ElectricBadger
AlmasterGM
With 3 alive, it takes 2 to lynch!
Deadline is October 29th.
You are a. Any player who isn't a miner who targets you at night will be killed. You are aligned with theBOMBand win when all threats to the TOWN are eliminated.TOWN
Please confirm in the thread.
You are a. You are a Tracker and each night you may attempt to track another player if you wish. If successful, you will be told the player/players that person targeted that night. You are aligned with theSPYand win when all threats to the TOWN are eliminated.TOWN
Please confirm in the thread.
You are a. You are a Jack of all trades and have three one-shot abilities. These abilities are cop, doctor, and vigilante. Each night during the game you may attempt to use one of these abilities on another player. Once you have attempted to use an ability, you may not use it again. You will not receive confirmation that any of these abilities were successful, except for the cop ability. If successful, you will be told if they are aligned with the TOWN or not. You are aligned with theSERGEANT - 4and win when all threats to the TOWN are eliminated.TOWN
Please confirm in the thread.
You are a. You are a Vanilla Townie. Your only ability is your vote during the day. You are aligned with theCOLONEL - 8and win when all threats to the TOWN are eliminated.TOWN
Please confirm in the thread.
You are a. You are a vigilante. Each night you may attempt to kill another player in the game. You are aligned with theMAJOR - 7and win when all threats to the TOWN are eliminated.TOWN
Please confirm in the thread.
You are a. Each night you may target another player to attempt to diffuse them. This action will only have any effect on a BOMB and you will not be given confirmation that you successfully diffused that player. You are aligned with theMINER - 3and win when all threats to the TOWN are eliminated.TOWN
Please confirm in the thread.
You are a. You are a Vanilla Townie. Your only ability is your vote during the day. You are aligned with theGENERAL - 9and win when all threats to the TOWN are eliminated.TOWN
Please confirm in the thread.
You are a. You are a Vanilla Townie. Your only ability is your vote during the day. You are aligned with theLIEUTENANT- 5and win when all threats to the TOWN are eliminated.TOWN
Please confirm in the thread.
MAFIAYou are a. You are a Cop. Each night you may attempt to investigate a player. If successful, you will be told if they are aligned with the TOWN or not. You are aligned with theLIEUTENANT- 5and win when all threats to the TOWN are eliminated.TOWN
Please confirm in the thread.
You are a. You are a member of theMARSHALL - 10along with Synx and WeyounsLastClone. Each night one of you may attempt to kill another player instead of their normal night action (if they have one). You may talk with each other here during the night. You have no other abilities. You are aligned with the MAFIA and win when all other players are dead or nothing can prevent the same and at least one member of the MAFIA is still alive.MAFIA
Please confirm in the thread.
You are a. You are a member of theMINER - 3along with Vaya and WeyounsLastClone. Each night one of you may attempt to kill another player instead of their normal night action (if they have one). You may talk with each other here during the night. Each night you may target another player to attempt to diffuse them. This action will only have any effect on a BOMB and you will not be given confirmation that you successfully diffused that player. You are aligned with the MAFIA and win when all other players are dead or nothing can prevent the same and at least one member of the MAFIA is still alive.MAFIA
Please confirm in the thread.
You are a. You are a member of theMAJOR - 7along with Vaya and Synx. Each night one of you may attempt to kill another player instead of their normal night action (if they have one). You may talk with each other here during the night. You have no other abilities. You are aligned with the MAFIA and win when all other players are dead or nothing can prevent the same and at least one member of the MAFIA is still alive.MAFIA
Please confirm in the thread.
?!?!?charter wrote:Night four
Alamaster investigates Vaya - Failed (numbers)
Gorrad defuses Alamaster - Success
Vaya kills Gorrad - Success
This would actually have been the case? I was under the impression that scum would automatically endgame in this situation without even having to target or blowing up the bomb. It your rules of course though so I guess I was lucky that Gorrad diffused him.charter wrote:Also, had Gorrad not defused EB, the town would have almost certainly won despite mislynching in LYLO, since the town won if everyone died, whereas the mafia had to have a member left alive. I did this because of the possibility of the game coming down to a night with the PGO and one mafia left. If the mafia killed the PGO, both would die, and everyone would be dead. Tie games are for suckers and I thought the balance slightly favored scum, so they had the extra burden of keeping a member alive.
Course I missed on WLC, but he was easily found after defending Synx.Debonair Danny DiPietro wrote:Anyways, I went back through the earlier posts looking for habits I've come to associate with the person having a higher probability of being scum and found five people who I think are a cut above... Synx, Vaya, EB, Gorrad, and Hoopla.
For now I believe Gorrad's early behavior with the breadcrumbing (and what's the point of breadcrumbing if no one is likely to decipher the meaning of your crumb or that it's so broad that it could be multiple things) to be unlikely to be more likely to be town than scum. Hoopla's post read very neutral right now to me so for now she rest towards the bottom of this list. I don't like EB's quick self meta defense, but I don't have much room to talk as I've done the same thing as town.Which leaves Synx and Vaya as the two people I believe most likely to be scum. Of the two I think Synx is currently the better choice...
Vote: Synx
I agree. I would never have done it if I was town.Debonair Danny DiPietro wrote: I was also extremely annoyed the last two days when the town decided that outguessing the mod was a sound scum hunting technique. I know I was dead like four days before that, but I thought I'd made it clear that trying to pick apart the setup like that was going to fail and fail hard.
Originally, the bomb was going to be a third party role that could be recruited by the defusers. That's why there is one on each side. After a while, that idea got scrapped and the bomb became a PGO. I thought I could just keep the defusers in and change them to just make the bomb a vanilla. I really loathe PGO's, but the bomb is custom made to be one, so I put it in anyway.ElectricBadger wrote:The lack of information led to many misinterpretations, and was an issue for me. Being defused without either me or the miner knowing is rough. It would be good to at least hint at the numbers rule (a different message? "so and so resisted your effort" rather than just failing?). I still feel a town miner with a town bomb is a strange combo.
Properly spelling Defuse *Grins*
Yes, most games it wouldn't, but I specifically crafted the win conditions so that in this scenario, the town still won. I figured that would be perfectly fine because the mafia team had a defuser of their own.Vaya wrote:This would actually have been the case? I was under the impression that scum would automatically endgame in this situation without even having to target or blowing up the bomb. It your rules of course though so I guess I was lucky that Gorrad diffused him.