526: M.A.D. Mafia II. GAME OVER.


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526: M.A.D. Mafia II. GAME OVER.

Post Post #0 (ISO) » Tue Oct 30, 2007 10:26 am

Post by Yosarian2 »

Number of nuclear weapons detonated to date:
4


Current radiation level:
Moderately High



Player list: (confirmed in bold)

Alive:
Flameaxe

DragonsofSummer

stark

ZONEACE


Dead:
Mr. Flay:UN human rights committee. (pro-town, cop)
, nuked day 1.
schismatized:United Kingdom, New World Order Scum
, nuked day 1.
Albert B. Rampage, China (pro-town), lynched day 1

Jdodge, Russia (pro-town), nightkilled night 1

ChaosOmega:International Terrorism, New World Order scum, Nuked day 2

Archaist, The Mafia (Pro-town arms dealer), lynched day 2

Xdaamno, North Korea (Pro-town), nightkilled night 2

UltimaAvalon, India (pro-town), nuked day 3



With 4 alive, 3 votes needed to lynch.
Last edited by Yosarian2 on Tue Jan 08, 2008 4:45 pm, edited 34 times in total.
I want us to win just for Yos' inevitable rant alone. -CrashTextDummie
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Post Post #1 (ISO) » Tue Oct 30, 2007 10:27 am

Post by Yosarian2 »

The General woke up in a cold sweat, and it took him a minute to realize it was all a dream. Thank God, that was horrible. He hoped it wouldn’t prove prophetic in the current international crisis; it all seemed quite dreadfully realistic and plausable. Well, except for that part about Disney being evil, that was just stupid.

Welcome to MUTUALLY ASSURED DESTRUCTION II mafia.

A crisis is brewing between nuclear armed states all over the world. Trade struggles, struggles over key resources, international incidents, and minor internal struggles all over the world are leading to increased tension, and rising threats of war between nuclear armed powers. Some people believe that a group of some kind of secret group of bad guys have secretly taken over several major countries and are intentionally stirring up international trouble, in order to TAKE OVER THE WORLD and stuff. Your job is to stop them from succeeding, WITHOUT destroying the world in the process.
I want us to win just for Yos' inevitable rant alone. -CrashTextDummie
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Post Post #2 (ISO) » Tue Oct 30, 2007 10:31 am

Post by Yosarian2 »

The rules:
Standard rules (Somewhat stolen from Mith)

1. The game will start with day.

2. During Day, you may vote for the player you want to lynch. Votes should be bolded and in the form Vote: Player or they may not be counted. It is helpful, but not strictly necessary, to "Unvote" when switching your vote to a different player.

3. Whenever a player has a majority of votes, that player will be lynched as soon as the mods notices the lynching post. "Twilight" posts (posts made after the lynching vote was cast, but before night starts) are allowed.

4. If discussion lags or Day goes on for too long, a deadline may be set. The deadline might be postponed once if player participation picks up. Also note that use of ICBM’s can delay a deadline.

5.
Each player will be expected to contribute, on a consistent basis, preferably with at least one post a real-life day.
Lurking will lead to mod-prods.
Any player that does not quickly post in the thread in response to a mod prod, or who has to be prodded more then twice in a game day, WILL BE REPLACED.
(note that exceptions might be made by the mod for exceptional circumstances).

6. Do not talk outside the thread unless your role allows it.
This is a modkillable offense.


7. If you're dead, you're dead. Do not talk AT ALL until the game is over, not even a bah post. Note that if a nuclear weapon has been launched at you, you will have 48 hours to act in whatever way you like before you are killed; you may talk during this period, but once the mod says you’re dead, you’re dead.

8. If you have any question, complaint, or comment, PM the Moderator.

9. Do not quote any PM's from the mod. Don't try to get around this rule by hinting at how many words were in the mod's PM to you, or what the first word of it was, or that the mod misspelled the fourth word in your PM, or by finding any other way to reveal the exact phrasing of the PM the mod sent you.
This is a modkillable offense.



10. This is a game. Have fun.

Special rules for this game: read these VERY carefully. NOTE THAT SOME OF THESE HAVE CHANGED FROM THE FIRST MAD MAFIA; major changes have been bolded


1. At any time during the game, if you have nuclear weapons, you may use them by posting
nuke:player
in the thread, launching several ICBMs with a nuclear warheads at that player. This will act as a day-kill and will not end the day; however, note that the other player will have a chance to retaliate and nuke you right back before they die (hence the “mutually assured destruction”). No matter how many nukes are used, the day will only end when someone is lynched normally, when one side or the other has been defeated, or when the world is destroyed.

2. Once a nuclear weapon has been launched, there will be 48 hours before they strike their target, so the target will have that time to do anything they wish, including using their own nuclear weapons to retaliate against you. During that period, any normal activity can happen, including voting or any other player firing of more nuclear weapons; however, no lynches will happen until all the dust settles, so even if a lynching majority is caused during this time period, any player may still unvote before the 48 hours is up and no lynch will take place.
Unlike in the first game, you can never launch more then 1 nuclear weapon during this period; you can NOT both nuke someone else and retaliate after a nuke has been launched at you.


3. Note that if a player has stated
IN THE THREAD
that they will be away for more then 48 hours, the mod may extend the time they have to retaliate. So if you’re ever going to be gone for more then 2 days, say so in the thread.

4. If a player says “
nuke:player
” when they do not have any nuclear weapons or can not use their nuclear weapons for whatever reason, the mods will not reveal this fact until the 48 hours have passed; there will still be a mod announcement in thread that an ICBM has been launched. The ICBM in that case would not have nuclear weapons and therefore would not kill its target, and there would be no way for anyone to know that until it hits. So bluffing is possible (although perhaps not wise).

5. Under normal circumstance, a player can only launch an ICBM once per day. The exception is that a player who has nuclear weapons remaining in his stockpile has the option to retaliate against someone who has nuked them during that 48 hour period, even if that person has already fired nuclear weapons that day.
However, read the changes in rule 2; once someone launches a nuclear weapon at you, you can either retaliate or (if you have not fired yet today) nuke some third party; you can not do both. Also note that a ”bluff” ICBM now counts against your once-per-day limit.


6. If too many nukes are used over the course of the game, the world goes into nuclear winter and EVERYONE DIES. EVERYONE loses, both the town AND the scum.

7. No one except the mod knows how many nukes will cause nuclear winter. If that secret number is reached, everyone loses. This secret number may or may not have been decided randomly.

8. The scum will win if they END a day or a night with 50% of the players in the game being scum.

So, the choices are up to you. Most players have nuclear weapons, and thus the ability to destroy any other player; however, if they nuclear weapons, they may have the ability to destroy you in return, and if too many nuclear weapons are used, everyone dies. But don’t worry, I’m sure no one is crazy enough to ACTUALLY push the big red button…right?

If you have any questions, please ask. It may also help to look at the first MAD mafia here, at http://www.mafiascum.net/forum/viewtopi ... 79&start=0 to get a general idea about how the mechanics work, although note that some rules have changed and/or been clarified since the first game.

For reference, the townie PM looks like this:
You are XXX (pro-town)

You have X nukes.

You win if the bad guys are defeated without the world being destroyed with nuclear weapons.
So, if Italy was a pro-town player in the game, the PM would be this:
You are Italy (pro-town)

You have 0 nukes.

You win if the bad guys are defeated without the world being destroyed with nuclear weapons.
I want us to win just for Yos' inevitable rant alone. -CrashTextDummie
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Post Post #3 (ISO) » Wed Oct 31, 2007 1:49 pm

Post by Yosarian2 »

"We are now at Defcon 2. Repeat, we are now at Defcon 2. All forces, conventioanl and nuclear, go to full alert! This is not a drill, repeat, THIS IS NOT A DRILL!"

It is now day 1.

With 12 alive, it will take 7 votes to lynch.

Number of nuclear weapons detonated to date: 0
I want us to win just for Yos' inevitable rant alone. -CrashTextDummie
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Post Post #4 (ISO) » Wed Oct 31, 2007 5:15 pm

Post by Flameaxe »

First.
Defined by who I dislike, not who I like~
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Post Post #5 (ISO) » Wed Oct 31, 2007 5:15 pm

Post by Flameaxe »

And by first I mean...

Vote: UA.
Lets get the bandwagon started ASAP.
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Post Post #6 (ISO) » Wed Oct 31, 2007 5:20 pm

Post by ChaosOmega »

Sounds good to me.

Vote: UltimaAvalon
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Post Post #7 (ISO) » Wed Oct 31, 2007 5:22 pm

Post by UltimaAvalon »

Vote: UltimaAvalon
PAGE 1 QUICKLYNCH LETS GO GO GO
AlyG: If he's not a joke account then what is he? He starts bandwagons on himself and insults other people.
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Post Post #8 (ISO) » Wed Oct 31, 2007 7:24 pm

Post by DragonsofSummer »

Ahhhh... so much pressure... I think I can still resist for now and
vote Stark
for being the only unbolded name in the player list.
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Post Post #9 (ISO) » Wed Oct 31, 2007 11:43 pm

Post by Archaist »

What's the benefit of trying to quick-lynch someone right away?
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Post Post #10 (ISO) » Thu Nov 01, 2007 2:21 am

Post by Mr. Flay »

Vote: UltimaAvalon
- why the rush?

Also, could we bloody well agree as a town to nuke those who launch without reason, this time? If you haven't read the prior game, please do so...
multiple pro-town players nuked multiple pro-town roles Day One
, one more died Night One, and the game was
over
. I'm certain we can do better, but it starts with actually utilizing the deterrent of Mutually Assured Destruction.
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Post Post #11 (ISO) » Thu Nov 01, 2007 5:00 am

Post by Xdaamno »

Hm. My shtick is usually to vote for the highest bandwagon, but four votes in the first half a page? :P

Awesome.

Vote: UA
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Post Post #12 (ISO) » Thu Nov 01, 2007 5:14 am

Post by Albert B. Rampage »

Vote UA


L-1.
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Post Post #13 (ISO) » Thu Nov 01, 2007 5:32 am

Post by Mr. Flay »

Unvote
- too early for an "accidental" lynch.
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Post Post #14 (ISO) » Thu Nov 01, 2007 5:38 am

Post by Albert B. Rampage »

zomg flay is scum with UA. [bn]nuke flay[/b] /joke
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Post Post #15 (ISO) » Thu Nov 01, 2007 5:58 am

Post by Mr. Flay »

El Oh El. Why are you going for the quicklynch, scumboy?
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Post Post #16 (ISO) » Thu Nov 01, 2007 6:00 am

Post by JDodge »

Mr. Flay wrote:
Vote: UltimaAvalon
- why the rush?

Also, could we bloody well agree as a town to nuke those who launch without reason, this time? If you haven't read the prior game, please do so...
multiple pro-town players nuked multiple pro-town roles Day One
, one more died Night One, and the game was
over
. I'm certain we can do better, but it starts with actually utilizing the deterrent of Mutually Assured Destruction.
I support this product and/or service.

Vote: Albert
, BTW
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Post Post #17 (ISO) » Thu Nov 01, 2007 6:23 am

Post by Albert B. Rampage »

I think there's at least one person who doesn't have any WMDs. My job is to find that person and nuke him.
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Post Post #18 (ISO) » Thu Nov 01, 2007 6:30 am

Post by Archaist »

Albert B. Rampage wrote:I think there's at least one person who doesn't have any WMDs. My job is to find that person and nuke him.
How do you know that person will be Mafia? And why did you put someone at L-1 so early in the game?
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Post Post #19 (ISO) » Thu Nov 01, 2007 6:31 am

Post by Albert B. Rampage »

I will reply to both instances by the same answer: because I can.
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Post Post #20 (ISO) » Thu Nov 01, 2007 6:31 am

Post by JDodge »

Albert B. Rampage wrote:I think there's at least one person who doesn't have any WMDs. My job is to find that person and nuke him.
If you do find them and nuke them, I hope that person says they have no nukes; I have no problem using one of mine for them.
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Post Post #21 (ISO) » Thu Nov 01, 2007 6:34 am

Post by Albert B. Rampage »

I'm obviously the highest risk to the town atm. However I am not allied with Disney Land, Hollywood or the mafia. HINT: I have a general called Nkunda under my command.
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Post Post #22 (ISO) » Thu Nov 01, 2007 6:35 am

Post by Mr. Flay »

Hmmm, smells like an independent Win Condition to me!

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- your next response had better be more coherent than "because I can". This is not a good game-day for gambits.
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Post Post #23 (ISO) » Thu Nov 01, 2007 6:41 am

Post by Albert B. Rampage »

Mr. Flay wrote:Also, could we bloody well agree as a town to nuke those who launch without reason, this time?
I agree, but only after 48 hours; we will have more information that way.
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Post Post #24 (ISO) » Thu Nov 01, 2007 11:43 am

Post by UltimaAvalon »

Unvote

So my plan was to nuke the dumb idiot who puts me at L-1, but now that I see its ABR, I'm thinking it'd be a much better idea to just lynch him. I don't have a lot of nukes, and I'd rather not waste one on an retard like him
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AlyG: If he's not a joke account then what is he? He starts bandwagons on himself and insults other people.

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