Team Mafia's Sign Up Information Can Be Found Here: http://www.mafiascum.net/forum/viewtopi ... 1#p3005101
Team Mafia: Pick Your Power (Zoraster modding, designed by Hoopla and SpyreX)
Team Mafia: Aggressive Mind Games Mafia (designed and modded by The Fonz, Normal Game)
Team Mafia: White Flag Mafia (modded by TheButtonmen, open mountainous)
Team Mafia: Psychic Mafia (modded by dramonic, designed by dramonic and Vi, Theme Game)
- Evolution
- Failboat on a river of blood
- Punny Pony Party People
- Radioactive Sparkly Kittens
- Ragnarök
- Screaming Death Clan
- Team Fra Fra
- Team http://www.youtube.com/watch?v=HHpaX5af8xc
- The Mauve Avengers
- The Four Horsemen of Apocalypse
- The Kliq
- The Wolf Pack
- Zilch
Please note that teams are not obligated to choose their replacement by this list, but teams may consult it to find someone. In the event of a mod replacement, the mod will try the first person on the list to replace in.
- gorilla
- Regfan
- gandalf5166
- lewarcher82
- popsofctown
- thelonging
- mothrax
- MagnaOfIllusion
- ooba
- RedCoyote
- iamusername
- quilford
- Rhinox
- xvart
- vezokpiraka
- c-worl
- Magua
- zMuffinMan
- AurorusVox
- chesskid3
- StefanB
- vollkan
- shaft.ed
- Bunnylover
- Rayfrost
- implosion
- Gammagooey (PYP)
- AlmasterGM
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1. The team with the most points at the end wins the game.
2. If two or more teams have a tied score between 94 and 100, they will be crowned co-champions.
2. If two or more teams tie for the highest score and have 93 or fewer points, the four mods of the games (Zoraster, dramonic, The Fonz and TheButtonmen) will collectively decide the winner based on each individual’s performance and how well each team worked together.
1. Each team must have a captain. If it has not otherwise been indicated, it will be assumed the person who submitted the team is the captain.
2. For all Team Mafia-wide communications with Zoraster (such as role selection, replacements, etc.), the Captain should be the only one to PM Zoraster unless he is unavailable.
3. The captain makes the final decisions on all team matters. No mod will arbitrate disagreements among the players.
4. If a Captain needs to be replaced (e.g. he goes AWOL or has engaged in modkillable behavior in his game), the team should unanimously pick one of their own to step in as Captain. This should be relayed to Zoraster.
You may not talk about other ongoing games in your own game. This includes other games within this competition. You may discuss the overall standing of other teams. And of course you may discuss all of the ongoing games in your Team’s QT. This rule disallows using a game thread to relay messages between a non-team member and a team member not in the game.
Each game will use a two week bankable deadline system with a maximum of one week banked. Days banked will be rounded to the nearest 12 hours. Deadlines that would otherwise fall on Memorial Day, Fourth of July, Labor Day, Thanksgiving, or Christmas will be extended 24 hours.
Nights will have a deadline of 48 hours unless it falls on a weekend in which case the deadline will be the following Monday at 11am.
Goofbash is scheduled to take place from June 15-22nd. On June 15th, three additional days will be added to the time bank (for a maximum of seven days banked).
Any night that falls between June 15th and June 22nd will take four days rather than the normal two.
Players who have reported themselves at Goofbash to Zoraster will have nine days (rather than the typical seven) before being force replaced by their mod during Goofbash. No points will be deducted for inactivity for these players.
1. Each team will be provided with a QT once the sign-ups are finalized. No other communication between teammates about any of the games or the overall competition should be made outside of the QT. Conversations pre-signup in another QT should be moved over to the new one (the mods have 13 of these to keep track of, so they need to be uniform).
2. You may copy INTO a QT from a game thread, but you may not copy and paste OUT OF a game thread from the QT. In other words, you cannot coach someone in what they should say in a game exactly. You may provide pointers, reads, etc. but may not write their posts for them.
3. QTs remain open at all times, day or night. Dead players may still participate in the QT.
4. Only one player per player slot may speak in the QT at any one time. In other words, a replacement may speak in the QT, but the person he replaced may not. Or another way: only four players may speak in a QT at any one time.
Players may prod their own teammates by PM. Zoraster should be CCed onto any prod you send, and the prod should include no information other than telling them to post in their game and/or read the QT. The moderators may prod players as well.
1. Teams should replace their own players. They may contact anyone who has not already participated in the game as a player or mod. The sign-up thread is a good place to find individuals.
2. If seven consecutive real time days (not including nights) go by without a player posting, a replacement will be sought for the team by the moderator. This comes at a penalty to the team. Dead players are not expected to maintain activity.
3. Dead players MAY be replaced.
4. Each team may do the following ONCE: use an already dead player to replace in for another player on their team. Once this option has been used, it may never be used again, even by the same player.
5. Other than as excepted in 4, once a player has played in a player slot, they may not play in another.
Each team will be informed of the four roles available to it, one for each of its game. It will have two days to decide which of its players will go into which game. For example, Team A might get the following PM:
Before the game starts each individual player will get a Role PM as normal.
There will be four games played. Each adhere to the following criteria:
1. There are three mafia and ten town members.
2. There are two week bankable deadlines with one week max banked
3. The setup has been, to the extent possible, balanced to a 50/50 win rate.
4. There are no third parties.
The following are the four games to be played:
1. White Flag: A mountainous (no Power role) setup, town wins when they have eliminated all but one mafia member.
2. Normal Game: follows the setup guidelines listed in the wiki.
3. Pick Your Power: A version of the SpyreX setup where players pick their power.
4. Dramonic’s Theme Game: More details to come
Within their individual game, each mod has considerable latitude to moderate as they see fit. While actions affecting points will have to be approved by Zoraster, it will be rare that he disagrees with the moderator. Each mod may impose additional rules as he sees fit so long as it doesn’t contradict the rules here. For example rules on voting style, coarse language, twilight chatting, “bah” posts, etc. are all at each mod’s discretion.[/spoiler]