This forum is for discussion of individual Open Setups, including theoretical balance.
BBmolla
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Post #7400 (ISO ) » Thu Oct 02, 2014 3:42 pm
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by BBmolla » Thu Oct 02, 2014 3:42 pm
Good Cop, Bad Cop
1 Mafia Framer
1 Mafia Goon
1 Town Sane Cop
1 Town Insane Cop
5 Vanilla Townies
Cops are not told their sanity.
Might work better 7p, debating.
@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!
ika
ika
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ika
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Post #7401 (ISO ) » Thu Oct 02, 2014 3:46 pm
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by ika » Thu Oct 02, 2014 3:46 pm
i would make the goon a backup framer.
if they lynch framer day 1, it becomes hugly townsided imo by the fact cops claim day 2 with results and then figure sanities and can then POE game
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Post #7402 (ISO ) » Thu Oct 02, 2014 3:53 pm
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by BBmolla » Thu Oct 02, 2014 3:53 pm
Good Cop, Insane Cop
1 Mafia Framer
1 Mafia Backup Framer
1 Town Sane Cop
1 Town Insane Cop
3 Vanilla Townies
Cops are not told their sanity.
Cops get a pregame report and Framer gets a pregame frame.
@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!
ika
ika
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ika
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Post #7403 (ISO ) » Thu Oct 02, 2014 4:05 pm
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by ika » Thu Oct 02, 2014 4:05 pm
so cop headstart?
its not bad, i think this would be a nice game to test out in micro/marathon
cops just flip cop on death as well right?
i assume yes but just want to make sure
BBmolla
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Post #7404 (ISO ) » Thu Oct 02, 2014 4:46 pm
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by BBmolla » Thu Oct 02, 2014 4:46 pm
Yes.
Cop headstart
and
Framer headstart, that's important.
Last edited by BBmolla on Thu Oct 02, 2014 4:47 pm, edited 2 times in total.
@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!
BBmolla
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Post #7405 (ISO ) » Thu Oct 02, 2014 4:47 pm
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by BBmolla » Thu Oct 02, 2014 4:47 pm
This makes sure a day 1 mafia lynch won't completely fuck over left over scum and allows for more than one report before mylo.
@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!
sthar8
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Post #7406 (ISO ) » Thu Oct 02, 2014 6:30 pm
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by sthar8 » Thu Oct 02, 2014 6:30 pm
In post 7397 , wgeurts wrote:
2-Shot Lawyer
Framer
Bodyguard
1-Shot Governor
Judge
Cop
Insane Cop
6 VT's
Politician
Roles:
Lawyer: Visits one person each night, that player turns up innocent on inspection.
Framer: Visits one person each night, that player turns up guilty on inspection.
Bodyguard: Visits one person each night, if that player is night-killed he has a 50% chance of dying.
Governor: Once per game may reset a vote count, the person with the highest votes before the reset may no longer be voted on that day.
Judge: The judges vote counts as 2:
Cop: Visits one person each night, receives the result "Innocent" or "guilty".
Insane Cop: Visits one person each night, receives the opposite result he should get. Looks like cop to self and others on death and in role PM.
Politician: Changes sides every day. Starts as town and doesn't join Scum chat if scum.
This is a collection of the eight worst roles ever conceived that are still technically usable, plus six VTs. Not to mention catastrophically swingy. And potentially breakable by massclaim, if the town gets lucky.
BBmolla
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Post #7407 (ISO ) » Thu Oct 02, 2014 9:28 pm
Post
by BBmolla » Thu Oct 02, 2014 9:28 pm
I think we already acknowledged that, we're in the process of fixing it
@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!
ArcAngel9
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Post #7408 (ISO ) » Fri Oct 03, 2014 3:43 am
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by ArcAngel9 » Fri Oct 03, 2014 3:43 am
MOD's & reviewers, We need your blessing on this...
I am planning on running Pop corn Mafia under large theme game, Pop-corn mafia is an open setup and a night less game. Please see the
Wiki for more details.
Considering the popularity this setup has.. We are confident that this game would be more fun for larger audience (19 or 21 players at least)
If the game is for 19 players - 13 Town & 6 scum
If the game is for 21 players - 14 Town & 7 scum.
Please let us know which of the above setup is more balanced to run for large game.
Bork will be co-modding/back-mod for this game. And please feel free to give any suggestions that improves this idea. Thanks a lot!!!!
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Xena Warrior Princess, Coming Soon!!
wgeurts
wgeurts They/Them
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Post #7409 (ISO ) » Fri Oct 03, 2014 7:39 am
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by wgeurts » Fri Oct 03, 2014 7:39 am
In post 7402 , BBmolla wrote: Good Cop, Insane Cop
1 Mafia Framer
1 Mafia Backup Framer
1 Town Sane Cop
1 Town Insane Cop
3 Vanilla Townies
Cops are not told their sanity.
Cops get a pregame report and Framer gets a pregame frame.
This is amazing, this needs to be run ASAP. Darn those stupid 3 month no-hosting rules.
wgeurts
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Post #7410 (ISO ) » Fri Oct 03, 2014 10:20 am
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by wgeurts » Fri Oct 03, 2014 10:20 am
BBmolla
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Post #7411 (ISO ) » Fri Oct 03, 2014 10:07 pm
Post
by BBmolla » Fri Oct 03, 2014 10:07 pm
Nice.
@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!
wgeurts
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Post #7412 (ISO ) » Fri Oct 03, 2014 11:00 pm
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by wgeurts » Fri Oct 03, 2014 11:00 pm
Trying to get Mith to allow me to host it under 3 months of memership
He probaly won'y allow me but would any else like to host it?
I believe this could become a really great setup.
wgeurts
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Post #7413 (ISO ) » Fri Oct 03, 2014 11:09 pm
Post
by wgeurts » Fri Oct 03, 2014 11:09 pm
Someone hosting it here:
http://forum.mafiascum.net/viewtopic.ph ... 2#p6270092
Really interested to see how the setup works.
wgeurts
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Post #7414 (ISO ) » Sat Oct 04, 2014 12:21 am
Post
by wgeurts » Sat Oct 04, 2014 12:21 am
Werewolf roles:
2 Werewolfs
1 Seer
1 Shaman
9 Civilians
Mafia roles:
2 Mafia Goons
1 Cop
1 Doctor
9 Townies
Roles are randomly assigned to the 13 players, each player gets 1 role from each list; 1 "Werewolf role" and 1 "Mafia role".
Players can therefore be;
Werewolf Mafia
Werewolf Cop
Werwolf Doctor
Werewolf Towny
Seer Mafia
Seer Cop
Seer Doctor
Seer Towny
Shaman Mafia
Shaman Cop
Shaman Doctor
Shaman Towny
Civilian Mafia
Civilian Cop
Civilian Doctor
Civilian Towny
Both Mafia and Werewolves have a factional kill.
Werewolf Mafia:
They win when the Werewolf Mafia consist of half the town.
Werewolf Towny/Cop/Doctor:
They win when all Mafia are dead and the Werewolves consist of half the town.
Civilian/Seer/Shaman Mafia:
They win when all Werewolves are dead and the Mafia consists of half the town.
Civilian/Seer/Shaman Towny/Cop/Doctor:
They win when all Mafia and Werewolves are dead.
Werewolves:
Have a factional night-kill.
Seer:
Can inspect one person per night, they then find out that players "Werewolf" role.
Shaman:
Can protect one person per night, that player is protected from the Werewolf faction-night kill.
Civilian:
Have no abilities.
Mafia:
Have a factional night-kill.
Cop:
Can inspect one person per night, they then find out that players "Mafia" role.
Doctor:
Can protect one person per night, that player is protected from the Mafia faction-night kill.
Towny:
Have no abilities.
Siveure DtTrikyp
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Post #7415 (ISO ) » Sat Oct 04, 2014 2:43 am
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by Siveure DtTrikyp » Sat Oct 04, 2014 2:43 am
Yuck.
Werewolf Mafia looks dumb.
wgeurts
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Post #7416 (ISO ) » Sat Oct 04, 2014 6:12 am
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by wgeurts » Sat Oct 04, 2014 6:12 am
I makes it alot more strategic, without unbalancing everything.
Siveure DtTrikyp
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Post #7417 (ISO ) » Sat Oct 04, 2014 6:21 am
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by Siveure DtTrikyp » Sat Oct 04, 2014 6:21 am
Thats intensely swingy even before the game starts
11:2 with two cops, two semi-doctors and two nightkills is a silly setup.
Alternatively, 9:2:2 with no town power and two scum doctors.
wgeurts
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Post #7418 (ISO ) » Sat Oct 04, 2014 6:30 am
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by wgeurts » Sat Oct 04, 2014 6:30 am
However it isn't everbody has 2 roles, it's bassicaly two 2 Mafia, 1 Cop, 1 Doctor games at the same time. The Doctor can only stop a mafia faction kill, the seer only a werewolf faction kill. Same goes for the cop and his counter part.
wgeurts
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Post #7419 (ISO ) » Sat Oct 04, 2014 6:31 am
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by wgeurts » Sat Oct 04, 2014 6:31 am
It's not 2:11 or 9:2:2
It's two times 2:11 with 1 cop and 1 doctor.
wgeurts
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Post #7420 (ISO ) » Sat Oct 04, 2014 6:33 am
Post
by wgeurts » Sat Oct 04, 2014 6:33 am
You could be a towny trying to kill the scum and a werewolf, trying to kill civilians.
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Post #7421 (ISO ) » Sat Oct 04, 2014 6:34 am
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by Siveure DtTrikyp » Sat Oct 04, 2014 6:34 am
It CAN be 2:11 in the case where mafia = werewolves.
It CAN turn into 9:2:2 with no town power.
It can be stupid as hell if there's one mafia werewolf - they have to win by themselves?
Pedit: Multiball generally needs you to kill the other team anyway. There's nothing unique about that.
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Post #7422 (ISO ) » Sat Oct 04, 2014 6:38 am
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by Siveure DtTrikyp » Sat Oct 04, 2014 6:38 am
Like, it's basically a swingy multiball setup except in the weird edge cases where the scum factions blend, which are just insane.
Also it has no protection from follow the cop.
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Post #7423 (ISO ) » Sat Oct 04, 2014 7:37 am
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by wgeurts » Sat Oct 04, 2014 7:37 am
In post 7421 , Siveure DtTrikyp wrote: It CAN be 2:11 in the case where mafia = werewolves.
It CAN turn into 9:2:2 with no town power.
It can be stupid as hell if there's one mafia werewolf - they have to win by themselves?
Pedit: Multiball generally needs you to kill the other team anyway. There's nothing unique about that.
The chances of both people being werewolf mafia is 2 out of 169. A Werewolf Doctor would be Playing against civilians and helping townies. Town power will always be there.
Also, there are 2 faction kills per night, follow the cop wouldn't work as both doctor and seer would have to protect the cop from any-nightkills. Shaman only blocks werewolf faction kill, opposite for doctor.
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Post #7424 (ISO ) » Sat Oct 04, 2014 7:49 am
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by Siveure DtTrikyp » Sat Oct 04, 2014 7:49 am
2/169 isn't 0. You have to consider the possiblity of that happening.
Also, the odds of one mafia werewolf? Uh, lessee. 2/13 + 11/13 *2/12 = 24/156 + 22/156 = 46/156 = 23/78? So about a bit more than a quarter chance?
Also, a werewolf will be helping townies do what? Kill mafia? Hangon, won't the mafia be civilians?
Like, that aspect doesn't really exist.
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