Hearthstone- Heroes of Warcraft (Enter Your ID!)

This forum is specifically for discussing non-Mafia games
(board, card, video, we're not picky)
.
Playing
such games should happen in the Mish Mash forum, of course.
User avatar
xRECKONERx
xRECKONERx
GD is my Best Man
User avatar
User avatar
xRECKONERx
GD is my Best Man
GD is my Best Man
Posts: 26087
Joined: March 15, 2009

Post Post #2700 (ISO) » Sun Nov 22, 2015 8:52 am

Post by xRECKONERx »

jesus christ, reno jackson is just bonkers

CONTROL META YEEEEEEEEEEEEEEE!
green shirt thursdays
User avatar
Venmar
Venmar
He/Him
Jack of All Trades
User avatar
User avatar
Venmar
He/Him
Jack of All Trades
Jack of All Trades
Posts: 7313
Joined: May 6, 2012
Pronoun: He/Him
Location: Vancouver

Post Post #2701 (ISO) » Sun Nov 22, 2015 9:14 am

Post by Venmar »

In post 2699, Glork wrote:I'm not saying your statement is invalid, but what you are implying is that we need to do away with a whole array of deck archetypes. There are a number of non-interactive decks out there right now, and that's one of the reasons I can only stand to play a dozen or so games of ranked in any given month.

Fair Enough. I personally think Freeze is quite a bit more non-interactive than the two you mentioned. I don't see much Face Hunter anymore, at least not in my ELO. Secret Pally has been manageable. I'm not trying to say we need to do away with a whole archetype, i'm just frustrated that playing against Freeze Mage is you watching your board get frozen while your opponent watches porn until they draw their stupid combo. At least with rush decks you can try to control them and interact via killing their minions and applying pressure, but with Freeze Mage you sit there and take it up the bum win or lose since those matches take forever.

That being said, I found that Midrange Pally is pretty good at controlling aggro decks. I have a pretty good record against Secret Pally's, Zoolocks, and a handful of Aggro Shamans with it.
I swear I'm trying my best

--Expect me to be V/LA from 10am-7pm PST every Mon, Wed, Thurs, Sat, Sun due to work--
User avatar
xRECKONERx
xRECKONERx
GD is my Best Man
User avatar
User avatar
xRECKONERx
GD is my Best Man
GD is my Best Man
Posts: 26087
Joined: March 15, 2009

Post Post #2702 (ISO) » Sun Nov 22, 2015 9:20 am

Post by xRECKONERx »

Freeze Mage is pretty easy to beat when you know the deck, tbh. It's about being tactical with your plays.
green shirt thursdays
User avatar
Venmar
Venmar
He/Him
Jack of All Trades
User avatar
User avatar
Venmar
He/Him
Jack of All Trades
Jack of All Trades
Posts: 7313
Joined: May 6, 2012
Pronoun: He/Him
Location: Vancouver

Post Post #2703 (ISO) » Sun Nov 22, 2015 9:27 am

Post by Venmar »

Could say that about every deck and matchup honestly.

It's not a fun experience win/lose, that's why it's the one deck I actually hate.
I swear I'm trying my best

--Expect me to be V/LA from 10am-7pm PST every Mon, Wed, Thurs, Sat, Sun due to work--
User avatar
MTD
MTD
Mafia Scum
User avatar
User avatar
MTD
Mafia Scum
Mafia Scum
Posts: 2033
Joined: November 27, 2013

Post Post #2704 (ISO) » Sun Nov 22, 2015 9:34 am

Post by MTD »

As I said, its one of the decks I like playing against regardless of whether I win or lose :P

guess there are different people in this world...
still the same old MTD
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #2705 (ISO) » Sun Nov 22, 2015 11:49 am

Post by Siveure DtTrikyp »

Mill rogue yaaay!

Seriously though, interactive decks are not very well supported by hearthstone's design, because all there is is hitting minions on your own turn.
User avatar
PJ.
PJ.
Hell in a Cell
User avatar
User avatar
PJ.
Hell in a Cell
Hell in a Cell
Posts: 4601
Joined: January 5, 2007
Location: somewhere better than you =*

Post Post #2706 (ISO) » Sun Nov 22, 2015 12:39 pm

Post by PJ. »

I feel the game is designed to be non-interactive...

So if i'm commiting to rogue by build fel reavers, would it be better just to grab force and ancient of lore?
Sometimes a sandwich is just a sandwich.
User avatar
BROseidon
BROseidon
Expert Marxman
User avatar
User avatar
BROseidon
Expert Marxman
Expert Marxman
Posts: 8242
Joined: April 18, 2013

Post Post #2707 (ISO) » Sun Nov 22, 2015 1:07 pm

Post by BROseidon »

The interactivity in hearthstone comes from guessing what your opponent has. It's not amazing design
User avatar
PJ.
PJ.
Hell in a Cell
User avatar
User avatar
PJ.
Hell in a Cell
Hell in a Cell
Posts: 4601
Joined: January 5, 2007
Location: somewhere better than you =*

Post Post #2708 (ISO) » Sun Nov 22, 2015 1:59 pm

Post by PJ. »

Right, it's a deck building game, but it kind of defeats the purpose when everyone runs basically the same 5ish decks based on whatever x site says is worth playing.
Sometimes a sandwich is just a sandwich.
User avatar
Venmar
Venmar
He/Him
Jack of All Trades
User avatar
User avatar
Venmar
He/Him
Jack of All Trades
Jack of All Trades
Posts: 7313
Joined: May 6, 2012
Pronoun: He/Him
Location: Vancouver

Post Post #2709 (ISO) » Sun Nov 22, 2015 6:26 pm

Post by Venmar »

Every deck building trading card game does this. Yu-Gi-Oh and Magic the Gathering aren't exceptions and both have archetypes and specific decks that rotatate as Tier 1 decks most top level players either copy or imitate. Nobody will build a shitter deck with magma ragers or shitty basics and commons, people will build good decks. If that means people copy top level decks from sites then so be it, but people like me will always tweak them to preference if needed. If u can't accept that people will use what is objectively considered good and consistent, or think that is boring, maybe you shouldn't be playing a tcg.
I swear I'm trying my best

--Expect me to be V/LA from 10am-7pm PST every Mon, Wed, Thurs, Sat, Sun due to work--
User avatar
Sudo_Nym
Sudo_Nym
Pseudo Newbie
User avatar
User avatar
Sudo_Nym
Pseudo Newbie
Pseudo Newbie
Posts: 1144
Joined: March 12, 2007
Location: Washington

Post Post #2710 (ISO) » Sun Nov 22, 2015 6:36 pm

Post by Sudo_Nym »

I don't think that's what he's saying. He's saying, that with so little interaction, and with the fact that most turns feature no real decision making, the only strategy left is in deckbuilding. Which is a harsh place to be, since as you point out, any deckbuilding game is going to have netdecking. So Hearthstone is kinda shooting itself in the foot from square 1.
One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.
User avatar
BROseidon
BROseidon
Expert Marxman
User avatar
User avatar
BROseidon
Expert Marxman
Expert Marxman
Posts: 8242
Joined: April 18, 2013

Post Post #2711 (ISO) » Mon Nov 23, 2015 3:02 am

Post by BROseidon »

In post 2710, Sudo_Nym wrote:I don't think that's what he's saying. He's saying, that with so little interaction, and with the fact that most turns feature no real decision making, the only strategy left is in deckbuilding. Which is a harsh place to be, since as you point out, any deckbuilding game is going to have netdecking. So Hearthstone is kinda shooting itself in the foot from square 1.


Pretty much this.

In Hearthstone, the only decisions you make that directly interact with your opponent are what you attack and what you cast spells on. Because there's no agency around when secrets activate, for instance, they don't really add interactivity directly. That means that the game largely comes down to just guessing which options your opponent has and running with it.

in MTG, because you have things like abilities that you can use during your opponent's turn, instances, and because the defender declares blockers, there are more points of interaction and more places for you to try to outplay your opponent. Even if there are still only ~5 top-tier decks in any given format, the match ups individually are going to be far more interesting b/c there's more gameplay skill involved.
User avatar
BROseidon
BROseidon
Expert Marxman
User avatar
User avatar
BROseidon
Expert Marxman
Expert Marxman
Posts: 8242
Joined: April 18, 2013

Post Post #2712 (ISO) » Mon Nov 23, 2015 3:03 am

Post by BROseidon »

Also at first I thought guaranteed mana was an implicitly good thing, but now I don't really think that's the case >.>
User avatar
BROseidon
BROseidon
Expert Marxman
User avatar
User avatar
BROseidon
Expert Marxman
Expert Marxman
Posts: 8242
Joined: April 18, 2013

Post Post #2713 (ISO) » Mon Nov 23, 2015 3:42 am

Post by BROseidon »

Also, lol "Reno killed aggro": https://tempostorm.com/hearthstone/deck ... orc-shaman

Best part about it is the deck is also super economy (1 epic, 2 rares, rest are commons/class cards)
User avatar
Iecerint
Iecerint
Survivor
User avatar
User avatar
Iecerint
Survivor
Survivor
Posts: 15766
Joined: May 13, 2009
Location: San Francisco

Post Post #2714 (ISO) » Mon Nov 23, 2015 5:26 am

Post by Iecerint »

There's always Arena.
User avatar
Venmar
Venmar
He/Him
Jack of All Trades
User avatar
User avatar
Venmar
He/Him
Jack of All Trades
Jack of All Trades
Posts: 7313
Joined: May 6, 2012
Pronoun: He/Him
Location: Vancouver

Post Post #2715 (ISO) » Mon Nov 23, 2015 8:02 am

Post by Venmar »

Hearthstone has always been against using cards that activate on your opponents turn and cards that affect your opponents hand or draw, so I guess interactivity as you guys described will be an issue for a while.
I swear I'm trying my best

--Expect me to be V/LA from 10am-7pm PST every Mon, Wed, Thurs, Sat, Sun due to work--
User avatar
BROseidon
BROseidon
Expert Marxman
User avatar
User avatar
BROseidon
Expert Marxman
Expert Marxman
Posts: 8242
Joined: April 18, 2013

Post Post #2716 (ISO) » Mon Nov 23, 2015 6:01 pm

Post by BROseidon »

I kind of want Golden Monkey decks to become a thing...
User avatar
PJ.
PJ.
Hell in a Cell
User avatar
User avatar
PJ.
Hell in a Cell
Hell in a Cell
Posts: 4601
Joined: January 5, 2007
Location: somewhere better than you =*

Post Post #2717 (ISO) » Mon Nov 23, 2015 8:43 pm

Post by PJ. »

In post 2709, Venmar wrote:Every deck building trading card game does this. Yu-Gi-Oh and Magic the Gathering aren't exceptions and both have archetypes and specific decks that rotatate as Tier 1 decks most top level players either copy or imitate. Nobody will build a shitter deck with magma ragers or shitty basics and commons, people will build good decks. If that means people copy top level decks from sites then so be it, but people like me will always tweak them to preference if needed. If u can't accept that people will use what is objectively considered good and consistent, or think that is boring, maybe you shouldn't be playing a tcg.


There's a difference between MTG and heartstone in that MTG has interaction between decks, where as hearthstone is literally just about putting a deck together that takes 30 life from the opponent faster. The entire point of HS seems to be curving out and punching face.

As Broseidon said, just the interaction of declaring blockers makes two aggro decks far more interactive in MtG than in HS. It's not incredibly interactive by MtG standards but it's definitely something, to where even if you're just straight running Gobbos you need to take into consideration something other than your opponents life counter+taunt. Even taunt isn't incredibly interactive because they essentially just add life total to the opponent - Sledge Belcher basically says gain 7 health, the opponents take 3 damage to deal 5 damage it, take 1 damage to take the other 2. Even if you go to the MOST extreme side of no interaction in MtG, which would probably be something like Legacy Belcher(which also happens to be a deck I tremendously enjoy playing), you still have the bare minimum interaction of "hey, I'm comboing out, do you have a Force or nah". The other big thing(and MtG was getting away from it as I was getting away from MtG because it's unfun) is resource denial. There's no way to interfere with the opponents resources. Card in hand(deck) or Crystals(there is actually one exception I can think of off the bat, but the point mostly stands). I think there being spells that can target random cards in hand Hymm To Tourach style could be cool.
Sometimes a sandwich is just a sandwich.
User avatar
MTD
MTD
Mafia Scum
User avatar
User avatar
MTD
Mafia Scum
Mafia Scum
Posts: 2033
Joined: November 27, 2013

Post Post #2718 (ISO) » Mon Nov 23, 2015 9:54 pm

Post by MTD »

In post 2716, BROseidon wrote:I kind of want Golden Monkey decks to become a thing...

I would be seriously surprised if they did...
still the same old MTD
User avatar
BROseidon
BROseidon
Expert Marxman
User avatar
User avatar
BROseidon
Expert Marxman
Expert Marxman
Posts: 8242
Joined: April 18, 2013

Post Post #2719 (ISO) » Tue Nov 24, 2015 2:01 am

Post by BROseidon »

In post 2717, PJ. wrote:The other big thing(and MtG was getting away from it as I was getting away from MtG because it's unfun) is resource denial. There's no way to interfere with the opponents resources.


Land-destro decks being viable is super toxic. The only reason to print those cards is for sideboard tech in limited against splashes.
User avatar
BROseidon
BROseidon
Expert Marxman
User avatar
User avatar
BROseidon
Expert Marxman
Expert Marxman
Posts: 8242
Joined: April 18, 2013

Post Post #2720 (ISO) » Tue Nov 24, 2015 3:33 am

Post by BROseidon »

http://i.imgur.com/tHHYqpW.jpg

This game is dumb >.>
User avatar
chamber
chamber
Cases are scummy
User avatar
User avatar
chamber
Cases are scummy
Cases are scummy
Posts: 10703
Joined: November 20, 2005

Post Post #2721 (ISO) » Tue Nov 24, 2015 5:05 am

Post by chamber »

Resource denial doesn't need to be land destruction. It can also be targeted discard.
Taking a break from the site.
User avatar
BROseidon
BROseidon
Expert Marxman
User avatar
User avatar
BROseidon
Expert Marxman
Expert Marxman
Posts: 8242
Joined: April 18, 2013

Post Post #2722 (ISO) » Tue Nov 24, 2015 5:18 am

Post by BROseidon »

Discard is substantially less toxic, though, and you largely don't build entire strategies around it.
User avatar
xRECKONERx
xRECKONERx
GD is my Best Man
User avatar
User avatar
xRECKONERx
GD is my Best Man
GD is my Best Man
Posts: 26087
Joined: March 15, 2009

Post Post #2723 (ISO) » Tue Nov 24, 2015 6:52 am

Post by xRECKONERx »

Hearthstone's real problem is the lack of control viability. I wrote a long post about this on reddit awhile back that got pretty good feedback, but the TLDR is that there's not enough solid removal/interaction options in Hearthstone to make a true "control" deck viable.

Looking back at MtG's meta when I used to play, ignoring land slots since Hearthstone doesn't have mana like that, a ~35 card deck would have ~14 board wipes/removal spells to deal with aggro. There aren't even enough cards in Hearthstone to devote half your deck to killing aggro boards, and if you did, there are not enough big endgame wincons to justify it. The big fatties just aren't "win the game alone" good.
green shirt thursdays
User avatar
BROseidon
BROseidon
Expert Marxman
User avatar
User avatar
BROseidon
Expert Marxman
Expert Marxman
Posts: 8242
Joined: April 18, 2013

Post Post #2724 (ISO) » Tue Nov 24, 2015 7:40 am

Post by BROseidon »

You also don't have shit like counterspells to protect your wincon.

Return to “The Arcade”