Open 56 - Masons and Monks (GAME OVER) before 542
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Samruc Goon
- Goon
- Goon
- Posts: 607
- Joined: June 20, 2007
- Location: Sweden
Open 56 - Masons and Monks (GAME OVER) before 542
Last edited by Samruc on Thu Mar 06, 2008 11:01 am, edited 18 times in total.-
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Samruc Goon
- Goon
- Goon
- Posts: 607
- Joined: June 20, 2007
- Location: Sweden
Everyone will soon receive their role pm. The pm consists of two parts, alignment and association.
***
8 players have the alignmenttown.
2 players have the alignmentAlignment: Town
You win when all threats to the town (Mafia and Werewolves) have been eliminated.mafia.
2 players have the alignmentAlignment: Mafia
You are Mafia together with XXXXXX. Each night you may communicate, and choose one person to kill. You win when Mafia are in majority, or nothing can prevent this.werewolves.
***Alignment: Werewolf
You are a Werewolf together with XXXXXX. Each night you may communicate, and choose one person to kill. You win when Werewolves are in majority, or nothing can prevent this.
Two randomnon-mafiareceived this:
Two randomAssociation: Mason
You are a Mason together with XXXXXX, who you know for sure is not Mafia. You may communicate at night.non-werewolvesreceived this:
(Note that you can’t be both a Monk and a Mason.)Association: Monk
You are a Monk together with XXXXXX, who you know for sure is not Werewolf. You may communicate at night.
The eight remaining players received this:Association: (None)
You have no additional abilities or information about the other players.Last edited by Samruc on Wed Dec 05, 2007 6:12 am, edited 1 time in total.-
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Samruc Goon
- Goon
- Goon
- Posts: 607
- Joined: June 20, 2007
- Location: Sweden
Rules- Please read.
(mainly stolen from Adele)
[1] Voting is required to be in the formatvote: Samruc. Abbreviations are ok as long as they are comprehensible.
[2] It is not necessary to unvote, unless you wish to be voting for nobody. You're welcome to do so if you choose.
[3] Day lasts until one of the following happens: a player has a majority of votes, no lynch has a majority of votes, or a deadline comes.
[4] Once a player or no lynch hits a majority, it is Twilight. No amount of unvoting will make any difference. You may continue to talk until I lock the thread.
[5] At deadline the player with most votes will be lynched. In case of a tie, no one will be lynched.
[6] Once I have locked the thread, it is Night. At this point, if your role allows it, you may talk to people via PM. I will declare the deadline for night-choice submissions when I lock the thread. If you do not declare your night-choice, I will appoint one for you randomly. You’d probably prefer me not to…
[7] Day will restart as soon after Night deadline as possible.
[8] Do not quote anything relevant to the game from outside the thread. That includes PMs or parts of PMs from me, PMs from people you can talk to at night, or random observations third parties make elsewhere.
[9] Do not talk about this game outside the game, unless your role permits. If your role permits, you may only talk when it is Night.
[10] Try to remain somewhat civil while killing each other.
[11] Do not edit your posts. Even if you can.
[12] If you're not going to be available for more than 72 hours, let me know. If you're not going to be available for more than a week, I reserve the right to find a replacement.
[13] Post regularly.
[14] My intent is to prod after 3 days, a second prod after 5 days, and start searching replacement after 7 days.
[15] When you are dead, don't post in the game. (A simple "Bah, go town" is ok.)Last edited by Samruc on Fri Jan 11, 2008 11:44 am, edited 2 times in total.-
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Samruc Goon
- Goon
- Goon
- Posts: 607
- Joined: June 20, 2007
- Location: Sweden
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Samruc Goon
- Goon
- Goon
- Posts: 607
- Joined: June 20, 2007
- Location: Sweden
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Samruc Goon
- Goon
- Goon
- Posts: 607
- Joined: June 20, 2007
- Location: Sweden
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Samruc Goon
- Goon
- Goon
- Posts: 607
- Joined: June 20, 2007
- Location: Sweden
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Samruc Goon
- Goon
- Goon
- Posts: 607
- Joined: June 20, 2007
- Location: Sweden
Mod-post
Yep. You replaced him after all...LutenitPowwel wrote:Um, would Draux's vote for Max pass on to me?
I'm prodding automatically after three days of not posting (checked once every ~24 hours).pwayne66 wrote:Mod: Have you prodded Tyler
Vote Count
Oman: 3 (JDodge, Oman, LutenitPowwel)
Flameaxe: 2 (thinktank, TylerJ)
LutenitPowwel: 2 (Draux, Sage)
TylerJ: 1 (pwayne66)
Sage: 1 (farside22)
Kabenon007: 1 (kuribo)
kuribo: 1 (Kabenon007)
thinktank: 1 (Flameaxe)
Not voting: (none)
With 12 alive it takes 7 to lynch.-
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Samruc Goon
- Goon
- Goon
- Posts: 607
- Joined: June 20, 2007
- Location: Sweden
Vote Count
Kabenon007: 3 (kuribo, JDodge, farside22)
Flameaxe: 2 (thinktank, TylerJ)
LutenitPowwel: 2 (Draux, Sage)
Oman: 1 (Oman)
TylerJ: 1 (pwayne66)
kuribo: 1 (Kabenon007)
thinktank: 1 (Flameaxe)
Not voting: (LutenitPowwel)
With 12 alive it takes 7 to lynch.
***
I'm undecided as to prodding during weekends. (Some people play more, some don't play at all.) Unless I change my mind, I'll stick to prodding after three unactive week days.-
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Samruc Goon
- Goon
- Goon
- Posts: 607
- Joined: June 20, 2007
- Location: Sweden
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Samruc Goon
- Goon
- Goon
- Posts: 607
- Joined: June 20, 2007
- Location: Sweden
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Samruc Goon
- Goon
- Goon
- Posts: 607
- Joined: June 20, 2007
- Location: Sweden
Vote Count
LutenitPowwel: 2 (Draux, Kabenon007)
Oman: 1 (JDodge)
Kabenon007: 1 (kuribo)
Flameaxe: 1 (thinktank)
thinktank: 1(Flameaxe)
TylerJ: 1 (pwayne66)
JDodge: 1 (LutenitPowwel)
Not voting: (TylerJ, Oman, Sage, farside22)
With 12 alive it takes 7 to lynch.
EDIT: There will be no more prods until Dec 27, but feel free to post in thread anyway.-
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Samruc Goon
- Goon
- Goon
- Posts: 607
- Joined: June 20, 2007
- Location: Sweden
Sage has requested replacement.
RossWilliam replaces Sage.
***
Vote Count
LutenitPowwel: 2 (Draux, Kabenon007)
Flameaxe: 2 (thinktank, pwayne66)
Oman: 1 (JDodge)
Kabenon007: 1 (kuribo)
thinktank: 1(Flameaxe)
JDodge: 1 (LutenitPowwel)
Not voting: (TylerJ, Oman, RossWilliam, farside22)
With 12 alive it takes 7 to lynch.-
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Samruc Goon
- Goon
- Goon
- Posts: 607
- Joined: June 20, 2007
- Location: Sweden
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Samruc Goon
- Goon
- Goon
- Posts: 607
- Joined: June 20, 2007
- Location: Sweden
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Samruc Goon
- Goon
- Goon
- Posts: 607
- Joined: June 20, 2007
- Location: Sweden
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Samruc Goon
- Goon
- Goon
- Posts: 607
- Joined: June 20, 2007
- Location: Sweden
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Samruc Goon
- Goon
- Goon
- Posts: 607
- Joined: June 20, 2007
- Location: Sweden
Everyone is responding to prods - good. I don't want anyone to leave the game for whatever reason.
I'm thinking that after four weeks of discussion, it might be time to come to a decision (and then get a few days off to calm down the feelings).
I'm setting a deadline, one week from this post. If no majority is reached before then, see rule 5.
Mod wrote:[5] At deadline the player with most votes will be lynched. In case of a tie, no one will be lynched.Vote Count
LutenitPowwel: 4 (Oman, farside22, pwayne66, JDodge)
thinktank: 2 (Flameaxe, LutenitPowwel)
Kabenon007: 2 (kuribo, Draux)
Flameaxe: 2 (thinktank, TylerJ)
Oman: 1 (Kabenon007)
TylerJ: 1 (RossWilliam)
Not voting: (None)
With 12 alive it takes 7 to lynch.-
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Samruc Goon
- Goon
- Goon
- Posts: 607
- Joined: June 20, 2007
- Location: Sweden
As the sun sets, the townsfolk gathers at the gallows hill. There is unrest in the crowd, and suddenly LutenitPowwel is hauled into sight, grabbed by his arms, screaming.
But I’m not…!! Why?
NOO!!!
***
LutenitPowwel, Townie, has been lynched.
***
’End of D1’ Vote Count
LutenitPowwel: 7 (Oman, farside22, pwayne66, Jdodge, Kabenon007, thinktank, TylerJ)
thinktank: 2 (Flameaxe, LutenitPowwel)
Kabenon007: 2 (kuribo, Draux)
TylerJ: 1 (RossWilliam)
***
Night deadline is four days from this post.
Mod wrote:If you do not declare your night-choice, I will appoint one for you randomly.-
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Samruc Goon
- Goon
- Goon
- Posts: 607
- Joined: June 20, 2007
- Location: Sweden
You wake up late, after a rough night. Worried that something bad might have happened, you hurry to the town center.
Expecting to find a body, all you can see are a few bullets, lying in a pool of blood. As more people arrive, you realise who is missing, and what must have happened.
After searching his home, you conclude that:
JDodge, Town Mason, has been shot and eaten.
***
Day 2 starts.
With 10 alive it takes 6 to lynch.
***
Also, since night talk is part of the setup, I want to remind you of rule 8.
“Last night we talked about <insert summary here>” is ok. Quoting, screen shots, etc are not.[8] Do not quote anything relevant to the game from outside the thread. That includes PMs or parts of PMs from me, PMs from people you can talk to at night, or random observations third parties make elsewhere.-
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Samruc Goon
- Goon
- Goon
- Posts: 607
- Joined: June 20, 2007
- Location: Sweden
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Samruc
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Samruc Goon
- Goon
- Goon
- Posts: 607
- Joined: June 20, 2007
- Location: Sweden
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Samruc Goon
- Goon
- Goon
- Posts: 607
- Joined: June 20, 2007
- Location: Sweden
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Samruc Goon
- Goon
- Goon
- Posts: 607
- Joined: June 20, 2007
- Location: Sweden
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Samruc Goon
- Goon
- Goon
- Posts: 607
- Joined: June 20, 2007
- Location: Sweden
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Samruc Goon
- Goon
- Goon
- Posts: 607
- Joined: June 20, 2007
- Location: Sweden
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Samruc Goon
- Goon
- Goon
- Posts: 607
- Joined: June 20, 2007
- Location: Sweden
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Samruc Goon
- Goon
- Goon
- Posts: 607
- Joined: June 20, 2007
- Location: Sweden
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Samruc Goon
- Goon
- Goon
- Posts: 607
- Joined: June 20, 2007
- Location: Sweden
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Samruc Goon
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Samruc Goon
- Goon
- Goon
- Posts: 607
- Joined: June 20, 2007
- Location: Sweden
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Samruc Goon
- Goon
- Goon
- Posts: 607
- Joined: June 20, 2007
- Location: Sweden
ThugBehram pmed me about the game about a week ago, but after getting the role pm he hasn't read it, so I'm retracting it, and will look for a new replacement.
Vote Count
TylerJ: 3 (Kabenon007, RossWilliam, pwayne66)
thinktank: 3 (Flameaxe, kuribo, farside22)
Kuribo: 1 (thinktank)
Flameaxe: 1 (Oman)
Not voting: (TylerJ, ThugBehram)
With 10 alive it takes 6 to lynch.
(No changes since last VC)-
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Samruc Goon
- Goon
- Goon
- Posts: 607
- Joined: June 20, 2007
- Location: Sweden
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Samruc Goon
- Goon
- Goon
- Posts: 607
- Joined: June 20, 2007
- Location: Sweden
Vote Count
Oman: 4 (pwayne66, farside22, thinktank, TylerJ)
thinktank: 3 (Flameaxe, kuribo, Oman)
TylerJ: 2 (Kabenon007, RossWilliam)
Not voting: (ThugBehram)
With 10 alive it takes 6 to lynch.
***
I checked the need for prods yesterday, and will do so later today again.
Regarding Thug, I will be checking (and posting in) the replacement thread regularly until I find a new player.Last edited by Samruc on Thu Jan 31, 2008 3:07 am, edited 1 time in total.-
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Samruc Goon
- Goon
- Goon
- Posts: 607
- Joined: June 20, 2007
- Location: Sweden
After eating his last Australian Hamburger, Oman calmly walks to the gallows hill, where he finds a roaring mob awaiting him.
“LYNCH! LYNCH! LYNCH!”
After some kind of inverted stage dive, he winds up on the platform, with a rope around his neck. The crowd goes silent.
Before the trap door opens, you only hear one single word.
“Fail.”
***
Oman, Townie, has been lynched.
***
’End of D2’ Vote Count
Oman: 6 (pwayne66, farside22, thinktank, TylerJ, Kabenon007, RossWilliam)
thinktank: 3 (Flameaxe, kuribo, Oman)
Not voting: (ThugBehram)
***
Night deadline is four days from this post.-
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Samruc Goon
- Goon
- Goon
- Posts: 607
- Joined: June 20, 2007
- Location: Sweden
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Samruc Goon
- Goon
- Goon
- Posts: 607
- Joined: June 20, 2007
- Location: Sweden
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Samruc Goon
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Samruc Goon
- Goon
- Goon
- Posts: 607
- Joined: June 20, 2007
- Location: Sweden
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Samruc Goon
- Goon
- Goon
- Posts: 607
- Joined: June 20, 2007
- Location: Sweden
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Samruc Goon
- Goon
- Goon
- Posts: 607
- Joined: June 20, 2007
- Location: Sweden
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Samruc Goon
- Goon
- Goon
- Posts: 607
- Joined: June 20, 2007
- Location: Sweden
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Samruc Goon
- Goon
- Goon
- Posts: 607
- Joined: June 20, 2007
- Location: Sweden
It’s evening in the little town.
For once, sounds of celebration are heard over the rooftops, people dancing and singing. It’s been a good day's work, and a little hope might be just what the town needed.
***
On the gallows hill, a body hangs, no longer resisting its cruel fate. On closer inspection, you can make out thinktank's face, hidden beneath a thick layer of gray fur.
Not too far away, wolves howl, crying for revenge.
***
thinktank, Werewolf, has been lynched.
***
’End of D3 Vote Count’
thinktank: 4 (Flameaxe, farside22, Kabenon007, pwayne66)
farside22: 2 (thinktank, TylerJ)
Not voting: (Abstract Actuary)
***
Night deadline is four days from this post.-
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Samruc Goon
- Goon
- Goon
- Posts: 607
- Joined: June 20, 2007
- Location: Sweden
Waking up, you feel this might be a day of great importance. You rush to the town center, anxious, but dreading to see what has happened.
Looking around a bit, you find two bodies. One of them is missing a few limbs, but has a gun next to it; the other one is carrying some kind of identification mark tatooed on his chest.
Searching their homes give no more information. A new day can begin...
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pwayne66, Town Mason, has been shot.
***
Abstract Actuary, Mafia, has been eaten.
***
Day 4 starts.
With 4 alive it takes 3 to lynch.-
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Samruc Goon
- Goon
- Goon
- Posts: 607
- Joined: June 20, 2007
- Location: Sweden
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Samruc Goon
- Goon
- Goon
- Posts: 607
- Joined: June 20, 2007
- Location: Sweden
HOOOOWL
(…)
HOOOOWL
***
TylerJ woke with a start, having slept only a few hours.
Was that a real wolf’s cry? Or was it just a dream?
He got out of bed, and dressed as quickly as he could. It was time to get rid of those damn wolves, once and for all. He lit a torch, and stepped out of the door.
***
Sneaking around the village, farside22 heard that cursed werewolf cry again. If she could just find it before it found her, this town would finally be under her control…
Suddenly, someone walked out of a doorway to the right of her. Without thinking, farside pointed her gun at the creature and fired two bullets straight into its chest, only to see that the man she had hit wasn’t a wolf. It was TylerJ.
***
Looking up from the bloody body that had once been Flameaxe, kabenon007 tried to determine where the gun shots were coming from. He licked his teeth, and started running in what he thought to be the right direction.
Somewhere in the back of his head, he knew that his meal should have been carrying a gun, but not having found one, he just shrugged off the thought, and howled to the sky. It was a good night for hunting.
***
As TylerJ sank to the ground, farside watched him dropping the lit torch into a pile of dry grass, which immediately caught fire. She watched with despair as the fire gained momentum, moving towards the nearest house.
This wasn’t supposed to happen! She wanted tocontrolthe village, not destroy it…
Out of nowhere, a gray shadow pounced her to the ground, claws tearing at her clothes. Struggling desperately, farside managed to pull her gun and point it at the werewolf’s head. She pulled the trigger, just as sharp teeth sank into her throat.
***
Soon the flames engulfed them, together with the rest of the houses.
When crowds from the neighboring villages arrived to put out the fire, it was already too late to save the little town.
***
Winner:
No one!
Dead:
LutenitPowwel (repl Max), Townie, Lynched D1
JDodge, Town Mason, Shot and Eaten N1
Oman, Townie, Lynched D2
RossWilliam (repl Sage), Town Monk, Shot N2
Kuribo, Town Monk, Eaten N2
thinktank, Werewolf, Lynched D3
pwayne66, Town Mason, Shot N3
Abstract Actuary (repl ThugBehram, repl Draux), Mafia, Eaten N3
Flameaxe, Townie, Eaten N4
TylerJ, Townie, Shot N4
kabenon007, Werewolf, Endgamed
farside22, Mafia, Endgamed
***
Thanks everyone for playing!
***
EDIT: I had mixed up the kills. (I had Flameaxe as Shot, and Tyler as Eaten...) Now the flavor is correct. (Hopefully )-
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Samruc Goon
- Goon
- Goon
- Posts: 607
- Joined: June 20, 2007
- Location: Sweden
This was what I had to work with.Thesp wrote:Now taking signups:
(Open 56)[/b] - 2 Mafia, 2 Werewolves, 2 Masons (non-Mafia), 2 Monks (non-Werewolves), 4-8 Townies, DayStart (0/12) - Mod: [/u]Masons and Monks
I see now that the wiki page suggests night start, but I guess I took Thesp's word for it, I don't remember. I had no intention to mess with the setup, this being my first game as mod.
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