The problem was that with a sane cop, watcher and tracker, one guilty result by either of these would have turned everything around.Rhinox wrote:Tony, nice modding, and I didn't see too many problems with the setup really. With so many power roles in a closed setup, any town is going to be worried about the PR claims lying and forget to actually scum hunt, like we did for a while . You run this same game as an open setup though, and I guarentee the town wins every time.
Combined with 3 ways for a kill to be blocked. (I don't believe spring finding out she was a roleblocker ever entered my mind when i designed the setup )
In any case, quite pleased it ended up in a thrilling endgame
Regarding plonky and millar not sending in choices on N1, I must admit I wasn't too distraught about it, since at the time I thought the mafia was screwed.
And I didn't feel I could hold back the night for replacements once i found out they were gone, as it would be obvious they were holding the night back.
I made sure all players were active before any other nights, tho.