Rocks fall and everyone dies. Also the woods might be dangerous if my recollection of the curse of strand is correct.In post 14, Creature wrote:What if we try to break the game and go elsewhere?
Mini 1859: D&D Curse of Strahd Mafia - Game Over
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Shaziro Mafia Scum
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Given that heading into areas of high danger is more likely to be bad for us than not, I don't give a damn about spoilers.In post 20, Creature wrote:Can we not spoil what happens?
The cemetery may be a good choice.-
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Giant tree and blights. Cemetery might give us info.In post 24, Creature wrote:
I'm tempted to do the woods.In post 19, Shaziro wrote:Also the woods might be dangerous if my recollection of the curse of strand is correct.
Pedit- There wasn't one of those in Curse of Strahd.-
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Shaziro Mafia Scum
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Shaziro Mafia Scum
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Shaziro Mafia Scum
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Exploring the woods is like, -really- bad idea in Ravenloft. The cemetaries are actually safe, and the cemetary in the starting area is very important. Add to that the fact that about 5 of the artifacts belong in a cemetary, and almost all of them -could- be in one...Maybe just trust the guy who has very recently played Curse of Strahd.-
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Among potential dangers of the woods are scarecrows (Yes, they're in the woods), werewolves, killer trees, blights (which are like, slightly smaller than trees killer plants), wolves (which are controlled by Strahd), Ravens (some of which are controlled by Strahd), and vampire spawn. The potential positives are....wereravens that might be friendly if we don't fuck up.-
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Shaziro Mafia Scum
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Christ alive read what you're quoting. "Semi-randomized". The Amulet of St. Markovia (Not sure that's the right name?) might not be in the graveyard outside the Abbot's monastery, but it'll probably be in a graveyard, given that it was buried with the saint. Same goes for the other items that were all buried with people.-
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Curse of Strahd is a premade adventure for D&D 5th edition and it's an absolute blast, if you're after pen and paper then go for it ASAP.In post 55, drealmerz7 wrote:I love your knowledge of it, btw. Keep it coming and tell us all of the things. I'm big on fantasy RPGs too, but it was a bit before my time so missed it, and haven't gotten it digital yet. Dark Sun series is priority, but tooooo many RPGs (omg) in my backlog to even start to tackle that one yet.
Why would Strahd be in the cemetery? Because he's a vampire? He lives in Castle Ravenloft, the big intimidating one that everyone is afraid of. The -information- if you want me to be more specific now that I'm not phoneposting, is to do with the spirits of those who were brought here by Strahd before and died in some way or another. I can say they aren't violent but I don't want to ruin the effect of it honestly, it's that strong of a scene.In post 56, drealmerz7 wrote:Paranoia about "oh yeah let's just follow this guy to the cemetary where the MAIN NAMED BADGUY OF THE ENTIRE GAME is located"
"the information comes at midnight there, right before I stab you in the face"
Pen and Paper RPG? I love 3.5 and 5th edition D&D. Videogame? I love Fallout 3 and New Vegas, and 4 was alright. Big fan of Oblivion and Skyrim. the Zelda games are wonderful too.In post 57, drealmerz7 wrote:Do you have a favorite RPG, shaz? anyone?
Planescape Torment, Fallout 1+2 for me
Honestly paranoia isn't a -bad- thing. In Ravenloft, Strahd has control of a lot of ravens and -every- wolf. All of them. As my character said when we played, "HE OWNS ALL THE RAVENS". (He was a Druid, this was very significant to him as such.) The Vistaani (Effectively magical gypsy stereotypes) often work for him too, but they keep it a secret. Hell, some of the -normal- people work for him. Many of the people in the world of Ravenloft are simply generated by Strahd's mind, figments of his imagination, that he created for his own enjoyment. Others are real, and have souls. Those souls get recycled, but the ones without souls are often entirely under Strahd's command, and many of the ones -with- souls are. Basically, not only should we be worried about the scum in our midst, but NPCs should be dealt with carefully too if that becomes an issue.In post 58, drealmerz7 wrote:scum PM could say "gain an extra kill N1 if you get the adventurers into the cemetary D1"
who fucking knows
I'm a paranoid player-
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I think it's a bad idea with little chance for reward and high chance for danger, but given that you seem to have a basis in classic videogame RPGs I'm willing to guess it's just because in most RPGs like that, the woods are the first place to go, and cemeteries are where the undead jump you. In Curse of Strahd, you only get jumped by undead in the cemetery if you are specifically in Strahd's castle and fall into that one corpse pit thing.-
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Shaziro Mafia Scum
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Shaziro Mafia Scum
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Shaziro Mafia Scum
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Shaziro Mafia Scum
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Shaziro Mafia Scum
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Shaziro Mafia Scum
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Shaziro Mafia Scum
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Shaziro Mafia Scum
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Shaziro Mafia Scum
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Alright, encounters in cemetaries I know of. If we for some reason cut open a scarecrow, there's a thing in that and it makes wights attack, luckily wights were nerfed in 5e. There's also the corpse pit thing in Castle Ravenloft, but I doubt we're there. Sooo...if this party has a paladin, get in the middle of the group, share that saving throw aura goodness! (Please don't roleclaim if you're a paladin this is a joke because of d&d)-
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Shaziro Mafia Scum
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Shaziro Mafia Scum
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Shaziro Mafia Scum
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Shaziro Mafia Scum
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Ravens?In post 137, JasonWazza wrote:
Informed Minority, and makes sense for the game mechanic.In post 136, Dunnstral wrote:Why are you assuming scum know all the paths?
Why are you assuming this item is good?
I know what the item is, and it benefits my class well if i'm right as to what it does.-
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If he and I are on the same track he'll get it.In post 142, drealmerz7 wrote:depraven craven ravens?!-
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Shaziro Mafia Scum
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It doesn't. I think Jason and I have pretty much nailed down what it does, it's a positive thing.In post 166, Creature wrote:Hey Jason, what if the necklace could kill the player holding it?
P-edit: Uh, have you even read what we've been saying? We specifically said it probably doesn't do exactly what it said in game. Read before you throw shade.-
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Shaziro Mafia Scum
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Shaziro Mafia Scum
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Shaziro Mafia Scum
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...........why?In post 188, Creature wrote:Let's give the item to a lynchbait guy.-
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Shaziro Mafia Scum
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Shaziro Mafia Scum
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Ok, I asked the mod if we could willingly hand over items without dying. We cannot. That said, I'd take the thing if you feel that's the best option, but I know I am not the class that gets the super biggest use out of the item in game. That said, that effect would be -very- powerful, and the only two others I've seen hint at their classes were not, so far as I could tell, hinting at the right class. Do with that as you will.-
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Shaziro Mafia Scum
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Ok, but this item in particular would -definitely- be the one to have special effects for a class. I take it he's played Curse of Strahd and got it, so he knows. The problem is, we don't want the person shouting out their damn class, for fairly obvious reasons.In post 200, kuror0 wrote:Ok. some thoughts after my catch up. Jazzon too many assumptions at this point are not useful for town it is good to have your own idea but being locked on them with so many things being uncertain doesn't help.
I think there is a chance some items may be more useful or unlock an ability for a certain role but I doubt every item we get is designed like that.
Now the thing is who we give the item. The best option would be for someone we trust but at this point it is really hard to have a strong town read or anything close imo and most of us would want to get the item just because it is nice to explore the mechanics of the game and stuff. For now I volunteer as a guinea pig to get the item and we can agree to openly say if there is a role specific restriction or that kind of stuff so we can make more informed decision on the objects we get later in the game. That's most of my ideas at this point.-
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Shaziro Mafia Scum
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Shaziro Mafia Scum
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Shaziro Mafia Scum
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Shaziro Mafia Scum
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I'd be fine with Pine, Jason, myself, or maybe Dreal. Dreal, I think, is close to the right match but not quite. I don't like Kuror's "I'll bet if there is anything special, we'll probably get told, trust me to tell you what it says" bit. I was in Undertale mafia, were some items had hidden benefits if certain people got them, and those benefits were kept secret until the person got them, when it was then revealed to said person.-
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Shaziro Mafia Scum
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andIn post 223, kuror0 wrote:
You are picking just certain parts of what I've said. first:In post 220, Shaziro wrote:I'd be fine with Pine, Jason, myself, or maybe Dreal. Dreal, I think, is close to the right match but not quite. I don't like Kuror's "I'll bet if there is anything special, we'll probably get told, trust me to tell you what it says" bit. I was in Undertale mafia, were some items had hidden benefits if certain people got them, and those benefits were kept secret until the person got them, when it was then revealed to said person.
"I'll bet if there is anything special, we'll probably get told" compare to this.
(if any).In post 207, kuror0 wrote: Mmm due to the nature of the game it would make sense to me that the abilitys are listed even if it has class restriction. Items are recycled when someone dies after all. Plus as I said I think there is a chance some of them come with a restriction but I highly doubt there are many like that (if any).
When you say I said "I'll bet if there is anything special, we'll probably get told" is a long of way from what I originally said. So it is a misrep from your part. About the second part "trust me to tell you what it says". That's perfectly normal as I also said:In post 211, kuror0 wrote:That's why I'm interested in getting as much info as possible with the D1 item. If we know it is written it is a win for us and we can work better later if it isn't then we keep going assuming there is no special requirements but a slight chance either not every item has a special requirement or it is a hidden one. That's at least my mindset at this point.
So bottom line, if you don't share my thinking or you just don't like me getting the item that's perfectly fine but I want to know as fast as possible how much does the lore information is useful in this mafia game(because remember we are playing mafia and not D&D so the lore info may be important to a certain point but is not a straight jacket and the mod could have designed this game however he pleased.). I appreciate the knowledge you have provided and your experience in a game where the items had secret benefits but that doesn't mean this game has the same rules.In post 211, kuror0 wrote: I would like to get the item as I said I'm curious about the game mechanics and I would provide as much info I could for the benefit of town but I know at this point is hard to trust someone else as I know I don't.
pedit: again 2 ninja posts but I will delver how it was.[/quote]
I was saying what I interpreted your statements as. You said "Given the nature of the game" but the only way you explain that idea is that items are recycled, and I don't see how that connects and makes it so secret features of items won't only be revealed to those who can make use of them. I agree with you that whoever gets the item should explain anything the town needs to know to the town, but I'm not positive that I trust you to be the one with that information. The people I listed, I am more trusting of. That said, I fully expect you to be on your own list, just as I'm on mine.
As for the game in which items had secret benefits, the mod is Clumsy, who was the other head of my hydra in that game. This is one of his first few modded games, and I believe the first with items. I am also fairly sure that Undertale Mafia was the only game he's played in that had an items system. Therefore, I think it's incredibly likely that he has drawn ideas for how to run items from that game. I also know that the item in D&D has a secret benefit only able to be used by one class, which would fit this game -very- well now that I've given it some thought, as well as other abilities that others can use. Now, I'm not the big special class, and I don't think you are either. Hell, I don't know who is, but I'm almost positive we have one given the item and common sense.
P-edit: I agree with the idea of waiting for all inputs if possible, including Kuroi.-
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Shaziro Mafia Scum
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Hey now! Spellblades and Dwarven Druids!In post 231, SlySly wrote:
Assuming you're telling the truth, and I have no reason to believe otherwise, I'm fine with you having it. We don't need Wizards with swords and Dwarves with staves.In post 227, Pine wrote:Okay, because being subtle isn't working, let me be blunt. I looked up the Amulet of St. Markovia. It can only be attuned by clerics and paladins.
I am one of those two.-
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Shaziro Mafia Scum
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I'm mostly making jokes while we wait on more input, I agree that if Pine is one of those two classes like he claims, he should get it.In post 235, SlySly wrote:You're the one that brought up druids. I brought up dwarves, ya know, the kind that wield axes and wizards, ya know, the kind that wield staves.
My point was, if Pine is of a class that can use the item, it's better for him to have it than someone who can't. I wasn't intending to start a subclass tussle.-
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It's not a caster's item, Dreal. It has a few abilities, and a big one. In some versions only cleric and paladin can attune to it and use it. If there is a special effect, which I highly suspect there is, one of those two can definitely use it, one in particular of the two if we're going by the version I think we are. That said, I did say -If- he is what he claims. I don't know that asking for counterclaims would be functional, though, as if it is a fakeclaim he could just say he's the other, so either we'd have one role outed and still no clue whether or not he's lying, or two outed and one caught liar. I don't know what would be strategically best, so I'm going to look at his posts (what few there are, I know, it's early in the game so there isn't much to read) and go off that.-
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Shaziro Mafia Scum
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Shaziro Mafia Scum
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Wrong name, right result. He got the name from my early post pointing out that the amulet of st markovia could be a in a graveyard. The actual item of St. Markovia is a thigh bone, I was confused with a different holy symbol, as in my Curse of Strahd game we got both. Basically, Pine is on the right track.-
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Shaziro Mafia Scum
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Shaziro Mafia Scum
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Why? He's VLA for the weekend.In post 296, Creature wrote:Maybe we should preferably start with KuroiXHF.-
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Who?In post 299, Creature wrote:
Oh nvm, I have someone else in mind then.In post 297, Shaziro wrote:
Why? He's VLA for the weekend.In post 296, Creature wrote:Maybe we should preferably start with KuroiXHF.-
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I'm leaning town on him, he's being active. He goes quiet when he's scum.In post 301, drealmerz7 wrote:creature,
that's the worst list if that is your lynch list after this stage
are you scum or just trying to make friends with scum?-
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I can always get behind this idea, but he hasn't done anything particularly egregious yet. Worst is assuming he for some reason should've gotten the maguffin.In post 327, drealmerz7 wrote:let's just kill vedith and get his hugely antagonistic and horrible attitude out of the game-
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