M4yhem wrote:
Yos- You seem fairly certain that the scum will start killing. Are you just naturally pessimisstixc, or do you have insider knowledge. Again, no revived scum= no scum kills, which is why it’s important we take our time.
(shrug) Well, if we can manage to avoid reviving any of the scum while reviving 5 good guys in a row, then we would probably win on day 2, which would be great. However, I don't think that's especally likely; if there are 3 scum out of 12 people, then on average you would expect 1 out of every 4 people we revivie to be scum.
It would be nice to win without reviving any scum. However, I'm not counting on it. In my experence, flawless victories where the town never lynches the wrong person happen very rarely in mafia, and I'm not counting on it happening this game either.
M4yhem wrote:
And you would be against the idea that we don’t listen to you once you’re alive, wouldn’t you, seeing as you’re the front runner. What I want to achieve through that is to avoid any living scum manipulating us into bringing in their buddies. Have you got a better idea on how to achieve that? Lurking scum in this setting would be much less of a threat then normal, I would have thought, since it seems like the most verbose people will be the ones getting revived. If you disagree, explain why.
I don't see why you're especally worried about living scum manipulating us now in the pregame, when we can all vote. What doesn't make any sense to me is the idea that we should revive the person we think is most likely to be pro-town, and then completly ignore whatever that person says. If we were right, then we need to hear what that person has to say, and if we make a mistake and do revive a scum before day 1, then we need that person to keep talking so that he has a chance to slip up and give himself away, hopefully before we get to day 1 when he'd be 1/3 of the voting people in the town.
M4yhem wrote:Twito- Yeah, I don’t see why just because we don’t know the setup we have to assume that any crazy combination is possible. I agree that if we had two cop claims we would treat both with caution.
This is a very different game then a normal mafia game, and I don't see any reason expect the pro-town roles the mod put in to be exactally what they'd be in a normal game.
M4hem wrote:
Yosarian2 wrote: I'm starting to wonder if he's intentionally giving the town bad stratagy advice,
Ditto. “Let’s ignore the voting record, townsfolk. It won’t tell us anything.”
Ok, now that is a complete misrepresentation of what I said, and that kind of misrepresentation IS a scum tell on your part.
What I said was:
Yosarian2 wrote:That being said, "scum-hunting the normal way" won't be as simple as you make it sound; for one thing, voting records are not going to be easy to use at all.
I never said we should ignore the voting record. What I said was that voting records will be harder to use then normal, because in a normal game right after the lynch we know the alignment of the person we lynched, and can therefore try to use that fact to draw conclusions about the bandwagon. In this game, even after we elect someone, we still won't know their alignment right away, and we might never be 100% sure of that persons alignment. Now, when we do confirm someone as either town or scum (either through an investigation, or through death, or by some other method), then of course we'll go back and look at the voting record.
M4yhem wrote:And shrug; having bad ideas does not make me scum. It just means I have played fewer games/ thought less carefully about it/ am dumber than you.
No, having bad ideas does not make you scum. However, all I have to go on at this point is the discussion we've had, so of course I'll tend to have a more pro-town feeling about people who are giving the town good advice, as opposed to people who are giving advice that, it seems to me, would hurt the town.
m4hem wrote:
I agree with this completely. (Not the rest of your post though)
I still think we should look for scum in the normal way; see who defends who, who goes quiet when who is mentioned and so forth. At the moment, if voting to lynch, I would vote Yosarian. Yes, he’s very helpful, but that in itself can be a scumtell. I’m getting bad vibes from him.
...
Are you serious? Did you really just say that you think that me "being helpful" is a scumtell? What, good guys aren't supposed to try to figure out what stratagy the town should follow in order to win?
m4yhem wrote:Yos- Are you just a normal townie? If so, what makes you worth reviving over other normal townies, and over powerroles such as themanhimself? Sure, you can talk, but you can do that here; and I’m far more likely to listen to you if I’m not worrying all the time that you’re scum. So what have you got to offer us, eh?
Fishing for my role is another scumtell. There is no way a pro-town person would want me to answer the question about "are you a normal towne".
I'm not sure what you're asking by "what else have you got to offer us". I'm certanly not going to reveal my role at this point, for reasons I've made clear. As to who should be revivied first, all I can say is that we want to revive people who we think are most likely to be pro-town based on their posts. After that, the next think I'm going to be considering is probably that we should try and pick people who seem most likely to make good decisions once they're alive; in the first day or two, their votes will be incredibly important to the town, as there will only be 3 or 4 people voting on those days, so we want to pick people who we think will make good decisions. (shrug) If you don't think that I'm pro-town, or you don't think I'll make good decisions, then vote for someone else.
I want us to win just for Yos' inevitable rant alone. -CrashTextDummie