I understand that one, I think it's fine, yeah. Reminds me of epicmafia.
I'm not a fan of Bus Drivers personally though. Can he himself be one of the targets he bus drives?
If the cop is redirected to Player A when he targeted player B, will he recieve "Player A is innocent" or just "innocent"?
Yes to both. I could make a mechanic that the bus drive has to pick a different two people to switch every time. they could still switch the same person with someone else though.
In post 8174, BBmolla wrote:11:4 is enormously scumsided though. Remove a goon.
Errr... no. I tried to come up with the simplest setup I possible could in post 8162. The other one makes 8162 look like the simplest game in the world. Sorry I need to learn to read.
In post 8175, LicketyQuickety wrote:Yes to both. I could make a mechanic that the bus drive has to pick a different two people to switch every time. they could still switch the same person with someone else though.
I think the Bus Driver is fine as long as he can't self target.
@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!
In post 8175, LicketyQuickety wrote:Yes to both. I could make a mechanic that the bus drive has to pick a different two people to switch every time. they could still switch the same person with someone else though.
I think the Bus Driver is fine as long as he can't self target.
Done!
Does that mean its balanced then or does it still need a few more people to confirm the setup being balanced?
3 mafia = 21.43% of total players, two power roles regardless of what specific game is rolled.
11 town = 78.57% or total players, 3 PT roles regardless of what specific game is rolled.
There is a 33.333333333333% chance of rolling and given setup.
There is always a town cop in the game.
If there is a mafia bus driver in the game, then there is a town Vig.
If there is a mafia RBer in the game, then there is a town RBer in the game.
If there is a Mafia role cop in the game, then there is a town doc.
All cops are role cops and will receive the result [player A is X role]
Bus drivers cannot self target.
There are 3 setups possible in this game. There is every possibility of there being 2 mafia power roles in the game out of the 3 mafia power roles in the game and the town roles reflect the corresponding role accordingly.
In post 8184, BBmolla wrote:If Mafia Roleblocker kills and roleblocks the Town Roleblocker and the Town Roleblocker roleblocks the Mafia roleblocker, what happens?
In post 8184, BBmolla wrote:If Mafia Roleblocker kills and roleblocks the Town Roleblocker and the Town Roleblocker roleblocks the Mafia roleblocker, what happens?
Everyone hates you for allowing the mafia roleblocker to kill and roleblock during the same night.
Having a mafia roleblocker role that is allowed to kill & block is basically an indication that town does not have blocking abilities.
Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
Scum have no factional kill, plurality lynch.
Each night all townies will submit a list of all players ranked from least like to be scum to most likely to be scum, everyone's rank will be averaged and the bottom 3 will be killed night 1, bottom 2 night 2 and bottom 1 night 3.
Also, what is NM doing? Worst play I’ve ever seen.
I can't remember the last N_M post that wasn't bland, unimaginative and lame. Some shitposters are at least somewhat funny. You are the epitomy of the type of poster that nobody would miss if you were to suddenly disappear. You never add anything of value.
I'm guessing you haven't read the game and probably never will? Why even sign up to play?
Scum have no factional kill, plurality lynch.
Each night all townies will submit a list of all players ranked from least like to be scum to most likely to be scum, everyone's rank will be averaged and the bottom 3 will be killed night 1, bottom 2 night 2 and bottom 1 night 3.
This looks like an awesome game! PM me when its played!
I was anything worse than you! Anything worse than you was I!
You was doided teh aposit_tisopa het dedoid saw em.
4:8 Nightless is townsided. This is 4:14, and while scum will get a few kills in it, they don't have a whole lot of control over which of those kills actually die, and when. It's probably optimal for the town to use pseudovotes until they've made a decision, and then either randomize who votes them (50% odds of bomb working; higher if two bombs are used on the same player, but of course that wastes a bomb) or force their scummiest members to vote the lynch target in a specified order (bomb more likely to work, because scum can predict this, but less likely to hit someone the town finds valuable).
Actually doing all of that in practice will make the game a slog, but not a slog that the mafia are very likely to win.
As I move my vote
Towards your wagon, town is taking note
It fills my head up and gets louder and
(That said, I'll buy 4:12 as townsided, given that it has 50% EV and townsided mechanics that would cause town to do better than EV on average in practice, so 4:14 is too much. The true balance is probably somewhere in between.)
Of the six 4:8 setups run, town has won five of them. (Actually, one of those was a 4:7. Town won. The one game where scum won involved an inactivity modkill, a vanished mod, and a lot of apathy all around.)
The lack of control over who dies really gets to scum, and so does the fact that for every successful lynch, the scum needs two more townies dead to win. There's a point where it adds up to something insurmountable, where any reasonable game would have just been a scum win by that point.
As I move my vote
Towards your wagon, town is taking note
It fills my head up and gets louder and
I guess this says a lot about what the value of a scum NK is. They never really seem so great at the time, but they tend to cause the playerlist quality to deteriorate over the course of a game, which is what scum want.
The positive feedback behaviour of a normal Nightless is indeed problematic.
-In the first half of the first Day, all townies send in a ranking of all players. If they don't send in an action, their visits will default to the top living player on their list.
-Instead of performing a night kill, scum can arm a townie for a night.
-Townies visiting an armed player will both arm themselves for that night and die.
Could be terribly swingy, and I'm not sure what the best strategy is, but it counters the playerlist quality problem.