First, I want to thank all my players, who all did an excellent job of participating and keeping the game flowing even with the mod doing a subpar job. Especially I want to thank Massive for replacing; he came into a very difficult spot, and his claim fit the theme so perfectly I thought he had a chance of saving the scum at least for a day.
The theme of the game was "all actions act on actions." We've had all-cop games, all-doc games, all-vig games, and I wanted to explore games where all roles affect roles the way roleblockers do. All-actual-blockers is not really a feasible setup, so I put in other roles of the same family of effects. I cheated a little to count votes as an action in the day, mostly to fill out the count of 12 players. I did not think of the potential for confirmability when I did that, which may have been my first mistake.
The master roles list:
You are a
roleblocker
. Each night you send in one player's name to prevent that player's night action from succeeding (unless they would have received information from a successful action). You may not target yourself. You win with the town.
This role went to TheSweatpantsNinja.
You are a
role doubler
. Each night you send in one player's name to give that player a second night action. You may not target yourself. You win with the town.
This role went to EmpTyger.
You are a
redirector
. Each night you send in two names: one whose night choice to redirect, and one to whom you want that night choice redirected. If you choose, for example, "redirect the silent speaker to Awesome Pants," then the silent speaker performs his night action on Awesome Pants rather than whosever name he sent in. Awesome Pants performs his night action, if any, as normal. You may redirect others to yourself, but not yourself to others. You win with the town.
This role went to DestroyeroftheSky.
You are a
deflector
. Each night you send in two names: one from whom you want role actions to be deflected, and one to whom you want those actions to be deflected to. If you choose, for example, "deflect the silent speaker to Awesome Pants," then anyone who chose the silent speaker for his or her night action performs that action on Awesome Pants. Awesome Pants and the silent speaker perform their night actions, if any, as normal. You may deflect actions from others to yourself, but not from yourself to others. You win with the town.
This role went to Primate.
You are a
vote blocker
. Each night you send in one name to have that player have no vote for the duration of the next day. You win with the town.
This role went to KingPin
You are a
vote doubler
. Each night you send in one name to have that player be given an extra vote for the duration of the next day. You may not target yourself. You win with the town.
This role went to massive I.
You are a
role switcher
. Each night you send in two names -- one person to be roleswitched, and the other to switch with him or her -- to have each perform the other's role action, if any, on his chosen target. (This is symmetric with respect to them, but I need to know which one is your primary target.) You win with the town.
This role went to Greasy Spot.
You are a
target switcher
. Each night you send in two names -- one to have his target switched out, and the other to switch with him or her -- to have each perform his role action, if any, on the other's chosen target. (This is symmetric with respect to them, but I need to know which one is your primary target.) You may switch your own target with someone else's, with yourself as the primary target, but you may not switch another person's target with yours. You win with the town.
This role went to mozsuggs, who was replaced by johoohno before the game started.
You are a
serial rolekiller
. Each night you send in one name to cause that player to lose his or her role permanently. They do not die; instead, they continue play as vanilla versions of whatever their alignment was. On death they will be revealed as vanilla townie (or mafia). If the player is already vanilla, this has no effect. You may not target yourself. You win when you are the only living player with a non-vanilla role.
This role went to mneme.
You, along with [name] and [name], are the
mafia
. Each night you send in the name of the player making that night's kill, and the role -- not the playername -- you want removed from the game. Each of you has a single-shot kill of this type. By way of example, you would say, "Kill the moderator," not "kill the silent speaker," and then the mod would be affected by your choice whoever he might be. (You may not actually try to kill the mod.) The role may be identified by either name ("doctor") or effect ("kill stopper"), but if I have never heard of a role called the University President, you will not get credit no matter how self-evident it is on Magic: the Gathering forums that that is a role that cures millers. (There is no such role in the game, and I am not familiar with any University President role.) Once all living mafiosi have used up their single shots, you have two group kills of the ordinary variety (name of player you want killed and name of mafia member making the kill), but you must have no single shots remaining for these to come into play. You may not target yourselves or each other.
If you target a role which is not in the game, I will inform you that there is no such role; day will break without a kill from your group; and the player who attempted the kill retains his or her shot for future use. There is no standard doc or cop in this game (of any sanity).
You win when you are longer outnumbered by players not in your group.
Conflicting orders are resolved in the order [turned out to be The Fonz, Mr Stoofer, Mathcam].
This role went to The Fonz, Mr Stoofer, and mathcam.
All PMs also included the following paragraphs:
As a special request, please send in a secondary name with each nightchoice. This may not have any effect -- if no game mechanics are caused to affect you, it will not -- and if it does have an effect, that effect may or may not be a reduplication of your role action; but it will help with my bookkeeping to have a secondary choice every night. Do not name yourself for this.
Please confirm receipt of this role via PM. [end pm]
The second choice would have been what was honored if the player was role-doubled, and if the player was roleswitched to a role that affected two names, the first and second choice would have served that purpose. I intended for the mafiosi to be able to each send in a choice, and if one got doubled those choices might result in an extra kill, but that never happened and in retrospect I think I may have been too unclear. I don't think it would have had a significant effect anyway, as the night choices fell.
My thinking with the role- and target-switchers was this:
Target-switcher (T) switches T and X; X targeted Y; Y targeted Z. T's primary target is T, not X even though X is part of his first choice. So T changes X's primary target from X's named Y to T's named T, and T changes T's named target of T to X's named target of Y.
We now have that T acts on Y and X. X has 'named T' and Y has named Z. T switches these now: Y acts on T instead of on Z, and X acts on Z instead of on T (or Y).
This sequence is basically borrowed whole from Seuss II, when I actually had this role.
Note that T cannot switch X and T, because then the target-switcher himself is never canceled out and an infinite loop forms.
With the role-switcher, this was not a concern, so I did not put in a like restriction on him:
Role swapper (R) targets R and Z. Z targeted Y (backup 'choice' of X). Y targeted W. X targeted V. R performs Z's action on R (failing if Z's action cannot execute on self), and Z performs R's action on Y -- he swaps Y's role with X's: Y executes X's role on W, and X executes Y's regular night action on V. (X, because X was Z's second name.) The difference is that the role-switcher targets the role, rather than targeting the target.
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons