The MafiaScum Minecraft Thread - AllTheMods 9!!! - NEW Vanilla?

This forum is specifically for discussing non-Mafia games
(board, card, video, we're not picky)
.
Playing
such games should happen in the Mish Mash forum, of course.

New Vanilla Server?

Yes, on latest stable version; with fun events & mini-games!
3
33%
Yes, on latest stable version; for consistency & community! (no plugins)
3
33%
Yes, on "snapshots"/development versions; bleeding edge! (definitely no plugins)
0
No votes
Yes, with Spigot/Bukkit/server "plugins" (or commands like /tpa, /home, etc.)
3
33%
Yes, but I'll post with my specific thoughts and ideas!
0
No votes
 
Total votes: 9

User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #13353 (isolation #0) » Tue May 21, 2013 3:21 pm

Post by Tierce »

I'm used to Voltz, so I look at the mods for the FTB server and go :eek:. Wouldn't even know where to start. Would definitely join the vanilla server if it were rebooted, but it feels odd to poke at a server already established and mostly disused.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #13357 (isolation #1) » Tue May 21, 2013 4:08 pm

Post by Tierce »

In post 13355, Maestro wrote:BUT GUYS, TIERCE

Tierce, I will tutor you in FTB magics if you want in?!
I'm fairly sure I could learn through Youtube tutorials, but it's mostly that if I want to play a highly developed world, I already have a Voltz server with a group of friends. (Particle accelerators! Fission reactors! Giant chicken made of wool--wait, that one doesn't count.) I'm still learning all the details of machinery and don't need something else to get confused by. Thanks for the offer, in any case!
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #13722 (isolation #2) » Thu May 30, 2013 8:37 am

Post by Tierce »

I heard something about the vanilla server
crashing and burning
I paid the right people
having to be reset. Has this happened yet?
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #13730 (isolation #3) » Thu May 30, 2013 10:26 am

Post by Tierce »

The only things I'd really like to see in a vanilla server are Rei minimap features, and I don't know if dynmap covers them. Having an actual map on the corner + waypoints + death point has saved me a lot of grief in the past.

Rhinox's post is A++.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #13798 (isolation #4) » Sun Jun 02, 2013 1:58 pm

Post by Tierce »

:D

Good thing I didn't have anything planned for tonight.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #13810 (isolation #5) » Mon Jun 03, 2013 4:26 am

Post by Tierce »

I really like my little corner by the edge of the taiga. It's to the west of spawn, by the sea, where taiga meets extreme hills (which aren't so much hills as a really nice meadow right in front of my place). The only things above ground are my glass ceiling, the door and the animal enclosure.

There's something wrong with my enclosure, and I can't figure out what. Occasionally, an animal will wander out, but everything is closed in and I'm sure that no one is opening the gate. There are no blocks on the inside that might be causing this. It didn't bother me much (hey, you're out here, might as well slaughter you! 8D) until what was then my only light gray sheep escaped. It was a pain to get it back.

Sprinting is rather buggy.

If anyone wants birch, I planted a lot of it a hill between my house and Dav/M's. Just be sure to re-plant in the same amount, and you're welcome to the rest of the saplings.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #13835 (isolation #6) » Mon Jun 03, 2013 2:14 pm

Post by Tierce »

Thank you so much, Rhinox. I redid the pen and killed
released
the chickens. I have enough eggs to get them back when I feel like making a structure for them.

Major adventure! Klazam was looking for a new horse and fell with it in a cave. Turns out my missing horse had fallen down the same cave and was still there. I went to meet him and then followed him home (I was considerably inept at it, but...). Thanks again for the help, Klaz. ^_^
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #13843 (isolation #7) » Mon Jun 03, 2013 6:00 pm

Post by Tierce »

You need to try and mount them with your hand empty, otherwise they just rear up without you ever mounting. That's why you fed it all your sugar--because it was either that or rearing up.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #13879 (isolation #8) » Thu Jun 06, 2013 6:49 am

Post by Tierce »

Double Tierce on top of my latest WIP. o.o

And I couldn't see Klaz at all. Probably his client was the one borked, as it was fixed when he logged in again.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #13891 (isolation #9) » Fri Jun 07, 2013 2:51 am

Post by Tierce »

Klaz, the numbers you wanted are on a sign in my home.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #13920 (isolation #10) » Fri Jun 07, 2013 8:55 pm

Post by Tierce »

Andy, follow the instructions on the link below:
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #14241 (isolation #11) » Thu Jun 20, 2013 9:07 am

Post by Tierce »

Which timezone, ETL?

I need to finish my watermill and the lighthouse's outer area and add those infamous paths, but for now I'd like a break from builds that are just for show.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #14246 (isolation #12) » Thu Jun 20, 2013 9:53 am

Post by Tierce »

I might be busy because I'm being drafted to a gaming session, but I'll drop by if I'm somehow free and get through some other stuff first.

EDIT: If you need iron for the pistons, feel free to get it from the water mill axle blocks. I'm essentially down to ingots in my house and need to mine more to finish the mill anyway, so might as well offer up some.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #14252 (isolation #13) » Thu Jun 20, 2013 11:31 am

Post by Tierce »

String at my place, and several redstone block stacks as well. Go ahead, I have a fortune pick if I need more of them.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #14278 (isolation #14) » Sun Jun 23, 2013 9:45 pm

Post by Tierce »

It's gone, vanilla is running snapshots.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #14624 (isolation #15) » Sat Jul 27, 2013 2:50 pm

Post by Tierce »

:/

Who started building a giant house in the water in the Vanilla server to the west of my house/North of the lighthouse?

I know I haven't been active on the server over the past month, but the beauty of that bay was that it didn't have anything in it, now there is the beginning of a construction that is blocky and right in the middle of the water landscape, and has a Nether portal that breaks the previous Nether path between me and Klaz...
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #14628 (isolation #16) » Sat Jul 27, 2013 3:16 pm

Post by Tierce »

In post 14627, Rhinox wrote:
In post 14624, Tierce wrote::/

Who started building a giant house in the water in the Vanilla server to the west of my house/North of the lighthouse?

I know I haven't been active on the server over the past month, but the beauty of that bay was that it didn't have anything in it, now there is the beginning of a construction that is blocky and right in the middle of the water landscape, and has a Nether portal that breaks the previous Nether path between me and Klaz...
Pretty sure that is fishy's base that he started working on.

Regarding the nether portal, I guess you didn't manually place your nether portal at x/8, y, z/8 when you originally built it? thats the only way to ensure a link and to keep it no matter who builds nether portals nearby. http://www.minecraftwiki.net/wiki/Nethe ... and_Nether
Engh.

Yeah, I don't much like that base. Obviously it's not up to me and there isn't any such thing as laying claim to a piece of land, but I wish that whoever it is had asked first. I picked that spot specifically because I loved the view--now my "sea view" is that build instead. Thinking of relocating my whole house elsewhere, but argh.

Klaz fixed my portal when I built it, iirc. I'm not in the area to check it right now, and would have to go to Klaz's place through the overworld to see where his portal leads to now.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #14651 (isolation #17) » Thu Aug 01, 2013 1:51 am

Post by Tierce »

Thanks, Fishy. Mainly I just wanted to know whose it was, especially because of the Nether bit, but if you're not going to finish it...


KMP has Forestry, Rhinox. :shifty:

And a castle being slowly built on a floating island /shameless plug
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #14653 (isolation #18) » Thu Aug 01, 2013 2:13 am

Post by Tierce »

I feel you there. I certainly hope this isn't going down the same path, because the server is gorgeous.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #14693 (isolation #19) » Sat Aug 03, 2013 10:27 pm

Post by Tierce »

Klaz/M:
The ID set in immibis.cfg for 'redlogic.lampCubeOn' is already being used by 'tileblockAdvMachine' (ID 4074)
Please correct the problem and restart Minecraft.
What do?
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #14696 (isolation #20) » Sun Aug 04, 2013 3:14 am

Post by Tierce »

In post 14695, Klazam wrote:
In post 14693, Tierce wrote:Klaz/M:
The ID set in immibis.cfg for 'redlogic.lampCubeOn' is already being used by 'tileblockAdvMachine' (ID 4074)
Please correct the problem and restart Minecraft.
What do?
Did you download the configs and put them in?
Yes.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #14724 (isolation #21) » Thu Aug 08, 2013 11:34 am

Post by Tierce »

I feel like I need to go back to Vanilla. (Especially since I still have to buckle down and figure out what's going on with my KMP configs.) Still need to finish some things on that watermill and paths, but I need more iron for that and little patience for mining atm. Need to figure out what else I'd like to create.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #14731 (isolation #22) » Thu Aug 08, 2013 12:20 pm

Post by Tierce »

That... that cube. What is that.

(No, it is NOT the Borg.)
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #14734 (isolation #23) » Thu Aug 08, 2013 1:39 pm

Post by Tierce »

And your tragedy has been immortalized nearby.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #14758 (isolation #24) » Fri Aug 09, 2013 4:13 am

Post by Tierce »

In post 14757, Rhinox wrote:
In post 14755, Klazam wrote:I think that they now function like horses. not sure
yeah I did some research... they unified the horse and boat control scheme in 1.6, but since horses strafe slowly using 'A' and 'D' and boats shouldn't strafe, they changed the value of slowly to zero for boats - problem is horses also go backwards slowly so when changing the value of slowly to zero, boats also no longer brake and go backwards. So yeah.. and pretty much everyone is either complaining about the new controls so probably eventually it will be changed back.
You probably figured it out already, but boats are working closer to Newtonian physics now--if you want to brake, spin around and hit W. Not the best and least boat-crashing solution, but I tried it last night and wasn't that awful.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #14826 (isolation #25) » Sun Aug 11, 2013 12:47 pm

Post by Tierce »

Try to use Zan instead. I've played with both, and Zan's is more useful than Rei's.

The instructions are here.


In other news, I really really like what I've done to the inside of my house, even if it's considerably more modern than the outside. ^_^ The Minecraft Furniture server has some awesome ideas.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #14857 (isolation #26) » Wed Aug 14, 2013 5:46 pm

Post by Tierce »

Do that after the game, please. It's a cool idea, but it has too much potential for slips or perceived slips if you do it while the game is ongoing.

(And away from my place if you're building in vanilla... >.>)
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #14862 (isolation #27) » Thu Aug 15, 2013 2:53 am

Post by Tierce »

I don't mind people building nearby, I mind builds cutting off my view of the sea and/or things that cut on my area much. Rhinox and I build pretty similarly, and if I want to go north I'll always have snow on my roofs due to taiga... so my solution is south, and I'd like to keep that meadow section because it's pretty obvious by now that I'm a prolific builder. Feel free to add company to the cottage and desert house on the other side of Rhinox's, though!
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #14918 (isolation #28) » Sat Aug 17, 2013 5:24 pm

Post by Tierce »

It's probably my mine, Bulbazak. (Or Rhinox's.) My mine is a huge level 11 sprawl of 2x1 tunnels.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #14920 (isolation #29) » Sat Aug 17, 2013 6:29 pm

Post by Tierce »

I have no real clue where you are ("little farm" covers a lot of options without a screenshot to know what you're talking about) and I'm not going to log in now to check. Either way, thanks but no, I don't want a connection to the bottom of my mine, there's already an entrance at my home. Also, if you are building in the area between the watermill and my home, please take care with the underground, I'm building a house pretty much under the watchtower.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #14929 (isolation #30) » Mon Aug 19, 2013 7:25 pm

Post by Tierce »

Uhm... Considering I was hit by a creeper last night because someone in the northern end of my mine left poor lighting on supposedly explored areas, sorry, but I am not too keen on it myself. I know we're digging near your area, but it might be better if you headed west and under the sea. If your cube is still in Ex Hills (it should be), you have plenty of caves on land nearby, to the southwest of Rhinox, that don't need to drop into our lvl 11.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #14995 (isolation #31) » Wed Sep 04, 2013 1:46 pm

Post by Tierce »

Not too enthusiastic about a world reset, tbh, but 1) that seems to be a rather long way off yet and 2) as long as I can get a copy of the current world, I'll be fine.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15040 (isolation #32) » Fri Sep 06, 2013 1:10 pm

Post by Tierce »

Spawned new world, this is the first thing I see:
Image

Also of note:
Image

Mesa and Ice Plains Spikes biomes respectively. Click through for larger images.

God
damn
.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15042 (isolation #33) » Fri Sep 06, 2013 1:32 pm

Post by Tierce »

The Mesa is at spawn, if you want to check it, the seed is 914336567356702535 with a default world.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15148 (isolation #34) » Sat Sep 14, 2013 3:06 pm

Post by Tierce »

I appear to not have posted server screenshots here yet. Let's fix this.

Spoiler:
Image
Click through for larger image


Using CoterieCraft, and perched on my lighthouse because it was the only way to make the whole thing visible. Builds of mine that are not visible are the bay and desert houses and, obviously, said lighthouse.

From left to right: Stables, barn, Nordic house, fountain, the remains of M's beacon, archer tower, Rhinox's windmill, cow on a tree, my hobbit hole, forester's lodge, the roof of Rhinox's home, watermill, Italian villa.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15181 (isolation #35) » Mon Sep 16, 2013 12:34 pm

Post by Tierce »

The large one with the spiky roof in the desert, yes.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15298 (isolation #36) » Sat Oct 05, 2013 1:20 pm

Post by Tierce »

That is my pool too. Well done.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15299 (isolation #37) » Sat Oct 05, 2013 1:23 pm

Post by Tierce »

...how do you manage to die in that pool anyway? Get some food, there's a community farm by the windmill.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15303 (isolation #38) » Sat Oct 05, 2013 11:31 pm

Post by Tierce »

Feel free to take any of my houses (that'll be mostly anything that is not Rhinox's farm or Bulbazak's cube) while you decide what to do. Also, check out the (still unfinished) hobbit hole.

EDIT: I've been busy elsewhere, but just give me a bit of an advance notice and I'll pop into Vanilla. Few people do nowadays...
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15305 (isolation #39) » Sat Oct 05, 2013 11:36 pm

Post by Tierce »

If you log in now, I'll take you to it.


x -243
y 64
z 287
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15322 (isolation #40) » Mon Oct 07, 2013 1:27 pm

Post by Tierce »

I was there last night when you were idle. Cool idea for a home.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15468 (isolation #41) » Thu Oct 31, 2013 11:45 am

Post by Tierce »

In post 15465, Maestro wrote:Dav, what're you talking about when you say "Vanilla Server"?
Speaking of which, I haven't abandoned Rhinox or Tierce - I'm going to be looking into updating to 1.7.2/4 soonish.

Keep in touch!
I haven't been playing for a while (apparently I can only handle one sandbox at a time), but I do intend to come back not in the distant future.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15484 (isolation #42) » Tue Nov 05, 2013 1:22 am

Post by Tierce »

M: everything that has been loaded by player approximation stays in, right? That is, all parts of the overworld/nether/end we've seen/build will stay, right?

If so, I have no issues with updating, it just means we need to travel to see new sections and world structures.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15492 (isolation #43) » Tue Nov 05, 2013 3:11 am

Post by Tierce »

That makes some sense with what I saw someone do on Youtube the other day before updating--traveling everywhere to load stuff anew.

Only place I know of is a mineshaft off to NW of spawn and it's hardly something I'll miss.

Can we get a world save file before updating, M? Just in case.


Xalxe shush and go write more Dante.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15498 (isolation #44) » Tue Nov 05, 2013 3:54 am

Post by Tierce »

I have no idea where the Strongholds are, so I can't help you there, but I do know the End has been explored--which means someone knows. Ask around?
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15505 (isolation #45) » Tue Nov 05, 2013 7:24 am

Post by Tierce »

In post 15503, Bulbazak wrote:letting us create new structures the way we like them.
I would like to think that's what we have been doing.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15507 (isolation #46) » Tue Nov 05, 2013 8:47 am

Post by Tierce »

Considering that the world is infinite for all practical purposes, we're not running out of new canvas any time soon. If you do want to start anew, take off for new areas after the update?
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15518 (isolation #47) » Wed Nov 06, 2013 4:58 pm

Post by Tierce »

Like I said before, I'd rather keep what we have.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15520 (isolation #48) » Wed Nov 06, 2013 5:10 pm

Post by Tierce »

Both? I built the builds I built where I wanted them, etc.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15531 (isolation #49) » Mon Nov 18, 2013 6:06 pm

Post by Tierce »

Imagine that. I'd be pretty okay with restarting--as long as we do get world save files for the current save.

There's a few things I'd like to try building, and it'd be nice to have a somewhat organized spawntown, with defined lots and whatnot--even if the styles are very different.

But mostly I'd just like to play again and there's little point in doing it on the server if people are not interested in the current vanilla.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15592 (isolation #50) » Fri Nov 22, 2013 1:53 pm

Post by Tierce »

In post 15588, Xalxe wrote:Are there plans for a spawn town/area? Because I'm all about that if we could all have a building there.
I would love to have something organized like this. We would probably have to clear some ground, because unless I forgot that quickly, spawn area is everything but flat.


My base is just North from Bag End. Little island with a cottage-like house on it.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15597 (isolation #51) » Fri Nov 22, 2013 2:37 pm

Post by Tierce »

In post 15595, Xalxe wrote:
In post 15592, Tierce wrote:
In post 15588, Xalxe wrote:Are there plans for a spawn town/area? Because I'm all about that if we could all have a building there.
I would love to have something organized like this. We would probably have to clear some ground, because unless I forgot that quickly, spawn area is everything but flat.


My base is just North from Bag End. Little island with a cottage-like house on it.
Let me know when you (and whoever else, IDC) can be on so we can survey for a location then?
I'm busy for several hours now; probably won't be done before midnight EST. But I will let you know (it'd be easier if you hopped on AIM!).
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15616 (isolation #52) » Mon Nov 25, 2013 3:55 am

Post by Tierce »

My home (just north of Bag End, look for the island with a map before the bridge) has a connection through the Nether to Klaz (we needed that one for the sake of the old server!) and a jungle biome. Have fun. Will patch it up with stairs when I have time, and will do the same with a mesa biome, once I find one or someone gives me coordinates to it.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15619 (isolation #53) » Mon Nov 25, 2013 4:43 am

Post by Tierce »

In post 15617, Xalxe wrote:ETL/Bulba/whoever else lives near me: ignore the ugly-ass bridge over the river to spawn, I'm going to make it less ugly later. I tried to mimic the style of whoever built the other bridge but it doesn't work as well with a diagonal.
That'd have been me, that's my place. Make it straight and it should be pretty scale-able.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15621 (isolation #54) » Mon Nov 25, 2013 4:53 am

Post by Tierce »

Thanks! It's not my own design, but it served as a good base for trying out new colors and make the whole area more or less consistent.

You're not looking hard enough--there isn't a place, we make one. I terraformed that whole island to make it work. It's better than diagonal bridges, edge-on blocks will rarely look good.

If you want, I can deal with the bridge tomorrow night. Just get me some more acacia. >.>
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15633 (isolation #55) » Tue Nov 26, 2013 1:39 am

Post by Tierce »

Fishing hut is now a thing (I grabbed your blowfish and it now has a place of honor on the wall, ETL). If you feel like being nice, drop some string and/or fishing rods on the chests. Nether path to the jungle/desert is both safe and ground-cobbled.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15634 (isolation #56) » Tue Nov 26, 2013 2:04 am

Post by Tierce »

I've found some pretty amazing places while exploring. Here are immense waterfalls and a fantastic broken arch.

Spoiler: Pretty pictures and coordinates; click images to galactinate.
Image
Image
Image
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15637 (isolation #57) » Tue Nov 26, 2013 6:21 am

Post by Tierce »

The Village:
Roanoke
Herobrine edition.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15643 (isolation #58) » Tue Nov 26, 2013 3:49 pm

Post by Tierce »

Do you have coordinates for that, baldeagle?
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15650 (isolation #59) » Thu Nov 28, 2013 4:24 am

Post by Tierce »

Bridge is done, as well as ETL's path to it.

I found a village! Follow the Nether and then underground path to it. It should be spider and zombie proof. Should.

Whoever made that ugly gaping chasm in the desert by the portal, could you at least patch it up? Make it a bay or something; leaving it a mess just outside the portal with water haphazardly pouring in seems pretty bad form when someone was kind enough to make you a pathway there...
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15663 (isolation #60) » Thu Nov 28, 2013 8:48 am

Post by Tierce »

In post 15662, EspeciallyTheLies wrote:Yeah the official language is English....
Not at federal level.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15740 (isolation #61) » Wed Dec 04, 2013 3:55 am

Post by Tierce »

Sandstone is terrible. If for some reason someone is in the vicinity of the railway path and gets hit by a ghast, there goes the pretty setup. Wood isn't much better because, you know, flammable materials in the Nether.

If you can handle the endless smelting, I have no problem with the rest, neither do I have a problem with cobble for this purpose.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15745 (isolation #62) » Wed Dec 04, 2013 5:54 am

Post by Tierce »

Overworld is much longer. Not everyone has access to the admin console, Klaz--or, frankly, the patience to ride in a minecart for a long time. That is far too many rails.

If anyone wants to: I've found a skeleton spawner, but I don't particularly want to make a farm. Anyone with the skills and patience, let me know--because if that farm happens, I'll work on a nanofarm for crops (need the resulting bonemeal!).
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15747 (isolation #63) » Wed Dec 04, 2013 5:59 am

Post by Tierce »

Awesome! I'll give them to you when I wake up.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15761 (isolation #64) » Wed Dec 04, 2013 3:41 pm

Post by Tierce »

In post 15748, Klazam wrote:
In post 15747, Tierce wrote:Awesome! I'll give them to you when I wake up.
In post 15747, Tierce wrote:I'll give them to you when I wake up.
In post 15747, Tierce wrote: I wake up.
In post 15747, Tierce wrote:
wake up
0.o

SLEEPOSTING?
Night schedule.

Coords are 121 14 255.
If you go behind my Nether portal in my house, there is a tunnel and a ladder. Take the ladder down, then find the SE end of the mine. There is a ravine with an obsidian floor. Turn left, you'll find the spawner is a couple of layers up in a room marked by lots of torches on your right.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15767 (isolation #65) » Thu Dec 05, 2013 2:21 am

Post by Tierce »

Looks great!
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15771 (isolation #66) » Thu Dec 05, 2013 3:40 am

Post by Tierce »

Klaz did. Once he's through (I don't think he has even started?), I'll set it up through the Nether. Right now it's a bit of an unnecessary walk.

I'll make the nanofarm in the spawn mountain area.


And izak, you're welcome to the stone on the bottom rightmost chest in my house. Just don't take the cobble on the chests above it.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15776 (isolation #67) » Thu Dec 05, 2013 4:07 am

Post by Tierce »

While we are at it, is there really any benefit in making one's Nether-side portals accurate to Y? Building them near the roof sounds much safer, and easier to tunnel through since there are few holes reaching that high.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15781 (isolation #68) » Thu Dec 05, 2013 4:50 am

Post by Tierce »

In post 15777, Rhinox wrote:
In post 15776, Tierce wrote:While we are at it, is there really any benefit in making one's Nether-side portals accurate to Y? Building them near the roof sounds much safer, and easier to tunnel through since there are few holes reaching that high.
Yes and no...

say your OW portal is 50 blocks below your nether portal in the Y. If someone else builds a portal on top of a mountain 40 blocks away from you in X,Z then it could break your nether to OW portal link.

In practice I'd say that's probably not very likely to happen often but it could in places like around spawn where people are building portals relatively close together. The tierce portal and spawn mountain portal come to mind as a pair relatively close together in the OW but on different Y elevations.
Yeah, that's what I thought. By making it different in Y (or any other coord), it risks some other portal becoming closer. It can be a calculated risk.

By the by, that spawn mountain portal definitely has the wrong Y, my portal is below sea level. And I suspect Klaz's portal is heavily misplaced.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15783 (isolation #69) » Thu Dec 05, 2013 4:53 am

Post by Tierce »

Oh, yeah, didn't mean to imply otherwise.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15792 (isolation #70) » Fri Dec 06, 2013 2:51 pm

Post by Tierce »

In post 15789, Maestro wrote:I'll be furnishing Bag End soon, don't worry.
When is "soon"?

I don't want to bug you and Klaz overmuch, but... you guys are barely on and occasionally decide to take up community projects that then get stuck for quite a while because you're not around. For the spawn shelter, this is quite important.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15796 (isolation #71) » Sat Dec 07, 2013 6:57 pm

Post by Tierce »

Hey, guys.

Stealing isn't nice. I had at least 40 leather, and now it's ALL gone. I notice quite a lot of my sugar cane has been converted into paper.

My house is not a community resource. Please put things back if you take them for any reason.

I wanted to enchant books tonight, but someone decided to take my resources that I worked on with my time. What the hell is wrong with you?
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15800 (isolation #72) » Sat Dec 07, 2013 11:13 pm

Post by Tierce »

Klaz, I think your skellie grinder has an issue. The drop area is too close to the spawner (that is, we don't have skeletons accumulating up on high), so you're hitting spawn caps. It's not much of an AFK farm at the moment.

Making that lovely piston system you had in the previous server could work? I don't know enough about mob mechanics to judge.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15829 (isolation #73) » Mon Dec 09, 2013 7:19 am

Post by Tierce »

The sound of collected blocks.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15839 (isolation #74) » Wed Dec 11, 2013 9:09 pm

Post by Tierce »

Back to the skellie farm--

I suspect skeletons are getting backed up in the system, Klaz. I can see drops at the bottom of the water elevator, and there are never really more than ~10 skeletons dropped. They are dying up there. It's no longer a mob cap limit (wooo, thanks!), but there's some failure in the system somewhere.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15845 (isolation #75) » Sat Dec 14, 2013 4:39 am

Post by Tierce »

In post 15792, Tierce wrote:
In post 15789, Maestro wrote:I'll be furnishing Bag End soon, don't worry.
When is "soon"?


I don't want to bug you and Klaz overmuch, but... you guys are barely on and occasionally decide to take up community projects that then get stuck for quite a while because you're not around. For the spawn shelter, this is quite important.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15847 (isolation #76) » Sun Dec 15, 2013 12:09 am

Post by Tierce »

I can vouch for Rhino Railway's usefulness. Neat setup you have with the stations.


Villager trading system is now live!

Take the Rhino Rail to the Jungle/Desert Village station. Do
not
exit through that portal--go
through
it and immediately turn right. At the end of that hallway, there is a portal.

That portal leads to the villager trading system building. The instructions are on the wall, let me know if you have any doubts.

It's written on the wall, but it bears repeating:
don't leave your emeralds and other items on the GUI when you close it
, you risk losing them to the stream that leads to lava!

The system may glitch sometimes:
- The villagers need time to breed and grow if their numbers are depleted--do everyone a favor and try to stay in the area for 20 minutes to let them grow;
- Sometimes, two villagers climb to the same booth
just give them some privacy
. That's fine, though you may not be able to trade with the one in the back;
- If you notice that there are villagers in the upwards stream and a booth remains empty, check the dispenser that faces away from you (one block below the pressure plate). If the dispenser has water, click the button to activate the dispenser and make the booth work again.

Please don't mess around in the villager areas unless you know what you're doing. Getting water into it will wash away a lot of painstakingly placed redstone.

More information on the trading booth.

Note that the area around the trading building is not mob-free.
There are some torches outside, but I haven't checked light levels and there are mobs spawning not far from the building. Exit into the wilderness at your own risk, and beware of zombies attracted to the villagers. If a creeper blows my beautiful system up, it's on you. >.>


Enjoy, and thanks to everyone who put up with my breeding afk times over the last few days.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15871 (isolation #77) » Mon Dec 16, 2013 2:50 pm

Post by Tierce »

My fault. Give me 20 minutes.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15875 (isolation #78) » Mon Dec 16, 2013 3:53 pm

Post by Tierce »

I abused the spawner while I was asleep. :shifty: It's all good now.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15902 (isolation #79) » Sat Dec 21, 2013 1:16 am

Post by Tierce »

By all means!

Go to my home, top chest on the left side by the furnaces has a lot of Nether Wart. Take however much you need.

You'll need Soul Sand to plant it on.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15904 (isolation #80) » Sat Dec 21, 2013 1:24 am

Post by Tierce »

Nope, though I'd recommend keeping the area well lit. Being slowed down on Soul Sand while chased by mobs is no fun at all.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15906 (isolation #81) » Sat Dec 21, 2013 2:10 am

Post by Tierce »

No. Nether wart never needed lava blocks nearby, and does not need them now.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15914 (isolation #82) » Sun Dec 22, 2013 4:32 pm

Post by Tierce »

I'm going to make a tree farm in the near future--needs a lot of pistons, because it moves the resulting trees into a block you can happily mine away. Iron donations would be very, very welcome, since this is a community project. I have a chest by my Nether portal, if you're feeling kind.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15948 (isolation #83) » Tue Dec 24, 2013 8:06 am

Post by Tierce »

In post 15914, Tierce wrote:I'm going to make a tree farm in the near future--needs a lot of pistons, because it moves the resulting trees into a block you can happily mine away. Iron donations would be very, very welcome, since this is a community project. I have a chest by my Nether portal, if you're feeling kind.
Done, though I'd appreciate any iron donations, to be honest... that brought me down to half a stack of ingots, and I think it was something like 168 iron used for the whole thing.


Take Rhino Railway to the Desert village, it's the portal to your right just before the station.


Push the lever, spam saplings on the dirt block, watch magic happen. You'll then have to chop down the resulting giant wood block; Efficiency V axes make short work of it.

Please take bone meal with you if you use the machine; it goes through the supply quite fast.

Oak or birch wood farming only
, please. Jungle and spruce don't grow, dark oak needs more saplings than there is space for, and the acacia leaves may break the redstone system.

Be careful when going out to chop the wood block (I go
through
it, as the logs will block the opening to the outside you see when going through the portal and you need to chop through them); as of now, the top of it isn't lit up, so if you somehow wander off the building you may get spawns on top of the logs in the "arena".


It's not a pretty build by any measure, but it's off main areas and when I have some patience I might see what to do about the outside looks.

If you don't really get how it works, ping me and I'll give you a guided tour.

---

Really neat, Rhinox. (You can be mean and build it out of ice and/or glass... don't be so mean as to make it obsidian in the dark! :eek:) Where would the exit be, in that schematic?
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15952 (isolation #84) » Tue Dec 24, 2013 9:03 am

Post by Tierce »

In post 15950, Rhinox wrote:Glass maze would be really fun if multiple people were doing the maze at the same time. We could see where everyone is! But with all the ladders, I'm not sure it would work too well in practice. I don't think ladders can be placed on glass blocks, can they?
Oh, good point, they cannot. It works for a one-level maze, but not for a 3D one.


Osota: that is really, really awesome!

It's not a very forgiving biome for building, but knowing that one exists is great. ^_^
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15987 (isolation #85) » Sun Dec 29, 2013 5:39 pm

Post by Tierce »

Sorry for the delay. It did, but it's back up.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #15999 (isolation #86) » Thu Jan 02, 2014 11:54 am

Post by Tierce »

In post 15996, Osota wrote:M and Tierce,

I was telling my friend Gabe, who convinced me to start playing minecraft in the first place, about the MS minecraft server. He is a great guy, a good builder, and an old friend. He was wondering if he could get white listed for the server. If so let me know. His minecraft name is Gabemiester08.

Osota
For future reference, I have absolutely no influence on the server. The colored name here is just for MS stuff, the Minecraft server is not attached to Mafiascum in any official capacity (no matter what the thread title says!).
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #16010 (isolation #87) » Fri Jan 03, 2014 7:39 pm

Post by Tierce »

Vanilla stuff!

If you have been through the 'inhabited' areas of the Nether recently, you may know that my latest obsession has been decorating areas in light of their correspondence with the Overworld.

Click any image to enlarge.

Spoiler: Skellie spawner tunnel.
Image
The souls of the damned are bound behind bars. Also, skeevy dark hallway.

Spoiler: Hallway between my area and Xalxe/Pizza's.
Image

Spoiler: Rhino Railway spawn station.
Image
Image
Image
Decorated in the style of M's Bag End.


And my latest bit, since I swiped the Nether-side of the "spawn portal" to link it to the nano farm:
Spoiler: Nano farm hallway.
Image
Image
Image
If it grows on the ground, it is welcome in this hallway.

There is a ladder by the sunflower that leads to izak's hub and the actual spawn portal; I couldn't do it any other way because the Nether location in that tunnel was something like two blocks away from the nano farm's Overworld coordinates.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #16019 (isolation #88) » Sat Jan 04, 2014 4:33 pm

Post by Tierce »

Spoiler: Where is your god now?
Image
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #16037 (isolation #89) » Tue Jan 07, 2014 5:31 pm

Post by Tierce »

Yes.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #16039 (isolation #90) » Wed Jan 08, 2014 1:52 am

Post by Tierce »

An open letter,

I don't know who you are. I don't know what desperate need you had of two item frames and/or a clown fish and a puffer fish. But did you
really
have to take them from the fishing hut and not replace them? You could have asked. I have plenty of each to share around if you really need them. Taking them without even a polite notice or leaving a sign behind is a jerk move.


Why do people do this? I decorate to make things pretty, having someone come around and take the items I placed for no good purpose is just petty, pointless thievery.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #16044 (isolation #91) » Wed Jan 08, 2014 1:03 pm

Post by Tierce »

In post 16041, My Milked Eek wrote:
In post 16039, Tierce wrote:An open letter,

I don't know who you are. I don't know what desperate need you had of two item frames and/or a clown fish and a puffer fish. But did you
really
have to take them from the fishing hut and not replace them? You could have asked. I have plenty of each to share around if you really need them. Taking them without even a polite notice or leaving a sign behind is a jerk move.


Why do people do this? I decorate to make things pretty, having someone come around and take the items I placed for no good purpose is just petty, pointless thievery.
It might have unwillingly been me. I didn't take anything, but I logged out yesterday at that fishing hut in the water near bag end. I don't have anything in my inventory, but I might have knocked it down by accident? If so, sorry!
Thanks for the concern, but that's unlikely to have happened--the frames were on both sides of a wall with a door between them. There'd have to be a heck of a coincidence to knock items down four times (both fish and the frames).
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #16048 (isolation #92) » Thu Jan 09, 2014 4:50 pm

Post by Tierce »

New stone blocks!

New craftable stone stuff!

New villager stuff! (oh god, not again)

New enchanting mechanics!

I so very much want this.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #16056 (isolation #93) » Fri Jan 10, 2014 11:38 am

Post by Tierce »

No. And given that version c of the snapshot is out by now, we probably ought to wait some more. But but granite...!
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #16062 (isolation #94) » Fri Jan 10, 2014 2:41 pm

Post by Tierce »

It's Tierce, not Teirce.

The area has been fine for me, tbh. Might be the hopper clocks, though there isn't much I can do about those. But I can cut down on the cows some.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #16069 (isolation #95) » Sat Jan 11, 2014 12:18 am

Post by Tierce »

Hell no.

I don't know if they need new chunks, though. There will be a lot of Nethering in my near future.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #16107 (isolation #96) » Sun Jan 12, 2014 11:41 am

Post by Tierce »

Uhm...

I don't know what is wrong with your computer, but inside a room full of item frames, my FPS is 40-60. You either need a better computer or need to get out of that area, because my house works fine for me, I have removed the item frames I wasn't using yet, and killed a good amount of cows. And
I
use a laptop with 2 GB of RAM, so it's not like my machine is a great setup but it works just fine.


Are you really going to build in that bay? And putting a wall by ETL's place? There is a lot of space by spawn mountain, and you want to build
walls
by people's builds that are off the mountain? You should get ETL's approval before you even start building, not for her to see if you "gave her enough room". I know I'd be annoyed if there was a wall between me and Bag End, I like that area how it is.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #16108 (isolation #97) » Sun Jan 12, 2014 12:18 pm

Post by Tierce »

Hey, guys.

NOT COOL.

My stable is handled by a mechanism that fools them into thinking they don't have space to escape. I haven't had trouble with this so far.

However, at least three horses have escaped today. This means someone was inside my stable and either rode them or pushed them out of their stalls. And then didn't ride them back. Why would you do something like that?

And who the hell cut down ALL the swamp trees by my place? They have specific shapes, I can't replant them, and you didn't even bother to leave a note or saplings. Trees OUTSIDE the wall! In my area!

In other words, yeah, I'm pissed. This is a lack of respect.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #16109 (isolation #98) » Sun Jan 12, 2014 12:44 pm

Post by Tierce »

Trespass at your own goddamn risk. I reserve the right to shoot anyone who goes over that goddamn ugly wall into my area because they think they have a right to terraform it.

Seriously, people.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #16113 (isolation #99) » Sun Jan 12, 2014 1:23 pm

Post by Tierce »

In post 16111, Maestro wrote:
In post 16108, Tierce wrote:Hey, guys.

NOT COOL.

My stable is handled by a mechanism that fools them into thinking they don't have space to escape. I haven't had trouble with this so far.

However, at least three horses have escaped today. This means someone was inside my stable and either rode them or pushed them out of their stalls. And then didn't ride them back. Why would you do something like that?

And who the hell cut down ALL the swamp trees by my place? They have specific shapes, I can't replant them, and you didn't even bother to leave a note or saplings. Trees OUTSIDE the wall! In my area!

In other words, yeah, I'm pissed. This is a lack of respect.
Where are we talking about here...? They're building by Rhino's pyramid, on the other side of the bay from you...
No. No they are not. They have taken it upon themselves to decide what the border between Kcda and me is, and chop down ALL the trees on my side of that wall.

Why the heck would you build a wall between two people who chose not to do so? Why do you get to decide where their border is?
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #16115 (isolation #100) » Sun Jan 12, 2014 1:31 pm

Post by Tierce »

Okay, folks, here's the deal.

If you want to make a spawntown, an organized one, you're more than welcome to. That's cool, and there's a lot of space in spawn mountain for lots.

But establishing borders for people on the builds they already have--that's a shitty thing to do. It doesn't look natural, especially when you choose to abuse their areas.

The wall between Kc's and my area and Bag End has been torn down. We don't want a wall, we want our swamp area with its trees and plants, and we can respect each other's space. Please have the grace to do the same thing and not decide what our borders should be.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #16117 (isolation #101) » Sun Jan 12, 2014 2:12 pm

Post by Tierce »

Nothing around your area, just around ETL's.


There's now no wall on the spawn side of the bay, only in the desert. If you want the cobble back, I have most of it.

If you want to build a wall around people's builds, ask them
first
and let them decide where it sits. An actual spawntown would look much better at the top of the mountain, but the builds by sea level have grown organically and we want no part of that wall business.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #16136 (isolation #102) » Tue Jan 14, 2014 7:25 am

Post by Tierce »

That's some reaction for someone who decided to build on people's areas without their input, T-Bone. Yes, people are pissed, and yes, it was partially your fault. Wouldn't do you any ill to realize why we're annoyed that you decided what our borders should be for ourselves. ETL, Kcdaspot, myself--we all live in the areas that the wall was on, no one else was affected, and not a single one of us was asked about this before you built it. You're taking your ball and going home instead of realizing that we were annoyed with damned good reason or actually discussing how and where a spawntown can be built without being invasive. Why did you cut down the trees on the swamp that were pretty obviously near a build?

Apologizing is apparently really difficult.


On spawn mountain, I want to build a cooked chicken shop. I have a question for M: I can make a small, automated chicken farm in the spawn chunks for this, but I don't know how welcome this would be given that the spawn chunks are always loaded. 10 adults plus whatever chicks they produce (plus a handful of chickens on the yard for show)--would that cause any considerable load on the server?
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #16138 (isolation #103) » Tue Jan 14, 2014 7:44 am

Post by Tierce »

The spawner wasn't causing lag, that makes no sense, because you need to be within 16 blocks of it to start spawning. However, no one bitched at you over this. And no one "bitched" at YOU directly for the rest. We don't know who did it beause no one has come out to claim the invasive stuff like chopping down all the trees. You were there. Maruchan was obviously there. We weren't, so we don't know who is responsible, but this is the thread where we can talk about it, so yes, we are going to use this to voice our disagreement.

It doesn't matter if it is a one-block outline. Three people. Three people that live there and you couldn't wait for anyone to be around to ask them, and you didn't even bother to ask Kcdaspot or myself, or ask who made the builds in the swamp area. You just assumed it was acceptable to build an unnatural-looking wall and constrict us into a spawntown area we hadn't asked for. So yes, we DO have the right to be annoyed at someone who "just" built a one-block wide ugly cobblestone wall that doesn't follow the terrain and creates artificial borders.

If you don't want to participate in community stuff, that is your choice. But don't fool yourself into thinking you were doing something very community-y when you chose to do it without the input of the people *already* living there.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #16142 (isolation #104) » Tue Jan 14, 2014 8:38 am

Post by Tierce »

I've been supporting a town on spawn mountain for a while. If nothing else, shops and not-gigantic lots can look really good. I've been wanting to play around with wood, quartz, coal, stone, clays, and get a modern build.

Thanks for the history lesson, Rhinox. It's appreciated, though I don't think anyone faults you for what happened.

I don't mind neighbors. But you know what happened on the last server? Overnight, Bulbazak's gigantic spruce planks cube sprouted up on "my" area. I never got any note about it before he built, and had to deal with that frankly ghastly sight whenever I poked at the bay area. You can build whatever you want, sure, it's a sandbox world, but I'm a little burned out by neighbors. Getting people nearby who decided to raze the world-generation of trees that are specific to that biome was annoying and gave me flashbacks. Just ask, please. I discussed Rhinox's maze with him, I'm helping him with lighting, I provide trades with villagers to anyone who wants... I'm not an irascible old scrooge. But I *do* take a lot of pride on the looks of the areas I build in, mine and everyone else's. Rhinox's builds on the last server thrilled me and I had a lot of fun by the end adding market tents between us to create a sort of farm community. If the area I pick out to build is suddenly completely changed because someone decided to remove all the trees or decide that there ought to be a wall... I get wary, and wary of how good a neighbor are you going to be in the future if you don't choose to discuss things with me.


Because this came up a while back, I'm Khirsash on the server. I built the fishing hut in the middle of the spawn bay, and my main base is on the swamp to the northwest of town. There's a house on a small island, a stable on the mainland, and a lot of trees and undergrowth on the swamp area at this point. If you want to build in the area, please ask me--we can both get to an agreement and build things that work together. If you don't ask, I can't guess who you are or what your intentions are, but please realize I've seen a giant spruce cube by in my area and have bad memories of it. Try to understand where I'm coming from and I'll do the same. It's a pretty area and if recent projects are any indication, I love nothing more than detail work with outdoor features.


Quite frankly, T-Bone, you can bugger right off. I've been polite, if annoyed, while you have done little more than swear at people. I'm done, and quite glad you don't want to participate in community stuff if your response to negative feedback is to bitch people out like you've been doing.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #16144 (isolation #105) » Tue Jan 14, 2014 8:56 am

Post by Tierce »

Yeah, how dare I make a semi-jokey post in the middle of a tirade about being pissed off my that my horses were taken out of their stalls (remarkably, this only happened with saddled horses!), that people cut down ALL trees near my area, and that there is a wall now in plain view because all trees have been cut down. "Goddamn" is a seriously strong word to use in that context compared to "fuck off" and "I'm done with community stuff and you can take up that shit elsewhere", you're absolutely right.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #16146 (isolation #106) » Tue Jan 14, 2014 9:13 am

Post by Tierce »

You ask for input BEFORE you lay down things, T-Bone. You want to build with the community, you build WITH the community. You wait for the word of people who live in those areas, you ask them. If you didn't know who else lived nearby, you should have asked. Before. To everyone. Not post-facto, to ETL alone. And if you decide to bypass this point, don't get surprised if there is backlash, because what you chose to do was clearly seen as invasive. The intention might have been good, it was not received well because of several circumstances surrounding it.

You chose to lash right back and swear at people and pout off. This... this is not the behavior of someone who is truly looking for input.

The input is obvious: down there, we'd like organic growth. Please have the grace to accept that. If you don't accept that, pity, but no one really came to us with any idea that worked with what we have going so far. Why throw a fit and decide you have no dealings with the community anymore if you got exactly what you asked for out of the person you DID (belatedly) ask? The rest of us were saddled with a lot of landscape change, the irritation was directed at whoever did it, not directly at YOU, but you chose to take it personally and swore at US, when what we did was an attempt to restore the landscape.

There are a lot of places we can make a spawntown work on. Like that mountain, with a lot of flat ground. I'd love to do it, though personally I really don't like walls. Choosing not to discuss any of the feedback you received defeats the purpose of even asking for it. What is your stance on building lots on spawn mountain?
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #16148 (isolation #107) » Tue Jan 14, 2014 9:53 am

Post by Tierce »

The lag is not my fault. The bit at the spawner one day was and I owned up to it. M has said that the previous server had the same amount of entities affecting things than I have here, and it did not cause a problem then. I cut down on entities, both mobs and frames. I lit up a nearby cave due to zombies and villagers. But never have I walked into the server and defaced an area or moved someone's horses. Spawner lag? Kick me out of the server and they'll despawn. Deforestation? It's work I need to have. My horses? They were MINE, someone decided to take them for a walk and didn't put them back. The situations are not comparable and I've done my part to keep lag at a manageable level. I did not swear at people who asked me to do so or showed concerns with how things are working in that area, I acommodated the best I could and the server was upgraded. I don't have more entities than I did on the previous server, ergo it's really not me.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #16150 (isolation #108) » Tue Jan 14, 2014 10:08 am

Post by Tierce »

Do want.

I'll get back to you, Rhinox, I'm not home. But really interested.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #16181 (isolation #109) » Wed Jan 15, 2014 11:16 am

Post by Tierce »

(17:24:33) Tierce: M, I've figured out the main cause of the lag, I think. When mobs pick up items, they don't despawn naturally. I had a LOT of zombies in a cave by my place, which had found cave chickens and all grabbed eggs. With a Looting 2 sword, I ended up with 67 rotten flesh and three egg stacks.
(17:24:51) Tierce: So the mobs need to be purged systematically on the server or they won't despawn.
(17:25:02) Tierce: This is apparently something that came up with 1.7.4.
(17:25:36) Tierce: Not even the snapshot's fault, and I'd know because I had been hearing zombies by my base for quite a while. Turns out they were *still the same ones*.
(17:25:38) davroe19: Probably not a *terrible* idea. I always hated it when I died and mobs picked up my armor and then despawned.
(17:25:57) davroe19: terrible for lag though
(17:26:04) Tierce: Yes, dav, but on the other hand, mob populations can climb dramatically like this.
(17:26:06) Tierce: Yeah.
(17:26:14) Tierce: Like... 67 rotten flesh? Really?
(17:26:42) blakewashere left the room (quit: Quit: Web client closed).
(17:27:27) Tierce: It would be much better if they removed the ability for mobs to pick up eggs, and I think they're working on it.
(17:27:35) Tierce: This is caused by chicken jockeys, apparently.
(17:28:35) Tierce: https://mojang.atlassian.net/browse/MC-42174 Apparently not fixed at all, ugh.
(17:28:52) Tierce: Either way, if you hear zombies, light up the areas if you can.
Long story short is: it's unlikely that, even if Mojang cleans up the despawn zombie + chicken issue for chicken jockeys, that the chickens that have so far been spawned in caves will be despawned by the system. Therefore, we should clean up the areas as much as possible. If you hear zombie sounds in the same area, repeatedly, or a chicken in a cave,
please
try and find your way to them. You can only hear mobs from up to 16 blocks away, so that's the search radius. Kill the chickens, kill mobs carrying eggs, light up the area.

Klaz, I don't know if you have been in Vanilla recently, but if you have, I can help you patrol areas you have visited to make sure there are no mob sounds indicative of mob groups.

Alternatively, and I don't know how much M is up for this, temporarily using a resource pack with transparent stone textures would help identify where there are cave chickens and deal with those before they lay more eggs and create more mob mobs.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #16184 (isolation #110) » Wed Jan 15, 2014 11:36 am

Post by Tierce »

I already dealt with the horde and lit up the area--I also patrolled everywhere nearby to see if I heard zombies. Villagers attract zombies from up to 32 blocks away, IIRC, so that can't be it anymore unless there is
yet
another horde nearby that is just far off enough that I can't hear it through the walls. If that is what's happening, I guess I'll have to hunt them down through entity count checks.

The question is: has anyone had framerate issues by my place in the
last 48 hours
? Framerate will always decrease a bit there, but it shouldn't be anywhere near as bad as described at this point in time.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #16259 (isolation #111) » Tue Jan 21, 2014 11:15 am

Post by Tierce »

Regarding notscience's post--see, I told you. Non-despawning mobs everywhere. Bloody chicken jockeys.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #16292 (isolation #112) » Wed Jan 22, 2014 5:50 pm

Post by Tierce »

Pffffffft should have been a harpy~

Awesome work, Rhinox.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #16328 (isolation #113) » Tue Jan 28, 2014 9:44 am

Post by Tierce »

Mind you, the new update makes every item frame in Vanilla pop out.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #16332 (isolation #114) » Tue Jan 28, 2014 1:48 pm

Post by Tierce »

In post 16331, Maestro wrote:Maru...just check the QT for the changelog and plz don't spam shit we see every time we load up our pack. :P
Apologies, Tierce - that wasn't even mentioned in the logs I checked on Mojira.

Is this a huge problem for anyone besides you...? I will spawn in any Item Frames/Framed Items which despawn from dropping off and being kept loaded with players online.
It's fine. I just logged in on my storage area and there were items everywhere; I've already fixed it. Then went on a hunt for more Easter Zombies. That was a glorious purge.

The maps are buggy now, though, when you put one on a frame it doesn't show the map, just a resized frame background. That'll probably have to wait for a fix.

Another thing: dropped items aren't visible until the moment you pick them up. THAT is annoying.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #16394 (isolation #115) » Sun Feb 09, 2014 6:46 pm

Post by Tierce »

M, can we have a snapshot update in vanilla? It's getting really annoying not seeing dropped items.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #16598 (isolation #116) » Mon Jul 28, 2014 12:52 pm

Post by Tierce »

In post 16595, Maruchan wrote:
In post 16593, EspeciallyTheLies wrote:i'd play for a week and then leave an ugly cobblestone thing in klaz' backyard.
Can you quit playing who has the bigger dick with me when I'm not even participating? If you haven't noticed, I'm trying to avoid you know because I'm sick of you jumping down my throat at every little thing and then some, to the point I specifically outted of a game I was really into because I didn't want to deal with your shit.

If you don't like me, ignore me, and stop instigating shit
This is you NOT avoiding her. She's talking about she abandons servers herself, so stop talking about how the world must revolve around you. It was never about how long the cobble wall took to remove, it was about the presumption involved in starting it
before
asking if it was okay. And that was MONTHS ago, so assuming she's talking about you and not about her own regular behavior is very
you
playing who has the bigger dick. Grow up and
actually avoid her
if she bothers you so much, geez.


M--sorry to hear about that. I haven't been playing Minecraft lately, but I hope you guys find a working solution!
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #16642 (isolation #117) » Mon Aug 11, 2014 8:20 am

Post by Tierce »

World borders are from the 1.8 snapshots and you can change their behavior in vanilla, including gradual expansion.

Kcda, do you watch UHC?
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #16645 (isolation #118) » Mon Aug 11, 2014 8:37 am

Post by Tierce »

Hush, I haven't finished watching the last season yet. >.>
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #16730 (isolation #119) » Thu Aug 21, 2014 9:42 am

Post by Tierce »

So the original team is discontinuing Bukkit/CraftBukkit thanks to the new EULA... and Jeb is not amused, because Mojang bought the project two years ago and it wasn't really Warren's to discontinue. Dinnerbone has stated he'll be updating Bukkit to 1.8, so there's that.
User avatar
Tierce
Tierce
Cache Me If You Can
User avatar
User avatar
Tierce
Cache Me If You Can
Cache Me If You Can
Posts: 9964
Joined: November 8, 2011
Location: Las Vegas, NV

Post Post #16732 (isolation #120) » Thu Aug 21, 2014 12:07 pm

Post by Tierce »

Incorrect. They hired the developers
and
acquired Bukkit. It was part of the terms. You don't buy a project by simply hiring all developers involved in it.

Return to “The Arcade”