Hearthstone- Heroes of Warcraft (Enter Your ID!)

This forum is specifically for discussing non-Mafia games
(board, card, video, we're not picky)
.
Playing
such games should happen in the Mish Mash forum, of course.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #27 (isolation #0) » Sun Dec 15, 2013 12:55 am

Post by Siveure DtTrikyp »

Siveure #2276 is me. Wheee.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #35 (isolation #1) » Sun Jan 19, 2014 9:13 am

Post by Siveure DtTrikyp »

I'd play except stupid eu/na split.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #47 (isolation #2) » Fri Jan 24, 2014 1:26 pm

Post by Siveure DtTrikyp »

My budget was rather bigger due to having stupid amounts of arena wins early on.

So yeah, I GOT MURLOCS WOO.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #49 (isolation #3) » Fri Jan 24, 2014 2:08 pm

Post by Siveure DtTrikyp »

Dont think so.

Also think you should give the #no with that.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #52 (isolation #4) » Fri Jan 24, 2014 6:16 pm

Post by Siveure DtTrikyp »

WARLOCKS.
MURLOCS.
ALL DAY.
EVERY DAY.

(I suck with everything else except silly stuff like basicish mage and the rogue headcrack deck that should never work ever but somehow it does.)
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #58 (isolation #5) » Sun Feb 02, 2014 1:06 pm

Post by Siveure DtTrikyp »

Whats wrong with warlock? Or druid?
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #64 (isolation #6) » Wed Feb 05, 2014 5:35 am

Post by Siveure DtTrikyp »

I don't get rogues tbh. I always do terrible with them. Idk why. I think I over-hero power, probably.

My thing with warlocks is the ability is great in and of itself. Life really doesn't matter as much in arena because the enemy is a lot less likely to have stuff dedicated to killing your face. And you mostly take neutral cards.

Warrior and hunter i agree with.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #68 (isolation #7) » Thu Feb 06, 2014 8:33 am

Post by Siveure DtTrikyp »

Hmm.

The other thing is Warlock ALWAYS has the card draw, and doesn't have to get a card first. Also, health doesn't matter until you get to 0 (or molten giant/mortal strike).

Imo, there are like 3 ways to lose.
1) All your cards in hand are too expensive to play and your opponent gains huge leads in tempo and wins off that. (Earlygame)
2) You run out of cards in hand before your opponent does. (Lategame)
3) Your hit points run out, before either of the others happen. eg, to pyroblast. (Life)
In my experience, aggro decks lose because of lategame. Most "aggro" wins are due to a lack of earlygame on the part of the opponent. Warlock is great because the risk of lategame fails is way less. You are completely screwed if earlygame happens because you can't hero power out of it, but hey, most classes are screwed if they don't get early cards.

The big thing is that the only real constant you have in arena is the hero power. Looking purely at hero powers.

Warrior and hunter interact with just life, which makes them bad for arena.
Priest helps lategame and life.
Druid helps all game AND both aspects of life, but not both at once.
Rogue helps earlygame tons, lategame not so much, but loses on life.
Warlock helps lategame a TON, but loses on life.
Shaman helps mostly your lategame, although early game is kinda cool.
Paladin works both early and late.
Mage is allgame + offensive life.

My arena tier list overall is something like

Paladin/Shaman
Mage/Druid
Priest/Warlock
Hunter
Rogue/Warrior
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #78 (isolation #8) » Fri Feb 07, 2014 12:37 pm

Post by Siveure DtTrikyp »

^ Yup, all that. The ramp is mostly irrelevant, but you can avoid it. The hero power does everything... not all at once but you do get to choose.

Mage is AMAZING if it gets spell cards and kinda crap without them... the good thing is most of the spell cards are common/basic so you get a lot of chances at them.

And reck. What you're describing is not you winning the game. That's the other guy losing the game because he didn't get out his own plays to counter you (most of the time).
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #83 (isolation #9) » Sat Feb 08, 2014 10:40 am

Post by Siveure DtTrikyp »

That's probably my issue with rogue. I don't try to win early, i try to win late. It does work, so long as i don't epicfail on drawing plays up to turn 4 - i can just make 1 for 1 trades of the 2 drop and the 3 drop if i actually put them out and win with tons of 5+ drops.

Risky, but hard not to have a risky arena deck.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #89 (isolation #10) » Wed Feb 19, 2014 9:44 am

Post by Siveure DtTrikyp »

Umm, frostbolt is great.
Yeti is great.

Frostwolf grunt sucks. As a turn 2 card, it's weak. As a taunt, it's weak. Same for silverback patriarch.

There's nothing wrong with taking 2 of a card. WHy haven't you?
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #104 (isolation #11) » Thu Feb 20, 2014 6:31 am

Post by Siveure DtTrikyp »

Hmm... good idea reck. I should totally play shaman after getting 2 shaman legendaries.

Nah, gimmick mage + rogue is too good.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #107 (isolation #12) » Thu Feb 20, 2014 8:48 am

Post by Siveure DtTrikyp »

Imo, Hunter is VERY combo-based. You really need unleash the hounds, but put it with a starving buzzard/scavenging hyena/timber wolf and it's ridiculously strong. Mitigated in arena by just getting a ton of those cards, and in constructed with tracking. Personally, I wouldn't touch hunter in arena b/c if you don't get enough of your good cards you are screwed.

What were the other ptions with hungry crab? That's a rare/epic itself isn't it?
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #110 (isolation #13) » Thu Feb 20, 2014 10:52 am

Post by Siveure DtTrikyp »

I agree with quite a bit of the above. I've a few reservations on some things.

Blessing of kings, it's not auto card advantage b/c you had to play blessing of kings, but it's 2+4 mana for a 5/5 if you put it on a recruit, which is pretty good stats. The extra 1 mana for the stats is irrelevant by turn 7/8, and at turn 4 you've gained tempo. Putting it on a divine shield minion is also really strong. The one issue is when you don't have any minions out - it has no potential without prior minions until turn 6.

Sword of justice. I mean, yes, it's effect is brilliant, but people like ooze in arena. And it's 3 mana for very little direct board presence. If you play it turn 3/4, you're hoping the opponent doesn't have an ooze, and that he doesn't use the opportunity to take board control and start to control the trades. Bigger minions doesn't usually offset the disadvantage that you're not choosing who bashes into who. And if you want late-game plays, there are usually better options, especially among your other epics that you're getting.

On cards reck didn't mention that i think are great

Argent protector. The only reason divine shield isn't completely OP is that you have to play the minion beforehand and the other guy gets a chance to knock it out with a tiny minion / 1 damage ability. This card is good for the same reason argent commander is good, divine shield that has a guaranteed target. If both you and your opponent have an 8/8 minion out, you just argent protector and trade the minions. You have an 8/8, the enemy doesn't. You can also use this early to get good trades - if the enemy expects to trade his 3 drop for your 3 drop you can argent protector and suddenly have a rather large lead on the board.

Guardian of kings is a pretty cool card. You don't want loads of them, but one or two can win you games where your life has dropped too low. I generally over-use these though, and end up screwing myself with no earlygame cards... hmm... yeah.

I also have very good success with blessing of wisdom. It's 1 cost, so if you just play it for one card you're not putting yourself too far behind manawise, and if you've board control you can keep the minion you put it on alive for years, getting 3 or 4 cards out of it. In a pinch, play it on a durable enemy minion (high hp), and let them puzzle over whether to give you cards or not attack with that minion (high attack minions aren't that great, b/c they generally attack anyway and the extra cards don't count for the tempo). It's not better than actual good cards though, so take it only if the other 2 options are bad or decent at best.

In epics, lay on hands and avenging wrath are rather good for lategame plays. Avenging wrath is somewhat of a good removal spell, and lay on hands is card draw and healing.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #113 (isolation #14) » Thu Feb 20, 2014 12:42 pm

Post by Siveure DtTrikyp »

In post 112, xRECKONERx wrote:to deal with the 5/5 minion that cost you no cards at all.
This is what I was getting at. That 5/5 minion did cost you 1 card (blessing of kings).
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #116 (isolation #15) » Thu Feb 20, 2014 3:58 pm

Post by Siveure DtTrikyp »

What exactly are the 2 defender of argus supposed to be buffing? I don't see it.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #119 (isolation #16) » Thu Feb 20, 2014 4:50 pm

Post by Siveure DtTrikyp »

They don't really stall. You have 6 cards that you can get out before turn 4. 9 before turn 5/turn 4 with coin. Sure, hero power is good, but you don't hero power in early turns unless you're desparate for plays. 7 minions are so high cost they really don't combo with defender. You'll be lucky to combo anything with them until turn 6 at least. By which time if you're against aggro you've already probably lost.

Eh, it's not that bad, but you've no hope of getting 2 minions with it and I'm not personally convinced that argus is worth it on only one minion.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #121 (isolation #17) » Thu Feb 20, 2014 5:06 pm

Post by Siveure DtTrikyp »

Maybe sunfury protector if you have it? I'd argue an early play, as I can count a good 14 cards atm that if you got some combination of them your board is very weak up to turn 6.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #123 (isolation #18) » Thu Feb 20, 2014 5:45 pm

Post by Siveure DtTrikyp »

It's less mana, so you play it with the thing you're giving the taunt to.
It also has kinda more value as a solo play b/c you can do it earlier.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #146 (isolation #19) » Fri Feb 21, 2014 5:59 pm

Post by Siveure DtTrikyp »

Vezok's tips are all good in arena. In arena life really doesn't matter that much, but it really does in constructed.

Sea giant isn't the one that's based on health, that's molten giant. Sea giant is based on how many minions are on the board.

The only reason mages are considered OP is because they require specific counterplay. Sure, a 4 health nuke on everything that you have out is nasty, but it's not that bad unless it kills 4+ minions. Just don't overplay stuff against them, leave a reserve of decent minions in your hand and you can win. Don't leave a ton of minions around going into their turn 6, especially don't leave a ton of minions around going into turn 7. You can just play 2/3 minions, and keep the rest in your hand unless they get rid of the minions you have out.
Of course, you do have to ignore all of this if your health gets low.

And I missed the holy light to stall aspect of reck's deck. That's nice.

Spellbreaker is okay, the silence is what you're going for. In quite a few cases you are essentially deleting all a cards value by silencing it. Even if you trade for a 2 drop you should've done good.

Also it deals with priest cheese decks that want to make enormous minions really fast. Other good cards for that are big game hunter, and tinkmaster overspark. You want to have something in your deck to deal with this sort of sillyness.

Kings is bad in constructed b/c it just makes big. Sure, maybe a recruit becoming a 5/5 can do it, but on every other minion you risk it getting whacked for 1 card and giving up card advantage.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #150 (isolation #20) » Sat Feb 22, 2014 2:50 am

Post by Siveure DtTrikyp »

In post 147, Katsuki wrote:What if mage drew 4 firestrikes? :P
Hope like hell the rest of his deck sucks too much to do that.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #152 (isolation #21) » Sat Feb 22, 2014 7:18 am

Post by Siveure DtTrikyp »

You picked murlocs. And pirates. What were you thinking? You had other picks, that weren't part of a "get everything in this set to be useful" set. Don't blame rag. And don't take stuff that's reliant on combos in arena, unless you've already got the rest of the combo.

I mean, taking one of murlocs or pirates is usually foolhardy but both... wow.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #154 (isolation #22) » Sat Feb 22, 2014 9:22 am

Post by Siveure DtTrikyp »

All pirates are either bad or very reliant on weapons to be useful.

The 3/3 with taunt for 4 really wants a weapon or it's too expensive. Good in maybe warrior if you get a fiery war axe, or deadly poison rogue, otherwise nope.
Same for the 2/1 with charge if you've a weapon - 2/1 is really weak unless you have mitigating factors like charge, stealth or not actually being on the board until the enemy attacks. Even then, it's just a 2 damage hope you trade 1 for 1.
The 2/3 with +attack for weapon attack is okay without weapons, and does combo pretty well with weapons, so okay.
The 1/2 that removes enemy durability - not as good as ooze. And ooze is actually common.
The captain... isn't great without a bunch of other pirates. And it's an epic. If you've an epic, you should get a good card at least.
Greenskin, again, needs weapons. His ability is really cool with weapons.

About mages, the mage cannot take all of these three things.
1) A bunch of flamestrikes
2) Low-cost delay spells/minions.
3) A bunch of big minions.

If they do put out all these things, then their deck is risky, they don't have many low cost spells/minions and they just got lucky on you.

Hmm, that said, polymorph/fireball do deal with bigguns pretty well, so they don't need big minions... IDK
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #156 (isolation #23) » Sat Feb 22, 2014 9:55 am

Post by Siveure DtTrikyp »

You on NA?
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #158 (isolation #24) » Sat Feb 22, 2014 10:03 am

Post by Siveure DtTrikyp »

Don't think so. Which server you made your hearthstone account on is important, or at least it was in closed beta.

I'm siveure #2278 Idk what you are and cba looking at thread.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #162 (isolation #25) » Sat Feb 22, 2014 11:27 am

Post by Siveure DtTrikyp »

Bloodlust is very much an aggro or arena card. Don't run it in control.

More stormforged axe. More knife juggler. More azure drake... Oh, yeah.

Oh god, I can't tell whether that's an aggro deck or a control deck. Eh, midrange?
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #166 (isolation #26) » Sat Feb 22, 2014 2:43 pm

Post by Siveure DtTrikyp »

Flamestrike is a 7 mana card.

If you have 4 flamestrikes, and 4/5 6+ mana minions, you are leaving a dangerous amount of room for your earlygame to get screwed over.

Not that the people you stomp are gonna care.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #185 (isolation #27) » Wed Feb 26, 2014 9:52 am

Post by Siveure DtTrikyp »

Ancient mage is fun with stealth or board control.
Otherwise his ability is utter CRAP. And his stats don't justify it - 2 attack is just BAD at 4 drop unless you know you're getting multiple attacks off.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #187 (isolation #28) » Sat Mar 01, 2014 11:21 am

Post by Siveure DtTrikyp »

Gnomish inventor ability is great - he has no card cost - it's essentially 4 mana and 0 cards for a 2/4, which is great.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #195 (isolation #29) » Sun Mar 09, 2014 5:28 am

Post by Siveure DtTrikyp »

I think one was a faceless manip, mebbe?
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #198 (isolation #30) » Mon Mar 10, 2014 9:45 am

Post by Siveure DtTrikyp »

Goldiness? What goldiness?
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #215 (isolation #31) » Thu Mar 13, 2014 10:17 am

Post by Siveure DtTrikyp »

Deathwing is great.

Except for big game hunter/vaporize/hex/polymorph/basically any removal.

But hey, you probably lost those games anyway right? Not like any other card would have won there.

Tink is still decent imo. You CAN use it's ability guaranteed if the only minion on the board is the one you want to hit. As for how often that happens, ummm... yeah...

I want leeroy. I like gimmicky decks that are built about killing the enemy with direct damage slooowly (lolheadcrack) and having the finisher 6 damage of leeroy would be cool. Didn't get him with my first crafted legendary because i need dat spellpower from thalnos.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #230 (isolation #32) » Fri Mar 14, 2014 12:49 pm

Post by Siveure DtTrikyp »

Shieldbearers are okayish given the strength of the rest of the deck. The only thing they do is tank up 4 damage each, which is decent for 1 mana, and nice to slow down the enemy tempo. Ice barrier is similar, 8 tanked damage for 3 mana. Not gonna win you the game, but is gonna slow down losing, possibly to the point where you win.

And kirin tor is a 4/3 for 3. How the hell is that bad?
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #234 (isolation #33) » Fri Mar 14, 2014 11:53 pm

Post by Siveure DtTrikyp »

Reck, it's all relative. Sure, compared to good value stuff like the damage battlecries, vanilla bodies are bad.

But they're a heck of a ton better than weak bodies with bad abilities, like all the low level taunts.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #236 (isolation #34) » Sat Mar 15, 2014 12:26 pm

Post by Siveure DtTrikyp »

Hand of protection isn't bad. Seriously.

It's essentially +1 of a minion. If both you and your opponent have a 7/6 on board, you hand of protection yours then trade and voila, you have another 7/6.

Not saying it's great, but it isn't terrible.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #339 (isolation #35) » Thu Apr 17, 2014 2:28 am

Post by Siveure DtTrikyp »

It's like playing vs mages. Don't put tons of creatures out.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #544 (isolation #36) » Tue Jul 15, 2014 12:28 pm

Post by Siveure DtTrikyp »

Angry chicken is the best thing ever in a priest aggro deck, why you guys hating?
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #570 (isolation #37) » Fri Jul 18, 2014 7:07 am

Post by Siveure DtTrikyp »

How does that work with millhouse manastorm?
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #581 (isolation #38) » Sun Jul 20, 2014 4:29 am

Post by Siveure DtTrikyp »

Your best is 10 wins? Sure.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #601 (isolation #39) » Tue Jul 22, 2014 11:32 pm

Post by Siveure DtTrikyp »

The trick to beat heroic maexxna is probably spam battlecry effects. No return minion to hand effects. Damage battlecries and spells are needed. Like, she ALWAYS uses web first, so it doesn't matter if your elven archer/earthen farseer is in a weak spot if it's coming straight back to the hand.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #603 (isolation #40) » Wed Jul 23, 2014 4:56 am

Post by Siveure DtTrikyp »

I've beaten all of them.

Maexxna I basically used a rogue with the 1 and 3 cost damage/healing battlecry minions. Then I used vanish when eventually she got up to 7 minions to slow her down. There's an argent commander, and the rest of the deck is removal.

Like, as long as you can survive the early bit with voodoo doctor and elven archer you can win.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #609 (isolation #41) » Wed Jul 23, 2014 8:56 am

Post by Siveure DtTrikyp »

I beat maexxna with a rogue battlecry deck.

Lots of elven archers. Lots of si agents. Lots of voodoo doctors. Lots of farseers. One vanish for the point halfway through the game where she has 7 minions out that cost quite a bit. One big game hunter for the sea giant.

You're just trying to outlast her with this deck though. Issues are drawing voodoo doctor in the first turn so you don't outright lose, and dealing with the 4/6 untargetable.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #632 (isolation #42) » Thu Jul 24, 2014 1:15 pm

Post by Siveure DtTrikyp »

I hate the damn priest decks that run double divine spirit.

Like, 20/20 lightspawn.

Nearly outraced it with sunfury/defender of argus but yeah, fell slightly short.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #635 (isolation #43) » Thu Jul 24, 2014 3:02 pm

Post by Siveure DtTrikyp »

Lol.

Realized that egg kinda works in mage because you just hero power it.

When i tried it, the priest i was playing did cleric + healed the egg. WELP.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #657 (isolation #44) » Fri Jul 25, 2014 5:44 pm

Post by Siveure DtTrikyp »

Hangon, is there any way to get golden versions of the soulbound neutral cards (like yeti)?
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #664 (isolation #45) » Sun Jul 27, 2014 11:08 pm

Post by Siveure DtTrikyp »

Yeah I think so.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #668 (isolation #46) » Tue Jul 29, 2014 2:07 pm

Post by Siveure DtTrikyp »

> Goes to play week 2.
> Spends the 700 gold saved up over the past week
> Says waiting for authorization
> Restarts the game 10 minutes later
> Plague Quarter hasn't unlocked
> Cries

> Checks again a couple hours later and it's unlocked. WHEW false alarm
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #673 (isolation #47) » Tue Jul 29, 2014 9:01 pm

Post by Siveure DtTrikyp »

Wheee. EU plague quarter first :D

Loacheb's mechanic is weird. If anyone played WoW did he work like that there?

Also naturalize is such a good card against nearly all the heroic bosses lol, because their cards are usually kindof crap.

Spoiler: Spoilers on plague heroic strats - assumes reader knows about the heroic bosses
Okay, heigan is fairly simple. He runs so many demons, you just play warlock and counter all his demons with sacrificial pact and all the OP cheap warlock removal. Toss in eggs and spiders to absorb his hero power and lategame strong cards and you're fairly set.

Loacheb is just pure evil. My strat to take him down was Druid, take all the cheap minions that die in two or more hits (like eggs), all the druid removal, all the healing and all the taunts. AND a force of nature. With this the plan is draw naturalize turn 1, kill the fen creeper with it, STALL, wait for him to put out spores and like turn 8-10 to come around with you having a decentish board - then one-shot him. Maybe with force of nature. I had to try like 3-4 times to get naturalize in the first hand, but yeah. If you don't kill that fen creeper AFAP you just die.

Noth is also pretty evil. Druid, all the ramp cards put in high cost taunt minions, ALL the removal (poison seeds is pretty good here) - and only try to stall. His deck does have a fatal weakness - there's way too much potential card draw in it. Exploit this. Make him draw from every acolyte of pain and cult master that you safely can. While it may seem suicidal in the short-term, in the long-term that's an extra 7 or 8 damage.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #684 (isolation #48) » Wed Jul 30, 2014 2:47 pm

Post by Siveure DtTrikyp »

The faceless manipulator targeting is insane.

Like, taking a 3/5 over a 4/5 is a bit silly, but faceless manipulator on a SPORE? WHY?
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #721 (isolation #49) » Sun Aug 03, 2014 6:14 pm

Post by Siveure DtTrikyp »

In post 720, esuriospiritus wrote:but sludge belcher is a better taz


Uh, not really? Like, taz is one mana cheaper, and that mana does matter.

That said, sludge belcher vs fen creeper is 5 mana 3/5 into 1/2 vs 5 mana 3/6 - sludge is way better.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #724 (isolation #50) » Mon Aug 04, 2014 5:19 am

Post by Siveure DtTrikyp »

I've just discovered the amazing synergy of wild growth with wild pyromancer.

With one card I activate the pyromancer TWICE!
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #727 (isolation #51) » Mon Aug 04, 2014 7:12 am

Post by Siveure DtTrikyp »

Yeaaah.

I was doing combos with pyromancer that actually cost me waaay more than they gained... not really great.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #743 (isolation #52) » Tue Aug 05, 2014 9:45 am

Post by Siveure DtTrikyp »

I was bored so I tried miracle rogue versus noth.

It was surprisingly effective.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #744 (isolation #53) » Tue Aug 05, 2014 1:48 pm

Post by Siveure DtTrikyp »

Okay.

Military wing heroics are COMPLETELY IMPOSSIBLE.

Well, two of them are. Because they have a lategame AFTER the earlygame shenanigans all heroics have, so you have to counter both stage one AND stage two with your deck...
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #745 (isolation #54) » Tue Aug 05, 2014 2:29 pm

Post by Siveure DtTrikyp »

Okaaaay.

Beat the heroics... shouldn't have. In one case, the AI had lethal but misplayed to give me the win. In the other, I drew like 2 naturalize in the first 3 turns to basically shut down the earlygame crap.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #748 (isolation #55) » Wed Aug 06, 2014 5:01 am

Post by Siveure DtTrikyp »

Yeah.

It's also annoying as hell to deal with as miracle rogue.

It's super, super weak to control though so it's got potential to just fall straight out of the meta.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #756 (isolation #56) » Wed Aug 06, 2014 6:10 pm

Post by Siveure DtTrikyp »

Wow.

Stoneskin gargoyle restore to full health actually counts as a heal.

Now, you'd think this combos great with cleric, but it also comboes awfully with auchenai.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #769 (isolation #57) » Sun Aug 10, 2014 3:52 am

Post by Siveure DtTrikyp »

There was one game I lost because I had both eviscerate and cold blood in my hand and I confused which was which with like 2 mana.

Welp.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #780 (isolation #58) » Tue Aug 12, 2014 7:46 am

Post by Siveure DtTrikyp »

This just in: Trying to do arenas to get the gold for naxx before it comes out is a terrible idea.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #790 (isolation #59) » Wed Aug 13, 2014 4:55 am

Post by Siveure DtTrikyp »

Just ran into a miracle rogue deck with malygos.

The burst was very unexpected.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #793 (isolation #60) » Thu Aug 14, 2014 4:29 pm

Post by Siveure DtTrikyp »

Either everyone from like rank 12 to rank 9 sucks, or murlocs are really good again.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #799 (isolation #61) » Sat Aug 16, 2014 3:28 pm

Post by Siveure DtTrikyp »

YEAH! MIRACLE ROGUE!

(I owe a lot of my rank to miracle rogue. Also, nearly every single deck has SOME sort of ridiculous stupidity to it. Or else it isn't really very viable.)
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #804 (isolation #62) » Sun Aug 17, 2014 7:33 am

Post by Siveure DtTrikyp »

The problem with both ysera and cairne is they're kindof slow. In a losing situation neither helps you much.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #813 (isolation #63) » Sun Aug 17, 2014 9:18 am

Post by Siveure DtTrikyp »

None of those decks really want leeroy... maybe shaman or hunter.

Cairne mebbe goes in a couple.
Sylvanas could go in a couple.

PEdit: Leeroy is great if you either can do more than one attack with him or you just need 6 damage for 4 and dont have fireball.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #831 (isolation #64) » Thu Aug 21, 2014 10:47 am

Post by Siveure DtTrikyp »

Knife juggler is such a counter to leeroy D:
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #833 (isolation #65) » Thu Aug 21, 2014 12:54 pm

Post by Siveure DtTrikyp »

Yeah.

Lost a game b/c I forgot about it and the knife juggler killed a 7/1

Worst bit is I had the extra damage to just kill the juggler first.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #847 (isolation #66) » Fri Aug 22, 2014 1:22 pm

Post by Siveure DtTrikyp »

Duplicate being nerfed to 4 mana won't change anything about it. It's either played late enough that the extra mana won't matter, way too slow anyway, or cheated out with mad scientist/kirin tor.

I don't think it'd be great to make 4 mana mage secrets because of kirin tor mage effectively allowing ramp into them.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #855 (isolation #67) » Sun Aug 24, 2014 2:07 pm

Post by Siveure DtTrikyp »

Pah my miracle rogue kills you before you even play kel'thuzad.

(if you get a taunt though... OH GOD)
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #862 (isolation #68) » Mon Aug 25, 2014 2:17 pm

Post by Siveure DtTrikyp »

So I'm going miracle rogue, and my opponent is another rogue.

He has an argent squire out at the start of turn five versus an azure drake, and he decided the correct thing to do is shadowstep it. Then play it again. Then eviscerate. Then he shadowsteps it and plays it again. I'm a little confused wtf he's doing...

Then he plays edwin van cleef.

FML
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #867 (isolation #69) » Thu Aug 28, 2014 7:16 am

Post by Siveure DtTrikyp »

Finally caught up and started to do the heroics for frostwyrm lair.

Milling sapphiron very very VERY rarely works, but when it does it is GLORIOUS.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #888 (isolation #70) » Tue Sep 02, 2014 4:09 am

Post by Siveure DtTrikyp »

I think paladin is best in arena, just because of all the cards that both give value and heal you.

Arena games can turn into one guy trying to kill the other before losing board control ime, and paladin is great with those.

Personally I like druid just because even one of the druid rares/epics can make your deck amazing. And the druid of the claw is also really good.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #894 (isolation #71) » Tue Sep 02, 2014 9:50 am

Post by Siveure DtTrikyp »

Mine is something like

Top
Druid

Good
Paladin, Priest, Mage

Meh:
Warlock, Shaman

Yuck.
Hunter, rogue, warrior.

This is mostly based off what I like to pick though, so yeaaah.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #899 (isolation #72) » Tue Sep 02, 2014 2:03 pm

Post by Siveure DtTrikyp »

The thing with warlock is that its hero ability allows you to curve kinda low because as long as your health is reasonable you get so many cards.

I don't actually believe frostbolt is very good in arena tbh. If it's earlygame, you want a minion. If it's lategame, you want a bigger minion that'll do more than 3 points of damage. It's good, but it's not insane.

Warrior is kinda crap yeah. But i think their real issue is that they're the one class whose hero ability just won't impact the board. Good news for them is it undoes the face damage their value weapons get, bad news is they can't guarantee those weapons.

I do think rogue is pretty decent in arena, but their biggest issue is they have NO lategame to their class. Come turn 6-7, their hero ability is the worst by far, and all their good class cards are 3 mana or less. And they don't have much usable AoE. So they REALLY need board control. They're good at getting it, but meh at keeping it I think.

Tbh, priest is in a similar spot. No great usable AoE, their hero power is worthless without control, but if they get that control holy crap. One card goes two or three times beyond what it would for every other class because you keep healing it.

I have issues with overload on shamans lol, so they're basically unplayable for me.

But yeah, I think the real reason mage and paladin are so highly rated is because their comeback potential is the best.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #901 (isolation #73) » Wed Sep 03, 2014 9:23 am

Post by Siveure DtTrikyp »

Decided to do arena.

First card: feugen or stalagg? (or gruul, but the other two are better)

Picked feugen.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #920 (isolation #74) » Mon Sep 08, 2014 4:18 am

Post by Siveure DtTrikyp »

I love it when people get baited into making shade of naxxramas a dead card that costs 3 mana. A 10/10 (he blessing of kings'd it too) does you no good if you die before it can do anything.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #933 (isolation #75) » Tue Sep 09, 2014 7:28 am

Post by Siveure DtTrikyp »

Nothing is more annoying than losing the game because your opponent used 2 cards to deal 4 damage to his own face.

I hate handlock.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #935 (isolation #76) » Tue Sep 09, 2014 7:44 am

Post by Siveure DtTrikyp »

My legendaries:

Al'akir (I dont play shaman ever lol), thalnos, pagle, leeroy, murkeye (MURLOCS WOO), sylvanas and baron geddon. And all the naxx ones of course.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #946 (isolation #77) » Wed Sep 10, 2014 11:14 pm

Post by Siveure DtTrikyp »

It IS balanced.

Here's why:

1) It can turn into total card disadvantage. No good turning your 3/2 into a 6/4 if it just trades with a 4/3 either way.
2) It doesn't do crap by itself. You need two minions to do anything with it, so it's not like a 3/2 for 1 which totally IS OP.
3) It always triggers on the opponents turn, so they get the first chance to react to it. If you make the trades, you don't get to activate it.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #981 (isolation #78) » Sun Sep 14, 2014 12:03 am

Post by Siveure DtTrikyp »

The worst bit is it's essentially 3 mana overpriced to do the ability.

Like, cult master is now just better than buzzard. At most it should probably have been 3 mana. Or putting it at 5 mana it HAS to have more stats than it has.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #982 (isolation #79) » Sun Sep 14, 2014 4:14 am

Post by Siveure DtTrikyp »

FINALLY BEAT KEL'THUZAD ON HEROIC WOOO

The deck I used is a bit silly... healing the enemy acolyte of pain multiple times yay :D

Spoiler:
Priest

2x Circle of healing
2x Holy Smite
2x Power word shield
2x Shadow word pain
2x Lightwell
2x Wild Pyromancer
2x Shadow word Death
2x Shadowform
1x Deathlord
2x coldlight oracle
2x dancing swords
2x shadow madness
2x auchenai soulpriest
1x leeroy jenkins
2x holy nova
2x holy fire.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #1008 (isolation #80) » Tue Sep 16, 2014 11:17 pm

Post by Siveure DtTrikyp »

Well, you can double conceal, I guess.

I'd probably take 2x blade flurry and 2x fan of knives and still go leeroy over two turns.

Headcrack isn't 2 mana 1 damage it's 3 mana 2 damage - so with malygos it's 3 mana 7 damage repeatable.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #1031 (isolation #81) » Sun Sep 21, 2014 12:37 am

Post by Siveure DtTrikyp »

It's actually what you should do if there ARE enough jaraxxus around.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #1067 (isolation #82) » Thu Oct 02, 2014 8:59 pm

Post by Siveure DtTrikyp »

Standard quests that you may not do yet give you gold.

Beat all the expert bots (300?)
Get every basic card - every class to level 10.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #1136 (isolation #83) » Tue Oct 14, 2014 11:10 am

Post by Siveure DtTrikyp »

How to play priest in arena.

Get board control
Keep board control
Win.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #1143 (isolation #84) » Wed Oct 15, 2014 12:41 am

Post by Siveure DtTrikyp »

Pidgeon, if they play no turn 1, then you defias and your opponent hero powers to kill the 2/1. It'll be going into your turn 2 and the board state is no enemy minions versus a 2/2 for you...

THATS GOOD.

Like, seriously, hero power before turn 4-5 needs quite a bit of value to make up for it being slow as hell.

The issue with rogue is that come turn 7-8 they're generally doomed. If it goes into a big long brawlfest (which arena tends to do ime), rogue hero power giving them face damage suuuuucks. Them having no good 6mana+ cards also sucks.

The thing with anubar ambusher is it's slow as hell, so if you have a tempo advantage you dont want to play the ambusher turn 4.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #1171 (isolation #85) » Thu Oct 23, 2014 9:05 pm

Post by Siveure DtTrikyp »

Combo and battlecry and choose one occur before the minion actually enters the battlefield.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #1210 (isolation #86) » Wed Nov 12, 2014 3:46 am

Post by Siveure DtTrikyp »

They dont want those cards to exist so that that deck cant exist.

Issue is that playing like this will generally be pretty telegraphed so you can't screw with the other guy's card draw.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #1277 (isolation #87) » Fri Dec 12, 2014 8:18 am

Post by Siveure DtTrikyp »

Uh, I'd say go fireball instead of polymorph. If the other guy ramps you're probably fked anyway, fireball deals nearly as well with sludge belcher and you are better off in the cases where neither of those happens.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #1282 (isolation #88) » Sun Dec 14, 2014 11:02 am

Post by Siveure DtTrikyp »

There ARE no warlock secrets.

Illuminator is okayish though, because 2/4 for 3 are decentish stats.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #1312 (isolation #89) » Wed Dec 24, 2014 1:08 pm

Post by Siveure DtTrikyp »

Probably mage.

B/c flamestrike is pretty good and it's soulbound so you get it from playing.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #1331 (isolation #90) » Fri Dec 26, 2014 2:37 am

Post by Siveure DtTrikyp »

lightwarden is kinda meh imo. Sure, it's the best 1 drop if you draw nothing else, but if you DO curve out it's a 1/2. And no matter how much it gets buffed off healing it'll only ever have 2 health.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #1375 (isolation #91) » Thu Jan 01, 2015 12:49 pm

Post by Siveure DtTrikyp »

Yeah, but at some point you have to make a game that doesn't only cater to newbs, because most newbs stop being newbs.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #1474 (isolation #92) » Fri Jan 16, 2015 8:13 am

Post by Siveure DtTrikyp »

I think that 9/7 legendary is a druid card. That was quite the lucky webspinner drop.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #1739 (isolation #93) » Tue Mar 31, 2015 8:02 am

Post by Siveure DtTrikyp »

Theelk, maexxna is pretty easy to beat.

I also found noth noth that hard. They both have very specific requirements to play around their hero power, but if you can do a deck like that they don't have much else troubling.

Personally loatheb was a nightmare. He really rushes you - you have 10 turns assuming you take 0 damage from his minions. Healing is kinda key, just so that you actually get to lengthen his clock.

Patchwerk is annoying, but simple.

The big issue with heroic naxx is every boss requires a deck tuned to beat them, and these decks are mostly unique.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #1741 (isolation #94) » Tue Mar 31, 2015 9:43 am

Post by Siveure DtTrikyp »

Blizzard should really tighten up his play so that he hits jeeves. And kel'thuzad...

(sorry, couldn't resist).
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #1744 (isolation #95) » Tue Mar 31, 2015 10:17 am

Post by Siveure DtTrikyp »

Yes. But in heroic, he's also the one with a hero power dealing 3 to you every turn. For free. Who also starts with a 3/6 minion.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #1793 (isolation #96) » Sat Apr 11, 2015 1:57 pm

Post by Siveure DtTrikyp »

What. The HELL. is heroic. baron. geddon.

My best go got him to 46 health. It just feels like it's impossible to be constantly curving out, so it really feels like you just die.

Now down to 29 health... with 3 cards left in his deck and 6 in mine. This feels so dumb.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #1795 (isolation #97) » Sun Apr 12, 2015 10:01 am

Post by Siveure DtTrikyp »

Okay, got it with my previous deck with one piece of tech.

Spoiler:
brewmasters
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #1815 (isolation #98) » Thu Apr 16, 2015 1:53 pm

Post by Siveure DtTrikyp »

I was paying a bit of attention to my games - I was usually winning with face hunter on like turn 7.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #1862 (isolation #99) » Mon May 04, 2015 12:20 am

Post by Siveure DtTrikyp »

I'm running like 4-5 decks that can actually win at the moment... Um,

Oil rogue
Face hunter
Patron warrior (without grom lol)
Handlock (haven't actually played it in a while though)

And whenever I feel silly I just run mill rogue. It's hilarious, but pretty terrible against anything that tries to kill you.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #1883 (isolation #100) » Wed May 06, 2015 7:55 am

Post by Siveure DtTrikyp »

Unlock every class.
Unlock every basic card set (grind all the classes to level 10)
Actually go and play ranked at least once.

These give you stuff. I don't remember what the actual stuff is (like 100 gold each time?) but it's easy to miss these.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #1938 (isolation #101) » Mon May 11, 2015 1:59 pm

Post by Siveure DtTrikyp »

Yes. Why are you waiting for 9 mana to bloodlust them?
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #1949 (isolation #102) » Wed May 13, 2015 12:32 am

Post by Siveure DtTrikyp »

Screw those guys, one slam makes sense in patron warrior! You don't ever really use it on your patron though - I find saving your whirlwind effects for when you play patron fairly important and slam + whirlwind + patron is a bit of a nonbo.

Imo unstable ghoul is one of your better cards, because A) the whole not die to aggro thing, B) whirlwinds are great. Also, if you have warsong out you can just trade it into whatever minion they have immediately.

I'd also suggest possibly running commanding shout, although thats a little all-in on actually getting board presence. It's also absolutely not needed.

Dread Corsair is good because it will nearly always cost 0 or 1. For a deck thats fairly tempo based a 0 or 1 mana 3/3 is insane. Imo Deathlord should only be run if you can theoretically keep it alive forever or actively want it to die.

Hungry dragon is a really really interesting thought...
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #1959 (isolation #103) » Wed May 13, 2015 8:49 am

Post by Siveure DtTrikyp »

Dont disenchant anything then.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #1999 (isolation #104) » Sun May 31, 2015 2:05 am

Post by Siveure DtTrikyp »

Rogue decks are typically based around busted combos that you pull off due to having loads of cheap spells. When you're starting out the only real reason to pick rogue is backstab + si7 agent.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #2006 (isolation #105) » Wed Jun 03, 2015 8:50 am

Post by Siveure DtTrikyp »

Naturalize is a great card.

Against the heroic bosses in solo adventure, because typically they're unfair in a way thats not dependent on card advantage, so you can turn a minion on the board into two cards in their hand for one mana, which is usually a good deal against the ones that rush the hell out of you with their hero power.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #2405 (isolation #106) » Thu Sep 10, 2015 3:12 am

Post by Siveure DtTrikyp »

What would fix the deck's problems is nerfing battle rage probably.

That said, it's not really in line with how blizzard have nerfed stuff previously.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #2408 (isolation #107) » Thu Sep 10, 2015 5:35 am

Post by Siveure DtTrikyp »

What I was talking about is the idea that before they nerf the card draw that fuels a combo deck, they nerf the actual combo first. But I'm not concrete with that. The one I know for sure is that gadgetzan got nerfed a month or two after the leeroy nerf.

Anyway, re card draw, at a certain point, more card-draw in the game affects only combo decks that do not interact with opponent at all. And it's incredibly hard to find all the weird, intricate, wacky combos in the game, especially as new sets come out. Blizzard shouldn't play whack-a-mole on instant-kill combos, they should be able to work towards an environment where instant-kill combos don't happen regularly. Their alternative is hamstringing themselves by not making any cool effects that could be potentially used as combo pieces.

Another way to look at it is more card draw = more redundancy = more linear games = less depth. Sure, I get that having more choices is good, but if people build their deck such that it's full of card draw and can just go straight to the bottom of it in a few turns, they get to do whatever the hell they like every game they play with that deck.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #2654 (isolation #108) » Sun Nov 15, 2015 8:30 am

Post by Siveure DtTrikyp »

It depends on the deck. You don't have to give up any copies of legendaries, and a bunch of classes actually do have a reasonable amount of redundancy outside of legendaries.

Definitely wants to be a control deck though.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #2705 (isolation #109) » Sun Nov 22, 2015 11:49 am

Post by Siveure DtTrikyp »

Mill rogue yaaay!

Seriously though, interactive decks are not very well supported by hearthstone's design, because all there is is hitting minions on your own turn.
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #2909 (isolation #110) » Sat Dec 12, 2015 11:55 pm

Post by Siveure DtTrikyp »

Yay mill rogue!

At least, yay for mill rogue when secret paladin was the go-to aggro deck. It can't actually beat shaman or druid, and hunter isn't a good matchup. Everything else though... assuming you draw coldlight...

Yeah mill rogue is kindof a bad deck but it does have some decent matchups I think.

(And no, there is no beneath the grounds in this mill rogue deck. Why do you need random 4/4s?)

Return to “The Arcade”