Team Mafia General Thread

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Post Post #650 (ISO) » Wed Jul 20, 2011 5:46 am

Post by xRECKONERx »

UncertainKitten wrote:
animorpherv1 wrote:UK is basically the whole reason why Ythill ended up not owning us.

Thanks, UK! <3 I think I owe you one in the future.


Reck would have gotten him too. That said, the tracker claim MAY have dissuaded you all. Honestly, I don't think any one person can be pointed to for that victory. We worked as a town and it worked. That's how towns win. Reck took a strong lead, so if anyone gets credit, it's him. I basically diverted a wagon from one scum to the other. I think I did well there, but I don't feel solely responsible for it.

EDIT: I still resent being called terrible by Reck, but will chalk it up to heat of the moment. The last game I remember playing with you was Tarot mafia. And yes, I was awful there. I wasn't in the game. But that game isn't an end all be all sample of my play. You'd think that my play in Psychic was decent enough to erase any misconceptions you have about my skill. I'm far from the best, but I'm not terrible. People like shotty and vezok are terrible. I'm slightly above average.

Yes, it was heat of the moment. The same way I scream incessantly in our QT about how much of a fucking idiot DemonHybrid is/was, but obviously it's just heat of the moment game-related shit and it's not meant to be personal. In retrospect, we were butting heads pretty damn hard the whole game, and that's what frustrated me -- because I was confident in my reads. It did add a certain level of challenge to the game that I enjoyed. No hard feelings.
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Post Post #651 (ISO) » Wed Jul 20, 2011 6:02 am

Post by Katsuki »

UK THAT NINJA AVATAR OF YOURS WAS CREEPY

<3

Also just spent the past 2 hrs reading Pony QT. Dying here.. = =
Hope SDC one won't take as long since everything will be in CAPS.

THANKS HOOPLA FOR MAKING READING QT LIFE BEARABLE
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Post Post #652 (ISO) » Wed Jul 20, 2011 6:09 am

Post by Faraday »

you slow reader.
are you thinking of me when you're with somebody else?
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Post Post #653 (ISO) » Wed Jul 20, 2011 6:09 am

Post by Faraday »

i spent most of the time laughing @ reck calling me scum in their qt :D
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Post Post #654 (ISO) » Wed Jul 20, 2011 6:11 am

Post by Katsuki »

There's a reason why I tend not to read games.

Poor GI. He could've had a significant impact on the game if only he didn't melt down.
His stuff in our QT about PYP was solid, though he kinda erupted there as well. I blame you for that Faraday.
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Post Post #655 (ISO) » Wed Jul 20, 2011 6:13 am

Post by Faraday »

good.
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Post Post #656 (ISO) » Wed Jul 20, 2011 6:13 am

Post by Faraday »

why though i was just trying to lynch someone i thought was scum :(
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Post Post #657 (ISO) » Wed Jul 20, 2011 6:18 am

Post by Katsuki »

I kinda regret not taking PYP, but I couldn't resist the EASYMODE that was to be Psychic Mafia.
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Post Post #658 (ISO) » Wed Jul 20, 2011 6:20 am

Post by Faraday »

DIDN'T MATTER, I'M TOO CUTE TO LYNCH.
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Post Post #659 (ISO) » Wed Jul 20, 2011 6:24 am

Post by Katsuki »

THUS THE INVENTION OF CUPCAKE RIFLES
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Post Post #660 (ISO) » Wed Jul 20, 2011 8:08 am

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Katsuki wrote:THUS THE INVENTION OF CUPCAKE RIFLES


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Post Post #661 (ISO) » Wed Jul 20, 2011 8:52 am

Post by zoraster »

Winner announced in new thread here: http://www.mafiascum.net/forum/viewtopi ... =5&t=18458
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Post Post #662 (ISO) » Wed Jul 20, 2011 9:25 am

Post by xRECKONERx »

Zor, another idea I just had in talking to Faraday: open it up for 5 games, 5-player teams.

You have your mini theme, mini normal, PYP, mountainous/white flag, then mini open
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Post Post #663 (ISO) » Wed Jul 20, 2011 9:28 am

Post by SleepyKrew »

And more players.
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Post Post #664 (ISO) » Wed Jul 20, 2011 9:49 am

Post by Faraday »

yeah 5x13 is the easiest way to add more players and keep the games at mini size. there are other less neat options, but this would be the best, and given interest i'd say you'd definitely get enough players.

having the points system become a lot more complex...is i dunno, i kind of like the simplistic option as is, but i suppose i'd not be adverse to a change if it was well thought out and didn't detract from the game.
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Post Post #665 (ISO) » Wed Jul 20, 2011 9:52 am

Post by xRECKONERx »

I like the simplicity of the points. 5 games would also alleviate the possibility of ties, because there would be 15 scum PMs among 13 teams. The role distribution would lend itself much more to random chance. For example, in this iteration of Team Mafia, one team HAD to be all-town. In the next one, with 5 games and 15 scum PMs, EVERY team could have a scumbag.
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Post Post #666 (ISO) » Wed Jul 20, 2011 10:03 am

Post by zoraster »

xRECKONERx wrote:Zor, another idea I just had in talking to Faraday: open it up for 5 games, 5-player teams.

You have your mini theme, mini normal, PYP, mountainous/white flag, then mini open


I considered this. I also considered doing 4x13 and 1x12 with 4 player teams. Each team would get to rank its preference of game and in sort of a snaking autodraft fashion, the teams would get placed into games. That has a few advantages:

1. it gets almost as many players (minus one) involved
2. it doesn't expand the teams to five which I am resistant to because I think there's probably a threshhold of games most people will watch (i suspect that reck and faraday are exceptions)
3. It provides some variation in team make-ups. You're not always competing against the same teams in every game.
4. I think it's kind of cool that a team could try to play to its strengths by selecting the games it really wants first.

The disadvantage is that it introduces a little less parity. In other words, the teams aren't playing exactly the same game. It also, depending on the point structure, provides more teams who may end up in a tie, but paired with a different point system this may or may not be a problem.
Last edited by zoraster on Wed Jul 20, 2011 10:04 am, edited 1 time in total.
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Post Post #667 (ISO) » Wed Jul 20, 2011 10:04 am

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xRECKONERx wrote:Zor, another idea I just had in talking to Faraday: open it up for 5 games, 5-player teams.

You have your mini theme, mini normal, PYP, mountainous/white flag, then mini open


I like the concept of more thoroughly linked games - such a mechanic could work to induce or greater emphasise teamwork.

A team spending allowance over the five individual games to buy powers/abilities from a communal market would be so fresh. The one drawback is you lose individual game types, as it's now one giant game - but isn't that better for team mafia?
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Post Post #668 (ISO) » Wed Jul 20, 2011 10:05 am

Post by zoraster »

Hoopla wrote:
xRECKONERx wrote:Zor, another idea I just had in talking to Faraday: open it up for 5 games, 5-player teams.

You have your mini theme, mini normal, PYP, mountainous/white flag, then mini open


I like the concept of more thoroughly linked games - such a mechanic could work to induce or greater emphasise teamwork.

A team spending allowance over the five individual games to buy powers/abilities from a communal market would be so fresh. The one drawback is you lose individual game types, as it's now one giant game - but isn't that better for team mafia?


I'll certainly consider this, Hoopla. But it does introduce a lot of complexity in design and balance. It also moves it away from being a game of regular mafia where we have teams into more of a single game with subgames. That's not all bad, but it is different.
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Post Post #669 (ISO) » Wed Jul 20, 2011 10:07 am

Post by Faraday »

how many other people expressed interest, btw? like conceviably how many teams could you have gotten, I actually didn't think there'd be so much interest in it for the first time around.
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Post Post #670 (ISO) » Wed Jul 20, 2011 10:08 am

Post by SleepyKrew »

28 player Replacement list.
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Post Post #671 (ISO) » Wed Jul 20, 2011 10:10 am

Post by Hoopla »

It makes the talking about other games a little less taboo, as the games are more linked.

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I also like the idea for 5/6 games with teams of 4, with each team choosing which games they want to play.
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Post Post #672 (ISO) » Wed Jul 20, 2011 10:10 am

Post by zoraster »

Yeah, at one point I had something like 35 people over the players playing, but that reduces a lot as time gets closer and people realize they don't really have time to do it. I wouldn't be comfortable in adding more than one other game's worth of players to it at this point.
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Post Post #673 (ISO) » Wed Jul 20, 2011 10:23 am

Post by zoraster »

While we're floating some suggestions, one idea I did have but didn't really have time to do was to have a sort of a "reveal" for the games. For instance, each team would pick one player to put into one game first, then all the teams would get to see all the other team's first reveal. Then each team would submit their second player into a game, and the second choices would be revealed. Then all the teams would place their third and fourth pick and the games would begin.

That way, you could decide not just on the role you get and the game's theme, but also to some degree the players in the game.
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Post Post #674 (ISO) » Wed Jul 20, 2011 10:23 am

Post by SleepyKrew »

I like that idea. Out-of-game alliances FTW.
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