I've opened the Discussion page on the wiki for Matrix 14, we can talk about it there. (I've just written the answer for Lamafluff's latest post.)
Meanwhile, I'm thinking about Guyett's idea. It seems to be weird but that doesn't mean it's bad ^_^
In post 7375, BBmolla wrote:
In post 7899, wgeurts wrote:The Open Game for Large Elemental just ended with a town win, I think as a result of this that the Fruit Vendor should be added again. It weakens an otherwise very powerful tracker in certain situations.
Guyett wrote:Also all 3 masons cant die over night as one would be wearing the bulletproof vest.
when a mason or mafia group is down to just 1 person left they have to choose whether they want to be smart and wear the vest or be brave and take a shot.
In post 7901, Herodotus wrote:In post 7375, BBmolla wrote:
Town EV is 40%. 11% chance of win D1, 22% chance of lynching 1 scum and a townie, then lynching the other scum, and 7% chance of mislynching then coming back to win.
In the 3-player rooms, I'm not sure that there is any scumhunting because there is no association. Maybe instead of separating the town into rooms, let everyone discuss and vote together but publicly label half of the town as group A, with one goon, and group B, with the other. On the first day, one player from each group must be lynched.
In post 7891, Guyett wrote:
3Mafia
3Mafia
3Mafia
3Masons
1Gunsmith
6Vanilla TowniesColors are modified because of the colorblind – Aneninen
Day chat happens
Each group (mafia and mason) have 1 gun and 1 bulletproof vest each.
No one person is assigned these items, they can rotate them between themselves.
However one person CANNOT wear the vest and carry the gun at the same time.
Gunsmith only gets a guilty on someone carrying a gun the night of the investigation.
We just finished the first game of it on my other site (we ran it with 5 VT instead of 6 VT and town won)
In post 7901, Herodotus wrote:In post 7375, BBmolla wrote:
Town EV is 40%. 11% chance of win D1, 22% chance of lynching 1 scum and a townie, then lynching the other scum, and 7% chance of mislynching then coming back to win.
In the 3-player rooms, I'm not sure that there is any scumhunting because there is no association. Maybe instead of separating the town into rooms, let everyone discuss and vote together but publicly label half of the town as group A, with one goon, and group B, with the other. On the first day, one player from each group must be lynched.