This forum is specifically for discussing non-Mafia games
(board, card, video, we're not picky)
.
Playing
such games should happen in the
Mish Mash forum, of course.
Klazam
Klazam He/Him
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Post #13642 (isolation #800 ) » Mon May 27, 2013 9:34 pm
Post
by Klazam » Mon May 27, 2013 9:34 pm
Effective immediately, bringing any kind of spawner through portals are banned. Izak is to return the blaze spawner he has to the nether.
The mechanic is too buggy, and causes duping and other glitches.
EDIT: this restriction applies to Gravity Guns only. Porta-Spawners from MFRL is allowed.
Last edited by Klazam on Tue May 28, 2013 2:15 am, edited 1 time in total.
Klazam
Klazam He/Him
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Post
Post #13643 (isolation #801 ) » Mon May 27, 2013 9:53 pm
Post
by Klazam » Mon May 27, 2013 9:53 pm
In post 13609 , Maruchan wrote: izak, re-read OP.
I asked for a change in starter kit, from vanilla glowstone lamps to vanilla glowstone. Allows for the palyer to chose which aesthetically-pleasing glowstone-type brick to make (since there are so many thanks to MODS)
Declined.
what date would work best for you all? Give me 3 dates, with times you'll be availble in these 3 dates.
Ender registry
Meh. Just use common sense and dont be an ass. Maru's suggestion of leaving a written book in them to signify whose they belong to is a good one too.
also, for storage pumping ender systems, i'd recommend you toss in a couple cobble in empty enderchests to see if it disappears, before claiming it as yours.
Klazam
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Post #13646 (isolation #802 ) » Tue May 28, 2013 2:06 am
Post
by Klazam » Tue May 28, 2013 2:06 am
For those who were wondering how to power Modular Powersuits armor with MJ's- use an energetic infuser from thermal expansion.
Klazam
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Post #13686 (isolation #803 ) » Wed May 29, 2013 10:10 am
Post
by Klazam » Wed May 29, 2013 10:10 am
it's a exbl feature.
Klazam
Klazam He/Him
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Post #13695 (isolation #804 ) » Wed May 29, 2013 11:16 am
Post
by Klazam » Wed May 29, 2013 11:16 am
rhino- the books are the only guide to timker's that I know of
pretty complete, tho
Klazam
Klazam He/Him
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Post #13697 (isolation #805 ) » Wed May 29, 2013 11:25 am
Post
by Klazam » Wed May 29, 2013 11:25 am
well, it's the only documentation on the mod other than videos
Klazam
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Post #13700 (isolation #806 ) » Wed May 29, 2013 12:37 pm
Post
by Klazam » Wed May 29, 2013 12:37 pm
um, the book in your starter kit?
I'll spawn in one for you if you need another copy
Klazam
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Post #13704 (isolation #807 ) » Wed May 29, 2013 4:19 pm
Post
by Klazam » Wed May 29, 2013 4:19 pm
Klazam
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Post
Post #13744 (isolation #808 ) » Fri May 31, 2013 6:23 am
Post
by Klazam » Fri May 31, 2013 6:23 am
I want stable version for vanilla with irc.
I feel your pain, rhino
Klazam
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Post #13780 (isolation #809 ) » Sun Jun 02, 2013 4:34 am
Post
by Klazam » Sun Jun 02, 2013 4:34 am
middle one may be mine. I tped to a random coord in ow to test glitchy gravgun-nether portal mechanics.
Klazam
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Post #13782 (isolation #810 ) » Sun Jun 02, 2013 4:58 am
Post
by Klazam » Sun Jun 02, 2013 4:58 am
Klazam
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Post #13792 (isolation #811 ) » Sun Jun 02, 2013 11:08 am
Post
by Klazam » Sun Jun 02, 2013 11:08 am
izak, m
we should be updating railcraft and mfrl along with that update too. you both have access to my updates google doc, right?
Klazam
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Post #13795 (isolation #812 ) » Sun Jun 02, 2013 12:57 pm
Post
by Klazam » Sun Jun 02, 2013 12:57 pm
m, when will vanilla server go up?
Klazam
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Post #13797 (isolation #813 ) » Sun Jun 02, 2013 1:57 pm
Post
by Klazam » Sun Jun 02, 2013 1:57 pm
So techninally the snapshot is 1.6?
Klazam
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Post #13802 (isolation #814 ) » Sun Jun 02, 2013 9:22 pm
Post
by Klazam » Sun Jun 02, 2013 9:22 pm
HORSES
that is all
Klazam
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Post #13804 (isolation #815 ) » Mon Jun 03, 2013 12:01 am
Post
by Klazam » Mon Jun 03, 2013 12:01 am
I can actually play on vanilla while I'm just choked on modded. sadly.
Klazam
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Post
Post #13806 (isolation #816 ) » Mon Jun 03, 2013 3:12 am
Post
by Klazam » Mon Jun 03, 2013 3:12 am
tierce and I built a road. feel free to connect your homes to the road. the road is from my home, to the river near rhino, then veers off, going around the end of river near m and Dav's keep, then to tierce's home.
I was thinking that maybe rhino could build a bridge across the river to connect to the road.
Klazam
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Post
Post #13807 (isolation #817 ) » Mon Jun 03, 2013 3:17 am
Post
by Klazam » Mon Jun 03, 2013 3:17 am
could I get chat access in multicraft? I wanna chat with peeps on Vanilla.
Klazam
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Post
Post #13813 (isolation #818 ) » Mon Jun 03, 2013 4:52 am
Post
by Klazam » Mon Jun 03, 2013 4:52 am
I have a horse, also.
Claus, so you're near the road also? awesome.
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Post #13816 (isolation #819 ) » Mon Jun 03, 2013 4:57 am
Post
by Klazam » Mon Jun 03, 2013 4:57 am
no. I went real far. -800 -1800 for my horse.
then I found some more for dav/m at 40 -950
notes: Horses CAN'T swim with you on them, so don't dunk them in deep water. They also suck in forests/jungles.
bring 30+ sugar. feed to horse before right clicking (with empty hand) to ride it. once you succeed, press e then equip saddle on horse. just walk normally to move horse while you're riding it. (vrooom)
hold space until the bar hits green/red the release to jump. my horse can jump 3 blocks up and 5 blocks forward. I've read that horses vary between 1.5 up to 5 up, and 3 forward to 12 forward. hope you get a good horse, lol.
they can also be armored. their health also varies. mine has 14, m has 11.
Last edited by Klazam on Mon Jun 03, 2013 5:40 am, edited 1 time in total.
Klazam
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Post #13823 (isolation #820 ) » Mon Jun 03, 2013 5:41 am
Post
by Klazam » Mon Jun 03, 2013 5:41 am
notes: Horses CAN'T swim with you on them, so don't dunk them in deep water. They also suck in forests/jungles.
bring 30+ sugar. feed to horse before right clicking (with empty hand) to ride it. once you succeed, press e then equip saddle on horse. just walk normally to move horse while you're riding it. (vrooom).
trying to ride it without feeding it apparently doesn't work for some reason
hold space until the bar hits green/red the release to jump. my horse can jump 3 blocks up and 5 blocks forward. I've read that horses vary between 1.5 up to 5 up, and 3 forward to 12 forward. hope you get a good horse, lol.
they can also be armored. their health also varies. mine has 14, m has 11.
Klazam
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Post
Post #13826 (isolation #821 ) » Mon Jun 03, 2013 6:08 am
Post
by Klazam » Mon Jun 03, 2013 6:08 am
take one from my home.
Klazam
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Post
Post #13833 (isolation #822 ) » Mon Jun 03, 2013 11:16 am
Post
by Klazam » Mon Jun 03, 2013 11:16 am
Deliver 2 sheep to my home and put em in a pit?
Klazam
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Post
Post #13836 (isolation #823 ) » Mon Jun 03, 2013 2:19 pm
Post
by Klazam » Mon Jun 03, 2013 2:19 pm
Adventure was fun.
I ' gonna bring home a posse of donkeys now
Klazam
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Post #13845 (isolation #824 ) » Mon Jun 03, 2013 11:15 pm
Post
by Klazam » Mon Jun 03, 2013 11:15 pm
Klazam
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Post #13850 (isolation #825 ) » Tue Jun 04, 2013 7:53 am
Post
by Klazam » Tue Jun 04, 2013 7:53 am
I'd recommend ftb for the simple fact that you can do more there.
Klazam
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Post #13853 (isolation #826 ) » Tue Jun 04, 2013 10:29 am
Post
by Klazam » Tue Jun 04, 2013 10:29 am
that would seriously mess up chunk loaders.
Klazam
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Post #13864 (isolation #827 ) » Tue Jun 04, 2013 2:54 pm
Post
by Klazam » Tue Jun 04, 2013 2:54 pm
I just saw it for a short time, kneejerk reaction was what i posted.
When i actually read the mod page- it'd have to be there from the beginning, due to how it messes with worlds- The page says that bedrock is removed, and there is no "lowest block before void". That, along with the chunkloading issues and terrain generation issues with EXBL makes it unfeasible for a future update.
If we ever restart the world, we should look at it, tho.
Klazam
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Post #13865 (isolation #828 ) » Tue Jun 04, 2013 2:55 pm
Post
by Klazam » Tue Jun 04, 2013 2:55 pm
In post 13863 , Claus wrote: Talking about the Vanilla server, people need to use more hay bales
Also, I have added a plaque on the back of my house where the road should go, if anyone wants to connect there.
You want the road to go behind the mountian, not over the water or through the mountain?
Klazam
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Post #13873 (isolation #829 ) » Wed Jun 05, 2013 5:29 pm
Post
by Klazam » Wed Jun 05, 2013 5:29 pm
In post 13872 , fuzzybutternut wrote: I FOUND A BLAZE SPAWNER. KLAZ MUST MAKE IT INTO A CERTIFIED BLAZE MOB FARM.
I also have 4 blaze rods..so...public potion stand?
which server? Vanilla, I hope.
and what coords is the blaze spawner? KlazCorp would like to know, so we can have a KlazMobFarm (™)
Klazam
Klazam He/Him
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Post
Post #13877 (isolation #830 ) » Thu Jun 06, 2013 5:10 am
Post
by Klazam » Thu Jun 06, 2013 5:10 am
Good news: I have a computer that can run modded.
Bad news: im having an odd problem with my launcher. I'm running mac os x on java 7 and when i open the launcher and try to select private packs, it only shows the toolbar, saying private pack interface and nothing else. Solutions?
Klazam
Klazam He/Him
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Post #13878 (isolation #831 ) » Thu Jun 06, 2013 5:29 am
Post
by Klazam » Thu Jun 06, 2013 5:29 am
Klazam
Klazam He/Him
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Post
Post #13880 (isolation #832 ) » Thu Jun 06, 2013 7:12 am
Post
by Klazam » Thu Jun 06, 2013 7:12 am
HALLEJUAH
I AM ON MODDED SERVER
Klazam
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Post #13894 (isolation #833 ) » Fri Jun 07, 2013 9:47 am
Post
by Klazam » Fri Jun 07, 2013 9:47 am
I AM VERY PISSED AT YOU, MARUCHAN
Klazam
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Post #13897 (isolation #834 ) » Fri Jun 07, 2013 9:55 am
Post
by Klazam » Fri Jun 07, 2013 9:55 am
a creeper blew up a part of his house, just some wood gone, and he then blows up the house with himself in it and ragequits.
Klazam
Klazam He/Him
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Post
Post #13901 (isolation #835 ) » Fri Jun 07, 2013 10:12 am
Post
by Klazam » Fri Jun 07, 2013 10:12 am
my irc is having issues too.
use this:
http://192.95.15.185:8123
Klazam
Klazam He/Him
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Post #13909 (isolation #836 ) » Fri Jun 07, 2013 1:43 pm
Post
by Klazam » Fri Jun 07, 2013 1:43 pm
you're exactly right. I NEED MORE
Klazam
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Post #13912 (isolation #837 ) » Fri Jun 07, 2013 2:33 pm
Post
by Klazam » Fri Jun 07, 2013 2:33 pm
uhm theres 13w23b now, fyi
Klazam
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Post #13915 (isolation #838 ) » Fri Jun 07, 2013 5:49 pm
Post
by Klazam » Fri Jun 07, 2013 5:49 pm
In post 13522 , Klazam wrote: Posting this for myself:
-Xmx1024m -Xms1024m -XX:MaxPermSize=256m
The above is java parameters i and maestro use in our ftb launchers to reduce lag extremely. I believe that particular problem is specific to macs, but feel free to try.
(Options-Advanced Options- Additional Java Parameters)
EDIT: Blake confirmed this is also helpful on windows.
ETL, try this
Klazam
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Post #13921 (isolation #839 ) » Sat Jun 08, 2013 10:31 am
Post
by Klazam » Sat Jun 08, 2013 10:31 am
m and izak, we need to discuss and get work going on updating for this Thursday's update. sometime within the next 2 days I'd prefer.
mods we may be adding: the doggy treat thing dav has, and modular power suits addon. not confirmed- we still need to test stuff, and maybe get permissions for them.
Klazam
Klazam He/Him
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Post
Post #13924 (isolation #840 ) » Sat Jun 08, 2013 3:13 pm
Post
by Klazam » Sat Jun 08, 2013 3:13 pm
referring to your issues?
Klazam
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Post
Post #13934 (isolation #841 ) » Sun Jun 09, 2013 4:53 am
Post
by Klazam » Sun Jun 09, 2013 4:53 am
dav/anyone interested: I couldn't find that dog treat mod for 1.5.1/2. help me out here?
Klazam
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Post #13942 (isolation #842 ) » Sun Jun 09, 2013 2:27 pm
Post
by Klazam » Sun Jun 09, 2013 2:27 pm
In post 13937 , Maestro wrote:
ALSO THERE WILL BE AN OP UPDATE SOME TIME TODAY AFTER I GET MY NEXT MODDED GAME UP AND RUNNING <3
LIES
Klazam
Klazam He/Him
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Post #13952 (isolation #843 ) » Mon Jun 10, 2013 5:01 pm
Post
by Klazam » Mon Jun 10, 2013 5:01 pm
M and I would very much like to switch the server's minimap mod to VoxelMap (Zan's Minimap).
Link:
http://www.minecraftforum.net/topic/111 ... armer-etc/
Comments? Objections?
Klazam
Klazam He/Him
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Post #13957 (isolation #844 ) » Mon Jun 10, 2013 7:01 pm
Post
by Klazam » Mon Jun 10, 2013 7:01 pm
Klazam
Klazam He/Him
Jack of All Trades
Klazam He/Him
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Pronoun: He/Him
Post
Post #13958 (isolation #845 ) » Mon Jun 10, 2013 9:23 pm
Post
by Klazam » Mon Jun 10, 2013 9:23 pm
After a bit of discussion amongst the admin team, we decided to put this up for a vote:
http://www.minecraftforum.net/topic/163 ... ocks-back/
Creeper Collateral
Gist of this mod- Creepers still explode, but all the blocks it booms is dropped. None of them will disappear.
The admins feel that this might nerf creepers slightly too much, making them pointless, once god-tier armor is reached. Another concern: You can actually utilize creepers as tnt and profit. This isn't what creepers are about.
So
let your thoughts be known.
Klazam
Klazam He/Him
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Post #13962 (isolation #846 ) » Tue Jun 11, 2013 3:01 am
Post
by Klazam » Tue Jun 11, 2013 3:01 am
I feel that creepers is such a major part of minecraft too.
Maru, you yourself said we need to make the game challenging and don't give players easymode stuff. Nerfing creepers IS easymode stuff, so...
Klazam
Klazam He/Him
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Post
Post #13972 (isolation #847 ) » Tue Jun 11, 2013 6:41 am
Post
by Klazam » Tue Jun 11, 2013 6:41 am
m, they will drop full redstone cells.
Klazam
Klazam He/Him
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Pronoun: He/Him
Post
Post #13974 (isolation #848 ) » Tue Jun 11, 2013 6:43 am
Post
by Klazam » Tue Jun 11, 2013 6:43 am
etl is a yay,
and Blake has seemed to indicate he wanted it on irc?
edit: my mistake
Last edited by Klazam on Tue Jun 11, 2013 6:45 am, edited 1 time in total.
Klazam
Klazam He/Him
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Klazam He/Him
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Pronoun: He/Him
Post
Post #13976 (isolation #849 ) » Tue Jun 11, 2013 6:50 am
Post
by Klazam » Tue Jun 11, 2013 6:50 am
etl said she wanted creepers removed- so I'm guessing that is in support of this mod. I could be wrong tho
Klazam
Klazam He/Him
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Klazam He/Him
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Pronoun: He/Him
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Post #13979 (isolation #850 ) » Tue Jun 11, 2013 6:55 am
Post
by Klazam » Tue Jun 11, 2013 6:55 am
etl- can you come in here and give a clear opnion?
Klazam
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Post #13983 (isolation #851 ) » Tue Jun 11, 2013 7:03 am
Post
by Klazam » Tue Jun 11, 2013 7:03 am
Klazam
Klazam He/Him
Jack of All Trades
Klazam He/Him
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Posts: 5641 Joined: June 28, 2010
Pronoun: He/Him
Post
Post #13985 (isolation #852 ) » Tue Jun 11, 2013 7:07 am
Post
by Klazam » Tue Jun 11, 2013 7:07 am
oh my lord. that's incredibly worse.
Klazam
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Klazam He/Him
Jack of All Trades Jack of All Trades
Posts: 5641 Joined: June 28, 2010
Pronoun: He/Him
Post
Post #14004 (isolation #853 ) » Tue Jun 11, 2013 7:30 am
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by Klazam » Tue Jun 11, 2013 7:30 am
I just don't want another drama issue happen like with rob. I want you all to have some input, which multiple members of this community has expressed an interest in.
Klazam
Klazam He/Him
Jack of All Trades
Klazam He/Him
Jack of All Trades Jack of All Trades
Posts: 5641 Joined: June 28, 2010
Pronoun: He/Him
Post
Post #14009 (isolation #854 ) » Tue Jun 11, 2013 7:42 am
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by Klazam » Tue Jun 11, 2013 7:42 am
In post 14008 , Maestro wrote: In post 14006 , EspeciallyTheLies wrote: This is not even a major "content" mod, as you guys say (like IC2 was). I don't understand why it was even posed, tbh. I voted because I could, but I don't really care. It's not going to break the game either way and in all honesty, it doesn't add anything to our existing mods, or anything really game-changing. I'm surprised it wasn't nixed out the gate.
To be quite honest in return, it was posed because certain supportive members of the community may've flipped out if we'd nixxed it purely based on our own judgement - but it's good to know the rest of you think we should be handling things a little more internally. Glad we had this whole discussion though.
this
Klazam
Klazam He/Him
Jack of All Trades
Klazam He/Him
Jack of All Trades Jack of All Trades
Posts: 5641 Joined: June 28, 2010
Pronoun: He/Him
Post
Post #14015 (isolation #855 ) » Tue Jun 11, 2013 8:02 am
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by Klazam » Tue Jun 11, 2013 8:02 am
Thank you oso. This was a valuable discussion IMO. we now know more about what the community wants RE: admin discussions
Klazam
Klazam He/Him
Jack of All Trades
Klazam He/Him
Jack of All Trades Jack of All Trades
Posts: 5641 Joined: June 28, 2010
Pronoun: He/Him
Post
Post #14023 (isolation #856 ) » Tue Jun 11, 2013 8:09 am
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by Klazam » Tue Jun 11, 2013 8:09 am
Unfortunately, its too late for something like Natura to be even considered.
sorry.
Klazam
Klazam He/Him
Jack of All Trades
Klazam He/Him
Jack of All Trades Jack of All Trades
Posts: 5641 Joined: June 28, 2010
Pronoun: He/Him
Post
Post #14066 (isolation #857 ) » Tue Jun 11, 2013 1:27 pm
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by Klazam » Tue Jun 11, 2013 1:27 pm
Good news all: Gauntlet Part 1 is complete. Construction will begin on part 2 shortly.
Remember: Grand Opening on 6/15.
Klazam
Klazam He/Him
Jack of All Trades
Klazam He/Him
Jack of All Trades Jack of All Trades
Posts: 5641 Joined: June 28, 2010
Pronoun: He/Him
Post
Post #14068 (isolation #858 ) » Tue Jun 11, 2013 1:41 pm
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by Klazam » Tue Jun 11, 2013 1:41 pm
A
Nintedo Hard evil
Death Course full of
Malevolent Architecture . You have to navigate the full thing successfully for a secret prize at the end, but it's VERY hard.
I built one a long time ago for the vanilla server, and it was generally well-recieved, so I built another for this server.
Even if you do not want to try it, I included a spectator section where you can watch others trying it!
Klazam
Klazam He/Him
Jack of All Trades
Klazam He/Him
Jack of All Trades Jack of All Trades
Posts: 5641 Joined: June 28, 2010
Pronoun: He/Him
Post
Post #14072 (isolation #859 ) » Tue Jun 11, 2013 3:05 pm
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by Klazam » Tue Jun 11, 2013 3:05 pm
username
Maestro lost them...
Klazam
Klazam He/Him
Jack of All Trades
Klazam He/Him
Jack of All Trades Jack of All Trades
Posts: 5641 Joined: June 28, 2010
Pronoun: He/Him
Post
Post #14074 (isolation #860 ) » Tue Jun 11, 2013 6:55 pm
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by Klazam » Tue Jun 11, 2013 6:55 pm
This is the offical MafiaCraft Update document:
Here
Feel free to look it over.
Klazam
Klazam He/Him
Jack of All Trades
Klazam He/Him
Jack of All Trades Jack of All Trades
Posts: 5641 Joined: June 28, 2010
Pronoun: He/Him