Mini 1040 - Everyone's A Critic! [Game Over]


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Mini 1040 - Everyone's A Critic! [Game Over]

Post Post #0 (isolation #0) » Sat Aug 28, 2010 12:25 pm

Post by kunkstar7 »

Mini 1040 - Everyone's A Critic.



A faint metallic click sounded as the last bullet slid into its slot. His finger ran across the case, spining the ammunition smoothly through its rotations. As it slowed, a quick pushed locked the section into place, and the gleaming revolver was loaded. He set the revolver in the center of the round, battered table that the assembled twelves found themselves sitting at.

"Welcome. Your presence here is for one purpose. My enjoyment. You will play a game, it will be violent, some of you will die. Getting out is simple. Win the game."
"You see the revolver in front of you? It will be spun. Whoever it points to gets to use it. Shoot someone. Then pass it on. Just hope you don't give it to the wrong person."

He chuckled at the thought.

"There's only a few bullets but that should surely be enough. Most of you will be gone long before then. Enough of that...lets enjoy ourselves, shall we?"

With that, the revolver was spun.


Spoiler: Players Alive
nopointinactingup,
Mafia Godfather
, Survived.


Spoiler: Players Dead
DavidParker,
Vanilla Townie
, Lynched Day 1.

Jack,
Vanilla Townie
, Shot Night 1.

Haschel Cedricson,
Vanilla Townie
, Shot Night 1.

danakillsu,
Tracker
, Lynched Day 2.

RedCoyote,
Vanilla Townie
,Shot Night 2.

Antihero,
Mafia Goon
, Shot Night 2.

Carapuce,
Mafia Goon
, Lynched Day 3.

LynchMePls,
Miller
,Shot Night 3.

MagnaofIllusion,
Vanilla Townie
, Shot Night 3.

drmyshottyizsik,
Vanilla Townie
, Lynched Day 4.

mykonian,
Cop
, Endgamed.
Last edited by kunkstar7 on Mon Oct 11, 2010 3:21 am, edited 30 times in total.
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Post Post #1 (isolation #1) » Sat Aug 28, 2010 12:27 pm

Post by kunkstar7 »

Game Rules:


General Gameplay:
  1. The Moderator has the final say in any dispute. Refusal to accept these decisions may be considered a modkillable offense depending on the severity. Although the Moderator may be the official voice, the Moderator is not infallible. If there is a mistake or you have a question, do not hesitate to inform the Moderator through private message or through the use of bold text within the thread.
  2. Dark-Red
    and
    Indigo
    are the Moderator's colors. Do NOT use them. Doing so is considered impersonating the Moderator and is a punishable offense.
  3. Any and all communication with the Moderator must remain strictly confidential. It is acceptable to paraphrase, for actions such as role claims. If in doubt whether your paraphrase is acceptable, ask the Moderator and assume it is unacceptable until confirmed otherwise.
  4. The use of timestamps in any way is considered quoting Moderator communication and therefore is prohibited. The order in which Role PM's have been sent has been randomized to directly combat this.
  5. Any
    game-relevant
    personal communication outside of the game thread, unless clearly specified in your role PM, is
    strictly prohibited.

  6. Do not post the links to any QuickTopics that may or may not be available within the game. Doing so is considered a modkillable offense.
  7. Claiming to be scum, or someone's scumbuddy, is against any and all win conditions and therefore is prohibited.
  8. The use of invisible, small, or encrypted text is prohibited. Use your judgment, if it is unreadable by the Moderator, it is unacceptable.
  9. Using loopholes in the rules is considered against the spirit of the game and is a punishable offense. This does not refer to special game mechanics, merely the general gameplay rules. Example is faking a vote to trap players.
  10. Anything it is illegal to do is also illegal to fake.
  11. Modkills will be done in a fashion deemed most detrimental to your faction. Your faction will then be converted to
    Neutral Survivor
    , and as such are autolossed.
Voting, Deadlines, Death, and Activity:
  1. As a general guideline, players should aim to post at least once every day (the more the better).
  2. If you anticipate an extended leave from the game, inform the Moderator either in thread or through a private message.
  3. Players who go for more than
    72
    hours will be prodded. If you are prodded and do not respond within
    24
    hours, you will be replaced.
  4. Players receiving more than
    3
    prods throughout the game's entirety will be force-replaced. Replacements reset the prod counter.
  5. This game will be run with a flexible 3 week deadline. If activity is found lacking, deadline will be shortened.
  6. Votes must be bolded or they will not be counted. (ex.
    Vote: PlayerName
    ).
  7. Unvotes must also be bolded or will not be counted (ex.
    Unvote
    or
    Unvote: PlayerName
    ). Unvotes are appreciated but not required.
  8. Shortening of usernames or the use of nicknames is acceptable in votes, but will only be counted if the Moderator can clearly distinguish which player you are voting for.
  9. It requires a majority of the currently available votes for a Lynch to occur. Majority is equal to half of the available votes plus one rounded down.
  10. If players so choose, they may vote for No Lynch, and No Lynch will be reached if at least 50% of the currently available votes are placed on No Lynch.
  11. Once the majority required for a Lynch is reached, votes are locked in place and cannot be rescinded. The same policy applies to No Lynches as well. Discussion during twilight, the period of time before the mod scene is posted, is acceptable.
  12. If at deadline there is no majority, No Lynch will occur. If there is a tie at deadline, No Lynch will occur.
  13. As soon as the Moderator posts your death scene, you are considered removed from the game. You are allowed one content-less "bah." post following your death. It is acceptable for the Lynchee to post during twilight before their lynch scene is posted.
  14. Play to win, but remember this is a game. It is understandable to be aggressive, yet personal attacks will not be tolerated. Be considerate of the other players within the game, and hopefully enjoy it yourself!
Special Mechanics/Specifics:
  1. This is a
    Closed
    Setup. There are NO Jesters, Cult, or Survivors.
  2. There is a Vigilante ability present within the game.

  3. Each night, the current holder of the ability may use the Vigilante kill if they so choose.
  4. Following the use of the Vigilante ability (or lack thereof), the current holder must select a player to pass the ability on to. The ability will then move on to the selected player for their use. If the player the selected dies before receiving the weapon, the holder may select another target within 24 hours.
  5. A clarification of Action Resolution:
    The passing of the Vigilante ability onto another player occurs last in the series. Therefore, a kill targeted at the owner of the ability on night start will successfully eliminate the ability.
  6. The Vigilante Ability stacks with any ability you may have in your original Role PM.
  7. [
    Updated.
    ]Scum may not pass the Vigilante ability onto their partners.
Clarifications on Rule Updates:

Inclusion of Rule 7 of Special Mechanics/Specifics: This inclusion clarifies the restrictions on passing the Vigilante Ability. There is supposed to be some penalty incurred for scum receiving the Vigilante Ability. This penalty is the extra death of town member. By limiting the penalty to one extra kill per each mistake on the town's part, it allows this penalty to be exercised, without letting the penalty become game-ending or breaking.


Sample Vanilla Townie Role PM:

Mod wrote:Welcome,
________
, you are a
Vanilla Townie
.
You were just living your pleasantly closed life, until today, where a mysterious figure shattered it all. You just hope you survive...


Abilities:

You have no special abilities besides your smarts and vote! Use them wisely, and hopefully you'll make it out alive.
*At no time may you privately communicate with any other player.


Town Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive, whether you are alive or not.
[Standard Factional Win Condition.]


Game Topic is here: Mini 1040 - Everyone's A Critic.


Reply by PM to confirm you understand your role and win condition.

Vigilante Role Message:
Mod wrote:You have gained possession of the
Vigilante Ability.


Abilities:

Bringing Justice:
During the Night you are in possession of the ability, you may select one player to kill.
Share the Power:
You
MUST
select a player to pass this ability onto next. It is advised to send your kill and player choice in the same message. Failure to select a player choice will result in the choice being randomized.

This Ability may be used in conjunction with any preexisting abilities your original Role PM may contain. It does not in any way modify your alignment.
Last edited by kunkstar7 on Tue Sep 21, 2010 8:18 am, edited 3 times in total.
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Post Post #2 (isolation #2) » Sat Aug 28, 2010 12:36 pm

Post by kunkstar7 »

Day One Begins Now.


The flexible 3 week deadline has been implemented and is set for September 19, 2010 5:00PM EST.

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Post Post #3 (isolation #3) » Sun Aug 29, 2010 2:57 am

Post by kunkstar7 »

:: VoteCount 1x0 ::


Antihero (0) -
MagnaofIllusion (0) -
RedCoyote (0) -
danakillsu (0) -
Jack (0) -
Haschel Cedricson (0) -
jelly jiggler (0) -
XScorpion (0) -
Stef (0) -
imaginality (0) -
mykonian (0) -
DavidParker (0) -

Not Voting (12) -
Antihero, MagnaofIllusion, RedCoyote, danakillsu, Jack, Haschel Cedricson, jelly jiggler, XScorpion, Stef, imaginality, mykonian, DavidParker


With 12 Alive, it takes 7 to lynch.


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Post Post #27 (isolation #4) » Sun Aug 29, 2010 6:54 am

Post by kunkstar7 »

:: VoteCount 1x1 ::


Antihero (1) -
DavidParker

MagnaofIllusion (0) -
RedCoyote (0) -
danakillsu (0) -
Jack (0) -
Haschel Cedricson (1) -
mykonian

jelly jiggler (2) -
Antihero, jelly jiggler

XScorpion (3) -
Haschel Cedricson, danakillsu, Jack

Stef (1) -
Xscorpion

imaginality (0) -
mykonian (0) -
DavidParker (1) -
Stef


Not Voting (3) -
MagnaofIllusion, RedCoyote, imaginality


With 12 Alive, it takes 7 to lynch.


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Post Post #98 (isolation #5) » Sun Aug 29, 2010 6:08 pm

Post by kunkstar7 »

:: VoteCount 1x2 ::


Antihero (1) -
DavidParker

MagnaofIllusion (1) -
RedCoyote

RedCoyote (0) -
danakillsu (0) -
Jack (1) -
Jack

Haschel Cedricson (0) -

jelly jiggler (1) -
Antihero

XScorpion (2) -
danakillsu, Stef

Stef (3) -
Xscorpion, mykonian, Haschel Cedricson

imaginality (0) -
mykonian (0) -

DavidParker (1) -
MagnaOfIllusion


Not Voting (2) -
imaginality, jelly jiggler


With 12 Alive, it takes 7 to lynch.




Scum may NOT pass the Vigilante Ability to their partners. This is not a change in the setup or mechanic, it has been in effect since the beginning, but I missed it in the Special Section. My apologies.

Sorry MOI, I noted your V/LA personally but failed to announce it publicly.
Way to ruin my streak of a votecount every page already >_>.

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Post Post #100 (isolation #6) » Sun Aug 29, 2010 6:21 pm

Post by kunkstar7 »

:: VoteCount 1x3 ::


Antihero (1) -
DavidParker

MagnaofIllusion (1) -
RedCoyote

RedCoyote (0) -
danakillsu (0) -
Jack (1) -
Jack

Haschel Cedricson (0) -

jelly jiggler (1) -
Antihero

XScorpion (2) -
danakillsu, Stef

Stef (3) -
Xscorpion, mykonian, Haschel Cedricson

imaginality (0) -
mykonian (0) -

DavidParker (1) -
MagnaOfIllusion


Not Voting (2) -
imaginality, jelly jiggler


With 12 Alive, it takes 7 to lynch.


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Post Post #141 (isolation #7) » Mon Aug 30, 2010 6:08 pm

Post by kunkstar7 »

:: VoteCount 1x4 ::


Antihero (1) -
DavidParker

MagnaofIllusion (0) -
RedCoyote (0) -
danakillsu (1) -
RedCoyote

Jack (2) -
Jack, Xscorpion

Haschel Cedricson (1) -
imaginality

jelly jiggler (0) -

XScorpion (1) -
danakillsu

Stef (3) -
mykonian, Haschel Cedricson, Antihero

imaginality (0) -
mykonian (0) -

DavidParker (1) -
MagnaOfIllusion


Not Voting (2) -
jelly jiggler, Stef


With 12 Alive, it takes 7 to lynch.


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Post Post #162 (isolation #8) » Tue Aug 31, 2010 1:11 am

Post by kunkstar7 »

:: VoteCount 1x5 ::


Antihero (1) -
DavidParker

MagnaofIllusion (0) -
RedCoyote (1) -
Stef

danakillsu (1) -
RedCoyote

Jack (2) -
Jack, Xscorpion

Haschel Cedricson (1) -
imaginality

jelly jiggler (0) -

XScorpion (1) -
danakillsu

Stef (3) -
mykonian, Haschel Cedricson, Antihero

imaginality (0) -
mykonian (0) -

DavidParker (1) -
MagnaOfIllusion


Not Voting (1) -
jelly jiggler


With 12 Alive, it takes 7 to lynch.


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Post Post #167 (isolation #9) » Tue Aug 31, 2010 2:01 am

Post by kunkstar7 »

Stef wrote:
@Mod: was the Vig role assigned D1 randomly only to the town player pool or the entire player pool?
The Vigilante Ability was assigned randomly from the entire pool.
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Post Post #201 (isolation #10) » Tue Aug 31, 2010 12:38 pm

Post by kunkstar7 »

:: VoteCount 1x6 ::


Antihero (1) -
DavidParker

MagnaofIllusion (0) -
RedCoyote (2) -
Stef, danakillsu

danakillsu (1) -
RedCoyote

Jack (2) -
Jack, Xscorpion

Haschel Cedricson (1) -
imaginality

jelly jiggler (0) -

XScorpion (0) -

Stef (3) -
mykonian, Haschel Cedricson, Antihero

imaginality (0) -
mykonian (0) -

DavidParker (1) -
MagnaOfIllusion


Not Voting (1) -
jelly jiggler


With 12 Alive, it takes 7 to lynch.




The mod does disappoint me a bit, though. (sorry kunk, it isn't that terrible) ~ sadface =(


I'm going to be unavailable through tomorrow evening, due to moving into dorms.
Last edited by kunkstar7 on Tue Aug 31, 2010 12:50 pm, edited 1 time in total.
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Post Post #221 (isolation #11) » Wed Sep 01, 2010 12:48 pm

Post by kunkstar7 »

jelly jiggler has requested replacement. Searching for replacement now.

~In other news, all moved in!
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Post Post #243 (isolation #12) » Thu Sep 02, 2010 7:28 am

Post by kunkstar7 »

:: VoteCount 1x7 ::


Antihero (0) -
MagnaofIllusion (1) -
DavidParker

RedCoyote (1) -
danakillsu

danakillsu (2) -
RedCoyote, mykonian

Jack (2) -
Jack, Xscorpion

Haschel Cedricson (1) -
imaginality

jelly jiggler (0) -

XScorpion (0) -

Stef (2) -
Haschel Cedricson, Antihero

imaginality (1) -
Stef

mykonian (0) -

DavidParker (1) -
MagnaOfIllusion


Not Voting (1) -
LynchMePls


With 12 Alive, it takes 7 to lynch.




LynchMePls replaces jelly jiggler effective as of this post.

Imaginality has been prodded.
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Post Post #251 (isolation #13) » Thu Sep 02, 2010 11:42 am

Post by kunkstar7 »

:: VoteCount 1x8 ::


Antihero (0) -
MagnaofIllusion (1) -
DavidParker

RedCoyote (1) -
danakillsu

danakillsu (2) -
RedCoyote, mykonian

Jack (1) -
Jack

Haschel Cedricson (1) -
imaginality

LynchMePls (0) -

XScorpion (0) -

Stef (3) -
Haschel Cedricson, Antihero, LynchMePls

imaginality (1) -
Stef

mykonian (0) -

DavidParker (2) -
MagnaOfIllusion, Xscorpion


Not Voting (0) -


With 12 Alive, it takes 7 to lynch.


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Post Post #276 (isolation #14) » Sat Sep 04, 2010 1:48 pm

Post by kunkstar7 »

:: VoteCount 1x9 ::


Antihero (0) -
MagnaofIllusion (0) -

RedCoyote (0) -

danakillsu (2) -
RedCoyote, DavidParker

Jack (1) -
Jack

Haschel Cedricson (1) -
imaginality

LynchMePls (0) -

XScorpion (0) -

Stef (5) -
Haschel Cedricson, Antihero, LynchMePls, mykonian, danakillsu

imaginality (1) -
Stef

mykonian (0) -

DavidParker (2) -
MagnaOfIllusion, Xscorpion


Not Voting (0) -


With 12 Alive, it takes 7 to lynch.




MagnaOfIllusion is currently V/LA through Monday the 6th. No prods are currently needed, but tomorrow may be a different story.
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Post Post #285 (isolation #15) » Mon Sep 06, 2010 3:05 am

Post by kunkstar7 »

Mykonian, Stef, and Xscorpion have been prodded.

A replacement has not been found for imaginality as of yet.

Info edit: Apparently Stef has technical issues.

I slept through my first class. Yay.
Last edited by kunkstar7 on Mon Sep 06, 2010 5:27 am, edited 1 time in total.
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Post Post #293 (isolation #16) » Mon Sep 06, 2010 11:00 am

Post by kunkstar7 »

Stef has an indeterminate V/LA while waiting for account reactivation.
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Post Post #302 (isolation #17) » Tue Sep 07, 2010 4:42 am

Post by kunkstar7 »

:: VoteCount 1x10 ::


Antihero (0) -
MagnaofIllusion (0) -

RedCoyote (0) -

danakillsu (2) -
RedCoyote, DavidParker

Jack (1) -
Jack

Haschel Cedricson (1) -
imaginality

LynchMePls (0) -

XScorpion (0) -

Stef (5) -
Haschel Cedricson, Antihero, LynchMePls, mykonian, danakillsu

imaginality (1) -
Stef

mykonian (0) -

DavidParker (2) -
MagnaOfIllusion, Xscorpion


Not Voting (0) -


With 12 Alive, it takes 7 to lynch.


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Post Post #327 (isolation #18) » Wed Sep 08, 2010 5:25 pm

Post by kunkstar7 »

:: VoteCount 1x11 ::


Antihero (0) -
MagnaofIllusion (0) -

RedCoyote (1) -
danakillsu

danakillsu (3) -
DavidParker, LynchMePls, Stef

Jack (0) -

Haschel Cedricson (1) -
imaginality

LynchMePls (0) -

XScorpion (0) -

Stef (3) -
Haschel Cedricson, Antihero, mykonian

imaginality (0) -

mykonian (1) -
Jack

DavidParker (3) -
MagnaOfIllusion, Xscorpion, RedCoyote


Not Voting (0) -


With 12 Alive, it takes 7 to lynch.


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Post Post #350 (isolation #19) » Fri Sep 10, 2010 9:49 am

Post by kunkstar7 »

:: VoteCount 1x12 ::


Antihero (0) -
MagnaofIllusion (0) -

RedCoyote (1) -
danakillsu

danakillsu (2) -
LynchMePls, Stef

Jack (0) -

Haschel Cedricson (1) -
drmyshottyizsik

LynchMePls (0) -

XScorpion (0) -

Stef (3) -
Haschel Cedricson, Antihero, mykonian

drmyshottyizsik (0) -

mykonian (2) -
Jack, DavidParker

DavidParker (3) -
MagnaOfIllusion, Xscorpion, RedCoyote


Not Voting (0) -


With 12 Alive, it takes 7 to lynch.




drmyshottyizsik replaces imaginality effective as of this post. There are currently no prods needed.
Last edited by kunkstar7 on Fri Sep 10, 2010 9:51 am, edited 1 time in total.
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Post Post #376 (isolation #20) » Sun Sep 12, 2010 8:06 am

Post by kunkstar7 »

:: VoteCount 1x13 ::


Antihero (0) -
MagnaofIllusion (0) -

RedCoyote (1) -
danakillsu

danakillsu (1) -
LynchMePls

Jack (1) -
mykonian

Haschel Cedricson (0) -

LynchMePls (0) -

XScorpion (0) -

Stef (1) -
Haschel Cedricson

drmyshottyizsik (0) -

mykonian (2) -
Jack, DavidParker

DavidParker (5) -
MagnaOfIllusion, Xscorpion, RedCoyote, drmyshottyizsik, Stef


Not Voting (1) -
Antihero


With 12 Alive, it takes 7 to lynch.


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Post Post #415 (isolation #21) » Tue Sep 14, 2010 5:09 am

Post by kunkstar7 »

:: VoteCount 1x14 ::


Antihero (0) -
MagnaofIllusion (0) -

RedCoyote (1) -
danakillsu

danakillsu (0) -

Jack (1) -
mykonian

Haschel Cedricson (0) -

LynchMePls (0) -

XScorpion (0) -

Stef (1) -
Haschel Cedricson

drmyshottyizsik (0) -

mykonian (3) -
Jack, DavidParker, LynchMePls

DavidParker (5) -
MagnaOfIllusion, Xscorpion, RedCoyote, drmyshottyizsik, Stef


Not Voting (1) -
Antihero


With 12 Alive, it takes 7 to lynch.




Mykonian is in fact correct, CallMeLiam was the original reviewer for this game. Stef has been prodded, and Antihero is due for a prod this evening.
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Post Post #430 (isolation #22) » Wed Sep 15, 2010 1:30 am

Post by kunkstar7 »

:: VoteCount 1x15 ::


Antihero (0) -
MagnaofIllusion (0) -

RedCoyote (2) -
danakillsu, Jack

danakillsu (0) -

Jack (1) -
mykonian

Haschel Cedricson (0) -

LynchMePls (0) -

XScorpion (0) -

Stef (2) -
Haschel Cedricson, Antihero

drmyshottyizsik (0) -

mykonian (2) -
DavidParker, LynchMePls

DavidParker (5) -
MagnaOfIllusion, Xscorpion, RedCoyote, drmyshottyizsik, Stef


Not Voting (0) -


With 12 Alive, it takes 7 to lynch.




Clarification: At deadline, if the majority required to lynch (in this case it is 7 votes) is not achieved, a No Lynch will occur. The full set of 7 votes is required to lynch.
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Post Post #447 (isolation #23) » Wed Sep 15, 2010 6:17 am

Post by kunkstar7 »

:: Final Day One VoteCount ::


Antihero (0) -
MagnaofIllusion (0) -

RedCoyote (2) -
danakillsu, Jack

danakillsu (0) -

Jack (0) -

Haschel Cedricson (0) -

LynchMePls (0) -

XScorpion (0) -

Stef (2) -
Haschel Cedricson, Antihero

drmyshottyizsik (0) -

mykonian (1) -
DavidParker

DavidParker (7) -
MagnaOfIllusion, Xscorpion, RedCoyote, drmyshottyizsik, Stef, LynchMePls, mykonian
[Lynched.]

Not Voting (0) -


Lynch has been reached at 7 votes.


Modscene forthcoming...
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Post Post #448 (isolation #24) » Wed Sep 15, 2010 6:20 am

Post by kunkstar7 »




The noise settled.
DavidParker
struggled to breath as the noose tightened further around his neck.

"Good, good, I see you have made a decision finally. Lets see if you made the right choice..."

He pulled out a card and glanced it quickly before slipping it back inside his jacket.

"Oops, you chose wrong. Try again."

Flashing his pistol quickly, a crack resounded and
DavidParker
was finished.

"So,
[REDACTED]
, who's going to get the honor of the first bullet?"



DavidParker,
Vanilla Townie
, Lynched Day 1.





Night One Begins Now.


Night One ends Saturday, September 18, 2:00pm EST.
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Post Post #449 (isolation #25) » Sat Sep 18, 2010 12:11 pm

Post by kunkstar7 »




Haschel Cedricson
and
Jack
hit the floor.

"Well, that was interesting...so who's turn is it now?"



Jack,
Vanilla Townie
, Shot Night 1.

Haschel Cedricson,
Vanilla Townie
, Shot Night 1.





Day Two Begins Now.


Deadline for Day Two is October 9, 2010 7:00pm EST.
Last edited by kunkstar7 on Sat Sep 18, 2010 12:24 pm, edited 1 time in total.
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Post Post #450 (isolation #26) » Sat Sep 18, 2010 12:12 pm

Post by kunkstar7 »

:: VoteCount 2x0 ::


Antihero (0) -
MagnaofIllusion (0) -

RedCoyote (0) -

danakillsu (0) -

LynchMePls (0) -

XScorpion (0) -

Stef (0) -

drmyshottyizsik (0) -

mykonian (0) -


Not Voting (9) -
Antihero, MagnaofIllusion, RedCoyote, danakillsu, LynchMePls, Xscorpion, Stef, drmyshottyizsik, mykonian


With 9 Alive, it takes 5 to lynch.


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Post Post #469 (isolation #27) » Sun Sep 19, 2010 11:26 am

Post by kunkstar7 »

Stef and Antihero are the only players who have not posted in thread since Day start. A second prod has been sent to these players.
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Post Post #478 (isolation #28) » Sun Sep 19, 2010 4:52 pm

Post by kunkstar7 »

:: VoteCount 2x1 ::


Antihero (0) -
MagnaofIllusion (0) -

RedCoyote (0) -

danakillsu (0) -

LynchMePls (0) -

XScorpion (0) -

Stef (2) -
mykonian, Antihero

drmyshottyizsik (1) -
Xscorpion

mykonian (2) -
danakillsu, drmyshottyizsik


Not Voting (4) -
MagnaofIllusion, RedCoyote, LynchMePls, Stef


With 9 Alive, it takes 5 to lynch.


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Post Post #507 (isolation #29) » Tue Sep 21, 2010 9:37 am

Post by kunkstar7 »

:: VoteCount 2x2 ::


Antihero (0) -
MagnaofIllusion (0) -

RedCoyote (0) -

danakillsu (0) -

LynchMePls (2) -
mykonian, MagnaofIllusion

XScorpion (0) -

Stef (2) -
Antihero, RedCoyote

drmyshottyizsik (1) -
Xscorpion

mykonian (2) -
danakillsu, drmyshottyizsik


Not Voting (2) -
LynchMePls, Stef


With 9 Alive, it takes 5 to lynch.


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Post Post #525 (isolation #30) » Thu Sep 23, 2010 5:22 am

Post by kunkstar7 »

:: VoteCount 2x3 ::


Antihero (0) -
MagnaofIllusion (0) -

RedCoyote (0) -

danakillsu (0) -

LynchMePls (2) -
mykonian, MagnaofIllusion

XScorpion (0) -

Stef (2) -
Antihero, RedCoyote

drmyshottyizsik (1) -
Xscorpion

mykonian (3) -
danakillsu, drmyshottyizsik, LynchMePls


Not Voting (1) -
Stef


With 9 Alive, it takes 5 to lynch.


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Post Post #540 (isolation #31) » Fri Sep 24, 2010 8:00 am

Post by kunkstar7 »

Xscorpion and drmyshottyizsik have been prodded.
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Post Post #551 (isolation #32) » Mon Sep 27, 2010 3:07 am

Post by kunkstar7 »

:: VoteCount 2x4 ::


Antihero (2) -
Stef, RedCoyote

MagnaofIllusion (0) -

RedCoyote (0) -

danakillsu (1) -
LynchMePls

LynchMePls (1) -
MagnaofIllusion

XScorpion (0) -

Stef (1) -
Antihero

drmyshottyizsik (1) -
Xscorpion

mykonian (2) -
danakillsu, drmyshottyizsik


Not Voting (1) -
mykonian


With 9 Alive, it takes 5 to lynch.




Stef and Antihero have been prodded. Stef has reached the maximum allowable number of prods.
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Post Post #562 (isolation #33) » Tue Sep 28, 2010 5:06 am

Post by kunkstar7 »

CSL replaces Stef.
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Post Post #572 (isolation #34) » Wed Sep 29, 2010 2:51 am

Post by kunkstar7 »

nopointinactingup replaces Xscorpion. Danakillsu has been prodded.
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Post Post #576 (isolation #35) » Wed Sep 29, 2010 7:04 am

Post by kunkstar7 »

:: VoteCount 2x5 ::


Antihero (1) -
RedCoyote

MagnaofIllusion (0) -

RedCoyote (0) -

danakillsu (1) -
LynchMePls

LynchMePls (2) -
MagnaofIllusion, mykonian

nopointinactingup (0) -

CSL (1) -
Antihero

drmyshottyizsik (2) -
nopointinactingup, CSL

mykonian (1) -
danakillsu


Not Voting (1) -
drmyshottyizsik


With 9 Alive, it takes 5 to lynch.


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Post Post #601 (isolation #36) » Thu Sep 30, 2010 11:11 am

Post by kunkstar7 »

:: VoteCount 2x6 ::


Antihero (1) -
RedCoyote

MagnaofIllusion (0) -

RedCoyote (0) -

danakillsu (2) -
LynchMePls, mykonian

LynchMePls (3) -
MagnaofIllusion, nopointinactingup, danakillsu

nopointinactingup (0) -

CSL (1) -
Antihero

drmyshottyizsik (1) -
CSL

mykonian (0) -


Not Voting (1) -
drmyshottyizsik


With 9 Alive, it takes 5 to lynch.




A possible replacement for CSL has been identified, but they will be unavailable till likely this weekend. I will attempt to find a suitable replacement earlier than that if possible.
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Post Post #611 (isolation #37) » Fri Oct 01, 2010 4:41 am

Post by kunkstar7 »

Carapuce replaces CSL effective immediately.
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Post Post #627 (isolation #38) » Sat Oct 02, 2010 12:43 pm

Post by kunkstar7 »

:: VoteCount 2x7 ::


Antihero (0) -

MagnaofIllusion (0) -

RedCoyote (1) -
danakillsu

danakillsu (2) -
mykonian, RedCoyote

LynchMePls (1) -
nopointinactingup

nopointinactingup (0) -

Carapuce (1) -
Antihero

drmyshottyizsik (1) -
Carapuce

mykonian (0) -


Not Voting (3) -
drmyshottyizsik, MagnaofIllusion, LynchMePls


With 9 Alive, it takes 5 to lynch.


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Post Post #651 (isolation #39) » Sun Oct 03, 2010 5:40 am

Post by kunkstar7 »

:: Final Day Two VoteCount ::


Antihero (0) -

MagnaofIllusion (0) -

RedCoyote (1) -
danakillsu

danakillsu (5) -
mykonian, RedCoyote, Carapuce, nopointinactingup, drmyshottyizsik
[Lynched.]
LynchMePls (0) -

nopointinactingup (0) -

Carapuce (1) -
Antihero

drmyshottyizsik (0) -

mykonian (0) -


Not Voting (2) -
MagnaofIllusion, LynchMePls


Lynch has been reached at 5 votes.


Modscene forthcoming...
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Post Post #652 (isolation #40) » Sun Oct 03, 2010 7:53 am

Post by kunkstar7 »




"Such a confusing lot isn't it? Well you will sort it out eventually I suppose. Or die. Whichever amuses me more...

About
danakillsu
, well lets just pray you don't all die in your sleep."



Danakillsu,
Tracker
, Lynched Day 2.





Night Two Begins Now.


Night Two ends Tuesday, October 5, 3:00pm EDT.
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Post Post #653 (isolation #41) » Tue Oct 05, 2010 6:58 am

Post by kunkstar7 »




Once again two more bodies hit the floor.

"Oh, how I love the sound of a body hitting the floor in the morning! Seems like you all had an interesting night, lets see what today brings, shall we?"



RedCoyote,
Vanilla Townie
, Shot Night 2.

Antihero,
Mafia Goon
, Shot Night 2.





Day Three Begins Now.


Deadline for Day Three is October 26, 2010 2:00PM EDT.
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Post Post #654 (isolation #42) » Tue Oct 05, 2010 7:00 am

Post by kunkstar7 »

:: VoteCount 3x0 ::


MagnaofIllusion (0) -

LynchMePls (0) -

nopointinactingup (0) -

Carapuce (0) -

drmyshottyizsik (0) -

mykonian (0) -


Not Voting (6) -
MagnaofIllusion, LynchMePls, nopointinactingup, Carapuce, drmyshottyizsik, mykonian


With 6 Alive, it takes 4 to lynch.


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Post Post #677 (isolation #43) » Wed Oct 06, 2010 3:26 am

Post by kunkstar7 »

:: VoteCount 3x1 ::


MagnaofIllusion (0) -

LynchMePls (0) -

nopointinactingup (0) -

Carapuce (2) -
mykonian, nopointinactingup

drmyshottyizsik (0) -

mykonian (1) -
drmyshottyizsik


Not Voting (3) -
MagnaofIllusion, LynchMePls, Carapuce


With 6 Alive, it takes 4 to lynch.


Last edited by kunkstar7 on Wed Oct 06, 2010 3:28 am, edited 1 time in total.
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Post Post #705 (isolation #44) » Thu Oct 07, 2010 8:49 am

Post by kunkstar7 »

:: VoteCount 3x2 ::


MagnaofIllusion (0) -

LynchMePls (0) -

nopointinactingup (2) -
Carapuce, drmyshottyizsik

Carapuce (2) -
mykonian, nopointinactingup

drmyshottyizsik (1) -
MagnaofIllusion

mykonian (0) -


Not Voting (1) -
LynchMePls


With 6 Alive, it takes 4 to lynch.


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Post Post #713 (isolation #45) » Thu Oct 07, 2010 9:56 am

Post by kunkstar7 »

:: Final Day Three VoteCount ::


MagnaofIllusion (0) -

LynchMePls (0) -

nopointinactingup (1) -
Carapuce

Carapuce (4) -
mykonian, nopointinactingup, LynchMePls, dymyshottyizsik
[Lynched.]
drmyshottyizsik (1) -
MagnaofIllusion

mykonian (0) -


Not Voting (0) -


Lynch has been reached at 4 votes.


Modscene forthcoming...
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Post Post #714 (isolation #46) » Thu Oct 07, 2010 10:02 am

Post by kunkstar7 »

A shot rang out.
Carapuce
slumped over in his chair.

"Well that was hasty decision, glad to see we aren't wasting any time. Good thing too, or he might have had another chance to stab you."



Carapuce,
Mafia Goon
, Lynched Day 3.





Night Three Begins Now.


Night Three ends Saturday, October 9, 5:00pm EDT.
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Post Post #715 (isolation #47) » Sat Oct 09, 2010 1:57 pm

Post by kunkstar7 »




Falling slowly....two more are dead.


MagnaofIllusion,
Vanilla Townie
, Shot Night 3.

LynchMePls,
Miller
, Shot Night 3.


Note: In the case of only the player with the Vigilante and a single scum remain in a Night Phase, Scum win.





Day Four Begins Now.
Last edited by kunkstar7 on Sat Oct 09, 2010 6:36 pm, edited 2 times in total.
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Post Post #735 (isolation #48) » Sun Oct 10, 2010 5:06 am

Post by kunkstar7 »

:: Final Day Four VoteCount ::


nopointinactingup (0) -
drmyshottyizsik (1) -
nopointinactingup, mykonian
[Lynched.]
mykonian (0) -


Not Voting (0) -


Lynch has been reached at 2 votes.


Modscene forthcoming...
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Post Post #736 (isolation #49) » Sun Oct 10, 2010 5:14 am

Post by kunkstar7 »




The pistol fell to the floor empty. No more shots needed to be fired, someone finally had won this twisted game.

"Finally, it took you a little longer than I expected, but it was quite enjoyable for me. So I'll leave you with this to see the results of this fun little experiment."

The stranger picked up the spent pistol, opened the door and walked away, dropping the little card he had checked so often.

Mykonian
scrambled over to the card and read it, then looked at the now lifeless body of
drmyshottyizsik
. "Well
nopointinactingup
, you deserved this."




drmyshottyizsik,
Vanilla Townie
, Lynched Day 4.

mykonian,
Cop
, Endgamed Day 4.





The Mafia consisting of nopointinactingup, Carapuce and Antihero(posthumously) win Mini 1040!


Scum Quicktopic is here.
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Post Post #737 (isolation #50) » Sun Oct 10, 2010 5:15 am

Post by kunkstar7 »

Setup.


Quicktopics:

Scum QuickTopic
Dead Thread


RedCoyote:
kunkstar7 wrote:
Mod wrote:Welcome,
RedCoyote
, you are a
Vanilla Townie
.
You were just living your pleasantly closed life, until today, where a mysterious figure shattered it all. You just hope you survive...


Abilities:

You have no special abilities besides your smarts and vote! Use them wisely, and hopefully you'll make it out alive.
*At no time may you privately communicate with any other player.


Town Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive, whether you are alive or not.
[Standard Factional Win Condition.]


Game Topic is here: Mini 1040 - Everyone's A Critic.


Reply by PM to confirm you understand your role and win condition.
The gun slowly finishes its spinning...and you are the chosen first.

Mod wrote:You have gained possession of the
Vigilante Ability.


Abilities:

Bringing Justice:
During the Night you are in possession of the ability, you make select one player to kill.
Share the Power:
You
MUST
select a player to pass this ability onto next. It is advised to send your kill and player choice in the same message. Failure to select a player choice will result in the choice being randomized.

This Ability may be used in conjunction with any preexisting abilities your original Role PM may contain. It does not in any way modify your alignment.
MagnaofIllusion:
Mod wrote:Welcome,
MagnaOfIllusion
, you are a
Vanilla Townie
.
You were just living your pleasantly closed life, until today, where a mysterious figure shattered it all. You just hope you survive...


Abilities:

You have no special abilities besides your smarts and vote! Use them wisely, and hopefully you'll make it out alive.
*At no time may you privately communicate with any other player.


Town Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive, whether you are alive or not.
[Standard Factional Win Condition.]


Game Topic is here: Mini 1040 - Everyone's A Critic.


Reply by PM to confirm you understand your role and win condition.
Antihero:
Mod wrote:Welcome,
antihero
, you are a
Mafia Goon
.
You were just a random person in the world, living your life. But now you have been dragged into this game, and you must take on a new identity. It is cruel, but you place survival above all else.


Abilities:

Factional Kill:
Once each Night Phase your faction may select a player to kill. The player submitting the kill will be viewed as the person committing the kill for purposes of tracking and other similar investigative attempts.

Quicktopic:
Once you confirm your role, you may speak in this quicktopic each Night Phase (and during the confirmation phase), provided that you are alive. You may not communicate about the game elsewhere (via PMs or on another board, for instance).

Mafia Win Condition:
You win when all other factions have left the game and at least one member of your faction is still in the game, or nothing can prevent the same.
[Standard Factional Win Condition.]



Game Topic is here: Mini 1040 - Everyone's A Critic.


Reply by PM to confirm you understand your role and win condition.
danakillsu:
Mod wrote:Welcome,
danakillsu
, you are a
Tracker
.
You were just living your pleasantly closed life, until today, where a mysterious figure shattered it all. You just hope you survive...


Abilities:

Track:
Once during each Night Phase, you may target a player to be tracked, thus discovering who that player has targeted that Night Phase.
*At no time may you privately communicate with any other player.


Town Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive, whether you are alive or not.
[Standard Factional Win Condition.]


Game Topic is here: Mini 1040 - Everyone's A Critic.


Reply by PM to confirm you understand your role and win condition.
Jack:
Mod wrote:Welcome,
Jack
, you are a
Vanilla Townie
.
You were just living your pleasantly closed life, until today, where a mysterious figure shattered it all. You just hope you survive...


Abilities:

You have no special abilities besides your smarts and vote! Use them wisely, and hopefully you'll make it out alive.
*At no time may you privately communicate with any other player.


Town Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive, whether you are alive or not.
[Standard Factional Win Condition.]


Game Topic is here: Mini 1040 - Everyone's A Critic.


Reply by PM to confirm you understand your role and win condition.

Haschel Cedricson:
Mod wrote:Welcome,
Haschel Cedricson
, you are a
Vanilla Townie
.
You were just living your pleasantly closed life, until today, where a mysterious figure shattered it all. You just hope you survive...


Abilities:

You have no special abilities besides your smarts and vote! Use them wisely, and hopefully you'll make it out alive.
*At no time may you privately communicate with any other player.


Town Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive, whether you are alive or not.
[Standard Factional Win Condition.]


Game Topic is here: Mini 1040 - Everyone's A Critic.


Reply by PM to confirm you understand your role and win condition.
LynchMePls:
Mod wrote:Welcome,
LynchMePls
, you are a
Miller
.
You were just living your pleasantly closed life, until today, where a mysterious figure shattered it all. You just hope you survive...


As a Miller, all investigations on you will return "Guilty" or its related equivalent.



Abilities:

You have no special abilities besides your smarts and vote! Use them wisely, and hopefully you'll make it out alive.
*At no time may you privately communicate with any other player.


Town Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive, whether you are alive or not.
[Standard Factional Win Condition.]


Game Topic is here: Mini 1040 - Everyone's A Critic.


Reply by PM to confirm you understand your role and win condition.
nopointinactingup:
Mod wrote:Welcome,
nopointinactingup
, you are a
Mafia Godfather
.
You were just a random person in the world, living your life. But now you have been dragged into this game, and you must take on a new identity. It is cruel, but you place survival above all else.


Abilities:

Factional Kill:
Once each Night Phase your faction may select a player to kill. The player submitting the kill will be viewed as the person committing the kill for purposes of tracking and other similar investigative attempts.
Innocence:
You appear innocent to all cop investigations. This is a passive ability and is permanently activated, provided you are alive.
Plan B:
On Night 1 or Night 3, you may choose to instead activate a one-shot bulletproof. This takes place of your
Innocence
ability for that night if you choose to activate this ability.

Quicktopic:
Once you confirm your role, you may speak in this quicktopic each Night Phase (and during the confirmation phase), provided that you are alive. You may not communicate about the game elsewhere (via PMs or on another board, for instance).

Mafia Win Condition:
You win when all other factions have left the game and at least one member of your faction is still in the game, or nothing can prevent the same.
[Standard Factional Win Condition.]



Game Topic is here: Mini 1040 - Everyone's A Critic.


Reply by PM to confirm you understand your role and win condition.
drmyshottyizsik:
Mod wrote:Welcome,
drmyshottyizsik
, you are a
Vanilla Townie
.
You were just living your pleasantly closed life, until today, where a mysterious figure shattered it all. You just hope you survive...


Abilities:

You have no special abilities besides your smarts and vote! Use them wisely, and hopefully you'll make it out alive.
*At no time may you privately communicate with any other player.


Town Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive, whether you are alive or not.
[Standard Factional Win Condition.]


Game Topic is here: Mini 1040 - Everyone's A Critic.


Reply by PM to confirm you understand your role and win condition.
Carapuce:
Mod wrote:Welcome,
Carapuce
, you are a
Mafia Goon
.
You were just a random person in the world, living your life. But now you have been dragged into this game, and you must take on a new identity. It is cruel, but you place survival above all else.


Abilities:

Factional Kill:
Once each Night Phase your faction may select a player to kill. The player submitting the kill will be viewed as the person committing the kill for purposes of tracking and other similar investigative attempts.

Quicktopic:
Once you confirm your role, you may speak in this quicktopic each Night Phase (and during the confirmation phase), provided that you are alive. You may not communicate about the game elsewhere (via PMs or on another board, for instance).

Mafia Win Condition:
You win when all other factions have left the game and at least one member of your faction is still in the game, or nothing can prevent the same.
[Standard Factional Win Condition.]



Game Topic is here: Mini 1040 - Everyone's A Critic.


Reply by PM to confirm you understand your role and win condition.
mykonian:
Mod wrote:Welcome,
mykonian
, you are a
Cop
.
You were just living your pleasantly closed life, until today, where a mysterious figure shattered it all. You just hope you survive...


Abilities:

Investigate:
Once during each Night Phase, you may send the moderator a PM with your choice of player that you want to investigate. The Moderator will inform you as to whether the player is a member of the Town Faction.
*At no time may you privately communicate with any other player.


Town Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive, whether you are alive or not.
[Standard Factional Win Condition.]


Game Topic is here: Mini 1040 - Everyone's A Critic.


Reply by PM to confirm you understand your role and win condition.
DavidParker:
Mod wrote:Welcome,
DavidParker
, you are a
Vanilla Townie
.
You were just living your pleasantly closed life, until today, where a mysterious figure shattered it all. You just hope you survive...


Abilities:

You have no special abilities besides your smarts and vote! Use them wisely, and hopefully you'll make it out alive.
*At no time may you privately communicate with any other player.


Town Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive, whether you are alive or not.
[Standard Factional Win Condition.]


Game Topic is here: Mini 1040 - Everyone's A Critic.


Reply by PM to confirm you understand your role and win condition.
Night Actions.



N1 Actions:

RedCoyote shoots Jack
RedCoyote pass the Vig to LynchMePls
Xscorpion shoots Haschel Cedricson
danakillsu tracks RedCoyote
mykonian investigates Haschel Cedricson

N2 Actions:

mykonian investigates Carapuce(Stef)
LynchMePls shoots Antihero
LynchMePls passes the Vig to nopointinactingup
nopointinactingup shoots RedCoyote

N3 Actions:

mykonian investigates drmyshottyizsik
nopointinactingup shoots LynchMePls
nopointinactingup shoots MagnaofIllusion
nopointinactingup passes the Vig to mykonian
Last edited by kunkstar7 on Sun Oct 10, 2010 5:27 am, edited 1 time in total.
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Post Post #738 (isolation #51) » Sun Oct 10, 2010 5:15 am

Post by kunkstar7 »

First off, I would like to apologize for the initial confusion on the randomization of the Vigilante Ability. That definitely should have been something I should have had clarified in the original setup rules/mechanic section. Ditto on this with the scum not being allowed to pass it to their partners as well. I was worried about the setup initially, as it had town in a semi-mylo situation in Day 2, but once the initial scum was killed it freed the town up a little, combined with the guilty result on Carapuce resulting in the lynch of the second scum.

On my reasoning for that, here is a quote I left in the Dead Thread when the situation came about:
Mod in Dead Thread wrote:Well, mykonian got it right, but for the wrong reasons. The ability was assigned randomly, but it was fairly weighted towards town, so the chance of it being scum was small, and town did in fact start with it. Even if scum got it, it would be similar to a 2:1:9 setup, with a SK kill hitting a townie. With town having it though, the game should run balanced, the town needs to focus more on scumhunting, which most players seem to be doing well, I'm pleased with the level of play in the game so far. It had to be selected randomly to prevent the "confirmed" effect mykonian found, but I believe even if scum started with it, the game would be balanced. Sadface at mykonian being displeased with me, but I couldn't let him have his confirmed, that's even less fair that giving scum the extra kill, especially considering that scum has little power.

Jack did notice one thing that I didn't consider, scum will know who they passed the vig to. I don't see it happening, because a lot of the pro-town looking players so far are town, so the vig isn't likely to fall into the wrong hands. I won't be surprised if at least one scum is dealt by the end of N1.
The second mistake that I would like to apologize for is( one that I believe mykonian and nopointinactingup did not see, otherwise I would have probably not switched it up), the changing of the removal of the Vigilante in Day Four. In the Dead Thread RedCoyote brought up the question of who would win if scum and the Vigilante remained, and the answer was the Mafia would win (which I had clarified as a note in the updated Day Four Start). To prevent this situation from occurring I originally removed the Vigilante from play.

But the first post from drmyshottyizsik with the Vote: No Lynch resulted in a confounding dilemma, if the final scum were to hammer then, town would lose without the Vigilante Ability to even get a chance at shooting correctly. So I noticed neither mykonian and nopointinactingup had viewed the game since Day Start, and proceeded to switch it to the way it is presented now to prevent that rare case causing an unfair loss for town, with the added clarification of endgame resolution, and handed mykonian the Vigilante as was dictated by nopointinactingup's Night Three choice.

About play: Oh boy, I am so sorry to town for Jack's fakeclaiming "Best Friend" totally screwing the town out of a D1 scumlynch. Had anyone of the players also been present of Gears of War Mafia along with Jack and myself, I believe they would have seen the gambit, as it was similar to the fakeclaimed mason he did in that game to push a lynch on his scumread of CryMeARiver. Then the N1 actions resulted in danakillsu making an incorrect assumption about the Vigilante Tracking Results.

Overall, I hope you guys had some enjoyment playing, and feel free to yell/scream/criticize for anything you found wrong in the game.
Last edited by kunkstar7 on Sun Oct 10, 2010 5:44 am, edited 1 time in total.
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Post Post #741 (isolation #52) » Sun Oct 10, 2010 5:52 am

Post by kunkstar7 »

nopointinactingup wrote:
kunkstar7 wrote: [*]
A clarification of Action Resolution:
The passing of the Vigilante ability onto another player occurs last in the series. Therefore, a kill targeted at the owner of the ability on night start will successfully eliminate the ability.
And btw, Kunkstar, you forgot your own rule :P No need to take the Vig out of the game. I gave the Vig to Myko so I could override his Vig if I go NO LYNCH.
The kill would still actually go through, so technically if you No Lynched and he shot you, town would have won.
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Post Post #762 (isolation #53) » Sun Oct 10, 2010 7:36 am

Post by kunkstar7 »

Mykonian wrote:If you are going to make a game, post all the rules, and know all the mechanics. Everything you change while the game is already going is going to make me sad.
The last sentence was why I was really hesitant about the whole vig deal at the end. I was wondering, now that you've played in the "pass the x" style mechanic, if you would like to review the Large Theme version of the game. I believe it was you who offered when I posted in the Review Thread.

This mechanic can be run again with or without a special setup, so I might in the future try it out again, probably as an open with the modified mountainous setup instead, to focus on daygame and the vig.
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