Role PM dump:
Barebones setup: Priority dictated in mod notes.
2 mafia thugs (1 mod note: Gun) Jeep, Mith 1 2
1 mafia priest (1 Mod note: No gun) Thesp 3
1 SK (1 mod note: No Gun) Adel 4
1 shot vigilante (1 Mod note: Gun) Pie 5
1 Gunsmith (2 mod note: No Gun) Cubsfan4ever 6
1 Tracker (3 mod note: No gun) Seol 7
5 Vanilla townie (mod note: No gun.) Nameless newbie. 8-12
bluesoul 6
chamber 8
Elias_the_thief 1
elvis_knits 9
Ether 5
MrBuddyLee 4
Patrick 7
petroleumjelly 3
sarcastro 10
OhGodMyLife 11
IH 12
DrippingGoofBall 2
ROLE PMS:
SERIAL KILLER:
Gibbering, slobber running down your cheeks, you run down the alleys. You are chasing. What are you chasing? You don’t know. All you know is that it beats…Beats…Beats…You hear blood rushing in your head as you dash forever forward. BLOOD! That’s what it is you’re chasing! You dart down an alley and slam into some cans, which scatter every which way. Spotting a shadow ahead you drop to a crouch, and proceed slowly, ever so slowly. Time stops as you creep up closer and closer.
“Is anyone there?” The shadow calls, alerted to your presence. TOO LATE! You bury your mouth in your victims throat, and as blood drips down from your teeth you pull him to the ground.
Moments later, you stalk away; mouth stained red. A small smirk touches your lips. Tonight was a good feast.
You are Adel, and you are the serial killer. Each night you may send me the name of a player whom you would like to devour. You win when you alone remain…
(As a note, I think this is the best thing I've ever written for a mafia game.)
MAFIA:
JEEP
The meeting convenes. You are in a room, lit only by a few candles. Looking around you see Mith () and Thesp() and are immediately reminded of the gravity of the situation. Many years ago you three banded together, tired of all the newer players coming in and ruining your experience.
For a long while, no one speaks. The candles flicker. The wax melts and slowly winds its way down the candle sticks to pool on the table. You clear your throat. This silence is not productive. Plans must be made.
“It is almost done” you say, fully aware that the most difficult part is yet to come. Yes, when you started all those years ago, you never had believed it could go so well, and now the plan was nearing completion. Just 9 players stood in your way. Just 9, impertinent, PATHETIC players between you three and peace. Yet…Perhaps…Perhaps it was not wise of Mith to want to leave these particular players for last.
The others nod and you begin to make plans for the game. One last game.
Many hours later, as you snuff out the candles, you smile quietly. Soon you will have your peace. Soon.
You are Jeep, a member of the mafia with Mith, your fellow goon, and Thesp, the mafia aligned priest. Each night you may discuss with your fellow mafia members and agree on a player to kill as well as a player to do the killing. You win when mafia control of the town is inevitable. As a note, you know you already eliminated all players from the time period of this invitational, and thus those are safe claims for this game.
MITH
The meeting convenes. You are in a room, lit only by a few candles. Looking around you see Mith () and Thesp() and are immediately reminded of the gravity of the situation. Many years ago you three banded together, tired of all the newer players coming in and ruining your experience.
For a long while, no one speaks. The candles flicker. The wax melts and slowly winds its way down the candle sticks to pool on the table. Finally, Jeep clears his throat. You’re grateful. Speaking first at this meeting is not something you had relished.
“It is almost done” He says. You nod quietly to yourself. Yes, when you started all those years ago, you never had believed it could go so well, and now the plan was nearing completion. Just 9 players stood in your way. Just 9, impertinent, PATHETIC players between you three and peace. You had saved these nine for last on purpose. A last challenge…The best the other side had to offer.
Out of the corner of your eye you see Thesp is also nodding. That’s good. He too, seems ready. Together you go about the task of preparing for one last game. The game to end all games.
You are Mith, a member of the mafia with fellow goon, Jeep, and Thesp, the mafia aligned priest. Each night you may discuss with your fellow mafia members and agree on a player to kill as well as a player to do the killing. You win when mafia control of the town is inevitable. As a note, you know you already eliminated all players from the time period of this invitational, and thus those are safe claims for this game.
THESP:
You finger your cross slowly under the table as you quietly watch the candles burn. The consequence settles slowly around the meeting like a fog, ramifications you can practically drink from their severity. Looking evenly across the table you meet the gaze of Jeep () and Mith () in turn, wondering if they too felt the smothering effect of candles in a room with no windows. Wondering if perhaps that was just you, feeling the consequences of your actions.
Jeep clears his throat.
“It is almost done.” he says, and you try to sneak a glance at Mith again, to see how he reacts to such a pronouncement. Indeed, Jeep is right. Many years ago when you set out to get rid of the other players so that just you three would remain you had gone along with it, even enthusiastically, as Jeep would remind you from time to time. But now all those dead players, All those souls removed from their bodily hosts and sent to heaven too early. All that pressure. It is beginning to weigh on you heavily. You finger your cross one more time. Yes, it is almost done.
You are Thesp, a mafia aligned priest. You are incapable of casting a hammering vote. any vote you would cast that would result in the death of another person will simply be ignored. Also note that this does not count for “hammering” no lynch. Along with goons Jeep and Mith, you are the mafia. Each night you may discuss with your fellow mafia members and agree on a player to kill as well as a player to do the killing. You win when mafia control of the town is inevitable. As a note, you know you already eliminated all players from the time period of this invitational, and thus those are safe claims for this game.
1 SHOT VIG
Drunkenly stumbling, you crash hard into something you used to remember the name of. Oh yeah, it’s a wall. Your head is throbbing. How many drinks had you had tonight? 8? 9? Everything is a blur after that 4th. You rub your head and attempt to reorient your body north and south. Success! With much effort you’re able to shove yourself to your feet. What had you been doing at the pub anyway? You had been celebrating something, but what?
You shrug it off as another one of life’s mysteries, and begin the short walk (stumble) home. As you crawl into your bed you feel the lump of your revolver still in its holster on your hip. You spin the chamber, and notice that theres only one bullet remaining.
“THAT’S IT!!!!” You cry out loud, nearly falling out of bed. You had got him, that bastard. The one who had been terrorizing the GD for years, and you had finally gotten him. You remember the name he gave, before you had given him the equivalent of a permanent IP ban. Quagmire.
You are Pie_is_good, and you are a one shot vigilante. Once per game you may send me the name of a player during the night phase that you would like to kill. You win when all threats to the town are elimited.
GUNSMITH
You’re a loner. No one really seems to like you, and frankly, that’s fine by you.
“Fuck ‘em” you growl to yourself, as you continue to polish your guns. You pull up one and look at the barrel. Perfect. You smile at your own reflection and brush back your greasy hair, only succeeding in adding more gun oil to your own, unwashed, oily pate. You step back and lovingly take a look at your store. An air of superiority creeping over you. Law enforcement, criminals, even rowdy hooligans who wanted to act tough…They may hate you, but in terms of guns they were all at your mercy. You were their conduit to the word of bullets, and deep down they knew it. You flip through your manual of customers, pausing every now and again to look at a name or check a date. You tuck yourself in that night with that knowledge heavily weighing on your mind. It is a comforting thought.
You are Cubsfan4ever. You are a gunsmith. Each night you may send me the name of a player, and I will tell you whether or not that player has a gun. You win when all threats to the town have been eliminated.
TRACKER:
You are a scholarly fellow. From high atop the tower where you reside, you can see the whole town. You like it that way. How better to study the townspeople then from up atop? As the sun begins to set over the mountains, you fiddle with some dials on your telescope, as you point it to contemplate the stars.
Sighing to yourself you wonder how humanity has progressed to this point with all the killing and murder which happens every day. It is a mystery to even a scholar such as yourself. Maybe some day you will know the answer.
After hours of stargazing, you turn in. The next day should yield interesting things. Every day does.
You are Seol. You are the Tracker. Each night you may send me the name of a player that you wish to observe. I will tell you who (if anyone) that player targeted during the night. You win when all threats to the town are eliminated.
VANILLA
From the outskirts of the town, it looks like a nice place to live. Little tufts of grass pop up through the cracks in the cobble stones and are subsequently crushed by your boots. You breath deep of the crisp, smooth mountain air and proceed to the nearest Inn. You’re pretty sure that you’re going to like it here.
You are a Nameless Newbie. You have not been around here long enough to have any sort of special powers, but you do have the power to read, think, and vote. You are a vanilla townie, and you win when all threats to the town are eliminated.
Thoughts on flavor? I put a lot of effort into those PMs.
Thanks again to OGML for stepping in for me. Real baller right there.