Revival Cult Leader
Once per night, you may revive one dead player of any alignment, with the exceptions which will be mentioned later. The revived player keeps any previous abilities. If and only if there are no revivable players, you can kill one heretic. If and only if there are no revivable players or heretics, you can convert one innocent to your cult, that player will lose all previous abilities. You and your living followers win when the cult consists of everyone alive. If you die, the cult becomes leaderless. At the end of a night where the cult is leaderless, each cultist can PM the moderator declaring themselves to do one of the following:
1. Kill X (Where X is innocent), become the leader.
2. Kill self, resurrect old leader.
3. Do nothing.
If every cultist does nothing, they all die.
If multiple people kill themselves, all who killed themselves will die and the old leader will be resurrected.
If multiple leaders rise (If the old leader is resurrected, they count the same as the new leaders. If they are not resurrected and one leader rises, they become a heretic. If they are not resurrected and multiple leaders rise, they become a martyr), a schism occurs and all the cultists who did nothing are given the choice of which leader to follow, multiple cults form, and anyone who follows another leader is a heretic.
Definitions of terms:
Heretic: Someone who joined another cult in the schism where they split from yours, or a former leader who was replaced without a schism. Dead heretics cannot be resurrected, and no heretic wins with the cult which has declared them heretical. (A heretic is only heretical to specific cults and can be resurrected by a cult they are not heretical to. However, once a heretic, always a heretic)
Believer: A member of your cult.
Martyr: Someone dead who cannot be resurrected but who wins with the cult, can be classified as a martyr by multiple cults.
Innocent: Anyone who is not a believer, martyr, or heretic. (For the cult which classifies them as innocent)
Any cultist who kills themselves to resurrect the old leader wins with that leader (Assuming the leader doesn't change alignments later).
Edit: Oh, and just to make things more confusing there are actual heretics and known heretics. Known heretics are anyone who joined a rival in the previous schism. Actual heretics are anyone who is a member of a cult one schism away from yours. (Anyone who joined a rival the schism before the schism before yours is forgiven) Known heretics are not always actual heretics, as if they have since switched alignments they will not be a heretic, and actual heretics who are not known can be targeted but the action will fail depending on what it was: Actual heretics targeted for conversion will be killed, actual heretics targeted as the sacrifice to ascend to leadership will result in the heretic dying and the killer reviving and joining the old leader.