Worst role ideas?

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Post Post #4141 (isolation #0) » Fri Apr 12, 2013 9:00 am

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You are a member of the
Unstable Cult
.
The founding members are you and So-and-So. You and any future cultists can discuss things in your private forum here.
During the night, the cult can recruit someone. This is not optional. The recruitment can and must be performed for as long as there is at least one surviving cultist. If the cult grows beyond X (Probably 4 depending on how large the game is) members, you will all die from a schism and the resulting holy war. You win if you are still alive when the game ends.

Just like a cult, except everyone in it wants to see the other members lynched.
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Post Post #4143 (isolation #1) » Fri Apr 12, 2013 9:18 am

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That would make things too easy though, since whichever member they decided to have lynched wouldn't mind dying. Given how the cult is liquid (It doesn't need any specific leader, or even any of its founders to recruit) it is almost guaranteed to have at least one survivor at the end, effectively making being culted a guaranteed win.
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Post Post #4147 (isolation #2) » Sun Apr 14, 2013 4:13 am

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In post 4146, AurorusVox wrote:
In post 4136, Gorgon wrote:
In post 4069, mastin2 wrote:
Post limitation:
You hav a brokn "E" ky on your kyboard. You cannot typ any word--including bbcod--with that strok. If you violat this post limitation, you'll burn via modkill.

Do you know how many words use the letter e? :P


I present to you, Gadsby.

And Perec's A Void, all the more interesting because although it was written originally in French, the English translator did a bang-up job, still with no E in sight.

New thought: Oulipo Mafia...

I think the main problem is that you can't vote without the letter e. Otherwise, it would be easy to simply explain:
I can't us3 th3 5th l3tt3r of th3 alphab3t, so I will just us3 "3" inst3ad. This includ3s bbcod3.
If you hav3 troubl3 r3ading my posts, copy th3m into word and us3 "find and r3plac3"
What would be funny, would be a multi-power PR with the above post restriction, who, in order to use their power, had to PM the mod with any of the following commands to use them: "Recruit" (Neighborizer) "Protect" (Doctor) "Investigate" (Cop) "Prevent" (Roleblocker) or "Execute" (Kill). No other words would have meaning.

In post 4144, callforjudgement wrote:The problem is that it plays backwards for town. Even if they're good at identifying cult, they'd need to somehow figure out that they could only win by lynching each other (or no-lynching), and avoiding lynching cult at all costs, which is backwards from what town would normally expect they had to do.

They would simply treat the cult as a bunch of mimes (With the wincon which requires any cultist to be alive) or a bunch of lynchers (With the wincon that an individual cultist has to be alive to win)
Also, the cult could simply work with the town to find the mafia (If all the mafia are lynched before the cult reaches their limit, the cult wins without having to worry)

Edit: Let's make it a bit more pure:
Greetings, you are a
Infectious Jester
, along with your partner so-and-so.

You win when you are lynched. You cannot hammer yourself, and your partner cannot hammer you. When you die, whoever hammered you (Or killed you, in case you died by something else) becomes an Infectious Jester.
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Post Post #4204 (isolation #3) » Wed May 08, 2013 11:42 am

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Revival Cult Leader

Once per night, you may revive one dead player of any alignment, with the exceptions which will be mentioned later. The revived player keeps any previous abilities. If and only if there are no revivable players, you can kill one heretic. If and only if there are no revivable players or heretics, you can convert one innocent to your cult, that player will lose all previous abilities. You and your living followers win when the cult consists of everyone alive. If you die, the cult becomes leaderless. At the end of a night where the cult is leaderless, each cultist can PM the moderator declaring themselves to do one of the following:
1. Kill X (Where X is innocent), become the leader.
2. Kill self, resurrect old leader.
3. Do nothing.
If every cultist does nothing, they all die.
If multiple people kill themselves, all who killed themselves will die and the old leader will be resurrected.
If multiple leaders rise (If the old leader is resurrected, they count the same as the new leaders. If they are not resurrected and one leader rises, they become a heretic. If they are not resurrected and multiple leaders rise, they become a martyr), a schism occurs and all the cultists who did nothing are given the choice of which leader to follow, multiple cults form, and anyone who follows another leader is a heretic.

Definitions of terms:
Heretic: Someone who joined another cult in the schism where they split from yours, or a former leader who was replaced without a schism. Dead heretics cannot be resurrected, and no heretic wins with the cult which has declared them heretical. (A heretic is only heretical to specific cults and can be resurrected by a cult they are not heretical to. However, once a heretic, always a heretic)
Believer: A member of your cult.
Martyr: Someone dead who cannot be resurrected but who wins with the cult, can be classified as a martyr by multiple cults.
Innocent: Anyone who is not a believer, martyr, or heretic. (For the cult which classifies them as innocent)
Any cultist who kills themselves to resurrect the old leader wins with that leader (Assuming the leader doesn't change alignments later).

Edit: Oh, and just to make things more confusing there are actual heretics and known heretics. Known heretics are anyone who joined a rival in the previous schism. Actual heretics are anyone who is a member of a cult one schism away from yours. (Anyone who joined a rival the schism before the schism before yours is forgiven) Known heretics are not always actual heretics, as if they have since switched alignments they will not be a heretic, and actual heretics who are not known can be targeted but the action will fail depending on what it was: Actual heretics targeted for conversion will be killed, actual heretics targeted as the sacrifice to ascend to leadership will result in the heretic dying and the killer reviving and joining the old leader.
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Post Post #4329 (isolation #4) » Mon Jul 15, 2013 1:37 pm

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Inspired by Lucid Dreamers mafia, I don't know whether this role is the best or the worst, but I'd certainly love to have it:
You are a
Troll

Each night, you can PM the mod to give your target a post restriction for the next day. The post restriction must not impede communication. The post restriction must be possible to follow (Though you are definitely allowed to make it incredibly hard to follow). The penalty for the target violating any post restriction you impose is death. You may also target dead players with post restrictions, who will be temporarily tree-stumpified. If they fail to follow the post restriction, they will be killed and changed into survivors. If they succeed, they will become tree stumps for the remainder of the game (Unless you impose another post restriction on them). You win when every other player in the game has voluntarily and honestly expressed hatred towards you. You can win after the game has finished, your role will not be revealed until you have won. You are deathproof. If you die, you will lose your vote but retain your ability to post and your night action. You cannot be roleblocked, redirected, or tracked.
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Post Post #4342 (isolation #5) » Fri Jul 19, 2013 5:21 am

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In post 4340, Siveure DtTrikyp wrote:You are a hitorogoshi tracker.

You know there is a scum ninja in this setup.

You also know the scum know there is a tracker in this setup, who knows they have a ninja.

You also know the scum know the tracker knows they know there is a tracker in this setup, who knows they have a ninja.

You also know the scum know the tracker knows they know that the tracker knows that they know that there is a tracker in this setup, who knows they have a ninja.

etc etc etc
Easier way of saying that:
You are a hitogoroshi tracker.
You know the scum have a ninja.
The scum know there is a tracker.
The scum know all the information given to you in this PM, but do not know who you are.
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Post Post #4353 (isolation #6) » Mon Jul 22, 2013 6:10 pm

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I thought "compulsive" meant "must use night action or will have target randomly selected by mod", because it makes Hidden Compulsive SK such a nicely awful role.
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Post Post #4359 (isolation #7) » Tue Jul 23, 2013 1:30 pm

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Town-aligned Jester:
Wins with the town provided they have been lynched before the end of the game. Loses in all other situations.
Even more fun when given to every townie in the game.
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Post Post #4371 (isolation #8) » Fri Jul 26, 2013 6:41 pm

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Lightning rod nexus

Until they are lynched, every night action has a random target.

Also:

You are a questionably sane vigilante:
The law has failed at catching the mafia, so you've decided to take matters into your own hands. Every night, you pick up a gun and hunt down evildoers, at least, you think they're evildoers. You're not always right. If the police caught you, you'd be declared a criminal and executed for murder. Every time you kill someone, you question your motives. You know that you can kill people, but you're not sure if you're doing it for the good of the town, or because it feels good.

Modnote: Is either an SK or a vigi. Doesn't actually start with an alignment. Gains an alignment whenever the mod decides to give them one, though some scenarios (e.g. All other scum dead, many townies left) may force an alignment decision. Randomness is not required when deciding, the mod can decide based in whim, play style of player, or whatever else they want to use to decide.
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Post Post #4373 (isolation #9) » Sun Jul 28, 2013 6:19 pm

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Interesting. Instead of pretending to be a vig they would actually be a vig.

Also:
You are a mod-confirmed jester who ends the game when you win. Jester is generally the easiest role, but nobody will vote for you.

You are a mod-confirmed jester who is implied to end the game when you win. To help you on your quest to be lynched, you can inflict post restrictions on people. An unlimited number of times each day or night, PM the mod with the post restriction you want to give someone.
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Post Post #4375 (isolation #10) » Mon Jul 29, 2013 5:11 am

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VOTE: Kuribo
UNVOTE:
VOTE: Someone else
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Post Post #4377 (isolation #11) » Mon Jul 29, 2013 5:16 am

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You could do that. If you didn't want to win by bring such a douche that players voted you off because you were making your lives hell. And if the mod didn't restrict you as follows:

The post restriction must not impede communication. The post restriction must be possible to follow (Though you are definitely allowed to make it incredibly hard to follow). The post restriction must not involve voting.
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Post Post #4380 (isolation #12) » Tue Jul 30, 2013 6:50 pm

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In post 4379, Cheery Dog wrote:I think as a player in that game, I'd just get modkilled rather than let the jester win.
Good point. The Jester would have to do things just right so as to annoy but not totally alienate the town.
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Post Post #4385 (isolation #13) » Wed Jul 31, 2013 7:35 am

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Make it even more fun, a voteless jester who thinks he's playing a game of mafia but is in fact watching the mod and the mod's friends pretend to play mafia while following a script for night actions and lynches which ultimately leads to a prisoners dilemma where they shoot each other and in the end only the jester is left alive. Then reveal that actually they were all secretly pikachus (From greatest idea) and that everyone besides the jester won.

If this could be pulled off, it would be hilarious.
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Post Post #4388 (isolation #14) » Wed Jul 31, 2013 1:48 pm

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He's not being ignored, he's just not being lynched. He may even get close to a lynch, it's up to the others. Script is just for night actions and lynches, to ensure it ends in Prisoner's Dilemma where the jester is the last survivor and everyone else dies. Given how the jester might pull something which would be fishy if it didn't cause a lynch of someone else, I suppose it would be better to just coordinate things rather than have predetermined night actions and lynches.

Or it could just be the mod and his alts being the only players besides the jester, though the mod would have to be good at faking being different people.

Also, nobody should ever accuse the jester of being a jester, just to make it even more irritating that they aren't being lynched.
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Post Post #4390 (isolation #15) » Thu Aug 01, 2013 8:28 am

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Insane Incompetent Coroner

Whenever someone dies, the autopsy is your job. Unfortunately for the town, you only do this because you like corpses, and don't actually know how to analyze them to find what they were. Prior to each flip, you will be told who died, and you must PM the mod back to tell them what role and alignment you would like them to flip. Once you die, people will stop flipping. You win when everyone else is dead.
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Post Post #4393 (isolation #16) » Sat Aug 03, 2013 4:19 pm

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Schrodinger's cat:
You are either scum OR not-scum. You do not know which. Until the game ends, you will not know which, so for all intents and purposes you can be considered both. I don't understand quantum physics. If you are scum then you do not know your partners, cannot perform the factional kill, and will surrender when the last other scum is lynched.

Modnote: Will always be the losing faction.
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Post Post #4409 (isolation #17) » Sat Aug 10, 2013 5:18 am

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You are a hydra-izer.
Each night you may PM me the names of two players, one of which can be you. They will be combined into a forced hydra, which will have both of their abilities but only one vote, and which will only be able to use one ability per night. If they had different alignments, the alignment of the hydra will be determined by some method I haven't come up with yet, note that if you are one of the players in the hydra the hydra will always be your alignment. You win when you (Or your hydra) are the only player left alive.
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Post Post #4411 (isolation #18) » Sat Aug 10, 2013 6:44 am

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Actually, just guarantee no other WCs and then use the following:
Maf+Town=Maf
Maf+Hydra-izer=Hydra-izer
Town+Hydra-izer=Hydra-izer

If they keep their alignments that basically means that any hydra with maf+town will be insta-lynched.
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Post Post #4417 (isolation #19) » Sun Aug 11, 2013 6:15 am

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In post 4413, Siveure DtTrikyp wrote:Nah, how are you gonna know it's maf + town?
In post 4415, Siveure DtTrikyp wrote:I like the idea of a hydra being different alignments and thus even harder to read than a hydra usually is.

Actually, that would work as a role in and of itself.
"Hi, I'm XXX, a townie, the other head is YYY, and scum"
If they don't know each other's roles they are basically two players and all the hydra-izer has done was neighborize them and remove one vote.
In post 4414, Alduskkel wrote:Make the Hydra-izer a Cult Leader. Who wins when all living players are in a hydra with him.
That's basically what it is.
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Post Post #4418 (isolation #20) » Sun Aug 11, 2013 12:40 pm

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Questionably sane Masonizer:
You are very persuasive. You can convince people to join you in your neighborhood where you can all talk together. Not only that, but you know that anyone you persuade to join you will be your alignment. The only problem is, you're not sure what your alignment is. You think you're just a bunch of masons, but for all you know you're actually a cult.
You win when all surviving players are of the same alignment as you.

Questionably sane Psychiatrist:
You like to help people. You think. You think you're helping them but you're not sure. Each night you can target one person per night. You cannot self-target. Depending on your sanity (Which is unknown), one of the following things will happen:
1. If your target is a serial killer, they will become a vigilante. If they previously had questionable sanity, they will become sane.
2. If your target is a non-questionable sanity townie, they will become a serial killer. If they previously had questionable sanity, they will become insane. You will be immune to their kills.
Also, whatever your sanity there is a chance that they will commit suicide (Strongman Kill)
You win with the town. Probably. If your targets kill themselves enough times, you'll turn into a serial killer.

Questionably sane Actor:
You are either an actor or a priest, you're not sure. If you cast a vote when you shouldn't, you will be modkilled. If you are an actor and someone other than you hammers, you will be modkilled.
You win with the town.
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Post Post #4451 (isolation #21) » Sat Sep 07, 2013 7:03 pm

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If a lyncher wins when their target gets lynched, then the following names should work.
You are a
Modkiller
on XXX.
You win when XXX gets modkilled.

You are a
Banner
on XXX.
You win when XXX gets banned for any reason.
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Post Post #4453 (isolation #22) » Sat Sep 07, 2013 7:12 pm

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That could work, you would just need to make XXX a mod-confirmed innocent child really really hated (Takes 1 vote to lynch) supersaint innocent child and have the voter be voteless.
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Post Post #4457 (isolation #23) » Wed Sep 11, 2013 12:53 pm

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What stops people from just doing this??siht gnoid tsuj morf elpoep spots tahW
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Post Post #4459 (isolation #24) » Wed Sep 11, 2013 1:21 pm

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And neither are several of the things in your palindrome.
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Post Post #4461 (isolation #25) » Wed Sep 11, 2013 2:07 pm

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More ways of getting around it:
Make each post contain a very short word which is also a word when backwards, make one (Well, two, but the second doesn't have any impact on the post's meaning) word per post, and spam.
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Post Post #4469 (isolation #26) » Thu Sep 12, 2013 10:09 am

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In post 4467, callforjudgement wrote:
In post 4466, Uite wrote:You don't have to know when you'll die if you make every post a palindrome by itself, and then add every post you made at the end, going backwards. That insures you'll always be safe, whenever you die. So in effect it's only a minor inconvenience that leads to massive quote trees. Annoying, yes, but it's not particularly bad.
Each post has to be at least twice the length of the last one in order to do that, though:

Post 1: abba
Post 2: cddcabba
Post 3: effeabbacddcabba
Post 4: ghhgabbacddcabbaeffeabbaccabba

and so on. You'll hit post length limits pretty quickly.
Assuming no dayvigs/quickhammers you know you won't die in the middle of the day, so just post the other half of each palindrome before the end of each day.

Better idea:
a a aa aaaa a a a aaaa a aaaa aaa aaaa aa aa aaaa aa aa aa aaaa a aa a aaaa a a a aaaa a aaaa aaa aaaa aa a aa a aaaa aa aa aa aaaa aa a a aaaa a aaaa aaa aaaa a aa a a aaaa a a aaaa aa a aa aaaa a aaaa aaa aaaa aa aaaa a a a a aaaa a a aaaa a a a aaaa a aa a aa a aa aaaa aaa aaaa a a aaaa aa aaaa aaa aaaa a aa aa aaaa a a aaaa a aa a a aaaa a aa a a aaaa aaa aaaa a aa aaaa a aa a a aaaa a aa aa aaaa a aa aaaa aa a aa aa aaaa a a a aaaa aaa aaaa aa a a a aaaa a aaaa aaa aaaa a aa aaaa aaa aaaa a aa aa a aaaa a aa aaaa a aa a a aaaa a a aaaa aa a aaaa aa a a aaaa a aa a aaaa aa aa aa aaaa aa aa aaaa a

Morse code where dots, dashes, slashes, and spaces are all just the same letter repeated a different number of times will always be a palindrome.
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Post Post #4483 (isolation #27) » Thu Sep 26, 2013 10:07 am

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You are a triggered innocent child.
You will be mod-confirmed when a certain event happens.

Modnote: "Certain event" means "When the player dies".
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Post Post #4501 (isolation #28) » Sun Oct 13, 2013 9:49 am

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Or you could always just claim pseudojester.

And:
You are the left hemisphere of a split-brain patient!
When you were young, your corpus callosum was cut. Now you have two hemispheres of the brain inside one body. You are the left hemisphere.
You can post and vote. You do not know what your night action is, but you have one, and it is controlled by your other half, XXX, who can vote and use your night action.

You are the right hemisphere of a split-brain patient!
When you were young, your corpus callosum was cut. Now you have two hemispheres of the brain inside one body. You are the right hemisphere.
You cannot post, but you can vote. Your other half, XXX, can post but does not know your night action and cannot use it. You also can *** at night.

You are a person with dissociative identity disorder!
You, and 3 other people, all have access to this account. You don't know who they are, or what alignment they are. You may not sign your posts. At night, you may kill someone. You all share the same kill, and may not communicate. You must submit the kill from your main account, and when you do you must also submit how much energy you invest in controlling the kill, any number from 0 to 100. You will lose that much energy, and whoever uses the most energy will control the kill. Multiple people trying to kill the same person will combine their submitted energy. You start with 100 energy and gain back 5 each night.
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Post Post #4507 (isolation #29) » Wed Oct 23, 2013 9:35 am

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That would actually be rather interesting, bomb mafia, X-2 players, 1 bomb, 1 terrorist. Bomb detonates immediately on death, players can vote to defuse or lynch, to prevent the bomb form claiming the terrorist would have a 1-shot detonation attempt where they select a person and attempt to detonate the bomb on that person, terrorist wins when bomb is either lynched, goes off after Y turns, or is detonated by the terrorist, or the terrorist is one of the last two people left alive. Town (And bomb) win when bomb is defused AND the terrorist dies, and terrorist can detonate from beyond the grave.
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Post Post #4508 (isolation #30) » Wed Oct 23, 2013 1:05 pm

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You are the Winner!
You have one night action: Any night you may PM the mod to win the game. One-shot. If you are roleblocked you use the shot.
You win when you win.
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Post Post #4514 (isolation #31) » Tue Oct 29, 2013 1:46 pm

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In post 4513, drmyshotgun wrote:You are Mr.1000

You MUST post 1000 posts in the game before it finishes. If 3 or more people complain about you, you are Mod-killed (You may not post anymore after being Mod-killed). Even if you die in any way, you may still post unless 3 or more people complain about you.
Game will instantly finish with your win after you post your 1000th post. You lose if any other faction wins.
Now that just sounds fun.
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Post Post #4533 (isolation #32) » Tue Nov 19, 2013 10:51 am

Post by Who »

In post 4532, callforjudgement wrote:You are a
Deadline Jester
.

You win if a day goes to deadline.

(Probably more interesting if using plurality deadlines.)
What would be interesting would be if there was a game of only those, except with the following added restrictions:
1) Only on day one (You lose if there is a lynch day one)
2) You must have your vote on the biggest wagon at the end of the day (Note: Ties are unacceptable. The wagon must be greater than all other wagons, not greater than or equal to)
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Post Post #4536 (isolation #33) » Tue Dec 31, 2013 12:12 pm

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You are a lover's cult!
You can recruit someone each night to join you. If one of you dies, you all die. You win when you control at least half of the town and there are no other anti-town factions remaining.
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Post Post #4538 (isolation #34) » Tue Dec 31, 2013 12:20 pm

Post by Who »

In that variation mass-suicide only occurs when the leader dies. In my version, mass-suicide occurs when any of them die.
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Post Post #4556 (isolation #35) » Fri Jan 31, 2014 4:00 pm

Post by Who »

In post 4545, callforjudgement wrote:You are a
Fake Innocent Child
.

At the start of the game, the mod will confirm you as town. This is actually nothing to do with your role, though, as you aren't actually an Innocent Child, and as such the mod statement about your alignment cannot be trusted.

You win with the town.
So if I were to go "@MOD: Does that announcement have anything to do with X's alignment", the answer would be "No"?
And that role can be scum?

Given how no one would ever ask, that's basically an IC who can be scum.

Better version:

Greetings, you are an
Innocent Child

At any time you can post "
IC ACTIVATE
" in the thread to become modconfirmed town.

Modnote: Doesn't actually work, posting IC ACTIVATE will do nothing.
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Post Post #4579 (isolation #36) » Sat Feb 08, 2014 10:54 am

Post by Who »

You are a
Paranoid Serial Killer

You are a serial killer. That is, each night, you may kill someone. You win when everyone else is dead.
You are also paranoid. That is, everyone else knows who you are and what you are, and they all want you dead. At the start of d1 (Daystart), the mod will announce that you are a serial killer.
You are the only killing role in the game.

Modnote: Unbeknownst to anyone else, there's also a lynchproof kill-less mafia in the game.
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Post Post #4582 (isolation #37) » Sat Feb 08, 2014 12:51 pm

Post by Who »

In post 4581, saulres wrote:
In post 4578, Kagami wrote:Not if you very strictly enforce that players must play to their win condition at all times.
That's what breaks it. Every time scum votes for him, he knows who the scum is, so as soon as a townie votes for him he announces all the scum he knows.
That's assuming you tell him his wincon. You could just let them guess.
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Post Post #4594 (isolation #38) » Tue Mar 04, 2014 1:21 pm

Post by Who »

In post 4593, vonflare wrote:Hello player! you are the
Town Jack-of-all-trades
!

Your abilities are:
1-shot vigilante
1-shot commuter
1-shot cop
1-shot bus driver

You win with the town.




MODNOTE: none of the abilities work except bus drive. He actually wins with the Mafia, and will be told that at LYLO.
I once suspected myself of being something similar to this.

A better version:
Hello Player! You are a
*insert flavorname here*

*Insert flavor here which would fit very well with you secretly being scum/turning scum when X happens*
*Insert extremely OP-seeming townrole here*
You win with the town!

Modnote: Actually is scum/turns scum when X happens.

I even went so far as to ask the mod "No bastard alignment changes/hidden wincons, right?" to which the mod replied "There might be".
I was town though.
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Post Post #4606 (isolation #39) » Sat Mar 29, 2014 1:15 pm

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You are a
Videogame Sidekick
(Name by ETL, role by me)

Each night, you can target a player. That player will have their win condition changed to whatever it formerly was AND you living to endgame. That is, if you die at any point before endgame they will be turned into a neutral survivor and die with you.
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Post Post #4608 (isolation #40) » Wed Apr 09, 2014 7:35 pm

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You are a
Waitlisted Mafia Applicant

So you applied to
college
join the mafia, but the mafia has a ton of applications this year. So for now you're with the town (ish) but depending on how you play and how many mafia members die and how many other waitlisted mafia applicants accept positions in the mafia you might end up in the mafia maybe. Everyone else knows what their alignment is because they were either accepted into the mafia or rejected from the mafia but YOU got waitlisted so now you have no clue what you're doing.
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Post Post #4616 (isolation #41) » Thu Apr 17, 2014 8:45 am

Post by Who »

In post 4610, BwBurke wrote:You are a
Weak Serial Killer
.

(Standard Serial Killer rules)


You die if you target a member of the Mafia. The Mafioso you target will not die.
Also, you are not allowed to claim NK-Immune Miller Vig.
Are they NK-immune? If so that sounds fun, just act like a hider/weak cop. Or just claim NK-immune Weak Vig, and play like an NK-immune Weak Vig (Target the lurkers and unhelpful people).

You are a
Frustrated Scumhunter

You're a townie, but recently you've become very frustrated. The town keeps on ignoring you when you say "XXX is scum! LYNCH THEM!" and then the scum keeps winning because the town won't fucking listen to you. So screw the town, this game you get to take matters into your own hands. At any point while you are still alive, you may PM me a list of names, no more names than the town has lynches left. If all of the scum are within that list, you win. If not all the scum are on that list, you lose. You may neither claim nor hint at this ability/win condition.

If you don't send in a list you win with the town. But they're not going to listen to you so don't rely on them.
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Post Post #4618 (isolation #42) » Thu Apr 17, 2014 10:30 am

Post by Who »

In post 4617, Siveure DtTrikyp wrote:Although, to make it nasty, add a modnote of

This person also wins with the town after using their ability, so if they find all the scum the town wins, and if don't find all the scum all the town lose.
I fail to see how that would make it nasty. I mean, I suppose it would make things annoying for everyone else, but it would be fine for the person who had it.

Better version:
Modnote: Actually wins with the town. Using their ability does nothing other than remove them from the game.
Or maybe
Modnote: Actually wins with the town. Using their ability does nothing other than getting them a PM saying "It doesn't matter if you know who the scum are, Mafia's also about convincing the rest of the town who the scum are. You can whine all you want about how the town should listen to you, but if you can't make them listen to you then you're not very good at this."
Or even better:
Modnote: As soon as they send in a list of names, a random player not on the list will change alignments and become scum, and they will lose.
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Post Post #4621 (isolation #43) » Sat Apr 19, 2014 8:30 am

Post by Who »

In post 4619, Cheery Dog wrote:
In post 4618, Who wrote:Modnote: As soon as they send in a list of names, their alignment will change alignments and become scum, and they will lose.
ftfy
That gives me an even better idea:
Modnote: Given how they do not win with the town after sending in the list of names, they must include themselves on the list or they lose. Given how the list of names creates a hypothetical scenario where everyone on the list is lynched, and given how them being lynched makes it so that they cannot send in the list of names, they lose if they include themselves on the list.
In post 4620, Tony PF wrote:Welcome, you are a
Town-aligned Spurned Lover.


You are in love with XXX. You die of grief if XXX dies for any reason.

However, XXX does not love you, and will not die of grief if you die first.

You win with the town. Good luck.

Welcome, you are a
Compulsory NK-Immune Miller Vig.


You have a Night Kill that you must use each and every night. If you fail to send in a valid target before night ends, you die.

You are immune to any other player's Night Kills, but not your own.

You investigate as "Not Town" to cops.

You win with the town. Good luck.
Compulsory NK-immune Miller Vig sounds fun.
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Post Post #4639 (isolation #44) » Fri Apr 25, 2014 5:59 am

Post by Who »

In post 4637, Siveure DtTrikyp wrote:You are a
town-aligned mafia goon
.

Your partners are XXX and YYY. Your qt/pt is here. Every night, you and your mafia partners may kill one person.

You win with the town. And the mafia.

Modnote: If they win, everyone else loses.
Change it so they lose if they did, make the fact that one exists publicly known, force the mafia to kill every night (Determined by majority vote, tie means random townie dies) and that would be interesting.
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Post Post #4641 (isolation #45) » Fri Apr 25, 2014 7:45 am

Post by Who »

In post 4640, Siveure DtTrikyp wrote:They lose if they die?

The idea is that the only way both town and mafia win is if all surviving players are town / >50% of the players are mafia, which can only happen if that person is the only person left alive.
Oh.

I thought you meant they win with either, like a win-stealing survivor who was also a mafia goon and doesn't need to live to win.
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Post Post #4645 (isolation #46) » Tue Apr 29, 2014 3:45 pm

Post by Who »

In post 4644, vonflare wrote:You are a
flaker


You win if you get replaced.
Make it public that that role's in the game (And have it win alone) and that would be a good anti-lurk mechanism.
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Post Post #4663 (isolation #47) » Sat Jun 21, 2014 8:01 am

Post by Who »

In post 4662, Siveure DtTrikyp wrote:It's pure negative utility. It belongs here.
That depends on the game, the scum might have a bunch of non-kill PRs.

Also, it would be really good as a scum role.
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Post Post #4693 (isolation #48) » Wed Oct 01, 2014 3:47 am

Post by Who »

You are a Serial Killer Makerinfinity
.

Each night, you may target someone. They will become a Serial Killer Makerinfinity

You win when everyone dies, including yourself.


This might be interesting if it could somehow be balanced. Maybe make it so that the town keeps lynching until they hit a townie?
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Post Post #4707 (isolation #49) » Mon Oct 27, 2014 11:39 am

Post by Who »

I played in a game with something similar. It was interesting.

I think the BPness makes it a little OP, but without the BPness it's too underpowered because people can refuse the deal.
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Post Post #4753 (isolation #50) » Thu Mar 26, 2015 5:53 pm

Post by Who »

In post 4752, Skullduggery wrote:You are a
Self-Mason
.

You are Masons with yourself. Both of you are Town.

I was once in a game which had that. Except they were with 3 more of themself instead of being with just themself.
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Post Post #4763 (isolation #51) » Sat Mar 28, 2015 9:58 am

Post by Who »

Greetings XXX, you're a
suicide cultist
,
-Suicide: Tonight you die.
-Cultist: Tonight, submit one target. That target turns into a suicide cultist and dies the next night.
-Mentally insane: If a doctor protects you, they find that you are mentally insane and send you to an asylum (You will be removed from the game and the mod will specify that this is what happened). Your recruitment target will not be recruited UNLESS they are the doctor who institutionalized you.
You win when everybody is dead.

This would probably lead to the annoying situation where all scumhunting would be reset each day. A modified version to account for that:
Greetings XXX, you're a
suicide cultist
,
-Fear us for we are many: YYY is a suicide cult leader, their role is <insert below role PM here>. You and your leader can talk here at any time.
-Suicide: Tonight you die.
-Cultist: Tonight, submit one target. That target turns into a suicide cultist and dies the next night.
-Mentally insane: If a doctor protects you and you did not try to recruit them tonight, they find that you are mentally insane and send you to an asylum. Your target will not be recruited, and the mod will announce that you have been sent to an asylum. If you tried to recruit that doctor, everything proceeds as normal.
-Oh F*ck: If your cult leader dies you instantly commit suicide and lose without recruiting anyone.
You win when everybody is dead except for YYY, your leader, who must be alive.

You are a
Suicide Cult Leader
,
-Fear us for we are many: XXX is a suicide cultist. Their role is <insert above role PM here>. You and your cultist can talk here at any time.
-Things have already been set in motion: You yourself have no powers besides your vote.
-Oh F*ck: If your cultist dies without replacing themselves you're pretty much screwed and will leave the game.
You win when you are alive and everybody else is dead.

Actually to make it less swingy it would probably be better to not let the cultist commit suicide unless they targeted a living player. Currently if their target overlaps with the NK the cult loses.
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Post Post #4826 (isolation #52) » Wed Apr 08, 2015 1:23 pm

Post by Who »

In post 4815, LucianRoy wrote:
In post 4812, Guyett wrote:You are LucianRoy, you make shit roles.
You win if one of your roles makes it into a game

I thought this was the shit roles thread?

You are a
Newb
,
There are certain things which are understood by all the other players and not you. If you transgress against these things you will annoy everyone else.
You win if you survive long enough to understand these things.
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Post Post #4847 (isolation #53) » Thu Apr 09, 2015 6:22 am

Post by Who »

In post 4843, saulres wrote:
In post 4842, vonflare wrote:You are a
mafia miller


Your scumbuddies are XXX and YYY, you may talk to them at night here: (URL)
You share a factional kill.

In addition, you are a miller. Your suspicious nature causes you to be investigated as scum by cops.

You win when all those who will not submit to the mafia are dead.


How is that any different friom a named
townie
scum?

It fucks with Rolecop investigations. If a Rolecop investigates and sees "miller", the target gets massive towniepoints.
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Post Post #4885 (isolation #54) » Sun Apr 19, 2015 5:03 pm

Post by Who »

In post 4872, lufan131 wrote:You are a
Compulsive Weak Fruit Vendor
. You must target one player, and if they are mafia you die. Your role does nothing but say "Someone gave you tasty fruit"

Best role ever!

In post 4874, lufan131 wrote:It's literally the worst role I can think of, next to day 1 suicidal.

That's actually really rather good.

It's weak cop who informs their targets. Pretend to be a compulsive fruit vendor, then when you die everyone you targeted is conftownie and the last person you targeted is probscum. Or, when you have enough conftownies just cash in and reveal that you're actually weak and thus everyone you've targeted is conftownie, just like a normal weak cop. One problem with weak cop is that the mafia can just kill you if you claim/breadcrumb too hard. This completely solves that.

Now a weak compulsive weak mass-fruit vendor on the other hand, is actually shit.
A mass-(compulsive mass-weak fruit vendor)izer on the other hand, is basically god.
A compulsive weak mass-(compulsive mass-weak fruit vendor)izer on the other hand, means that you should go fuck yourself for including it.
lufan131 wrote:You are a
Town Weak Compulsive Electrifier
. You must target one player each night, turning them into a lightning rod. (Worse yet. Hurts town and dies)

How so? You essentially control the mafia's NKs and/or stop them (If doctor exists) until you die. Redirect them towards the weaker players and/or the players most likely to be lynched/scum. If you hit scum, you both die, this is good. (Unless doctor exists in which case not sure would have to do math, but even then, it would only be bad because it would involve your death and losing you would be worse than killing scum would be good).
Now mass weak compulsive electrifier on the other hand, wouldn't make any sense.

Annoyed by the modnotes, are we?
You're a
vig
!
At night, you can kill people.
Note: You're actually not.

Not a modnote, are you happy now?
I once included this in a marathon I modded. (They were a vig, it was just that the game was nightless so they couldn't use their kill. I told them that in the role PM, and laughed at their misfortune)
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Post Post #4895 (isolation #55) » Thu Apr 23, 2015 11:52 am

Post by Who »

In post 4894, callforjudgement wrote:
In post 4891, GreyICE wrote:You obviously breadcrumb as a weak fruit vendor, same as you do hider/weak cop

Right. My point isn't that you can't play it like weak cop, because you can; it's that I can't see any advantages (or disadvantages, to be fair) it has over weak cop for the player holding it or their faction.

Basically the only difference is that you have an excuse for claiming/seriously crumbing your targets before you fullclaim.

Also it has all the advantages (Which, admittedly, I'm not sure exist beyond the occasional specific situation) of a normal fruit vendor.
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Post Post #4917 (isolation #56) » Mon May 11, 2015 10:26 pm

Post by Who »

In post 4916, callforjudgement wrote:
In post 4905, T S O wrote:But it just confirms scum rather than killing them, so then they just get lynched immediately?

It basically makes the game into almost Double Day. You use the first shot as the lynch. If it goes through, oops you mislynched, but yay you get to lynch someone else now rather than the scum getting their NK. If it doesn't go through, you hit scum, and can proceed to lynch them properly.

But wouldn't just a standard daycop be better? Or a standard nightcop? Or a standard dayvig? Or a standard nightvig? (Well, actually standard nightvig would probably be worse)

It's good, but not outright brokenly powerful.
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Post Post #4921 (isolation #57) » Wed May 13, 2015 9:14 am

Post by Who »

In post 4919, Soft-spoken wrote:compulsive town framer

That's not that bad. Just claim early d1, and claim your targets. If you're significantly better than the cop, it can even be helpful. If you're significantly worse, it can be annoying, but it won't be that bad.
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Post Post #4930 (isolation #58) » Sun Aug 02, 2015 11:19 am

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In post 4922, mastin2 wrote:You are a
Cult Leader
. Each day, you may recruit one player into your cult and they will become your acolyte.
  • If there are less than
    three
    acolytes and you die, then the eldest living acolyte replaces you as the cult leader, inheriting every aspect of your role. (You will win if your replacement wins.)
  • If there are four or more acolytes and you die, then they all commit suicide and die with you, but
    retain their original win condition
    .
  • You have a one-shot bulletproof, which will be passed on until it is used. (This resolves instantaneously.)
  • You win if the cult at any time makes up 50% of the living players.


(I thought it was an interesting take on the cult--basically, it forces cult players in a small cult to remain loyal to their cult leader because they'll lose otherwise, but offers them a way out of the third party wincon after being recruited, if they sacrifice their life.)


The recruit would have to be compulsive, or it's basically impossible to lose by just staying at 3 players.
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Post Post #4936 (isolation #59) » Sun Oct 04, 2015 1:29 pm

Post by Who »

Better version:

You are a
Doctor

Note: You are actually a vigilante. Sorry for any confusion.
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Post Post #4943 (isolation #60) » Tue Oct 13, 2015 6:52 am

Post by Who »

In post 4942, Davsto wrote:
In post 4941, Ythan wrote:I guess just don't post once you're at -1.

...and then get force replaced?

And then your replacement gets force-replaced. And then your slot keeps getting force-replaced. Eventually someone either unvoted or hammers.

Just claim it in the beginning of the game and you'll be relatively fine until LYLO.
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Post Post #4946 (isolation #61) » Tue Oct 13, 2015 10:12 am

Post by Who »

"Hated townie with a twist" would probably be the best/easiest thing to claim.
Who said that?
Chamber. It's all a conspiracy.
Or is it?
6

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