"No sir, nothing like that."
"What, then? Psychologists?"
"No, sir. Mafia players."
KANSAS (
VIRGINIA (elvis_knits), Ordinary Active - Survived
HAWAII (TheButtonmen), Ordinary Active - Sent to the Attic Day Four
IOWA (
Phase: Game Over!
Deadline: -
- The other 4 will receive this one:You are [NAME], an ordinary active.
As such, you are completely clueless as to what is going on around you. I mean, youreallyhave no idea.
You win when all rogue actives have been eliminated.
- During the day, in addition to voting to lynch, players can also vote to imprint other players with a power, by posting in the formYou are [NAME], a rogue active.
Together with [NAME2], [NAME3] and [NAME4], you have broken free of the Dollhouse's brainwashing, and the four of you are determined to bring the Dollhouse down from the inside.
You may communicate in private at all times using the following link: MAFIA QUICKTOPIC
You win when the only survivors are rogue actives OR when it is inevitable that this will be the case OR if the number of rogue actives is equal to the number of ordinary actives at the start of a day, and no ordinary actives have any imprints.
They'll keep the first imprint and gain the second, though they'll only be able to perform one night action per night.SerialClergyman wrote:Iam, if scum gets a majority on two days, will they get 2 role actions? (keep the first imprint and get a second?) Or can they only ever have a max of one?
Imprints will be received at the end of the day, when the lynch scene is posted.farside22 wrote: Mod: When someone is imprinted do they receive notification about their ability during the day or at night?
Sorry I kept forgetting that I hadn't answered this one:farside22 wrote:Mod: If 2 mafia get imprinted do they both get a NK or does only one get to perform a NK?
I'm giving you the benefit of the doubt for now and assuming that you were just fixing broken tags or something, but any further violations will result in a modkill.iamausername wrote:*Do not edit your posts or the posts of others.
Imprints may have the potential to negatively affect one's faction, but they all have a potential positive effect too. There are no purely negative imprints.Socrates wrote:mod: Is imprinting guaranteed to have a beneficial effect on the recipient? If not, is it possible for an imprint to have negative effects upon them, such as loss of vote, millerdom, change of alignment, post restrictions, nausea, diarrhea, vomiting, or death?
No comment.Socrates wrote:Mod: Are the effects of the imprint guaranteed to be an activated ability of some sort, or can passive ones be granted as well, such as a double vote?