Team Mafia General Thread
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LlamaFluff Jack of All Trades
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I would be interested in joining a group under the condiditon I dont have to play a theme.-
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MagnaofIllusion has been killed Night 1
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Zoraster - will you be keeping us informed as teams register with you? I'd be interested in seeing a running tally of how many full / 3/4ths full teams arrive quickly."I am a leaf on the wind ... watch how I soar!"
Pretty much Geriatric game restricted at this point ... unless there are players I REALLY want to play with.-
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zoraster He/HimDisorganized CrimeHe/Him
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Yeah this is a good idea. I won't be revealing who's in those teams yet as we're not sure we're going to disclose teams at all (in fact we're leaning against it), but keeping a list of teams that have pre-inned with full teams is a good idea. At the moment, I've only gotten one team that's pre-inned. I added a count on the front page.MagnaofIllusion wrote:Zoraster - will you be keeping us informed as teams register with you? I'd be interested in seeing a running tally of how many full / 3/4ths full teams arrive quickly.
Also, I'm going to go ahead and say that I won't start the Team Mafia games until May 15that the earliest. That should give players a little more certainty when forming their teams. I may start sign-ups and even the draft section of PYP before that point, but the games themselves won't start before May 15th..-
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MagnaofIllusion has been killed Night 1
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I agree 100% with no team disclosure. Rather than risk some sort of schenanigans it's better to play it safe.zoraster wrote: Yeah this is a good idea. I won't be revealing who's in those teams yet as we're not sure we're going to disclose teams at all (in fact we're leaning against it), but keeping a list of teams that have pre-inned with full teams is a good idea. At the moment, I've only gotten one team that's pre-inned. I added a count on the front page.
I'm very interested in seeing this play out and find who the Top teams eventually are. Great idea Zor!!"I am a leaf on the wind ... watch how I soar!"
Pretty much Geriatric game restricted at this point ... unless there are players I REALLY want to play with.-
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Iecerint Survivor
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Someone contacted me about this. I'm interested.-
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zoraster He/HimDisorganized CrimeHe/Him
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Thanks! I'm excited to see it play out. We're up to 3 teams now.MagnaofIllusion wrote:
I agree 100% with no team disclosure. Rather than risk some sort of schenanigans it's better to play it safe.zoraster wrote: Yeah this is a good idea. I won't be revealing who's in those teams yet as we're not sure we're going to disclose teams at all (in fact we're leaning against it), but keeping a list of teams that have pre-inned with full teams is a good idea. At the moment, I've only gotten one team that's pre-inned. I added a count on the front page.
I'm very interested in seeing this play out and find who the Top teams eventually are. Great idea Zor!!.-
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Nero Cain Survivor
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I rather NOT listen to yelling and screaming.Kise wrote:I wonder if I can get Fate and Nero on a team..Of all tyrannies,a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep but those who torment us for our own good will torment us without end they do so with the approval of their own conscience.
edited c.s. lewis quote b/c limit-
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Hoopla
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That isn't normal. Players are given an alignment to begin with prior to the draft. The draft is there to determine which abilities (if any) get added to your role. Scum get to coordinate pregame to sync/organize their draft picks, and then their role choices.zoraster wrote:Selecting The Player To Go In Each Game
Before the games start, your team will be given three role PMs, one for each of the games except PYP. Your team must decide which player will go into which game, and PM Zoraster with this information.
Players in PYP will start without a role as normal (the draft is part of the game).
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Also, I don't think your scoring system is staggered very well. A town perfect win is incredibly rare in comparison to a perfect scum win. I'd rethink that if I were you. I'm not sure if you want to have such large gaps in the levels of points too, as this tampers with game dynamics somewhat, making bussing increasingly less attractive. I suppose that might be some of the appeal though?-
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RayFrost Survivor
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Andrius The Baker
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Katsuki Cupcake
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Then I realized... I retired.
THIS CAN BE YOUR GRAND FINALE
GO OUT WITH A BANG, NOT A WHIMPER!Fluffy fluffy~~~ |"READING KATSUKI IS LIKE SOME SORT OF POSTMODERN ARTFORM"- GreyICE
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Katsuki's Madness coming to you shortly: Nov, 2011!
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GreyICE Fifty Shades
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Yeah, at the rate it's "moving," Lover's Mafia is going to be his last game.ShowThat which is done out of love always takes place beyond good and evil
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Zdenek Jack of All Trades
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iamausername Mafia Scum
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Just saw this. I don't know if it will affect this decision anyway, but I'll point out that some people will know something about the makeup of other teams either way, due to being courted by multiple teams. I know this for a fact. But maybe that's part of the game.zoraster wrote:I won't be revealing who's in those teams yet as we're not sure we're going to disclose teams at all (in fact we're leaning against it)Elapsam semel occasionem non ipse potest Iuppiter reprehendere-
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zoraster He/HimDisorganized CrimeHe/Him
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Yeah I just meant there won't be a role pm for PYP. I can provide alignment info to the team to make their selection, but not role information. Anyway, we're reevaluating points. I'll be honest and say the points as they are now never thrilled me. I welcome suggestions for the points. I'm going to keep the +/- points for winning/losing lylo, the negative points for replacement, on-going game discussion, and modkill/force replacement, but the "meat" of the point system is certainly up in the air. I could go with a binary system (something like +8 for winning), but I'd love to get at least some reward for a bigger victory. The points don't have to be the exact same for each subgame, but they do need to be very close, and the expected value should be the same.
Hoopla wrote:
That isn't normal. Players are given an alignment to begin with prior to the draft. The draft is there to determine which abilities (if any) get added to your role. Scum get to coordinate pregame to sync/organize their draft picks, and then their role choices.zoraster wrote:Selecting The Player To Go In Each Game
Before the games start, your team will be given three role PMs, one for each of the games except PYP. Your team must decide which player will go into which game, and PM Zoraster with this information.
Players in PYP will start without a role as normal (the draft is part of the game).
~~
Also, I don't think your scoring system is staggered very well. A town perfect win is incredibly rare in comparison to a perfect scum win. I'd rethink that if I were you. I'm not sure if you want to have such large gaps in the levels of points too, as this tampers with game dynamics somewhat, making bussing increasingly less attractive. I suppose that might be some of the appeal though?Last edited by zoraster on Mon Mar 14, 2011 3:09 am, edited 2 times in total..-
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zoraster He/HimDisorganized CrimeHe/Him
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Yeah. We don't plan on forbidding any team from revealing their identities or anything. It's just that we, the mods, won't do it.iamausername wrote:
Just saw this. I don't know if it will affect this decision anyway, but I'll point out that some people will know something about the makeup of other teams either way, due to being courted by multiple teams. I know this for a fact. But maybe that's part of the game.zoraster wrote:I won't be revealing who's in those teams yet as we're not sure we're going to disclose teams at all (in fact we're leaning against it).-
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Vi Professor Paragon
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zoraster He/HimDisorganized CrimeHe/Him
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GreyICE Fifty Shades
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+10 for winningzoraster wrote:Yeah I just meant there won't be a role pm for PYP. I can provide alignment info to the team to make their selection, but not role information. Anyway, we're reevaluating points. I'll be honest and say the points as they are now never thrilled me. I welcome suggestions for the points. I'm going to keep the +/- points for winning/losing lylo, the negative points for replacement, on-going game discussion, and modkill/force replacement, but the "meat" of the point system is certainly up in the air. I could go with a binary system (something like +8 for winning), but I'd love to get at least some reward for a bigger victory. The points don't have to be the exact same for each subgame, but they do need to be very close, and the expected value should be the same.
Adjustments (note: adjustments only apply if the team won)
TOWN
-1 for each mislynch
-2 for 3 man LyLo
+3 for "flawless victory" (no mislynches)
SCUM
-1 for each team member lynched
-2 for 3 man LyLo
+2 for intact team
OTHER (METAGAMING HO):
+1 point for each scum lynch the team member was on the wagon for
+1 point for each town lynch the team member was on the wagon for
I really like the last two btw, as it should add some major WIFOM, and really reward scum and town players who are proactive in getting lynches, rather than tag alongs and "lurked my way to victory."ShowThat which is done out of love always takes place beyond good and evil
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zoraster He/HimDisorganized CrimeHe/Him
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I'm not crazy about points for mislynches or having a teammate lynched. First, it doesn't really solve the problem that's been brought up with my system (namely that it provides incentive to play differently). Second, it's not really even. A town win might have three mislynches, and almost always has at least one mislynch. A scum win, at most, will have two team members lynched, and -- as has been pointed out -- a perfect scum win is a lot more common than a perfect town win.
I'm not sure what you mean by the colored points..-
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GreyICE Fifty Shades
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Well that was kind of off the cuff. Maybe -1 for each mislynch after the first for the town? And I thought the 3/2 reflected the difference. BTW, the "perfect scum win" happens most often when there's a sea of really bad players and you get good players pulling scum - something like a DDD/UK/x scumteam in a town full of nimnuts. I don't think I've ever seen a perfect scum win where the town didn't just make me kinda flinch at the player list. I'm sure this is my cue to be linked to something, but I'll stand by it. I don't anticipate either happening in any of these games unless Dramonic reuses fates mafia.ShowThat which is done out of love always takes place beyond good and evil
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zoraster He/HimDisorganized CrimeHe/Him
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what did you mean by your colored suggestion?
My biggest problem is kind of that I'm trying to guess at things I don't really know.
Can anyone who's better with calculations tell me what the chances are that two or more teams will have the highest points and have same point total in the following scenario:
1. Win rate is 50/50 for all four games
2. There are 10 town and 3 scum in each game
3. Teams are assigned roles randomly (duh).
4. Points for winning as scum and town are the same and there are no points gained or lost otherwise.
DDD?
EDITEDLast edited by zoraster on Mon Mar 14, 2011 4:12 am, edited 1 time in total..-
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iamausername Mafia Scum
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yepGreyICE wrote:BTW, the "perfect scum win" happens most often when there's a sea of really bad players and you get good players pulling scum - something like a DDD/UK/x scumteam in a town full of nimnuts. I don't think I've ever seen a perfect scum win where the town didn't just make me kinda flinch at the player list.I'm sure this is my cue to be linked to something, but I'll stand by it.Elapsam semel occasionem non ipse potest Iuppiter reprehendere-
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hitogoroshi ¯\_(ツ)_/¯
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zoraster, am I right in guessing that your ideal scoring system is one where the optimal play is exactly the same as it would be if the mini was unconnected to team mafia? I've been doing a bit of finagling on what a good system would look like but I should make sure I'm balancing on the right constraint first. :p"Don’t buy a dozen eggs if you just want a hardboiled egg. Don’t buy a head of lettuce if you just want a salad. Don’t buy eggs and lettuce if you want egg salad because those are not the right ingredients." -Julius Bloop-
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zoraster He/HimDisorganized CrimeHe/Him
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Yes, although I don't mind a very slight incentive for scum not to bus. (Don't mind=it's fine if there is one although it shouldn't be large, but not that it's necessary at all)hitogoroshi wrote:zoraster, am I right in guessing that your ideal scoring system is one where the optimal play is exactly the same as it would be if the mini was unconnected to team mafia? I've been doing a bit of finagling on what a good system would look like but I should make sure I'm balancing on the right constraint first. :p.
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