Two-Headed Mafia 2 - GAME OVER!
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Zindaras Mr(s) Popularity
- Mr(s) Popularity
- Mr(s) Popularity
- Posts: 4343
- Joined: April 13, 2006
- Location: The Netherlands
I'm really rather amused by the fact that all the Cultist recruitings were unsuccesful. But that does make me wonder: why did the Cult claim gunsmiths with scum on Pookdele and GlorkoS if they could just as well have been town power roles?ShowFinished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed-
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Cogito Ergo Sum YARR!
- YARR!
- YARR!
- Posts: 11085
- Joined: October 29, 2005
- Location: Nottingham
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Lowell Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 6318
- Joined: July 25, 2006
Ha. Well I can't blame you I guess.Glork wrote:I'm not entirely sure I believe that explanation.
But either way, remind me never to play Mafia with you again.
Not to pile on, but if MBL/PJ had either:
(1) NOT claimed Cult, or (2) claimed cult and then claimed ignorance as to what would happen with a town v. cult endgame, I would havecertainlyvoted for CES, who I was far more suspicious of. MBL/PJ gave me an easy way out of the decision, so I took it. Ultimately I was completely taken in by your claim. I just didn't trust my own judgement.
That's how awesomeness works.
ps-mod, the links to the beginning of each day are wonderfully convenient, especially for replacements. Everyone should do it.-
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Zindaras Mr(s) Popularity
- Mr(s) Popularity
- Mr(s) Popularity
- Posts: 4343
- Joined: April 13, 2006
- Location: The Netherlands
I'm mainly enamored with links to the beginning of each day so I can analyze kill methods and lynch voting. Personally, I lynch to every specific death.ShowFinished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed-
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Zindaras Mr(s) Popularity
- Mr(s) Popularity
- Mr(s) Popularity
- Posts: 4343
- Joined: April 13, 2006
- Location: The Netherlands
EBWOP: Lynch=Link.
Too much Mafia.ShowFinished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed-
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Mastermind of Sin Cassandra Complex
- Cassandra Complex
- Cassandra Complex
- Posts: 15163
- Joined: October 30, 2004
- Location: Sleeping with the Godfather's Daughter
I wanted TSS/Yos2 dead, actually.petroleumjelly wrote:I will not quote night conversation. However, here is how things went roughly in my mind:
Night One:StD and Pablito are bickering with each other in-thread. I had considered using this as scum in order to draw an investigation towards me {since I figured we had some sort of investigation immunity}. This led me to believe Std/Pablito were doing something similar, and thus likely to be SK. I had them killed.
Night Two:I actually don't quite remember how we came to decide on killing TSS/Yos2. Probably because TSS was suspicious of Glork, and we didn't want him to expand on those thoughts. Also, they were rather difficult for us to read, so better off with them dead.
Note that my first post that day was after Glrok had already claimed scum, there wasn't much I could do at that point except run interference and confuse everyone.Day Three:I watch as Pooky-Adele do absolutely nothing to stop their lynch. I am thoroughly disgusted, especially since neither of them ever contributed to night discussion.
Night Three:I told scum-buddies that Amb was very likely the SK/Vig, and that spec/kleb were likely a third Cop or a Cult Leader with a failed recruit. I wanted to kill spec/kleb. But Glork was worred about Thesp catching him. So once again, we do what was in the best interest of Glork.
Day Four:I watch in exasperation as Glork-MoS follow in Pooky/Adele's footsteps. Neither of them had ever really contributed to night discussion either, except to suggest we kill people who were suspicious ofthem. How ironic that they get called out as scum by the very person I wanted to kill, and the best they can do is roll over and die. Once again, I am disgusted. Also at this point I become very ticked that I was given "high-profile" partners, since that greatly increases the chances that we will either be investigated, a cult recruit target, role-blocked, or killed by SK (since we couldn't be sure if we were dealing with SK or Vig).Permanent V/LA.-
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petroleumjelly he/him/hisThirteenthly, ...he/him/his
- Thirteenthly, ...
- Thirteenthly, ...
- Posts: 6219
- Joined: November 27, 2005
- Pronoun: he/him/his
- Location: Tacoma, WA
I agree with Glork. You might be better off avoiding games with me in the future, there, Lowell.
Also, Lowell, you once again aren't thinking about the game from MBL/my perspective. We had to assume Worst Case Scenario: that there was a Cultist left. We decided that if anybody, it was going to be CES recruited on Night One [who would then direct spec/kleb to try to recruit Pooky/Adele on N2 and Glork/MoS on N3].
We were afraid thatCESwas going to claim cult, and use either:
1.) "Town can tie with cult"; or
2.) "There is still a X% chance I can recruit you, so vote PJ/MBL"
So in order to counter-act that, I claimed Cult before CES could, knowing that would necessarily make CES look like Mafia."Logic? I call that flapdoodle."-
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bird1111 HeMafia ScumHe
- Mafia Scum
- Mafia Scum
- Posts: 3322
- Joined: May 11, 2006
- Pronoun: He
- Location: Clemson SC
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Skruffs Pantsman
- Pantsman
- Pantsman
- Posts: 6341
- Joined: July 25, 2005
- Location: Tower of Babel
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petroleumjelly he/him/hisThirteenthly, ...he/him/his
- Thirteenthly, ...
- Thirteenthly, ...
- Posts: 6219
- Joined: November 27, 2005
- Pronoun: he/him/his
- Location: Tacoma, WA
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Lowell Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 6318
- Joined: July 25, 2006
That makes sense. Hadn't thought about it that way.petroleumjelly wrote:Lowell, you once again aren't thinking about the game from MBL/my perspective. We had to assume Worst Case Scenario: that there was a Cultist left. We decided that if anybody, it was going to be CES recruited on Night One [who would then direct spec/kleb to try to recruit Pooky/Adele on N2 and Glork/MoS on N3].
We were afraid thatCESwas going to claim cult, and use either:
1.) "Town can tie with cult"; or
2.) "There is still a X% chance I can recruit you, so vote PJ/MBL"
So in order to counter-act that, I claimed Cult before CES could, knowing that would necessarily make CES look like Mafia.
Yeah, If I were you guys, I'd be scared of me, too.petroleumjelly wrote:I agree with Glork. You might be better off avoiding games with me in the future, there, Lowell.-
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Skruffs Pantsman
- Pantsman
- Pantsman
- Posts: 6341
- Joined: July 25, 2005
- Location: Tower of Babel
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MrBuddyLee Slightly better than 50-50
- Slightly better than 50-50
- Slightly better than 50-50
- Posts: 5219
- Joined: March 2, 2006
- Location: Phoenix, AZ
My partner played a great game, with two exceptions. I think claiming scum is something that should just about NEVER be done, and I think there was enough reasonable doubt about 1-1-1 vs 2-1-0 remaining that we were better off claiming town to the end. I also think he made one post the previous day where he indicated he and I were talking EXTENSIVELY, and I think some people picked up on that.
But the key to appearing town is to make entirely pro-town actions, and PJ's earnestness in uncovering the cult was undeniable. In the end, I think we were clearly the towniest player left, and had the moral high ground to claim that to the end.dialing in mildly protown reads since 2006-
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Cogito Ergo Sum YARR!
- YARR!
- YARR!
- Posts: 11085
- Joined: October 29, 2005
- Location: Nottingham
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klebian Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1371
- Joined: July 30, 2006
- Location: At the keyboard
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Mastermind of Sin Cassandra Complex
- Cassandra Complex
- Cassandra Complex
- Posts: 15163
- Joined: October 30, 2004
- Location: Sleeping with the Godfather's Daughter
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spectrumvoid Problem Child
- Problem Child
- Problem Child
- Posts: 3998
- Joined: June 9, 2006
1. Was there anything I could have done to allow the game to run smoother, considering the site down time and number of replacements?
More prods. Nothing really could be done, maybe beg harder for replacements? I don't know.
2. What did you like about this game? I liked the mechanics. Having 2 heads was fun.
3. What didn't you like about this game? Being a cult. (nah, just kidding.)
4. Was the "Day X starts on this post" list in the first post useful? (Yes, I used it quite a bit.)
5. Was there ever a point when you thought one player was suspicious, but you didn't feel that way about his or her partner? (Yes.)
6. Was there ever a time you found your other head to be scummy? (No.)
7. Did having a partner affect your usual playing style? (Yes. Mainly it made me more hesitant to post without checking things over with my partner first. It also made me more conscious of what I posted. )
8. Did you enjoy having a partner, or did you see it as a hassle? (Loved it ^^)
9. Did you ever delay posting so you could check something over with your partner first? (Yes. Refer 7.)
10. How often did you talk to your partner during days? During nights? (During nights, a lot. During days, quite a bit.)
11. Any improvements you can suggest about modding in general? (I won't answer this because I know next to nuts about modding.)
I have to apologise to klebian for this one. I meant it when I said I didn't know what cults were. (except for what zindybuns told me, in a different game and we didn't mention this one at all.) I suggested our nightchoices, and my logic was getting scum. For some reason I thought cult would win if we got rid of scum, my bad. Possibly the first time in my life I was so accurate with scum-hunting.
Klebian did send in a night choice. It wasn't PJ.Blank.-
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spectrumvoid Problem Child
- Problem Child
- Problem Child
- Posts: 3998
- Joined: June 9, 2006
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Courk Townie
- Townie
- Townie
- Posts: 83
- Joined: June 15, 2004
- Location: Ohio
(I only included one copy for each pair -- the names were merely switched depending on who got the PM)
MrBuddyLee, you are paired with petroleumjelly and you are the Mafia Godfather. Your fellow mafia scum are Glork/Mastermind of Sin and Adele/PookyTheMagicalBear. You can only talk to Glork/Mastermind of Sin and Adele/PookyTheMagicalBear at night, but you can talk to petroleumjelly at any time. As the Godfather, you have additional protection against other roles, but it's not full protection. Also, you and your other head are responsible for sending in the mafia choices. Each night I will need to know who the mafia are sending out to do the killing and who your target is. The mafia win when there are no other players left and there is at least 1 mafia alive.
Mastermind of Sin, you are paired with Glork and are mafia. Adele/PookyTheMagicalBear is your fellow mafia, and MrBuddyLee/petroleumjelly is your Godfather. You can only talk to MrBuddyLee/petroleumjelly and Adele/PookyTheMagicalBear at night, but can talk to Glork at any time. Your Godfather has additional protection against other roles, but it's not full protection. Your Godfather is responsible for sending in the mafia choices. Each night they will tell me who the mafia are sending out to do the killing and who your target is. The mafia win when there are no other players left and there is at least 1 mafia alive.
PookyTheMagicalBear, you are paired with Adele and are mafia. Glork/Mos is your fellow mafia, and MrBuddyLee/petroleumjelly is your Godfather. You can only talk to MrBuddyLee/petroleumjelly and Glork/Mos at night, but can talk to Adele at any time. Your Godfather has additional protection against other roles, but it's not full protection. Your Godfather is responsible for sending in the mafia choices. Each night they will tell me who the mafia are sending out to do the killing and who your target is. The mafia win when there are no other players left and there is at least 1 mafia alive.
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Pablito, you are paired with Save The Dragons. You two are a non-self-protecting doc. You may talk to each other at any time. Each night you may protect another player. You win with the town. The town wins if there are only pro-town players left alive.
DrippingGoofball, you are paired with Coron. You two are a cop. You may talk to each other at any time. Each night you may investigate another player. You win with the town. The town wins if there are only pro-town players left alive.
Fritzler, you are paired with ibaesha. You two are a cop. You may talk to each other at any time. Each night you may investigate another player. You win with the town. The town wins if there are only pro-town players left alive.
HyToFry, you are paired with Amb. You two are a vigilante. You may talk to each other at any time. Each night you may target another player to kill. You win with the town. The town wins if there are only pro-town players left alive.
Eon, you are paired with re2fan. You two are a roleblocker. You may talk to each other at any time. Each night you may target another player to block. You win with the town. The town wins if there are only pro-town players left alive.
spectrumvoid, you are paired with lordy. You two are a cult recruiter. You may talk to each other at any time. Each night you may target another player to attempt to recruit into your cult. Not all players are recruitable. You win when at least one cultist is alive and the cult has gained a majority of the town's votes. You may talk to the other cultists only at night.
TOWNIE A, you are paired with TOWNIE B. You two are a townie. You may talk to each other at any time. You win with the town. The town wins if there are only pro-town players left alive.-
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pablito Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 3739
- Joined: January 5, 2006
- Location: en route somewhere else
1. No answer
2. Liked the early activity plus knowing that my partner was innocent. It was nice to have the early comraderie with my partner.
3. The setup wasn't the best, and no one bothered to save the pablito
4. Very useful to have the day x starts on this post. Plus very useful to note when players replaced in.
5. lordy was extremely suspicious and SV wasn't as bad. Too bad no one followed us on that lynch.
6. Yes, we found each other to be scummy, but I think that was our inadvertent plan. It was not intentional to vote each other to draw fire. We just did it because we had nothing else to say at the time.
7. Oh yes, we reacted to each other. But it was very nice that my partner had the same suspicions as I did.
8. Having a partner gave me more gravitas than I usually do.
9. No, we talked and all, but mostly it was just to update each other. We talked enough in the beginning that we didn't need to clear things with each other. We already knew how to do things.
11. The setup was heavily town-favored, especially since cult was underpowered.
12. Well I think we chose to protect PJ/MBL that one night, so we were both on the wrong track anyway.
Overall, it was fun to play the game for the short time I was in the game. Also, I can empathize with the mafia for their loss but then again, they did choose to kill us for looking SKish when I really thought we looked fairly pro-town, so I really can't empathize with them.Sup, later.-
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bird1111 HeMafia ScumHe
- Mafia Scum
- Mafia Scum
- Posts: 3322
- Joined: May 11, 2006
- Pronoun: He
- Location: Clemson SC
Was there anything I could have done to allow the game to run smoother, considering the site down time and number of replacements?
I didn't pay a whole lot of attention, but from what I could tell, you did allright
What did you like about this game?
I liked the partner mechanizm, too bad I had a partner who also wasn't very skilled
What didn't you like about this game?
I didn't really have any dislikes about the game itself
Was the "Day X starts on this post" list in the first post useful?
I was lynched too early to use it
Was there ever a point when you thought one player was suspicious, but you didn't feel that way about his or her partner?
Not really
Was there ever a time you found your other head to be scummy?
Definitly
Did having a partner affect your usual playing style?
Yes, as it allowed me to make somewhat smarter decisions
Did you enjoy having a partner, or did you see it as a hassle?
I enjoyed it for the same reason as the previous question
Did you ever delay posting so you could check something over with your partner first?
As I've said before, yes
How often did you talk to your partner during days? During nights?
Was lynched before night, but I talked to Shadowlurker fairly often while we were alive
Any improvements you can suggest about modding in general?
Not that I can think of.-
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spectrumvoid Problem Child
- Problem Child
- Problem Child
- Posts: 3998
- Joined: June 9, 2006
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