mon Oct 01, 2007 4:27 am
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by Max » Mon Oct 01, 2007 4:27 am
mafia and SK could be out N0 if it's night start!!
Oman
Oman
NK Immune Miller Vig
Oman
NK Immune Miller Vig NK Immune Miller Vig
Posts: 7014 Joined: June 19, 2007
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Post #1282 (ISO ) » Mon Oct 01, 2007 4:43 am
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by Oman » Mon Oct 01, 2007 4:43 am
Yeah max, better make the SK bulletproof and add a few cultists hey
It's unfortunate that good oral sex excuses bad chemistry. - Korts
Max
Max
Mafia Scum
Max
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Posts: 2280 Joined: April 11, 2006
Post
Post #1283 (ISO ) » Mon Oct 01, 2007 4:52 am
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by Max » Mon Oct 01, 2007 4:52 am
yeah good Idea
Adel
Adel
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Adel
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Posts: 6743 Joined: May 23, 2007
Location: Central Oregon / High Desert
Post
Post #1284 (ISO ) » Mon Oct 01, 2007 5:24 am
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by Adel » Mon Oct 01, 2007 5:24 am
Violent Mafia 2.0
2 Mafia goons
1 SK
1 Vig
4 Townies
1 Cult Recruiter
9 players
day start
better?
Oman
Oman
NK Immune Miller Vig
Oman
NK Immune Miller Vig NK Immune Miller Vig
Posts: 7014 Joined: June 19, 2007
Post
Post #1285 (ISO ) » Mon Oct 01, 2007 5:25 am
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by Oman » Mon Oct 01, 2007 5:25 am
Adel wrote: better?
Antonym
It's unfortunate that good oral sex excuses bad chemistry. - Korts
Adel
Adel
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Adel
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Posts: 6743 Joined: May 23, 2007
Location: Central Oregon / High Desert
Post
Post #1286 (ISO ) » Mon Oct 01, 2007 5:34 am
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by Adel » Mon Oct 01, 2007 5:34 am
Violent Mafia 2.1
2 Mafia goons
1 SK
1 Vig
1 Doctor (can self-protect once)
3 Townies
8 players
day start
better?
Aimee
Aimee
Mafia Scum
Aimee
Mafia Scum Mafia Scum
Posts: 1240 Joined: February 21, 2007
Location: Flowerville
Post
Post #1287 (ISO ) » Mon Oct 01, 2007 5:39 am
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by Aimee » Mon Oct 01, 2007 5:39 am
Adel wrote: Violent Mafia 2.1
2 Mafia goons
1 SK
1 Vig
1 Doctor (can self-protect once)
3 Townies
8 players
day start
better?
Better, but needs at leasy 4 more townies (preferably 6+) in order to justify the three killing groups. (And I wouldn't allow the doc to self-protect).
Mr. Flay
Mr. Flay
Metatron
Mr. Flay
Metatron Metatron
Posts: 24969 Joined: March 12, 2004
Location: Gormenghast
Post
Post #1288 (ISO ) » Mon Oct 01, 2007 5:49 am
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by Mr. Flay » Mon Oct 01, 2007 5:49 am
I think in a game with that many killers, allowing the single other power role to self-protect is a necessary balancer.
Retired as of October 2014.
Kelly Chen
Kelly Chen
Open-Minded
Kelly Chen
Open-Minded Open-Minded
Posts: 2150 Joined: November 25, 2005
Location: in the party
Post
Post #1289 (ISO ) » Mon Oct 01, 2007 5:55 am
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by Kelly Chen » Mon Oct 01, 2007 5:55 am
You don't want to put too many townies in. Yeah you'll make it less swingy (in the sense that the town can't get wiped out overnight) but you're also solely strengthening the town with that solution.
Primate
Primate
Mafia Scum
Primate
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Posts: 3909 Joined: April 25, 2006
Location: Notts, UK.
Post
Post #1290 (ISO ) » Mon Oct 01, 2007 7:34 am
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by Primate » Mon Oct 01, 2007 7:34 am
Make it a nightless game
IH
IH
Always Scum
IH
Always Scum Always Scum
Posts: 4247 Joined: August 7, 2006
Location: Atlanta, Ga
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Post #1291 (ISO ) » Mon Oct 01, 2007 8:08 am
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by IH » Mon Oct 01, 2007 8:08 am
What about a dayless game?
Wolf mole-
2 wolves
2 mafia
1 SK whose in both scum groups
9 townies
1 psychiatrist
1 cop
1 Mass blocker
Untrod Tripod (7:27:18 PM): you enjoy whoring
xcaykex (7:27:24 PM): yes
xcaykex (7:27:26 PM): i know that
Guardian
Guardian
Mafia Scum
Guardian
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Posts: 4703 Joined: March 28, 2007
Location: Warning: Always looks scummy. Is town.
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Post #1292 (ISO ) » Mon Oct 01, 2007 8:22 am
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by Guardian » Mon Oct 01, 2007 8:22 am
omg... dayless!
IH, I love you. At least temporarily.
I am going to mod a dayless game in the future(!)
Do not lynch me.
[wiki]Great Nibbler Takeover of 2008[/wiki]
Adel
Adel
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Adel
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Posts: 6743 Joined: May 23, 2007
Location: Central Oregon / High Desert
Post
Post #1293 (ISO ) » Mon Oct 01, 2007 8:25 am
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by Adel » Mon Oct 01, 2007 8:25 am
IH wrote: 1 SK whose in both scum groups
that alone could be quite a bit of fun.
Paranoid Scum Mafia
3 Goons, Mafia A
3 Goons Mafia B
1 SK, member of both Mafias, traditional SK win condition, has his own NK
5 Townies
12 Players
day start
it is all about the informed minority within an informed minority
Guardian
Guardian
Mafia Scum
Guardian
Mafia Scum Mafia Scum
Posts: 4703 Joined: March 28, 2007
Location: Warning: Always looks scummy. Is town.
Post
Post #1294 (ISO ) » Mon Oct 01, 2007 8:28 am
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by Guardian » Mon Oct 01, 2007 8:28 am
wow, paranoid scum mafia is messed.
what happens when there is one scum one sk left in the group
?
it seems kinda messed..
Do not lynch me.
[wiki]Great Nibbler Takeover of 2008[/wiki]
Twomz
Twomz
Cliqued On
Twomz
Cliqued On Cliqued On
Posts: 2981 Joined: November 21, 2005
Location: Texas
Post
Post #1295 (ISO ) » Mon Oct 01, 2007 8:28 am
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by Twomz » Mon Oct 01, 2007 8:28 am
Short of Breath Mafia - Each player has a 5 post limit every day, and after everyone has posted 5 times, the player with the most votes is lynched.
Night? Yes/no?
"It's not a logical inconsistency. B can't be correct because then C would be, but it doesn't go the other way - there's nothing wrong with C being correct. Aside from Twomz saying otherwise." --Mith
Adel
Adel
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Adel
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Posts: 6743 Joined: May 23, 2007
Location: Central Oregon / High Desert
Post
Post #1296 (ISO ) » Mon Oct 01, 2007 4:34 pm
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by Adel » Mon Oct 01, 2007 4:34 pm
Guardian wrote: wow, paranoid scum mafia is messed.
what happens when there is one scum one sk left in the group
?
The Sk wins in an endgame scene where the two surviving Mafia start to celebrate their victory, and then the one Mafia who is actually a SK stabs the other and then wears his skin as a pleasant little hat.
Looking at it a second time, I really want to see it played out.
Nominate: Paranoid Scum Mafia
Adel
Adel
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Adel
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Posts: 6743 Joined: May 23, 2007
Location: Central Oregon / High Desert
Post
Post #1297 (ISO ) » Mon Oct 01, 2007 4:39 pm
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by Adel » Mon Oct 01, 2007 4:39 pm
or is this one better?
Paranoid Scum Mafia 2.0
3 Goons, Mafia A
3 Goons Mafia B
1 SK, member of both Mafias, traditional SK win condition, has his own NK
5 Cops
12 Players
Oman
Oman
NK Immune Miller Vig
Oman
NK Immune Miller Vig NK Immune Miller Vig
Posts: 7014 Joined: June 19, 2007
Post
Post #1298 (ISO ) » Mon Oct 01, 2007 4:42 pm
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by Oman » Mon Oct 01, 2007 4:42 pm
whats the point in the cops?
Seriously?
It's unfortunate that good oral sex excuses bad chemistry. - Korts
JDodge
JDodge
Accept it
JDodge
Accept it Accept it
Posts: 5926 Joined: May 6, 2005
Location: Atop my cloud
Post
Post #1299 (ISO ) » Mon Oct 01, 2007 4:42 pm
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by JDodge » Mon Oct 01, 2007 4:42 pm
Adel wrote: 5 Cops
You know what might be interesting? If you made one a townie and the remaining 4 cops were of varying sanities, essentially inserting a dethy without claims into the mix.
Although that may only sound like a good idea to me because it's nearly midnight.
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