Mini 370: Reverse Mafia - Game Over!


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Mini 370: Reverse Mafia - Game Over!

Post Post #0 (isolation #0) » Wed Aug 30, 2006 8:29 am

Post by ChannelDelibird »

Mini 370: Reverse Mafia

Mod: ChannelDelibird

Co-mod: mikeburnfire


This is a deviation from normal mafia in that it's played effectively backwards. The game mechanics are explained in detail in the second post of this thread.

In Limbo (9/12)

CrashTextDummie
StallingChamp
replaces yellowbounder

Thoth
M4yhem
al_kohaulec
Twito
themanhimself/Sherlock (one man, two accounts)
chaotic_diablo
lordy

Alive (3/12)

Yosarian2 [revived day 0.25]
Tamuz [revived day 0.5]
Zindaras
replaces Mr. César
[revived day 0.75]

Dead (0/12)

Nobody’s dead!

The game is currently in
Day 1
.
Last edited by ChannelDelibird on Thu Oct 12, 2006 8:00 am, edited 14 times in total.
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Post Post #1 (isolation #1) » Wed Aug 30, 2006 8:30 am

Post by ChannelDelibird »

The Exact Game Mechanics


The first phase is Day 0.25, in which all twelve players may speak and vote for one player whom they wish to revive. This is done with lynching mechanics (simple majority). Once a decision is reached the game progresses to Day 0.5, in which all players must again revive a player, but obviously not the same player. Repeat on Day 0.75.

After this, 3 players will be alive and 9 dead. If at this point the mafia outnumber the town then the mafia win. If not, the most likely outcome, the game moves into Night 1. Any and all night choices are carried out by only the players who are alive, and they may only target other living players unless their role explicitly says that they may target limbo players as well, except that no killing will be allowed on Night 1.

In the morning, Day 1 begins. All players may again speak, and again the aim is to revive a player, but now only living players may vote. At the end of the day a player will be made living and Night 2 begins.

This continues until either side's win condition is fulfilled, and they are:

Mafia: More living mafia than living town players.
Town: Either: all of the pro-town players revived (it is not required that all pro-town players survive after being revived though), half of the total pro-town players alive, or all mafia dead.

Also, to ensure that you cannot determine who is mafia based on when nightkills start to happen, I have assigned each member of the mafia a randomly generated value that determines whether they may or may not kill on the first night after they are revived.

At day you may use any methods to get players revived that you would to get them lynched or saved from lynch in a normal mafia game. This includes claiming, if you so desire.
Last edited by ChannelDelibird on Sun Sep 03, 2006 7:30 pm, edited 3 times in total.
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Post Post #2 (isolation #2) » Wed Aug 30, 2006 8:30 am

Post by ChannelDelibird »

The Rules

(Twisted and mangled from SpeedyKQ, whose game I was reading at time of writing)


[1] DO NOT quote your role PMs directly – you must paraphrase the wording. If you are unsure as to what is acceptable, ask me via PM.
[2] Your votes and unvotes must be in bold (
Vote: Example
)
[3] You must unvote before you can change your vote. (
unvote, vote: Example
)
[4] You may not discuss the game outside this thread unless your role permits you to. If someone approaches you to discuss the game without me telling you they can do so please report it to me.
[5] Once you are dead you may not post, except for a single post consisting of “bah, go town/scum” or something similar.
[6] My deadline policy is as such: if I feel that discussion has slowed sufficiently I will first impose a retractable deadline and send prods to all living players. If halfway to this deadline I still do not feel that discussion has improved the deadline will become non-retractable. When the deadline strikes the player with the most votes will be revived. If nobody has votes a random player will be revived.
[7] Leave any grudges at the door. Personal attacks will not be tolerated.
[8] I have no problem with codes, invisible type or small letters.
[9] If you want a player prodded, please request so in thread. I will also prod any players if and when I feel it is appropriate.
[10] Have fun!
Last edited by ChannelDelibird on Tue Oct 03, 2006 6:00 am, edited 2 times in total.
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Post Post #3 (isolation #3) » Wed Aug 30, 2006 8:31 am

Post by ChannelDelibird »

Roles are going out. Confirm by PM ASAP!
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Post Post #4 (isolation #4) » Fri Sep 01, 2006 4:46 am

Post by ChannelDelibird »

Still waiting on lordy and Mr. Cesar.

EDIT: They have been prodded. If I don't hear from them by the 6th I'll look for replacements.
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Post Post #5 (isolation #5) » Sat Sep 02, 2006 8:14 pm

Post by ChannelDelibird »

All confirms are in. It is now
Day 0.25
. You must choose a player to revive.

With 12 in limbo it's 7 to revive.
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Post Post #7 (isolation #6) » Sun Sep 03, 2006 12:39 am

Post by ChannelDelibird »

al_kohaulec wrote:All right, we can revive 3 players, and if we're lucky, and revive all three townies, then we win. :D

Any volunteers to be ressurected?

And what do you think is better, ressing a weak townie or powerful townie in the beginning?[/discussion topic]
You don't win if you revive three townies today. You win when half of the total pro-town players are alive (more than three) or when all of the pro-town players have been revived.
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Post Post #12 (isolation #7) » Sun Sep 03, 2006 6:29 am

Post by ChannelDelibird »

al_kohaulec wrote:And CDB confirmed that we have more than 3 townies in this game.
Only in the sense of them being pro-town. Were you expecting 9 or more scum?
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Post Post #18 (isolation #8) » Sun Sep 03, 2006 7:49 am

Post by ChannelDelibird »

yellowbounder wrote:
MOD: Can a cop investigate Limbo players?
I will neither confirm or deny the following:

a) that there is or is not a cop in this game
b) that if there was a cop, and that's not to say there is, he/she could investigate a player who may or may not be in limbo.
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Post Post #30 (isolation #9) » Mon Sep 04, 2006 2:33 am

Post by ChannelDelibird »

Clarification, if you can call it that:
Post 2 wrote:Any and all night choices are carried out by only the players who are alive, and they may only target other living players unless their role explicitly says that they may target limbo players as well, except that no killing will be allowed on Night 1.
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Post Post #63 (isolation #10) » Thu Sep 07, 2006 4:00 am

Post by ChannelDelibird »

M4yhem wrote:
Mod
please would you give us a votecount? Thank you.
I live to serve.

Vote Count:


Yosarian2- 6 (Yosarian2, al_kohaulec, chaotic_diablo, CrashTextDummie, themanhimself, Thoth)
themanhimself- 2 (yellowbounder, M4yhem)

Not voting (4): Mr. Cesar, Twito, Tamuz, lordy

7 to revive.
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Post Post #66 (isolation #11) » Thu Sep 07, 2006 7:18 am

Post by ChannelDelibird »

lordy and Mr. Cesar are being prodded.
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Post Post #70 (isolation #12) » Fri Sep 08, 2006 3:16 am

Post by ChannelDelibird »

With that, Day 0.25 draws to a close.

Final Vote Count:


Yosarian2- 7 (Yosarian2, al_kohaulec, chaotic_diablo, CrashTextDummie, themanhimself, Thoth, M4yhem)
themanhimself- 1 (yellowbounder)

Not voting (4): Mr. Cesar, Twito, Tamuz, lordy

Yosarian2
is now alive.

Day 0.5
has now begun.

With 1 alive and 11 in limbo, it's 7 to revive. You may not vote for Yosarian2.
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Post Post #91 (isolation #13) » Sun Sep 10, 2006 1:02 am

Post by ChannelDelibird »

Vote Count:


M4yhem- 1 (M4yhem)
Mr. Cesar- 1 (Mr. Cesar)
al_kohaulec- 1 (lordy)

Not voting (9): Yosarian2, Tamuz, themanhimself, yellowbounder, Twito, chaotic_diablo, al_kohaulec, CrashTextDummie, Thoth

7 to revive.
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Post Post #93 (isolation #14) » Sun Sep 10, 2006 1:48 am

Post by ChannelDelibird »

You may indeed. *prods yellowbounder*
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Post Post #122 (isolation #15) » Tue Sep 12, 2006 8:35 am

Post by ChannelDelibird »

The Future's Bright, The Future's Vote Count:


yellowbounder- 1 (yellowbounder)
themanhimself- 1 (Mr. Cesar)
Thoth- 1 (chaotic_diablo)
al_kohaulec- 1 (lordy)

Not voting [8]: Yosarian2, themanhimself, Tamuz, CrashTextDummie, Thoth, M4yhem, al_kohaulec, Twito

7 to revive. Yosarian2 is a no-no.
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Post Post #145 (isolation #16) » Thu Sep 14, 2006 1:44 am

Post by ChannelDelibird »

Your wish, my command, etc.

A Vote Count A Day Keeps The Moderator Busy:


Mr. Cesar- 3 (Mr. Cesar, CrashTextDummie, themanhimself)
Tamuz- 2 (Yosarian2, lordy)
yellowbounder- 1 (yellowbounder)

Not voting (6): Tamuz, Twito, al_kohaulec, Thoth, chaotic_diablo, M4yhem

7 to revive. Yosarian2 ain't happening.
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Post Post #201 (isolation #17) » Tue Sep 19, 2006 3:01 am

Post by ChannelDelibird »

ROFL! A Vote Count!


Tamuz- 4 (lordy, Yosarian2, M4yhem, themanhimself)
Mr. Cesar- 1 (Mr. Cesar)
yellowbounder- 1 (yellowbounder)
chaotic_diablo- 1 (CrashTextDummie)

Not voting (5): Tamuz, Twito, Thoth, chaotic_diablo, al_kohaulec

7 to revive. A Yosarian2 vote is a vote wasted.
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Post Post #215 (isolation #18) » Sat Sep 23, 2006 4:33 am

Post by ChannelDelibird »

M4yhem wrote:I'm ready to hammer Tamuz once he gets to six votes.
I'm loving how you call that a hammer. [/modtalk]
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Post Post #222 (isolation #19) » Mon Sep 25, 2006 3:35 am

Post by ChannelDelibird »

END OF DAY VOTE COUNT:


Tamuz- 7 (Yosarian2, themanhimself, lordy, chaotic_diablo, al_kohaulec, Tamuz, M4yhem)
yellowbounder- 1 (yellowbounder)
Mr. Cesar- 1 (Mr. Cesar)
chaotic_diablo- 1 (CrashTextDummie)

Not voting (2): Twito, Thoth

And with that you revive
Tamuz
.

It is now
Day 0.75
. Once more you must revive one player to make them alive. You may not vote for Yosarian2 or Tamuz, who are already alive.
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Post Post #225 (isolation #20) » Mon Sep 25, 2006 9:07 am

Post by ChannelDelibird »

Prodding Mr. Cesar.
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Post Post #243 (isolation #21) » Thu Sep 28, 2006 7:18 pm

Post by ChannelDelibird »

Zindaras replaces Mr. Cesar as soon as he picks up his role PM.
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Post Post #259 (isolation #22) » Fri Sep 29, 2006 9:54 pm

Post by ChannelDelibird »

Clarification:
No Revive is not a valid vote.
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Post Post #265 (isolation #23) » Sun Oct 01, 2006 7:10 pm

Post by ChannelDelibird »

Prodding Thoth, yellowbounder and lordy.
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Post Post #276 (isolation #24) » Tue Oct 03, 2006 6:06 am

Post by ChannelDelibird »

Vote Count:


al_kohaulec- 1 (Yosarian2)
M4yhem- 1 (M4yhem)
Zindaras- 1 (CrashTextDummie)

Not voting (9): yellowbounder, Thoth, Twito, Tamuz, themanhimself, al_kohaulec, Zindaras, chaotic_diablo, lordy

7 to revive. In the words of MC Hammer, U Can't Revive Yosarian Or Tamuz.
Zindaras wrote:What happens if no votes are cast at all during a day?
If no votes are cast for a suitable length of time I will impose a deadline. If by the deadline nobody has any votes a random player will be revived.
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Post Post #298 (isolation #25) » Fri Oct 06, 2006 3:14 am

Post by ChannelDelibird »

The Second-On-This-Page Vote Count:


Zindaras- 4 (CrashTextDummie, Zindaras, M4yhem, Yosarian2)

Not voting [8]: Twito, Tamuz, themanhimself, yellowbounder, chaotic_diablo, al_kohaulec, Thoth, lordy

7 to revive. A Yosarian2 or Tamuz vote is a vote for squat.

I don't have a problem with a two day absence, Zindaras.

Prodding themanhimself (last post Sept 18th).

Looking for a replacement for yellowbounder.
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Post Post #299 (isolation #26) » Fri Oct 06, 2006 6:02 am

Post by ChannelDelibird »

StallingChamp replaces yellowbounder as soon as I send him his role PM. Welcome StallingChamp!
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Post Post #309 (isolation #27) » Fri Oct 06, 2006 7:12 pm

Post by ChannelDelibird »

The First-On-This-Page Vote Count:


Zindaras- 6 (CrashTextDummie, Zindaras, M4yhem, Yosarian2, Twito, StallingChamp)

Not voting [8]: Tamuz, themanhimself, chaotic_diablo, al_kohaulec, Thoth, lordy

7 to revive. A Yosarian2 or Tamuz vote is a vote for squat.
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Post Post #320 (isolation #28) » Sun Oct 08, 2006 2:39 am

Post by ChannelDelibird »

lordy was prodded a week ago and posted, but I shall prod him again.
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Post Post #328 (isolation #29) » Sun Oct 08, 2006 7:09 pm

Post by ChannelDelibird »

Too late, Zindaras - you've been revived and the day draws to an end.

Final Vote Count:


Zindaras- 7 (CrashTextDummie, Zindaras, Yosarian2, StallingChamp, Twito, M4yhem, chaotic_diablo)

Not voting (5): Sherlock, Tamuz, lordy, al_kohaulec, Thoth

It is now Night 1.
Any player permitted to make a night choice in their current state may send me their choices before
Thursday 12th October, 18:00 GMT
.
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Post Post #329 (isolation #30) » Thu Oct 12, 2006 7:49 am

Post by ChannelDelibird »

Night draws to a close and the sun rises.

It is now Day 1. From now on, only living players may vote. With 3 alive it's 2 to revive.


I have devised a method for the limbo players to express their view. I call it Karma.

If you feel someone is scummy, you may give them
Bad Karma
. This will reduce their 'karma score' by 1, even if it goes into negative numbers.
If you feel someone is behaving well, you may give them
Good Karma
. This will increase their 'karma score' by 1.
I will keep track of every player's karma score alongside vote counts.
You can only ever give a player 1 point of karma either way.

Have fun!
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Post Post #330 (isolation #31) » Thu Oct 12, 2006 7:51 am

Post by ChannelDelibird »

Note: you may also give karma to multiple people, as they work like FoSes and don't count towards lynches.
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Post Post #332 (isolation #32) » Thu Oct 12, 2006 7:59 am

Post by ChannelDelibird »

6 PM GMT was 59 minutes ago.

I was 49 minutes late, I'll grant you.
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Post Post #356 (isolation #33) » Fri Oct 13, 2006 3:20 am

Post by ChannelDelibird »

Here's your first
Karma Count!


Sherlock
3

Zindaras
1

Twito
1

CrashTextDummie
1

lordy
0

StallingChamp
0

Tamuz
0

Thoth
0

al_kohaulec
0

M4yhem
-1

Yosarian2
-1

chaotic_diablo
-1
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Post Post #367 (isolation #34) » Sat Oct 14, 2006 7:47 am

Post by ChannelDelibird »

Sherlock has been prodded.
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Post Post #385 (isolation #35) » Sun Oct 15, 2006 7:10 pm

Post by ChannelDelibird »

The clauses of Sherlock's prod dictate that if he has not posted by this afternoon he will be replaced.
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