The MafiaScum Minecraft Thread - AllTheMods 9!!! - NEW Vanilla?
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Rob14 Jack of All Trades
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Bulbazak Survivor
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Yay! One of my favorite texture packs just updated!Bulbazak is so town that everytime someone votes him Mastin coughs blood.- Nachomamma8, Maniacal Street Mafia
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Rhinox Mafia Scum
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yay 1.6.2! now baby animals will stop escaping from fences/suffocating themselves
Anyone know whats the story with boats in 1.6? I know they were never really all that functional to begin with really but the control scheme changed. Now they only go forward 'W' and steer with the mouse. Used to be able to turn with 'A' and 'D' and hit the brakes/go backwards with 'S' but in my experimenting yesterday I found that 'A', 'S', and 'D' don't do shit for boats anymore . Makes it a lot harder/impossible to maneuver in tight spaces now, and really puts a damper on my boathouse I was building.-
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Klazam He/HimJack of All TradesHe/Him
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Rhinox Mafia Scum
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Klazam He/HimJack of All TradesHe/Him
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I think that they now function like horses. not sureIn post 14752, Rhinox wrote:yay 1.6.2! now baby animals will stop escaping from fences/suffocating themselves
Anyone know whats the story with boats in 1.6? I know they were never really all that functional to begin with really but the control scheme changed. Now they only go forward 'W' and steer with the mouse. Used to be able to turn with 'A' and 'D' and hit the brakes/go backwards with 'S' but in my experimenting yesterday I found that 'A', 'S', and 'D' don't do shit for boats anymore . Makes it a lot harder/impossible to maneuver in tight spaces now, and really puts a damper on my boathouse I was building.-
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Klazam He/HimJack of All TradesHe/Him
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that's fine, just a wuggestionIn post 14754, Rhinox wrote:Death count is fine how it is. Tab only shows online users, and 1 good day of activity doesn't change that on average for the past several months there has rarely ever been more than 1 user online.-
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Rhinox Mafia Scum
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yeah I did some research... they unified the horse and boat control scheme in 1.6, but since horses strafe slowly using 'A' and 'D' and boats shouldn't strafe, they changed the value of slowly to zero for boats - problem is horses also go backwards slowly so when changing the value of slowly to zero, boats also no longer brake and go backwards. So yeah.. and pretty much everyone is either complaining about the new controls so probably eventually it will be changed back.In post 14755, Klazam wrote:I think that they now function like horses. not sure
Sorry I didn't mean to sound snippy and dismissive. I just likeKlazam wrote:that's fine, just a wuggestionmockingseeing everyone elses deaths-
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Tierce Cache Me If You Can
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You probably figured it out already, but boats are working closer to Newtonian physics now--if you want to brake, spin around and hit W. Not the best and least boat-crashing solution, but I tried it last night and wasn't that awful.In post 14757, Rhinox wrote:
yeah I did some research... they unified the horse and boat control scheme in 1.6, but since horses strafe slowly using 'A' and 'D' and boats shouldn't strafe, they changed the value of slowly to zero for boats - problem is horses also go backwards slowly so when changing the value of slowly to zero, boats also no longer brake and go backwards. So yeah.. and pretty much everyone is either complaining about the new controls so probably eventually it will be changed back.In post 14755, Klazam wrote:I think that they now function like horses. not sure-
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Klazam He/HimJack of All TradesHe/Him
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Rhinox Mafia Scum
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The physics weren't changed at all though, they just eliminated a possible acceleration vector. In the real world if you want to slow a boat down, you shift into reverse, not move the engine to the front of the boat and point it the other way. Or if its more like a rowboat, you just row backwards, not get up and turn around and row the other direction. Its kinda silly. I imagine its not that awful for basically straight line point A to point B ocean crossing stuff - but you should try to see how difficult it is to maneuver from your place up my river and pull into my dock and see if you can do it. God forbid getting anywhere near a swamp/lilly pads. I mean I'm sure it can be done but its more a mini-game at that point than a reasonable method of transportation.In post 14758, Tierce wrote:You probably figured it out already, but boats are working closer to Newtonian physics now--if you want to brake, spin around and hit W. Not the best and least boat-crashing solution, but I tried it last night and wasn't that awful.-
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EspeciallyTheLies Survivor
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I would TOTALLY be on Vanilla more if it was connected to IRC.In post 14759, Klazam wrote:Now that vanilla's stableish, what do you say to finally hooking it up to IRC?Art is cool.-
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Rob14 Jack of All Trades
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Rob14 Jack of All Trades
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Rhinox Mafia Scum
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I don't know if M plans to add IRC or not, but you guys know that because vanilla is cutting edge updates that whenever updates/snapshots happen, IRC and all your client mods are likely going to break right? Just trying to avoid a future "welp I'm done with vanilla until mods update" style ragequit later on. I like that people are coming back to vanilla again but probably not a good idea to do so with the expectation that it will always have IRC/minimap/invtweaks/whatever compatibility.
I usually just leave IRC running in a window behind my minecraft window and leave a small gap underneath when I want to follow whats going on in IRC. Switching windows with alt-tab to type something in IRC then alt-tab back isn't really all that more clunky than using the in-game press t to chat. You still gotta stop doing whatever you're doing to type.-
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Klazam He/HimJack of All TradesHe/Him
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Rob14 Jack of All Trades
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I play Minecraft in full screen, so.
And yea, I know the mods won't work when updates occur, but in such situations I would likely just wait for a stable release with at the very least IRC capability before continuing to play. It's no fun when you can't talk to people.
I need Rob13_ to be white-listed, please.-
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EspeciallyTheLies Survivor
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Maestro They/Them/AnyJack of All TradesThey/Them/Any
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Hey everybody's complaining. I'll do it soon but using webchat is silly and you should all feel silly. Get IRC clients.
Also Vanilla IRC won't be a thing unless we have Forge/ForgeIRC and/or Bukkit/CraftIRC and/or some similar solution updated to 1.6.2. The reason is because the onlyOTHERway to get a connection to IRC is an internal script inside the server software itself, and that shit needs permissions that I don't/can't have for the machine the server is hosted on in Corin's basement or whatever. Since we already get this server for free, and since our gracious hosting services are kindof more attentive to other things (like profits, for which I don't blame them at all) I amNOTgoing to bug Corin about doing this IRC scripting himself. I understand you guys like having IRC connectivity, and I do too. But we need to wait for one of the stable, easy-to-use pathway Mods to become updated/available before we can get it.
CraftIRC is currently up to 1.6.1, which is cool. It should be 1.6.2 by September, I'd imagine. I'll look into a stable Bukkit build then, but understand that if I install Bukkit I believe the majority agrees with me when I say we should and will haveNOTHINGexcept CraftIRC: no Essentials /spawn, /tp, /warp - none of it.-
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Maestro They/Them/AnyJack of All TradesThey/Them/Any
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RE: the first thing - I do too bro, I even change my nick on IRC so I don't ping myself when I talk in-game on KMP.In post 14766, Rob14 wrote:I play Minecraft in full screen, so.
And yea, I know the mods won't work when updates occur, but in such situations I would likely just wait for a stable release with at the very least IRC capability before continuing to play. It's no fun when you can't talk to people.
I need Rob13_ to be white-listed, please.
RE: the second thing - so...you guys only want the server as cutting edge as the newest stable IRC Mods are...? #contradictions! trololo
RE: the third thing - done.-
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Klazam He/HimJack of All TradesHe/Him
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Maestro They/Them/AnyJack of All TradesThey/Them/Any
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Yeah, I'm semi-annoyed that IRC seems to be a defining feature of all of our Minecraft experiences now.
FWIW whenever a big conversation is going on on IRC, I really have trouble tuning it out, unlike others, so I get peeved and annoyed rather than intent on listening - at least generally speaking. Maru's conversations are the obvious example, but I feel like he's not the only one. I just think Vanilla is kinda nice and peaceful, maybe even that much more Vanilla because itISN'Tconnected to IRC at the moment.-
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Klazam He/HimJack of All TradesHe/Him
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Maruchan she/herJack of All Tradesshe/her
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Getting Bukkit just for IRC is plausible, just dont install any other bloatware we had in past serversIn post 14768, Maestro wrote:Hey everybody's complaining. I'll do it soon but using webchat is silly and you should all feel silly. Get IRC clients.
Also Vanilla IRC won't be a thing unless we have Forge/ForgeIRC and/or Bukkit/CraftIRC and/or some similar solution updated to 1.6.2. The reason is because the onlyOTHERway to get a connection to IRC is an internal script inside the server software itself, and that shit needs permissions that I don't/can't have for the machine the server is hosted on in Corin's basement or whatever. Since we already get this server for free, and since our gracious hosting services are kindof more attentive to other things (like profits, for which I don't blame them at all) I amNOTgoing to bug Corin about doing this IRC scripting himself. I understand you guys like having IRC connectivity, and I do too. But we need to wait for one of the stable, easy-to-use pathway Mods to become updated/available before we can get it.
CraftIRC is currently up to 1.6.1, which is cool. It should be 1.6.2 by September, I'd imagine. I'll look into a stable Bukkit build then, but understand that if I install Bukkit I believe the majority agrees with me when I say we should and will haveNOTHINGexcept CraftIRC: no Essentials /spawn, /tp, /warp - none of it.ShowReturning to modding after a nearly two year hiatus!
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