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Post Post #1275 (ISO) » Fri Dec 12, 2014 5:38 am

Post by DeathNote »

Needs more flamecannon
Looking for love in Alderaan places.
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Post Post #1276 (ISO) » Fri Dec 12, 2014 8:03 am

Post by implosion »

Maybe. I also decided that it needs polymorphs, otherwise it gets completely wrecked by things like druids ramping into ancient of war, or anyone playing sludge belcher.
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Post Post #1277 (ISO) » Fri Dec 12, 2014 8:18 am

Post by Siveure DtTrikyp »

Uh, I'd say go fireball instead of polymorph. If the other guy ramps you're probably fked anyway, fireball deals nearly as well with sludge belcher and you are better off in the cases where neither of those happens.
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Post Post #1278 (ISO) » Fri Dec 12, 2014 1:30 pm

Post by implosion »

Perhaps. Seems worth trying at least.
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Post Post #1279 (ISO) » Fri Dec 12, 2014 6:55 pm

Post by implosion »

Earlier today, I was thinking 'hm, I wonder if Gazlowe would fit in this deck."

Today, I opened golden Gazlowe.

So that's a thing now. We'll see if it's good at all.
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Post Post #1280 (ISO) » Fri Dec 12, 2014 7:55 pm

Post by hasdgfas »

I have been building some silly decks lately. I have a mage secrets deck, a rogue deck that's similar to miracle, but adding Illidan Stormarage, a priest aggro-heal deck, and I'm trying to see what else I can do.
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Post Post #1281 (ISO) » Sun Dec 14, 2014 10:54 am

Post by ActionDan »

It feels great to go 3-0 so far in arena after my previous 3 trys ended in 1-2 1-2 and 0-3... T_T. It had me considering just buying a single pack at a time and not wasting ~20-15 gold.

the deck I drafted (Hero: Warlock):
  • 1
    x mortal coil
  • 1
    x power overwhelming
  • 1
    x blood imp
  • 1
    x cogmaster
  • 1
    x voidwalker
  • 1
    x ancient watcher
  • 1
    x Ironbeak Owl
  • 1
    x Mistress of Pain
  • 2
    x Drain Life
  • 1
    x Shadow Bolt
  • 1
    x Demolisher
  • 1
    x Illuminator... yet I didn't draw a secret T_T
  • 1
    x Scarlet Crusader
  • 1
    x Spider Tank
  • 1
    x Thrallmar Farseer
  • 1
    x Enhance-o Mechano
  • 1
    x Spellbreaker
  • 1
    x Summoning Portal
  • 1
    x Twilight Drake
  • 2
    x Voidcaller
  • 4
    x Floating Watcher
  • 1
    x Argent Commander
  • 1
    x Dread Infernal
  • 1
    x Priestess of Elune
  • 1
    x Twisting Nether
I'll give you a moment to let that sink in
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Post Post #1282 (ISO) » Sun Dec 14, 2014 11:02 am

Post by Siveure DtTrikyp »

There ARE no warlock secrets.

Illuminator is okayish though, because 2/4 for 3 are decentish stats.
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Post Post #1283 (ISO) » Sun Dec 14, 2014 6:48 pm

Post by Klazam »

decided to get into this. any tips for me, starting out?
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Post Post #1284 (ISO) » Sun Dec 14, 2014 7:09 pm

Post by Oman »

Be aware that the ranked system resets every month. when it resets you may end up as a brand new level 20 or something vsing a guy that is super pro with his legend deck. Just play though that :)


I enjoy it, but it's very light on, I would also use the 100g/pack gating system to allow you to become familiar with new cards rather than just buying 60 packs straight up.
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Post Post #1285 (ISO) » Sun Dec 14, 2014 7:24 pm

Post by theelkspeaks »

In post 1283, Klazam wrote:decided to get into this. any tips for me, starting out?


As counter-intuitive as it might seem, you'll get fairer matchmaking in ranked than in casual play as a new player. Casual play just throws you against anyone it finds, practically, where ranked play tries to find a close match of skill.

There's no ranking penalty for a loss until you reach "rank 20", but you still get gains for a win. It takes 11 wins total to get to rank 20, but if you have 3 or more in a row, each win counts double.

Best overall tip I can think of is that unless you're playing a full out rush deck, you generally want to prioritize keeping their board clear over doing damage. It's hard to describe the right balance of affirmative trading (using your creatures to kill theirs), negative trading (making the opponent use their creatures to kill yours), and damaging the "face" (life points) in generalized words, but if you add me as a friend (theelkspeaks #1397), I can spectate a game or two and give my opinion (note: my best rank so far is "rank 9", far lower than AngryPidgeon)
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Post Post #1286 (ISO) » Sun Dec 14, 2014 7:29 pm

Post by theelkspeaks »

My update: I opened The Black Knight and my second molten giant from an extremely lucky pack, so I went ahead and crafted the last two cards I needed to make the "pineapple handlock" (a BGH and a second mountain giant). It's been working pretty well for me so far, though Hunter is huge pain.

Also have nearly all the cards for the "burning light" aggro priest that's been going around, I tried subbing in two Velen's Chosens for the Shadowbombers but it's not doing so hot for me so far. Might need to either craft those or try playing something else.

Anyone having any luck with control hunter? I feel like I want to try it, but don't especially want to craft the second steamwheedle unless the deck gets good results (I have one so far).
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Post Post #1287 (ISO) » Sun Dec 14, 2014 7:42 pm

Post by ActionDan »

People popping legendaries and I just don't give a fuck
I'll give you a moment to let that sink in
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Post Post #1288 (ISO) » Mon Dec 15, 2014 11:26 pm

Post by pickemgenius »

here's a fun deck to play.

I keep winning with it so here ya go.

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not full on mill deck, but it's definitely not far off.
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Post Post #1289 (ISO) » Tue Dec 16, 2014 4:17 pm

Post by xRECKONERx »

Tracked my draft, rate it? I don't know what I'm doing wrong. I never go more than 3-3.

Spoiler:
ChosenOption 2Option 3
Piloted Sky GolemEnhance-o MechanoMountain Giant
Spider TankSpiteful SmithSpectral Knight
Boulderfist OgreAmani BerserkerGurubashi Berserker
Gurubashi BerserkerThrallmar FarseerGrimscale Oracle
Frostwolf WarlordLight's JusticeUnstable Ghoul
Priestess of EluneDread CorsairHumility
Force-Tank MAXDragonling MechanicDalaran Mage
Pint-Sized SummonerBlessed ChampionGoblin Sapper
Raging WorgenFrostwolf WarlordThrallmar Farseer
Madder BomberSunfury ProtectorStampeding Kodo
Truesilver ChampionHoly LightBlessing of Wisdom
Shielded MinibotZombie ChowBlessing of Wisdom
Shielded MinibotAvengeStormwind Champion
CoghammerSouthsea CaptainRecombobulator
Fen CreeperCogmasterClockwork Gnome
AvengeIronbeak OwlWolfrider
Zombie ChowForce-Tank MAXSeal of Light
Acidic Swamp OozeWar GolemMurloc Tidehunter
Aldor PeacekeeperHoly WrathAzure Drake
Defender of ArgusAlarm-o-botBlessed Champion
Dark Iron DwarfShip's CannonBlessing of Kings
SpellbreakerYouthful BrewmasterBlessing of Wisdom
ConsecrationExplosive SheepDark Iron Dwarf
Piloted ShredderAnnoy-o-tronMogu'shan Warden
Stormwind KnightHand of ProtectionBloodsail Raider
Haunted CreeperRepentanceBooty Bay Bodyguard
Venture Co. MercenaryCogmasterGurubashi Berserker
Acolyte of PainEye for an EyeReckless Rocketeer
IlluminatorDemolisherGoblin Sapper
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Post Post #1290 (ISO) » Tue Dec 16, 2014 5:12 pm

Post by killerjester »

Your picks are generally fine. Priestess of Elune is a terrible card so I'd rather have the psudo-removal effect of Humility, and Bloodsail Raider is almost strictly better than Stormwind Knight considering your Truesilver + Coghammer combo. Not to mention 2-drops are sooooo important in draft.
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Post Post #1291 (ISO) » Tue Dec 16, 2014 6:33 pm

Post by xRECKONERx »

Meh. I don't think 2/29 is enough value to consider Bloodsail a good pick?

Humility was a tossup.
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Post Post #1292 (ISO) » Tue Dec 16, 2014 7:03 pm

Post by killerjester »

Stormwind Knight is dwarfed in comparison to your other 4-cost cards. The
very
best he can hope for is playing onto a board with two 3/2s (a situation you'd do well to avoid altogether), and often times he'll only trade out with one 3/2 and get 2 damage onto the other big threats that start coming out Turns 4-5; late game he's almost useless. This doesn't quite make the cut when you consider the cards you'd rather be playing on Turn 4.

Bloodsail on the other hand is an effective 2 drop in the early game if you don't draw into your Minibots
or
a sizable threat dropped midgame next to a Truesilver. Early board control is a very important idea in draft, particularly when you lack effective removal or big taunters. Your cards like Aldor Peacekeeper and Dark Iron Dwarf lose a lot of their potency for tempo if you can't establish early game presence with good 2 drops.

I'd almost always pick Bloodsail over Stormwind Knight for the virtue of a 2/3 2-drop alone; the extra attack is a nice bonus considering the weapons you already have in your deck.
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Post Post #1293 (ISO) » Sun Dec 21, 2014 12:34 pm

Post by xRECKONERx »

posting some calculations here, feel free to ignore them

Spoiler: Class Cards needed GVG
Druid - 1 Grove Tender - 100
Druid - 1 Dark Wispers - 400
Druid - 1 MechBearCat - 100
Druid - 1 Malorne - 1600
Druid - 2 Tree of Life - 800
Hunter - 2 Steamwheedle Sniper - 800
Hunter - 1 Gahz'rilla - 1600
Mage - 1 Soot Spewer - 100
Mage - 1 Echo of Medivh - 400
Mage - 1 Wee Spellstopper - 400
Paladin - 1 Coghammer - 400
Paladin - 1 Bolvar Fordragon - 1600
Paladin - 1 Quartermaster - 400
Priest - 2 Shadowboxer - 200
Priest - 2 Upgraded Repair Bot - 200
Priest - 1 Lightbomb - 400
Rogue - 1 Cogmaster's Wrench - 400
Rogue - 1 Sabotage - 400
Rogue - 2 Ogre Ninja - 200
Rogue - 1 Trade Prince Gallywix - 1600
Shaman - 2 Ancestor's Call - 800
Shaman - 1 Dunemaul Shaman - 100
Shaman - 2 Siltfin Spiritwalker - 800
Shaman - 1 Neptulon - 1600
Warlock - 1 Mistress of Pain - 100
Warlock - 1 Demonheart - 400
Warlock - 1 Anima Golem - 400
Warlock - 1 Mal'Ganis - 1600
Warrior - 1 Bouncing Blade - 400
Warrior - 2 Crush - 800

19100 dust; avg of 40 dust per pack = 840 packs
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Post Post #1294 (ISO) » Sun Dec 21, 2014 2:21 pm

Post by theelkspeaks »

In post 1293, xRECKONERx wrote:posting some calculations here, feel free to ignore them

Spoiler: Class Cards needed GVG
Druid - 1 Grove Tender - 100
Druid - 1 Dark Wispers - 400
Druid - 1 MechBearCat - 100
Druid - 1 Malorne - 1600
Druid - 2 Tree of Life - 800
Hunter - 2 Steamwheedle Sniper - 800
Hunter - 1 Gahz'rilla - 1600
Mage - 1 Soot Spewer - 100
Mage - 1 Echo of Medivh - 400
Mage - 1 Wee Spellstopper - 400
Paladin - 1 Coghammer - 400
Paladin - 1 Bolvar Fordragon - 1600
Paladin - 1 Quartermaster - 400
Priest - 2 Shadowboxer - 200
Priest - 2 Upgraded Repair Bot - 200
Priest - 1 Lightbomb - 400
Rogue - 1 Cogmaster's Wrench - 400
Rogue - 1 Sabotage - 400
Rogue - 2 Ogre Ninja - 200
Rogue - 1 Trade Prince Gallywix - 1600
Shaman - 2 Ancestor's Call - 800
Shaman - 1 Dunemaul Shaman - 100
Shaman - 2 Siltfin Spiritwalker - 800
Shaman - 1 Neptulon - 1600
Warlock - 1 Mistress of Pain - 100
Warlock - 1 Demonheart - 400
Warlock - 1 Anima Golem - 400
Warlock - 1 Mal'Ganis - 1600
Warrior - 1 Bouncing Blade - 400
Warrior - 2 Crush - 800

19100 dust; avg of 40 dust per pack = 840 packs


Using my spreadsheet for calculating average dust value of a pack, (https://docs.google.com/spreadsheets/d/ ... sp=sharing - feel free to File->Make a Copy if you want to use this yourself) - you'll get 159 or 184 dust on average from a pack with the current state of your collection. (The former number assumes you keep any gold cards you get, the latter assumes you DE all gold cards on sight.)

To anyone who wants to use a copy of the spreadsheet, just enter the number of
unique
commons, rares, epics, and legs you want on lines 6, 9, 12, and 15. I use it for comparing whether I want Classic or GVG packs occasionally.
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Post Post #1295 (ISO) » Sun Dec 21, 2014 4:15 pm

Post by bv310 »

I finally got enough Dust to craft Archmage Antonidas. Never going back to a non-Antonidas world.
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Post Post #1296 (ISO) » Sun Dec 21, 2014 4:22 pm

Post by theelkspeaks »

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Coolest lethal I've ever had.
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Post Post #1297 (ISO) » Sun Dec 21, 2014 6:16 pm

Post by xRECKONERx »

Ohh. I was having trouble coming up with the last 2. Very clever
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Post Post #1298 (ISO) » Mon Dec 22, 2014 10:39 am

Post by bv310 »

So I've started playing MechaMage because I enjoy the strategy (as well as Unstable Portal)

This is my list:

2 Clockwork Gnome
2 Mana Wyrm
2 Flamecannon
2 Frostbolt
2 Unstable Portal
2 Annoy-o-Tron
2 Mechwarper
2 Snowchugger
1 Harvest Golem
2 Spider Tank
2 Tinkertown Technician
2 Fireball
1 Polymorph
2 Goblin Blastmage
1 Jeeves
1 Loatheb
1 Flamestrike
1 Archmage Antonidas
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Post Post #1299 (ISO) » Mon Dec 22, 2014 5:16 pm

Post by zoraster »

so i've started playing this on my ipad. i feel like i'm fairly good with the play of the hand for the cards/decks i've been using (though by no means world class), but not very good at deck composition. That's particularly true in the Arena. Does anyone have any guidance or rules of thumb on how to approach arena deck building?
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