Mini 199 - Time Travel Mafia, Game Over!


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Mini 199 - Time Travel Mafia, Game Over!

Post Post #0 (isolation #0) » Mon Jun 13, 2005 4:18 pm

Post by mathcam »

The date was September 14, 1983. I've just finished...wait, hold on, no...it's definitely sometime in the 60's. Or did I go back to the 60's yesterday? Right right right...it's
definitely
March 11, 2004. This time travel business can be confusing. In any case, journal, I've just finished the last touches on my time machine, and the last few test runs have been a perfct success. If only it didn't require quite so much expensive time fuel, this could be the next------------------
.

That, of course, was the last journal entry of scientist Jenna Ricinventor, found the night she was murdered, over a year ago today. Since that time, cheap imitations of Jenna's time machine have flooded the market. Though the problem of time-fuel consumption is still very restrictive, the last year has seen remarkable advancement in fuel production. So while nearly every household possesses (at least!) one time-machine, few can afford to use them very often.

Though attempts have been made to thwart the evil-doers, nothing yet has been very successful.


Current History
:

Night 1

You awake to find that EmpTyger has been killed.
You awake to find that Quagmire has been killed.

Day 1

The town lynched Mr. Stoofer with the following vote count:

Mr. Stoofer (4, Nox, Someone, Fishbulb, SinisterOverlord)
SinisterOverlord (2, Speedy, Stoofer)
Not Voting: Changling bob, Gaspode, N_lich, mole

Night 2

No one dies. Phew!

Day 2

Sinister Overlord (non-townie) has been lynched.

Night 3

Mole (townie), SpeedyKQ (non-townie), and N_lich (townie) have been killed.

Day 3

Changling Bob (non-townie) has been lynched.

Night 4

Someone (non-townie) has been killed.

Day 4

Fishbulb (non-townie) has been killed.

Not Currently Dead - 2
:
Nox
Fritzler (replacing Gaspode)

Currently Dead - 10
:
EmpTyger (non-townie, killed night 1)
Quagmire (non-townie, killed night 1)
Mr Stoofer (non-townie, lynched day 1)
SinisterOverlord (non-townie, lynched day 2)
SpeedyKQ (non-townie, killed night 3)
N_lich (townie, killed night 3)
mole (townie, killed night 3)
Changling bob (non-townie, lynched day 3)
Someone (non-townie, killed night 4)
Fishbulb (non-townie, lynched day 4)
Last edited by mathcam on Thu Sep 01, 2005 4:27 am, edited 17 times in total.
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Post Post #1 (isolation #1) » Mon Jun 13, 2005 4:32 pm

Post by mathcam »

I absolutely insist that you thoroughly read these rules before starting the game.

Major Rule Changes
:

Q: How is time travel incorporated into the game?


A: Many night choices will occur on nights that are not the current one. For example, some roles could be used on night 2 to enact a change on night 5, or on night 1. Performing actions in the
future
will just have a delayed effect. Performing actions in the
past
may cause time to be rewritten. If/when this happens, I will post an updated timeline, though I'll leave the old timeline in its original post to keep for your records.

Q: Given some kind of time loop, couldn't this game go on for ever?


No. The key component to the time-travel mechanism is time-fuel, of which there is a limited quantity in this game. It
is
possible, however, in the case that everyone uses up all of their time fuel, that the game will turn in to a regular mini game.

Q: So how does this time fuel work?


The rules differ from role to role...some players have a certain number of times they can travel, while some players have a certain number of days they can travel through. Other than that, it's a mystery. :)

Q: Wait, so if I die, I might come back to life? How does that work?


Sure, if a doctor goes back in time to protect you on the night you were killed. If this happens, you'll be caught up to the game, and history will be re-written because of your presence in each intermediate day. Because of this (IMPORTANT), all dead players must keep up with the game, and submit votes and night-choices to me (privately, through PM) as if they were still alive. These will be their actions if they are brought back to life.

Q: Any weird rules on lynching?


Yup, 'fraid so. It is not the case that a player will be lynched as soon as a majority is hit. Instead, I will set a dealine each day, and the player with the most votes at deadline is lynched, regardless of how many. No lynch is still a possibility...if no lynch has the most votes at deadline, then it wins. If it's a tie, whoever got their first gets killed (lynches always win ties over no lynch). If there are no votes at deadline, there will be no lynch. Keep in mind that dead players coming back to life will have a say in re-writing the history. Finally, you cannot vote for dead players.

Q: Will roles be revealed upon death?


Not all roles will be revealed on death. This seems reasonable enough normally, as it's not clear that seeing a mafia's dead body would tell you that they were mafia. It's important in this game, seeing as how players can come back to life, that their life stories not be completely revealed. All that will be revealed upon death is whether or not the player was a generic townie. Players with roles that are not generic townies will not be revealed.

Q: What happens if I go back in time and kill myself?


While obviously a bad play, this is a question that needs addressing...if there's any possible way of making a scenario work, then I'll process any night choice I get. If there's just no way to resolve a certain collection of night choices, I may PM you and disallow your choice.

Q: What happens if I do something like quoting my role PM or something else that would typically involve mod intervention?


Whether by accident or intentional, to maintain game integrity, I have to make sure that the outcome is not advantageous for your team, so I will use my discretion in doling out punishment. If it's accidental or unknowing, this will typically mean being modkilled, but may require something stronger. If it's intentional, I'll make sure you regret it, both in and out of this game.

Q: Anything else I should know?


Sure. First, if you've played any of my games before, you might be expecting a split-motive/role game. That won't be the case. On the other hand, I
have
done a decent amount of work to make sure that mass role-claiming will not benefit anyone very much. For instance, I will post the townie role PM:
Me, to some players, wrote: You are a townie with a time machine, though unfortunately without time fuel...or at least much of it. You have just enough fuel to send a time shield into the future to protect yourself on a future night. Please confirm by PM, including which night you would like to send your time shield forward to.

No need to confirm, but PLEASE be sure to read all of the rules in the second post.
Further,
all
of the other pro-town roles finish with the lines
Me, to you players who aren't trying to kill everyone else, wrote: You win with the town.

No need to confirm, but PLEASE be sure to read all of the rules in the second post.
And, of course, there are the below (mostly) regular rules:

Rules
  • 1) All communication outside this thread by me will be by PM. So, if you're wondering when that role e-mail will be sent, it won't be.
    2) Once the day's deadline has been reached, the lynchee is dead and Twilight has begun. Posting is allowed during Twilight, though additional votes will not be counted.
    3)
    Once you are deceased, also decease from posting.
    Because of possible back-to-life issues, do not post
    anything
    else until/unless you are brought back to life.
    4) Votes must be in bold. If you do not bold your vote, it will not be counted. Unvotes are appreciated, but not required.
    5) Please do not discuss this game out of thread unless your role specifically states you may communicate with other players. Remember, just because you're dead doesn't mean you're out of the game.
    6) Do not edit/delete any post on pain of being disinvited from playing and/or smiting.
    7) If you anticipate being unavailable for more than a 48-hour period, please post a notice to that effect in the thread. Treat this game as a commitment to 12 others. Be considerate: don't leave us hanging.
    8 ) Do not quote any private communication from me.
    9) If there are four consecutive periods (where a period is either a night or a day) without a kill, the game will be ruled a draw unless I see convincing evidence to keep it going. For example, no lynch followed by no night kills followed again by no lynch and no night kill will probably be ruled a draw. At least, this is how it works in my regular games. In this game, things will be geared more toward my discretion.
    10) If a player is targeted to be killed more times than the number of times he is protected, he will die.
    11) Remember that this is a game, intended to be enjoyable for everyone. I hope you play to win without giving in to name-calling or general meanness. I will give a warning PM to the offenders if it gets out of hand, and a subsequent infraction will be punishable by smiting.
    12) If I do something stupid, please indicate this to me privately. I may or may not have made a mistake.
Last edited by mathcam on Thu Jun 16, 2005 9:32 am, edited 2 times in total.
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Post Post #2 (isolation #2) » Mon Jun 13, 2005 6:10 pm

Post by mathcam »

Roles are out!. No need to confirm. Get those night choices in! (Including time shields, townies!)

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Post Post #3 (isolation #3) » Thu Jun 16, 2005 6:06 pm

Post by mathcam »

Almost done with night choices. Game will probably start tomorrow.

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Post Post #4 (isolation #4) » Fri Jun 17, 2005 7:27 pm

Post by mathcam »

You awake in the morning to find that EmpTyger, well, didn't.
EmpTyger (non-townie)
, has been killed.

Reminder: Time history can change, so EmpTyger, you're not out of the game yet. Please remember to vote for a player or for no lynch privately to me through PM. That vote will be enacted if you are ever brought back to life. Similarly, don't forget to submit a night choice tonight. Finally, don't forget that there is no posting once you're dead.

To keep all information available, I'll post the death scene each night in two places: Here, and in the opening post. In case of a timeline re-write, I will edit the one in the opening post, but leave the one here so that this information is available for piecing together what happened.

Deadline in 11 days.


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Last edited by mathcam on Mon Jun 20, 2005 3:56 am, edited 1 time in total.
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Post Post #11 (isolation #5) » Sat Jun 18, 2005 5:00 am

Post by mathcam »

Correct.

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Post Post #32 (isolation #6) » Sun Jun 19, 2005 11:02 am

Post by mathcam »

Current Official Vote Count
:

Sinister (2, Speedy, Gaspode)
Fishbulb (2, N_lich, Someone)
Someone (1, Stoofer)

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Post Post #49 (isolation #7) » Mon Jun 20, 2005 3:45 am

Post by mathcam »

Current Official Vote Count:


SinisterOverlord (2, Speedy, Gaspode)

Not Voting: Someone, mole, Changling bob, Nox, N_lich, Quagmire, Mr Stoofer, Fishbulb, SinisterOverlord

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Post Post #51 (isolation #8) » Mon Jun 20, 2005 4:03 am

Post by mathcam »

The deadline is now in the front post, and has been extended a day to avoid panic from weekend-inducing lurking. The deadline is now 11 days from the start of Day 1, which gives you 8 and a half days left.

Don't forget that this deadline is extendable given a couple of requests.

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Post Post #76 (isolation #9) » Tue Jun 21, 2005 5:15 am

Post by mathcam »

Current Official Vote Count
:

None!

Not Voting: Everyone!

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Post Post #108 (isolation #10) » Wed Jun 22, 2005 2:13 pm

Post by mathcam »

Official Vote Count:


SinisterOverlord (2, mole, Someone)
Stoofer (1, Nox)
Nox (1, Stoofer)

I'll prod SO.

Deadline in 6 days.

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Post Post #120 (isolation #11) » Thu Jun 23, 2005 4:36 am

Post by mathcam »

Slight Rule Change:
When considering whether or not I will grant a deadline extension, I'll only consider requests via PM.

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Post Post #130 (isolation #12) » Fri Jun 24, 2005 4:07 am

Post by mathcam »

Okay, due to popular request, and because I'm very pleased, we'll extend the deadline to next Friday, 1 week from this post. That should probably be sufficient.

Official Vote Count:


SinisterOverlord (2, mole, Someone)
Stoofer (1, Nox)

Not Voting: Changling bob, SpeedyKQ, Gaspode, N_lich, Quagmire, Mr Stoofer, Fishbulb, SinisterOverlord

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Post Post #146 (isolation #13) » Sun Jun 26, 2005 7:38 pm

Post by mathcam »

Official Vote Count:


SinisterOverlord (3, mole, Someone, Speedy)
Stoofer (1, Nox)
Someone (1, Quagmire)

Not Voting: Changling bob, Gaspode, N_lich, Mr Stoofer, Fishbulb, SinisterOverlord

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Post Post #164 (isolation #14) » Tue Jun 28, 2005 6:44 am

Post by mathcam »

Official Vote Count:


SinisterOverlord (3, Someone, Speedy, Stoofer)
Stoofer (3, Nox, mole, Fishbulb)
Someone (1, SinisterOverlord)

Not Voting
: Changling bob, Gaspode, N_lich, Quagmire

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Post Post #172 (isolation #15) » Wed Jun 29, 2005 7:52 am

Post by mathcam »

Official Vote Count:


Stoofer (4, Nox, Someone, Quagmire, Fishbulb)
SinisterOverlord (2, Speedy, Stoofer)
Someone (1, SinisterOverlord)

Not Voting: Changling bob, Gaspode, N_lich, mole

Deadline in 48 hours.

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Post Post #185 (isolation #16) » Fri Jul 01, 2005 5:35 am

Post by mathcam »

Official End-Of-Day Vote Count:


Stoofer (5, Nox, Someone, Quagmire, Fishbulb, SinisterOverlord)
SinisterOverlord (2, Speedy, Stoofer)
Not Voting: Changling bob, Gaspode, N_lich, mole

And with that, Night 2 begins.
Mr. Stoofer (non-townie)
, has been lynched.

Get the night choices in by the end of Monday. This is not a strict deadline, but long nights cause the game to stagnate, so try not to take too long.

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Post Post #186 (isolation #17) » Tue Jul 05, 2005 6:28 pm

Post by mathcam »

The following is your new history, as has now been updated in the front post.

Night 1

You awake to find that EmpTyger (non-townie) has been killed.
You awake to find that Quagmire (non-townie) has been killed.

Day 1

You lynch Mr. Stoofer (non-townie).

Night 2

No one dies. Phew!

There are 9 alive. Deadline in 10 days.


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Post Post #197 (isolation #18) » Sat Jul 09, 2005 7:03 am

Post by mathcam »

Current Official Vote Count
:

SinisterOverlord (2, Nox, SpeedyKQ)

Not Voting: Someone, mole, Changling bob, Gaspode, N_lich, Fishbulb, SinisterOverlord

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Post Post #208 (isolation #19) » Fri Jul 15, 2005 6:54 am

Post by mathcam »

Well, I can't say that posting has been outstanding, so we'll call it
48 hours
from this post, possibly/probably final. I'll prod people now.

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Post Post #220 (isolation #20) » Sun Jul 17, 2005 7:15 am

Post by mathcam »

Official End-Of-Day Vote Count:


SinisterOverlord (3, Nox, SpeedyKQ, Someone)

Not Voting: mole, Changling bob, Gaspode, N_lich, Fishbulb, SinisterOverlord


And with that, Night 3 begins.
SinisterOverlord (non-townie)
, has been lynched.

Let's try to get all the night choices in by Friday.

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Post Post #221 (isolation #21) » Sat Jul 23, 2005 3:53 pm

Post by mathcam »

Sorry for the lack of flavor text and the long night, but internet access is not being friendly. :(

You awake to find that
SpeedyKQ (non-townie)
,
N_lich (townie)
, and
mole (townie)
have been killed night 3. There are no other changes to the timeline.

And with that, Day 3 begins. Deadline in 10 days.
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Post Post #247 (isolation #22) » Sun Jul 31, 2005 10:47 am

Post by mathcam »

Thanks for your patience while I was away. Discussion is good, and I haven't had a chance to get caught up, so we'll have an indefinite deadline extension until I get a post count done (the next day or so) and a feel for how long the extension should be.

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Post Post #250 (isolation #23) » Mon Aug 01, 2005 4:28 am

Post by mathcam »

Current Official Vote Count


Changling bob (1, Nox)

Not Voting: Someone, Changling bob, Gaspode, Fishbulb

Deadline in 7 days.


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Post Post #277 (isolation #24) » Sat Aug 06, 2005 4:11 pm

Post by mathcam »

Current Official Vote Count


Changling bob (1, Nox)

Not Voting: Someone, Changling bob, Gaspode, Fishbulb

Deadline in 1 day and a half.

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Post Post #284 (isolation #25) » Mon Aug 08, 2005 10:04 am

Post by mathcam »

Official End-Of-Day Vote Count


Changling bob (2, Nox, Fishbulb)
Someone (1, Gaspode)

Not Voting: Someone, Changling bob

And with that, Changling Bob (non-townie) has been lynched. Get those night choices in.

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Post Post #285 (isolation #26) » Sat Aug 13, 2005 6:07 am

Post by mathcam »

You awake to find that Someone has been killed overnight. There are no other changes to the timeline. Deadline in 10 days.

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Post Post #290 (isolation #27) » Wed Aug 17, 2005 3:57 am

Post by mathcam »

Prodding Gaspode.
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Post Post #301 (isolation #28) » Tue Aug 23, 2005 8:09 am

Post by mathcam »

Alright, people. Deadline in 4 days from this post, with no extensions. Not that everyone needs it, but I'll send everyone a prod.

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Post Post #303 (isolation #29) » Fri Aug 26, 2005 4:59 pm

Post by mathcam »

Fritzler is replacing Gaspode, effective immediately. Deadline on Wednesday.

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Post Post #314 (isolation #30) » Sat Aug 27, 2005 7:12 pm

Post by mathcam »

*Gaspode's post deleted. The game is still in progress*
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Post Post #327 (isolation #31) » Thu Sep 01, 2005 4:25 am

Post by mathcam »

Fishbulb wrote:Game's over anyway whenever mathcam shows up. Oh well.
Indeed it is. And with that, Nox and Gaspitzler drag Fishbulb over to the lynching block and do the deed. When they're done with that, they lynch him.

As the nights go by, no one seems to be dying. Either someone had a lot of time shields, or the town managed to get rid of all the scum. Indeed, the latter be the truth: Congratulations, town!

More info coming.

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Post Post #328 (isolation #32) » Thu Sep 01, 2005 4:40 am

Post by mathcam »

Comments:
1) Kudos to Fishbulb for playing it out even when it looked pretty grim at the end there. Thanks to Fritzler for subbing on short notice, and for not much gametime. Thanks to Nox for consistently being the one player not needing a prod.
2) I was amazed at the level of participation from the dead players this time. The dead were fairly on top of submitting their votes and/or night choices from the grave. Thanks for that, and sorry you didn't get to come back to life. (This is the second incarnation of this game, and noone's yet had the opportunity to become unkilled. :().
3) Fishbulb was an SK, and the mafia was EmpTyger and Changling Bob. The mafia had 4 nights of time fuel, and Fishbulb had 5.
4) SpeedyKQ was a doc, and Mr. Stoofer a back-up doc (poor Stoofer). They could each time-travel once to do a protect. If you guys would just stop killing the docs, maybe we could have some reincarnations! :)
5) Quagmire was a vig with 1 night of time travel, and the townies, were mole, Nox, Gaspode, and N_Lic were townies, with time shields on nights 3, 1, 2, and 2, respectively.
6) Someone was indeed a sage. He asked a good question that turned out to essentially win the game for the town. Well done.
7) SO was a time saboteur, who each night could make one player's actions take place
that
night, instead of whenever the player wanted. Night 1, SO targeted mole, so mole's time shield was sent to night 1 instead of night 3, meaning that when the mafia killed mole on night 3, the kill went through. Poor mole.

That's about it for info...there wasn't too much crazy time interaction this game, which was slightly unfortunate, but it was made up for by high-caliber play all around. Thanks for being (for the most part) active, and I hope to see some of you again if I run a third game in this series (no guarantees).

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Post Post #338 (isolation #33) » Fri Sep 02, 2005 3:29 am

Post by mathcam »

Incidentally, Gaspode's post that I deleted said something to the effect of "Sorry I flaked out. Oh well, I would have voted for Fishbulb anyway."

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