Newbie 1428 Game Over

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Newbie 1428 Game Over

Post Post #0 (ISO) » Tue Aug 27, 2013 10:37 am

Post by Nobody Special »

Welcome to NewbieVille! You've been hearing the news lately, and it's been just about the same thing, day in, day out. Except lately, there's been a sudden increase in unexplained crime. You've been ignoring it for a while, figuring it would go away, but it's just getting worse. Suddenly, the town Council has convened an Emergency Meeting, and chosen nine exemplary townfolk (you included!) to serve as a Committee for Dealing With Stuff.
As a member of this Committee, you have been given the power to question everyone in town and to decide who among you has infiltrated the town in order to take over. You, as a Committee, have the power to lynch one person each Day. Good luck!


Game Status


Game Over

Deadline


Deadline: (expired on 2013-10-23 05:31:56)

Current Votecount
:

In post 770, Nobody Special wrote:
Votecount 3.02

Grimgroove - 3 - Sakura Hana, BigTerp, pieguyn

Sakura Hana - 1 - Grimgroove

Not Voting: aptil

With 5 alive it takes 3 to lynch.

Deadline: (expired on 2013-10-23 05:31:56)





















Player List:


Alive: (2/9)

aptil
Derivan**
Michael_Wolf*

Sakura Hana*
Cat Clancer


(
Bold
= confirmed; * = prodded)

Dead: (7/9)

Spoiler: Here there be bodies

Viera Assassin
Banksys Flareon
, Vanilla Townie,
lynched Day One
Ravenpaw (SE), Vanilla Townie,
shot Night One
mnemonicdevice*
T S O
Dyslexicon*
(SE), Vanilla Townie,
lynched Day Two
Cheery Dog
JasonWazza*
Cheery Dog
(IC), Vanilla Townie,
shot Night Two
Grimgroove
Baezu
(SE), Vanilla Townie,
lynched Day Three
pieguyn*, Town Cop,
killed in endgame
BigTerp, Vanilla Townie,
killed in endgame
Last edited by Nobody Special on Thu Oct 10, 2013 8:35 am, edited 49 times in total.
....what?



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Post Post #1 (ISO) » Tue Aug 27, 2013 10:40 am

Post by Nobody Special »

My Newbie Ruleset
(from KittyMo; provenance further within)



Game Rules (Modified from Zorblag, who modified them from Vel-Rahn Koon):

General Gameplay and Etiquette:

1. You may not quote private Moderator-supplied information (either real or fabricated) of any kind. Paraphrasing (for role claims, etc.) is acceptable.
2. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it. Mafia members may communicate at night and during the confirmation stage.
3. If you have a role with a Night action your choices are due to me by the posted deadline. If I do not receive your choice via PM by the posted deadline you will forfeit your actions.
4. Roles with Night actions will not be able to submit an action on Night 0 (i.e. during the confirmation stage).
5. Any player with a Night action may instead submit a “No Action” PM to let the Mod know that you do not want to perform your expected action that Night phase.
6. As a general rule you should aim for one post every 48 hours, minimum, to keep the game moving.

Voting, Deadlines, and Player Death:

1. A simple majority of all living members must agree on one person for a lynch to occur prior to deadline.
2. Once you have reached a simple majority no further unvoting will change someone’s fate.
3. Once a player is lynched the game enters twilight until I post a death scene; all players including the one who was lynched may continue to post during twilight.
4. Please submit votes as:
Vote: PlayerName
or VOTE: PlayerName.
Votes will NOT be counted if they are not bold! Obvious abbreviations or nicknames will be counted so long as they are unambiguous.

5. Please submit vote revocations as either
Unvote: PlayerName
or UNVOTE: PlayerName or UNVOTE: . Unvotes are not necessary before changing votes.
6. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
7. This game will have two week deadlines. At deadline, the player (or No Lynch) with the most votes will be lynched. In the case of a tie, the tie breaker will be the player who has the first active vote on them. Should there be no active votes at deadline no one will be lynched.

Miscellaneous/Mechanics:

1.
Bold, blue
text is reserved for the Mod. No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please PM the Mod privately. Do not post issues/complaints in the game thread.
3. The Mod may make mistakes - please point out any mistakes gently. Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed. These will stand as final to be commiserated over after the game.
4.
Please bold all requests to the Mod so that they don’t get missed.

5. Prods of missing players will be issued automatically after 72 hours of no activity or upon request after 48 hours of no activity. A prodded player has 48 hours to respond or risks replacement. A player who has been prodded 3 times is subject to replacement without further notice.
6. Rule violations will be dealt with according to their severity, up to and including a Modkill.
7.
If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.
Treat this game as a commitment. Be considerate – don’t leave us hanging.


The Golden Rule:

Please remember that this is a game and your main objective is to have fun! Be considerate of each other, don’t get personal, and enjoy the game.

Helpful Links:
....what?



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Post Post #2 (ISO) » Tue Aug 27, 2013 10:42 am

Post by Nobody Special »

Newbie Setup

Matrix6 (as designed by Cogito Ergo Sum):

ABC
1Town JailkeeperVanilla TownieMafia Goon
2Mafia RoleblockerTown CopTown Doctor
3Town 1-shot
Bulletproof
Mafia GoonTown Tracker

Each Newbie Game will be given a setup that incorporates either one row or one column. The remaining six roles will be filled in by mafia goons and vanilla townies appropriately, to create a 2-mafia and 7-town setup. For example Row 1 (1 jailkeeper, 1 vanilla townie, 1 mafia goon) would add an additional 5 vanilla townies and 1 mafia goon, for a total setup of 1 jailkeeper, 6 vanilla townies, and 2 mafia goons.

*Roleblocker will take precedence over jailkeeper when resolving night actions should that apply.






Sample Role PMs:

Vanilla TownieWelcome!

You are a
Vanilla Townie
.

You have no special abilities.

You win when all threats to the Town have been eliminated.


The game thread is here.

Town JailkeeperWelcome!

You are a
Town Jailkeeper
.

You may target one player per night phase. This player will be protected from kills and be prevented from using their own action, if they have one, during that night phase. You cannot target yourself.

You win when all threats to the Town have been eliminated.


The game thread is here.

Town CopWelcome!

You are a
Town Cop
.

You may target one player per night phase. At the end of the night phase, you will be informed if they are
Town
or
Mafia
. If you are roleblocked, you will receive no result.

You win when all threats to the Town have been eliminated.


The game thread is here.

Town DoctorWelcome!

You are a
Town Doctor
.

You may target one player per night phase. This player will be protected from kills during that night phase. You cannot target yourself.

You win when all threats to the Town have been eliminated.


The game thread is here.

1-shot Bulletproof TownieWelcome!

You are a
1-shot Bulletproof Townie.


You will survive 1 kill attempt during the game. This does not include lynches.

You win when all threats to the Town have been eliminated.


The game thread is here.

Town TrackerWelcome!

You are a
Town Tracker
.

You may target one player per night phase. At the end of the night phase, you will be informed what player they targeted with their action, if any.

You win when all threats to the Town have been eliminated.


The game thread is here.

Mafia GoonWelcome!

You are a
Mafia Goon
.

Your partner is PLAYER, who is a
Mafia Goon/Roleblocker
.

You share a factional kill each night. You must choose which of you will commit the kill. You also share a factional QT, located here, which you may talk in during pregame and night phases.

You win when the Town has been eliminated, or nothing can stop this from occurring.


The game thread is here.

Mafia RoleblockerWelcome!

You are a
Mafia Roleblocker
.

Your partner is PLAYER, who is a
Mafia Goon
.

You may target one player per night. This player will be prevented from performing their own action, if any.

You share a factional kill each night. You must choose which of you will commit the kill. You may commit the kill and perform a roleblock in the same night phase. You also share a factional QT, located here, which you may talk in during pregame and night phases.

You win when the Town has been eliminated, or nothing can stop this from occurring.


The game thread is here.
....what?



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Post Post #3 (ISO) » Tue Aug 27, 2013 11:05 am

Post by Nobody Special »

Role PMs are being sent out now.
....what?



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Post Post #4 (ISO) » Tue Aug 27, 2013 12:05 pm

Post by Nobody Special »

Role PMs are being sent out now.



All Role PMs are out. When seven out of nine players have confirmed in this thread, Day One will automagically begin.
....what?



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Post Post #5 (ISO) » Tue Aug 27, 2013 12:29 pm

Post by Nobody Special »

Grimgroove replaces Baezu effective immediately.
....what?



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Post Post #6 (ISO) » Tue Aug 27, 2013 1:07 pm

Post by Cat Clancer »

Hello, everyone!
I'm excited for this game.
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Post Post #7 (ISO) » Tue Aug 27, 2013 1:51 pm

Post by Cheery Dog »

After seeing some other games and people that haven't paid attention to the setup, this is a reminder to make sure you've read the paragraph under the table in the mod's post.
In post 2, Nobody Special wrote:
Newbie Setup

Matrix6 (as designed by Cogito Ergo Sum):

ABC
1Town JailkeeperVanilla TownieMafia Goon
2Mafia RoleblockerTown CopTown Doctor
3Town 1-shot
Bulletproof
Mafia GoonTown Tracker

Each Newbie Game will be given a setup that incorporates either one row or one column. The remaining six roles will be filled in by mafia goons and vanilla townies appropriately, to create a 2-mafia and 7-town setup. For example Row 1 (1 jailkeeper, 1 vanilla townie, 1 mafia goon) would add an additional 5 vanilla townies and 1 mafia goon, for a total setup of 1 jailkeeper, 6 vanilla townies, and 2 mafia goons.
Which further expansions is a probably harder to read, but possibly easier to understand format. The roles in this game are one of the following options.
  1. Mafia Goon, Mafia Roleblocker, Vanilla Townie, Vanilla Townie, Vanilla Townie, Vanilla Townie, Vanilla Townie, Town 1-Shot Bulletproof, Town Jailkeeper
  2. Mafia Goon, Mafia Goon, Vanilla Townie, Vanilla Townie, Vanilla Townie, Vanilla Townie, Vanilla Townie, Vanilla Townie, Town Cop
  3. Mafia Goon, Mafia Goon, Vanilla Townie, Vanilla Townie, Vanilla Townie, Vanilla Townie, Vanilla Townie,Town Tracker, Town Doctor
  1. Mafia Goon, Mafia Goon, Vanilla Townie, Vanilla Townie, Vanilla Townie, Vanilla Townie, Vanilla Townie, Vanilla Townie, Town Jailkeeper
  2. Mafia Goon, Mafia Roleblocker, Vanilla Townie, Vanilla Townie, Vanilla Townie, Vanilla Townie, Vanilla Townie, Town Doctor, Town Cop
  3. Mafia Goon, Mafia Goon, Vanilla Townie, Vanilla Townie, Vanilla Townie, Vanilla Townie, Vanilla Townie, Town 1-Shot Bulletproof, Town Tracker



Anyway I will be your Inexperienced Challenged player this game, which since I don't want to
plagiarise
write a wall explaining it, you get the simple 2 sentence version I used last time.

My play this game is governed by Being a good IC and as such I will not lie about any mafia theory. Please ask me any questions (in thread) about anything that isn't role related and I will answer to the best of my ability

also /confirm
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*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
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Post Post #8 (ISO) » Tue Aug 27, 2013 3:28 pm

Post by BigTerp »

/confirm
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Post Post #9 (ISO) » Tue Aug 27, 2013 3:40 pm

Post by Michael_Wolf »

/confirm
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Post Post #10 (ISO) » Tue Aug 27, 2013 3:59 pm

Post by pieguyn »

/confirm \:D/
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Post Post #11 (ISO) » Tue Aug 27, 2013 5:34 pm

Post by Banksys Flareon »

/confirm
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Post Post #12 (ISO) » Tue Aug 27, 2013 7:51 pm

Post by Grimgroove »

/confirm
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Post Post #13 (ISO) » Tue Aug 27, 2013 8:16 pm

Post by Nobody Special »

Day One has begun.

With 9 alive, it takes 5 to lynch.

Deadline: (expired on 2013-09-11 03:15:51)
....what?



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Post Post #14 (ISO) » Tue Aug 27, 2013 8:55 pm

Post by pieguyn »

wow I'm not used to these long deadlines 0.0

RV TIME!
vote: Grimgroove

congrats, you're the first person I've voted on this website :P
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Post Post #15 (ISO) » Tue Aug 27, 2013 9:13 pm

Post by Grimgroove »

I am honoured!

I also want to be the first person to vote you on this website, thus forging a bond that not even the fires of hell could break.

VOTE: pieguyn

It is done!
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Post Post #16 (ISO) » Tue Aug 27, 2013 9:14 pm

Post by Cheery Dog »

I like the sound of having all the newbies in the game show up at the start. (lazy SEs <_<)

VOTE: Dyslexicon
As you were in the last game I ICed, I'm assuming you're absence so far is a scumtell.
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Post Post #17 (ISO) » Wed Aug 28, 2013 12:26 am

Post by Michael_Wolf »

VOTE: Cheery Dog

This turf's only big enough for one dog/wolf.
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Post Post #18 (ISO) » Wed Aug 28, 2013 1:25 am

Post by Ravenpaw »

Hi guys!

Vote: Cheery Dog

For saying I'm lazy.
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Post Post #19 (ISO) » Wed Aug 28, 2013 1:51 am

Post by BigTerp »

VOTE: Ravenpaw

Putting Cheery Dog to
L-3
so soon, has to be scum!!!!!
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Post Post #20 (ISO) » Wed Aug 28, 2013 1:56 am

Post by Grimgroove »

Oh my God, you're right!

VOTE: Ravenpaw
"What truffles are to pigs so are these charlatans and pettifoggers to my mental acuity." - Frasier
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Post Post #21 (ISO) » Wed Aug 28, 2013 2:36 am

Post by Cheery Dog »

In post 19, BigTerp wrote:VOTE: Ravenpaw

Putting Cheery Dog to
L-3
so soon, has to be scum!!!!!
Have you not seen a random bandwagon form before?
In post 20, Grimgroove wrote:Oh my God, you're right!

VOTE: Ravenpaw
So to counteract a L-3 wagon, we need another L-3 wagon? Does this then face the same problem?

Anyway I think one of these quotes does actually belong to scum. They both seem to want to exclaim pointless stuff as if it made actual sense.
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Post Post #22 (ISO) » Wed Aug 28, 2013 2:38 am

Post by Grimgroove »

In post 21, Cheery Dog wrote:They both seem to want to exclaim pointless stuff as if it made actual sense.
No u.
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Post Post #23 (ISO) » Wed Aug 28, 2013 3:20 am

Post by BigTerp »

In post 21, Cheery Dog wrote:
In post 19, BigTerp wrote:VOTE: Ravenpaw

Putting Cheery Dog to
L-3
so soon, has to be scum!!!!!
Have you not seen a random bandwagon form before?
In post 20, Grimgroove wrote:Oh my God, you're right!

VOTE: Ravenpaw
So to counteract a L-3 wagon, we need another L-3 wagon? Does this then face the same problem?

Anyway I think one of these quotes does actually belong to scum. They both seem to want to exclaim pointless stuff as if it made actual sense.
My post was mearly being facetious. Thought it came across that way. Grimgrooves looked to be the same to me.
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Post Post #24 (ISO) » Wed Aug 28, 2013 4:25 am

Post by Banksys Flareon »

Vote: Cheery Dog


Early wagon, WHAT!?!??@!

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