[OLD] Open Setup Ideas and Discussion
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BBmolla Open Book
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In post 7262, Wake1 wrote:In post 7260, BBmolla wrote:Interesting. Thanks for taking it a step further.
Thank you!
I like the thought of the dual roleblockers, because it really nails down any claiming nonsense. That, and those RB possibilities make it interesting. They wouldn't be able to RB each other either. That'd be kind cool ifFire MafiaRB'dIce Mafiawho tried to NK or Cop another member ofFire Mafia. Hm... Tactical...
Do you think I should leave it as is, or try to tech in some weaker PRs to make it more interesting?
What if instead of a Town Doctor were used, two elemental Docs were used instead? And/or add in elemental 1-Shot PGOs, too?
I'd like to make the game as duality-based as possible. Elemental counterparts.
I was talking to mith actually <_<'@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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BBmolla Open Book
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BBmolla Open Book
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BBmolla Open Book
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BBmolla Open Book
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BBmolla Open Book
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In post 7072, BBmolla wrote:
In post 7057, BBmolla wrote:
Can I run these in the open queue Llama?
I know the wait is like 2 years but theoretically when my turn is up can I run them@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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BBmolla Open Book
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In post 7319, LlamaFluff wrote:They both look a bit swingy but seem fine. If you want to get wiki pages made for both of them I can try and get upcoming mods to run trial runs of them
Cool. Lemme give them another lookover to make sure I didn't miss anything I didn't consider.@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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BBmolla Open Book
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In post 7336, ChannelDelibird wrote:In post 48, Fenchurch wrote:Also we invented a new spin-off set-up called 'Who Needs a Fifth' which is 3 mafia, 2 town; if a townie gets lynched Day 1 they survive and make two immediate kills; if mafia get lynched Day 1 they have to kill one of their buddies and confirm a townie.
Dropping this in from the Scumdon thread; worked well enough at the meet to be a genuine alternative to Vengeful at five players.
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BBmolla Open Book
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BBmolla Open Book
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If it's too harsh on mafia, other option is that in the case of no mafia being lynched day 1, the two lynched players must correctly select the two scum players.
No idea what the EV is or whatever, anyone who can run numbers to check how balanced it is would be coolio.
Edit: If Mafia desperately need more in their favor, case of lynching neither scum can also automatically be a scum win. But that's pretty lame.@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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BBmolla Open Book
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BBmolla Open Book
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BBmolla Open Book
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BBmolla Open Book
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The setup itself is insanely townsided. Let's see.
This might be more interesting. Lawyer is terrible in such a small scum team, means that guilties are rare and should be always lynched. I think it's better to increase the chance of getting a guilty.
I don't know if the concept of playing with a Framer while trying to figure out sanity would even be fun though.@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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BBmolla Open Book
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BBmolla Open Book
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BBmolla Open Book
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BBmolla Open Book
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BBmolla Open Book
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BBmolla Open Book
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BBmolla Open Book
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TierShift, I imagine the survivor will just out the mafia when he's being lynched. There is nothing to stop him from doing so.
Maybe flip his win condition if he dies. (Wins if Mafia win) Only issue with that is in a 3 town, 3 mafia, 1 survivor, it's beneficial to claim survivor and get lynched. That might not be all that bad. Maybe if a mafia hasn't been lynched for two days, survivor auto dies, would stop that situation.Last edited by BBmolla on Mon Oct 06, 2014 7:31 am, edited 1 time in total.@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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Might make dying early more optimal. Maybe make him bulletproof? Unsure.
Edit: Have to fix three way LYLO, shifter wins no matter what in the current situation. Thinking.
Edit2: That might work.
Edit3: I think idea is still too flawed, stopping work on it here.Last edited by BBmolla on Mon Oct 06, 2014 7:43 am, edited 4 times in total.@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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In post 7444, TierShift wrote:Hehehe...love the name.
Now shifter can just lynch town for two days after which he suicides. leaving 5p LyLo and very likely winning.
I imagine that'd be the optimal way to play it, which may not be all that bad now that I'm doing the math.
I think claiming Shifter is a pretty guarunteed loss as well.@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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BBmolla Open Book
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May want to consider giving Shifter a better chance at not accidentally being nightkilled those first two nights. Not sure how without it significantly changing balance of the setup.
Maybe make him a Night 1 and 2 commuter?@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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BBmolla Open Book
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In post 7455, TierShift wrote:But that is totally not how I want it to be played. I have a solution: claiming shifter results in a modkill! That should solve all issues.
No. Any time you make rules off of what a person "claims" it's dumb as all hell.
What if I claimed "I'm not town."? Does that count as claiming Shifter? It's unquantifiable.
Nightless is probably a step in the correct direction.@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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BBmolla Open Book
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In post 7482, wgeurts wrote:In post 7481, ika wrote:no.
your still adding in alignment changing and traitor is to be scum from start, none of the zombie setups are ment for opens. do them in theme/micro
Why is alignment changing such a no-no?
I could see with the cult so I removed them however now the zombie faction would make for a very interesting game. There are 2 doctors and 1 asceticizer which makes it hard for the zombies so they aren't to overpowered.
Imagine you're playing Chess. You're black pieces, he's white pieces. You've managed to completely dominate the enemy and you're about the checkmate the King.
Then the other player turns the board around. You are now white and he's black.
Is that fun@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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BBmolla Open Book
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In post 7511, wgeurts wrote:Mabye 1 less goon, this would mean that the real goon knows that his partner is a betrayer. However he could 't just claim that as the town would then know he's scum. He would have to try and kill his partner through lynch without it being too obvious.
Okay so when the Mafia Betrayer is being lynched, why doesn't he just say "X and Y are the mafia, gg"? His faction has lost, might as well fuck over mafia too.@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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BBmolla Open Book
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@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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BBmolla Open Book
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@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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BBmolla Open Book
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http://wiki.mafiascum.net/index.php?tit ... EV_Project
10:3 is much worse. 76.9% scum win. Neighbors really have the possibility to do nothing, so you can't count on them to be a balancing factor. (IE, a player could just not even talk in their neighborhoods while others use it to catch scum.)
A concept you may want to consider is once a player dies, the neighborhood shifts. Example: Player 2 dies, Player 1 and 3 are now neighbors.
Also may want to consider a role that switches neighborhoods.
Maybe add some seeking masons who masonize when they are paired with their neighbor. Or add three masons who know each other, but do not have daytalk (and thus need to find a way to be neighbors)
You could give each neighbor the possibility to move left or right, causing everyone to be a new neighborhood each day, but that might be too much of a hassle for the mod.
Just throwing out things. I think the masons without daytalk fits best with your setup, maybe add in that players can choose to move into the houses of the dead. Oh, at the start of each day, give mafia a list of players who want to move into the new house and let them choose who gets to move in. That'd be cool.@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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In post 7541, Mr. Rogers wrote:Like how much do you believe that will tip the odds if at all for the town?
Anywhere from 0% - 10% depending on how much they are used imo.@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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BBmolla Open Book
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Cause if it comes down to "I want Mountainous with neighborhoods" then you're set, just be aware of the scum skew in Mountainous and don't expect neighbors to have an immense impact upon it unless you get players who truly utilize it to their max potential.
Admittedly I just like to overcomplicate things@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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BBmolla Open Book
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http://wiki.mafiascum.net/index.php?tit ... mith_Alley
I made a setup and added it to the wiki instead of discussing whether it's balanced or not.@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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BBmolla Open Book
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Okaaaaaay. I guess.@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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BBmolla Open Book
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In post 7559, PokerFace wrote:want to be backup mod since you are helping me plan this out?
Yeah sure.
I guess my only gripe is things like this have been done before see: chatroom mafia or whatever it was called@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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BBmolla Open Book
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